GB2105204A - Snooker board game - Google Patents

Snooker board game Download PDF

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Publication number
GB2105204A
GB2105204A GB08225750A GB8225750A GB2105204A GB 2105204 A GB2105204 A GB 2105204A GB 08225750 A GB08225750 A GB 08225750A GB 8225750 A GB8225750 A GB 8225750A GB 2105204 A GB2105204 A GB 2105204A
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United Kingdom
Prior art keywords
board game
cards
ball
game
board
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB08225750A
Inventor
Philip James Gray
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Individual
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Individual
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Publication date
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Priority to GB08225750A priority Critical patent/GB2105204A/en
Publication of GB2105204A publication Critical patent/GB2105204A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
    • A63F3/00053Snooker, pool or billiard board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)

Abstract

The game comprises a board having marked thereon a representation of a snooker table 2, having pockets 3, coloured discs representing the various snooker balls, break cards 14, foul cards 15, snookered cards 16, two die, one marked 2 to 6 and "foul" the other marked with the colours of scoring balls, and a scoreboard 12, along which markers 13 are moved. <IMAGE>

Description

SPECIFICATION Board games This invention concerns board games and is particularly but not exclusively concerned with board games representative of the game of snooker.
Several games, such as snooker, billiards and pools (hereinafter referred to as cue games), are played by striking a cue ball with a cue so that it hits another ball into a pocket at the corner or side of a table, the table having a raised cushion around its edge except at the pocket openings. Usually the table will have a pocket at each corner and a pocket at the midpoint of each of its two longest sides.
In snooker, the balls to be hit by the cue ball consist of fifteen red balls and one of each coloured yellow, green, brown, blue, pink and black.
These balls have to be pocketed in a particular sequence and a foul stroke occurs when the correct ball is missed or the cue ball is pocketed. If the ball to be hit is blocked by another ball from being hit direclty by the cue ball, this is called a snooker.
The object of this invention is to provide a board game representative of a cue game.
According to this invention there is provided a board game comprising a board having marked out thereon a representation of a cue game table and ball representing means which are deemed to be potted or missed depending on whether or not a number indicated by a first random number indicating means is at least equalled by a number indicated by a second random number indicating means.
The board may also have marked out thereon a scoreboard which is preferably representative of a typical snooker or billiards score board and along which markers are moved to indicate each players or teams score.
The first random number indicating means may be a series of cards having a number on one face thereof which is to be at least equalled by the number indicated by the second random number indicating means if the ball is to be deemed potted.
Spaces may be marked out on the board where the cards are to be positioned and usually such spaces will be adjacent each pocket indicated on the cue game table.
The second random number indicating means may be a die, such as a cubic die.
The ball indicating means may be coloured discs commonly known as counters.
Referring now particularly to the game of snooker, twenty one coloured discs are required consisting of fifteen red discs and one each of a yellow, green, brown, blue, pink and black discs (the colours).
The sets of first random number indicating means or cards are provided, one set being shared between the players and being designated "safety cards", the other set being for selection by all players and being designated "break cards".
To play the game the first player places a red disc over a pocket and places a safety card alongside it. The second player then tries to at least equal the number indicated on the safety card, usually a high number, with the second random number indicating means or dice. If the second player gets a lower number, a break card, usually indicating a low number, is placed adjacent the pocket and the first player attempts to at least equal that number by throwing the dice. The players continue this in turn until the red disc is deemed potted and is removed from the table. Then the player who has potted the red disc must pot or hit a coloured disc as indicated by a random colour indicating means which may be a series of cards or a cubic dice having one of the six colours on each face. The potting of the colour is determined as for the reds.If the players pots the colour he goes onto another red and then a colour and soon. If he misses the colour, the other player starts again with a red and so on.
