GB0909227D0 - Input system and method - Google Patents

Input system and method

Info

Publication number
GB0909227D0
GB0909227D0 GBGB0909227.1A GB0909227A GB0909227D0 GB 0909227 D0 GB0909227 D0 GB 0909227D0 GB 0909227 A GB0909227 A GB 0909227A GB 0909227 D0 GB0909227 D0 GB 0909227D0
Authority
GB
United Kingdom
Prior art keywords
reflective
tracking
trigger
image sensor
reflective element
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GBGB0909227.1A
Other versions
GB2470597A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
STMicroelectronics Research and Development Ltd
Original Assignee
STMicroelectronics Research and Development Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by STMicroelectronics Research and Development Ltd filed Critical STMicroelectronics Research and Development Ltd
Priority to GB0909227A priority Critical patent/GB2470597A/en
Publication of GB0909227D0 publication Critical patent/GB0909227D0/en
Publication of GB2470597A publication Critical patent/GB2470597A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • G06T7/004
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/246Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10016Video; Image sequence
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10048Infrared image
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30204Marker

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A method of tracking an object 20 comprises providing the object with a reflective or retro-reflective element 22, illuminating a space containing the object, imaging the space with a camera 18 having a pixel based image sensor 18b, and tracking movement and or shape of the radiation reflected from the reflective element. An example implementation is a gaming controller, with the illumination and tracking devices comprising an infra-red LED 14 and a digital image sensor provided at a display screen 10 on which a game to be controlled is displayed. The object may be a pointing device or a hand held gaming implement such as a gun that has a light source that is activated when a trigger is operated. The trigger may operate a mechanical shutter arranged to obscure part of the reflective member. The reflective member may have a particular shape so as to define indicia which is distinctive of one object among others. There may be two light sources 14 and two cameras 18.
GB0909227A 2009-05-29 2009-05-29 Detecting movement or shape of a reflective element in an image Withdrawn GB2470597A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0909227A GB2470597A (en) 2009-05-29 2009-05-29 Detecting movement or shape of a reflective element in an image

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0909227A GB2470597A (en) 2009-05-29 2009-05-29 Detecting movement or shape of a reflective element in an image

Publications (2)

Publication Number Publication Date
GB0909227D0 true GB0909227D0 (en) 2009-07-15
GB2470597A GB2470597A (en) 2010-12-01

Family

ID=40902271

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0909227A Withdrawn GB2470597A (en) 2009-05-29 2009-05-29 Detecting movement or shape of a reflective element in an image

Country Status (1)

Country Link
GB (1) GB2470597A (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102346020B (en) * 2010-08-04 2013-10-23 原相科技股份有限公司 Three-dimensional information generation device and method for interactive interface
US9564021B2 (en) 2012-06-06 2017-02-07 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
RU2702822C1 (en) * 2019-05-13 2019-10-11 Федеральное государственное бюджетное образовательное учреждение высшего образования "Казанский национальный исследовательский технический университет им. А.Н. Туполева-КАИ" (КНИТУ-КАИ) Method for assessing motor actions of an athlete in badminton

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6720949B1 (en) * 1997-08-22 2004-04-13 Timothy R. Pryor Man machine interfaces and applications
US20060282873A1 (en) * 2002-07-27 2006-12-14 Sony Computer Entertainment Inc. Hand-held controller having detectable elements for tracking purposes
WO2006070850A1 (en) * 2004-12-28 2006-07-06 Ssd Company Limited Method and apparatus for detecting reflective object
US7609249B2 (en) * 2005-04-21 2009-10-27 Avago Technologies Ecbu Ip (Singapore) Pte. Ltd. Position determination utilizing a cordless device
WO2009053970A1 (en) * 2007-10-22 2009-04-30 Yossef Gerard Cohen Interactive systems and methods and powerless remote control

Also Published As

Publication number Publication date
GB2470597A (en) 2010-12-01

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)