EP3984607A4 - Interaction control system and method for game objects, and server and computer-readable storage medium - Google Patents
Interaction control system and method for game objects, and server and computer-readable storage medium Download PDFInfo
- Publication number
- EP3984607A4 EP3984607A4 EP20943836.5A EP20943836A EP3984607A4 EP 3984607 A4 EP3984607 A4 EP 3984607A4 EP 20943836 A EP20943836 A EP 20943836A EP 3984607 A4 EP3984607 A4 EP 3984607A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- server
- computer
- control system
- storage medium
- readable storage
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000003993 interaction Effects 0.000 title 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/CN2020/106929 WO2022027262A1 (en) | 2020-08-05 | 2020-08-05 | Interaction control system and method for game objects, and server and computer-readable storage medium |
Publications (2)
Publication Number | Publication Date |
---|---|
EP3984607A1 EP3984607A1 (en) | 2022-04-20 |
EP3984607A4 true EP3984607A4 (en) | 2023-05-03 |
Family
ID=76879259
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP20943836.5A Pending EP3984607A4 (en) | 2020-08-05 | 2020-08-05 | Interaction control system and method for game objects, and server and computer-readable storage medium |
Country Status (7)
Country | Link |
---|---|
US (1) | US11511191B2 (en) |
EP (1) | EP3984607A4 (en) |
JP (1) | JP7146136B2 (en) |
KR (1) | KR102494456B1 (en) |
CN (1) | CN113164817B (en) |
TW (1) | TW202222393A (en) |
WO (1) | WO2022027262A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113877208A (en) * | 2020-07-03 | 2022-01-04 | 上海莉莉丝科技股份有限公司 | Game object path finding method and device and computer readable storage medium |
CN116963810A (en) * | 2021-03-10 | 2023-10-27 | 邦吉有限公司 | Unmarked side stand grip |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH1165976A (en) * | 1997-08-20 | 1999-03-09 | Fujitsu Ltd | Symbol managing device and symbol managing program storing medium |
US20060135237A1 (en) * | 2004-12-21 | 2006-06-22 | Jumpei Tsuda | Program for controlling the movement of group of characters, recorded medium, and game device thereof |
US20060246974A1 (en) * | 2004-12-21 | 2006-11-02 | Jumpei Tsuda | Program for controlling the movement of group of characters, recorded medium, and game device thereof |
JP2007021233A (en) * | 2006-09-13 | 2007-02-01 | Koei:Kk | Character group movement controlling program, storage medium, and game device |
Family Cites Families (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100458760B1 (en) * | 2000-08-29 | 2004-12-03 | 가부시끼가이샤 코에이 | Display method of characters in group, it's recorded medium, and game device equiped with the medium |
JP4176455B2 (en) * | 2002-11-28 | 2008-11-05 | 株式会社バンダイナムコゲームス | Program, information storage medium, and image generation apparatus |
JP3553563B1 (en) * | 2003-01-10 | 2004-08-11 | コナミ株式会社 | GAME SYSTEM, GAME DEVICE, GAME METHOD, AND PROGRAM |
JP2006314705A (en) * | 2005-05-16 | 2006-11-24 | Nintendo Co Ltd | Game program and game device |
US8070596B2 (en) * | 2006-03-03 | 2011-12-06 | Leviathan Entertainment, Llc | System which manages relationships between characters in a video game or other virtual environment |
JP4302143B2 (en) * | 2007-01-11 | 2009-07-22 | 株式会社ソニー・コンピュータエンタテインメント | Object collision processing method, object collision processing program, and object collision processing apparatus |
JP2010108319A (en) * | 2008-10-30 | 2010-05-13 | Kyushu Institute Of Technology | Drawing control unit, drawing control method, and drawing control program |
US8797348B2 (en) * | 2008-11-25 | 2014-08-05 | Sony Corporation | Image display apparatus, image display method, and information storage medium |
CN103875022B (en) * | 2011-10-11 | 2018-06-01 | 英派尔科技开发有限公司 | From method, equipment and the system of the online role playing game collecting path data of extensive multiplayer |
US8678931B2 (en) * | 2012-01-17 | 2014-03-25 | Hyung Gyu Oh | Location-based online games for mobile devices and in-game advertising |
WO2015188011A1 (en) * | 2014-06-04 | 2015-12-10 | Quantum Interface, Llc. | Dynamic environment for object and attribute display and interaction |
JP6368965B2 (en) * | 2014-07-11 | 2018-08-08 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM |
KR20170004658A (en) * | 2015-07-03 | 2017-01-11 | (주)카본아이드 | System and method for combat game using launch of unit |
CN105056528B (en) * | 2015-07-23 | 2019-04-26 | 珠海金山网络游戏科技有限公司 | A kind of moving method and device of virtual role |
CN105338081B (en) * | 2015-10-29 | 2019-03-01 | 网易(杭州)网络有限公司 | Data processing method, system, client and the server end of turn-based game |
WO2017149656A1 (en) * | 2016-03-01 | 2017-09-08 | NHN PlayArt株式会社 | Computer-readable recording medium and game program |
CN107185242B (en) | 2017-04-27 | 2018-09-04 | 腾讯科技(深圳)有限公司 | More unit method for searching and device |
CN107684720B (en) * | 2017-09-06 | 2020-07-03 | 杭州电魂网络科技股份有限公司 | Game skill generation method and device |
CN107767433A (en) * | 2017-09-30 | 2018-03-06 | 镇江景天信息科技有限公司 | A kind of system of exploitation and composition 3D animations |
CN108744507B (en) | 2018-05-18 | 2023-03-24 | 腾讯科技(深圳)有限公司 | Virtual object falling control method and device, electronic device and storage medium |
CN110141862B (en) * | 2019-06-21 | 2023-05-05 | 网易(杭州)网络有限公司 | Method and device for mobile control in game, electronic equipment and storage medium |
CN110302530B (en) | 2019-08-08 | 2022-09-30 | 网易(杭州)网络有限公司 | Virtual unit control method, device, electronic equipment and storage medium |
CN110812838B (en) | 2019-11-13 | 2023-04-28 | 网易(杭州)网络有限公司 | Virtual unit control method and device in game and electronic equipment |
-
2020
- 2020-08-05 EP EP20943836.5A patent/EP3984607A4/en active Pending
- 2020-08-05 KR KR1020227002274A patent/KR102494456B1/en active IP Right Grant
- 2020-08-05 CN CN202080006342.8A patent/CN113164817B/en active Active
- 2020-08-05 US US17/627,974 patent/US11511191B2/en active Active
- 2020-08-05 WO PCT/CN2020/106929 patent/WO2022027262A1/en unknown
- 2020-08-05 JP JP2022503792A patent/JP7146136B2/en active Active
-
2021
- 2021-08-05 TW TW110128955A patent/TW202222393A/en unknown
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH1165976A (en) * | 1997-08-20 | 1999-03-09 | Fujitsu Ltd | Symbol managing device and symbol managing program storing medium |
US20060135237A1 (en) * | 2004-12-21 | 2006-06-22 | Jumpei Tsuda | Program for controlling the movement of group of characters, recorded medium, and game device thereof |
US20060246974A1 (en) * | 2004-12-21 | 2006-11-02 | Jumpei Tsuda | Program for controlling the movement of group of characters, recorded medium, and game device thereof |
JP2007021233A (en) * | 2006-09-13 | 2007-02-01 | Koei:Kk | Character group movement controlling program, storage medium, and game device |
Non-Patent Citations (1)
Title |
---|
HAGELBACK JOHAN ET AL: "A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario", PROCEEDINGS OF THE AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT, vol. 5, no. 1, 16 October 2009 (2009-10-16), pages 28 - 33, XP093034982, ISSN: 2326-909X, Retrieved from the Internet <URL:https://ojs.aaai.org/index.php/AIIDE/article/download/12365/12224> DOI: 10.1609/aiide.v5i1.12365 * |
Also Published As
Publication number | Publication date |
---|---|
WO2022027262A1 (en) | 2022-02-10 |
US20220266144A1 (en) | 2022-08-25 |
EP3984607A1 (en) | 2022-04-20 |
TW202222393A (en) | 2022-06-16 |
CN113164817B (en) | 2023-05-02 |
JP2022538929A (en) | 2022-09-06 |
KR20220016288A (en) | 2022-02-08 |
KR102494456B1 (en) | 2023-02-06 |
CN113164817A (en) | 2021-07-23 |
JP7146136B2 (en) | 2022-10-03 |
US11511191B2 (en) | 2022-11-29 |
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A4 | Supplementary search report drawn up and despatched |
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RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63F 13/822 20140101ALI20230329BHEP Ipc: A63F 13/577 20140101ALI20230329BHEP Ipc: A63F 13/573 20140101ALI20230329BHEP Ipc: A63F 13/56 20140101AFI20230329BHEP |
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