GB2287374A - Personalisation of moving visual images - Google Patents

Personalisation of moving visual images Download PDF

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Publication number
GB2287374A
GB2287374A GB9504302A GB9504302A GB2287374A GB 2287374 A GB2287374 A GB 2287374A GB 9504302 A GB9504302 A GB 9504302A GB 9504302 A GB9504302 A GB 9504302A GB 2287374 A GB2287374 A GB 2287374A
Authority
GB
United Kingdom
Prior art keywords
visual image
moving
player
visual
personalisation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB9504302A
Other versions
GB9504302D0 (en
Inventor
Barry Allen Marchini
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Starpoint Electrics Ltd
Original Assignee
Starpoint Electrics Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Starpoint Electrics Ltd filed Critical Starpoint Electrics Ltd
Publication of GB9504302D0 publication Critical patent/GB9504302D0/en
Publication of GB2287374A publication Critical patent/GB2287374A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/272Means for inserting a foreground image in a background image, i.e. inlay, outlay
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

Apparatus 10 comprises means such as a computer 14 for providing a first visual image such as a game which is moving, at least in a part thereof, in association with further means such as a camera assembly 20 for providing a second visual image such as a players face which need not be moving, the first and second visual images being combined by the computer 14 to allow the player to see the combined first and second visual images on a screen 16, thereby personalising the game. <IMAGE>

Description

Personalisation of moving visual imacrea The present invention relates to the personalisation of moving visual images and is especially but not exclusively concerned with the personalisation of the moving visual images to be found in amusement machines.
It is known for an amusement machine to be video based, or computer based, to enable a more or less realistic representation of a human or other character to be seen to move on a screen.
It is also known for such a character to be controlled by a player, who may have paid to use the amusement machine, the player manually pressing various switches to cause the character to jump, turn, kick, fire a gun, etc.
There is thus an interaction between the player and the visual image.
Nevertheless, regardless of whether or not there is such an interaction, all players can only see what has been pre-programmed into the amusement machine.
According to the present invention, however, apparatus such as an amusement machine, or other machine, comprises means for providing a first visual image which is moving, at least in a part thereof, in association with further means for providing a second visual image which need not be moving, the second visual image being utilised to effect a desired personalisation of the first visual image.
If the second visual image is of a player's face, the player's face could be superimposed on a screen to give the impression that the player was part of a game, the superimposition of a static visual image onto another static visual image having previously been disclosed in WO 90/10251, to which an interested reader is instructed to refer.
In a simple arrangement, the second visual image would be static and would appear in a non-moving part of the first visual image, such as a poster on a hoarding forming part of a background to a game.
The second visual image, however, could be updated at regular intervals, such as every 10 seconds, to give periodically changing displays, or could be continuously updated to give a moving display.
The second visual image, moreover, could itself include a desired background, such as a cloth or board actually located behind a player, or the actual background behind the player could be electronically removed.
In a more complicated arrangement, the second visual image would be processed by the apparatus to form part of a character which is to be controlled by a player so that the second visual image appeared in a moving part of the first visual image, for example as a face for the character which could look to the left or the right.
In all arrangements, the second visual image could be produced by a video camera in or associated with the machine and could be interposed on or in the first visual image to effect the personalisation.
The visual image from the camera could be interposed as seen or could first be processed, for example to produce a chroma-keyed image from a fixed colour background. The visual image from the camera could be from an aperture or enclosed area in the machine in which a player, observer or other user is requested to place a part of the body, such as the head, hand or finger. The visual image from the camera could be digitised and fed to a video frame store arranged to store the digitised visual image as a pixel array.
The camera may be specific to the preferred application and include just a lens, CCD array integrated circuit and interface board connected with the normal gamecontrolling electronics of a coin and/or token operated amusement machine.
There may be more than one camera, particularly if there is to be more than one player.
Again, in all arrangements, the first visual image may be that, or substantially that, produced in a known machine.
The accompanying schematic sectional view shows an example of apparatus according to the present invention.
The apparatus 10 may be conventional in providing a VDU 12 controlled by a computer 14. A screen 16 of the VDU 12 is carried by a support 18 to allow a player to see a first visual image created by the computer 14. Part of the first visual image seen on the screen 16 may be a representation of a character in a game. In any event, at least part of the first visual image is movable and indeed may be moved under the control of the player.
In this embodiment of the present invention, a second visual image is produced by a camera assembly 20 and is superimposed on the first visual image.
The camera assembly 20 includes a colour camera chip unit 22 of conventional construction. Appropriate focusing is to be provided by a lens 24 and/or a lens 26. If the lens 24 is sufficient, the lens 26 could in fact be plain glass and its housing 28 would then merely be for effect.
However, if the lens 26 was to be effective to provide focusing over a range of different depths, it could be moved by a motor 30 controlled by the computer 14.
It will be appreciated that, in use, the first and second visual images are combined by the computer 14 to allow the player to see the combined first and second visual images on the screen 16.
Consequently, if the first visual image is a game and the second visual image is a player's face, the combination of the first and second visual images provides a personalisation of the game.

