EP3827585A1 - Display systems and methods for determining vertical alignment between left and right displays and a user's eyes - Google Patents
Display systems and methods for determining vertical alignment between left and right displays and a user's eyesInfo
- Publication number
- EP3827585A1 EP3827585A1 EP19840270.3A EP19840270A EP3827585A1 EP 3827585 A1 EP3827585 A1 EP 3827585A1 EP 19840270 A EP19840270 A EP 19840270A EP 3827585 A1 EP3827585 A1 EP 3827585A1
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- European Patent Office
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- user
- eye
- head
- display
- mounted display
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Definitions
- the present disclosure relates to display systems, including virtual reality and augmented reality display systems, and, more particularly, to systems and methods for aligning left and right displays in a wearable display system.
- a virtual reality, or “VR”, scenario typically involves presentation of digital or virtual image information without transparency to other actual real-world visual input
- an augmented reality, or “AR” scenario typically involves presentation of digital or virtual image information as an augmentation to visualization of the actual world around the user
- the human visual perception system is very complex, and producing a VR, AR, or MR technology that facilitates a comfortable, natural-feeling, rich presentation of virtual image elements amongst other virtual or real- world imagery elements is challenging.
- Systems and methods disclosed herein address various challenges related to VR, AR and MR technology.
- an augment reality system comprising a head-mounted display configured to present virtual content by outputting light to a user, an imaging device configured to capture images of eyes of the user, and at least one processor communicatively coupled to the head-mounted display and the imaging device.
- the at least one processor is configured to provide, with the left-eye display, a left-eye alignment marker; provide, with the right-eye display, a right-eye alignment marker; receive user input to adjust at least one of the left-eye and the right-eye alignment markers; and vertically adjust image content in the at least one of the left-eye and right-eye displays based on the received user input.
- the at least one processor is configured to determine if the head-mounted display system is level relative to the user’s left and right eyes; and to provide the user with feedback on whether the head- mounted display system is level relative to the user’s left and right eyes before providing the left or right-eye alignment marker.
- a method for vertically aligning, with a user’s left and right eyes, displayed content of a left-eye display and a right-eye display of a head-mounted display system.
- the method includes providing, with the left-eye display, a left-eye alignment marker; providing, with the right-eye display, a right-eye alignment marker; receiving user input to adjust at least one of the left-eye and the right-eye alignment markers; and vertically adjusting image content in at least one of the left-eye and right-eye displays based on the received user input.
- the method further comprises determining a level of the head-mounted display system relative to the user’s left and right eyes; providing the user feedback on whether the head-mounted display system is level relative to the user’s left and right eyes before providing the left or right-eye alignment marker.
- an augment reality system comprises a head-mounted display (HMD) configured to present virtual content by outputting light to a user and at least one processor communicatively coupled to the HMD.
- the HMD comprises a left-eye display configured to present virtual content to the user’s left eye and a right-eye display configured to present virtual content to the user’s right eye.
- the at least one processor is configured to provide, with the left-eye display, a left-eye alignment marker; provide, with the right-eye display, a right-eye alignment marker; receive user input to adjust at least one of the left-eye and the right-eye alignment markers; and vertically adjust image content in the at least one of the left-eye and right-eye displays based on the received user input.
- an augment reality system comprising a head-mounted display (HMD) configured to present virtual content by outputting light to a user, an imaging system configured to capture images of eyes of the user, and at least one processor communicatively coupled to the HMD and the imaging device.
- the at least one processor is configured to determine an interocular axis of the user that extends between the user’s left and right eyes based at least in part on one or more images captured by the imaging system; determine an orientation of the HMD relative to the interocular axis of the user; and provide the user with feedback based on the determined orientation of the HMD relative to the interocular axis of the user.
- Example 1 An augmented reality system comprising:
- a head-mounted display configured to present virtual content by outputting light to a user
- an imaging device configured to capture images of eyes of the user; and at least one processor communicatively coupled to the head-mounted display and the imaging device, the at least one processor configured to:
- Example 2 The augmented reality system of Example 1, wherein the processor is configured to:
- Example 3 The augmented reality system of Example 1, wherein the processor is configured to provide the user with feedback on whether the head-mounted display is level relative to the user’s left and right eyes by presenting a level marker having an orientation that changes in relation to an orientation of the head-mounted display relative to the user’s left and right eyes.
- Example 4 The augmented reality system of Example 1, further comprising an eye-tracking system, wherein the processor is configured to determine if the head-mounted display system is level relative to the user’s left and right eyes based on eye tracking data from the eye-tracking system.
- Example 5 The augmented reality system of Example 1, further comprising an eye-tracking system, wherein the processor is further configured to determine an interocular axis of the user that extends between the user’s left and right eyes based on eye tracking data from the eye-tracking system.
- Example 6 The augmented reality system of Example 5, wherein the processor is further configured to determine if the head-mounted display system is level relative to the user’s left and right eyes by determining an orientation of the eye-tracking system relative to the interocular axis of the user.
- Example 7 The augmented reality system of Example 5, wherein the processor is configured to provide the user with feedback on whether the head-mounted display is level relative to the user’s left and right eyes by presenting a level marker having an orientation that changes in relation with the orientation of the eye-tracking system relative to the interocular axis of the user.
- the augmented reality system of Example 5 wherein the processor is configured to provide the user with feedback on whether the head-mounted display is level relative to the user’s left and right eyes by presenting a static level marker associated with an orientation of the head-mounted display and presenting a dynamic level marker associated with an orientation of the interocular axis, wherein the dynamic level marker moves relative to the static level marker as the orientation of the interocular axis changes relative to the head-mounted display.
- Example 9 The augmented reality system of Example 8, wherein the dynamic level marker merges with the static level marker when the head-mounted display is level relative to the interocular axis.
- Example 10 The augmented reality system of Example 1, wherein the left-eye alignment marker comprises a first horizontal line and wherein the right-eye alignment marker comprises a second horizontal line.
- Example 11 The augmented reality system of Example 10, wherein the processor is configured to receive user input to adjust at least one of the left-eye and right-eye alignment markers in the form of user input to raise or lower at least one of the first and second horizontal lines.
- Example 12 The augmented reality system of Example 10, wherein the processor is configured to receive user input to adjust at least one of the left-eye and right-eye alignment markers in the form of user input to raise or lower at least one of the first and second horizontal lines until the first and second horizontal lines are level from the perspective of the user.
- Example 13 The augmented reality system of Example 1, wherein the head-mounted display comprises a first waveguide stack configured to pass light from the world into the left eye of the user and a second waveguide stack configured to pass light from the world into the right eye of the user and wherein each waveguide stack comprises a plurality of waveguides.
- Example 14 The augmented reality system of Example 1, wherein the head-mounted display comprises a first waveguide stack configured to pass light from the world into the left eye of the user and a second waveguide stack configured to pass light from the world into the right eye of the user, wherein each waveguide stack comprises a plurality of waveguides where one or more waveguides of that waveguide stack are configured to output light to the user with a different amount of wavefront divergence than one or more other waveguides of that waveguide stack,
- Example 15 A method for vertically aligning, with a user’s left and right eyes, displayed content of a left-eye display and a right-eye display of a head-mounted display system, the method comprising:
- Example 16 The method of Example 15, further comprising:
- Example 17 The method of Example 15, wherein the head-mounted display system comprises an eye-tracking system, wherein determining the level of the head- mounted display system relative to the user’s left and right eyes comprises utilizing the eye tracking system to determine an interocular axis of the user that extends between the user’s left and right eyes and determining a level of the head-mounted display system relative to the interocular axis.
- Example 18 The method of Example 17, wherein utilizing the eye tracking system to determine an interocular axis of the user comprises: determining, with the eye-tracking system, a center of rotation of the user’s left eye;
- Example 19 The method of Example 15, wherein providing the left- eye alignment marker comprises providing, with the left-eye display, a first vertical alignment marker and a first horizontal alignment marker and wherein providing the right- eye alignment marker comprises providing, with the right-eye display, a second vertical alignment marker and a second horizontal alignment marker.
- Example 20 The method of Example 19, wherein, when viewed by the user, the first and second vertical alignment markers fuse together in the user’s vision and the first and second horizontal alignment markers remain unfused in the user’s vision.
- Example 21 The method of Example 19, receiving the user input to adjust the at least one of the left-eye and right-eye alignment markers comprises receiving user input to move at least one of the first and second horizontal alignment markers vertically.
- Example 22 The method of Example 19, receiving the user input to adjust the at least one of the left-eye and right-eye alignment markers comprises receiving user input to move at least one of the first and second horizontal alignment markers vertically until the first and second horizontal alignment markers are vertically aligned with each other in the user’s vision.
- Example 23 The method of Example 15, further comprising:
- Example 24 An augmented reality system comprising: a head-mounted display configured to present virtual content by outputting light to a user, the head-mounted display comprising a left-eye display configured to present virtual content to the user’s left eye and a right-eye display configured to present virtual content to the user’s right eye; and
- At least one processor communicatively coupled to the head-mounted display, the at least one processor configured to:
- Example 25 The augmented reality system of Example 24, wherein the left-eye alignment marker comprises a first horizontal line and wherein the right-eye alignment marker comprises a second horizontal line.
- Example 26 The augmented reality system of Example 25, wherein the processor is configured to receive user input to adjust at least one of the left-eye and right-eye alignment markers in the form of user input to raise or lower at least one of the first and second horizontal lines.
- Example 27 The augmented reality system of Example 25, wherein the processor is configured to receive user input to adjust at least one of the left-eye and right-eye alignment markers in the form of user input to raise or lower at least one of the first and second horizontal lines until the first and second horizontal lines are level from the perspective of the user.
- Example 28 The augmented reality system of Example 24, wherein the left-eye display comprises a first waveguide stack configured to pass light from the world into the left eye of the user and the right-eye display comprises a second waveguide stack configured to pass light from the world into the right eye of the user, and wherein each waveguide stack comprises a plurality of waveguides.
- Example 29 The augmented reality system of Example 24, wherein the left-eye display comprises a first waveguide stack configured to pass light from the world into the left eye of the user and the right-eye display comprises a second waveguide stack configured to pass light from the world into the right eye of the user,
- each waveguide stack comprises a plurality of waveguides where one or more waveguides of that waveguide stack are configured to output light to the user with a different amount of wavefront divergence than one or more other waveguides of that waveguide stack,
- Example 30 The augmented reality system of Example 24, wherein to provide, with the left-eye display and the right-eye display, the left-eye alignment marker and the right-eye alignment marker, respectively, the at least one processor is configured to:
- Example 31 The augmented reality system of Example 30, wherein, when viewed by the user, the first and second vertical alignment markers fuse together in the user’s vision and the first and second horizontal alignment markers remain unfused in the user’s vision.
- Example 32 The augmented reality system of Example 30, wherein to receive user input to adjust at least one of the left-eye and the right-eye alignment markers, the at least one processor is configured to:
- Example 33 The augmented reality system of Example 30, wherein to receive user input to adjust at least one of the left-eye and the right-eye alignment markers, the at least one processor is configured to: receive user input to move at least one of the first and second horizontal alignment markers vertically until the first and second horizontal alignment markers are vertically aligned with each other in the user’s vision.
- Example 34 The augmented reality system of Example 24, wherein the at least one processor is further configured to:
- the at least one processor is configured to:
- Example 35 The augmented reality system of Example 24, wherein to select the first vertical position at which to present the left-eye alignment marker and select the second vertical position at which to present the right-eye alignment marker, the at least one processor is configured to:
- Example 36 The augmented reality system of Example 24, wherein to vertically adjust image content in the at least one of the left-eye and right-eye displays based on the received user input, the at least one processor is configured to:
- Example 37 The augmented reality system of Example 24, wherein to vertically adjust image content in the at least one of the left-eye and right-eye displays based on the received user input, the at least one processor is configured to:
- Example 38 The augmented reality system of Example 37, wherein the one or more extrinsic parameters include at least one of a position and an orientation.
- Example 39 The augmented reality system of Example 24, further comprising an imaging system configured to capture images of eyes of the user, and
- the at least one processor is communicatively coupled to the imaging system, the at least one processor further configured to:
- the head-mounted display determines whether the head-mounted display is level relative to the user’s left and right eyes based at least in part on one or more images captured by the imaging system.
- Example 40 The augmented reality system of Example 39, wherein the at least one processor is configured to provide, with the left-eye display and the right-eye display, the left-eye alignment marker and the right-eye alignment marker, respectively, in response to a determination that the head-mounted display is level relative to the user’s left and right eyes.
- Example 41 The augmented reality system of Example 24, wherein the left-eye display comprises a first waveguide stack and the right-eye display comprises a second waveguide stack, each of which comprises a plurality of waveguides configured to output light to the user, and
- the at least one processor is configured to:
- Example 42 An augmented reality system comprising:
- a head-mounted display configured to present virtual content by outputting light to a user
- an imaging system configured to capture images of eyes of the user; and at least one processor communicatively coupled to the head-mounted display and the imaging system, the at least one processor configured to:
- Example 43 The augmented reality system of Example 42, wherein to provide the user with feedback based on the determined orientation of the head-mounted display relative to the interocular axis of the user, the at least one processor is configured to:
- level marker having an orientation that changes in relation to the determined orientation of the head-mounted display relative to the user’s left and right eyes.
- Example 44 The augmented reality system of Example 42, wherein to provide the user with feedback based on the determined orientation of the head-mounted display relative to the interocular axis of the user, the at least one processor is configured to:
- the dynamic level marker moves relative to the static level marker as the orientation of the interocular axis changes relative to the head-mounted display.
- Example 45 The augmented reality system of Example 44, wherein the dynamic level marker merges with the static level marker when the head-mounted display is level relative to the interocular axis.
- Example 46 The augmented reality system of Example 42, wherein to determine the interocular axis of the user that extends between the user’s left and right eyes based at least in part on one or more images captured by the imaging system, the at least one processor is configured to:
- Example 47 The augmented reality system of Example 42, wherein the at least one processor is further configured to:
- the at least one processor is configured to determine the interocular axis of the user that extends between the user’s left and right eyes based at least in part on one or more images captured by the imaging system in response to a determination that the user has worn the head-mounted display for at least the threshold of amount of time.
- Example 48 The augmented reality system of Example 42, wherein the at least one processor is further configured to:
- the head-mounted display determines whether the head-mounted display is level relative to the user’s left and right eyes based on the determined orientation of the head-mounted display relative to the interocular axis of the user.
- Example 47 The augmented reality system of Example 46, wherein the at least one processor is further configured to, in response to a determination that the head-mounted display is level relative to the user’s left and right eyes:
- Example 48 The augmented reality system of Example 46, wherein to provide the user with feedback based on the determined orientation of the head-mounted display relative to the interocular axis of the user, the at least one processor is configured to:
- [0061] provide the user with feedback indicating whether the head-mounted display is level relative to the user’s left and right eye.
- FIG. 1 depicts an illustration of a mixed reality scenario with certain virtual reality objects, and certain physical objects viewed by a person.
- FIG. 2 schematically illustrates an example of a wearable system.
- FIG. 3 schematically illustrates example components of a wearable system.
- FIG. 4 schematically illustrates an example of a waveguide stack of a wearable device for outputting image information to a user.
- FIG. 5 schematically illustrates an example of an eye and schematically illustrates an example coordinate system for determining an eye pose of an eye.
- FIG. 6 is a schematic diagram of a wearable system that includes an eye tracking system.
- FIG. 7 A is a block diagram of a wearable system that may include an eye tracking system.
- FIG. 7B is a block diagram of a render controller in a wearable system.
- FIG. 7C is a block diagram of a registration observer in a head-mounted display system.
- FIG. 8A is a schematic diagram of an eye showing the eye’s corneal sphere.
- FIG. 8B illustrates an example corneal glint detected by an eye-tracking camera.
- FIGS. 8C-8E illustrate example stages of locating a user’s corneal center with an eye tracking module in a wearable system.
- FIGS. 9A-9C illustrate an example normalization of the coordinate system of eye tracking images.
