GB2185612A - Skill with prizes machines - Google Patents

Skill with prizes machines Download PDF

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Publication number
GB2185612A
GB2185612A GB08701393A GB8701393A GB2185612A GB 2185612 A GB2185612 A GB 2185612A GB 08701393 A GB08701393 A GB 08701393A GB 8701393 A GB8701393 A GB 8701393A GB 2185612 A GB2185612 A GB 2185612A
Authority
GB
United Kingdom
Prior art keywords
machine
prizes
prize
player
challenge
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB08701393A
Other versions
GB8701393D0 (en
GB2185612B (en
Inventor
Alan Geoffrey Parker
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
* JPM
JPM
Original Assignee
* JPM
JPM
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by * JPM, JPM filed Critical * JPM
Publication of GB8701393D0 publication Critical patent/GB8701393D0/en
Publication of GB2185612A publication Critical patent/GB2185612A/en
Application granted granted Critical
Publication of GB2185612B publication Critical patent/GB2185612B/en
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Abstract

A skill-with-prizes machine offers challenges to players, such as questions on a video screen, which if met correctly are rewarded with a payout. Each game requires a monetary or token input to the machine, and a balance is maintained between this income and prize payouts by monitory past performance and varying prize payouts if the balance strays too far from a norm. This can be augmented by altering the difficulty of the challenge or the time allowed to meet it.

Description

SPECIFICATION Improvements relating to skill with prizes machines This invention relates to skill-with-prizes machines.
Such machines set the player or players challenges, such as questions projected on a video screen and answerable by pressing one of a set of answer buttons corresponding to a list of possible answers also projected on the screen. Some machines are playable just for amusement, but others offer prizes if the player meets the challenge and attains a certain skill level.
The problem then is that a clever player may repeatedlywin on the machine and be awarded prizes in excess of the machine's income. The prizes may of course be limited, butto attract customers there should be the enticement of a reasonably large prize, say 1 0, if successful.
There have been various proposals for stabilizing prize-awarding machines and one is described in our Patent No. 280761 8B. But the system described there, and others known to us, is applied to machines with a gambling element and the stabilization is arranged to alter the odds on winning. Thus, if there is a sequence of closely spaced wins, the odds on winning combinations occurring in a fruit machine, for example, lengthen. Of course, prizes can still be won, and the machine could go bankrupt or nearly so, but experience has shown that thins rarely if ever happens. Thus, the machine can offer fixed prizes for thevariouswins and paythem out ifthose wins occur. The stabilization provides a built-in defence.
However, with a skill machine, such an approach may be of little use. Forexample, if a player knows all, or nearly all, the answers, then however difficult the questions posed by a quiz machine may be, then the player is going to win consistently. The machine will then be forced to pay out more than it can afford.
It is the aim ofthis invention to alleviate such a problem.
According to the present invention there is provided a skill-with-prizes machine comprising means for monitoring the incometo and prize expenditure from the machine and means for maintaining a sub stantially constant balance therebetween by varying the prizes in response to the relationship between past wins and losses.
The balance may be weighted so that, instead of general equality, the income over a period exceeds the pay-out on prizes over that period by a given percentage. This period may be ofthe life ofthe machine.
In addition to this, the output of the monitoring means may be used in determining the challengeto the player(s) in the next game or groups of games, the challenge being stifferfollowing a win than it would be following a loss.
Thus, in quiz machines for example, there may be various "banks" of questions, each bank being of a certain grade of difficulty, and the monitoring means may then select questions from a given bankaccord- ing to the state ofthe machine's finances. Another way, when a time limit is set to answer any question orgroup of questions, isto shorten that limitaftera substantial payout and to lengthen it again when the prize fund has recovered.
Preferably, the machine will not indicate what prize is at stakefor any particular game, although it will normally have a display showing the prizes it is capable of delivering . Thus a playerwill not be made awarethatthe chances of a big prize has been temporarily removed while income builds upto make such a prize possible. But even though a large prize maybetemporarilyunavailable,themachinewillalways produce at least a small prize ifthe player meets its challenge.
The monitoring of income and expenditure can be done in a similar mannerto that described in our Patent No.208761 8B. Counting of coins ortokens paid in and those paid out in prizes is readily carried out, and their comparative levels are then used to de terminewhat prize be paid paid bepaidoutthenexttimea player wins. A succession of non-winning playswill build up the prize reservoir, and the prize level can then be stepped up. Correspondingly, a prize pay-out will reducethereservoirandcausetemporarydiminution of prize level.
The the stabilization of the payout is controlled in accordance with the skill of the players.
1. A ski I l-with-prizes machine comprising means for monitoring the income to and prize expenditure from the machine, and means for maintaining a substantially constant balance therebetween by varying the prizes in response to the relationship between past winos and losses.
2. Amachine as claimed in Claim 1,whereinthe balance is weighted whereby income over a period exceeds the expenditure over that period by a given percentage.
3. Amachineasclaimed inClaim 2,whereinsaid period is the life ofthe machine.
4. A machine as claimed in Claimsl,2or3, wherein the output ofthe monitoring means is used in determining the challenge to the player(s) in the next game or groups of games, the challenge being stifferfollowing a win that it would be following a loss.
5. A machine as claimed in Claim 4, wherein the stiffening of a challenge is by selection of one with a greater degree of difficulty than the player would otherwise expect to meet.
6. A machine as claimed in Claim 4 or 5, wherein the stiffening of a challenge is by reduction of the time in which the player would otherwise be allowed to meet it.
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (6)

