GB2254009A - Maze device - Google Patents
Maze device Download PDFInfo
- Publication number
- GB2254009A GB2254009A GB9101813A GB9101813A GB2254009A GB 2254009 A GB2254009 A GB 2254009A GB 9101813 A GB9101813 A GB 9101813A GB 9101813 A GB9101813 A GB 9101813A GB 2254009 A GB2254009 A GB 2254009A
- Authority
- GB
- United Kingdom
- Prior art keywords
- maze
- switches
- assessment
- pathway
- path
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0078—Labyrinth games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/0018—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game with means for holding a pen or pencil
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2413—Magnetic
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2451—Output devices visual using illumination, e.g. with lamps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/247—Output devices audible, e.g. using a loudspeaker
- A63F2009/2472—Buzzer, beep or electric bell
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/34—Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
Abstract
A maze device comprises a surface bearing "Home" and "Start" indications, and, beneath the surface, means to set a random pathway. A stylus is used to attempt to trace the path, and associated with the path are proximity detecting devices which monitor the progress of the stylus. The device can be used in neuropsychological assessment.
Description
BABIC MAZE
VISUALLY GUIDED STYLUS MAZE
The apparatus is essentially a "chequered board" which consists of an electronic configuration of switches and circuitry to provide an instrument that can test an individuals ability to trace "open pathways" in the maze.
The switches can either be of the electromechanical device or semiconductor (Hall Effect) device type. Both types of switches operate on the induced magnetic field trip mechanism. When a magnet is placed near the switch it is activated by the induced field to operate a buzzer or a light or other required indicator system to show the operator a "right" or "wrong" path
The switches are operated by a "pen" consisting of a holder which has embedded in its tip a magnet. As the pen is drawn along the groves of the "chequered board" the magnet comes into close proximity of the switches which are fixed to apparatus immediately below the surface of the board. Depending on the operators movement of the pen; the apparatus will indicate a right or wrong response. In this way it is possible to measure the time it takes the operator to traverse the maze along the predetermined pathway.The level of difficulty can be varied according to the available programmes.
Further addition to this apparatus is a randomizer that will randomize a pathway every time the apparatus is used.
The apparatus can easily be modified to provide a childrens game or other recreational uses.
The above maze was designed for Neuropsychology assessment of pathological conditions relating to neurological lesions. The apparatus is being systematically tested by the MCR rgsychology Group at the Radcliffe Infirmary Oxford. At this unit the apparatus is being used in clinical assessment of spatial orientation and memory as well as for research purposes.
Further research with this device has indicated that the potential of this device is much greater than originally envisaged.
Research during use of this apparatus has indicated that the number of errors an individual makes is closely related to their intellectual capacity.
It was ascertained that the number of errors made in completing a path was correlatable to the assessment of the individual progress of the lesions as a measure of pathogenesis.
In healthy children the number of errors in completing the pathway was closely correlated to the Intellience Quotient.
The apparatus is proving useful in unexpected situations as a tool of assessment.
Normal children loved to pursue the pathways on the board and used the apparatus in the hospital as a game. The flashing lights associated with a wrong response has proved to be a great attraction to the children and has provided strong indication that the apparatus can be sold simply as a game.
Claims (8)
1 A maze designed to be used by clinicians for assessment of
post traumatic neurological conditions
2 X maze that ors by electromechanical switches.
3 A maze that works by semiconductor devices
4 A tnaze that operates the switches by means or
an induced magnetic field.
5 A maze that has variable pathways on the "chequered board'1
6 S maze that has a randomized pathway facility.
7 A maze that has a counting mechanism that records
the number of errors a subject makes as they
move along from start to finish.
8 A maze that has an adjustable counting facility
electronic or mechanical in function.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9101813A GB2254009A (en) | 1990-02-14 | 1991-01-23 | Maze device |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB909003391A GB9003391D0 (en) | 1990-02-14 | 1990-02-14 | Visually guided stylus maze |
GB9101813A GB2254009A (en) | 1990-02-14 | 1991-01-23 | Maze device |
Publications (2)
Publication Number | Publication Date |
---|---|
GB9101813D0 GB9101813D0 (en) | 1991-03-13 |
GB2254009A true GB2254009A (en) | 1992-09-30 |
Family
ID=26296663
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9101813A Withdrawn GB2254009A (en) | 1990-02-14 | 1991-01-23 | Maze device |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2254009A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103385719A (en) * | 2012-05-09 | 2013-11-13 | 上海心仪电子科技有限公司 | Intelligent labyrinth device |
CN104932355A (en) * | 2015-05-28 | 2015-09-23 | 浙江工业大学 | Virtuality and reality combined maze experiment device |
GB2539171A (en) * | 2015-04-16 | 2016-12-14 | James Samuel Darryl | Teaching apparatus |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4240638A (en) * | 1978-01-06 | 1980-12-23 | Marvin Glass & Associates | Microprocessor controlled game apparatus |
US4288537A (en) * | 1980-01-14 | 1981-09-08 | Mattel, Inc. | Electronic game |
EP0042956A2 (en) * | 1980-06-26 | 1982-01-06 | Mattel, Inc. | Electronic maze game apparatus |
-
1991
- 1991-01-23 GB GB9101813A patent/GB2254009A/en not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4240638A (en) * | 1978-01-06 | 1980-12-23 | Marvin Glass & Associates | Microprocessor controlled game apparatus |
US4288537A (en) * | 1980-01-14 | 1981-09-08 | Mattel, Inc. | Electronic game |
EP0042956A2 (en) * | 1980-06-26 | 1982-01-06 | Mattel, Inc. | Electronic maze game apparatus |
US4326719A (en) * | 1980-06-26 | 1982-04-27 | Mattel, Inc. | Electronic maze game |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103385719A (en) * | 2012-05-09 | 2013-11-13 | 上海心仪电子科技有限公司 | Intelligent labyrinth device |
GB2539171A (en) * | 2015-04-16 | 2016-12-14 | James Samuel Darryl | Teaching apparatus |
CN104932355A (en) * | 2015-05-28 | 2015-09-23 | 浙江工业大学 | Virtuality and reality combined maze experiment device |
CN104932355B (en) * | 2015-05-28 | 2017-06-23 | 浙江工业大学 | The maze experiment device that a kind of actual situation is combined |
Also Published As
Publication number | Publication date |
---|---|
GB9101813D0 (en) | 1991-03-13 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |