EP3984607A4 - Interaction control system and method for game objects, and server and computer-readable storage medium - Google Patents

Interaction control system and method for game objects, and server and computer-readable storage medium Download PDF

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Publication number
EP3984607A4
EP3984607A4 EP20943836.5A EP20943836A EP3984607A4 EP 3984607 A4 EP3984607 A4 EP 3984607A4 EP 20943836 A EP20943836 A EP 20943836A EP 3984607 A4 EP3984607 A4 EP 3984607A4
Authority
EP
European Patent Office
Prior art keywords
server
computer
control system
storage medium
readable storage
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP20943836.5A
Other languages
German (de)
French (fr)
Other versions
EP3984607A1 (en
Inventor
Ganlin ZHUANG
Yifan MAO
Huan JIN
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shanghai Lilith Technology Corp
Original Assignee
Shanghai Lilith Technology Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shanghai Lilith Technology Corp filed Critical Shanghai Lilith Technology Corp
Publication of EP3984607A1 publication Critical patent/EP3984607A1/en
Publication of EP3984607A4 publication Critical patent/EP3984607A4/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
EP20943836.5A 2020-08-05 2020-08-05 Interaction control system and method for game objects, and server and computer-readable storage medium Pending EP3984607A4 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2020/106929 WO2022027262A1 (en) 2020-08-05 2020-08-05 Interaction control system and method for game objects, and server and computer-readable storage medium

Publications (2)

Publication Number Publication Date
EP3984607A1 EP3984607A1 (en) 2022-04-20
EP3984607A4 true EP3984607A4 (en) 2023-05-03

Family

ID=76879259

Family Applications (1)

Application Number Title Priority Date Filing Date
EP20943836.5A Pending EP3984607A4 (en) 2020-08-05 2020-08-05 Interaction control system and method for game objects, and server and computer-readable storage medium

Country Status (7)

Country Link
US (1) US11511191B2 (en)
EP (1) EP3984607A4 (en)
JP (1) JP7146136B2 (en)
KR (1) KR102494456B1 (en)
CN (1) CN113164817B (en)
TW (1) TW202222393A (en)
WO (1) WO2022027262A1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113877208A (en) * 2020-07-03 2022-01-04 上海莉莉丝科技股份有限公司 Game object path finding method and device and computer readable storage medium
CN116963810A (en) * 2021-03-10 2023-10-27 邦吉有限公司 Unmarked side stand grip

Citations (4)

* Cited by examiner, † Cited by third party
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JPH1165976A (en) * 1997-08-20 1999-03-09 Fujitsu Ltd Symbol managing device and symbol managing program storing medium
US20060135237A1 (en) * 2004-12-21 2006-06-22 Jumpei Tsuda Program for controlling the movement of group of characters, recorded medium, and game device thereof
US20060246974A1 (en) * 2004-12-21 2006-11-02 Jumpei Tsuda Program for controlling the movement of group of characters, recorded medium, and game device thereof
JP2007021233A (en) * 2006-09-13 2007-02-01 Koei:Kk Character group movement controlling program, storage medium, and game device

