GB0714844D0 - Camera-vision-based 3D user-and-wand-tracking human-computer interaction system - Google Patents
Camera-vision-based 3D user-and-wand-tracking human-computer interaction systemInfo
- Publication number
- GB0714844D0 GB0714844D0 GBGB0714844.8A GB0714844A GB0714844D0 GB 0714844 D0 GB0714844 D0 GB 0714844D0 GB 0714844 A GB0714844 A GB 0714844A GB 0714844 D0 GB0714844 D0 GB 0714844D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- wand
- vision
- camera
- user
- computer interaction
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000003993 interaction Effects 0.000 title 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- G06K9/00355—
-
- G06T7/004—
-
- G06T7/2086—
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
- G06T7/285—Analysis of motion using a sequence of stereo image pairs
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V30/00—Character recognition; Recognising digital ink; Document-oriented image-based pattern recognition
- G06V30/10—Character recognition
- G06V30/14—Image acquisition
- G06V30/142—Image acquisition using hand-held instruments; Constructional details of the instruments
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/18—Eye characteristics, e.g. of the iris
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/28—Recognition of hand or arm movements, e.g. recognition of deaf sign language
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10016—Video; Image sequence
- G06T2207/10021—Stereoscopic video; Stereoscopic image sequence
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Psychiatry (AREA)
- Ophthalmology & Optometry (AREA)
- Position Input By Displaying (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0714844A GB2451461A (en) | 2007-07-28 | 2007-07-28 | Camera based 3D user and wand tracking human-computer interaction system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0714844A GB2451461A (en) | 2007-07-28 | 2007-07-28 | Camera based 3D user and wand tracking human-computer interaction system |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0714844D0 true GB0714844D0 (en) | 2007-09-12 |
GB2451461A GB2451461A (en) | 2009-02-04 |
Family
ID=38528998
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0714844A Withdrawn GB2451461A (en) | 2007-07-28 | 2007-07-28 | Camera based 3D user and wand tracking human-computer interaction system |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2451461A (en) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100311512A1 (en) * | 2009-06-04 | 2010-12-09 | Timothy James Lock | Simulator with enhanced depth perception |
WO2011089538A1 (en) * | 2010-01-25 | 2011-07-28 | Naveen Chawla | A stereo-calibration-less multiple-camera human-tracking system for human-computer 3d interaction |
EP2550578B1 (en) | 2010-03-26 | 2017-08-16 | Hewlett Packard Development Company, L.P. | Method and apparatus for accessing a computer file when a user interacts with a physical object associated with the file |
DE102014106718B4 (en) | 2014-05-13 | 2022-04-07 | Immersight Gmbh | System that presents a field of view representation in a physical position in a changeable solid angle range |
DE202014011540U1 (en) | 2014-05-13 | 2022-02-28 | Immersight Gmbh | System in particular for the presentation of a field of view display and video glasses |
CN104463899B (en) * | 2014-12-31 | 2017-09-22 | 北京格灵深瞳信息技术有限公司 | A kind of destination object detection, monitoring method and its device |
DE102016102868A1 (en) | 2016-02-18 | 2017-08-24 | Adrian Drewes | System for displaying objects in a virtual three-dimensional image space |
GB2548341A (en) * | 2016-03-10 | 2017-09-20 | Moog Bv | Movement tracking and simulation device and method |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH1114308A (en) * | 1997-06-20 | 1999-01-22 | Matsushita Electric Ind Co Ltd | Three-dimensional position detecting method and device |
US6720949B1 (en) * | 1997-08-22 | 2004-04-13 | Timothy R. Pryor | Man machine interfaces and applications |
US20020036617A1 (en) * | 1998-08-21 | 2002-03-28 | Timothy R. Pryor | Novel man machine interfaces and applications |
US6766036B1 (en) * | 1999-07-08 | 2004-07-20 | Timothy R. Pryor | Camera based man machine interfaces |
US6795068B1 (en) * | 2000-07-21 | 2004-09-21 | Sony Computer Entertainment Inc. | Prop input device and method for mapping an object from a two-dimensional camera image to a three-dimensional space for controlling action in a game program |
US7646372B2 (en) * | 2003-09-15 | 2010-01-12 | Sony Computer Entertainment Inc. | Methods and systems for enabling direction detection when interfacing with a computer program |
-
2007
- 2007-07-28 GB GB0714844A patent/GB2451461A/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
GB2451461A (en) | 2009-02-04 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |