EP4127881A1 - Souris d'ordinateur - Google Patents

Souris d'ordinateur

Info

Publication number
EP4127881A1
EP4127881A1 EP20720123.7A EP20720123A EP4127881A1 EP 4127881 A1 EP4127881 A1 EP 4127881A1 EP 20720123 A EP20720123 A EP 20720123A EP 4127881 A1 EP4127881 A1 EP 4127881A1
Authority
EP
European Patent Office
Prior art keywords
finger
computer mouse
click
buttons
mouse
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP20720123.7A
Other languages
German (de)
English (en)
Inventor
Farid Amalou
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Alfaisal University
Original Assignee
Alfaisal University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Alfaisal University filed Critical Alfaisal University
Publication of EP4127881A1 publication Critical patent/EP4127881A1/fr
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03543Mice or pucks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/033Indexing scheme relating to G06F3/033
    • G06F2203/0333Ergonomic shaped mouse for one hand

Definitions

  • This computer mouse relates to a novel ergonomic computer mouse having an enhanced and modified contoured design and having specific functionality.
  • Document US7006075B1 discloses an ergonomic computer mouse that still has the drawback that it is somewhat user unfriendly, leading to fatigue in the user’s hand, arm and wrist. There is a need for a better design to overcome the short comings of current existing designs.
  • the problem to be solved is to provide a user friendly computer input device, in particular a computer mouse.
  • This problem is solved with a computer mouse comprising the features of claim 1 and 26.
  • claims 2 to 25 and 26 to 32 provide further advantageous embodiments.
  • a computer mouse comprising: an asymmetrical housing including : a top surface configured to receive a user’s hand , a palm rest surface, a bottom surface configured to move along a work surface, a front portion, a rear end portion, and a side portion ; and a plurality of finger buttons disposed on the front portion and positioned thereon to be adjacent the tips of a user’s fingers when they are in a nonextended state and the palm of the user’s hand is resting on the top surface and the palm rest surface, and a thumb rest on the side portion, wherein each finger button includes a top surface, wherein the top surface of each of the finger buttons facing downwards in direction to the work surface, enabling a user to rest the hand on the top surface and the finger buttons in a clutch grip posture, and wherein, starting from the rear end portion, the palm rest surface extends in direction to the front portion , comprising a second palm rest surface and followed by a first palm rest surface, wherein the first
  • the instant invention discloses an ergonomic computer mouse with a modified design having several touch centres including but not limited to what is described in the following sections.
  • the instant description is addressing an ever growing need for a more ergonomic design for computer mice, for prolonged, accurate, and intensive usage, with added functionalities in order to keep up with the recent developments in computer interaction and user experience, including but not limited to more immersive video gaming as well as 3D interaction with virtual and/or augmented reality environments.
  • easy-to-reach finger click buttons, two function buttons and a scroll wheel button are described.
  • the design of the computer mouse enables a clutch grip rather than a claw grip, palm grip and or fingertip grip.
  • the specific contour of the computer mouse enables a person to rest their hand in a natural position.
  • the clutch grip position in one embodiment can be described as being the closest to the rest position of the hand and palm that is half closed with an angle of 35 degrees between the axis of the forearm and the palm.
  • the different combinations of mouse clicks, function buttons as well as surface gestures are implemented in the ergonomic computer mouse.
  • combinations are designed by using only one standard optical sensor, similar to the ones used in all standard optical computer mice.
  • gestures are combined with the instant ergonomic computer mouse that includes a gyro and an optical sensor, in which case the mouse could be lifted off the surface for space and 3D interaction, or even a design with two optical sensors which would offer an additional degree of freedom and an enhanced level of precision.
  • a computer program is implemented through the imbedded computer mouse drivers in order to achieve specific tasks or accomplish a certain level of interaction depending on the application or platform being used.
  • Each finger click has a specific function in one embodiment.
  • the index finger touch sensor click button is capable of simple left click, usual double click and drag and drop function.
  • Each finger click and other touch sensors have more than one function in embodiment after using the computer mouse.
  • the combination of finger clicks with the standard functionalities of computer mouse gestures reproduces complex functionalities such as those achieved with a track-pad, a 3D mouse or a space navigation remote control for drones, airplanes etc.
  • complex functionalities such as those achieved with a track-pad, a 3D mouse or a space navigation remote control for drones, airplanes etc.
  • Figure 1 shows a perspective front view of the instant computer mouse showing all the key elements of the design.
  • Figure 2 shows a top view of the clutch grip that the embodiment of Figure 1 design allows the user to perform.
  • Figure 3 shows a bottom view of the clutch grip that the embodiment of Figure 1 design allows the user to perform.
  • Figure 4 (Prior Art) shows a top view and side view of the natural posture of the hand in normal position.
  • Figure 5 shows a natural finger position of the hand in normal position.
  • Figure 6A and 6B show the strain that is put on various muscles in the wrist and forearms while using the computer mouse.
  • Figure 7A and 7B shows the hand movements during computer mouse usage.
  • Figure 8 shows various wrist bones that are involved and that can get affected due to prolonged unhealthy computer mouse usage.
  • Figure 9 shows various types of grips used by user for existing mouse designs.
  • Figures 10A, 10B, IOC, 10D, 10E, 10F, 10G, 10H, 101, 10k, and 10L shows various combinations of finger aided touch control centers and use of the clutch grip, illustrating some of the functionalities of in the instant computer mouse embodiment of Figure 1.
  • Figure 11 shows a perspective front view of a second embodiment of a computer mouse.
  • Figure 12 shows a perspective rear view of the computer mouse of Figure 11.
  • Figure 13 shows a front view of the computer mouse of Figure 11.
