FR2720009A1 - Control handle adaptable to electronic game console. - Google Patents
Control handle adaptable to electronic game console. Download PDFInfo
- Publication number
- FR2720009A1 FR2720009A1 FR9406231A FR9406231A FR2720009A1 FR 2720009 A1 FR2720009 A1 FR 2720009A1 FR 9406231 A FR9406231 A FR 9406231A FR 9406231 A FR9406231 A FR 9406231A FR 2720009 A1 FR2720009 A1 FR 2720009A1
- Authority
- FR
- France
- Prior art keywords
- handle
- game
- control
- control element
- fixed
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G9/00—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
- G05G9/02—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
- G05G9/04—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
- G05G9/047—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
Abstract
Description
La présente invention concerne de façon générale les consoles de jeux électroniques et en particulier une manette de commande de jeux adaptable sur une console de jeux électronique portative. The present invention relates generally to electronic game consoles and in particular a game control joystick adaptable to a portable electronic game console.
Avec le développement des microprocesseurs et l'introduction des écrans à cristaux liquides, sont apparues des consoles de jeux portatives se tenant facilement dans une main, relativement bon marché, et qui sont très appréciées des enfants. With the development of microprocessors and the introduction of liquid crystal displays, portable game consoles that are easily held in one hand, relatively inexpensive, have become popular with children.
Les jeux pouvant être déroulés avec ce type de console reposent généralement sur un principe simple consistant à déplacer un élément mobile (personnage, animal, objet...) sur l'écran dans les quatre directions haut, bas, droite, gauche, pour éviter des obstacles ou atteindre un but. Pour commander les déplacements de l'élément mobile, la console de jeux dispose d'un élément de commande généralement sous forme de croix à 4 branches. The games that can be played with this type of console are generally based on a simple principle consisting in moving a mobile element (character, animal, object ...) on the screen in the four directions up, down, right, left, to avoid obstacles or reach a goal. To control the movements of the mobile element, the game console has a control element generally in the form of a cross with 4 branches.
Le déplacement de l'élément mobile dans chacune des directions est obtenu par pression sur une des branches de la croix à l'aide de l'index ou d'un autre doigt. la pression exercée provoque l'enfoncement de la branche montée sur ressort et la fermeture d'un contact provoque le déplacement sur l'écran de l'élément mobile dans la direction souhaitée.The displacement of the movable element in each of the directions is obtained by pressing on one of the branches of the cross using the index finger or another finger. the pressure exerted causes the spring-mounted branch to sink and the closing of a contact causes the moving element to move on the screen in the desired direction.
Mais ce type de commande n'est pas pratique, en particulier pour les enfants, dans la mesure où le joueur qui vient de commander le déplacement de l'élément mobile sur l'écran par pression sur une des branches de la croix, doit déplacer son doigt sur une autre branche s'il désire commander le déplacement de l'élément mobile dans une autre direction. But this type of control is not practical, in particular for children, since the player who has just ordered the movement of the mobile element on the screen by pressing on one of the branches of the cross, must move his finger on another branch if he wishes to control the movement of the movable element in another direction.
C'est pourquoi le but de l'invention est de réaliser une manette qui s'adapte facilement sur toute console de jeux du type ci-dessus et qui permette le déplacement de l'élément mobile sur l'écran dans n'importe quelle direction par déplacement de la manette dans la direction souhaitée. This is why the object of the invention is to provide a controller which easily adapts to any game console of the above type and which allows the moving element to move on the screen in any direction. by moving the joystick in the desired direction.
L'objet de l'invention est donc une manette pouvant s'adapter sur toute console de jeux du type mentionné cidessus comportant une première partie mobile formée d'un élément à symétrie axiale comportant une base reposant sur l'élément de commande et ayant des dimensions sensiblement égales à celles de l'élément de commande et d'un manche solidaire de l'élément à symétrie axiale et perpendiculaire à l'élément de commande lorsque la manette est au repos. The object of the invention is therefore a joystick which can be adapted to any game console of the type mentioned above comprising a first movable part formed by an element with axial symmetry comprising a base resting on the control element and having dimensions substantially equal to those of the control element and of a handle secured to the element with axial symmetry and perpendicular to the control element when the lever is at rest.
