GB1570227A - Shooting game - Google Patents

Shooting game Download PDF

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Publication number
GB1570227A
GB1570227A GB953077A GB953077A GB1570227A GB 1570227 A GB1570227 A GB 1570227A GB 953077 A GB953077 A GB 953077A GB 953077 A GB953077 A GB 953077A GB 1570227 A GB1570227 A GB 1570227A
Authority
GB
United Kingdom
Prior art keywords
radiation
target
game
operative
sensing means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
GB953077A
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
LIM LO CHER
Original Assignee
LIM LO CHER
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by LIM LO CHER filed Critical LIM LO CHER
Priority to GB953077A priority Critical patent/GB1570227A/en
Publication of GB1570227A publication Critical patent/GB1570227A/en
Expired legal-status Critical Current

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J7/00Movable targets which are stationary when fired at
    • F41J7/04Movable targets which are stationary when fired at disappearing or moving when hit
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J9/00Moving targets, i.e. moving when fired at
    • F41J9/02Land-based targets, e.g. inflatable targets supported by fluid pressure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Length Measuring Devices By Optical Means (AREA)

Description

(54) PHOTO-ELECTRIC SHOOTING GAME (71) We, LIM BOON CHEN and LIM Lo CHER both of Sunway Garden, F2, 17th Floor, 989 Kings Road, Hong Kong, both citizens of Hong Kong, do hereby declare the invention, for which we pray that a patent may be granted to us, and the method by which it is to be performed, to be particularly described in and by the following state ment :- The present invention relates to a game and is concerned in particular with a shooting game.
In accordance with the present invention, there is provided a game comprising radiation emitting means for emitting a narrow directional beam to be aimed by a player, a mobile target carrying sensing means responsive to the radiation of the emitting means and control means for controlling the velocity of the target for a predetermined length of time in dependence upon the sensed radiation.
It is to be noted that the term "velocity" is being used in a strict sense to mean a vector dependent upon both the direction and the speed of movement. Thus, the sensing of emitted radiation may result in a change of speed or direction of the mobile target.
For example, the target may be a vehicle which normally is at rest and which moves by a predetermined distance in response to the sensing of radiation. Alternatively, the target may be arranged to move in a circle under normal conditions and to travel along a tangent to the circle for a predetermined distance in response to detection of radiation, subsequently to revert to circular motion.
The game is suitable both as a test of skill and as shooting practice for a single player. In this mode of use, the object of the game is to determine the minimum number of shots, that is to say the minimum number of actuations of the radiation emitting means necessary to move the target a given distance in a predetermined direction.
Alternatively, the game may be used by two people in a competitive manner to determine the more accurate marksman.
When used competitively, two radiation emitting means are provided, one for each player. If the target is normally stationary, then an accurate shot by one player may move the target a given distance in one direction and an accurate shot by the other player may result in movement of the target by the same distance in the opposite direction. The object of the game would then be to determine the first player capable of moving the target a given distance despite the opposite movement caused by the shots of the other player. It is possible in such an embodiment of the invention for the two light emitting means to differ from one and other and for a common sensing means to be capable of distinguishing between the two radiations. Thus, the radiations may consist of burst of light of different frequency and or duration.Alternatively, the radiation means may be the same for both players and a respective sensor may be embodied in the target for each player to aim at, whereupon, should a player miss his own sensor on the target and hit the opponents sensor he will not only fail to move the target in the desired direction but will move the target in the opposite direction.
It is also possible to provide several sensors on the target each operative to move the target by a different amount so that the more accurate a shot, the greater the distance moved.
When the target is arranged to move in a circle except in response to detection of radiation, it is again possible to provide competition between two players by providing a single sensor and similar radiation emitting means for the two players. The players may then be situated on opposite sides of the target so that by suitably timing the actuation of the radiation emitting means the players may arrange for the target to deviate into opposite directions.
The radiation emitting means may conveniently be light sources though they may emit other radiation, such as infra-red. If light is emitted, the emitting means may be a laser gun. The radiation should be emitted in the form of a narrow beam in order that the markmanship may be tested accurately.
In the preferred form of the invention, each light emitting means is a gun carrying a trigger which when pressed results in the emission of two consecutive pulses with a predetermined separation. Such a sequence of pulses may conveniently be detected by causing the first of the two detected pulses to trigger a monostable circuit having a quasi-stable state of duration greater than the separation of the two pulses and using the outputs of the monostable circuit to gate the second detected pulse to a control circuit for varying the velocity of the target.
The invention will now be described further, by way of example, with reference to the accompanying drawings in which: Figure 1 is a sketch showing a mobile target arranged on a table and carrying two sensors responsive to the radiation emitted by two guns. Figure 2 is a sketch of a mobile target having a single detector arranged on a table and two guns to be fired by players disposed one on each side of the table, and Figure 3 is a block circuit diagram of a detector for detecting pairs of pulses emitted by a gun.
In figure 1, there is shown a mobile target 10 arranged on a table and carrying a motor (not shown) which is controlled by two sensors designated Sol;, and SB, respectively.
Two players are each provided with a respective gun G1 and G2. Each player aims his gun on a respective one of the two detectors SI, and SB. In response to radiation, the detector SI, causes the target 10 to move a predetermined distance to the left, as shown, whereas the detector SR results in a movement to the right. Goal areas 12 and 14 are marked up on the table and the winner of the two competitors is the one who causes the target to reach his respective goal.
The guns G1 and G2 may emit light or infa-red radiation and it is possible either to arrange for each detector only to be responsive to the radiation from a respective one of the two guns or to be responsive to both guns.
In the former case a player cannot cause the target to move away from his goal and in the latter case a player aiming at the incorrect detector suffers a penalty in that the target moves in the opposite direction from that desired.
It is preferred that the gun in response to being triggered should emit two consecutive pulses having a predetermined separation. A circuit for detecting such a pair of pulses is shown in figure 3. A photo-detector S detects the two pulses and transmits its output signal by way of a capacitor 21 to an amplifier 20. The capacitor allows changes in the output of the photo-detector to be applied to the amplifier 20 whilst maintaining DC isolation. The output of the amplifier has the form of two saw-tooth like pulses which are applied to the triggering input of a monostable multivibrator 22. The first of these pulses serves to trigger the monostable multivibrator into its quasi-stable state so that when the second pulse arrives the monostable multi vibrator 22 is in the high state.
An AND gate 24 is connected to the input and the output of the monostable multivibrator 22. When the second of the two pulses appears at the input of the monostable multivibrator 22 whilst the latter multivibrator is in its quasi-stable state, the output of the AND gate 24 is high and triggers a second monostable multivibrator 26 which serves to control the velocity of the mobile target. It will be appreicated that this and similar circuits known in the prior art are capable of discriminating between pulse pairs of different time separations and such circuits may therefore distinguish between the pulse pairs emitted by the respective guns. Referring now to figure 2, in this embodiment of the invention the mobile target 101 is in constant movement and defines circles.When a sensor S on the target 101 detects radiation by either of the two guns G1 and G2 it steers the target 10' to travel in a straight line which is tangential to the circle. The direction of movement will depend on the point in time when the sensor S detects radiation. Thus if the gun G1 is triggered when the target is nearest the operator, the target 101 will move to the right, as viewed, so as to effect a maximum displacement in the direction of the goal to the right of the table. If the target is hit before it reaches the nearest point on the circle to the player, then the target will follow a straight line tending to move the target 101 to the right and towards the side of the player G,. Conversely, if the target is hit later than this point, the target 101 will move along a line to bring it nearer the player using the gun G2.
The rules of the game may be such that when the target out of bounds the player responsible forfeits a point. This mode of operation in addition to requiring greater skill in that each player is aiming at a moving target, lends itself to a strategic planning of the game since it may be to a competitors advantage to move a target a shorter distance in the desired direction whilst at the same time bringing the target nearer to his side of the field so as to facilitate subsequent shots and also to reduce the opponent's chances of hitting the target In an alternative embodiment, the boundaries may be solid limits and the target may be so designed as to rebound up on impact with a boundary so that no penalty is incurred by a player moving the target out of the field marked on the table.
If desired the target may carry a plurality of sensing means each operative to affect the velocity of the target to a different extent thus in an embodiment in which the target is normally stationary the sensing means may cause the target to move by different distances. In the embodiment where the target normally describes a circle each sensing means may cause the target to move in a straight line=for a different length of time.