  • Figurel4 shows a rear view of the computer mouse of Figure 11.
  • Figure 15 shows a side view from the left of the computer mouse of Figure 11.
  • Figure 16 shows a side view from the right of the computer mouse of Figure 11.
  • Figure 17 shows a bottom view of the computer mouse of Figure 11.
  • Figure 18 shows a perspective rear view of the second embodiment of the computer mouse, including a hand in clutch grip posture.
  • Figure 19 shows a front view of the computer mouse of Figure 18, including the hand.
  • Figure 20 shows a side view of the computer mouse of Figure 18, including the hand.
  • the instant disclosure describes a novel computer mouse having an enhanced and modified contoured design, with easy-to-reach keys for each finger for a smooth and more accurate normal use, as well as added functionalities for a more immersive 3D interaction in virtual and/or augmented reality environments.
  • the computer mouse described here also enables, but are not limited to, precise control of medical or surgical instruments, help users suffering from wrist injuries recover while still being able to use their computers, and also more accurately remotely control complex systems like robots or drones for various applications.
  • the contour of the mouse is not similar to oval, round or oblong shape as conventional mice but is unique and contoured to accommodate a normal clutch position of the hand and palm when facing downwards.
  • the current disclosure shows an ergonomic design for a computer mouse which offers both comfort for prolonged usage, through a more natural posture for the hand and wrist, and also enhanced functionalities in terms of user experience with the possibility to use all fingers in a more efficient and intuitive way.
  • This gives the user the possibility to not only take advantage of the widely used finger gestures for computer interaction and navigation, normally exclusively reserved for trackpads, but also offers enhanced capabilities in terms of space and 3D interaction, virtual or augmented reality, video gaming, computer CAD design and many other applications which require accurate computer pointing devices. These include but are not limited to information graphics, image and video editing, medical image processing and analysis.
  • Figure 1 shows a specific contoured mouse 1 with several touch sensors 7 such as a pinky finger click button 7b, a ring finger click button 7c, a middle finger click button 7d, an index finger click button 7e, a scroll wheel 11 and two function buttons 12a, 12b.
  • touch sensors 7 such as a pinky finger click button 7b, a ring finger click button 7c, a middle finger click button 7d, an index finger click button 7e, a scroll wheel 11 and two function buttons 12a, 12b.
  • the mouse design has an elongated contoured back surface that accommodates the resting palm comfortably, as well as a protruding contoured part, as an extension of the back surface towards the front of the mouse body, for the finger to grip the mouse body in a natural hand posture with minimal flexion or strain on the hand’s musculoskeletal structure as illustrated in the following points: [035]
  • Figure 2 shows how the ergonomic mouse embodied in Figure 1 is held in a user’s hand 20 and illustrates, in one configuration with the right hand, the way the four click buttons in the design, located on the bottom side of the front contoured protruding part, and are in contact with each fingertip 202 in a clutch grip configuration.
  • the scroll wheel button is hidden behind the thumb 204, and the two function buttons 12a, 12b are located on opposite sides of the scroll wheel button, in an upper and lower position, which allows ease of access and activation of the different functions programmed in these buttons using the thumb.
  • Figure 3 shows a bottom view of the clutch grip on the ergonomic computer mouse wherein each respective finger, pinky 302, ring 304, mid 306, index 308 and thumb 310 are shown to grasp.
  • the sensor 13 of a mouse optical module is shifted to a position that is closer to the index finger. This minimizes the hand and wrist movements, in any given task, for a fast and more accurate positioning of the pointer on screen, which could be useful for onscreen writing and other onscreen activities.
  • a hand at rest in a natural position will tend to be half closed, as illustrated in Figure 4 (Taylor et.al.), with an angle of 35 degrees between the axis 404 of the forearm 402 and the outer palm 406 and inner palm 408 and this tends to be the case when the arm is in a relaxed downward position or when the forearm is resting on a surface ( Figure 5).
  • the pressure on the wrist bones (or Carpals as illustrated in Figure 7A and 7B) due to the ulnar flexion 702 and radial flexion 704 will be reduced as a result of shifting the optical module to a position closer to the index finger (https://www.experttabletennis.com/improve-forehand-loop-wrist).
  • the lateral angles of rotations for ulnar and radial flexion vary between 30 and 20 degrees.
  • FIG. 9 represents the contact surface of the hand using the three different types of computer mice. It is to be noted that the larger the contact surface between the palm 900 and the mouse back arch 906 the better the comfort for the hand for prolonged stretches of time. The maximum contact surface would correspond to a fully rested hand on the mouse body. This, on the other hand, will result in a reduced pointer precision for larger contact surfaces like the palm grip as compared to the other two grips.
  • the said computer mouse is based on a new grip concept we termed "clutch grip" as embodied in Figures 1, 2 and 3.
  • clutch grip allows for the hand to grab hold of the mouse body completely, allowing the palm to rest comfortably on the back of the mouse while the fingers and thumb can all be engaged in operating the mouse through the combination of two function buttons and a scroll wheel button easily accessible by the thumb, as well as four click buttons for the rest of the fingers.
  • the present design offers maximum comfort for prolonged usage by enhancing the contact surface between the palm and the mouse as described above, as well as a higher accuracy and precision, as a result of shifting the position of the mouse optical module 13 to a position that is closer to the index finger click button as illustrated in Figure 3. This can be very useful and practical for computer tasks which require high accuracy like onscreen writing or pixel accurate applications, as well as procuring enhanced levels of control for any 2D or 3D-based applications.
  • the instant ergonomic computer mouse can reproduce the same user experience with one single device by using a combination of easy-to-reach click buttons with hand gestures which can result in over 30 possible programmable combinations.
  • the computer mouse also stated as mouse, device or ergonomic computer mouse throughout the application, as illustrated in Figure 1, contains two function buttons located above and below a scroll wheel button, with all three easily accessible by the thumb, as well as four click buttons for the other four fingers.
  • the instant design comprises of another advantage that both right and left handed users can equally benefit from the design.
  • the mouse body can also be made big or small to accommodate all hand sizes.
  • the control hardware and software can be designed to allow pairing two units of the novel computer mouse, one for left hand and the other for the right, for applications which require the usage of both hands like video gaming and some other more immersive computer applications including but not limited to the remote control of apparatus for medical or industrial applications, as well as virtual and augmented reality interfaces.
  • the novel computer mouse could be equipped with feedback force sensors which cause vibrations to the mouse body giving users a more realistic sense of both space and the forces involved in the interaction.
  • the pairing of two computer mice for two hands operation can lead to at least doubling the number of possible combination of gestures described above and further detailed below.
  • a skin could be moulded to cover the body of the mouse according to the user’s specific palm features for an extra comfort for prolonged user experiences.
  • decorative skins with different designs and patterns, could also be envisaged to cover the mouse body for a more customizable and appealing appearance, very much like the skins current smart phones or Microsoft Xbox Controllers have.
  • the said computer mouse can be operated under any computer, portable or handheld device operating system in order to run any application under these platforms. These include, and are not limited to, Microsoft Windows, Apple MacOS,
  • the instant computer mouse can be used to remotely and accurately operate and control different types of apparatus or equipment. These include, and are not limited to, instruments for medical applications, drones for more precise space maneuvering, robots for security or industry applications, as well as space and 3D navigation in virtual (VR) or augmented reality (AR) environments.
  • instruments for medical applications include, and are not limited to, instruments for medical applications, drones for more precise space maneuvering, robots for security or industry applications, as well as space and 3D navigation in virtual (VR) or augmented reality (AR) environments.
  • VR virtual
  • AR augmented reality
  • the instant computer mouse can serve as an educational enabling tool for children, taking the learning experience on computer to another level and helping children with learning difficulties, or disabilities, to interact with computers or learning devices in a more intuitive and user friendly way.
  • the instant computer mouse can help computer users with hand and wrist injuries to carry on with part of their computer-based activities with a minimal effect, thanks to the computer mouse design which minimizes the effort and flexions on the hand and wrist, and maintains the hand in a near resting posture, as discussed in previous sections on the biomechanics of the hand.
  • even a solid non-functional molded or cast model of the proposed design as illustrated in Figure 1, and without any of the functionalities listed above, can serve as a support for a healthy hand posture for those suffering hand or wrist injuries caused by extensive computer mouse usage.
  • Figures 10A, 10B, IOC, 10D, 10E, 10F, 10G, 10H, 101, 10K, and 10L embody some of the various combinations of finger aided touch control centers, including the four finger click- buttons, the scroll wheel button and the two function buttons, with the standard hand gestures moving left/right or forward/backward, or a combination of either of those, in a clutch grip configuration , as proposed in the instant computer mouse. It is important to note that these combinations are possible by using only one standard optical sensor, similar to the ones used in all standard optical computer mice.
  • Figure 10A shows a programmable use of one finger click-button assigned to the index finger, in a single or double click configuration, which could be programmed to execute different tasks or instructions.
  • This programmable one finger click-button assigned to the index finger can emulate the standard uses of a computer mouse left click-button functions, namely, the simple left click, the usual double click as well as the drag and drop functionality. This is what most computer users are accustomed to when using the index finger.
  • This one finger click-button can also be reprogrammed to serve other purposes according to the user’s needs or applications. It could for instance serve as the right click function that is in standard computer mice instead of the left click as described above.
  • Figure 10B shows a programmable use of the thumb acting on the scroll wheel click- button, in a single or double click configuration, which could be programmed to execute different tasks or instructions.
  • This programmable scroll wheel click-button could emulate a single click, which could be either the left or right click of a standard computer mouse depending on the user’s preference and convenience, a double click or even the drag and drop functionality as assigned to the index finger click-button described above.
  • a single click on the upper function button using the thumb could be programmed for a standard Undo instruction.
  • a Double click on the upper function button could be programmed for a standard Redo instruction, while using a long press on the upper function button could be used to select the platform the mouse will be used for, for example 3D or 2D interface, or even display contextual options to choose from saved user settings set for different platforms.
  • a single click on the lower function button could be used to open contextual menus which could be programmed according to the applications being used.
  • Figures 10F, 10G, and 10H show programmable combinations of two finger click- buttons, in a single click configuration, which could be assigned to execute different tasks or instructions, including but not limited to the right click instruction, similar to that of a standard mouse right click-button or the two finger tap on a trackpad or a clickpad, the copy/paste instructions, the formatting of text in Microsoft (or MacOS) Office documents or any other software specific shortcuts for applications which include, but not limited to, image and video processing as well as 2D or 3D-CAD tools and video games.
  • Figures 10F, 10G, and 10H also illustrate programmable combinations of two finger click-buttons with hand gestures corresponding to the mouse body moving forward/backward, left/right or any combination of either moves. While using trackpads on laptop computers, or any external trackpad device coupled with a computer, a natural way of scrolling up/down pages of documents or web browsers is by using two fingers forward/backward swipes on the trackpad surface.
  • a two-finger click corresponding to the activation of two click-buttons using any combination of two fingers as illustrated in Figures 10F, 10G, and 10H, combined with a forward/backward move of the mouse body can reproduce the same two finger scroll using a trackpad as described above, to scroll up or down pages in applications in Microsoft Windows, Apple MacOS, iOS, Google Android or any other operating system.
  • a two-finger click as illustrated in Figures 10F, 10G, and 10H, combined with a left/right move of the mouse body can reproduce the same effect of a two finger left/right swipe using a trackpad.
  • this gesture could for instance be used to dynamically move any given page to the left/right on any given electronic document or web browser in Microsoft Windows applications.
  • this same two finger gesture could be used to swipe between pages, swipe between full-screen apps or show/hide the notification center in a very similar way this operates on a trackpad.
  • the same combination of two finger clicks with a forward/backward move of the mouse body could be used in many other different ways depending on the interface or application being used.
  • the two finger click with a forward/backward move of the mouse body could be used for dynamic zoom in/out in 3D CAD applications or any 3D interface.
  • using the two finger click while moving the mouse body to the left/right could be used for dynamic move or pan of objects to the left/right.
  • the instant computer mouse control software would still offer the possibility to remap and repurpose the use of the two finger clicks with the left/right or forward/backward, according to the user’s needs, for applications including but not limited to webpage browsing backward/forward, Microsoft Office documents editing undo or redo, and different possible combinations for apparatus control or video gaming.
  • [066] In addition to the programmable combinations of two finger click-buttons with hand gestures corresponding to the mouse body moving forward/backward, left/right or any combination of either moves, described above and illustrated in Figures 10F, 10G, and 10H, other combinations of two finger click-buttons could be envisaged; these are illustrated by Figures 10A, IOC, 10D and 10E.
  • the user combines the click of one of the four finger click-buttons with the scroll wheel-button (using the thumb) while moving the mouse body in the same way described above.
  • These combinations may however seem less intuitive when compared to using the two fingers gestures on a trackpad or click pad, but it will remain up to the user to program these combinations using the instant computer mouse control software to reproduce similar tasks or functions as described above or any other tasks based on the user’s needs or applications.
  • Figures 101 and 10J show programmable combinations of three finger click-buttons, in a single or double click configuration. Other combinations of three finger click-buttons could be envisaged; these are illustrated by Figures 10G, 10G and 10H.
  • the user combines the click of two (out of the four) finger click-buttons along with the scroll wheel-button (using the thumb).
  • These pluralities of possible three finger click combinations could be assigned to different tasks according the user’s needs or application.
  • a three finger tap on a trackpad in Microsoft Windows 10 is used to open Cortana. It is thus possible to assign a three finger click for the same purpose using the instant computer mouse.
  • Figures 101 and 10J also illustrate programmable combinations of three finger click- buttons, in a single click configuration, with hand gestures corresponding to the mouse body moving forward/backward, left/right or any combination of either move. While using built-in or external trackpads or click pads on Microsoft Windows or Apple MacOS computers, three finger gestures are for instance used to move between document pages, move to previous/next images in image galleries or previous/next web pages in web browsers in Apple MacOS, or to see all open windows, show the desktop, or even switch between open windows in Microsoft Windows.
  • This three finger gesture could thus be programmed for onscreen handwriting, matching the shifted position of the mouse optical module as described above for an enhanced quality and precision of handwriting using the instant computer mouse. It would still remain up to the user to remap or repurpose these gestures using the mouse software to reproduce similar tasks or functions as described above, or any other function based on the user’s needs or applications.
  • the plurality of three fingers gestures described above could be applied in a different way if the instant computer mouse is for instance used to control apparatus. These include and are not limited to medical instruments, drones, robots, as well as interacting with virtual or augmented reality environments.
  • the control software of the instant computer mouse will give the flexibility to remap or repurpose the use of these gestures at will, based on the user’s needs or applications.
  • Figure 10K shows a programmable combination of all four finger click-buttons, in a single or double click configuration.
  • Other combinations of four finger click-buttons could be envisaged; these are illustrated by Figures 101 and 10J.
  • the user combines the click of three (out of the four) finger click-buttons along with the scroll wheel-button (using the thumb).
  • These pluralities of possible four finger click combinations could be assigned to different tasks according the user’s needs or application.
  • a four finger single or double-click using one of the possible combinations described above, could for example be assigned to start the camera in Microsoft Windows or Apple MacOS computers or devices.
  • Another combination of four finger single or double clicks could be used to start a messaging or a social media application.
  • the user will always have the possibility to remap or repurpose these combinations of four finger single or double clicks at will using the instant computer mouse control software.
  • a four fingers tap on a touchpad or click pad opens the Action Center in Microsoft Windows 10 computers. This function could be assigned to one of the three possible combinations of four fingers as described above for the instant computer mouse.
  • Figure 10K also illustrates a programmable combination of four finger click-buttons, in a single click configuration, with hand gestures corresponding to the mouse body moving forward/backward, left/right or any combination of either moves.
  • four finger gestures swiping up/down/left/right are for instance used to swipe all open applications up to show the desktop, show all open windows (MacOS Expose) or display the Application Switcher in MacOS, or to see all open windows, show the desktop, or even switch between open windows in Microsoft Windows.
  • This four finger gesture could thus be programmed as another alternative for onscreen dragging of windows, images or graphical objects without having to click on them to select them. It would still remain up to the user to remap or repurpose these gestures using the mouse software to reproduce similar tasks or functions as described above, or any other function based on the user’s needs or applications.
  • combining the keyboard Ctrl key on a Microsoft Windows computer with a four finger gesture could be used to dynamically browse the history in changes made Microsoft Office documents, 2D drawings or 3D-CAD complex assemblies, web browser pages, image or video editing, or dynamically move through open windows in any given Microsoft Windows based application for a smoother viewing and interactive experience. Similar illustrations to the above could be reproduced using the Command, Shift or Control keyboard keys on Apple MacOS computers.
