GB2299276A - Games - Google Patents

Games Download PDF

Info

Publication number
GB2299276A
GB2299276A GB9506200A GB9506200A GB2299276A GB 2299276 A GB2299276 A GB 2299276A GB 9506200 A GB9506200 A GB 9506200A GB 9506200 A GB9506200 A GB 9506200A GB 2299276 A GB2299276 A GB 2299276A
Authority
GB
United Kingdom
Prior art keywords
game
circuit
player
switches
apertures
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB9506200A
Other versions
GB2299276B (en
GB9506200D0 (en
Inventor
Andrew Neil Kennedy
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB9506200A priority Critical patent/GB2299276B/en
Publication of GB9506200D0 publication Critical patent/GB9506200D0/en
Publication of GB2299276A publication Critical patent/GB2299276A/en
Application granted granted Critical
Publication of GB2299276B publication Critical patent/GB2299276B/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F9/183Question-and-answer games electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F2009/1061Two-dimensional jig-saw puzzles with electric features, e.g. light, wires
    • A63F2009/1066Two-dimensional jig-saw puzzles with electric features, e.g. light, wires completing a circuit if solved correctly
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F2009/186Guessing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0076Games representing technical, industrial or scientific activities, e.g. oil exploration, space ship navigation games

Abstract

A game is provided wherein a first player selects a combination to be guessed by a second player. The combination is selected by switching a chosen combination of switches 1a to 1e into the "down" position. The second player then guesses the combination by inserting one or more pegs into apertures 5a to 5e to activate corresponding switches 7a to 7e. When all of the selected switches, e.g. 1a, 1b and 1c, have pegs inserted in the corresponding apertures 5a, 5b and 5c, a buzzer and/or a flashing light is energised to indicate to the second player that the correct combination has been guessed. The insertion of a peg in one of the apertures causes a switch to be operated, and a circuit is completed when pegs have been inserted into the "correct" apertures. In an alternative embodiment, the apertures are arranged within a circular cylinder to mimic a uranium pile, with the pegs to be inserted constituting moderator rods.

Description

GAMES The present invention relates generally to games and, in particular, to games which enable a first player to select a particular combination which must then be guessed a second player.
Thus, in accordance with a first aspect of the present invention, there is provided a game comprising an electrical circuit, means operable by a first player for establishing a first condition in said electrical circuit, a plurality of switches operable by a second player so as to establish a second circuit condition and means for providing an indication when the second circuit condition bears a predetermined relationship with the first circuit condition.
In accordance with a second aspect of the present invention, there is provided a game comprising a first plurality of electrical switches selectively operable by a first player so as to establish a first circuit condition, a second plurality of electrical switches selectively operable by a second player so as to establish a second circuit condition and means for providing an indication when the second circuit condition bears a predetermined relationship with the first circuit condition.
The present invention extends to an electrical circuit for such a game, the circuit comprising a plurality of circuit portions connected in series, each circuit portion comprising a first two-way switch connecting an input of said circuit portion selectively to a first or a second contact point and a second two-way switch connecting selectively said first or said second contact point to an output of the circuit portion, a continuous path thereby being established between said input and said output when both said first two-way switch and said second two-way switch are connected to either said first contact point or said second contact point.
Preferred embodiments of the present invention will now be described with reference to accompanying drawings, wherein: Figures 1(A) and (B) show representations of a first embodiment of the present invention respectively in the open and closed states; Figure 2 shows a cross-sectional representation of the embodiment shown in Figure 1; Figures 3(A) to (D) show a sequence of guesses made by the second player as to the combination selected by the first player; Figure 4 represents circuitry for use with the present invention; and Figure 5 represents a second embodiment of the present invention.
With reference to Figure 1, the first embodiment of the present invention comprises five two-way switches la to le located within a generally elongate box 2. Each of the five switches can be set by a first player into one of two positions, represented in Figure 1(A) as "up" or "down". In the Figure, in can be seen that switches la, lb and lc have been set in the 1,down" position by the first player, with switches id and le remaining in the "up" position.
A lid 3 is attached to the box 2 by means of a hinge 4, and this enables the condition of the switches to obscured from the second player, as in the condition shown in Figure 1(B).
The box is provided with five apertures 5a to 5e into which pegs may be inserted by the second player.
With reference to Figure 2, it can be seen that the insertion of a peg 6 into one of the apertures Sc serves to move the actuator of a corresponding two-way switch 7c from a first position (shown by a solid line) into a second position (shown by a dotted line).
The object of the game is for the second player to insert pegs into those apertures, and only those apertures, whose corresponding switches la to le have been set into the "down" position by the first player. Thus, with the arrangement shown in Figure 1(A), wherein switches la, lb and lc have been set into the "down" position, with switches ld and le remaining in the "up" position, it can be seen that the object of the game is for the second player to insert three pegs 6 into apertures 5a, 5b and 5c.
Figures 3(A) to (D) show four possible guesses made by the second player as to the combination of switches which have been set by the first player. Figure 3(D) indicates the correct combination.
Figure 4 represents a suitable circuit incorporating the two-way switches la to le set by the first player and the two-way switches 7a to 7e activated by insertion of the pegs 6 into the apertures 5a to 5e. In the circuit, it can be seen that switches la, lb and lc have been set into the "down" position by the first player, with switches ld and le remaining in the "up" position. Correspondingly, switches 7a, 7b and 7c have been moved into the lower position shown in Figure 4 by insertion of the pegs 6 in the apertures 5a, 5b and 5c, with switches 7d and 7e remaining in the upper position.
It can seen that, with the two sets of switches la to le and 7a to 7e set in this way, there is a complete circuit connecting a power supply 8, in the form of a battery (not shown) within the box 2, to a closed circuit indicator 9, such as a buzzer and/or light, which optionally may be caused to flash. Thus, once the second player has inserted pegs 6 into the apertures corresponding to the switches la to le which have set into the "up" position by the first player, then an indication is provided that the correct combination has been selected.
It will be appreciated that if any number of switches (from 1 to 5) could be arbitrarily selected by the first player, the number of possible combinations would be excessive. Thus, in order to reduce the number of possible combinations, the first player may inform the second player as to the total number of switches la to le which have been selected, thus reducing the total number of possible combinations.
An indicator (not shown in the drawings) is therefore provided on the box, and this provides an indication of the number of switches the first player has selected. The indicator is manually operable and can be set to indicate any number from 1 to 4. Alternatively, a circuit may be provided which is arranged to provide this indication automatically.
An alternative embodiment of the present invention is shown in Figure 5. In this arrangement, the box 12 is in the form of a circular cylinder intended to represent a uranium pile, with the corresponding pegs 16 representing moderator rods. Thus when the correct combination of pegs is selected by the second user, a "critical" situation arises, and this is indicated by the buzzer and/or light which may, or may not, be arranged to flash. All the other components are identical to those used in the first embodiment.