Une deuxième partie est fixée sur la console et a la forme d'un dôme ayant une ouverture par laquelle passe le manche et dont la grandeur est suffisante pour que les mouvements du manche dans chacune des directions entraînent une pression exercée par la première partie mobile sur l'élément de commande qui résulte en un déplacement de l'élément mobile sur l'écran dans la direction souhaitée.A second part is fixed on the console and has the shape of a dome having an opening through which the handle passes and the size of which is sufficient for the movements of the handle in each of the directions to cause pressure exerted by the first movable part on the control element which results in a displacement of the mobile element on the screen in the desired direction.
Les buts, objets et caractéristiques de l'invention seront mieux compris à la lecture de la description qui suit faite en référence aux dessins dans lesquels
la figure 1 représente schématiquement une console de jeux électronique sur laquelle s'adapte la manette selon l'invention,
la figure 2 représente l'élément de fixation qui permet à la manette selon l'invention d'être fixée sur la console de jeux,
la figure 3 est une vue en coupe de la partie fixe de la manette selon l'invention,
la figure 4 est une vue en coupe de la partie mobile de la manette selon l'invention,
la figure 5 est une représentation schématique en coupe de la manette en fonctionnement, et
la figure 6 est une vue en coupe d'une variante de réalisation de la manette selon l'invention.The objects, objects and characteristics of the invention will be better understood on reading the following description made with reference to the drawings in which
FIG. 1 diagrammatically represents an electronic game console on which the controller according to the invention is adapted,
FIG. 2 represents the fixing element which allows the controller according to the invention to be fixed on the game console,
FIG. 3 is a sectional view of the fixed part of the lever according to the invention,
FIG. 4 is a sectional view of the mobile part of the lever according to the invention,
FIG. 5 is a schematic sectional representation of the lever in operation, and
Figure 6 is a sectional view of an alternative embodiment of the handle according to the invention.
Comme illustré sur la figure 1, une console de jeux électronique 10 comporte un écran à cristaux liquides, des boutons de marche/arrêt et d'initialisation des jeux 14 et un élément de commande 16 ayant la forme d'une croix dont chaque branche ferme un contact lorsqu'elle subit une pression et est ramenée en position de repos par un ressort de rappel. Ainsi, si on exerce une pression sur la branche du haut, on provoque un déplacement d'un élément mobile (par exemple un personnage) se trouvant sur l'écran vers le haut. De la même façon, une pression sur la branche de droite provoque un déplacement de l'élément mobile vers la droite de l'écran et ainsi de suite.Sur certaines consoles de jeux, une pression exercée sur deux branches adjacentes provoque un déplacement à 45e. Par exemple, une pression exercée à la fois sur la branche du haut et sur la branche de droite provoque un déplacement à 45- en montant à droite. As illustrated in FIG. 1, an electronic game console 10 comprises a liquid crystal screen, on / off and game initialization buttons 14 and a control element 16 in the form of a cross, each branch of which closes a contact when it is subjected to pressure and is brought back to the rest position by a return spring. Thus, if one exerts pressure on the upper branch, one causes a displacement of a mobile element (for example a character) being on the screen upwards. In the same way, a pressure on the right branch causes a displacement of the movable element towards the right of the screen and so on. On some game consoles, a pressure exerted on two adjacent branches causes a displacement at 45e . For example, pressure exerted both on the upper branch and on the right branch causes a 45- displacement by going up to the right.
Pour pouvoir monter la manette selon l'invention sur la console, on commence par fixer un élément de fixation 20 représenté sur la figure 2 par collage ou autre moyen. Cet élément est fixé autour de la croix 16 (Fig 1) et comporte des évidements 22 qui permettent de fixer la manette comme on va le voir. On notera que l'élément 20 comporte une partie droite 24 correspondant au bord de la console de façon à ce que l'ensemble, une fois posé sur la console, ne déborde pas de celle-ci. To be able to mount the handle according to the invention on the console, one begins by fixing a fastening element 20 shown in Figure 2 by gluing or other means. This element is fixed around the cross 16 (Fig 1) and has recesses 22 which allow the lever to be fixed as we will see. It will be noted that the element 20 has a straight part 24 corresponding to the edge of the console so that the assembly, once placed on the console, does not extend beyond it.