  • a four finger click with a forward/backward, left/right, or any combinations of either moves of the mouse body could be used in 3D-CAD applications, or any 3D interface including but not limited to video games, virtual or augmented reality, to move 3D objects or 3D complex assemblies forward/backward, left/right, or in any combinations of either directions.
  • the same four finger gesture described above could be used to walkthrough 3D virtual environments including but not limited to 3D-CAD applications, video games, as well as virtual or augmented reality.
  • the instant computer mouse control software would still offer the possibility to remap and repurpose the use of the three finger gestures described above according to the user’s needs or applications.
  • Figure 10L shows a programmable combination involving all five fingers of the hand, in a single or double click configuration, with the thumb pressing on the scroll wheel click-button and the other four fingers pressing on the click buttons assigned to each one of them.
  • These possible five finger click configurations could be assigned to different tasks according the user’s needs or application.
  • a five finger single or double-click using the combination of all five fingers described above, could for example be assigned to a quick show desktop in Microsoft Windows or Apple MacOS computers or devices, in a very similar way the five finger gesture is used in Apple iPads to pinch the screen.
  • the user will always have the possibility to remap or repurpose this combination of five fingers, in a single or double click configuration, when needed, using the instant computer mouse control software.
  • Figure 10L also illustrates a programmable combination of five finger click-buttons, in a single click configuration as detailed above, with hand gestures corresponding to the mouse body moving forward/backward, left/right or any combination of either moves. While using built-in or external trackpads or click pads on Microsoft Windows or Apple MacOS computers, five finger gestures are not assigned to a specific functionality, unlike the one assigned in Apple iPads to pinch the screen. Using the instant computer mouse with the five-finger gesture as illustrated in Figure 10L and described above, the same five finger gestures achieved using Apple iPads as described above can be reproduced. Similar gestures could be applied in other operating systems including but not limited to UNIX, Linux, Apple iOS, Google Android or any other operating system.
  • combining the keyboard Ctrl key on a Microsoft Windows computer with five finger gestures could be used to dynamically browse through all open applications, with a full size preview of the applications, and then release the fingers when the application of interest is found.
  • Another illustration combining the keyboard Alt key on a Microsoft Windows computer with five finger gestures could be used to browse through customizable contextual menus which could include quick access to onscreen numeric pad, for quick onscreen numeric input on Microsoft Excel or any other applications, onscreen keyboard, calculator, or even quick access to messaging using small onscreen panes.
  • Figure IOC, 10D and 10E show programmable combinations of the upper function click button with the middle finger 1006, the ring finger 1008, as well as the pinky finger 1010. These combinations may seem less intuitive when compared to the combination with the index finger, but these could equally be used for either accelerated or precision motion of the pointer on screen or any other task control depending on the platform being used or the application.
  • Figure 10F, 10G and 10H show programmable combinations of the upper function click button with two finger click-buttons along with a forward/backward move of the mouse body.
  • Figures 101 and 10J show programmable combinations of the upper function button with three finger click-buttons 1018, 1020, along with a forward/backward, left/right, or any combination of either moves of the mouse body. These added combinations could be used for accelerated dynamic effects of moves between document pages, moves to previous/next images in image galleries or previous/next web pages in web browsers, or even switch between open windows in applications including but not limited to Microsoft Windows, Apple MacOS, Apple iOS, Google Android or any other operating system.
  • maintaining the upper function button pressed allows the control software to keep track (or not, according to the user’s preference) of the original orientation of the 3D objects or assemblies in space for a more immersive interaction.
  • using a very similar combination of the integrated gyro with three finger click buttons as described above and illustrated in Figures 101 and 10J and after activating the 3D mode and lifting the mouse body upward to a comfortable operating height, then moving it forward/backward while pressing only three finger click buttons without the upper function button would also result in a more immersive, dynamic and accelerated rotation or spin effect of 3D objects or complex 3D assemblies in a direction forward/backward, left/right, or any combinations of either directions of rotation, with the exception that this configuration does not allow (or does allow, according to the user’s preference) the control software to keep track of the original position of the 3D objects or assemblies in space.
  • Figure 10K shows a programmable combination of the upper function button with four finger click-buttons 1022, along with a forward/backward, left/right, or any combination of either moves of the mouse body.
  • 3D CAD applications or in any 3D interface, for a dynamic accelerated move or walkthrough a 3D environment in a direction forward/backward, left/right or any combination of either moves, in 3D CAD applications or any 3D interface, including but not limited to video gaming, virtual or augmented reality.
  • a similar effect could only be generated by dedicated 3D mice, like those from 3Dconnexion (3dconnexion, 2019), usually used in combination with a traditional computer mouse for a full immersive computer interaction.
  • maintaining the upper function button pressed allows the control software to keep track (or not, according to the user’s preference) of the original position of the 3D objects or assemblies in space for a more immersive interaction.
  • using a very similar combination of the integrated gyro with four finger click buttons as described above and illustrated in Figures 10K and after activating the 3D mode and lifting the mouse body upward to a comfortable operating height, then moving it forward/backward left/right or any combination of either moves, while pressing only four finger click buttons without the upper function button would also result in a more immersive, dynamic and accelerated move or walkthrough a 3D environment in a direction forward/backward, left/right or any combination of either moves, with the exception that this configuration does not allow (or does allow, according to the user’s preference) the control software to keep track of the original position of the 3D objects or assemblies in space.
  • Figure 10L shows a programmable combination of five finger click-buttons 1024, along with a forward/backward, left/right, or any combination of either moves of the mouse body as detailed above.
