GB202200983D0 - Audio modification system and method - Google Patents

Audio modification system and method

Info

Publication number
GB202200983D0
GB202200983D0 GBGB2200983.1A GB202200983A GB202200983D0 GB 202200983 D0 GB202200983 D0 GB 202200983D0 GB 202200983 A GB202200983 A GB 202200983A GB 202200983 D0 GB202200983 D0 GB 202200983D0
Authority
GB
United Kingdom
Prior art keywords
modification system
audio modification
audio
modification
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
GBGB2200983.1A
Other versions
GB2615299A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to GB2200983.1A priority Critical patent/GB2615299A/en
Publication of GB202200983D0 publication Critical patent/GB202200983D0/en
Publication of GB2615299A publication Critical patent/GB2615299A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/04Architecture, e.g. interconnection topology
    • G06N3/044Recurrent networks, e.g. Hopfield networks
    • G06N3/0442Recurrent networks, e.g. Hopfield networks characterised by memory or gating, e.g. long short-term memory [LSTM] or gated recurrent units [GRU]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/04Architecture, e.g. interconnection topology
    • G06N3/045Combinations of networks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/08Learning methods
    • G06N3/09Supervised learning

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Biophysics (AREA)
  • Computational Linguistics (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Artificial Intelligence (AREA)
  • Molecular Biology (AREA)
  • Computing Systems (AREA)
  • Biomedical Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Software Systems (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Acoustics & Sound (AREA)
  • Auxiliary Devices For Music (AREA)
GB2200983.1A 2022-01-26 2022-01-26 Audio modification system and method Pending GB2615299A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB2200983.1A GB2615299A (en) 2022-01-26 2022-01-26 Audio modification system and method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB2200983.1A GB2615299A (en) 2022-01-26 2022-01-26 Audio modification system and method

Publications (2)

Publication Number Publication Date
GB202200983D0 true GB202200983D0 (en) 2022-03-09
GB2615299A GB2615299A (en) 2023-08-09

Family

ID=80568367

Family Applications (1)

Application Number Title Priority Date Filing Date
GB2200983.1A Pending GB2615299A (en) 2022-01-26 2022-01-26 Audio modification system and method

Country Status (1)

Country Link
GB (1) GB2615299A (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090082104A1 (en) * 2007-09-24 2009-03-26 Electronics Arts, Inc. Track-Based Interactive Music Tool Using Game State To Adapt Playback
US10799795B1 (en) * 2019-03-26 2020-10-13 Electronic Arts Inc. Real-time audio generation for electronic games based on personalized music preferences
US11344808B2 (en) * 2019-06-28 2022-05-31 Activision Publishing, Inc. Systems and methods for dynamically generating and modulating music based on gaming events, player profiles and/or player reactions

Also Published As

Publication number Publication date
GB2615299A (en) 2023-08-09

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