FR2731092B1 - KEYBOARD FOR GAMES ON MICROCOMPUTERS - Google Patents

KEYBOARD FOR GAMES ON MICROCOMPUTERS

Info

Publication number
FR2731092B1
FR2731092B1 FR9502121A FR9502121A FR2731092B1 FR 2731092 B1 FR2731092 B1 FR 2731092B1 FR 9502121 A FR9502121 A FR 9502121A FR 9502121 A FR9502121 A FR 9502121A FR 2731092 B1 FR2731092 B1 FR 2731092B1
Authority
FR
France
Prior art keywords
microcomputers
games
keyboard
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
FR9502121A
Other languages
French (fr)
Other versions
FR2731092A1 (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to FR9502121A priority Critical patent/FR2731092B1/en
Priority to FR9505343A priority patent/FR2731093B1/en
Priority to TW084105367A priority patent/TW297879B/zh
Priority to JP8525453A priority patent/JPH11502042A/en
Priority to US08/894,446 priority patent/US6171187B1/en
Priority to EP96904884A priority patent/EP0811189A1/en
Priority to AU48820/96A priority patent/AU4882096A/en
Priority to KR1019970705872A priority patent/KR19980702472A/en
Priority to PCT/FR1996/000272 priority patent/WO1996026480A1/en
Priority to CN96193276A priority patent/CN1181824A/en
Publication of FR2731092A1 publication Critical patent/FR2731092A1/en
Application granted granted Critical
Publication of FR2731092B1 publication Critical patent/FR2731092B1/en
Priority to MXPA/A/1997/006426A priority patent/MXPA97006426A/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/021Arrangements integrating additional peripherals in a keyboard, e.g. card or barcode reader, optical scanner
    • G06F3/0213Arrangements providing an integrated pointing device in a keyboard, e.g. trackball, mini-joystick
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0219Special purpose keyboards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Input From Keyboards Or The Like (AREA)
FR9502121A 1995-02-23 1995-02-23 KEYBOARD FOR GAMES ON MICROCOMPUTERS Expired - Fee Related FR2731092B1 (en)

Priority Applications (11)

Application Number Priority Date Filing Date Title
FR9502121A FR2731092B1 (en) 1995-02-23 1995-02-23 KEYBOARD FOR GAMES ON MICROCOMPUTERS
FR9505343A FR2731093B1 (en) 1995-02-23 1995-05-04 INTERFACE DEVICE FOR CENTRAL UNIT, KEYBOARD, LAPTOP COMPUTER AND ACCESSORY FOR GAME CONSOLE, WITH ERGONOMIC BUTTONS.
TW084105367A TW297879B (en) 1995-02-23 1995-05-27
US08/894,446 US6171187B1 (en) 1995-02-23 1996-02-21 Interface device for central processing unit or network terminal, keyboard, portable computer and accessory for games console
EP96904884A EP0811189A1 (en) 1995-02-23 1996-02-21 Interface device for a cpu or network terminal, keyboard, portable computer and game console accessory
AU48820/96A AU4882096A (en) 1995-02-23 1996-02-21 Interface device for a cpu or network terminal, keyboard, portable computer and game console accessory
JP8525453A JPH11502042A (en) 1995-02-23 1996-02-21 Interface device for central processing unit or network terminal, keyboard, accessories for portable computer and game console
KR1019970705872A KR19980702472A (en) 1995-02-23 1996-02-21 Interface unit for central processing unit or network terminal, accessories for keyboards, portable computers and game consoles
PCT/FR1996/000272 WO1996026480A1 (en) 1995-02-23 1996-02-21 Interface device for a cpu or network terminal, keyboard, portable computer and game console accessory
CN96193276A CN1181824A (en) 1995-02-23 1996-02-21 Interface device for a CPU or network terminal keyboard, portable computer and game console accessory
MXPA/A/1997/006426A MXPA97006426A (en) 1995-02-23 1997-08-22 Interconnection device for processing unit control or terminal of the network, keyboard, portable computer and accessory for thim console

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR9502121A FR2731092B1 (en) 1995-02-23 1995-02-23 KEYBOARD FOR GAMES ON MICROCOMPUTERS

Publications (2)

Publication Number Publication Date
FR2731092A1 FR2731092A1 (en) 1996-08-30
FR2731092B1 true FR2731092B1 (en) 1997-04-18

Family

ID=9476447

Family Applications (1)

Application Number Title Priority Date Filing Date
FR9502121A Expired - Fee Related FR2731092B1 (en) 1995-02-23 1995-02-23 KEYBOARD FOR GAMES ON MICROCOMPUTERS

Country Status (1)

Country Link
FR (1) FR2731092B1 (en)

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6143322A (en) * 1984-08-06 1986-03-01 Yoshito Iwasa Stepping type keyboard
JPH03263118A (en) * 1990-03-13 1991-11-22 Sumihira Computer Syst Kk Mouse

Also Published As

Publication number Publication date
FR2731092A1 (en) 1996-08-30

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Legal Events

Date Code Title Description
ST Notification of lapse