The safety card may indicate that the ball to be played is snookered in which case a high number must be thrown on the dice to hit the ball. Alternatively a further series of cards may be provided for selection which indicate the outcome of a shot attempted to avoid the snooker, for example a foul shot or a fluked shot.
Instead of one of the numbers, the dice may have a face which indicates that a foul shot has been played and a series of cards provided for selection giving the outcome of the foul shot, for example missed all.
Scoring in the game of this invention will preferably be as in the real game.
This invention will now be further described, by way of example only, with reference to the accompanying drawing which shows a typicai board layout.
Referring to the drawing, a board has marked out thereon a representation of a snooker table 2 having pockets 3 and spots 4 to 9 for indicating the starting positions of yellow, green, brown, blue, pink and black ball representing means (not shown) respectively which may be coloured discs. The pockets 3 are at each corner of the table and at the mid-point of each of the longest sides thereof. A triangle 10 indicates the starting position for the red ball representing means (not shown) which again may be coloured discs.
Adjacent each of the pockets 3 are spaces 11 for positioning of cards indicating the type and difficulty of the "shot" to be attempted to "pocket" a ball positioned at that pocket.
The board also has a scoreboard 12 marked out thereon along which markers 13 may be moved to indicate the score of each player or team of players.
Spaces for different types of cards are indicated at 14 (break cards), 15 (foul cards) and 16 (snookered cards) (see below).
To play the game a cubic die showing 2, 3,4, 5, 6 and foul on its faces and a cubic die showing the six colours yellow, green, brown, blue, pink and black on its faces are required.
Typical rules for playing the game illustrated are now given below.
The game may be played by two people playing singles or by four people playing as partners in a game of doubles, or played as teams of any number.
How to play 1. Deal out five SAFETY CARDS (see below) to each player or doubles team.
2. Throw dice to decide who is to "Break off", highest scorer starting.
3. Player "Breaks off" by putting a red disc from the table over a pocket and placing the top "SAFETY CARD" from his pack alongside it.
4. Opponent must then attempt the "Pot" by throwing sufficient score on dice, the required score is stated on the safety card.
(a) If the score is insufficient the disc remains over the pocket but a "BREAK CARD" (see below) is drawn from top of pack and placed on top of previous card. First player would then attempt the shot.
(b) If the score is sufficient, player should then remove the red disc from the board (red ball scores one point). He should then throw the "COLOUR DICE" and place the appropriate colour disc alongside a pocket and draw the top "Break Card" and place it with the coloured disc.
4. Player may then attempt to pot the colour by throwing sufficient on dice.
If successful he replaces the coloured disc on its spot and places the "Break Card" face up in the used card area and places another red over a pocket with the next "Break Card". Play should continue in this mode until either: (a) Player fails to throw sufficient on the dice (b) Playerthrows "FOUL" on score dice (c) Player chooses to play safe If player is unsuccessful on colour pot he leaves disc over pocket and places a "Break Card" from top of pack over previous card. The game continues in this manner until all the reds have been potted (a colour may be attempted after the fifteenth red).
Players must then put the colours in their correct order: YELLOW - TWO Point GREEN - THREE Points BROWN - FOUR Points BLUE - FIVE Points PINK - SIX Points BLACK - SEVEN Points Foul card A player "FOULS" when the dice shows "FOUL" or when failing to get out of a snooker. He must then draw a "Foul Card". There are four types of Foul Card Fouled Pink - Six points away Fouled Black - Seven points away White "in off" - Value of colour attempted away or fourfor red Missed all - Value of colour attempted away or four for red.
In all cases the value of a penalty must be at least equal to the value of the ball played.
