FI20135398L - Arrangemang och spelserver för trådlöst spelande samt terminal för trådlöst spelande och tillämpningsprogram för terminal - Google Patents
Arrangemang och spelserver för trådlöst spelande samt terminal för trådlöst spelande och tillämpningsprogram för terminal Download PDFInfo
- Publication number
- FI20135398L FI20135398L FI20135398A FI20135398A FI20135398L FI 20135398 L FI20135398 L FI 20135398L FI 20135398 A FI20135398 A FI 20135398A FI 20135398 A FI20135398 A FI 20135398A FI 20135398 L FI20135398 L FI 20135398L
- Authority
- FI
- Finland
- Prior art keywords
- wireless gaming
- arrangement
- well
- application program
- game server
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0414—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means using force sensing means to determine a position
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FI20135398A FI20135398L (sv) | 2013-04-19 | 2013-04-19 | Arrangemang och spelserver för trådlöst spelande samt terminal för trådlöst spelande och tillämpningsprogram för terminal |
| PCT/FI2014/050283 WO2014170553A1 (en) | 2013-04-19 | 2014-04-17 | Arrangement and game server for wireless gaming as well as terminal device and application program for wireless gaming |
| CA2907863A CA2907863A1 (en) | 2013-04-19 | 2014-04-17 | Arrangement and game server for wireless gaming as well as terminal device and application program for wireless gaming |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FI20135398A FI20135398L (sv) | 2013-04-19 | 2013-04-19 | Arrangemang och spelserver för trådlöst spelande samt terminal för trådlöst spelande och tillämpningsprogram för terminal |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| FI20135398A7 FI20135398A7 (sv) | 2014-10-20 |
| FI20135398L true FI20135398L (sv) | 2014-10-20 |
Family
ID=51730868
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| FI20135398A FI20135398L (sv) | 2013-04-19 | 2013-04-19 | Arrangemang och spelserver för trådlöst spelande samt terminal för trådlöst spelande och tillämpningsprogram för terminal |
Country Status (3)
| Country | Link |
|---|---|
| CA (1) | CA2907863A1 (sv) |
| FI (1) | FI20135398L (sv) |
| WO (1) | WO2014170553A1 (sv) |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100178967A1 (en) * | 2009-01-10 | 2010-07-15 | Chiu-Hao Cheng | Shooting game processing method |
| JP6184658B2 (ja) * | 2010-08-20 | 2017-08-23 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法 |
| US8736583B2 (en) * | 2011-03-29 | 2014-05-27 | Intel Corporation | Virtual links between different displays to present a single virtual object |
-
2013
- 2013-04-19 FI FI20135398A patent/FI20135398L/sv not_active Application Discontinuation
-
2014
- 2014-04-17 CA CA2907863A patent/CA2907863A1/en not_active Abandoned
- 2014-04-17 WO PCT/FI2014/050283 patent/WO2014170553A1/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| WO2014170553A1 (en) | 2014-10-23 |
| CA2907863A1 (en) | 2014-10-23 |
| FI20135398A7 (sv) | 2014-10-20 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| FD | Application lapsed |