GB1328502A - Coin-operated amusement machines - Google Patents

Coin-operated amusement machines

Info

Publication number
GB1328502A
GB1328502A GB1328502DA GB1328502A GB 1328502 A GB1328502 A GB 1328502A GB 1328502D A GB1328502D A GB 1328502DA GB 1328502 A GB1328502 A GB 1328502A
Authority
GB
United Kingdom
Prior art keywords
switch
relay
hold
contacts
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of GB1328502A publication Critical patent/GB1328502A/en
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Vending Machines For Individual Products (AREA)

Abstract

1328502 Fruit machine J W PROCTOR 12 Oct 1970 [10 July 1969] 34711/69 Heading G4V A coin-operated fruit machine including one or more rows of symbols allows a player to play, within a single game and for a single initial stake, a series of at least three part games. The series is terminated and a prize of money, tokens or free games credited, if the player obtains a winning combination of symbols. A player pulls a handle to initiate each part game (or automatic initiation occurs) and to set a number of symbolbearing wheels in motion until stopped automatically or by a player. One or more wheels may be held against rotation in a part game (or one or more wheels selected for rotation); the machine is described as preventing a player from using the same hold in successive part games, or any hold after a win. Specification 1,233,081 is referred to as allowing the same hold to be used in consecutive part games. Three part games are purchased for a sixpence or token, while an inserted shilling or florin is exchanged for tokens. The machine can normally provide one game per coin or token, series of part games being allowed as a prize or at random. The wheels.-Three wheels R (Fig. 1), each bearing twenty symbols S of eight different kinds, are mounted on a common drive shaft 1, each wheel being connected to a notched disc 3 associated with a stop and solenoid 5 and fixed plate 9. Each plate 9 carries a set of pairs of contacts 10, each pair corresponding to one symbol S on the associated wheel R, and a second set of pairs of contacts T, each pair corresponding to a symbol kind (e.g. a lemon) on the wheel. The contacts 10 and T are interconnected so that when a pair of the contacts 10 (e.g. lemon) are bridged by interconnected wipers 11, the lemon contacts of T are similarly bridged. On energization of solenoid 5, the arm is withdrawn from the associated notched disc 3 to allow the associated wheel R to rotate, and the wipers 11 to travel over the contacts 10 Deenergization of solenoid 5 stops the rotation of the disc 3 and of the wheel R through a friction clutch F. The wheel position is fed through the contacts T to a prize controlling relay circuit (see Fig. 2). The plates 9 are interconnected in such a manner (see boards 12-14, Fig. 2) that if preselected winning rows of symbols have been obtained, one of pay relays 21-23 is energized to close a respective switch 58-60. General operation.-An inserted sixpence operates a microswitch 27 to activate a credit unit motor 43. The motor 43 drives a shaft carrying a disc having three notches, which operate a switch 42 three times to clock up three credits (part games) on a credit counter. A motor 2 is activated to continuously drive the wheel drive shaft 1 (Fig. 1). A part game is started by pulling a handle to close a microswitch 48 (Fig. 2) and start a control motor 47. The motor 47 drives a cam-shaft having cams which operate a number of switches sequentially as follows: (a) A switch 46 is opened to deenergize a coin lock-out relay 45 to move a spring-urged arm across the coin slot and prevent further coin insertion; (b) a switch 53 energizes a counter step-back coil 44 to index the credit counter back by one game; (c) switches 54-56 energize solenoids 6-8 respectively to withdraw the stops 5 (Fig. 1) and allow the wheels R to rotate. After a short time, the switches 54-56 (Fig. 2) are released to stop the wheel rotation; (d) a switch 57 is closed. If a winning row of symbols has been obtained, a payout unit motor 61 is therefore activated through a switch 58, 59 or 60. When activated the motor 61 drives a shaft carrying notched discs to operate switches 62-66 and so pulse a token payout solenoid 79. A prize token is dispensed for each pulse, and the total recorded on a payout meter 80. Hold system.-A hold button energizes a relay 84, 85 or 86 to open a switch in the current supply line to the associated wheel solenoid 6, 7 or 8. The button is locked-in for the duration of the part game, and opens a switch 94, 95 or 96. Holding is prevented until a switch 91 is closed by an anti-hold relay 90 energized through momentary closing of a switch 92 by the control motor 47, and locks in through a switch 93. At the end of a part game, the control motor 47 opens a switch 98 for the duration of the following part game. Thus if a switch 94, 95 or 96 has also been opened due to a hold operation, the antihold relay 90 cannot be locked in through the switch 93. This prevents the same hold operation in successive part games, or following a winning combination, when a switch 99 is opened so that antihold relay 90 cannot be energized. Modified hold system.-The hold system may be modified to only allow a holding operation during the second or third part games. A relay (104) (Fig. 3, not reproduced) controls the power supply to the antihold relay 90 under the action of a stepping relay (100). The wiper (101) of the stepping relay (100) is moved anticlockwise between its contacts (1) to (4) for successive part games, by the step-back coil 44 (Fig. 2) and is returned to the zero position (contact (1)) at the end of the series by a pulse applied to contact (4) from the coin slot blocking mechanism 45, 46, or alternatively by the payout unit motor 61 after a winning line. When the wiper (101) (Fig. 3) is at contact (1), the relay (104) is energized to break the current supply to the antihold relay 90. Alternatively, when the wiper (101) is at contacts two or three, the antihold relay 90 may be energized. A display system (see Fig. 4, not reproduced) is provided to indicate the part game about to be played, and during which games a hold may be employed. The display is illuminated by the stepping relay (100). Alternatively, a clock-like indicator or bell/buzzer are used. Change giving.-An inserted shilling or florin closes a microswitch 28 or 29 (Fig. 2) respectively to energize the credit unit motor 43 and pulse the token pay-out solenoid 79 an oppropriate number of times, resulting in a pay-out of tokens.
GB1328502D 1970-10-12 1970-10-12 Coin-operated amusement machines Expired GB1328502A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB3471169 1970-10-12

Publications (1)

Publication Number Publication Date
GB1328502A true GB1328502A (en) 1973-08-30

Family

ID=10369029

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1328502D Expired GB1328502A (en) 1970-10-12 1970-10-12 Coin-operated amusement machines

Country Status (1)

Country Link
GB (1) GB1328502A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2144567A (en) * 1983-08-02 1985-03-06 Maygay Machine Limited Gaming machines
GB2201822A (en) * 1987-02-28 1988-09-07 Simper Peter Ets Ltd Amusement-with-prizes gaming machines
US8758129B2 (en) 2010-10-06 2014-06-24 Aristocrat Technologies Australia Pty Limited Gaming system and method of gaming in which symbol reels selectively rotate in less than a full rotation

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2144567A (en) * 1983-08-02 1985-03-06 Maygay Machine Limited Gaming machines
GB2201822A (en) * 1987-02-28 1988-09-07 Simper Peter Ets Ltd Amusement-with-prizes gaming machines
GB2201822B (en) * 1987-02-28 1990-09-26 Simper Peter Ets Ltd Amusement-with-prizes gaming machines
US8758129B2 (en) 2010-10-06 2014-06-24 Aristocrat Technologies Australia Pty Limited Gaming system and method of gaming in which symbol reels selectively rotate in less than a full rotation

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Legal Events

Date Code Title Description
PS Patent sealed
PCNP Patent ceased through non-payment of renewal fee