- FIGS. 9D-9G illustrate example stages of locating a user’s pupil center with an eye tracking module in a wearable system.
- FIG. 10 illustrates an example of an eye including the eye’s optical and visual axes and the eye’s center of rotation.
- FIG. 11 is a process flow diagram of an example of a method for using eye tracking in rendering content and providing feedback on registration in a wearable device.
- FIGS. 12A and 12B illustrate a nominal position of a display element relative to a user’s eye and illustrate a coordinate system for describing the positions of the display element and the user’s eye relative to one another.
- FIG. 13 illustrates an example display screen that may be provided to a user of a head-mounted display system as part of leveling the head-mounted display system on the user’s head.
- FIG. 14 illustrates an example display screen that may be provided to the user of the head-mounted display system of FIG. 13 after the user has leveled the head- mounted display system on their head.
- FIG. 15 illustrates an example display screen that may be provided to a user of a head-mounted display system as part of adjusting vertical alignment between left and right eye displays of the display system.
- FIG. 16 illustrates examples of left-eye, right-eye, and fused images that may be provided to the user of FIG. 15 as part of adjusting the vertical alignment between the left and right displays of the display system.
- FIG. 17 is a perspective view of a user’s hand and a controller including various input devices.
- FIG. 18 is a flow diagram illustrative of an embodiment of leveling a head-mounted display system on a user’s head and of adjusting a vertical alignment of left and right displays of the display system.
- Display systems may include a head-mounted display (HMD) which may display virtual objects such that the objects appear to be located within the user’s ambient environment.
- the virtual objects may be perceived by the user to be three-dimensional (3D).
- the HMD may include two or more distinct displays or a single contiguous display.
- different images may be outputted to the left and right eyes of the user.
- references to left-eye and right-eye displays or displays associated with the right and the left eyes of the viewer may be understood to indicate a display device configured to output different images to the left and right eyes of the viewer.
- left-eye and right-eye displays may indicate displays that are physically separated, or a single display configured to output different images to each eye.
- the different images may be stereoscopic images that present slightly different views of the same object or scene, with the different views being fused together by the human visual system, which can create the perception of depth.
- the left and right displays may not be properly vertically aligned relative to one another and a user’s eyes.
- Various factors may combine to determine the positions of the left and right eye displays relative to one another and to the user’s eyes.
- the HMD may become deformed or warped over time, leading to left-eye display, right-eye display vertical misalignments.
- the HMD can be deformed or become warped as the result of numerous factors including thermal cycling, physical shock (e.g., due to being dropped), elastic or inelastic bending from rough handling, aging of materials, etc.
- one of the left or right-eye displays may become rotated and/or vertically translated relative to the other of the left or right-eye displays.
- Such vertical misalignment may degrade the user experience and possibly cause user discomfort.
- the human visual system is not accustomed to receiving vertically misaligned light for forming corresponding left and right eye stereoscopic images, where the light propagating towards one eye may be vertically offset from light propagating towards the other eye to form the corresponding stereoscopic images.
- light propagating towards each eye may form stereoscopic images specific to those eyes.
- these displays may be considered vertically misaligned. It is believed that even relatively small vertical misalignments between the left and right eyes may cause discomfort such as harmful eye strain and headaches.
- a left-eye display and a right-eye display may be aligned vertically by physically moving those displays. In some cases, such physical movement of the displays is not practical or desirable.
- vertical alignment between a left-eye display and a right-eye display is effectively achieved by causing the displays to shift image content vertically up or down on one or both of the displays.
- the image shifting may allow the left-eye and right-eye displays to have similar vertical relationships with their corresponding left and right eyes.
- a head-mounted display system may be configured to determine the positions of the eyes of the user (e.g., using a component such as an inward-facing imaging system, which may be an eye tracking system).
- Determining the position of the eyes may include determining the positions of representative points associated with the eyes such as the respective centers of rotation of the eyes and the position and/or orientation of the user’s interocular axis (e.g., an axis extending between corresponding parts of the user’s left and right eyes, such as an axis between the center of rotation of the user’s left eye and the center of rotation of the user’s right eye).
- the display system may then determine whether the HMD is level with respect to the user’s eyes (e.g., level with the user’s interocular axis). After leveling, the display system may present the user’s left eye with a left-eye alignment marker and the user’s right eye with a right-eye alignment marker.
- the alignment markers include horizontal components that are not fused by the human visual system and which make apparent in vertical misalignments between the left-eye and right-eye displays.
- the display system may then solicit feedback from the user that identifies and/or adjusts vertical alignment differences between the left and right-eye displays (e.g., by asking the user to align the left-eye and right-eye alignment markers). Using such feedback, the display system may adjust content displayed through the system by compensating for any vertical alignment differences identified by the user, thus improving the user’s comfort when viewing the HMD.
- the display system includes a plurality of waveguides formed in a stack for outputting image information to a user.
- An alignment process may be conducted for each waveguide.
- different waveguides may be configured to output different component colors and/or different amounts of wavefront divergence corresponding to different depth planes, and alignments may be performed with each component color (for each of the corresponding component color waveguides) and/or each depth plane (for each waveguide with a corresponding amount of wavefront divergence).
- a wearable system (also referred to herein as a head-mounted display system or as an augmented reality (AR) system) may be configured to present 2D or 3D virtual images to a user.
- the images may be still images, frames of a video, or a video, in combination or the like.
- At least a portion of the wearable system may be implemented on a wearable device that may present a VR, AR, or MR environment, alone or in combination, for user interaction.
- the wearable device may be used interchangeably as an AR device (ARD).
- AR is used interchangeably with the term“MR”.
- FIG. 1 depicts an illustration of a mixed reality scenario with certain virtual reality objects, and certain physical objects viewed by a person.
- an MR scene 100 is depicted wherein a user of an MR technology sees a real-world park-like setting 110 featuring people, trees, buildings in the background, and a concrete platform 120.
- the user of the MR technology also perceives that he "sees" a robot statue 130 standing upon the real-world platform 120, and a cartoon-like avatar character 140 flying by which seems to be a personification of a bumble bee, even though these elements do not exist in the real world.
- each point in the display's visual field may be desirable for each point in the display's visual field to generate an accommodative response corresponding to its virtual depth. If the accommodative response to a display point does not correspond to the virtual depth of that point, as determined by the binocular depth cues of convergence and stereopsis, the human eye may experience an accommodation conflict, resulting in unstable imaging, harmful eye strain, headaches, and, in the absence of accommodation information, almost a complete lack of surface depth.
- VR, AR, and MR experiences may be provided by display systems having displays in which images corresponding to a plurality of depth planes are provided to a viewer.
- the images may be different for each depth plane (e.g., provide slightly different presentations of a scene or object) and may be separately focused by the viewer’s eyes, thereby helping to provide the user with depth cues based on the accommodation of the eye required to bring into focus different image features for the scene located on different depth plane or based on observing different image features on different depth planes being out of focus. As discussed elsewhere herein, such depth cues provide credible perceptions of depth.
- FIG. 2 illustrates an example of wearable system 200 which may be configured to provide an AR/VR/MR scene.
- the wearable system 200 may also be referred to as the AR system 200.
- the wearable system 200 includes a display 220, and various mechanical and electronic modules and systems to support the functioning of display 220.
- the display 220 may be coupled to a frame 230, which is wearable by a user, wearer, or viewer 210.
- the display 220 may be positioned in front of the eyes of the user 210.
- the display 220 may present AR/VR/MR content to a user.
- the display 220 may be worn on the head of the user 210, it may also be referred to as a head-mounted display (HMD) and the wearable system 200, comprising the display 220, may also be referred to as a head-mounted display system.
- HMD head-mounted display
- the wearable system 200, comprising the display 220 may also be referred to as a head-mounted display system.
- a speaker 240 is coupled to the frame 230 and positioned adjacent the ear canal of the user (in some embodiments, another speaker, not shown, is positioned adjacent the other ear canal of the user to provide for stereo/shapeable sound control).
- the display 220 may include an audio sensor (e.g., a microphone) 232 for detecting an audio stream from the environment and capture ambient sound.
- one or more other audio sensors, not shown, are positioned to provide stereo sound reception. Stereo sound reception may be used to determine the location of a sound source.
- the wearable system 200 may perform voice or speech recognition on the audio stream.
- the wearable system 200 may include an outward-facing imaging system 464 (shown in FIG. 4) which observes the world in the environment around the user.
- the wearable system 200 may also include an inward-facing imaging system 462 (shown in FIG. 4) which may track the eye movements of the user.
- the inward-facing imaging system may track either one eye’s movements or both eyes’ movements.
- the inward-facing imaging system 462 may be attached to the frame 230 and may be in electrical communication with the processing modules 260 or 270, which may process image information acquired by the inward-facing imaging system to determine, e.g., the pupil diameters or orientations of the eyes, eye movements or eye pose of the user 210.
- the inward-facing imaging system 462 may include one or more cameras. For example, at least one camera may be used to image each eye. The images acquired by the cameras may be used to determine pupil size or eye pose for each eye separately, thereby allowing presentation of image information to each eye to be dynamically tailored to that eye.
- the wearable system 200 may use the outward-facing imaging system 464 or the inward-facing imaging system 462 to acquire images of a pose of the user.
- the images may be still images, frames of a video, or a video.
- the display 220 may be operatively coupled 250, such as by a wired lead or wireless connectivity, to a local data processing module 260 which may be mounted in a variety of configurations, such as fixedly attached to the frame 230, fixedly attached to a helmet or hat worn by the user, embedded in headphones, or otherwise removably attached to the user 210 (e.g., in a backpack-style configuration, in a belt-coupling style configuration).
- a local data processing module 260 which may be mounted in a variety of configurations, such as fixedly attached to the frame 230, fixedly attached to a helmet or hat worn by the user, embedded in headphones, or otherwise removably attached to the user 210 (e.g., in a backpack-style configuration, in a belt-coupling style configuration).
- the local processing and data module 260 may comprise a hardware processor, as well as digital memory, such as non-volatile memory (e.g., flash memory), both of which may be utilized to assist in the processing, caching, and storage of data.
- the data may include data a) captured from sensors (which may be, e.g., operatively coupled to the frame 230 or otherwise attached to the user 210), such as image capture devices (e.g., cameras in the inward-facing imaging system or the outward-facing imaging system), audio sensors (e.g., microphones), inertial measurement units (IMUs), accelerometers, compasses, global positioning system (GPS) units, radio devices, or gyroscopes; or b) acquired or processed using remote processing module 270 or remote data repository 280, possibly for passage to the display 220 after such processing or retrieval.
- sensors which may be, e.g., operatively coupled to the frame 230 or otherwise attached to the user 210
- image capture devices e.g.
- the local processing and data module 260 may be operatively coupled by communication links 262 or 264, such as via wired or wireless communication links, to the remote processing module 270 or remote data repository 280 such that these remote modules are available as resources to the local processing and data module 260.
- remote processing module 280 and remote data repository 280 may be operatively coupled to each other.
- the remote processing module 270 may comprise one or more processors configured to analyze and process data or image information.
- the remote data repository 280 may comprise a digital data storage facility, which may be available through the internet or other networking configuration in a “cloud” resource configuration. In some embodiments, all data is stored and all computations are performed in the local processing and data module, allowing fully autonomous use from a remote module.
- FIG. 3 schematically illustrates example components of a wearable system.
- FIG. 3 shows a wearable system 200 which may include a display 220 and a frame 230.
- a blown-up view 202 schematically illustrates various components of the wearable system 200.
- one or more of the components illustrated in FIG. 3 may be part of the display 220.
- the various components alone or in combination may collect a variety of data (such as e.g., audio or visual data) associated with the user of the wearable system 200 or the user’s environment. It should be appreciated that other embodiments may have additional or fewer components depending on the application for which the wearable system is used. Nevertheless, FIG. 3 provides a basic idea of some of the various components and types of data that may be collected, analyzed, and stored through the wearable system.
- FIG. 3 shows an example wearable system 200 which may include the display 220.
- the display 220 may comprise a display lens 226 that may be mounted to a user’s head or a housing or frame 230, which corresponds to the frame 230.
- the display lens 226 may comprise one or more transparent mirrors positioned by the housing 230 in front of the user’s eyes 302, 304 and may be configured to bounce projected light 338 into the eyes 302, 304 and facilitate beam shaping, while also allowing for transmission of at least some light from the local environment.
- the wavefront of the projected light beam 338 may be bent or focused to coincide with a desired focal distance of the projected light.
- two wide-field-of-view machine vision cameras 316 may be coupled to the housing 230 to image the environment around the user. These cameras 316 may be dual capture visible light / non-visible (e.g., infrared) light cameras.
- the cameras 316 may be part of the outward-facing imaging system 464 shown in FIG. 4.
- Image acquired by the world cameras 316 may be processed by the pose processor 336.
- the pose processor 336 may implement one or more object recognizers 708 (e.g., shown in FIG. 7) to identify a pose of a user or another person in the user’s environment or to identify a physical object in the user’s environment.
- a pair of scanned-laser shaped- wavefront (e.g., for depth) light projector modules with display mirrors and optics configured to project light 338 into the eyes 302, 304 are shown.
- the depicted view also shows two miniature infrared cameras 324 paired with infrared light sources 326 (such as light emitting diodes“LED”s), which are configured to be able to track the eyes 302, 304 of the user to support rendering and user input.
- the cameras 324 may be part of the inward-facing imaging system 462 shown in FIG. 4.
- the wearable system 200 may further feature a sensor assembly 339, which may comprise X, Y, and Z axis accelerometer capability as well as a magnetic compass and X, Y, and Z axis gyro capability, preferably providing data at a relatively high frequency, such as 200 Hz.
- the sensor assembly 339 may be part of the IMU described with reference to FIG. 2A
- the depicted system 200 may also comprise a head pose processor 336, such as an ASIC (application specific integrated circuit), FPGA (field programmable gate array), or ARM processor (advanced reduced-instruction- set machine), which may be configured to calculate real or near-real time user head pose from wide field of view image information output from the capture devices 316.
- the head pose processor 336 may be a hardware processor and may be implemented as part of the local processing and data module 260 shown in FIG. 2A.
- the wearable system may also include one or more depth sensors 234.
- the depth sensor 234 may be configured to measure the distance between an object in an environment to a wearable device.
- the depth sensor 234 may include a laser scanner (e.g., a lidar), an ultrasonic depth sensor, or a depth sensing camera.
- the cameras 316 may also be considered as depth sensors 234.
- a processor 332 configured to execute digital or analog processing to derive pose from the gyro, compass, or accelerometer data from the sensor assembly 339.
- the processor 332 may be part of the local processing and data module 260 shown in FIG. 2.
- the wearable system 200 as shown in FIG. 3 may also include a position system such as, e.g., a GPS 337 (global positioning system) to assist with pose and positioning analyses.
- the GPS may further provide remotely-based (e.g., cloud- based) information about the user’s environment. This information may be used for recognizing objects or information in user’s environment.
- the wearable system may combine data acquired by the GPS 337 and a remote computing system (such as, e.g., the remote processing module 270, another user’s ARD, etc.) which may provide more information about the user’s environment.
- a remote computing system such as, e.g., the remote processing module 270, another user’s ARD, etc.
- the wearable system may determine the user’s location based on GPS data and retrieve a world map (e.g., by communicating with a remote processing module 270) including virtual objects associated with the user’s location.
- the wearable system 200 may monitor the environment using the world cameras 316 (which may be part of the outward-facing imaging system 464 shown in FIG. 4).
- the wearable system 200 may detect objects in the environment (e.g., by using one or more object recognizers 708 shown in FIG. 7). The wearable system may further use data acquired by the GPS 337 to interpret the characters.
- the wearable system 200 may also comprise a rendering engine 334 which may be configured to provide rendering information that is local to the user to facilitate operation of the scanners and imaging into the eyes of the user, for the user’s view of the world.
- the rendering engine 334 may be implemented by a hardware processor (such as, e.g., a central processing unit or a graphics processing unit). In some embodiments, the rendering engine is part of the local processing and data module 260.
- the rendering engine 334 may be communicatively coupled (e.g., via wired or wireless links) to other components of the wearable system 200.
- the rendering engine 334 may be coupled to the eye cameras 324 via communication link 274, and be coupled to a projecting subsystem 318 (which may project light into user’s eyes 302, 304 via a scanned laser arrangement in a manner similar to a retinal scanning display) via the communication link 272.
- the rendering engine 334 may also be in communication with other processing units such as, e.g., the sensor pose processor 332 and the image pose processor 336 via links 276 and 294 respectively.
- the cameras 324 e.g., mini infrared cameras
- Some example eye poses may include where the user is looking or at what depth he or she is focusing (which may be estimated with eye vergence).
- the GPS 337, gyros, compass, and accelerometers 339 may be utilized to provide coarse or fast pose estimates.
- One or more of the cameras 316 may acquire images and pose, which in conjunction with data from an associated cloud computing resource, may be utilized to map the local environment and share user views with others.
- the example components depicted in FIG. 3 are for illustration purposes only. Multiple sensors and other functional modules are shown together for ease of illustration and description. Some embodiments may include only one or a subset of these sensors or modules. Further, the locations of these components are not limited to the positions depicted in FIG. 3. Some components may be mounted to or housed within other components, such as a belt-mounted component, a hand-held component, or a helmet component. As one example, the image pose processor 336, sensor pose processor 332, and rendering engine 334 may be positioned in a beltpack and configured to communicate with other components of the wearable system via wireless communication, such as ultra- wideband, Wi-Fi, Bluetooth, etc., or via wired communication.
- wireless communication such as ultra- wideband, Wi-Fi, Bluetooth, etc.
- the depicted housing 230 preferably is head-mountable and wearable by the user. However, some components of the wearable system 200 may be worn to other portions of the user’s body. For example, the speaker 240 may be inserted into the ears of a user to provide sound to the user.
- the cameras 324 may be utilized to measure where the centers of a user’s eyes are geometrically verged to, which, in general, coincides with a position of focus, or “depth of focus”, of the eyes.
- a 3-dimensional surface of all points the eyes verge to may be referred to as the“horopter”.
- the focal distance may take on a finite number of depths, or may be infinitely varying.
- Light projected from the vergence distance appears to be focused to the subject eye 302, 304, while light in front of or behind the vergence distance is blurred. Examples of wearable devices and other display systems of the present disclosure are also described in U.S. Patent Publication No.
- Further spatially coherent light with a beam diameter of less than about 0.7 millimeters may be correctly resolved by the human eye regardless of where the eye focuses.
- the eye vergence may be tracked with the cameras 324, and the rendering engine 334 and projection subsystem 318 may be utilized to render all objects on or close to the horopter in focus, and all other objects at varying degrees of defocus (e.g., using intentionally-created blurring).
- the system 220 renders to the user at a frame rate of about 60 frames per second or greater.
- the cameras 324 may be utilized for eye tracking, and software may be configured to pick up not only vergence geometry but also focus location cues to serve as user inputs.
- a display system is configured with brightness and contrast suitable for day or night use.
- the display system preferably has latency of less than about 20 milliseconds for visual object alignment, less than about 0.1 degree of angular alignment, and about 1 arc minute of resolution, which, without being limited by theory, is believed to be approximately the limit of the human eye.
- the display system 220 may be integrated with a localization system, which may involve GPS elements, optical tracking, compass, accelerometers, or other data sources, to assist with position and pose determination; localization information may be utilized to facilitate accurate rendering in the user’ s view of the pertinent world (e.g., such information would facilitate the glasses to know where they are with respect to the real world).
- the wearable system 200 is configured to display one or more virtual images based on the accommodation of the user’s eyes. Unlike prior 3D display approaches that force the user to focus where the images are being projected, in some embodiments, the wearable system is configured to automatically vary the focus of projected virtual content to allow for a more comfortable viewing of one or more images presented to the user. For example, if the user’s eyes have a current focus of 1 m, the image may be projected to coincide with the user’s focus. If the user shifts focus to 3 m, the image is projected to coincide with the new focus. Thus, rather than forcing the user to a predetermined focus, the wearable system 200 of some embodiments allows the user’s eye to a function in a more natural manner.
- Such a wearable system 200 may eliminate or reduce the incidences of eye strain, headaches, and other physiological symptoms typically observed with respect to virtual reality devices.
- various embodiments of the wearable system 200 are configured to project virtual images at varying focal distances, through one or more variable focus elements (VFEs).
- VFEs variable focus elements
- 3D perception may be achieved through a multi-plane focus system that projects images at fixed focal planes away from the user.
- Other embodiments employ variable plane focus, wherein the focal plane is moved back and forth in the z-direction to coincide with the user’s present state of focus.
- wearable system 200 may employ eye tracking to determine a vergence of the user’s eyes, determine the user’s current focus, and project the virtual image at the determined focus.
- wearable system 200 comprises a light modulator that variably projects, through a fiber scanner, or other light generating source, light beams of varying focus in a raster pattern across the retina.
- a spatial light modulator may project the images to the user through various optical components.
- the spatial light modulator may project the images onto one or more waveguides, which then transmit the images to the user.
- FIG. 4 illustrates an example of a waveguide stack for outputting image information to a user.
- a wearable system 400 includes a stack of waveguides, or stacked waveguide assembly 480 that may be utilized to provide three-dimensional perception to the eye/brain using a plurality of waveguides 432b, 434b, 436b, 438b, 4400b.
- the wearable system 400 may correspond to wearable system 200 of FIG. 2, with FIG. 4 schematically showing some parts of that wearable system 200 in greater detail.
- the waveguide assembly 480 may be integrated into the display 220 of FIG. 2.
- the waveguide assembly 480 may also include a plurality of features 458, 456, 454, 452 between the waveguides.
- the features 458, 456, 454, 452 may be lenses.
- the features 458, 456, 454, 452 may not be lenses. Rather, they may simply be spacers (e.g., cladding layers or structures for forming air gaps).
- the waveguides 432b, 434b, 436b, 438b, 440b or the plurality of lenses 458, 456, 454, 452 may be configured to send image information to the eye with various levels of wavefront curvature or light ray divergence.
- Each waveguide level may be associated with a particular depth plane and may be configured to output image information corresponding to that depth plane.
- Image injection devices 420, 422, 424, 426, 428 may be utilized to inject image information into the waveguides 440b, 438b, 436b, 434b, 432b, each of which may be configured to distribute incoming light across each respective waveguide, for output toward the eye 410.
- a single beam of light may be injected into each waveguide to output an entire field of cloned collimated beams that are directed toward the eye 410 at particular angles (and amounts of divergence) corresponding to the depth plane associated with a particular waveguide.
- the image injection devices 420, 422, 424, 426, 428 are discrete displays that each produce image information for injection into a corresponding waveguide 440b, 438b, 436b, 434b, 432b, respectively.
- the image injection devices 420, 422, 424, 426, 428 are the output ends of a single multiplexed display which may, e.g., pipe image information via one or more optical conduits (such as fiber optic cables) to each of the image injection devices 420, 422, 424, 426, 428.
- a controller 460 controls the operation of the stacked waveguide assembly 480 and the image injection devices 420, 422, 424, 426, 428.
- the controller 460 includes programming (e.g., instructions in a non-transitory computer-readable medium) that regulates the timing and provision of image information to the waveguides 440b, 438b, 436b, 434b, 432b.
- the controller 460 may be a single integral device, or a distributed system connected by wired or wireless communication channels.
- the controller 460 may be part of the processing modules 260 or 270 (illustrated in FIG. 2) in some embodiments.
- the waveguides 440b, 438b, 436b, 434b, 432b may be configured to propagate light within each respective waveguide by total internal reflection (TIR).
- the waveguides 440b, 438b, 436b, 434b, 432b may each be planar or have another shape (e.g., curved), with major top and bottom surfaces and edges extending between those major top and bottom surfaces.
- the waveguides 440b, 438b, 436b, 434b, 432b may each include light extracting optical elements 440a, 438a, 436a, 434a, 432a that are configured to extract light out of a waveguide by redirecting the light, propagating within each respective waveguide, out of the waveguide to output image information to the eye 410.
- Extracted light may also be referred to as outcoupled light
- light extracting optical elements may also be referred to as outcoupling optical elements.
- An extracted beam of light is outputted by the waveguide at locations at which the light propagating in the waveguide strikes a light redirecting element.
- the light extracting optical elements may, for example, be reflective or diffractive optical features. While illustrated disposed at the bottom major surfaces of the waveguides 440b, 438b, 436b, 434b, 432b for ease of description and drawing clarity, in some embodiments, the light extracting optical elements 440a, 438a, 436a, 434a, 432a may be disposed at the top or bottom major surfaces, or may be disposed directly in the volume of the waveguides 440b, 438b, 436b, 434b, 432b.
- the light extracting optical elements 440a, 438a, 436a, 434a, 432a may be formed in a layer of material that is attached to a transparent substrate to form the waveguides 440b, 438b, 436b, 434b, 432b.
- the waveguides 440b, 438b, 436b, 434b, 432b may be a monolithic piece of material and the light extracting optical elements 440a, 438a, 436a, 434a, 432a may be formed on a surface or in the interior of that piece of material.
- each waveguide 440b, 438b, 436b, 434b, 432b is configured to output light to form an image corresponding to a particular depth plane.
- the waveguide 432b nearest the eye may be configured to deliver collimated light, as injected into such waveguide 432b, to the eye 410.
- the collimated light may be representative of the optical infinity focal plane.
- the next waveguide up 434b may be configured to send out collimated light which passes through the first lens 452 (e.g., a negative lens) before it may reach the eye 410.
- First lens 452 may be configured to create a slight convex wavefront curvature so that the eye/brain interprets light coming from that next waveguide up 434b as coming from a first focal plane closer inward toward the eye 410 from optical infinity.
- the third up waveguide 436b passes its output light through both the first lens 452 and second lens 454 before reaching the eye 410.
- the combined optical power of the first and second lenses 452 and 454 may be configured to create another incremental amount of wavefront curvature so that the eye/brain interprets light coming from the third waveguide 436b as coming from a second focal plane that is even closer inward toward the person from optical infinity than was light from the next waveguide up 434b.
- the other waveguide layers e.g., waveguides 438b, 440b
- lenses e.g., lenses 456, 458
- the highest waveguide 440b in the stack sending its output through all of the lenses between it and the eye for an aggregate focal power representative of the closest focal plane to the person.
- a compensating lens layer 430 may be disposed at the top of the stack to compensate for the aggregate power of the lens stack 458, 456, 454, 452 below.
- Compensating lens layer 430 and the stacked waveguide assembly 480 as a whole may be configured such that light coming from the world 470 is conveyed to the eye 410 at substantially the same level of divergence (or collimation) as the light had when it was initially received by the stacked waveguide assembly 480.) Such a configuration provides as many perceived focal planes as there are available waveguide/lens pairings. Both the light extracting optical elements of the waveguides and the focusing aspects of the lenses may be static (e.g., not dynamic or electro-active). In some alternative embodiments, either or both may be dynamic using electro-active features.
- the light extracting optical elements 440a, 438a, 436a, 434a, 432a may be configured to both redirect light out of their respective waveguides and to output this light with the appropriate amount of divergence or collimation for a particular depth plane associated with the waveguide.
- waveguides having different associated depth planes may have different configurations of light extracting optical elements, which output light with a different amount of divergence depending on the associated depth plane.
- the light extracting optical elements 440a, 438a, 436a, 434a, 432a may be volumetric or surface features, which may be configured to output light at specific angles.
- the light extracting optical elements 440a, 438a, 436a, 434a, 432a may be volume holograms, surface holograms, and/or diffraction gratings.
- Light extracting optical elements, such as diffraction gratings, are described in U.S. Patent Publication No. 2015/0178939, published June 25, 2015, which is incorporated by reference herein in its entirety.
- the light extracting optical elements 440a, 438a, 436a, 434a, 432a are diffractive features that form a diffraction pattern, or“diffractive optical element” (also referred to herein as a“DOE”).
- the DOE has a relatively low diffraction efficiency so that only a portion of the light of the beam is deflected away toward the eye 410 with each intersection of the DOE, while the rest continues to move through a waveguide via total internal reflection.
- the light carrying the image information may thus be divided into a number of related exit beams that exit the waveguide at a multiplicity of locations and the result is a fairly uniform pattern of exit emission toward the eye 304 for this particular collimated beam bouncing around within a waveguide.
- one or more DOEs may be switchable between “on” state in which they actively diffract, and“off’ state in which they do not significantly diffract.
- a switchable DOE may comprise a layer of polymer dispersed liquid crystal, in which microdroplets comprise a diffraction pattern in a host medium, and the refractive index of the microdroplets may be switched to substantially match the refractive index of the host material (in which case the pattern does not appreciably diffract incident light) or the microdroplet may be switched to an index that does not match that of the host medium (in which case the pattern actively diffracts incident light).
- the number and distribution of depth planes or depth of field may be varied dynamically based on the pupil sizes or orientations of the eyes of the viewer.
- Depth of field may change inversely with a viewer’s pupil size.
- the depth of field increases such that one plane that is not discernible because the location of that plane is beyond the depth of focus of the eye may become discernible and appear more in focus with reduction of pupil size and commensurate with the increase in depth of field.
- the number of spaced apart depth planes used to present different images to the viewer may be decreased with the decreased pupil size.
- a viewer may not be able to clearly perceive the details of both a first depth plane and a second depth plane at one pupil size without adjusting the accommodation of the eye away from one depth plane and to the other depth plane.
- These two depth planes may, however, be sufficiently in focus at the same time to the user at another pupil size without changing accommodation.
- the display system may vary the number of waveguides receiving image information based upon determinations of pupil size or orientation, or upon receiving electrical signals indicative of particular pupil size or orientation. For example, if the user’s eyes are unable to distinguish between two depth planes associated with two waveguides, then the controller 460 (which may be an embodiment of the local processing and data module 260) may be configured or programmed to cease providing image information to one of these waveguides.
- the controller 460 which may be an embodiment of the local processing and data module 260
- the DOEs for a waveguide are switchable between the on and off states, the DOEs may be switched to the off state when the waveguide does receive image information.
- an exit beam may be desirable to have an exit beam meet the condition of having a diameter that is less than the diameter of the eye of a viewer.
- meeting this condition may be challenging in view of the variability in size of the viewer’s pupils.
- this condition is met over a wide range of pupil sizes by varying the size of the exit beam in response to determinations of the size of the viewer’s pupil. For example, as the pupil size decreases, the size of the exit beam may also decrease.
- the exit beam size may be varied using a variable aperture.
- the wearable system 400 may include an outward-facing imaging system 464 (e.g., a digital camera) that images a portion of the world 470.
- This portion of the world 470 may be referred to as the field of view (FOV) of a world camera and the imaging system 464 is sometimes referred to as an FOV camera.
- the FOV of the world camera may or may not be the same as the FOV of a viewer 210 which encompasses a portion of the world 470 the viewer 210 perceives at a given time.
- the FOV of the world camera may be larger than the viewer 210 of the viewer 210 of the wearable system 400.
- the FOR may include 4p steradians of solid angle surrounding the wearable system 400 because the wearer may move his body, head, or eyes to perceive substantially any direction in space. In other contexts, the wearer’s movements may be more constricted, and accordingly the wearer’s FOR may subtend a smaller solid angle. Images obtained from the outward-facing imaging system 464 may be used to track gestures made by the user (e.g., hand or finger gestures), detect objects in the world 470 in front of the user, and so forth.
- gestures made by the user e.g., hand or finger gestures
- the wearable system 400 may include an audio sensor 232, e.g., a microphone, to capture ambient sound. As described above, in some embodiments, one or more other audio sensors may be positioned to provide stereo sound reception useful to the determination of location of a speech source.
- the audio sensor 232 may comprise a directional microphone, as another example, which may also provide such useful directional information as to where the audio source is located.
- the wearable system 400 may use information from both the outward-facing imaging system 464 and the audio sensor 230 in locating a source of speech, or to determine an active speaker at a particular moment in time, etc.
- the wearable system 400 may use the voice recognition alone or in combination with a reflected image of the speaker (e.g., as seen in a mirror) to determine the identity of the speaker.
- the wearable system 400 may determine a position of the speaker in an environment based on sound acquired from directional microphones. The wearable system 400 may parse the sound coming from the speaker’s position with speech recognition algorithms to determine the content of the speech and use voice recognition techniques to determine the identity (e.g., name or other demographic information) of the speaker.
- the wearable system 400 may also include an inward-facing imaging system 466 (e.g., a digital camera), which observes the movements of the user, such as the eye movements and the facial movements.
- the inward-facing imaging system 466 may be used to capture images of the eye 410 to determine the size and/or orientation of the pupil of the eye 304.
- the inward-facing imaging system 466 may be used to obtain images for use in determining the direction the user is looking (e.g., eye pose) or for biometric identification of the user (e.g., via iris identification).
- At least one camera may be utilized for each eye, to separately determine the pupil size or eye pose of each eye independently, thereby allowing the presentation of image information to each eye to be dynamically tailored to that eye.
- the pupil diameter or orientation of only a single eye 410 e.g., using only a single camera per pair of eyes
- the images obtained by the inward-facing imaging system 466 may be analyzed to determine the user’s eye pose or mood, which may be used by the wearable system 400 to decide which audio or visual content should be presented to the user.
- the wearable system 400 may also determine head pose (e.g., head position or head orientation) using sensors such as IMUs, accelerometers, gyroscopes, etc.
- the wearable system 400 may include a user input device 466 by which the user may input commands to the controller 460 to interact with the wearable system 400.
- the user input device 466 may include a trackpad, a touchscreen, a joystick, a multiple degree-of-freedom (DOF) controller, a capacitive sensing device, a game controller, a keyboard, a mouse, a directional pad (D-pad), a wand, a haptic device, a totem (e.g., functioning as a virtual user input device), and so forth.
- DOF multiple degree-of-freedom
- a multi-DOF controller may sense user input in some or all possible translations (e.g., left/right, forward/backward, or up/down) or rotations (e.g., yaw, pitch, or roll) of the controller.
- a multi-DOF controller which supports the translation movements may be referred to as a 3DOF while a multi-DOF controller which supports the translations and rotations may be referred to as 6DOF.
- the user may use a finger (e.g., a thumb) to press or swipe on a touch-sensitive input device to provide input to the wearable system 400 (e.g., to provide user input to a user interface provided by the wearable system 400).
- the user input device 466 may be held by the user’s hand during the use of the wearable system 400.
- the user input device 466 may be in wired or wireless communication with the wearable system 400.
- the wearable system may include other components in addition or in alternative to the components of the wearable system described above.
- the wearable system may, for example, include one or more haptic devices or components.
- the haptic devices or components may be operable to provide a tactile sensation to a user.
- the haptic devices or components may provide a tactile sensation of pressure or texture when touching virtual content (e.g., virtual objects, virtual tools, other virtual constructs).
- the tactile sensation may replicate a feel of a physical object which a virtual object represents, or may replicate a feel of an imagined object or character (e.g., a dragon) which the virtual content represents.
- haptic devices or components may be worn by the user (e.g., a user wearable glove).
- haptic devices or components may be held by the user.
- the wearable system may, for example, include one or more physical objects which are manipulable by the user to allow input or interaction with the wearable system. These physical objects may be referred to herein as totems. Some totems may take the form of inanimate objects, such as for example, a piece of metal or plastic, a wall, a surface of table. In certain embodiments, the totems may not actually have any physical input structures (e.g., keys, triggers, joystick, trackball, rocker switch). Instead, the totem may simply provide a physical surface, and the wearable system may render a user interface so as to appear to a user to be on one or more surfaces of the totem.
- totems may take the form of inanimate objects, such as for example, a piece of metal or plastic, a wall, a surface of table.
- the totems may not actually have any physical input structures (e.g., keys, triggers, joystick, trackball, rocker switch). Instead, the totem may simply provide a physical surface, and the wear
- the wearable system may render an image of a computer keyboard and trackpad to appear to reside on one or more surfaces of a totem.
- the wearable system may render a virtual computer keyboard and virtual trackpad to appear on a surface of a thin rectangular plate of aluminum which serves as a totem.
- the rectangular plate does not itself have any physical keys or trackpad or sensors.
- the wearable system may detect user manipulation or interaction or touches with the rectangular plate as selections or inputs made via the virtual keyboard or virtual trackpad.
- the user input device 466 shown in FIG.
- a totem may include a trackpad, a touchpad, a trigger, a joystick, a trackball, a rocker or virtual switch, a mouse, a keyboard, a multi-degree-of-freedom controller, or another physical input device.
- a user may use the totem, alone or in combination with poses, to interact with the wearable system or other users.
- haptic devices and totems usable with the wearable devices, HMD, and display systems of the present disclosure are described in U.S. Patent Publication No. 2015/0016777, which is incorporated by reference herein in its entirety.
- FIG. 5 illustrates an image of an eye 500 with eyelids 504, sclera 508 (the “white” of the eye), iris 512, and pupil 516.
- Curve 5l6a shows the pupillary boundary between the pupil 516 and the iris 512
- curve 5l2a shows the limbic boundary between the iris 512 and the sclera 508.
- the eyelids 504 include an upper eyelid 504a and a lower eyelid 504b.
- the eye 500 is illustrated in a natural resting pose (e.g., in which the user’s face and gaze are both oriented as they would be toward a distant object directly ahead of the user).
- the natural resting pose of the eye 500 may be indicated by a natural resting direction 520, which is a direction orthogonal to the surface of the eye 500 when in the natural resting pose (e.g., directly out of the plane for the eye 500 shown in FIG. 5) and in this example, centered within the pupil 516.
- a natural resting direction 520 is a direction orthogonal to the surface of the eye 500 when in the natural resting pose (e.g., directly out of the plane for the eye 500 shown in FIG. 5) and in this example, centered within the pupil 516.
- the eye pose will change relative to the natural resting direction 520.
- the current eye pose may be determined with reference to an eye pose direction 524, which is a direction orthogonal to the surface of the eye (and centered in within the pupil 516) but oriented toward the object at which the eye is currently directed.
- the pose of the eye 500 may be expressed as two angular parameters indicating an azimuthal deflection and a zenithal deflection of the eye pose direction 524 of the eye, both relative to the natural resting direction 520 of the eye.
- these angular parameters may be represented as Q (azimuthal deflection, determined from a fiducial azimuth) and f (zenithal deflection, sometimes also referred to as a polar deflection).
- angular roll of the eye around the eye pose direction 524 may be included in the determination of eye pose, and angular roll may be included in the following analysis.
- other techniques for determining the eye pose may be used, for example, a pitch, yaw, and optionally roll system.
- An eye image may be obtained from a video using any appropriate process, for example, using a video processing algorithm that may extract an image from one or more sequential frames.
- the pose of the eye may be determined from the eye image using a variety of eye-tracking techniques. For example, an eye pose may be determined by considering the lensing effects of the cornea on light sources that are provided. Any suitable eye tracking technique may be used for determining eye pose in the eyelid shape estimation techniques described herein.
- FIG. 6 illustrates a schematic diagram of a wearable, or a head-mounted, display system 600 that includes an eye tracking system.
- the head-mounted display system 600 may, in at least some embodiments, include components located in a head-mounted unit 602 and components located in a non-head-mounted unit 604.
- Non-head mounted unit 604 may be, as examples, a belt-mounted component, a hand-held component, a component in a backpack, a remote component, etc. Incorporating some of the components of the head- mounted display system 600 in non-head-mounted unit 604 may help to reduce the size, weight, complexity, and cost of the head-mounted unit 602.
- some or all of the functionality described as being performed by one or more components of head- mounted unit 602 and/or non-head mounted 604 may be provided by way of one or more components included elsewhere in the head-mounted display system 600.
- some or all of the functionality described below in association with a CPU 612 of head-mounted unit 602 may be provided by way of a CPU 616 of non-head mounted unit 604, and vice versa.
- some or all of such functionality may be provided by way of peripheral devices of head-mounted display system 600.
- some or all of such functionality may be provided by way of one or more cloud computing devices or other remotely-located computing devices in a manner similar to that which has been described above with reference to FIG. 2.
- head-mounted display system 600 may include an eye tracking system including a camera 324 that captures images of a user’s eye 610.
- the eye tracking system may also include light sources 326a and 326b (such as light emitting diodes“LED”s).
- the light sources 326a and 326b may generate glints (i.e., reflections off of the user’s eyes that appear in images of the eye captured by camera 324).
- the positions of the light sources 326a and 326b relative to the camera 324 may be known and, as a consequence, the positions of the glints within images captured by camera 324 may be used in tracking the user’s eyes (as will be discussed in more detail below in connection with FIGS.
- Eye tracking module 614 may receive images from eye-tracking camera(s) 324 and may analyze the images to extract various pieces of information. As examples, the eye tracking module 614 may detect the user’s eye poses, a three-dimensional position of the user’s eye relative to the eye-tracking camera 324 (and to the head-mounted unit 602), the direction one or both of the user’s eyes 610 are focused on, the user’s vergence depth (i.e., the depth from the user at which the user is focusing on), the positions of the user’s pupils, the positions of the user’s cornea and cornea sphere, the center of rotation of each of the user’s eyes, and the center of perspective of each of the user’s eyes. The eye tracking module 614 may extract such information using techniques described below in connection with FIGS. 7-11. As shown in FIG. 6, eye tracking module 614 may be a software module implemented using a CPU 612 in a head-mounted unit 602.
- Data from eye tracking module 614 may be provided to other components in the wearable system.
- data may be transmitted to components in a non- head-mounted unit 604 such as CPU 616 including software modules for a light-field render controller 618 and a registration observer 620, which may be configured to evaluate whether the display of the head-mounted display system 600 is properly registered with the eyes of the user.
- a non- head-mounted unit 604 such as CPU 616 including software modules for a light-field render controller 618 and a registration observer 620, which may be configured to evaluate whether the display of the head-mounted display system 600 is properly registered with the eyes of the user.
- Render controller 618 may use information from eye tracking module 614 to adjust images displayed to the user by render engine 622 (e.g., a render engine that may be a software module in GPU 621 and that may provide images to display 220). As an example, the render controller 618 may adjust images displayed to the user based on the user’s center of rotation or center of perspective. In particular, the render controller 618 may use information on the user’s center of perspective to simulate a render camera (i.e., to simulate collecting images from the user’s perspective) and may adjust images displayed to the user based on the simulated render camera.
- render engine 622 e.g., a render engine that may be a software module in GPU 621 and that may provide images to display 220.
- the render controller 618 may adjust images displayed to the user based on the user’s center of rotation or center of perspective.
- the render controller 618 may use information on the user’s center of perspective to simulate a render camera (i.e., to simulate collecting images from the user’s perspective)
- A“render camera,” which is sometimes also referred to as a“pinhole perspective camera” (or simply“perspective camera”) or“virtual pinhole camera” (or simply “virtual camera”), is a simulated camera for use in rendering virtual image content possibly from a database of objects in a virtual world.
- the objects may have locations and orientations relative to the user or wearer and possibly relative to real objects in the environment surrounding the user or wearer.
- the render camera may represent a perspective within render space from which the user or wearer is to view 3D virtual contents of the render space (e.g., virtual objects).
- the render camera may be managed by a render engine to render virtual images based on the database of virtual objects to be presented to the eye.
- the virtual images may be rendered as if taken from the perspective the user or wearer.
- the virtual images may be rendered as if captured by a pinhole camera (corresponding to the“render camera”) having a specific set of intrinsic parameters (e.g., focal length, camera pixel size, principal point coordinates, skew / distortion parameters, etc.), and a specific set of extrinsic parameters (e.g., translational components and rotational components relative to the virtual world).
- the virtual images are taken from the perspective of such a camera having a position and orientation of the render camera (e.g., extrinsic parameters of the render camera). It follows that the system may define and/or adjust intrinsic and extrinsic render camera parameters.
- the system may define a particular set of extrinsic render camera parameters such that virtual images may be rendered as if captured from the perspective of a camera having a specific location with respect to the user’s or wearer’s eye so as to provide images that appear to be from the perspective of the user or wearer.
- the system may later dynamically adjust extrinsic render camera parameters on-the-fly so as to maintain registration with the specific location.
- intrinsic render camera parameters may be defined and dynamically adjusted over time.
- the images are rendered as if captured from the perspective of a camera having an aperture (e.g., pinhole) at a specific location with respect to the user’s or wearer’s eye (such as the center of perspective or center of rotation, or elsewhere).
- the system may create or dynamically reposition and/or reorient one render camera for the user’s left eye, and another render camera for the user’s right eye, as the user’s eyes are physically separated from one another and thus consistently positioned at different locations.
- virtual content rendered from the perspective of a render camera associated with the viewer’s left eye may be presented to the user through an eyepiece on the left side of a head-mounted display (e.g., head-mounted unit 602), and that virtual content rendered from the perspective of a render camera associated with the user’s right eye may be presented to the user through an eyepiece on the right side of such a head-mounted display.
- one or more modules (or components) of the system 600 may determine the position and orientation of the render camera within render space based on the position and orientation of the user’s head and eyes (e.g., as determined based on head pose and eye tracking data, respectively). That is, the system 600 may effectively map the position and orientation of the user’s head and eyes to particular locations and angular positions within a 3D virtual environment, place and orient render cameras at the particular locations and angular positions within the 3D virtual environment, and render virtual content for the user as it would be captured by the render camera. Further details discussing real world to virtual world mapping processes are provided in U.S. Patent Application No.
- the render controller 618 may adjust the depths at which images are displayed by selecting which depth plane (or depth planes) are utilized at any given time to display the images.
- a depth plane switch may be carried out through an adjustment of one or more intrinsic render camera parameters.
- Registration observer 620 may use information from eye tracking module 614 to identify whether the head-mounted unit 602 is properly positioned on a user’s head.
- the eye tracking module 614 may provide eye location information, such as the positions of the centers of rotation of the user’s eyes, indicative of the three-dimensional position of the user’s eyes relative to camera 324 and head-mounted unit 602 and the eye tracking module 614 may use the location information to determine if display 220 is properly aligned in the user’s field of view, or if the head-mounted unit 602 (or headset) has slipped or is otherwise misaligned with the user’s eyes.
- the registration observer 620 may be able to determine if the head-mounted unit 602 has slipped down the user’s nose bridge, thus moving display 220 away and down from the user’s eyes (which may be undesirable), if the head-mounted unit 602 has been moved up the user’s nose bridge, thus moving display 220 closer and up from the user’s eyes, if the head-mounted unit 602 has been shifted left or right relative the user’s nose bridge, if the head-mounted unit 602 has been lifted above the user’s nose bridge, or if the head-mounted unit 602 has been moved in these or other ways away from a desired position or range of positions.
- registration observer 620 may be able to determine if head-mounted unit 602, in general, and displays 220, in particular, are properly positioned in front of the user’s eyes. In other words, the registration observer 620 may determine if a left-eye display in display system 220 is appropriately aligned with the user’s left eye and a right-eye display in display system 220 is appropriately aligned with the user’s right eye. The registration observer 620 may determine if the head-mounted unit 602 is properly positioned by determining if the head-mounted unit 602 is positioned and oriented within a desired range of positions and/or orientations relative to the user’s eyes.
- registration observer 620 may generate user feedback in the form of alerts, messages, or other content. Such feedback may be provided to the user to inform the user of any misalignment of the head-mounted unit 602, along with optional feedback on how to correct the misalignment (such as a suggestion to adjust the head-mounted unit 602 in a particular manner).
- Example registration observation and feedback techniques which may be utilized by registration observer 620, are described in U.S. Patent Application No. 15/717,747, filed September 27, 2017 (Attorney Docket No. MLEAP.052A2), which is incorporated by reference herein in its entirety.
- eye tracking module 614 may include a variety of different submodules, may provide a variety of different outputs, and may utilize a variety of available data in tracking the user’s eyes.
- eye tracking module 614 may utilize available data including eye tracking extrinsics and intrinsics, such as the geometric arrangements of the eye-tracking camera 324 relative to the light sources 326 and the head- mounted-unit 602; assumed eye dimensions 704 such as a typical distance of approximately 4.7 mm between a user’s center of cornea curvature and the average center of rotation of the user’s eye or typical distances between a user’s center of rotation and center of perspective; and per-user calibration data 706 such as a particular user’s interpupillary distance. Additional examples of extrinsics, intrinsics, and other information that may be employed by the eye tracking module 614 are described in U.S. Patent Application No. 15/497,726, filed April 26, 2017 (Attorney Docket No. MLEAP.023A7), which is incorporated by reference herein in its entirety.
- Image preprocessing module 710 may receive images from an eye camera such as eye camera 324 and may perform one or more preprocessing (i.e., conditioning) operations on the received images.
- image preprocessing module 710 may apply a Gaussian blur to the images, may down sample the images to a lower resolution, may applying an unsharp mask, may apply an edge sharpening algorithm, or may apply other suitable filters that assist with the later detection, localization, and labelling of glints, a pupil, or other features in the images from eye camera 324.
- the image preprocessing module 710 may apply a low-pass filter or a morphological filter such as an open filter, which may remove high-frequency noise such as from the pupillary boundary 5l6a (see FIG. 5), thereby removing noise that may hinder pupil and glint determination.
- the image preprocessing module 710 may output preprocessed images to the pupil identification module 712 and to the glint detection and labeling module 714.
- Pupil identification module 712 may receive preprocessed images from the image preprocessing module 710 and may identify regions of those images that include the user’s pupil.
- the pupil identification module 712 may, in some embodiments, determine the coordinates of the position, or coordinates, of the center, or centroid, of the user’s pupil in the eye tracking images from camera 324.
- pupil identification module 712 may identify contours in eye tracking images (e.g., contours of pupil iris boundary), identify contour moments (i.e., centers of mass), apply a starburst pupil detection and/or a canny edge detection algorithm, reject outliers based on intensity values, identify sub-pixel boundary points, correct for eye-camera distortion (i.e., distortion in images captured by eye camera 324), apply a random sample consensus (RANSAC) iterative algorithm to fit an ellipse to boundaries in the eye tracking images, apply a tracking filter to the images, and identify sub-pixel image coordinates of the user’s pupil centroid.
- contours in eye tracking images e.g., contours of pupil iris boundary
- identify contour moments i.e., centers of mass
- canny edge detection algorithm reject outliers based on intensity values
- identify sub-pixel boundary points i.e., correct for eye-camera distortion (i.e., distortion in images captured by eye camera 324)
- RANSAC random sample consensus
- the pupil identification module 712 may output pupil identification data, which may indicate which regions of the preprocessing images module 712 identified as showing the user’s pupil, to glint detection and labeling module 714.
- the pupil identification module 712 may provide the 2D coordinates of the user’s pupil (i.e., the 2D coordinates of the centroid of the user’s pupil) within each eye tracking image to glint detection module 714.
- pupil identification module 712 may also provide pupil identification data of the same sort to coordinate system normalization module 718.
- Pupil detection techniques which may be utilized by pupil identification module 712, are described in U.S. Patent Publication No. 2017/0053165, published February 23, 2017 and in U.S. Patent Publication No. 2017/0053166, published February 23, 2017, each of which is incorporated by reference herein in its entirety.
- Glint detection and labeling module 714 may receive preprocessed images from module 710 and pupil identification data from module 712. Glint detection module 714 may use this data to detect and/or identify glints (i.e., reflections off of the user’s eye of the light from light sources 326) within regions of the preprocessed images that show the user’s pupil. As an example, the glint detection module 714 may search for bright regions within the eye tracking image, sometimes referred to herein as“blobs” or local intensity maxima, that are in the vicinity of the user’s pupil.
- glint detection module 714 may search for bright regions within the eye tracking image, sometimes referred to herein as“blobs” or local intensity maxima, that are in the vicinity of the user’s pupil.
- the glint detection module 714 may rescale (e.g., enlarge) the pupil ellipse to encompass additional glints.
- the glint detection module 714 may filter glints by size and/or by intensity.
- the glint detection module 714 may also determine the 2D positions of each of the glints within the eye tracking image. In at least some examples, the glint detection module 714 may determine the 2D positions of the glints relative to the user’s pupil, which may also be referred to as the pupil- glint vectors.
- Glint detection and labeling module 714 may label the glints and output the preprocessing images with labeled glints to the 3D cornea center estimation module 716. Glint detection and labeling module 714 may also pass along data such as preprocessed images from module 710 and pupil identification data from module 712.
- Pupil and glint detection may use any suitable techniques.
- edge detection may be applied to the eye image to identify glints and pupils.
- Edge detection may be applied by various edge detectors, edge detection algorithms, or filters.
- a Canny Edge detector may be applied to the image to detect edges such as in lines of the image. Edges may include points located along a line that correspond to the local maximum derivative.
- the pupillary boundary 5l6a (see FIG. 5) may be located using a Canny edge detector. With the location of the pupil determined, various image processing techniques may be used to detect the“pose” of the pupil 116.
- Determining an eye pose of an eye image may also be referred to as detecting an eye pose of the eye image.
- the pose may also be referred to as the gaze, pointing direction, or the orientation of the eye.
- the pupil may be looking leftwards towards an object, and the pose of the pupil could be classified as a leftwards pose.
- Other methods may be used to detect the location of the pupil or glints.
- a concentric ring may be located in an eye image using a Canny Edge detector.
- an integro-differential operator may be used to find the pupillary or limbus boundaries of the iris.
- the Daugman integro-differential operator, the Hough transform, or other iris segmentation techniques may be used to return a curve that estimates the boundary of the pupil or the iris.
- 3D cornea center estimation module 716 may receive preprocessed images including detected glint data and pupil identification data from modules 710, 712, 714. 3D cornea center estimation module 716 may use these data to estimate the 3D position of the user’s cornea. In some embodiments, the 3D cornea center estimation module 716 may estimate the 3D position of an eye’s center of cornea curvature or a user’s comeal sphere, i.e., the center of an imaginary sphere having a surface portion generally coextensive with the user’s cornea.
- the 3D cornea center estimation module 716 may provide data indicating the estimated 3D coordinates of the corneal sphere and/or user’s cornea to the coordinate system normalization module 718, the optical axis determination module 722, and/or the light- field render controller 618. Further details of the operation of the 3D cornea center estimation module 716 are provided herein in connection with FIGS. 8A-8E. Techniques for estimating the positions of eye features such as a cornea or comeal sphere, which may be utilized by 3D cornea center estimation module 716 and other modules in the wearable systems of the present disclosure are discussed in U.S. Patent Application No. 15/497,726, filed April 26, 2017 (Attorney Docket No. MLEAP.023A7), which is incorporated by reference herein in its entirety.
- Coordinate system normalization module 718 may optionally (as indicated by its dashed outline) be included in eye tracking module 614. Coordinate system normalization module 718 may receive data indicating the estimated 3D coordinates of the center of the user’s cornea (and/or the center of the user’s comeal sphere) from the 3D cornea center estimation module 716 and may also receive data from other modules. Coordinate system normalization module 718 may normalize the eye camera coordinate system, which may help to compensate for slippages of the wearable device (e.g., slippages of the head- mounted component from its normal resting position on the user’s head, which may be identified by registration observer 620).
- the wearable device e.g., slippages of the head- mounted component from its normal resting position on the user’s head, which may be identified by registration observer 620.
- Coordinate system normalization module 718 may rotate the coordinate system to align the z-axis (i.e., the vergence depth axis) of the coordinate system with the cornea center (e.g., as indicated by the 3D cornea center estimation module 716) and may translate the camera center (i.e., the origin of the coordinate system) to a predetermined distance away from the cornea center such as 30 mm (i.e., module 718 may enlarge or shrink the eye tracking image depending on whether the eye camera 324 was determined to be nearer or further than the predetermined distance). With this normalization process, the eye tracking module 614 may be able to establish a consistent orientation and distance in the eye tracking data, relatively independent of variations of headset positioning on the user’s head.
- Coordinate system normalization module 718 may provide 3D coordinates of the center of the cornea (and/or corneal sphere), pupil identification data, and preprocessed eye tracking images to the 3D pupil center locator module 720. Further details of the operation of the coordinate system normalization module 718 are provided herein in connection with FIGS. 9A-9C.
- 3D pupil center locator module 720 may receive data, in the normalized or the unnormalized coordinate system, including the 3D coordinates of the center of the user’s cornea (and/or comeal sphere), pupil location data, and preprocessed eye tracking images. 3D pupil center locator module 720 may analyze such data to determine the 3D coordinates of the center of the user’s pupil in the normalized or unnormalized eye camera coordinate system.
- the 3D pupil center locator module 720 may determine the location of the user’s pupil in three-dimensions based on the 2D position of the pupil centroid (as determined by module 712), the 3D position of the cornea center (as determined by module 716), assumed eye dimensions 704 such as the size of the a typical user’s comeal sphere and the typical distance from the cornea center to the pupil center, and optical properties of eyes such as the index of refraction of the cornea (relative to the index of refraction of air) or any combination of these. Further details of the operation of the 3D pupil center locator module 720 are provided herein in connection with FIGS. 9D-9G.
- Optical axis determination module 722 may receive data from modules 716 and 720 indicating the 3D coordinates of the center of the user’s cornea and the user’s pupil. Based on such data, the optical axis determination module 722 may identify a vector from the position of the cornea center (i.e., from the center of the corneal sphere) to the center of the user’s pupil, which may define the optical axis of the user’s eye. Optical axis determination module 722 may provide outputs specifying the user’s optical axis to modules 724, 728, 730, and 732, as examples.
- Center of rotation (CoR) estimation module 724 may receive data from module 722 including parameters of the optical axis of the user’s eye (i.e., data indicating the direction of the optical axis in a coordinate system with a known relation to the head- mounted unit 602). CoR estimation module 724 may estimate the center of rotation of a user’s eye (i.e., the point around which the user’s eye rotates when the user eye rotates left, right, up, and/or down). While eyes may not rotate perfectly around a singular point, assuming a singular point may be sufficient.
- CoR estimation module 724 may estimate an eye’s center of rotation by moving from the center of the pupil (identified by module 720) or the center of curvature of the cornea (as identified by module 716) toward the retina along the optical axis (identified by module 722) a particular distance.
- This particular distance may be an assumed eye dimension 704.
- the particular distance between the center of curvature of the cornea and the CoR may be approximately 4.7 mm. This distance may be varied for a particular user based on any relevant data including the user’s age, sex, vision prescription, other relevant characteristics, etc.
- the CoR estimation module 724 may refine its estimate of the center of rotation of each of the user’s eyes over time. As an example, as time passes, the user will eventually rotate their eyes (to look somewhere else, at something closer, further, or sometime left, right, up, or down) causing a shift in the optical axis of each of their eyes. CoR estimation module 724 may then analyze two (or more) optical axes identified by module 722 and locate the 3D point of intersection of those optical axes. The CoR estimation module 724 may then determine the center of rotation lies at that 3D point of intersection. Such a technique may provide for an estimate of the center of rotation, with an accuracy that improves over time.
- the CoR estimation module 724 may estimate the CoR by finding the average point of intersection of optical axes determined for various different eye poses over time.
- module 724 may filter or average estimated CoR positions over time, may calculate a moving average of estimated CoR positions over time, and/or may apply a Kalman filter and known dynamics of the eyes and eye tracking system to estimate the CoR positions over time.
- module 724 may calculate a weighted average of determined points of optical axes intersection and assumed CoR positions (such as 4.7 mm from an eye’s center of cornea curvature), such that the determined CoR may slowly drift from an assumed CoR position (i.e., 4.7 mm behind an eye’s center of cornea curvature) to a slightly different location within the user’s eye over time as eye tracking data for the user is obtain and thereby enables per-user refinement of the CoR position.
- assumed CoR position i.e., 4.7 mm behind an eye’s center of cornea curvature
- Interpupillary distance (IPD) estimation module 726 may receive data from CoR estimation module 724 indicating the estimated 3D positions of the centers of rotation of the user’s left and right eyes. IPD estimation module 726 may then estimate a user’s IPD by measuring the 3D distance between the centers of rotation of the user’s left and right eyes. In general, the distance between the estimated CoR of the user’s left eye and the estimated CoR of the user’s right eye may be roughly equal to the distance between the centers of a user’s pupils, when the user is looking at optical infinity (i.e., the optical axes of the user’s eyes are substantially parallel to one another), which is the typical definition of interpupillary distance (IPD).
- IPD interpupillary distance
- a user’s IPD may be used by various components and modules in the wearable system.
- a user’s IPD may be provided to registration observer 620 and used in assessing how well the wearable device is aligned with the user’s eyes (e.g., whether the left and right display lenses are properly spaced in accordance with the user’s IPD).
- a user’s IPD may be provided to vergence depth estimation module 728 and be used in determining a user’s vergence depth.
- Module 726 may employ various techniques, such as those discussed in connection with CoR estimation module 724, to increase the accuracy of the estimated IPD.
- IPD estimation module 724 may apply filtering, averaging over time, weighted averaging including assumed IPD distances, Kalman filters, etc. as part of estimating a user’s IPD in an accurate manner.
- Interocular axis estimation module 740 may receive data from one or more modules such as IPD estimation module 726, optical axis determination module 722, 3D cornea center estimation module 716, 3D pupil center locator module 720, CoR estimation module 724, and CoP estimation module 723.
- interocular axis estimation module 740 may receive data indicating estimated 3D positions of one or more features of a user’ s left and right eyes, such as the left and right eye centers of rotation, centers of perspective, pupil positions, iris positions, optical axis, interpupilary distance, etc.
- the interocular axis estimation module 740 may, using such information, determine a location of an interocular axis of the user.
- the interocular axis may extend between a feature of a user’s left eye and a corresponding feature of the user’s right eye. As an example, the interocular axis may extend between the left-eye center of rotation and the right-eye center of rotation. As another example, the interocular axis may extend between the left-eye pupil and the right- eye pupil.
- the interocular axis estimation module 740 may be able to determine the position and/or orientation of the interocular axis relative to the wearable system such as by determining the positions of the user’s eyes (or some features therein) relative to the eye cameras 324.
- Vergence depth estimation module 728 may receive data from various modules and submodules in the eye tracking module 614 (as shown in connection with FIG. 7A). In particular, vergence depth estimation module 728 may employ data indicating estimated 3D positions of pupil centers (e.g., as provided by module 720 described above), one or more determined parameters of optical axes (e.g., as provided by module 722 described above), estimated 3D positions of centers of rotation (e.g., as provided by module 724 described above), estimated IPD (e.g., Euclidean distance(s) between estimated 3D positions of centers of rotations) (e.g., as provided by module 726 described above), and/or one or more determined parameters of optical and/or visual axes (e.g., as provided by module 722 and/or module 730 described below).
- data indicating estimated 3D positions of pupil centers e.g., as provided by module 720 described above
- one or more determined parameters of optical axes e.g., as provided by module 7
- Vergence depth estimation module 728 may detect or otherwise obtain a measure of a user’s vergence depth, which may be the distance from the user at which the user’s eyes are focused.
- a measure of a user’s vergence depth which may be the distance from the user at which the user’s eyes are focused.
- the user’s left and right eyes have a vergence depth of three feet; and, while when the user is looking at a distant landscape (i.e., the optical axes of the user’s eyes are substantially parallel to one another such that the distance between the centers of the user’s pupils may be roughly equal to the distance between the centers of rotation of the user’s left and right eyes), the user’s left and right eyes have a vergence depth of infinity.
- the vergence depth estimation module 728 may utilize data indicating the estimated centers of the user’s pupils (e.g., as provided by module 720) to determine the 3D distance between the estimated centers of the user’s pupils.
- the vergence depth estimation module 728 may obtain a measure of vergence depth by comparing such a determined 3D distance between pupil centers to estimated IPD (e.g., Euclidean distance(s) between estimated 3D positions of centers of rotations) (e.g., as indicated by module 726 described above).