Claims (7)

1. Apparatus such as an amusement machine, or other machine, comprising means for providing a first visual image which is moving, at least in a part thereof, in association with further means for providing a second visual image which need not be moving, the second visual image being utilised to effect a desired personalisation of the first visual image.
2. Apparatus according to claim 1, in which the second visual image appears in a non-moving part of the first visual image.
3. Apparatus according to claim 1, in which the second visual image appears in a moving part of the first visual image.
4. Apparatus according to any preceding claim, in which the second visual image is static, periodically updated or moving.
5. Apparatus according to any preceding claim, in which the second visual image is a player's face.
6. Apparatus according to any preceding claim, in which the second visual image is produced by a camera connected to game-controlling electronics in an amusement machine.
7. Apparatus substantially as hereinbefore described with reference to the accompanying drawing.
GB9504302A 1994-03-08 1995-03-03 Personalisation of moving visual images Withdrawn GB2287374A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB9404414A GB9404414D0 (en) 1994-03-08 1994-03-08 Personalisation of moving visual images

Publications (2)

Publication Number Publication Date
GB9504302D0 GB9504302D0 (en) 1995-04-19
GB2287374A true GB2287374A (en) 1995-09-13

Family

ID=10751446

Family Applications (2)

Application Number Title Priority Date Filing Date
GB9404414A Pending GB9404414D0 (en) 1994-03-08 1994-03-08 Personalisation of moving visual images
GB9504302A Withdrawn GB2287374A (en) 1994-03-08 1995-03-03 Personalisation of moving visual images

Family Applications Before (1)

Application Number Title Priority Date Filing Date
GB9404414A Pending GB9404414D0 (en) 1994-03-08 1994-03-08 Personalisation of moving visual images

Country Status (1)

Country Link
GB (2) GB9404414D0 (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1997043020A1 (en) * 1996-05-14 1997-11-20 Sitrick David H User image integration into audiovisual presentation system and methodology
EP0864342A1 (en) * 1997-02-14 1998-09-16 Koninklijke Philips Electronics N.V. A method and apparatus for operating a video game with backfeeding a video image of a player
WO2001007130A1 (en) * 1999-07-21 2001-02-01 Deutsche Telekom Ag Method for holding virtual competitions over telecommunication networks, especially the internet
WO2001026763A1 (en) * 1999-10-12 2001-04-19 David Sitrick A system and methodology for developing, capturing, communicating, and using user images
US7827488B2 (en) 2000-11-27 2010-11-02 Sitrick David H Image tracking and substitution system and methodology for audio-visual presentations
US7867086B2 (en) 1992-05-22 2011-01-11 Sitrick David H Image integration with replaceable content
US8821276B2 (en) 1992-05-22 2014-09-02 Bassilic Technologies Llc Image integration, mapping and linking system and methodology

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0640938A2 (en) * 1993-08-24 1995-03-01 AT&T Corp. Personalized image recording system

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0640938A2 (en) * 1993-08-24 1995-03-01 AT&T Corp. Personalized image recording system

Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8764560B2 (en) 1992-05-22 2014-07-01 Bassilic Technologies Llc Image integration with replaceable content
US7867086B2 (en) 1992-05-22 2011-01-11 Sitrick David H Image integration with replaceable content
US8317611B2 (en) 1992-05-22 2012-11-27 Bassilic Technologies Llc Image integration, mapping and linking system and methodology
US6425825B1 (en) 1992-05-22 2002-07-30 David H. Sitrick User image integration and tracking for an audiovisual presentation system and methodology
US8905843B2 (en) 1992-05-22 2014-12-09 Bassilic Technologies Llc Image integration, mapping and linking system and methodology
US5830065A (en) * 1992-05-22 1998-11-03 Sitrick; David H. User image integration into audiovisual presentation system and methodology
US8821276B2 (en) 1992-05-22 2014-09-02 Bassilic Technologies Llc Image integration, mapping and linking system and methodology
US8795091B2 (en) 1992-05-22 2014-08-05 Bassilic Technologies Llc Image integration, mapping and linking system and methodology
US8758130B2 (en) 1992-05-22 2014-06-24 Bassilic Technologies Llc Image integration, mapping and linking system and methodology
WO1997043020A1 (en) * 1996-05-14 1997-11-20 Sitrick David H User image integration into audiovisual presentation system and methodology
EP0864342A1 (en) * 1997-02-14 1998-09-16 Koninklijke Philips Electronics N.V. A method and apparatus for operating a video game with backfeeding a video image of a player
WO2001007130A1 (en) * 1999-07-21 2001-02-01 Deutsche Telekom Ag Method for holding virtual competitions over telecommunication networks, especially the internet
WO2001026762A1 (en) * 1999-10-12 2001-04-19 David Sitrick A system and methodology for integrating user data into a separate display presentation
WO2001026763A1 (en) * 1999-10-12 2001-04-19 David Sitrick A system and methodology for developing, capturing, communicating, and using user images
US7827488B2 (en) 2000-11-27 2010-11-02 Sitrick David H Image tracking and substitution system and methodology for audio-visual presentations
US8549403B2 (en) 2000-11-27 2013-10-01 David H. Sitrick Image tracking and substitution system and methodology
US9135954B2 (en) 2000-11-27 2015-09-15 Bassilic Technologies Llc Image tracking and substitution system and methodology for audio-visual presentations

Also Published As

Publication number Publication date
GB9404414D0 (en) 1994-04-20
GB9504302D0 (en) 1995-04-19

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