EP4083949A1 - Verfahren und ausrüstung zur überwachung eines live-pokerspiels oder -turniers - Google Patents
Verfahren und ausrüstung zur überwachung eines live-pokerspiels oder -turniers Download PDFInfo
- Publication number
- EP4083949A1 EP4083949A1 EP21382398.2A EP21382398A EP4083949A1 EP 4083949 A1 EP4083949 A1 EP 4083949A1 EP 21382398 A EP21382398 A EP 21382398A EP 4083949 A1 EP4083949 A1 EP 4083949A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- chips
- cards
- croupier
- player
- tournament
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
Definitions
- the invention refers to a process and an equipment for monitoring a live poker game or tournament.
- the object of this invention refers to a monitoring process the aim of which is to be able to control in real time the state of the different game tables, of a casino or similar establishment, where a poker game or tournament is occurring. Namely, to know at every moment and in real time of whom the turn is and how much time he has left available to make a decision, which cards are on the table and which cards each player presents or to know who is the winner and how many chips he gets, or how they are distributed in the event that there is more than one pot, as well as how many chips each player is betting at each action and how many chips he has at every moment, the second objective of the invention being the equipment to carry out the said process of automatic monitoring.
- the field of application of this invention is within the sector of casinos and gambling houses, it comprises at the same time the field of the industry engaged in manufacturing electronic equipment for monitoring and controlling activities in real time.
- the amount of a money one is disposed to play is exchanged for chips within a range allowed by the casino at each game table.
- the player sits at a table to play. When he finishes the chips or he is tired, he takes his chips and leaves the table.
- the player buys a ticket giving him access to the tournament and receives in exchange an amount of chips common to all the players. He plays until he has no more chips and he is eliminated. In the event of remaining in the first positions, he will receive a prize depending on the final position he achieves in the tournament.
- the 52 cards that the full French deck possesses are used.
- the Ace can be used in the straight combinations as the smallest card before 2 (Ace, 2, 3, 4 and 5) or as the highest after K (10, J, Q, K and Ace).
- the games normally will commence with at least 4 participants. Before commencing, the places at the table will be allotted by drawing lots among the players interested to participate.
- the Casino will set for each table the initial amount or Rest with which the players participate and the number of Replacements, likewise he will set the minimum sum for a new player be included in the game. The player will be bound to make a replacement when he has no more chips or when he leaves the table.
- the casino states for each game the cost or rate, that remains for each hand that is played or on the cost of the entry to a tournament.
- the Casino also sets the type of bet for each table or tournament, that normally are:
- the croupier will advance one position the button.
- the player next to the "button” is bound to bet the "small blind” and the following player, the "big blind”.
- the game can have been configured in order that in addition each player provides a fraction of the "big blind” named "Ante”.
- the croupier After shuffling and cutting the cards, the croupier commences to distribute one card by player, up to a total of 2 to each. The participants may not touch their cards until the distribution is finished.
- a first round of bets commences, starting next to the player that bet the big blind commencing thereafter.
- the player can:
- the croupier uncovers three new cards at the center of the table, that are named "community cards” for all the players.
- the croupier shows a fourth community card.
- the tournament has a structure formed by levels. Every now and then it is progressed to next level. As the level is progressing, the blinds also raise and thus a pressure is generated for the players.
- the players In the tournaments, the players have to adapt their strategy according to the phase in which they are, the types of players of their table, their amount of chips or "stack" with respect to the other ones, etc.
- the prizes of the tournaments are distributed between the 10%-20% of the total of players that later are eliminated, exponentially according to the final position of the ranking. The last bubble occurs to reach the final table, where the prizes are really interesting, and can mean over half the total prize of the tournament.
- the objective of this invention therefore, is to develop a process and a monitoring and controlling equipment to be able to know, at every moment and in real time, what occurs at each of the tables of a casino in which poker games are in progress.
- the monitoring process and equipment of a face-to-face poker game or tournament that the invention proposes is configured as the suitable solution to the objective previously stated, the characterizing details that distinguish it appearing in the final claims attached to this description.
- the process object of the invention comprises the data automatic generation and their communication by means of:
- the monitoring equipment comprises, preferably, the following elements: At each table:
- the tray of the croupier preferably, possesses the following characteristics:
- calibration mode in which the sensors are calibrated and train the detectors and mode of game
- mode of game in which the system is processing image and audio in real time, generating and distributing the related information.
- the croupier manages the calibrations from the touch screen of the tray of the table and he can choose several functions:
- the croupier decides to calibrate the table, when a new installation is carried out, he must put one card on the table facing the position of each player, ordered from the Ace up, as many positions as the table has.
- the casinos have one or several games (or sets) of different chips.
- the calibration is made one by set and serves for all the tables of the casino or when a table has special conditions of ambient light.
- the casino or the croupier decides to calibrate the chips, first he states which set of chips are involved in the touch screen of the table. Thereafter, he must put a different column of chips for each value of chips of the set and where all the chips of a column have the same value. Thereafter, they must start the calibration application in the screen of his tray, this will activate the "chips counter mouse" in the "chips calibration” mode.
- the stages are as follows:
- the croupier indicates only the first time to the system which is the position that the "button" has in order to know where the first hand commences.
- the croupier commences to distribute the cards to the players until each of them has 2 hands.
- the system alerts the croupier through the screen.
- the system knows that all the players already have their cards available, thus, automatically, it starts the chronometer for the first player after the big blind, from that moment on, the projector will show the chronometer as an enlarged reality on the table and thus, everyone will be informed of the time left to the player to make a decision. After deciding an action, if more players are left to decide, it passes the turn to the following player and the chronometer stops for the current player and starts for the following player. And so on, until all the players have discarded or called the bet.
- this action is repeated by the croupier, to make sure that the action and the amount, if applicable, is clear for every player. Thanks to the earphone or lapel microphone that the croupier possesses, the desktop computer has been capable to process the action and therefore to interpret the consequences of this action as for the chips flow is concerned. For example, if the player decided to "raise 100", the system understands that it has to subtract 100 chips of the player and add them to the pot (or pots, when applicable, in the event that other players previously betted all their chips).
- the croupier discloses the first 3 cards in the area of community cards.
- the system interprets these 3 cards and a new betting round starts, that commences at the next player to the "button". Newly, the system will control each bet to account the chips of the pot(s) and the chips of each player.
- the system will show these results in the screen of the croupier and a new enlarged reality will be done with the projector to show on the table the combinations of each player, the winner(s) as well as the gain(s) he/they has(have) obtained.
- the system is going to control, show through the screen and project on the tables the changes of level and therefore of the blinds. Likewise, it will inform of the pauses and/or any other change in the structure of the game affecting the croupier and/or the players.
- the croupier can make use of the "chips counting mouse" to share the number with all the players. He has only to move the mouse of the croupier board to the table, click to transmit the video to the digital screen, newly click for counting and in tenths of second he will know the total of chips the player has betted. The result will be displayed by the screen and/or projected on the table (according to the configuration).
- the croupier has the possibility to configurate the system in order that it operates in a supervised mode, that means that all the decisions that appears by screen require an approval from the croupier simply pressing the button of "OK" in the screen.
- the croupier detects some error in the monitored information and displayed by screen and/or projected on the table, he always has the option to change the data of state of the game by means of the touch screen.
- the equipment (1) of the invention comprises, at each of the game tables (2) to be controlled of a casino or the like:
- the camera (31) of the ceiling sensor (3) is a mini camera installed so that it spans the width of the table (2) on which it is installed and that has a level of resolution and sharpness sufficient to be able to interpret the cards with which it is been playing at the said table.
- the ceiling sensor (3) comprises a laser device (32) to measure the distance.
- the ceiling sensor (3) comprises a projector (34) adapted to project virtual reality images on the table (2) that the minicomputer of the sensor itself (3) provides to it.
- the monitoring equipment comprises a mouse (7) having a camera to acquire and transmit the video with the chips that the croupier is focusing to the desktop computer and allow counting the chips.
- the chips counting mouse (7) possesses a camera, light and a button and is connected with the desktop computer (4) at the request of the croupier: the light is turned on and transmits via WIFI the video with the chips that the croupier is focusing, when he pushes the button.
- the instruction is sent to the desktop computer in order that it starts the chips counting process.
- the croupier board (6) possesses an access recess level with the table, to house the mouse (7), in which it in addition possesses charging means.
- a set of tables (2) are electronically connected to each other, in wireless mode and/or by means of wiring, as well as also, by means of WIFI network, to a central server computer (9), so that the computer of each table (4) receives, in real time, at least some datum on the game, such as:
- the information of the desktop computer (4) is processed by the computer itself that, in turn, makes the related decisions, such as controlling the turn, managing the timer, interpreting what each player betted and the chips flow, what cards are on the table, etc.
- the relevant data on the state of the table and players are sent to the central server computer (9) to update states and stacks of players and ranking, as well as to release the information to other means and/or devices for their analyze and/or display, such as the screens of information of the casino (10).
- system comprises an added stage of table calibration, prior to the commencement of the poker game or tournament, comprising:
- an added stage of chips calibration is contemplated, also prior to the commencement of the poker game or tournament, that comprises:
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Engineering & Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- General Engineering & Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP21382380 | 2021-04-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
EP4083949A1 true EP4083949A1 (de) | 2022-11-02 |
Family
ID=75977711
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP21382398.2A Withdrawn EP4083949A1 (de) | 2021-04-29 | 2021-05-03 | Verfahren und ausrüstung zur überwachung eines live-pokerspiels oder -turniers |
Country Status (1)
Country | Link |
---|---|
EP (1) | EP4083949A1 (de) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070111773A1 (en) * | 2005-11-15 | 2007-05-17 | Tangam Technologies Inc. | Automated tracking of playing cards |
US20090131151A1 (en) * | 2006-09-01 | 2009-05-21 | Igt | Automated Techniques for Table Game State Tracking |
US20190251781A1 (en) * | 2018-02-09 | 2019-08-15 | Bachir Georges El Kai | System, devices and methods for playing real casino games using accessories outside a land-based casino |
US20200105087A1 (en) * | 2018-10-01 | 2020-04-02 | Aruze Gaming (Hong Kong) Limited | Gaming systems and methods for providing a table game with visual effects |
-
2021
- 2021-05-03 EP EP21382398.2A patent/EP4083949A1/de not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070111773A1 (en) * | 2005-11-15 | 2007-05-17 | Tangam Technologies Inc. | Automated tracking of playing cards |
US20090131151A1 (en) * | 2006-09-01 | 2009-05-21 | Igt | Automated Techniques for Table Game State Tracking |
US20190251781A1 (en) * | 2018-02-09 | 2019-08-15 | Bachir Georges El Kai | System, devices and methods for playing real casino games using accessories outside a land-based casino |
US20200105087A1 (en) * | 2018-10-01 | 2020-04-02 | Aruze Gaming (Hong Kong) Limited | Gaming systems and methods for providing a table game with visual effects |
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