**WARNING** start of CLMS field may overlap end of DESC **. SPECIFICATION Improvements relating to skill with prizes machines This invention relates to skill-with-prizes machines. Such machines set the player or players challenges, such as questions projected on a video screen and answerable by pressing one of a set of answer buttons corresponding to a list of possible answers also projected on the screen. Some machines are playable just for amusement, but others offer prizes if the player meets the challenge and attains a certain skill level. The problem then is that a clever player may repeatedlywin on the machine and be awarded prizes in excess of the machine's income. The prizes may of course be limited, butto attract customers there should be the enticement of a reasonably large prize, say 1 0, if successful. There have been various proposals for stabilizing prize-awarding machines and one is described in our Patent No. 280761 8B. But the system described there, and others known to us, is applied to machines with a gambling element and the stabilization is arranged to alter the odds on winning. Thus, if there is a sequence of closely spaced wins, the odds on winning combinations occurring in a fruit machine, for example, lengthen. Of course, prizes can still be won, and the machine could go bankrupt or nearly so, but experience has shown that thins rarely if ever happens. Thus, the machine can offer fixed prizes for thevariouswins and paythem out ifthose wins occur. The stabilization provides a built-in defence. However, with a skill machine, such an approach may be of little use. Forexample, if a player knows all, or nearly all, the answers, then however difficult the questions posed by a quiz machine may be, then the player is going to win consistently. The machine will then be forced to pay out more than it can afford. It is the aim ofthis invention to alleviate such a problem. According to the present invention there is provided a skill-with-prizes machine comprising means for monitoring the incometo and prize expenditure from the machine and means for maintaining a sub stantially constant balance therebetween by varying the prizes in response to the relationship between past wins and losses. The balance may be weighted so that, instead of general equality, the income over a period exceeds the pay-out on prizes over that period by a given percentage. This period may be ofthe life ofthe machine. In addition to this, the output of the monitoring means may be used in determining the challengeto the player(s) in the next game or groups of games, the challenge being stifferfollowing a win than it would be following a loss. Thus, in quiz machines for example, there may be various "banks" of questions, each bank being of a certain grade of difficulty, and the monitoring means may then select questions from a given bankaccord- ing to the state ofthe machine's finances. Another way, when a time limit is set to answer any question orgroup of questions, isto shorten that limitaftera substantial payout and to lengthen it again when the prize fund has recovered. Preferably, the machine will not indicate what prize is at stakefor any particular game, although it will normally have a display showing the prizes it is capable of delivering . Thus a playerwill not be made awarethatthe chances of a big prize has been temporarily removed while income builds upto make such a prize possible. But even though a large prize maybetemporarilyunavailable,themachinewillalways produce at least a small prize ifthe player meets its challenge. The monitoring of income and expenditure can be done in a similar mannerto that described in our Patent No.208761 8B. Counting of coins ortokens paid in and those paid out in prizes is readily carried out, and their comparative levels are then used to de terminewhat prize be paid paid bepaidoutthenexttimea player wins. A succession of non-winning playswill build up the prize reservoir, and the prize level can then be stepped up. Correspondingly, a prize pay-out will reducethereservoirandcausetemporarydiminution of prize level. The the stabilization of the payout is controlled in accordance with the skill of the players. CLAIMS
1. A ski I l-with-prizes machine comprising means for monitoring the income to and prize expenditure from the machine, and means for maintaining a substantially constant balance therebetween by varying the prizes in response to the relationship between past winos and losses.
2. Amachine as claimed in Claim 1,whereinthe balance is weighted whereby income over a period exceeds the expenditure over that period by a given percentage.
3. Amachineasclaimed inClaim 2,whereinsaid period is the life ofthe machine.
4. A machine as claimed in Claimsl,2or3, wherein the output ofthe monitoring means is used in determining the challenge to the player(s) in the next game or groups of games, the challenge being stifferfollowing a win that it would be following a loss.
5. A machine as claimed in Claim 4, wherein the stiffening of a challenge is by selection of one with a greater degree of difficulty than the player would otherwise expect to meet.
6. A machine as claimed in Claim 4 or 5, wherein the stiffening of a challenge is by reduction of the time in which the player would otherwise be allowed to meet it.
GB8701393A 1986-01-22 1987-01-22 Improvements relating to skill with prizes machines Expired GB2185612B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB868601550A GB8601550D0 (en) 1986-01-22 1986-01-22 Skill with prizes machines

Publications (3)

Publication Number Publication Date
GB8701393D0 GB8701393D0 (en) 1987-02-25
GB2185612A true GB2185612A (en) 1987-07-22
GB2185612B GB2185612B (en) 1989-11-01

Family

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Family Applications (2)