Claims (1)

  1. WHAT WE CLAIM IS:
    1. A game comprising radiation emitting means for emitting a narrow directional beam to be aimed by a player, a mobile target carrying sensing means responsive to the radiation of the emitting means and control means for controlling the velocity of the target for a predetermined length of time in dependence upon the sensed radiation.
    2. A game as claimed in claim 1 wherein the radiation emitting means comprises a gun operative to emit pulses of radiation spaced in time and the means for sensing radiation comprises a radiation detector and a circuit for detecting the emitted pulses including gating means for gating the second received pulse under the control of the first received pulse such that the circuit is only responsive to pulses of radiation having a predetermined separation in time.
    3. A game as claimed in Claim 1 or Claim 2, comprising two radiation emitting means, one for each of two players, and two sensing means on the target, each responsive only to radiation of a respective one of the two radiation emitting means and wherein the control means is operative to move the target a predetermined distance in one direction in response to radiation being detected by a first of said sensing means and to move a predetermined distance in the opposite direction in response to detection of radiation by the second sensing means.
    5. A game as claimed in Claim 1 or Claim 2, wherein the target is operative to define a circular path and carries a single sensing means, the control means being operative to deflect the target to travel for a predetermined distance in a straight line tangential to the said circle in response to the detection of radiation.
    6. A game as claimed in any preceding claim, wherein the target is provided with a plurality of sensing means and wherein the control means is operative to control the velocity of the target by differing amounts in response to radiation sensed by different ones of said sensing means.
    7. A game constructed, arranged and adapted to operate substantially as hereinbefore particularly described with reference to as illustrated in the accompanying draw ings.
GB953077A 1977-03-07 1977-03-07 Shooting game Expired GB1570227A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB953077A GB1570227A (en) 1977-03-07 1977-03-07 Shooting game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB953077A GB1570227A (en) 1977-03-07 1977-03-07 Shooting game

Publications (1)

Publication Number Publication Date
GB1570227A true GB1570227A (en) 1980-06-25

Family

ID=9873787

Family Applications (1)

Application Number Title Priority Date Filing Date
GB953077A Expired GB1570227A (en) 1977-03-07 1977-03-07 Shooting game

Country Status (1)

Country Link
GB (1) GB1570227A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE19680709C1 (en) * 1996-07-05 1998-02-19 Rosch Geschaeftsfuehrung Gmbh Computer-controlled video game using pistol

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE19680709C1 (en) * 1996-07-05 1998-02-19 Rosch Geschaeftsfuehrung Gmbh Computer-controlled video game using pistol
US6283862B1 (en) 1996-07-05 2001-09-04 Rosch Geschaftsfuhrungs Gmbh & Co. Computer-controlled game system

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PS Patent sealed
PCNP Patent ceased through non-payment of renewal fee