  • a gyro integrated into the instant computer mouse, and following the activation of the 3D working mode using a long press on the upper function button as described above, and then lifting the mouse body upward to a comfortable operating height after releasing the function button, moving the mouse body forward/backward, left right, upward/downward or any combination of either moves, or even twisting the hand forward/backward, left/right or any combinations of either twists, while pressing the four finger click buttons as well as the scroll- wheel button, as illustrated in Figure 10L, would generate a more immersive, dynamic and accelerated combination moves and rotation in 3D environment in all directions of space, mimicking a real life interaction with objects or assemblies in 3D CAD applications or any 3D interface, including but not limited to video gaming, virtual or augmented reality.
  • the original position and orientation could be reset on the control software by pressing the upper function button once, for a more immersive interaction with the virtual environment.
  • the instant computer mouse may include feedback actuators sending feedback to the user’s hand in the form of varied levels of vibrations.
  • a five gestures described above could be used to mimic a real life interaction in a virtual world, which includes the effects of grabbing, lifting, throwing, pushing, pulling, turning, twisting, for applications including but not limited to in 3D CAD applications, video games, virtual or augmented reality.
  • the user could even use two separate units of the instant computer mouse, one for each of the left and right hands, and then set both to work simultaneously giving a sense of full immersion into the virtual environment.
  • Figure 11 illustrates the concept of using two units of the instant computer mouse showing a user in a standing position and interacting with a virtual environment, either projected on a screen or on a virtual reality headset.
  • a Single click on upper function button could be programmed for Undo instruction.
  • Double click of upper function button could be programmed for Redo instruction.
  • Long press on upper function button could be used to select the platform the mouse will be used for, for example 3D or 2D interface, or even choose from saved user settings set for different platforms.
  • Single click on lower function button could be used to open contextual menus which could be programmed according to the applications being used.
  • Programmable combination of upper function click button + 1 Index finger click could be used for either accelerated or precision motion of the pointer on screen. It could be used for interpolated line construction for design or drawing on screen for example.
  • Programmable combination of upper function click button + 1 Middle finger click could be used for either accelerated or precision motion of the pointer on screen or any other task control depending on the platform being used.
  • Programmable combination of upper function click button + 1 ring finger click Programmable combination of upper function click button + 1 pinky finger click.
  • Programmable combination of upper function click button + two finger click + forward/backward mouse move for accelerated two finger scroll, to scroll up or down, in applications in windows or MacOS operating systems using a trackpad.
  • the same combination of upper function click button + two finger click + forward/backward mouse move could be used accelerated effect of zoom in/out in 3D CAD applications, or any 3D interface, similar to the effect generated by dedicated 3D mice usually used in combination with a traditional mouse.
  • the asymmetrical contoured mouse body when made in a nonfunctional single homogeneous part, out of cast or molded materials like plastics, ceramics, metals, or softer materials like gels or elastomers, could serve as a support for a healthy hand posture for those suffering from hand or wrist injuries caused by extensive computer mouse usage or any other cause.
  • FIGS 11 to 20 show a second embodiment of an ergonomic computer mouse 1 according to the invention.
  • the computer mouse 1 comprises an asymmetrical housing 2 including a top surface 3 configured to receive a user’s hand, a palm rest surface 10, a bottom surface 4 configured to move along a work surface S, a front portion 5, a rear end portion 9, and two side portions 6, 15.
  • the computer mouse 1 further comprises a plurality of finger buttons 7 disposed on the front portion 5 and positioned thereon to be adjacent the tips of a user’s fingers when they are in a nonextended state and the palm of the user’s hand is resting on the top surface 3 and the palm rest surface 10.
  • the ergonomic computer mouse 1 in a preferred embodiment also comprises a thumb rest 6a on the side portion 6.
  • Each finger button 7 preferably includes a top surface 7a, wherein the top surface 7a of each of the finger buttons 7 preferably facing downwards in direction to the work surface S, enabling a user to rest the hand on the top surface 3 and the finger buttons 7 in a clutch grip posture.
  • the entire top surface 7a of each of the finger buttons 7 is facing downwards in direction to the work surface S.
  • the palm rest surface 10 starting from the rear end portion 9 and extending in direction to the front portion 5, comprises a second palm rest surface 10b and followed by a first palm rest surface 10a, wherein the first palm rest surface 10a extends steeper than the second palm rest surface 10b with respect to the bottom surface 4, respectively the work surface S.
  • the housing 2 of the computer mouse 1 includes a front portion 5 and a rear end portion 9 spaced apart in direction of a longitudinal axis L, the longitudinal axis L having a length in the rage of 70 mm to 110 mm.
  • the housing 2 comprises the upper top surface 3, which is divided into an upper front top surface 3a and an upper rear top surface 3b, followed by a palm rest surface 10, which is divided into a first palm rest surface 10a and a second palm rest surface 10b, that end at the rear end portion 9.
  • the housing 2 comprises a grip section 14 that starts from the upper top surface 3 and continues along the front portion 5, wherein the grip section 14 extends along an angle d of at least 150°, and wherein the grip section 14 more preferably extends along an angle d of more than 180°.
  • the upper front top surface 3 a and more preferably also the upper rear top surface 3b are part of the grip section 14.
  • the grip section 14 having a transverse axis T extending essentially vertical to the longitudinal axis L and extending essentially parallel to the bottom surface 3, wherein the total length of the grip section 14 in direction of the transverse axis T is preferably greater than the total length of the computer mouse in direction of the longitudinal axis L.
  • the computer mouse 1 in direction of the transverse axis T, preferably having a width in the rage of 80 mm to 120 mm.
  • the housing 2 is of asymmetrical shape and fits a user's right hand.
  • the computer mouse 1 could also be designed in mirror image, and then be suitable for the left hand.
  • the computer mouse 1 contains at least one signaling device, a finger button 7.
