GB0909591D0 - Device and method of display - Google Patents

Device and method of display

Info

Publication number
GB0909591D0
GB0909591D0 GBGB0909591.0A GB0909591A GB0909591D0 GB 0909591 D0 GB0909591 D0 GB 0909591D0 GB 0909591 A GB0909591 A GB 0909591A GB 0909591 D0 GB0909591 D0 GB 0909591D0
Authority
GB
United Kingdom
Prior art keywords
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GBGB0909591.0A
Other versions
GB2470759A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Europe Ltd
Original Assignee
Sony Computer Entertainment Europe Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Europe Ltd filed Critical Sony Computer Entertainment Europe Ltd
Priority to GB0909591A priority Critical patent/GB2470759A/en
Publication of GB0909591D0 publication Critical patent/GB0909591D0/en
Priority to PCT/GB2010/050899 priority patent/WO2010139984A1/en
Publication of GB2470759A publication Critical patent/GB2470759A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00—Image analysis
    • G06T7/50—Depth or shape recovery
    • A63F13/10—
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00—Three-dimensional [3D] image rendering
    • G06T7/0051—
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10—Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106—Processing image signals
    • H04N13/128—Adjusting depth or disparity
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/20—Image signal generators
    • H04N13/275—Image signal generators from three-dimensional [3D] object models, e.g. computer-generated stereoscopic image signals
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203—Image generating hardware
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N2213/00—Details of stereoscopic systems
    • H04N2213/003—Aspects relating to the "2D+depth" image format

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • Computer Graphics (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Processing Or Creating Images (AREA)
GB0909591A 2009-06-03 2009-06-03 Displaying videogame on 3D display by generating stereoscopic version of game without modifying source code Withdrawn GB2470759A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
GB0909591A GB2470759A (en) 2009-06-03 2009-06-03 Displaying videogame on 3D display by generating stereoscopic version of game without modifying source code
PCT/GB2010/050899 WO2010139984A1 (en) 2009-06-03 2010-05-28 Device and method of display

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0909591A GB2470759A (en) 2009-06-03 2009-06-03 Displaying videogame on 3D display by generating stereoscopic version of game without modifying source code

Publications (2)

Publication Number Publication Date
GB0909591D0 true GB0909591D0 (en) 2009-07-15
GB2470759A GB2470759A (en) 2010-12-08

Family

ID=40902558

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0909591A Withdrawn GB2470759A (en) 2009-06-03 2009-06-03 Displaying videogame on 3D display by generating stereoscopic version of game without modifying source code

Country Status (2)

Country Link
GB (1) GB2470759A (en)
WO (1) WO2010139984A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9578299B2 (en) 2011-03-14 2017-02-21 Qualcomm Incorporated Stereoscopic conversion for shader based graphics content
WO2014197109A2 (en) 2013-03-22 2014-12-11 Seiko Epson Corporation Infrared video display eyewear
CN106470338A (en) * 2015-08-21 2017-03-01 深圳市天易联科技有限公司 3D game conversion method based on intelligent television and device

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0568268A (en) * 1991-03-04 1993-03-19 Sharp Corp Stereoscopic image creating apparatus and stereoscopic image creating method
AU6108296A (en) * 1995-06-07 1996-12-30 David M. Geshwind An interactive computer system for creating three-dimensiona l image information and for converting two-dimensional image information for three-dimensional display systems
DE69621778T2 (en) * 1995-12-19 2003-03-13 Koninklijke Philips Electronics N.V., Eindhoven DEPTH-DEPENDENT PARALLACTIC PIXEL SHIFT
AUPO894497A0 (en) * 1997-09-02 1997-09-25 Xenotech Research Pty Ltd Image processing method and apparatus
KR100381817B1 (en) * 1999-11-17 2003-04-26 한국과학기술원 Generating method of stereographic image using Z-buffer
AU2002227273A1 (en) * 2000-11-02 2002-05-15 Atlantis Cyberspace, Inc. Virtual reality game system with pseudo 3d display driver and mission control
EP1570436B1 (en) * 2002-11-27 2009-06-10 Vision III Imaging, Inc. Parallax scanning through scene object position manipulation
EP1665166A1 (en) * 2003-09-17 2006-06-07 Koninklijke Philips Electronics N.V. System and method for rendering 3-d images on a 3-d image display screen
US7324352B2 (en) * 2004-09-03 2008-01-29 Staktek Group L.P. High capacity thin module system and method
US7573475B2 (en) * 2006-06-01 2009-08-11 Industrial Light & Magic 2D to 3D image conversion
CA2627999C (en) * 2007-04-03 2011-11-15 Her Majesty The Queen In Right Of Canada, As Represented By The Minister Of Industry Through The Communications Research Centre Canada Generation of a depth map from a monoscopic color image for rendering stereoscopic still and video images

Also Published As

Publication number Publication date
WO2010139984A1 (en) 2010-12-09
GB2470759A (en) 2010-12-08

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)