La manette proprement dite comprend une première partie illustrée sur la figure 3 en forme de dôme 30 comportant sur le pourtour de sa base trois ergots 32 de forme conique qui sont introduits dans la partie la plus large des évidements 32 de l'élément de fixation (voir Fig 2), et qui se bloquent dans les parties rétrécies des évidements lorsque l'on fait faire une rotation à la partie 30 dans le sens des aiguilles d'une montre. The handle itself comprises a first part illustrated in FIG. 3 in the form of a dome 30 comprising on the periphery of its base three lugs 32 of conical shape which are introduced into the widest part of the recesses 32 of the fixing element ( see Fig 2), and which get blocked in the narrowed parts of the recesses when the part 30 is made to rotate in a clockwise direction.
La partie en forme de dôme 30 comporte une ouverture 34 au sommet destinée à laisser passer le manche de la manette comme on va le voir. The dome-shaped part 30 has an opening 34 at the top intended to allow the handle of the lever to pass as will be seen.
La deuxième partie de la manette est illustrée sur la figure 4. Elle comprend un élément creux de forme sensiblement sphérique 40 qui est placé à l'intérieur du dôme de la première partie fixe 30. l'élément 40, mobile, a une face inférieure 41 reposant sur la croix de commande de la console lorsque la manette est en place. On doit noter que l'élément 40 est de préférence creux pour assurer une certaine légèreté, mais qu'il pourrait être plein. The second part of the handle is illustrated in FIG. 4. It comprises a hollow element of substantially spherical shape 40 which is placed inside the dome of the first fixed part 30. the element 40, mobile, has a lower face 41 resting on the console control cross when the lever is in place. It should be noted that the element 40 is preferably hollow to ensure a certain lightness, but that it could be full.
Un manche 42 destiné à passer par l'ouverture 34 de la partie fixe 30 est solidaire de l'élément 40 et a le même axe de symétrie. A handle 42 intended to pass through the opening 34 of the fixed part 30 is integral with the element 40 and has the same axis of symmetry.
Le fonctionnement de la manette est maintenant expliqué en référence à la figure 5. Comme on le voit sur la figure, la partie fixe 30 est fixée grâce à ses ergots de forme conique 32 sur l'élément de fixation 20 lui-même fixé sur la console et entourant l'élément de commande en forme de croix 16. The operation of the handle is now explained with reference to FIG. 5. As can be seen in the figure, the fixed part 30 is fixed by means of its conical lugs 32 on the fixing element 20 itself fixed on the console and surrounding the cross-shaped control element 16.
La partie mobile de la manette formée de l'élément 40 et du manche 42 passant par l'ouverture 34 est représentée en position penchée. Dans cette position, l'extrémité droite de la face inférieure 41 de l'élément 40 exerce une pression sur la branche 16-1 de la croix de commande 16, ce qui provoque la fermeture d'un contact (non représenté) et le déplacement de l'élément mobile sur l'écran vers la droite. Pour exercer cette pression, l'élément 40 prend appui sur la surface intérieure de l'élément fixe 30. On notera que l'élément 40 n'est pas exactement sphérique et comporte de préférence une surface supérieure presque plane (où est fixé le manche) 42 de façon à former une sorte d'épaulement circulaire 44 destiné à servir d'appui à l'intérieur de l'élément 30 chaque fois que l'on déplace le manche 42 dans une direction quelconque. The movable part of the handle formed by the element 40 and the handle 42 passing through the opening 34 is shown in the leaning position. In this position, the right end of the lower face 41 of the element 40 exerts pressure on the branch 16-1 of the control cross 16, which causes the closure of a contact (not shown) and the displacement of the moving part on the screen to the right. To exert this pressure, the element 40 bears on the inner surface of the fixed element 30. It will be noted that the element 40 is not exactly spherical and preferably has an almost planar upper surface (where the handle is fixed ) 42 so as to form a sort of circular shoulder 44 intended to serve as a support inside the element 30 each time that the handle 42 is moved in any direction.
