FR3020153B1 - NATURAL EGOCENTRIC ROTATION IN A VIRTUAL ENVIRONMENT - Google Patents

NATURAL EGOCENTRIC ROTATION IN A VIRTUAL ENVIRONMENT

Info

Publication number
FR3020153B1
FR3020153B1 FR1453606A FR1453606A FR3020153B1 FR 3020153 B1 FR3020153 B1 FR 3020153B1 FR 1453606 A FR1453606 A FR 1453606A FR 1453606 A FR1453606 A FR 1453606A FR 3020153 B1 FR3020153 B1 FR 3020153B1
Authority
FR
France
Prior art keywords
egocentric
natural
rotation
virtual environment
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
FR1453606A
Other languages
French (fr)
Other versions
FR3020153A1 (en
Inventor
Paul George
Andras Kemeny
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Renault SAS
Original Assignee
Renault SAS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Renault SAS filed Critical Renault SAS
Priority to FR1453606A priority Critical patent/FR3020153B1/en
Publication of FR3020153A1 publication Critical patent/FR3020153A1/en
Application granted granted Critical
Publication of FR3020153B1 publication Critical patent/FR3020153B1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/0093Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/015Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0179Display position adjusting means not related to the information to be displayed
    • G02B2027/0187Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • Health & Medical Sciences (AREA)
  • Dermatology (AREA)
  • General Health & Medical Sciences (AREA)
  • Neurology (AREA)
  • Neurosurgery (AREA)
  • Biomedical Technology (AREA)
  • User Interface Of Digital Computer (AREA)
FR1453606A 2014-04-22 2014-04-22 NATURAL EGOCENTRIC ROTATION IN A VIRTUAL ENVIRONMENT Active FR3020153B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
FR1453606A FR3020153B1 (en) 2014-04-22 2014-04-22 NATURAL EGOCENTRIC ROTATION IN A VIRTUAL ENVIRONMENT

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR1453606A FR3020153B1 (en) 2014-04-22 2014-04-22 NATURAL EGOCENTRIC ROTATION IN A VIRTUAL ENVIRONMENT

Publications (2)

Publication Number Publication Date
FR3020153A1 FR3020153A1 (en) 2015-10-23
FR3020153B1 true FR3020153B1 (en) 2017-08-25

Family

ID=50877498

Family Applications (1)

Application Number Title Priority Date Filing Date
FR1453606A Active FR3020153B1 (en) 2014-04-22 2014-04-22 NATURAL EGOCENTRIC ROTATION IN A VIRTUAL ENVIRONMENT

Country Status (1)

Country Link
FR (1) FR3020153B1 (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6636763B1 (en) * 1998-12-10 2003-10-21 Andrew Junker Brain-body actuated system
US20120050140A1 (en) * 2010-08-25 2012-03-01 Border John N Head-mounted display control
US20120188148A1 (en) * 2011-01-24 2012-07-26 Microvision, Inc. Head Mounted Meta-Display System

Also Published As

Publication number Publication date
FR3020153A1 (en) 2015-10-23

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