  • the first palm rest surface 10) may extend at an angle b with respect to the bottom surface 4, wherein the second palm rest surface 10b may extend at an angle a with respect to the bottom surface 4 respectively the work surface S, wherein the angle b is larger than the angle a, so that the first palm rest surface 10a has a steeper slope than the second palm rest surface 10b.
  • At least one of the palm rest surfaces 10a, 10b could be shaped as a flat surface, whereby preferably the first palm rest surface 10a as well as the second palm rest surface 10b may both be shaped as a curved surface, at least in the direction of the transverse axis T, as shown in Figures 15 and 16.
  • the angle b is preferably in the range of between 45° to 60°.
  • the angle a is in the range of between 10° to 35°.
  • the first palm rest surface 10a meets the second palm rest surface 1 Ob at an angle g, wherein the angle g is in the range of between 110° to 175°, and more preferably the angle g is in the range of between 130° to 150°.
  • the computer mouse 1 may comprise at least two finger buttons 7, whereby the at least two finger buttons 7 are spaced apart in horizontal direction.
  • the finger buttons 7 are preferably horizontally aligned.
  • the computer mouse 1 may comprise a thumb 6a on the side portion 6.
  • the computer mouse 1 may comprise an edge 8 between the thumb rest 6a and the top surface 3 to separately position the thumb and the remaining fingers.
  • the computer mouse 1 may, beside the thumb rest 6a, comprise four finger buttons 7 aligned side by side.
  • the computer mouse's front-to-rear end length is selected and the finger button 7 is positioned so that the finger button 7 is adjacent the tips of the user's fingers of the hand 20 when they are in a relaxed, extended state and the palm of the user's hand is resting on the upper top surface 3 and the palm rest surface 10, the upper top surface 3 forming a grip section 14.
  • the user's fingers thus naturally wrap around the grip section 14 and the front portion 5 of the computer mouse.
  • the finger button 7 has a fingertip-receiving actuation top surface 7a, which is sloped toward the mouse's rear end portion 9.
  • the actuation top surface 7a may be of liner or curved shape.
  • the front portion 5 of the computer mouse 1 may comprise an upper front portion 5a, following the upper top surface 3, wherein the front portion 5 may comprise a lower front portion 5b, following the upper front portion 5a in direction to the work surface S, wherein the upper front portion 5a preferably protrudes the lower front portion 5b.
  • the upper front portion 5a protrudes the lower front portion 5b in direction of the longitudinal axis L by distance D, whereby distance D is preferably in the range of 10 mm to 20 mm.
  • the computer mouse 1 may comprise two finger buttons 7 only, one for the index finger and one for the middle finger.
  • the computer mouse 1 may comprise four finger buttons 7, one for each finger of the hand, except the thumb.
  • the thumb rest 6a of the computer mouse 1 may comprise a scroll wheel 11.
  • the edge 8 of the computer mouse 1 may comprise a function button 12a.
  • the thumb rest 6a may comprise a function button 12b. Both function buttons 12a, 12b may be located on opposite sides of the scroll wheel 11.
  • the scroll wheel 11 may in addition also comprise a scroll wheel button.
  • the computer mouse may comprise a motion sensor 13 is located at the bottom surface 4.
  • the motion sensor 13 may be an optical sensor.
  • the motion sensor 13 is preferably arranged, in direction perpendicular to the bottom surface 4, generally below the edge (8) and preferably close to the bottom surface 4.
  • the housing 2 of the computer mouse 1 contains the motion sensor 13 located on its bottom surface 4, and preferably arranged in the range between the scroll wheel 1 and the index finger button 7e.
  • the thumb in combination with the index finger and the middle finger allows a writing movement
  • the motion sensor 13 is positioned between the thumb and the index finger, most preferably below the edge 8, so that the motion sensor 13 detects the movement between the thumb and the index finger, as there would be a pen or a pencil between these fingers.
  • the computer mouse 1 according to the invention therefore allows easily writing text.
  • the mouse's upper top surface 3 is generally rounded in direction of the longitudinal axis L, and is preferably also slightly rounded in direction of the transverse axis T, as for example disclosed in figure 18.
  • the compute mouse's side portions 6, 15 may be curved inward, in particular the side portion 6 that serves as a thumb rest 6a to accommodate the user's thumb in a relaxed state.
  • the computer mouse 1 may preferably have a total height H, from the bottom surface 4 to the top surface 3, in the range of between 3 cm to 8 cm.
  • An advantage of some embodiments of the present invention is that they may be operated by the user when the user's fingers are in a relaxed, nonextended state.
  • a further advantage of other embodiments of the invention is that the hand, in direction of the transverse axis T, is kept in a generally horizontal direction, as shown in figures 18 to 20, keeping the hand in a relaxed state.
  • a further advantage of other embodiments of the invention is that the palm is supported by the palm rest surface 10, and the angle g between the first palm rest surface 10a and the second palm rest surface 10b allowing the hand and the forearm to rest in a relaxed state.
  • Another advantage of certain embodiments is that the upper top surface 3, and in particular the grip section 14, allows to accommodate the human hand in a relaxed position.
  • the finger buttons 7 have to be activated preferably by an upward movement of a fingertip, thereby only a small force is generated in direction of the longitudinal axis L, so that the computer mouse 1 hardly moves in direction of the longitudinal axis L when one or more finger buttons 7 are activated. This results in little or no interaction when operating the buttons 7 and moving the computer mouse 1.
  • the finger buttons 7 by activating the finger buttons 7 by a movement in direction of the longitudinal axis L, there is a risk that also the computer mouse 1 itself might move in direction of the longitudinal axis L.
  • One advantage of some embodiments of the present invention is therefore that the computer mouse 1 may be moved very accurately, and the buttons 7 may be activated without moving the computer mouse 1.