Une caractéristique essentielle de la manette de l'invention est qu'il suffit d'appliquer une force relativement faible sur la manche 42 pour exercer la pression assurant le contact de la croix, du fait que c'est à l'extrémité de la branche 16-1 que s exerce cette pression. En d'autres termes, une légère force sur le manche permet d'appliquer un couple suffisant à l'ensemble de la partie mobile prenant appui à l'intérieur de l'élément fixe 30 pour exercer la pression voulue entraînant le contact. An essential characteristic of the lever of the invention is that it suffices to apply a relatively weak force on the sleeve 42 to exert the pressure ensuring the contact of the cross, because it is at the end of the branch 16-1 that this pressure is exerted. In other words, a slight force on the handle makes it possible to apply sufficient torque to the whole of the movable part bearing on the inside of the fixed element 30 to exert the desired pressure causing contact.
Dans une variante de réalisation illustrée sur la figure 6, la partie supérieure 48 de l'élément mobile 40 est de forme cylindrique et plane au sommet et l'élément fixe 30 en forme de dôme dispose d'un filetage sur lequel se visse un capot fileté 50 comportant une ouverture par laquelle passe le manche 42. En vissant ou dévissant le capot 50, il est alors possible d'augmenter ou de diminuer à volonté le débattement angulaire possible du manche 42 et donc d'appliquer une plus ou moins grande force sur la manette pour exercer la pression voulue sur la croix de commande. In an alternative embodiment illustrated in Figure 6, the upper part 48 of the movable member 40 is cylindrical and planar at the top and the fixed member 30 in the form of a dome has a thread on which a cover is screwed threaded 50 comprising an opening through which the handle 42 passes. By screwing or unscrewing the cover 50, it is then possible to increase or decrease at will the possible angular movement of the handle 42 and therefore to apply greater or less force on the joystick to exert the desired pressure on the control cross.
Les deux parties de la manette de commande de jeux selon l'invention peuvent être réalisées en un matériau quelconque, mais il est préférable qu'elles soient en matière plastique rigide telle que du polyéthylène, polypropylène, polycarbonate... The two parts of the game control handle according to the invention can be made of any material, but it is preferable that they are made of rigid plastic material such as polyethylene, polypropylene, polycarbonate ...
On voit donc que la manette qui vient d'être décrite est de forme ergonomique puisqu'un déplacement aisé du manche dans une direction permet le déplacement de l'élément mobile sur l'écran. Elle est simple à monter sur toute console de jeux portative, maniable, précise et sensible au toucher. Mais il est évident que des modifications à la portée de l'homme du métier peuvent lui être apportées sans sortir du cadre de l'invention. It can therefore be seen that the lever which has just been described is ergonomically shaped since an easy movement of the handle in one direction allows the movement of the mobile element on the screen. It is simple to mount on any portable game console, handy, precise and sensitive to touch. However, it is obvious that modifications within the reach of those skilled in the art can be made without departing from the scope of the invention.
Enfin, bien que la manette de l'invention ait été décrite en combinaison avec une console de jeux autonome (comportant son propre écran), il est évident qu'elle pourrait également s'adapter sur une console connectée à un moniteur séparé tel qu'un écran de poste de télévision. Finally, although the controller of the invention has been described in combination with a stand-alone game console (having its own screen), it is obvious that it could also be adapted on a console connected to a separate monitor such as a television screen.
