EP4026040A1 - Instructional material: multiplication and division teaching toy penholder - Google Patents
Instructional material: multiplication and division teaching toy penholderInfo
- Publication number
- EP4026040A1 EP4026040A1 EP21774673.4A EP21774673A EP4026040A1 EP 4026040 A1 EP4026040 A1 EP 4026040A1 EP 21774673 A EP21774673 A EP 21774673A EP 4026040 A1 EP4026040 A1 EP 4026040A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- product
- multiplication
- division
- hoops
- equations
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B1/00—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
- G09B1/02—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
- G09B1/16—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a plurality of different symbols, signs, or combinations of symbols and signs, only one symbol, sign, or combination thereof, of each element to be used at a time
- G09B1/18—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a plurality of different symbols, signs, or combinations of symbols and signs, only one symbol, sign, or combination thereof, of each element to be used at a time the elements being rotatable
- G09B1/22—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a plurality of different symbols, signs, or combinations of symbols and signs, only one symbol, sign, or combination thereof, of each element to be used at a time the elements being rotatable and bearing the symbols on a surface perpendicular to the axis of rotation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06G—ANALOGUE COMPUTERS
- G06G1/00—Hand-manipulated computing devices
- G06G1/02—Devices in which computing is effected by adding, subtracting, or comparing lengths of parallel or concentric graduated scales
- G06G1/04—Devices in which computing is effected by adding, subtracting, or comparing lengths of parallel or concentric graduated scales characterised by construction
- G06G1/08—Devices in which computing is effected by adding, subtracting, or comparing lengths of parallel or concentric graduated scales characterised by construction with circular or helical scales
- G06G1/085—Devices in which computing is effected by adding, subtracting, or comparing lengths of parallel or concentric graduated scales characterised by construction with circular or helical scales borne by a cylinder
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/02—Counting; Calculating
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/0012—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game the other object being a container or part thereof
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/0018—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game with means for holding a pen or pencil
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/0049—Objects with a second use as toy or game
- A63F2009/0053—Cups
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0811—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs
- A63F2009/0815—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs with rotary, stacked elements, e.g. elements with a puzzle image on a curved or cylindrical outer surface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/04—Disc roulettes; Dial roulettes; Teetotums; Dice-tops
- A63F5/048—Disc roulettes; Dial roulettes; Teetotums; Dice-tops with symbols viewable through holes or windows
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/048—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths used for generating random numbers
Definitions
- This invention is related to a concrete instructional material (product: toy penholder) that helps primary school students learn -and especially reinforce- on forward-backward rhythmic counting and multiplication-division tables that are difficult to learn in mathematics lessons and allow them to play on these subjects individually or in groups.
- products in applications are generally two or three-dimensional (2D or 3D); square shaped (2007/06226, 2017/07231, 2007/06226 etc.), rectangular (CN2831302Y, 2012/06173, 2017/06759, GB2480256A etc.), circular (GB667706A, CN2241367Y, CN2241367Y etc.) or cylindrical (CN2061900U, JPS5331421A, US4714429A, CN86210344U,
- the product consists of two parts, a penholder and a toy.
- Penholder allows students to count backwards and forwards rhythmically, to write multiplication and division equations; toy part allows students to randomly select multiplication/division equations to be written on penholder individually or in groups.
- most current products neither include multiplication-division operations together nor allow students to use individually them wherever, whenever and as much as they want. Also, they only serve the limited use of a limited number of students in a classroom setting under the supervision of a teacher.
- plastic, wood or both together can be preferably used as raw materials in production process of product makes product robust, durable and lightweight. This makes the product more useful, durable and ergonomic.
- product does not require any energy source (generator: adapter, battery, etc.), it can be used independently of energy, thus saving energy.
- the product is designed according to product- oriented instructional design models. In addition, it is developed considering visual design elements (line, shape, area, size, texture and color) and its principles (integrity, balance, emphasis, alignment/hierarchy and proximity), so it helps primary school students learn in accordance with their pedagogy.
- universal design principles equitable use, flexibility in use, simple and intuitive use, perceptible information, tolerance for error, low physical effort, and size and space for approach and use) were taken into consideration while developing the product.
- the product in this invention is an upright cylinder in appearance and is penholder with a handle on the top of which toy can be attached/detached.
- the bottom face of product is always closed, but the top face of it is open when the toy is detached and the top face of it is closed when the toy is attached.
- On lateral face of the product there are multiplication equations, division equations, holding handle, all hoop rotators and slots-locks of all hoops.
- Inside the product there are 10 hoops with a diameter of at least 12 cm and a height of 0.8 cm. Each hoop has its own bearing to rotate independently. There are 10 notches on the 45° arc of the lateral face of these hoops.
- Multiplication side view of product The view of multiplication equations on front side of product lateral face, that is, multiplication side view of product, is given in Figure 1.
- product multiplication side (1) product top face (14), holding handle (10), all hoop rotators (13) and slots-locks of all hoops (20) are visible.
- Multiplication equations are written on product multiplication side (1).
- Multiplication side fixed area (2) consists of multiplication side fixed area: times symbols (3), multiplication side fixed area: multipliers (4) and multiplication side fixed area: equals symbols (5).
- Multiplication side variable area: multiplicands (6) and multiplication side variable area: products (7) are changing areas of product multiplication side (1).
- the representation approach of multiplication equation written on this side (1) is the same as in universal mathematical notation of equation.
- multiplicand x multiplier product.
- multiplication side fixed area (2) does not change at all (it is constant), but when hoops are rotated, multiplication side variable areas: multiplicands (6) and products (7) take different values.
- first column there are square holes showing 10 rhythmic multiples of numbers range froml-10 (division side variable area: products (26)).
- Second column has division side fixed area: over symbols (23).
- Third column contains constant numbers from 1 to 10 (division side fixed area: divisors (24)).
- Fourth column has division fixed area: equals symbols (25).
- fifth column there are round holes showing numbers range from 1 to 10 (division side variable area: quotients (27)).
- all multiplicands (6) on product multiplication side (1) are 1
- all multipliers (4) are numbers 1-10 from top to bottom
- all products (7) are numbers 1-10 from top to bottom.
- all dividends (26) are numbers from 1-10 from top to bottom
- all divisors (24) are numbers from 1-10 from top to bottom
- all quotients (27) are 1. This situation is easily understood if the matrices in multiplication (52) and division (65) side views of hoops in Figure 4 and Figure 5 are examined.
- equations on multiplication (1) d division (21) sides are Q x a 3 3 3 an and Q but in first movement of hoop 3 these equations are respectively Q 3 6 and ⁇ 3 ⁇ (2 ) * ⁇ . This is true for all equations on product multiplication (1) and division (21) side.
- the individual movement of hoops allows the product to multiply numbers 1-10 with each other, both modularly and as a block, and to divide the products (dividends) into any of multiplicands/multipliers.
- top view of product without game/toy is exist.
- This view shows multiplication side of hoops (33), division side of hoops (34), penholder (35), lid of hoops (36), spring plunger positioning hoops (37), ten notches on lateral face of hoops (38), unused lateral face of hoops (39a, 39b, 39c), bearing of hoops (40), top face of hoops (41).
- the hoops (41) is divided into eight equal parts (slices) with a 45° arc angle.
- multiplication side view of hoops (52) and multiplication side view of product without hoops (53) are given together.
- This figure shows multiplication side view of hoops 1-10 (hoop 1:42, hoop 2: 43, hoop 3: 44, hoop 4:45, hoop 5: 46, hoop 6: 47, hoop 7: 48, hoop 8: 49, hoop 9: 50 and hoop 10: 51).
- the upper part of this figure shows multiplication side view of hoops (52) that are invisible since they are behind view of product multiplication side (1) in Figure 1.
- without hoops multiplication side view of product (53) is given.
- matrices are of two types, these are located on multiplication (52), and division (65) sides of hoops.
- the numbers 1-10 from left to right are written 10 times one under the other. Therefore, each row of the first matrix has numbers 1-10 from left to right.
- the numbers of row 3 and column 3 in the first matrix are respectively: left to right: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and top to bottom: 3, 3, 3, 3, 3, 3, 3, 3, 3, 3.
- the numbers in the second matrix are rhythmically written in incrementing 10 times forwards both in each row and in each column. Therefore, numbers in row and column in this matrix are the same.
- numbers of row 3 and column 3 in this matrix are the same from left to right and from top to bottom, and are: 3, 6, 9, 12, 15, 18, 21, 24, 27, and 30.
- the first and second matrices are placed from left to right on multiplication side view of hoops (52), and the second and first matrices are placed from left to right on division side view of hoops (65).
- This placement serves representation approach of equations on product. Since size of product will depend on size of numbers in matrices, font size in this product is 7 points, the lower limit of reading for a healthy eye, which makes diameter of hoops at least 12 cm. While designing product, primary school students' need of playing and learning by playing game were not ignored and a game was developed for them.
- FIG. 6 shows toy, theoretical part of game in particular, it does not show penholder with equations that are practice of game.
- the toy is designed as an attachable and detachable (portable) lid on penholder.
- the product is used as a lidded toy when attached to the toy penholder, or as a penholder when not attached.
- Figure 6 shows top face of product (14) when the toy is attached to the penholder. This face is divided into three area for game. These are game instruction area (68), selection area of number and operation type (69), and area showing equation frequency of game number. Game instruction area (68) expresses what to do to determine equations to write: “Swing toy, stop it and write equations where the number at which ball stops is product or dividend. " In selection area of number and operation type (69) on toy, there is selection transparent lid of selection area of number and operation type (70), game numbers (71) and oval ball selecting number and operation type (77). Area showing equation frequency of game number (72) shows number of total equation for game numbers (71) on "Indicator" label.
- the oval ball (77) is used to randomly select number (product/dividend) to be played and equation type to be written in game.
- This oval shaped ball (77) is 0.5 cm long, 0.4 cm wide and 0.3 cm high.
- This ball is designed to be both faces with thin edges, camber in middle. Thus, the ball only rests on one of its two faces, and one face has a times symbol (x) and the other an over symbol ( ⁇ ).
- Transparent lid (70) of selection area of number and operation type ensures that oval ball (77) only moves in selection area (69) of number and operation type and stops at game numbers (71).
- the game can be completed in more than one session, as game includes 200 equations in total, causing fatigue and getting boring in players in terms of cognitive load. If form is dated for different game sessions and it is fdled with different colored pencils, players can follow their own progress and make improvements. Unfortunately, as there is no competition and contest in individual game compared to multiplayer one, scoring loses its importance and making right or wrong becomes important. Hence, individual play depends on internal motivation more than on external motivation. In this sense, it is recommended to play the game in groups. If students play games in groups, socialization, competition and chance make game more exciting, fun and competitive. It is recommended the first few multiplayer games to be played under the supervision of a knowledgeable adult.
- each player shakes the toy, stops it, and the oval ball stops at one of the game numbers, and the players’ order of play from the highest number to the lowest number is determined. If the ball stops at the same number when determining order to play, these players determine order of play in the same approach.
- the player can only write incomplete equations and uses the right of his turn.
- the game ends when the last player at the time of playing game writes the last equation.
- the scores of each player are added up and the total scores of players are compared.
- the player with the second most points will be the second, and in this way, the order of success of the players is determined.
- the game tracking-scoring form should be necessarily used for both tracking written and unwritten equations and tracking player performances. In this sense, the game tracking-scoring form (or its photocopy) is given to the players at the end of the game, which gives feedback about the equations they could or could not write.
- both the game can continue to be played from where it left off, and the players can receive written feedback- correction about their performance and make remedial studies.
- multiplication equations of number two (83), division equations of number two (84), third player’s multiplication scoring area for number two (85), third player’s division scoring area for number two (86), operation type for number two: multiplication (87), operation type for number two: division (88), selected number with oval ball (89), total scores of players (90), and total score area of third player (91) are displayed.
- Field of game numbers (78) has 42 game numbers in ascending order from top to bottom. Area showing the operation type of number on which oval ball (77) stands is field of operation type (79). Operation type is symbolically (x, ⁇ ) displayed in field of operation type (79). While controlling equations written in game, key of showing all equations of game numbers (80) is checked.
- scoring is made in player performance record field.
- Three players are included in the form in Figure 7; number of players can be increased if desired. However, every player involved means other players have to wait and get bored more time to play. Therefore, this game is recommended to play with three players, and there is player performance record field (81) for up to three players in the form. Equations written by the players are checked by looking at the relevant key (80) and 1 point for correct equations and 0 points for incorrect (or incomplete) equations are written in record field (81).
- third player chose number two (89) with oval ball twice and chose operation type for number two: multiplication (87) in the first time and division (88) in the second time.
- multiplication equations (83) of number two are looked, 1 point for correct equations and 0 points for wrong equations are written in the relevant scoring area (85). The same is done to control division performance of third player.
- points in player performance record field (81) are added up for each player and the order of success in game is determined by comparing the total points (90) of players.
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- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Educational Technology (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Multimedia (AREA)
- Computer Hardware Design (AREA)
- Pure & Applied Mathematics (AREA)
- Mathematical Analysis (AREA)
- Algebra (AREA)
- Entrepreneurship & Innovation (AREA)
- Mathematical Physics (AREA)
- Toys (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TR202004891 | 2020-03-27 | ||
| PCT/TR2021/050176 WO2021194448A1 (en) | 2020-03-27 | 2021-02-26 | Instructional material: multiplication and division teaching toy penholder |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| EP4026040A1 true EP4026040A1 (en) | 2022-07-13 |
| EP4026040A4 EP4026040A4 (en) | 2023-08-16 |
| EP4026040B1 EP4026040B1 (en) | 2025-09-10 |
Family
ID=77892577
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP21774673.4A Active EP4026040B1 (en) | 2020-03-27 | 2021-02-26 | Instructional material: multiplication and division teaching toy penholder |
Country Status (2)
| Country | Link |
|---|---|
| EP (1) | EP4026040B1 (en) |
| WO (1) | WO2021194448A1 (en) |
Family Cites Families (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB667706A (en) | 1950-01-10 | 1952-03-05 | Mary Marguerite Turnor | An educational device for teaching multiplication and division |
| GB1390155A (en) | 1973-07-31 | 1975-04-09 | Harte J R | Cylindrical calculator |
| CA1264938A (en) | 1986-11-06 | 1990-01-30 | Gregory Herbert Jesser | Teaching aid for mathematical tables and like calculations |
| CN86210344U (en) | 1986-12-13 | 1987-10-31 | 金葆宗 | Calculating toy |
| US4714429A (en) | 1986-12-22 | 1987-12-22 | Morton Phillips | Arithmetic educational device |
| GB2227862B (en) | 1988-12-14 | 1993-06-02 | Martin Gaskell | An operations processor |
| CN2061900U (en) | 1990-01-20 | 1990-09-12 | 林长锋 | ninety-nine multiplication practice pen |
| CN2189338Y (en) | 1994-04-04 | 1995-02-08 | 朱兰轩 | Device for teaching four fundamental operation of arithmetic |
| DE29505211U1 (en) | 1995-03-28 | 1995-06-22 | Haag, Richard, 74589 Satteldorf | ABC rings as a learning aid for word structure |
| CN2241367Y (en) | 1995-06-28 | 1996-11-27 | 金善博 | Multiplication table rotary disc |
| JPH1049039A (en) | 1996-08-05 | 1998-02-20 | Junichi Ida | Calculation practice tool for schoolchildren |
| CN2831302Y (en) | 2005-10-19 | 2006-10-25 | 郑州利生科教设备有限公司 | Shifting trainer for multiplication table |
| CN201206173Y (en) | 2008-04-29 | 2009-03-11 | 东北大学设计研究院(有限公司) | Structure for preventing shifting of aluminum busbar guide frame |
| CN201706759U (en) | 2010-01-25 | 2011-01-12 | 王猛 | Energy-saving heat radiating system of machine room and control method thereof |
| GB2480256B (en) | 2010-05-10 | 2014-12-17 | Jennifer English | Multiplication and division times table product |
-
2021
- 2021-02-26 WO PCT/TR2021/050176 patent/WO2021194448A1/en not_active Ceased
- 2021-02-26 EP EP21774673.4A patent/EP4026040B1/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| EP4026040A4 (en) | 2023-08-16 |
| WO2021194448A1 (en) | 2021-09-30 |
| EP4026040B1 (en) | 2025-09-10 |
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