- the vergence depth estimation module 728 may utilize known, assumed, estimated, and/or determined geometries to calculate vergence depth.
- module 728 may combine 3D distance between pupil centers, estimated IPD, and 3D CoR positions in a trigonometric calculation to estimate (i.e., determine) a user’s vergence depth. Indeed, an evaluation of such a determined 3D distance between pupil centers against estimated IPD may serve to indicate a measure of the user’s current vergence depth relative to optical infinity.
- the vergence depth estimation module 728 may simply receive or access data indicating an estimated 3D distance between the estimated centers of the user’s pupils for purposes of obtaining such a measure of vergence depth.
- the vergence depth estimation module 728 may estimate vergence depth by comparing a user’s left and right optical axis.
- vergence depth estimation module 728 may estimate vergence depth by locating the distance from a user at which the user’s left and right optical axes intersect (or where projections of the user’s left and right optical axes on a plane such as a horizontal plane intersect). Module 728 may utilize a user’s IPD in this calculation, by setting the zero depth to be the depth at which the user’s left and right optical axes are separated by the user’s IPD. In at least some embodiments, vergence depth estimation module 728 may determine vergence depth by triangulating eye tracking data together with known or derived spatial relationships.
- vergence depth estimation module 728 may estimate a user’s vergence depth based on the intersection of the user’s visual axes (instead of their optical axes), which may provide a more accurate indication of the distance at which the user is focused on.
- eye tracking module 614 may include optical to visual axis mapping module 730.
- a user’s optical and visual axis are generally not aligned.
- a visual axis is the axis along which a person is looking, while an optical axis is defined by the center of that person’s lens and pupil, and may go through the center of the person’s retina.
- a user’s visual axis is generally defined by the location of the user’s fovea, which may be offset from the center of a user’s retina, thereby resulting in different optical and visual axis.
- eye tracking module 614 may include optical to visual axis mapping module 730.
- Optical to visual axis mapping module 730 may correct for the differences between a user’s optical and visual axis and provide information on the user’s visual axis to other components in the wearable system, such as vergence depth estimation module 728 and light-field render controller 618.
- module 730 may use assumed eye dimensions 704 including a typical offset of approximately 5.2° inwards (nasally, towards a user’s nose) between an optical axis and a visual axis. In other words, module 730 may shift a user’s left optical axis (nasally) rightwards by 5.2° towards the nose and a user’s right optical axis (nasally) leftwards by 5.2° towards the nose in order to estimate the directions of the user’s left and right optical axes. In other examples, module 730 may utilize per-user calibration data 706 in mapping optical axes (e.g., as indicated by module 722 described above) to visual axes.
- module 730 may utilize per-user calibration data 706 in mapping optical axes (e.g., as indicated by module 722 described above) to visual axes.
- module 730 may shift a user’s optical axes nasally by between 4.0° and 6.5°, by between 4.5° and 6.0°, by between 5.0° and 5.4°, etc., or any ranges formed by any of these values.
- the module 730 may apply a shift based at least in part upon characteristics of a particular user such as their age, sex, vision prescription, or other relevant characteristics and/or may apply a shift based at least in part upon a calibration process for a particular user (i.e., to determine a particular user’s optical- visual axis offset).
- module 730 may also shift the origins of the left and right optical axes to correspond with the user’s CoP (as determined by module 732) instead of the user’s CoR.
- Optional center of perspective (CoP) estimation module 732 when provided, may estimate the location of the user’s left and right centers of perspective (CoP).
- a CoP may be a useful location for the wearable system and, in at least some embodiments, is a position just in front of a pupil.
- CoP estimation module 732 may estimate the locations of a user’s left and right centers of perspective based on the 3D location of a user’s pupil center, the 3D location of a user’s center of cornea curvature, or such suitable data or any combination thereof.
- a user’s CoP may be approximately 5.01 mm in front of the center of cornea curvature (i.e., 5.01 mm from the comeal sphere center in a direction that is towards the eye’s cornea and that is along the optical axis) and may be approximately 2.97 mm behind the outer surface of a user’s cornea, along the optical or visual axis.
- a user’s center of perspective may be just in front of the center of their pupil.
- a user’s CoP may be less than approximately 2.0 mm from the user’s pupil, less than approximately 1.0 mm from the user’s pupil, or less than approximately 0.5 mm from the user’s pupil or any ranges between any of these values.
- the center of perspective may correspond to a location within the anterior chamber of the eye.
- the CoP may be between 1.0 mm and 2.0 mm, about 1.0 mm, between 0.25 mm and 1.0 mm, between 0.5 mm and 1.0 mm, or between 0.25 mm and 0.5 mm.
- the center of perspective described herein (as a potentially desirable position for a pinhole of a render camera and an anatomical position in a user’s eye) may be a position that serves to reduce and/or eliminate undesired parallax shifts.
- the optical system of a user’s eye is very roughly equivalent to theoretical system formed by a pinhole in front of a lens, projecting onto a screen, with the pinhole, lens, and screen roughly corresponding to a user’s pupil/iris, lens, and retina, respectively.
- the CoP should be located at the center of the pupil of an eye (and such a CoP may be used in some embodiments).
- the human eye includes, in addition to the lens and pinhole of the pupil, a cornea that imparts additional optical power to light propagating toward the retina).
- the anatomical equivalent of the pinhole in the theoretical system described in this paragraph may be a region of the user’s eye positioned between the outer surface of the cornea of the user’s eye and the center of the pupil or iris of the user’s eye.
- the anatomical equivalent of the pinhole may correspond to a region within the anterior chamber of a user’s eye.
- eye tracking module 614 may provide data, such as estimated 3D positions of left and right eye centers of rotation (CoR), vergence depth, left and right eye optical axis, 3D positions of a user’s eye, 3D positions of a user’s left and right centers of cornea curvature, 3D positions of a user’s left and right pupil centers, 3D positions of a user’s left and right center of perspective, a user’s IPD, etc., to other components, such as light-field render controller 618 and registration observer 620, in the wearable system. Eye tracking module 614 may also include other submodules that detect and generate data associated with other aspects of a user’s eye.
- CoR estimated 3D positions of left and right eye centers of rotation
- vergence depth a user optical axis
- 3D positions of a user’s eye 3D positions of a user’s eye
- 3D positions of a user’s left and right centers of cornea curvature 3D positions of a user’s left and right pupil centers
- eye tracking module 614 may include a blink detection module that provides a flag or other alert whenever a user blinks and a saccade detection module that provides a flag or other alert whenever a user’s eye saccades (i.e., quickly shifts focus to another point).
- render controller 618 may receive eye tracking information from eye tracking module 614 and may provide outputs to render engine 622, which may generate images to be displayed for viewing by a user of the wearable system.
- render controller 618 may receive information regarding a vergence depth, left and right eye centers of rotation (and/or centers of perspective), and other eye data such as blink data, saccade data, etc.
- Depth plane selection module 750 may receive vergence depth information and, based on such data, may cause render engine 622 to provide content to a user, with the content appearing to be located on a particular depth plane (i.e., at a particular accommodation or focal distance).
- a wearable system may include a plurality of discrete depth planes formed by a plurality of waveguides, each conveying image information with a varying level of wavefront curvature.
- a wearable system may include one or more variable depth planes, such as an optical element that conveys image information with a level of wavefront curvature that varies over time.
- depth plane selection module 750 may cause render engine 622 to convey content to a user at a selected depth (i.e., cause render engine 622 to direct display 220 to switch depth planes), based in part of the user’s vergence depth.
- depth plane selection module 750 and render engine 622 may render content at different depths and also generate and/or provide depth plane selection data to display hardware such as display 220.
- Display hardware such as display 220 may perform an electrical depth plane switching in response to depth plane selection data (which may be control signals) generated by and/or provided by modules such as depth plane selection module 750 and render engine 622.
- depth plane selection module 750 it may be desirable for depth plane selection module 750 to select a depth plane matching the user’s current vergence depth, such that the user is provided with accurate accommodation cues.
- Hysteresis band crossing detection module 752 may help to avoid excessive switching between depth planes, particularly when a user’s vergence depth fluctuates at the midpoint or transition point between two depth planes.
- module 752 may cause depth plane selection module 750 to exhibit hysteresis in its selection of depth planes.
- modules 752 may cause depth plane selection module 750 to switch from a first farther depth plane to a second closer depth plane only after a user’s vergence depth passes a first threshold.
- module 752 may cause depth plane selection module 750 (which may in turn direct displays such as display 220) to switch to the first farther depth plane only after the user’s vergence depth passes a second threshold that is farther from the user than the first threshold.
- module 750 may cause depth plane selection module 750 to maintain whichever depth plane is currently select as the selected depth plane, thus avoiding excessive switching between depth planes.
- Ocular event detection module 750 may receive other eye data from the eye tracking module 614 of FIG. 7A and may cause depth plane selection module 750 to delay some depth plane switches until an ocular event occurs.
- ocular event detection module 750 may cause depth plane selection module 750 to delay a planned depth plane switch until a user blink is detected; may receive data from a blink detection component in eye tracking module 614 that indicates when the user is currently blinking; and, in response, may cause depth plane selection module 750 to execute the planned depth plane switch during the blink event (such by causing module 750 to direct display 220 to execute the depth plane switch during the blink event).
- the wearable system may be able to shift content onto a new depth plane during a blink event such that the user is unlikely to perceive the shift.
- ocular event detection module 750 may delay planned depth plane switches until an eye saccade is detected. As discussed in connection with eye blinks, such as an arrangement may facilitate the discretely shifting of depth planes.
- depth plane selection module 750 may delay planned depth plane switches only for a limited period of time before executing the depth plane switch, even in the absence of an ocular event. Similarly, depth plane selection module 750 may execute a depth plane switch when the user’s vergence depth is substantially outside of a currently-selected depth plane (i.e., when the user’s vergence depth has exceeded a predetermined threshold beyond the regular threshold for a depth plane switch), even in the absence of an ocular event. These arrangements may help ensure that ocular event detection module 754 does not indefinitely delay depth plane switches and does not delay depth plane switches when a large accommodation error is present.
- Render camera controller 758 may provide information to render engine 622 indicating where the user’s left and right eyes are. Render engine 622 may then generate content by simulating cameras at the positions of the user’s left and right eyes and generating content based on the perspectives of the simulated cameras.
- the render camera is a simulated camera for use in rendering virtual image content possibly from a database of objects in a virtual world. The objects may have locations and orientations relative to the user or wearer and possibly relative to real objects in the environment surrounding the user or wearer.
- the render camera may be included in a render engine to render virtual images based on the database of virtual objects to be presented to the eye. The virtual images may be rendered as if taken from the perspective the user or wearer.
- the virtual images may be rendered as if captured by a camera (corresponding to the “render camera”) having an aperture, lens, and detector viewing the objects in the virtual world.
- the virtual images are taken from the perspective of such a camera having a position of the“render camera.”
- the virtual images may be rendered as if captured from the perspective of a camera having a specific location with respect to the user’s or wearer’s eye so as to provide images that appear to be from the perspective of the user or wearer.
- the images are rendered as if captured from the perspective of a camera having an aperture at a specific location with respect to the user’s or wearer’s eye (such as the center of perspective or center of rotation as discussed herein, or elsewhere).
- Render camera controller 758 may determine the positions of the left and right cameras based on the left and right eye centers of rotation (CoR), determined by CoR estimation module 724, and/or based on the left and right eye centers of perspective (CoP), determined by CoP estimation module 732. In some embodiments, render camera controller 758 may switch between the CoR and CoP locations based on various factors.
- CoR left and right eye centers of rotation
- CoP left and right eye centers of perspective
- the render camera controller 758 may, in various modes, register the render camera to the CoR locations at all times, register the render camera to the CoP locations at all times, toggle or discretely switch between registering the render camera to the CoR locations and registering the render camera to the CoP locations over time based on various factors, or dynamically register the render camera to any of a range of different positions along the optical (or visual) axis between the CoR and CoP locations over time based on various factors.
- the CoR and CoP positions may optionally pass through smoothing filter 756 (in any of the aforementioned modes for render camera positioning) which may average the CoR and CoP locations over time to reduce noise in these positions and prevent jitter in the render simulated render cameras.
- the render camera may be simulated as a pinhole camera with the pinhole disposed at the position of the estimated CoR or CoP identified by eye tracking module 614.
- the location of the render camera and its pinhole both shift as the user’s eye rotates, whenever the render camera’s position is based on a user’s CoP.
- the location of the render camera’s pinhole does not move with eye rotations, although the render camera (which is behind the pinhole) may, in some embodiments, move with eye rotation.
- the render camera may not move (i.e., rotate) with a user’s eye.
- FIG. 7C A block diagram of an example registration observer 620 is shown in FIG. 7C.
- registration observer 620 may receive eye tracking information from eye tracking module 614 (FIGS. 6 and 7A).
- registration observer 620 may receive information on a user’s left and right eye centers of rotation (e.g., the three-dimensional positions of the user’s left and right eye centers of rotations, which may be on a common coordinate system or have a common frame of reference with the head- mounted display system 600).
- registration observer 620 may receive display extrinsics, fit tolerances, and an eye-tracking valid indicator.
- the display extrinsics may include information on the display (e.g., display 200 of FIG. 2) such as the field of view of the display, the size of one or more display surfaces, and the positions of the display surfaces relative to the head-mounted display system 600.
- the fit tolerances may include information on display registration volumes, which may indicate how far the user’s left and right eyes may move from nominal positions before display performance is impacted.
- the fit tolerances may indicate the amount of display performance impact that is expected as a function of the positions of the user’s eyes.
- registration observer 620 may include a 3D positional fit module 770.
- the positional fit module 770 may obtain and analyze various pieces of data including, as examples, a left eye center of rotation 3D position (e.g., CoR Left), a right eye center of rotation 3D position (e.g., CoR Right), display extrinsics, and fit tolerances.
- the 3D positional fit module 770 may determine how far the user’s left and right eyes are from the respective left and right eye nominal positions (e.g., may calculate 3D left error and 3D right error) and may provide the error distances (e.g., 3D left error and 3D right error) to device 3D fit module 772.
- 3D positional fit module 770 may also compare the error distances to the display extrinsics and the fit tolerances to determine if the users eye are within a nominal volume, a partially-degraded volume (e.g., a volume in which the performance of display 220 is partially degraded), or in a fully degraded or nearly fully degraded volume (e.g., a volume in which display 220 is substantially unable to provide content to the user’s eyes).
- 3D positional fit module 770 or 3D fit module 772 may provide an output qualitatively describing the fit of the HMD on the user, such as the Quality of Fit output shown in FIG. 7C.
- module 770 may provide an output indicating whether the current fit of the HMD on the user is good, marginal, or failed.
- a good fit may correspond to a fit that enables the user to view at least a certain percentage of the image (such as 90%), a marginal fit may enable the user to view at least a lower percentage of the image (such as 80%), while a failed fit may be a fit in which only an even lower percentage of the image is visible to the user.
- the 3D positional fit module 770 and/or device 3D fit module 772 may calculate a visible area metric, which may be a percentage of the overall area (or pixels) of images display by display 220 that are visible to the user.
- Modules 770 and 772 may calculate the visible area metric by evaluating the positions of the user’s left and right eyes (e.g., which may be based on the centers of rotation of the user’s eyes) relative to display 220 and using one or more models (e.g., a mathematical or geometric model), one or more look-up tables, or other techniques or combinations of these and other techniques to determine what percentage of the images are visible to the user as a function of the positions of the user’s eyes. Additionally, modules 770 and 772 may determine which regions or portions of the images display by display 220 are expected to be visible to the user as a function of the positions of the user’s eyes.
- Registration observer 620 may also include a device 3D fit module 772.
- Module 772 may receive data from 3D positional fit module 770 and may also receive an eye tracking valid indicator, which may be provided by eye tracking module 614 and may indicate whether the eye tracking system is currently tracking the positions of the user’s eyes or if eye tracking data is unavailable or in an error condition (e.g., determined to be no reliable).