Claims (6)
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR9406231A FR2720009B1 (en) | 1994-05-17 | 1994-05-17 | Control handle adaptable to electronic game console. |
EP95920146A EP0772480A1 (en) | 1994-05-17 | 1995-05-16 | Joystick adaptable on an electronic video game |
AU25713/95A AU2571395A (en) | 1994-05-17 | 1995-05-16 | Joystick adaptable on an electronic video game |
PCT/FR1995/000635 WO1995031263A1 (en) | 1994-05-17 | 1995-05-16 | Joystick adaptable on an electronic video game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR9406231A FR2720009B1 (en) | 1994-05-17 | 1994-05-17 | Control handle adaptable to electronic game console. |
Publications (2)
Publication Number | Publication Date |
---|---|
FR2720009A1 true FR2720009A1 (en) | 1995-11-24 |
FR2720009B1 FR2720009B1 (en) | 1996-07-05 |
Family
ID=9463428
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
FR9406231A Expired - Fee Related FR2720009B1 (en) | 1994-05-17 | 1994-05-17 | Control handle adaptable to electronic game console. |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0772480A1 (en) |
AU (1) | AU2571395A (en) |
FR (1) | FR2720009B1 (en) |
WO (1) | WO1995031263A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2020084041A1 (en) * | 2018-10-25 | 2020-04-30 | Bigben Interactive | Game controller comprising at least one removable adjusting element allowing adjustment of the stop angle of a pivoting control member of the controller |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0810543A1 (en) * | 1996-05-17 | 1997-12-03 | Mark Roessler | Device for actuating cursor keys |
US5976018A (en) * | 1997-02-05 | 1999-11-02 | Tiger Electronics, Ltd. | Joystick adapter |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2559305A1 (en) * | 1984-02-08 | 1985-08-09 | Telemecanique Electrique | ANALOG MANIPULATOR |
EP0286388A1 (en) * | 1987-04-06 | 1988-10-12 | Gould Electronics Limited | Electrical control device |
US4786768A (en) * | 1987-08-20 | 1988-11-22 | Interlock | Manual cursor actuator for electronic keyboards |
US5034574A (en) * | 1988-04-18 | 1991-07-23 | Martovitz Thomas J | Joystick for computer keyboards |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4825157A (en) * | 1988-05-16 | 1989-04-25 | Mikan Peter J | Hall-effect controller |
AU4187089A (en) * | 1988-08-29 | 1990-03-23 | Rotal Industries & Trading Ltd. | Joystick arrangement for keyboards, in particular computer keyboards |
-
1994
- 1994-05-17 FR FR9406231A patent/FR2720009B1/en not_active Expired - Fee Related
-
1995
- 1995-05-16 WO PCT/FR1995/000635 patent/WO1995031263A1/en not_active Application Discontinuation
- 1995-05-16 AU AU25713/95A patent/AU2571395A/en not_active Abandoned
- 1995-05-16 EP EP95920146A patent/EP0772480A1/en not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2559305A1 (en) * | 1984-02-08 | 1985-08-09 | Telemecanique Electrique | ANALOG MANIPULATOR |
EP0286388A1 (en) * | 1987-04-06 | 1988-10-12 | Gould Electronics Limited | Electrical control device |
US4786768A (en) * | 1987-08-20 | 1988-11-22 | Interlock | Manual cursor actuator for electronic keyboards |
US5034574A (en) * | 1988-04-18 | 1991-07-23 | Martovitz Thomas J | Joystick for computer keyboards |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2020084041A1 (en) * | 2018-10-25 | 2020-04-30 | Bigben Interactive | Game controller comprising at least one removable adjusting element allowing adjustment of the stop angle of a pivoting control member of the controller |
FR3087664A1 (en) * | 2018-10-25 | 2020-05-01 | Bigben Interactive | GAME CONTROLLER COMPRISING AT LEAST ONE REMOVABLE ADJUSTMENT ELEMENT FOR ADJUSTING THE STOP ANGLE OF A CONTROLLER PIVOTING THE CONTROLLER |
US11648463B2 (en) | 2018-10-25 | 2023-05-16 | Nacon | Game controller comprising at least one removable adjusting element allowing adjustment of the stop angle of a pivoting control member of the controller |
Also Published As
Publication number | Publication date |
---|---|
WO1995031263A1 (en) | 1995-11-23 |
EP0772480A1 (en) | 1997-05-14 |
FR2720009B1 (en) | 1996-07-05 |
AU2571395A (en) | 1995-12-05 |
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