GB0004165D0 - System for virtual three-dimensional object creation and use - Google Patents

System for virtual three-dimensional object creation and use

Info

Publication number
GB0004165D0
GB0004165D0 GBGB0004165.7A GB0004165A GB0004165D0 GB 0004165 D0 GB0004165 D0 GB 0004165D0 GB 0004165 A GB0004165 A GB 0004165A GB 0004165 D0 GB0004165 D0 GB 0004165D0
Authority
GB
United Kingdom
Prior art keywords
virtual
dimensional object
object creation
creation
dimensional
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
GBGB0004165.7A
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
DIGIMASK Ltd
Original Assignee
DIGIMASK Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by DIGIMASK Ltd filed Critical DIGIMASK Ltd
Priority to GBGB0004165.7A priority Critical patent/GB0004165D0/en
Publication of GB0004165D0 publication Critical patent/GB0004165D0/en
Priority to PCT/GB2001/000770 priority patent/WO2001063560A1/en
Priority to AU2001233947A priority patent/AU2001233947A1/en
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Software Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
GBGB0004165.7A 2000-02-22 2000-02-22 System for virtual three-dimensional object creation and use Ceased GB0004165D0 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
GBGB0004165.7A GB0004165D0 (en) 2000-02-22 2000-02-22 System for virtual three-dimensional object creation and use
PCT/GB2001/000770 WO2001063560A1 (en) 2000-02-22 2001-02-22 3d game avatar using physical characteristics
AU2001233947A AU2001233947A1 (en) 2000-02-22 2001-02-22 3d game avatar using physical characteristics

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GBGB0004165.7A GB0004165D0 (en) 2000-02-22 2000-02-22 System for virtual three-dimensional object creation and use

Publications (1)

Publication Number Publication Date
GB0004165D0 true GB0004165D0 (en) 2000-04-12

Family

ID=9886176

Family Applications (1)

Application Number Title Priority Date Filing Date
GBGB0004165.7A Ceased GB0004165D0 (en) 2000-02-22 2000-02-22 System for virtual three-dimensional object creation and use

Country Status (3)

Country Link
AU (1) AU2001233947A1 (en)
GB (1) GB0004165D0 (en)
WO (1) WO2001063560A1 (en)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7027618B2 (en) * 2001-09-28 2006-04-11 Koninklijke Philips Electronics N.V. Head motion estimation from four feature points
FR2843472A1 (en) * 2002-08-09 2004-02-13 Almiti Technologies 3D representation method, especially for representation of a human face, whereby a plurality of characteristic points is selected on a 3D-face representation and then matched with image points from corresponding images
EP1599830A1 (en) 2003-03-06 2005-11-30 Animetrics, Inc. Generation of image databases for multifeatured objects
US7643671B2 (en) 2003-03-24 2010-01-05 Animetrics Inc. Facial recognition system and method
US20040243415A1 (en) * 2003-06-02 2004-12-02 International Business Machines Corporation Architecture for a speech input method editor for handheld portable devices
WO2006034256A2 (en) * 2004-09-17 2006-03-30 Cyberextruder.Com, Inc. System, method, and apparatus for generating a three-dimensional representation from one or more two-dimensional images
US7660431B2 (en) 2004-12-16 2010-02-09 Motorola, Inc. Image recognition facilitation using remotely sourced content
US7856125B2 (en) 2006-01-31 2010-12-21 University Of Southern California 3D face reconstruction from 2D images
WO2008009070A1 (en) * 2006-07-21 2008-01-24 Anthony James Trothe System for creating a personalised 3d animated effigy
WO2008144843A1 (en) * 2007-05-31 2008-12-04 Depth Analysis Pty Ltd Systems and methods for applying a 3d scan of a physical target object to a virtual environment
WO2009067560A1 (en) 2007-11-20 2009-05-28 Big Stage Entertainment, Inc. Systems and methods for generating 3d head models and for using the same
WO2010002921A1 (en) 2008-07-01 2010-01-07 Yoostar Entertainment Group, Inc. Interactive systems and methods for video compositing
RU2455676C2 (en) 2011-07-04 2012-07-10 Общество с ограниченной ответственностью "ТРИДИВИ" Method of controlling device using gestures and 3d sensor for realising said method
CA2911553C (en) 2013-05-06 2021-06-08 Noo Inc. Audio-video compositing and effects

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB9403924D0 (en) * 1994-03-01 1994-04-20 Virtuality Entertainment Ltd Texture mapping
GB9610212D0 (en) * 1996-05-16 1996-07-24 Cyberglass Limited Method and apparatus for generating moving characters
US5969721A (en) * 1997-06-03 1999-10-19 At&T Corp. System and apparatus for customizing a computer animation wireframe
US5995119A (en) * 1997-06-06 1999-11-30 At&T Corp. Method for generating photo-realistic animated characters
WO1999057900A1 (en) * 1998-05-03 1999-11-11 John Karl Myers Videophone with enhanced user defined imaging system

Also Published As

Publication number Publication date
AU2001233947A1 (en) 2001-09-03
WO2001063560A1 (en) 2001-08-30

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Legal Events

Date Code Title Description
AT Applications terminated before publication under section 16(1)