Claims (16)

1. A game comprising an electrical circuit, means operable by a first player for establishing a first condition in said electrical circuit, a plurality of switches operable by a second player so as to establish a second circuit condition and means for providing an indication when the second circuit condition bears a predetermined relationship with the first circuit condition.
2. A game comprising a first plurality of electrical switches selectively operable by a first player so as to establish a first circuit condition, a second plurality of electrical switches selective operable by a second player so as to establish a second circuit condition and means for providing an indication when the second circuit condition bears a predetermined relationship with the first circuit condition.
3. A game as claimed in claim 2, further comprising means for obscuring the condition of the first plurality of electrical switches.
4. A game as claimed in claim 2 or claim 3, further comprising means for indicating the number of said first plurality of said electrical switches which have been operated by the first user.
5. A game as claimed in claim 4, wherein said number-indicating means is manually operable.
6. A game as claimed in any one of claims 2 to 5, wherein the first plurality of electrical switches and the second plurality of electrical switches each comprise five switches.
7. A game as claimed in any preceding claim, further comprising a box having a plurality of apertures therein, each of said plurality of switches operable by the second player being arranged to be actuated by inserting a peg in a corresponding one of said apertures.
8. A game as claimed in claim 7 and arranged in the form of an elongate box, with said apertures been arranged in a sequence along one face of the box.
9. A game as claimed claim in 7, and arranged in the form of a circular cylinder, wherein said apertures are located within one face of the cylinder and extend axially within the cylinder.
10. A game as claimed in any preceding claim, wherein the indication-providing means is arranged to provide an audible indication.
11. A game as claimed in claim 10 wherein said indication-providing means comprises a buzzer.
12. A game as claimed in any preceding claim, wherein said indication-providing means comprises a light.
13. A game as claimed in claim 12, wherein said light is a flashing light.
14. An electrical circuit for a game as claimed in any preceding claim, the circuit comprising a plurality of circuit portions connected in series, each circuit portion comprising a first two-way switch connecting an input of said circuit portion selectively to a first or a second contact point and a second two-way switch connecting selectively said first or said second contact point to an output of the circuit portion, a continuous path thereby being established between said input and said output when both said first two-way switch and said second two-way switch are connected to either said first contact point or said second contact point.
15. A game substantially as hereinbefore described with reference to the accompanying drawings.
16. An electrical circuit substantially as hereinbefore described with reference to Figure 4 of the accompanying drawings.
GB9506200A 1995-03-27 1995-03-27 Games Expired - Lifetime GB2299276B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB9506200A GB2299276B (en) 1995-03-27 1995-03-27 Games