It should be noticed that when the highest value colours are reached, any "Foul" or "Snookered" card giving points away, must be to the value of the lowest ball on the table Safety card This card is designed to be used in situation where a player thinks it would be unwise to attempt for the "Pot" e.g. on a very difficult shot. He may therefore, decide to play safe, as in examples below: (a) On red:- Player turns over a "Safe shot - Throw six" card. Decides it must be dangerous to attempt "Pot". He therefore places the top safety card from his pack over the previous card His opponent must then play this card (b) On colour:- Player has potted red and draws a difficult card for his colour. He then states that he is playing Safe and places a red disc over a pocket and places the top "Safety Card" from his pack alongside of it Opponent must then play this card A safety card cannot be played on top of another Safety card. Also, a Safety card cannot be played on a snooker card.
There are four types of Safety card: Balls Snookered - Throw five or six to get out of snooker, or draw a snookered card Ball very difficult - Throw five or more to pot Safe Shot - Throw six to pot Difficult shot Throw four or more Break card Break cards are designed to represent the different degree of difficulty found in potting balls: Ball On - Throw two or more Pottable - Throw three or more Difficult - Throw four or more Very Difficult - Throwfive or more Safe Shot - Throw six Balls Snookered - Throw five or six or take a "Snookered card" (see notes below) When a player finds that he is in a "Snookered" position he must decide on which option he is to take:: Option (a) - Draw a snookered card Option (b) - Throw for a five or a dip on dice The difference in the moves is that in option (a) the player may be lucky enough to draw a "Fluke" snookered card, in which case he has not only got out of the snooker but has been lucky enough to pot the ball that he was playing.
When in a snookering position if the player happens to throw a five or a six he is deemed to have hit the ball fairly and it would then be the turn of his opponent to play a break card and continue the game.
If unsuccessful with his throw by scoring anything other than a five or six, the player must then draw a "Foul Card".
Snookered cards Types of snookered cards are as follows: Hit Black - 7 points away Hit Pink - 6 points away Missed all - 4 points for red and small colours, or value of colour played if more than four.
Great Shot - "Fluked" a pot, add points and continue with break Each time a red or colour is missed, a new break card takes its place.
Except:- When a player has fouled with dice (Note:- If foul from snooker - new card is required) Each time a ball is potted the disc should be taken off table or returned to spot and all the cards alongside should be placed face up in the used card area.
After every red is potted the colour disc must be thrown. The appropriate disc must be placed over a pocket. Players may then attempt this shot or any other colour that is over a pocket.
If there is only one colour available then this is the shot he must play.
If a colour is already over a pocket after dice showing the same colour has been thrown this is classed as the players throw. He does not get a second throw.
If at any time all the pockets are occupied by colours, play may be continued by playing the "Red" break cards on top of the used cards, until the ball is potted.
If after a foul a player does not like his shot (i.e. Very Difficult) he may elect to make his opponent go again.
In this case the opponent cannot play a safety card.
When the black is reached it is possible that a card drawn is illogical, i.e.
A. Player draws a Snookered card from the pack.
B. Player is given a Safety card stating "Snookered".
If either of the above occur, the following should be done: A. Player takes a new card from the pack.
B. Player should take a Safety card from pack (not from opponent who originally played it).
This situation can only occur when a black ball is reached.
The situation depicted on the cards is to give an approximate representation of what skill would be required from the player. They are not meant to show exact situations.
Number of cards in each set Break Cards Ball On 20 Ball Pottable 20 Ball Difficult 10 Ball Very Difficult 5 Ball Safe 3 Ball Snookered 3 Foul Cards White in Off 10 Missed All 5 Fouled Black 5 Fouled Pink 5 Safety Cards Difficult Shot 3 Very Difficult Shot Safe Shot 5 Snookered 3 Snookered Cards Missed All 5 Fouled Pink 5 Fouled Black 5 Great Shot - Fluked Ball 4 In an alternative form of the game, the "Snookered Cards" may be omitted altogether in which case a snookered player must throw a five or a six in order to be deemed to have hit the ball fairly. If unsuccessful the player must draw a "Foul Card". Also, one of the "Foul Cards" namely the "white in off" may be omitted.
It will be appreciated that modification of the rules within the spirit and scope of the invention is possible to enable games representative of other cue games to be played.