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KR100458760B1 (en) * 2000-08-29 2004-12-03 가부시끼가이샤 코에이 Display method of characters in group, it's recorded medium, and game device equiped with the medium
JP4176455B2 (en) * 2002-11-28 2008-11-05 株式会社バンダイナムコゲームス Program, information storage medium, and image generation apparatus
JP3553563B1 (en) * 2003-01-10 2004-08-11 コナミ株式会社 GAME SYSTEM, GAME DEVICE, GAME METHOD, AND PROGRAM
JP2006314705A (en) * 2005-05-16 2006-11-24 Nintendo Co Ltd Game program and game device
US8070596B2 (en) * 2006-03-03 2011-12-06 Leviathan Entertainment, Llc System which manages relationships between characters in a video game or other virtual environment
JP4302143B2 (en) * 2007-01-11 2009-07-22 株式会社ソニー・コンピュータエンタテインメント Object collision processing method, object collision processing program, and object collision processing apparatus
JP2010108319A (en) * 2008-10-30 2010-05-13 Kyushu Institute Of Technology Drawing control unit, drawing control method, and drawing control program
US8797348B2 (en) * 2008-11-25 2014-08-05 Sony Corporation Image display apparatus, image display method, and information storage medium
CN103875022B (en) * 2011-10-11 2018-06-01 英派尔科技开发有限公司 From method, equipment and the system of the online role playing game collecting path data of extensive multiplayer
US8678931B2 (en) * 2012-01-17 2014-03-25 Hyung Gyu Oh Location-based online games for mobile devices and in-game advertising
WO2015188011A1 (en) * 2014-06-04 2015-12-10 Quantum Interface, Llc. Dynamic environment for object and attribute display and interaction
JP6368965B2 (en) * 2014-07-11 2018-08-08 株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM
KR20170004658A (en) * 2015-07-03 2017-01-11 (주)카본아이드 System and method for combat game using launch of unit
CN105056528B (en) * 2015-07-23 2019-04-26 珠海金山网络游戏科技有限公司 A kind of moving method and device of virtual role
CN105338081B (en) * 2015-10-29 2019-03-01 网易(杭州)网络有限公司 Data processing method, system, client and the server end of turn-based game
WO2017149656A1 (en) * 2016-03-01 2017-09-08 NHN PlayArt株式会社 Computer-readable recording medium and game program
CN107185242B (en) 2017-04-27 2018-09-04 腾讯科技(深圳)有限公司 More unit method for searching and device
CN107684720B (en) * 2017-09-06 2020-07-03 杭州电魂网络科技股份有限公司 Game skill generation method and device
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CN108744507B (en) 2018-05-18 2023-03-24 腾讯科技(深圳)有限公司 Virtual object falling control method and device, electronic device and storage medium
CN110141862B (en) * 2019-06-21 2023-05-05 网易(杭州)网络有限公司 Method and device for mobile control in game, electronic equipment and storage medium
CN110302530B (en) 2019-08-08 2022-09-30 网易(杭州)网络有限公司 Virtual unit control method, device, electronic equipment and storage medium
CN110812838B (en) 2019-11-13 2023-04-28 网易(杭州)网络有限公司 Virtual unit control method and device in game and electronic equipment

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1165976A (en) * 1997-08-20 1999-03-09 Fujitsu Ltd Symbol managing device and symbol managing program storing medium
US20060135237A1 (en) * 2004-12-21 2006-06-22 Jumpei Tsuda Program for controlling the movement of group of characters, recorded medium, and game device thereof
US20060246974A1 (en) * 2004-12-21 2006-11-02 Jumpei Tsuda Program for controlling the movement of group of characters, recorded medium, and game device thereof
JP2007021233A (en) * 2006-09-13 2007-02-01 Koei:Kk Character group movement controlling program, storage medium, and game device

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
HAGELBACK JOHAN ET AL: "A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario", PROCEEDINGS OF THE AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT, vol. 5, no. 1, 16 October 2009 (2009-10-16), pages 28 - 33, XP093034982, ISSN: 2326-909X, Retrieved from the Internet <URL:https://ojs.aaai.org/index.php/AIIDE/article/download/12365/12224> DOI: 10.1609/aiide.v5i1.12365 *

Also Published As

Publication number Publication date
WO2022027262A1 (en) 2022-02-10
US20220266144A1 (en) 2022-08-25
EP3984607A1 (en) 2022-04-20
TW202222393A (en) 2022-06-16
CN113164817B (en) 2023-05-02
JP2022538929A (en) 2022-09-06
KR20220016288A (en) 2022-02-08
KR102494456B1 (en) 2023-02-06
CN113164817A (en) 2021-07-23
JP7146136B2 (en) 2022-10-03
US11511191B2 (en) 2022-11-29

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