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB9506200A GB2299276B (en) 1995-03-27 1995-03-27 Games

Publications (3)

Publication Number Publication Date
GB9506200D0 GB9506200D0 (en) 1995-05-17
GB2299276A true GB2299276A (en) 1996-10-02
GB2299276B GB2299276B (en) 1999-03-10

Family

ID=10771954

Family Applications (1)

Application Number Title Priority Date Filing Date
GB9506200A Expired - Lifetime GB2299276B (en) 1995-03-27 1995-03-27 Games

Country Status (1)

Country Link
GB (1) GB2299276B (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4095785A (en) * 1977-01-19 1978-06-20 Conner Gary L Manually indexed electronic matching game
US4103895A (en) * 1976-03-19 1978-08-01 Pressman Gerald L Concealed pattern detection game
US4164078A (en) * 1978-02-21 1979-08-14 Goldfarb Adolph E Electronic quiz apparatus
GB1556882A (en) * 1978-01-24 1979-11-28 Faulder G A Apparatus for an intellectual game
GB2026872A (en) * 1978-06-23 1980-02-13 Bodily M J Electronic matching game
GB1592356A (en) * 1977-11-15 1981-07-08 Hewitt G V Electrical apparatus for playing a game

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4103895A (en) * 1976-03-19 1978-08-01 Pressman Gerald L Concealed pattern detection game
US4095785A (en) * 1977-01-19 1978-06-20 Conner Gary L Manually indexed electronic matching game
GB1592356A (en) * 1977-11-15 1981-07-08 Hewitt G V Electrical apparatus for playing a game
GB1556882A (en) * 1978-01-24 1979-11-28 Faulder G A Apparatus for an intellectual game
US4164078A (en) * 1978-02-21 1979-08-14 Goldfarb Adolph E Electronic quiz apparatus
GB2026872A (en) * 1978-06-23 1980-02-13 Bodily M J Electronic matching game

Also Published As

Publication number Publication date
GB2299276B (en) 1999-03-10
GB9506200D0 (en) 1995-05-17

Similar Documents

Publication Publication Date Title
EP0377210A3 (en) Polycarbonate/polyphtalate carbonate blends exhibiting good flame resistance
CA1078604A (en) Device to identify chords on a keyboard instrument and key mechanism for use therewith
US4895364A (en) Electronic game apparatus
DE3851552D1 (en) Switch with reserve battery and extinguishing circuit.
FR2677174B1 (en) RECHARGEABLE ELECTROCHEMICAL GENERATOR WITH SOLID ELECTROLYTE.
GB2299276A (en) Games
US4069597A (en) Question and answer game
DK303990D0 (en) ARRANGEMENT AT A GAME ATM
US4237352A (en) Patch module for connecting to off-line transmission lines of a switchably selected pair of transmission lines
US3779553A (en) Competitive game apparatus including groups of electric switches
DE3852611D1 (en) Storage arrangement in the control circuit of an automatic transmission.
EP1128408A3 (en) Relay unit for power supply circuit, and housing used in the same
WO1999020028A3 (en) Communications device code entry
US3866920A (en) Playpiece and base member selectively interengageable to actuate effect means
US3224778A (en) Three-dimensional game apparatus
EP0011420A1 (en) Electronic game device
US4119319A (en) Electrical board game apparatus
US4185832A (en) Position matching board game apparatus
SU1000042A1 (en) Amusing game "crosses-zeroes"
DE68907151T2 (en) Input circuit with accelerated switching.
DE4441484A1 (en) Night visibility badminton shuttle
ATE100611T1 (en) CIRCUIT ARRANGEMENT FOR SAFETY DETERMINATION OF THE STATUS OF AN OUTPUT STORAGE STAGE.
SU1627200A2 (en) A control unit for an electronic game
JPS57103584A (en) Editing processor
ES1009365Y (en) COIN SELECTOR WITH INCORPORATED RETURNER.

Legal Events

Date Code Title Description
PE20 Patent expired after termination of 20 years

Expiry date: 20150326