- Device 3D fit module 772 may, if desired, modify quality of fit data received from 3D positional fit module 770 depending on the state of the eye tracking valid data. For example, if the data from the eye tracking system is indicated to not be available or to have an error, the device 3D fit module 772 may provide a notification that there is an error and/or not provide output to the user regarding fit quality or fit errors.
- registration observer 620 may provide feedback to users on the quality of fit as well as details of the nature and magnitude of the error.
- the head-mounted display system may provide feedback to the user during calibration or fitting processes (e.g., as part of a setup procedure) and may provide feedback during operation (e.g., if the fit degrades due to slippage, the registration observer 620 may prompt the user to readjust the head-mounted display system).
- the registration analysis may be performed automatically (e.g., during use of the head-mounted display system) and the feedback may be provided without user input.
- FIG. 8A is a schematic diagram of an eye showing the eye’s corneal sphere.
- a user’s eye 810 may have a cornea 812, a pupil 822, and a lens 820.
- the cornea 812 may have an approximately spherical shape, shown by comeal sphere 814.
- Comeal sphere 814 may have a center point 816, also referred to as a corneal center, and a radius 818.
- the semispherical cornea of a user’s eye may curve around the comeal center 816.
- FIGS. 8B-8E illustrate an example of locating a user’s comeal center 816 using 3D cornea center estimation module 716 and eye tracking module 614.
- 3D cornea center estimation module 716 may receive an eye tracking image 852 that includes a comeal glint 854.
- the 3D cornea center estimation module 716 may then simulate, in an eye camera coordinate system 850, the known 3D positions of the eye camera 324 and light source 326 (which may be based on data in eye tracking extrinsics & intrinsics database 702, assumed eye dimensions database 704, and/or per-user calibration data 706) in order to cast a ray 856 in the eye camera coordinate system.
- the eye camera coordinate system 850 may have its origin at the 3D position of the eye-tracking camera 324.
- 3D cornea center estimation module 716 simulates a comeal sphere 8l4a (which may be based on assumed eye dimensions from database 704) and comeal curvature center 816a at a first position. The 3D cornea center estimation module 716 may then check to see whether the corneal sphere 814a would properly reflect light from the light source 326 to the glint position 854. As shown in FIG. 8C, the first position is not a match as the ray 860a does not intersect light source 326.
- 3D cornea center estimation module 716 simulates a comeal sphere 8l4b and comeal curvature center 8l6b at a second position.
- the 3D cornea center estimation module 716 checks to see whether the comeal sphere 814b properly reflects light from the light source 326 to the glint position 854. As shown in FIG. 8D, the second position is also not a match.
- the 3D cornea center estimation module 716 eventually is able to determine the correct position of the corneal sphere is corneal sphere 8l4c and comeal curvature center 8l6c.
- the 3D cornea center estimation module 716 confirms the illustrated position is correct by checking that light from source 326 will properly reflect off of the corneal sphere and be imaged by camera 324 at the correct location of glint 854 on image 852. With this arrangement and with the known 3D positions of the light source 326, the camera 324, and the optical properties of the camera (focal length, etc.), the 3D cornea center estimation module 716 may determine the 3D location of the cornea’s center of curvature 816 (relative to the wearable system).
- the processes described herein in connection with at least FIGS. 8C-8E may effectively be an iterative, repetitious, or optimization process to identify the 3D position of the user’s cornea center.
- any of a plurality of techniques e.g., iterative, optimization techniques, etc.
- the system may include two, three, four, or more light sources such as light source 326 and some of all of these light sources may be disposed at different positions, resulting in multiple glints such as glint 854 located at different positions on image 852 and multiple rays such as ray 856 having different origins and directions.
- Such embodiments may enhance the accuracy of the 3D cornea center estimation module 716, as the module 716 may seek to identify a cornea position that results in some or all of the glints & rays being properly reflected between their respective light sources and their respective positions on image 852.
- the positions of some or all of the light sources may be relied upon in the 3D cornea position determination (e.g., iterative, optimization techniques, etc.) processes of FIGS. 8B-8E.
- FIGS. 9A-9C illustrate an example normalization of the coordinate system of eye tracking images, by a component in the wearable system such as coordinate system normalization module 718 of FIG. 7 A. Normalizing the coordinate system of eye tracking images relative to a user’s pupil location may compensate for slippage of the wearable system relative to a user’s face (i.e., headset slippage) and such normalization may establish a consistent orientation and distance between eye tracking images and a user’s eyes.
- coordinate system normalization module 718 may receive estimated 3D coordinates 900 of a user’s center of comeal rotation and may receive un-normalized eye tracking images such as image 852. Eye tracking image 852 and coordinates 900 may be in an un-normalized coordinate system 850 that is based on the location of eye-tracking camera 324, as an example.
- coordinate system normalization module 718 may rotate coordinate system 850 into rotated coordinate system 902, such that the z-axis (i.e., the vergence depth axis) of the coordinate system may be aligned with a vector between the origin of the coordinate system and cornea center of curvature coordinates 900, as shown in FIG. 9B.
- coordinate system normalization module 718 may rotate eye tracking image 850 into rotated eye tracking image 904, until the coordinates 900 of the user’s comeal center of curvature are normal to the plane of the rotated image 904.
- coordinate system normalization module 718 may translate rotated coordinate system 902 into normalized coordinate system 910, such that cornea center of curvature coordinates 900 are a standard, normalized distance 906 from the origin of normalized coordinate system 910, as shown in FIG. 9C.
- coordinate system normalization module 718 may translate rotated eye tracking image 904 into normalized eye tracking image 912.
- the standard, normalized distance 906 may be approximately 30 millimeters. If desired, the second normalization step may be performed prior to the first normalization step.
- FIGS. 9D-9G illustrate an example of locating a user’s pupil center (i.e., the center of a user’s pupil 822 as shown in FIG. 8A) using 3D pupil center locator module 720 and eye tracking module 614.
- 3D pupil center locator module 720 may receive a normalized eye tracking image 912 that includes a pupil centroid 913 (i.e., a center of a user’s pupil as identified by pupil identification module 712). The 3D pupil center locator module 720 may then simulate the normalized 3D position 910 of eye camera 324 to cast a ray 914 in the normalized coordinate system 910, through the pupil centroid 913.
- a pupil centroid 913 i.e., a center of a user’s pupil as identified by pupil identification module 712
- the 3D pupil center locator module 720 may then simulate the normalized 3D position 910 of eye camera 324 to cast a ray 914 in the normalized coordinate system 910, through the pupil centroid 913.
- 3D pupil center locator module 720 may simulate a comeal sphere such as corneal sphere 901 having center of curvature 900 based on data from 3D cornea center estimation module 716 (and as discussed in more detail in connection with FIGS. 8B-8E).
- the corneal sphere 901 may be positioned in the normalized coordinate system 910 based on the location of the center of curvature 8l6c identified in connection with FIG. 8E and based on the normalization processes of FIGS. 9A-9C.
- 3D pupil center locator module 720 may identify a first intersection 916 between ray 914 (i.e., a ray between the origin of normalized coordinate system 910 and the normalized location of a user’s pupil) and the simulated cornea, as shown in FIG. 9E.
- 3D pupil center locator module 720 may determine pupil sphere 918 based on comeal sphere 901. Pupil sphere 918 may share a common center of curvature with comeal sphere 901, but have a small radius. 3D pupil center locator module 720 may determine a distance between cornea center 900 and pupil sphere 918 (i.e., a radius of pupil sphere 918) based on a distance between the corneal center and the pupil center. In some embodiments, the distance between a pupil center and a corneal center of curvature may be determined from assumed eye dimensions 704 of FIG. 7A, from eye tracking extrinsics and intrinsics database 702, and/or from per-user calibration data 706. In other embodiments, the distance between a pupil center and a comeal center of curvature may be determined from per-user calibration data 706 of FIG. 7A.
- 3D pupil center locator module 720 may locate the 3D coordinates of a user’s pupil center based on variety of inputs.
- the 3D pupil center locator module 720 may utilize the 3D coordinates and radius of the pupil sphere 918, the 3D coordinates of the intersection 916 between a simulated cornea sphere 901 and a ray 914 associated with a pupil centroid 913 in a normalized eye tracking image 912, information on the index of refraction of a cornea, and other relevant information such as the index of refraction of air (which may be stored in eye tracking extrinsics & intrinsics database 702) to determine the 3D coordinates of the center of a user’s pupil.
- the 3D pupil center locator module 720 may, in simulation, bend ray 916 into refracted ray 922 based on refraction difference between air (at a first index of refraction of approximately 1.00) and comeal material (at a second index of refraction of approximately 1.38). After taking into account refraction caused by the cornea, 3D pupil center locator module 720 may determine the 3D coordinates of the first intersection 920 between refracted ray 922 and pupil sphere 918. 3D pupil center locator module 720 may determine that a user’s pupil center 920 is located at approximately the first intersection 920 between refracted ray 922 and pupil sphere 918.
- the 3D pupil center locator module 720 may determine the 3D location of the pupil center 920 (relative to the wearable system), in the normalized coordinate system 910. If desired, the wearable system may un-normalize the coordinates of the pupil center 920 into the original eye camera coordinate system 850.
- the pupil center 920 may be used together with the comeal curvature center 900 to determine, among other things, a user’s optical axis using optical axis determination module 722 and a user’s vergence depth by vergence depth estimation module 728.
- a user’s optical and visual axes are generally not aligned, due in part to a user’s visual axis being defined by their fovea and that foveae are not generally in the center of a person’s retina.
- the person aligns their visual axis with that object to ensure that light from the object falls on their fovea while their optical axis (defined by the center of their pupil and center of curvature of their cornea) is actually slightly offset from that object.
- FIG. 10 is an example of an eye 1000 illustrating the eye’s optical axis 1002, the eye’s visual axis 1004, and the offset between these axes. Additionally, FIG. 10 illustrates the eye’s pupil center 1006, the eye’s center of cornea curvature 1008, and the eye’s average center of rotation (CoR) 1010. In at least some populations, the eye’s center of cornea curvature 1008 may lie approximately 4.7 mm in front, as indicated by dimension 1012, of the eye’s average center of rotation (CoR) 1010.
- the eye’s center of perspective 1014 may lie approximately 5.01 mm in front of the eye’s center of cornea curvature 1008, about 2.97 mm behind the outer surface 1016 of the user’s cornea, and/or just in front of the user’s pupil center 1006 (e.g., corresponding to a location within the anterior chamber of eye 1000).
- dimension 1012 may between 3.0 mm and 7.0 mm, between 4.0 and 6.0 mm, between 4.5 and 5.0 mm, or between 4.6 and 4.8 mm or any ranges between any values and any values in any of these ranges.
- the eye’s center of perspective (CoP) 1014 may be a useful location for the wearable system as, in at least some embodiments, registering a render camera at the CoP may help to reduce or eliminate parallax artifacts.
- FIG. 10 also illustrates such a within a human eye 1000 with which the pinhole of a render camera may be aligned.
- the pinhole of a render camera may be registered with a location 1014 along the optical axis 1002 or visual axis 1004 of the human eye 1000 closer to the outer surface of the cornea than both (a) the center of the pupil or iris 1006 and (b) the center of cornea curvature 1008 of the human eye 1000.
- the pinhole of a render camera may be registered with a location 1014 along the optical axis 1002 or visual axis 1004 of the human eye 1000 closer to the outer surface of the cornea than both (a) the center of the pupil or iris 1006 and (b) the center of cornea curvature 1008 of the human eye 1000.
- the pinhole of a render camera may be registered with a location 1014 along the optical axis 1002 of the human eye 1000 that is about 2.97 millimeters rearward from the outer surface of the cornea 1016 and about 5.01 millimeters forward from the center of cornea curvature 1008.
- the location 1014 of the pinhole of the render camera and/or the anatomical region of the human eye 1000 to which the location 1014 corresponds may be seen as representing the center of perspective of the human eye 1000.
- the optical axis 1002 of the human eye 1000 as shown in FIG. 10 represents the most direct line through the center of cornea curvature 1008 and the center of the pupil or iris 1006.
- the visual axis 1004 of the human eye 1000 differs from the optical axis 1002, as it represents a line extending from the fovea of the human eye 1000 to the center of the pupil or iris 1006.
- FIG. 11 is a process flow diagram of an example method 1100 for using eye tracking in rendering content and providing feedback on registration in a wearable device.
- the method 1100 may be performed by the wearable system described herein.
- Embodiments of the method 1100 may be used by the wearable system to render content and provide feedback on registration (i.e., fit of the wearable device to the user) based on data from an eye tracking system.
- the wearable system may capture images of a user’s eye or eyes.
- the wearable system may capture eye images using one or more eye cameras 324, as shown at least in the example of FIG. 3.
- the wearable system may also include one or more light sources 326 configured to shine IR light on a user’s eyes and produce corresponding glints in the eye images captured by eye cameras 324.
- the glints may be used by an eye tracking module 614 to derive various pieces of information about a user’s eye including where the eye is looking.
- the wearable system may detect glints and pupils in the eye images captured in block 1110.
- block 1120 may include processing the eye images by glint detection & labeling module 714 to identify the two-dimensional positions of glints in the eye images and processing the eye images by pupil identification module 712 to identify the two-dimensional positions of pupils in the eye images.
- the wearable system may estimate the three-dimensional positions of a user’s left and right corneas relative to the wearable system.
- the wearable system may estimate the positions of the center of curvature of a user’s left and right corneas as well as the distances between those centers of curvature and the user’s left and right corneas.
- Block 1130 may involve 3D cornea center estimation module 716 identifying the position of the centers of curvature as described herein at least in connection with FIGS. 7 A and 8A-8E.
- the wearable system may estimate the three-dimensional positions of a user’s left and right pupil centers relative to the wearable system.
- the wearable system and 3D pupil center locator module 720 in particular, may estimate the positions of the user’s left and right pupil centers as described at least in connection with FIGS. 7A and 9D-9G, as part of block 1140.
- the wearable system may estimate the three-dimensional positions of a user’s left and right centers or rotation (CoR) relative to the wearable system.
- the wearable system and CoR estimation module 724 in particular, may estimate the positions of the CoR for the user’s left and right eyes as described at least in connection with FIGS. 7A and 10.
- the wearable system may find the CoR of an eye by walking back along the optical axis from the center of curvature of a cornea towards the retina.
- the wearable system may estimate a user’s IPD, vergence depth, center of perspective (CoP), optical axis, visual axis, and other desired attributes from eye tracking data.
- IPD estimation module 726 may estimate a user’s IPD by comparing the 3D positions of the left and right CoRs
- vergence depth estimation module 728 may estimate a user’s depth by finding an intersection (or near intersection) of the left and right optical axes or an intersection of the left and right visual axes
- optical axis determination module 722 may identify the left and right optical axes over time
- optical to visual axis mapping module 730 may identify the left and right visual axes over time
- the CoP estimation module 732 may identify the left and right centers of perspective, as part of block 1160.
- the wearable system may render content and may, optionally, provide feedback on registration (i.e., fit of the wearable system to the user’s head) based in part on the eye tracking data identified in blocks 1120-1160.
- the wearable system may identify a suitable location for a render camera and then generate content for a user based on the render camera’s location, as discussed in connection with light-field render controller 618, FIG. 7B, and render engine 622.
- the wearable system may determine if it is properly fitted to the user, or has slipped from its proper location relative to the user, and may provide optional feedback to the user indicating whether the fit of the device needs adjustment, as discussed in connection with registration observer 620.
- the wearable system may adjust rendered content based on improper or less than ideal registration in an attempt to reduce, minimize or compensate for the effects of improper or mis-registration.
- the display 220 of the wearable system 200 (FIG.2) is preferably properly fitted to a user (e.g., positioned and oriented with respect to the user’s head such that the inputs and outputs of system 200 interface appropriately with corresponding portions of the user’s head and such that the device is stable and comfortable to wear and use).
- a user e.g., positioned and oriented with respect to the user’s head such that the inputs and outputs of system 200 interface appropriately with corresponding portions of the user’s head and such that the device is stable and comfortable to wear and use.
