GB0909591D0 - Device and method of display - Google Patents
Device and method of displayInfo
- Publication number
- GB0909591D0 GB0909591D0 GBGB0909591.0A GB0909591A GB0909591D0 GB 0909591 D0 GB0909591 D0 GB 0909591D0 GB 0909591 A GB0909591 A GB 0909591A GB 0909591 D0 GB0909591 D0 GB 0909591D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/50—Depth or shape recovery
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
-
- G06T7/0051—
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/10—Processing, recording or transmission of stereoscopic or multi-view image signals
- H04N13/106—Processing image signals
- H04N13/128—Adjusting depth or disparity
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/20—Image signal generators
- H04N13/275—Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N2213/00—Details of stereoscopic systems
- H04N2213/003—Aspects relating to the "2D+depth" image format
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Signal Processing (AREA)
- Computer Graphics (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB0909591A GB2470759A (en) | 2009-06-03 | 2009-06-03 | Displaying videogame on 3D display by generating stereoscopic version of game without modifying source code |
| PCT/GB2010/050899 WO2010139984A1 (en) | 2009-06-03 | 2010-05-28 | Device and method of display |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB0909591A GB2470759A (en) | 2009-06-03 | 2009-06-03 | Displaying videogame on 3D display by generating stereoscopic version of game without modifying source code |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| GB0909591D0 true GB0909591D0 (en) | 2009-07-15 |
| GB2470759A GB2470759A (en) | 2010-12-08 |
Family
ID=40902558
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| GB0909591A Withdrawn GB2470759A (en) | 2009-06-03 | 2009-06-03 | Displaying videogame on 3D display by generating stereoscopic version of game without modifying source code |
Country Status (2)
| Country | Link |
|---|---|
| GB (1) | GB2470759A (en) |
| WO (1) | WO2010139984A1 (en) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9578299B2 (en) | 2011-03-14 | 2017-02-21 | Qualcomm Incorporated | Stereoscopic conversion for shader based graphics content |
| US9729767B2 (en) | 2013-03-22 | 2017-08-08 | Seiko Epson Corporation | Infrared video display eyewear |
| CN106470338A (en) * | 2015-08-21 | 2017-03-01 | 深圳市天易联科技有限公司 | 3D game conversion method based on intelligent television and device |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0568268A (en) * | 1991-03-04 | 1993-03-19 | Sharp Corp | Stereoscopic image creating apparatus and stereoscopic image creating method |
| WO1996041311A2 (en) * | 1995-06-07 | 1996-12-19 | Geshwind David M | Stereoscopic interactive painting |
| EP0809913B1 (en) * | 1995-12-19 | 2002-06-12 | Koninklijke Philips Electronics N.V. | Parallactic depth-dependent pixel shifts |
| AUPO894497A0 (en) * | 1997-09-02 | 1997-09-25 | Xenotech Research Pty Ltd | Image processing method and apparatus |
| KR100381817B1 (en) * | 1999-11-17 | 2003-04-26 | 한국과학기술원 | Generating method of stereographic image using Z-buffer |
| WO2002036225A1 (en) * | 2000-11-02 | 2002-05-10 | Atlantis Cyberspace, Inc. | Virtual reality game system with pseudo 3d display driver and mission control |
| WO2004051577A1 (en) * | 2002-11-27 | 2004-06-17 | Vision Iii Imaging, Inc. | Parallax scanning through scene object position manipulation |
| WO2005027052A1 (en) * | 2003-09-17 | 2005-03-24 | Koninklijke Philips Electronics N.V. | System and method for rendering 3-d images on a 3-d image display screen |
| US7324352B2 (en) * | 2004-09-03 | 2008-01-29 | Staktek Group L.P. | High capacity thin module system and method |
| US7573475B2 (en) * | 2006-06-01 | 2009-08-11 | Industrial Light & Magic | 2D to 3D image conversion |
| CA2627999C (en) * | 2007-04-03 | 2011-11-15 | Her Majesty The Queen In Right Of Canada, As Represented By The Minister Of Industry Through The Communications Research Centre Canada | Generation of a depth map from a monoscopic color image for rendering stereoscopic still and video images |
-
2009
- 2009-06-03 GB GB0909591A patent/GB2470759A/en not_active Withdrawn
-
2010
- 2010-05-28 WO PCT/GB2010/050899 patent/WO2010139984A1/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| GB2470759A (en) | 2010-12-08 |
| WO2010139984A1 (en) | 2010-12-09 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |