GB202200983D0 - Audio modification system and method - Google Patents
Audio modification system and methodInfo
- Publication number
- GB202200983D0 GB202200983D0 GBGB2200983.1A GB202200983A GB202200983D0 GB 202200983 D0 GB202200983 D0 GB 202200983D0 GB 202200983 A GB202200983 A GB 202200983A GB 202200983 D0 GB202200983 D0 GB 202200983D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- modification system
- audio modification
- audio
- modification
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 title 1
- 238000012986 modification Methods 0.000 title 1
- 230000004048 modification Effects 0.000 title 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/044—Recurrent networks, e.g. Hopfield networks
- G06N3/0442—Recurrent networks, e.g. Hopfield networks characterised by memory or gating, e.g. long short-term memory [LSTM] or gated recurrent units [GRU]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/045—Combinations of networks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
- G06N3/09—Supervised learning
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Health & Medical Sciences (AREA)
- General Engineering & Computer Science (AREA)
- Biophysics (AREA)
- Computational Linguistics (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Artificial Intelligence (AREA)
- Molecular Biology (AREA)
- Computing Systems (AREA)
- Biomedical Technology (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Software Systems (AREA)
- Life Sciences & Earth Sciences (AREA)
- Health & Medical Sciences (AREA)
- Acoustics & Sound (AREA)
- Auxiliary Devices For Music (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB2200983.1A GB2615299A (en) | 2022-01-26 | 2022-01-26 | Audio modification system and method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB2200983.1A GB2615299A (en) | 2022-01-26 | 2022-01-26 | Audio modification system and method |
Publications (2)
Publication Number | Publication Date |
---|---|
GB202200983D0 true GB202200983D0 (en) | 2022-03-09 |
GB2615299A GB2615299A (en) | 2023-08-09 |
Family
ID=80568367
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB2200983.1A Pending GB2615299A (en) | 2022-01-26 | 2022-01-26 | Audio modification system and method |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2615299A (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090082104A1 (en) * | 2007-09-24 | 2009-03-26 | Electronics Arts, Inc. | Track-Based Interactive Music Tool Using Game State To Adapt Playback |
US10799795B1 (en) * | 2019-03-26 | 2020-10-13 | Electronic Arts Inc. | Real-time audio generation for electronic games based on personalized music preferences |
US11344808B2 (en) * | 2019-06-28 | 2022-05-31 | Activision Publishing, Inc. | Systems and methods for dynamically generating and modulating music based on gaming events, player profiles and/or player reactions |
-
2022
- 2022-01-26 GB GB2200983.1A patent/GB2615299A/en active Pending
Also Published As
Publication number | Publication date |
---|---|
GB2615299A (en) | 2023-08-09 |
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