Claims (16)

1. A board game comprising a board having marked out thereon a representation of a cue game table, and ball representing means which are deemed to be potted or missed depending on whether or not a number indicated a first random number indicating means is at least equalled by a number indicated by a second random number indicating means.
2. A board game as claimed in claim 1 wherein the first random number indicating means is a series of cards, each having a number on one face thereof.
3. A board game as claimed in claim 1 or 2 wherein the second random number indicating means is a die.
4. A board game as claimed in claim 3 wherein the die is a cubic die having a number on at least five of its faces, the other face optionally indicating a foul shot.
5. A board game as claimed in any one of claims 1 to 4 wherein the ball indicating means are coloured discs or counters.
6. A board game as claimed in any one of claims 1 to 5, wherein the board has a scoreboard marked thereon along which markers may be moved to indicate the scores of the players.
7. A board game as claimed in any one of claims 1 to 6 wherein the board has spaces marked thereon for positioning the first random number indicating cards.
8. A board game as claimed in claim 7 wherein a said space is marked out adjacent each pocket of the cue game table.
9. A board game as claimed in anyone of claims 1 to 8 comprising sufficient suitably coloured ball indicating means to represent the game of snooker.
10. A board game as claimed in claim 9, having two sets of first random number indicating cards one set designated "safety cards" and the other designated "break cards".
11. A board game as claimed in claim 10 wherein the safety cards for used by one player to indicate a number to be bettered by the other player using the second random number indicating means in order to start a break.
12. A board game as claimed in claims 10 or 11 wherein the break cards are used to indicate a number to be bettered or equalled by a player with the second random number indicating means in order for the ball chosen to be deemed potted.
13. A board game as claimed in claim 10,11 or 12 wherein one or more of the safety cards indicate that the next ball to be played in snookered.
14. A board game as claimed in claim 13 wherein a snookered ball is deemed hit if a high number is achieved with the second random number indicating means.
15. A board game as claimed in any one of claim 1 to 14 played according to the Rules substantially as hereinbefore described.
16. A board game substantially as hereinbefore described with reference to and as illustrated in the accompanying drawing.
GB08225750A 1981-09-09 1982-09-09 Snooker board game Withdrawn GB2105204A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08225750A GB2105204A (en) 1981-09-09 1982-09-09 Snooker board game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB8127186 1981-09-09
GB08225750A GB2105204A (en) 1981-09-09 1982-09-09 Snooker board game

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Publication Number Publication Date
GB2105204A true GB2105204A (en) 1983-03-23

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GB08225750A Withdrawn GB2105204A (en) 1981-09-09 1982-09-09 Snooker board game

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2133704A (en) * 1983-01-20 1984-08-01 Moulded Plastics Board game apparatus for simulating the game of snooker
GB2163663A (en) * 1984-08-30 1986-03-05 Anthony Michael Holloway Snooker board game
GB2172809A (en) * 1985-03-28 1986-10-01 Big Break Limited Snooker game
GB2179559A (en) * 1985-08-23 1987-03-11 Antony William Owen Game apparatus
GB2195902A (en) * 1986-10-01 1988-04-20 Miles Graham Apparatus for playing a game which simulates the game of snooker
WO1988006471A1 (en) * 1987-03-05 1988-09-07 Pam Games Limited Apparatus for playing a game
GB2333719A (en) * 1998-02-03 1999-08-04 Schimek Rainer Snooker board game

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2133704A (en) * 1983-01-20 1984-08-01 Moulded Plastics Board game apparatus for simulating the game of snooker
GB2163663A (en) * 1984-08-30 1986-03-05 Anthony Michael Holloway Snooker board game
GB2172809A (en) * 1985-03-28 1986-10-01 Big Break Limited Snooker game
GB2179559A (en) * 1985-08-23 1987-03-11 Antony William Owen Game apparatus
GB2195902A (en) * 1986-10-01 1988-04-20 Miles Graham Apparatus for playing a game which simulates the game of snooker
WO1988006471A1 (en) * 1987-03-05 1988-09-07 Pam Games Limited Apparatus for playing a game
GB2333719A (en) * 1998-02-03 1999-08-04 Schimek Rainer Snooker board game

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