Application Number Title Priority Date Filing Date
GB868601550A Pending GB8601550D0 (en) 1986-01-22 1986-01-22 Skill with prizes machines
GB8701393A Expired GB2185612B (en) 1986-01-22 1987-01-22 Improvements relating to skill with prizes machines

Family Applications Before (1)

Application Number Title Priority Date Filing Date
GB868601550A Pending GB8601550D0 (en) 1986-01-22 1986-01-22 Skill with prizes machines

Country Status (1)

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GB (2) GB8601550D0 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0443738A2 (en) * 1990-02-10 1991-08-28 Kabushiki Kaisha Universal Slot machine
US6413160B1 (en) 1998-09-11 2002-07-02 Mikohn Gaming Corporation Methods of temporal knowledge-based gaming
US6666765B2 (en) 2002-01-24 2003-12-23 Mikohn Gaming Corporation Casino game and method having a hint feature
US6939230B2 (en) 2002-08-21 2005-09-06 Mikohn Gaming Corporation Enhanced interaction for casino gaming random sequences
US7364506B2 (en) 2003-02-19 2008-04-29 Wms Gaming Inc. Gaming machine with a graphical indicator

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1454046A (en) * 1974-01-29 1976-10-27 Simper P G Gatley R J Hardy A Coin-released gaming machines
GB1583723A (en) * 1978-05-26 1981-01-28 Parks J F Apparatus for playing bingo
GB1591001A (en) * 1978-04-20 1981-06-10 Steel Coil Trading Ltd Gaming machines
GB2087618A (en) * 1980-11-13 1982-05-26 Jpm Automatic Machines Ltd Control system for gaming machines
GB2097570A (en) * 1981-04-02 1982-11-03 Questenco Ltd Gaming machines
GB2119990A (en) * 1982-05-10 1983-11-23 Ace Coin Equip Coin-freed amusement-with- prizes machines
GB2131587A (en) * 1982-11-29 1984-06-20 Sigma Enterprises Inc Amusement device and method for controlling the device
GB2165386A (en) * 1984-10-04 1986-04-09 Barcrest Ltd Entertainment machines
GB2171234A (en) * 1985-11-21 1986-08-20 Conimaster Mfg Ltd Coin or token freed amusement machines

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB8606637D0 (en) * 1986-03-18 1986-04-23 Jpm Automatic Machines Ltd Amusement-with-prizes machines

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1454046A (en) * 1974-01-29 1976-10-27 Simper P G Gatley R J Hardy A Coin-released gaming machines
GB1591001A (en) * 1978-04-20 1981-06-10 Steel Coil Trading Ltd Gaming machines
GB1583723A (en) * 1978-05-26 1981-01-28 Parks J F Apparatus for playing bingo
GB2087618A (en) * 1980-11-13 1982-05-26 Jpm Automatic Machines Ltd Control system for gaming machines
GB2097570A (en) * 1981-04-02 1982-11-03 Questenco Ltd Gaming machines
GB2119990A (en) * 1982-05-10 1983-11-23 Ace Coin Equip Coin-freed amusement-with- prizes machines
GB2131587A (en) * 1982-11-29 1984-06-20 Sigma Enterprises Inc Amusement device and method for controlling the device
GB2165386A (en) * 1984-10-04 1986-04-09 Barcrest Ltd Entertainment machines
GB2171234A (en) * 1985-11-21 1986-08-20 Conimaster Mfg Ltd Coin or token freed amusement machines

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0443738A2 (en) * 1990-02-10 1991-08-28 Kabushiki Kaisha Universal Slot machine
EP0443738A3 (en) * 1990-02-10 1991-12-11 Kabushiki Kaisha Universal Slot machine
US6413160B1 (en) 1998-09-11 2002-07-02 Mikohn Gaming Corporation Methods of temporal knowledge-based gaming
US6752717B2 (en) 1998-09-11 2004-06-22 Mikohn Gaming Corporation Methods of temporal knowledge-based gaming
US6988732B2 (en) 1998-09-11 2006-01-24 Mikohn Gaming Corporation Knowledge-based casino game and method therefor
US7073793B2 (en) 1998-09-11 2006-07-11 Mikohn Gaming Corporation System and method for survey-based bonus game
US7234700B2 (en) 1998-09-11 2007-06-26 Progrssive Gaming International Corporation Knowledge-based casino game and method therefor
US6666765B2 (en) 2002-01-24 2003-12-23 Mikohn Gaming Corporation Casino game and method having a hint feature
US7217187B2 (en) 2002-01-24 2007-05-15 Progressive Gaming International Corporation Casino game and method having a hint feature
US6939230B2 (en) 2002-08-21 2005-09-06 Mikohn Gaming Corporation Enhanced interaction for casino gaming random sequences
US7927208B2 (en) 2002-08-21 2011-04-19 Igt Enhanced interaction for casino gaming random sequences
US7364506B2 (en) 2003-02-19 2008-04-29 Wms Gaming Inc. Gaming machine with a graphical indicator

Also Published As

Publication number Publication date
GB8701393D0 (en) 1987-02-25
GB8601550D0 (en) 1986-02-26
GB2185612B (en) 1989-11-01

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Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20060122