  • figures 11 to 20 show an embodiment with four finger buttons 7, one, two, three or four finger buttons 7 are acceptable. Furthermore, although the finger buttons 7 are shown as buttons actuated by depressing them into the housing 2, any pressure- or contact- sensitive finger buttons 7 may be utilized.
  • Figures 11 to 20 also show the upper top surface 3, the front portion 5 and the palm rest surface 10.
  • the upper top surface 3 may have a gently curved surface and the palm rest surface 10 may have a gently curved surface that are joined and positioned to fit comfortably into the user's hand.
  • the top surface 3 may have an edge 8, an apex, on the thumb side, protruding for example in direction of the transverse axis T, to separate the thumb rest 6a from the rest of the other four fingers. Any generally curved surface is suitable for separating the thumb rest 6a from the rest of the other four fingers.
  • Figure 13 also shows left side 6 with a groove forming a thumb rest 6a that is positioned to accommodate a right-handed user's thumb in a relaxed state.
  • each finger button in7 is located on the mouse's front portion 5.
  • the front portion 5 of the computer mouse 1 is curved, but any suitable shape will work that provides a protruding upper front portion 5a.
  • the user's fingers will curl around the upper front portion 5a of the mouse 1.
  • the top surface 7a of the finger buttons 7 may have a curved shape and, as shown, may preferably follow the shape of the upper front portion 5a.
  • the user need only slightly close the finger(s) of his hand in a natural manner, thus exerting against the finger button 7 a fingertip pressure that is directed upward, rearward, or both.
  • the finger buttons 7 are positioned so that, to actuate the finger buttons 7, the user exerts pressure on the finger buttons 7 that is directed somewhat upward and may be also rearward, toward the upper top surface 3 of the mouse 1.
  • the finger buttons 7 thus slope downwardly and toward the rear end portion 9 of the mouse 1.
  • the finger buttons 7 may be oriented to have a wide or smaller range of angular orientations with respect to the bottom surface 4 of the mouse 1. Accordingly, for any point on the finger button 7, a vector that extends in a direction normal to an imaginary plane that is tangent to the finger button 7, in particular to the top surface 7a of the finger button 7, at that point will extend toward the work surface S, so that the top surface 7a is facing downwards in direction of the work surface S.
  • the finger button 7 thus is oriented so that such a vector has a vertical component that is directed toward the work surface S, and a horizontal component that may be directed either toward or away from the rear end portion 9.
  • the finger button 7 also may be positioned generally parallel to the bottom surface 4 of the mouse 1.
  • the distance between the front portion 5 and the rear end portion 9 of the mouse 1 is selected such that the mouse 1 is easily enclosed in a relaxed hand; that is, the user's fingertips are in contact with the finger buttons 7 and, if available, the scroll wheel 11.
  • the fingers, knuckles, and part of the palm curve over the grip section 14, the upper front portion 5a and the first palm rest surface 10a, and the fleshy lower part of the palm rests against the second palm rest surface 10b, so that the palm is kept at an angle given by the angle g.
  • the mouse 1 may be made in different sizes to provide this fit for different size hands.
  • an additional layer preferably made of an elastic plastic, can be laid over the upper top surface 3 and/or the palm rest surface 10, and preferably fixed to the mouse 1, to adapted the shape of the surface to the size of a user’s hand.
  • the embodiments of the present invention are intended to accommodate any size hand, adult or child, as well as left hands and right hands.
  • the embodiment shown herein is intended to accommodate adult users within a defined range of hand size that is bounded on the smaller end by a 10th percentile female hand and on the larger end by a 90th percentile male hand. Other users easily may be accommodated with larger or smaller embodiments.
  • Figures 11 to 20 show that the thumb rest 6a is suitable for right-handed users. Nevertheless, it is contemplated that asymmetrical modifications to the housing 2 of the mouse 1 may be made so that the mouse 1 is specifically tailored to a left-handed user. It further is contemplated that the mouse 1 may be provided in different sizes for different hand sizes, in different heights H, in different lengths L and in different widths T.
  • the mouse 1 may be physically connected to a computer by a cable, an infrared, radio frequency, or other wireless communication protocol.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)

Abstract

Souris d'ordinateur (1) comprenant : un boîtier asymétrique (2) comprenant : une surface supérieure (3) conçue pour recevoir la main d'un utilisateur, une surface de repos de paume (10), une partie avant (5), une partie d'extrémité arrière (9), et une partie latérale (6) ; et une pluralité de boutons de doigt (7) disposés sur la partie avant (5) et positionnés sur celle-ci de façon à être adjacente aux bouts des doigts d'un utilisateur lorsqu'ils sont dans un état non étendu et que la paume de la main de l'utilisateur repose sur la surface supérieure (3) et la surface de repos de la paume (10), chaque bouton de doigt (7) comprend une surface supérieure (7a), la surface supérieure (7a) de chacun des boutons de doigt (7) étant orientée vers le bas en direction d'une surface de travail (S), permettant à un utilisateur de reposer la main sur la surface supérieure (3) et les boutons de doigt (7) dans une position de poigne serrée.
EP20720123.7A 2020-03-24 2020-03-24 Souris d'ordinateur Pending EP4127881A1 (fr)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/IB2020/052759 WO2021191658A1 (fr) 2020-03-24 2020-03-24 Souris d'ordinateur

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Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7006075B1 (en) 1997-11-10 2006-02-28 Micron Technology Inc. Ergonomic computer mouse
US6664947B1 (en) * 1999-02-24 2003-12-16 Gueorgui K. Vinogradov Safe and handy pointing device
US7973768B2 (en) * 2007-11-16 2011-07-05 Avago Technologies Ecbu Ip (Singapore) Pte. Ltd. Optical navigation device with consolidated processing for surface and free space navigation

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