GB0608793D0 - Three dimensional effects in an eye toy - Google Patents

Three dimensional effects in an eye toy

Info

Publication number
GB0608793D0
GB0608793D0 GBGB0608793.6A GB0608793A GB0608793D0 GB 0608793 D0 GB0608793 D0 GB 0608793D0 GB 0608793 A GB0608793 A GB 0608793A GB 0608793 D0 GB0608793 D0 GB 0608793D0
Authority
GB
United Kingdom
Prior art keywords
dimensional effects
eye toy
toy
eye
dimensional
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GBGB0608793.6A
Other versions
GB2425910A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Spiral Scratch Ltd
Original Assignee
Spiral Scratch Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Spiral Scratch Ltd filed Critical Spiral Scratch Ltd
Publication of GB0608793D0 publication Critical patent/GB0608793D0/en
Publication of GB2425910A publication Critical patent/GB2425910A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/50Depth or shape recovery
    • G06T7/55Depth or shape recovery from multiple images
    • G06T7/571Depth or shape recovery from multiple images from focus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • G06T7/0069
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Studio Devices (AREA)
GB0608793A 2005-05-04 2006-05-04 Introducing a third, depth dimension into amusement devices Withdrawn GB2425910A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GBGB0509172.3A GB0509172D0 (en) 2005-05-04 2005-05-04 Three dimensional effects in an eye toy

Publications (2)

Publication Number Publication Date
GB0608793D0 true GB0608793D0 (en) 2006-06-14
GB2425910A GB2425910A (en) 2006-11-08

Family

ID=34685123

Family Applications (2)

Application Number Title Priority Date Filing Date
GBGB0509172.3A Ceased GB0509172D0 (en) 2005-05-04 2005-05-04 Three dimensional effects in an eye toy
GB0608793A Withdrawn GB2425910A (en) 2005-05-04 2006-05-04 Introducing a third, depth dimension into amusement devices

Family Applications Before (1)

Application Number Title Priority Date Filing Date
GBGB0509172.3A Ceased GB0509172D0 (en) 2005-05-04 2005-05-04 Three dimensional effects in an eye toy

Country Status (3)

Country Link
EP (1) EP1893312A2 (en)
GB (2) GB0509172D0 (en)
WO (1) WO2006117563A2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102171640B (en) * 2008-10-01 2015-08-05 索尼电脑娱乐公司 Signal conditioning package, information processing method, information recording carrier and program
US8988437B2 (en) 2009-03-20 2015-03-24 Microsoft Technology Licensing, Llc Chaining animations
KR20120051208A (en) * 2010-11-12 2012-05-22 엘지전자 주식회사 Method for gesture recognition using an object in multimedia device device and thereof

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020010019A1 (en) * 1998-03-16 2002-01-24 Kazukuni Hiraoka Game machine, and image processing method for use with the game machine
JP2001204964A (en) * 2000-01-28 2001-07-31 Square Co Ltd Computer-readable recording medium wherein program of game for ball game is recorded, method of displaying and processing image of game for ball game, and video game apparatus
US6398670B1 (en) * 2000-05-25 2002-06-04 Xolf, Inc. Golf training and game system
GB2398691B (en) * 2003-02-21 2006-05-31 Sony Comp Entertainment Europe Control of data processing
JP2005312729A (en) * 2004-04-30 2005-11-10 Aruze Corp Game machine

Also Published As

Publication number Publication date
GB2425910A (en) 2006-11-08
WO2006117563A2 (en) 2006-11-09
WO2006117563A3 (en) 2007-01-11
GB0509172D0 (en) 2005-06-15
EP1893312A2 (en) 2008-03-05

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)