- the display 220 is preferably situated in front of the user’s eyes and, depending on the relevant properties of the display 220, the user’s eyes are preferably situated in a particular volume.
- the speaker 240 is preferably situated near, on, or in the user’s ears to provide high-quality audio content to the user
- audio sensor e.g., a microphone
- inward-facing imaging system 462 which may include one or more cameras 324 and one or more infrared light sources 326) is preferably properly situated in a position and orientation to obtain clear, unobstructed images of a user’s eyes (which may be part of an eye tracking system).
- the wearable system 200 may include a registration observer such as registration observer 620 of FIG. 6.
- the properly registered wearable system 200 includes a display that is positioned so that one or more eyes of the user are able to receive sufficient image light to see substantially the entirety of the field of view provided by the display 220 of the wearable display system 200.
- a properly registered display may allow an image to be seen across about 80% or more, about 85% or more, about 90% or more, or about 95% or more of the field of view of the display with a brightness uniformity of 80% or more, about 85% or more, about 90% or more, or about 95% or more.
- the brightness uniformity may be equal to 100% times the minimum luminance divided by the maximum luminance across the entirety of the field of view of the display (100% x Lmin/Lmax), when the display is displaying the same content throughout the field of view.
- the registration observer 620 may determine how the wearable system 200 is fitted on the user (e.g., if the display 220 of the wearable system 200 is positioned on the user properly) using various sensors. As an example, the registration observer 620 may use an inward-facing imaging system 462, which may include an eye tracking system, to determine how relevant parts of the wearable system 200 are spatially oriented with respect to the user and, in particular, the user’s eyes, ears, mouth, or other parts that interface with the wearable system 200.
- an inward-facing imaging system 462 which may include an eye tracking system
- the registration observer 620 may assist with a calibration process, such an initial or subsequent configuration or setup of the wearable system 200 for a particular user.
- registration observer 620 may provide feedback to a user during configuration or setup of the wearable system 200 for that particular user. Additionally or alternatively, the registration observer 620 may continuously, or intermittently, monitor registration of the wearable system 200 on a user to check for continued proper registration during use and may provide user feedback on the fly.
- Registration observer 620 may provide user feedback, either as part of a configuration process or as part of registration monitoring during use, that indicates when the wearable system 200 is properly registered and when the wearable system 200 is not properly registered.
- the registration observer 620 may also provide particular recommendations for how the user may correct any misregistration and achieve proper registration. As examples, the registration observer 620 may recommend the user to push the wearable device back up after detecting slippage of the wearable device (such as down the user’s nasal bridge), may recommend that the user adjust some adjustable component of the wearable device, etc.
- FIGS. 12A-12B illustrate an example eye position coordinate system, which may be used for defining three-dimensional positions of a user’s left and right eyes relative to the display of the wearable system described herein.
- the coordinate system may include axis x, y, and z.
- Axis z of the coordinate system may correspond to depth, such the distance between the plane a user’s eyes lie in and the plane that display 220 lies in (e.g., the direction normal to the plane of the front of a user’s face).
- Axis x of the coordinate system may correspond to a left-right direction, such as the distance between the users left and right eyes.
- axis x may generally be parallel to the interocular axis (e.g., a line between matching left and right eye features, such as centers of rotation).
- Axis y of the coordinate system may correspond to an up-down direction, which may be a vertical direction when the user is upright.
- FIG. 12A illustrates a side view of a user’s eye 1200 and a display surface 1202 (which may be a part of display 220 of FIG. 2), while FIG. 12B illustrates a top down view of the user’s eye 1200 and the display surface 1202.
- Display surface 1202 may be located in front of the user’s eyes and may output image light to the user’s eyes.
- display surface 1202 may comprise one or more out-coupling light elements, active or pixel display elements, and may be part of a stack of waveguides, such as stacked waveguide assembly 480 of FIG. 4.
- the display surface 1202 may be planar.
- the display surface 1202 may have other topologies (e.g., be curved). It will be appreciated that the display surface 1202 may be a physical surface of the display, or simply a plane or other imaginary surface from which image light is understood to propagate from the display 220 to the user’s eyes.
- the user’s eye 1200 may have an actual position 1204 offset from a nominal position 1206 and the display surface 1202 may be at position 1214.
- FIG. 12A also illustrates the comeal apex 1212 of the user’s eye 1200.
- the user’s line of sight e.g., their optical and/or visual axis
- the actual position 1204 may be offset from the nominal position 1206 by an z-offset 1210, a y-offset 1208, and an x-offset 1209.
- the nominal position 1206 may represent a preferred position (sometimes referred to as a design position, which may be generally centered within a desired volume) for the user’s eye 1200 with respect to the display surface 1202. As the user’s eye 1200 moves away from the nominal position 1206, the performance of display surface 1202 may be degraded.
- a point or volume associated with the user’s eye 1200 may be used to represent the position of the user’s eye in analyses of registration herein.
- the representative point or volume may be any point or volume associated with the eye 1200, and preferably is consistently used.
- the point or volume may be on or in the eye 1200, or may be disposed away from the eye 1200.
- the point or volume is the center of rotation of the eye 1200. The center of rotation may be determined as described herein and may have advantages for simplifying the registration analyses, since it is roughly symmetrically disposed on the various axes within the eye 1200 and allows a single display registration volume aligned with the optical axis to be utilized for the analyses.
- FIG. 12A also illustrates that the display surface 1202 may be centered below the user’s horizon (as seen along the y-axis when the user is looking straight ahead, with their optical axis parallel to the ground) and may be tilted (with respect to the y-axis).
- the display surface 1202 may be disposed somewhat below the user’s horizon such that the user would have to look downward, at approximately the angle 1216, to look at the center of the display surface 1202, when the eye 1200 is at position 1206. This may facilitate a more natural and comfortable interaction with the display surface 1202, particularly when viewing content rendered at shorter depths (or distances from the user), as users may be more comfortable viewing content below their horizon than above their horizon.
- display surface 1202 may be tilted, such as at angle 1218 (with respect to the y-axis) such that, when the user is looking at the center of the display surface 1202 (e.g., looking slightly below the user’s horizon), the display surface 1202 is generally perpendicular to the user’s line of sight. In at least some embodiments, the display surface 1202 may also be shifted left or right (e.g., along the x-axis) relative to the nominal position of the user’s eye.
- a left-eye display surface may be shifted right-wards and a right-eye display surface may be shifted left-wards (e.g., display surfaces 1202 may be shifted towards each other) such that the user’s lines of sight hits the centers of the display surfaces when focused at some distance less than infinity, which may increase user comfort during typical usage on the wearable device.
- HMD head-mounted display
- a user’s eyes may be important in order to ensure a desirable user experience.
- a left-eye display is vertically offset, such as from normal wear and tear of the device over time or by other deformation means, from the user’s left eye by a different amount than a right-eye display is vertically offset from the user’s right eye, the user may experience discomfort and eye strain.
- a head-mounted display system may be configured to determine whether its left-eye and right-eye displays are level with the user’s eyes (e.g., their interocular axis) and provide appropriate user feedback encouraging the user to adjust an image displayed on a left or right eyepiece, with the ultimate goal of correcting a calibration metric of a left or right display sub system (such as a projector input for a corresponding left or right eyepiece) so that images projected through left-eye and right-eye displays are level with an interocular axis between the eyes.
- a calibration metric of a left or right display sub system such as a projector input for a corresponding left or right eyepiece
- the display system may then provide the user with left eye and right eye images having alignment markers.
- the alignment markers may be provided such that any vertical offset between a left-eye display and a right-eye display is visible to the user.
- the user may perceive the images from the left-eye display and right-eye as vertically misaligned and be unable to properly fuse the image (e.g., the offset may be visible in the form of horizontal portions of the alignment markers not lining up with each other).
- the horizontal portions of the alignment markers are may take the form of other mirror image shapes or arrangements of lines which do not completely overlap when vertically misaligned.
- FIGS. 13 and 14 illustrate example display screens that may be provided to a user of a head-mounted display (HMD) (e.g., display 220, FIG. 3) as part of leveling the HMD (e.g., leveling a horizontal axis extending through the left-eye and right-eye displays of the HMD) with respect to the user’s eyes (e.g., their interocular axis).
- HMD head-mounted display
- FIG. 13 illustrates a display screen 1300 that includes example guidance that may be provided to assist the user in leveling the HMD.
- the display screen 1300 may also include feedback on the current orientation of the HMD relative to the user’s eyes.
- Such feedback may take the form of an avatar 1304 (e.g., a virtual representation of a user) and a virtual depiction 1302 of the HMD.
- the avatar 1304 may be depicted in a vertical orientation (such that the interocular axis is in a horizontal orientation), while the orientation of the virtual depiction 1302 of the HMD may be tilted with respect to the horizontal.
- the amount and direction of tilt of the virtual depiction 1302 may be based the estimated orientation of the interocular axis (e.g., as determined by module 740 of FIG. 7A) relative to the HMD.
- the avatar 1302 and 1304 may be omitted or may be static.
- the amount and direction of the tilt of the HMD may be conveyed to users via other indicia such as alignment markers 1306 and 1308.
- Alignment marker 1306 may correspond to the user’s interocular axis (e.g., be presented as a horizontal line), while alignment marker 1308 may be indicative of the tilt of the HMD relative to the interocular axis.
- mark 1306 may remain static while mark 1308 shifts as the user adjusts the HMD on their head towards level.
- the orientation of the HMD may be determined using various sensors attached to the HMD, including gyroscopes, accelerometers, and/or imaging systems which image one or more reference points in the external environment and determine the orientation of the HMD based on those reference points.
- the alignment markers may take any suitable shape or form. Using the alignment markers, a user may be able to quickly perceive if the HMD is tilted on their head, including in which direction and by how much. Thus, the user can correct the tilt of the HMD until the HMD is properly leveled.
- the user when the user successfully adjusts the tilt of the HMD such that the HMD is level on their head (e.g., when the interocular axis or a portion thereof is parallel to a horizontal axis extending between the left and right eye displays of the HMD, when the interocular axis or a portion thereof falls within a predetermined volume defined relative to the HMD, etc.), the user may be presented with a display screen, such as screen 1400, that indicates success in leveling in the HMD.
- a display screen such as screen 1400
- Marker 1402 may appear when marks 1306 and 1308 of FIG. 13 overlap, as an example.
- the system may perform a left-eye and right-eye display alignment protocol to properly level the display of images through rigid displays that do not themselves vertically align.
- the display alignment process may check for and identify (e.g., automatically or based on user feedback) any difference in vertical alignment between the left and right displays and their respective eyes.
- the display alignment process may check (e.g., automatically or by providing a user with alignment markers that highlight any misalignment to the user and receiving user feedback on any misalignment) if the user’s left eye has a first vertical alignment with the HMD’s left-eye display (such as a first offset along the Y-axis of FIG.
- FIGS. 15 and 16 illustrate example display screens that may be provided to a user of a head-mounted display (HMD) (e.g., display 220, FIG. 3) as part of identifying vertical misalignment remaining after leveling.
- a display screen such as screen 1500 may include user instructions as well as alignment markers such as markers 1502, 1504, and 1506 that highlight any vertical misalignment to the user.
- the alignment markers make take the form of the letter“T” laying sideways. It will be appreciated, however, that the alignment markers may take other shapes or forms.
- the HMD may provide different respective alignment markers to the user’s left and right eyes in order to demonstrate any left-right vertical misalignment.
- the HMD may display screen l600a to a user’s left eye and may display screen l600b to the user’s right eye.
- Screen l600a may include a left-eye horizontal alignment marker 1502 and a vertical alignment marker 1506, while screen l600b may include a right-eye horizontal alignment marker 1504 and a vertical alignment marker 1506.
- screen l600a may not include the right-eye horizontal alignment marker 1504, and screen l600b may not include the left-eye horizontal alignment marker 1502.
- the vertical alignment markers l506a and l506b may appear to the user as being fused together (e.g., as mark 1506).
- the left-eye and right-eye horizontal alignment markers 1502 and 1504 are not spatially aligned to one another, the user does not perceive the marks 1502 and 1504 as being fused together. Instead, the user will be able to determine if the marks 1502 and 1504 are aligned with each other vertically (or if there is a left-right vertical misalignment). In other words, an incorrectly aligned system will display the intended imagery of 1604 as the exemplary misaligned imagery 1602.
- alignment markers 1502 and 1504 are initially presented at the same positions of the left and right eye displays, though deformation may prompt perception of the positions as non-aligned.
- the system may intentionally introduce a vertical offset between alignment markers 1502 and 1504.
- the alignment of markers 1502 and 1504 may not necessarily be representative of the alignment of the left and right eye displays. For instance, although the left and right eye displays may exhibit relatively little or no misalignment, in these embodiments, the markers 1502 and 1504 presented by the system may exhibit a relatively high amount of misalignment. Doing so may serve to promote user engagement in the display alignment process.
- the vertical positions of the alignment markers 1502 and 1504 may be randomized, pseudorandomized, or quasi-randomized.
- the system may randomly, pseudorandomly, or quasi-randomly select the vertical positions of the alignment markers 1502 and 1504 from a predetermined range of vertical positions.
- the system may randomly, pseudorandomly, or quasi-randomly select the offset between the alignment markers 1502 and 1504 from a predetermined range of offsets.
- the display system may be configured to randomly, pseudorandomly, or quasi- randomly select the offset based on pseudorandom number generators, such as a Mersenne Twister, Xorshift, and so on.
- pseudorandom number generators such as a Mersenne Twister, Xorshift, and so on.
- the pseudorandom number generators may generate the offset values directly.
- each offset may be associated with a number, or set of numbers, and the generation of a number by a pseudorandom number generators may be used to select the offset associated with that generated number or with the set to which that generated number belongs (e.g., each offset may be associated with one or more unique numbers or sets of numbers, a number may be generated using the pseudorandom generator, and the offset to be applied may be selected based on the correspondence between that generated number (or the set to which the number belongs) and the numbers (or sets of numbers) associated with the offsets).
- the system may take the selected vertical positions of the markers 1502 and 1504 and/or the selected offset between the markers 1502 and 1504 into account when the user provides input to vertically align the markers 1502 and 1504. After the user provides input to vertically align the marks 1502 and 1504, the system may be able to determine the magnitude and direction of the left-right vertical misalignment based on the magnitude and direction of the user input. Preferably, adjustments to the vertical alignment is performed on only one display at a time.
- the HMD includes a stack of waveguides
- adjustments to vertical alignment may be performed on only one waveguide at a time.
- the system may conduct a display alignment process for each waveguide included in the waveguide stack of the HMD.
- the waveguide stack of the HMD may include a plurality of waveguides, e.g., three waveguides, for each depth plane. The number of waveguides may correspond to the number of component colors used by the display system to form full-color content.
- the three waveguides provided for each depth plane may include a waveguide configured to output red light, a waveguide configured to output green light, and a waveguide configured to output blue light.
- the system may present markers 1502 and 1504 each component color, e.g., in red when conducting display alignment for a waveguide configured to output red light, in green when conducting display alignment for a waveguide configured to output green light, and in blue when conducting display alignment for a waveguide configured to output blue light.
- the system may conduct display alignment for each waveguide in succession (e.g., the alignment may be conducted sequentially for different waveguides corresponding to different component colors and/or for different waveguides providing different amounts of wavefront divergence corresponding to different depth planes).
- the system may conduct display alignment for some or all of the waveguides in the waveguide stack of the HMD contemporaneously.
- markers 1502 and 1504 may be presented in various colors (e.g., red, green, and blue versions of markers 1502 and 1504) and/or at various depths (with waveguides providing different amounts of wavefront divergence) simultaneously, and the user may be able to provide input to vertically shift one marker at a time.
- FIG. 17 is a perspective view of a user’s hand 1700 and a controller 1701 including various input devices 1702, 1704, 1706. Any of the input devices 1702, 1704, 1706 may be configured to provide inputs regarding the vertical shift desired to align the alignment markers 1502 and 1504.
- FIG. 18 is a process flow diagram of an example method 1800 for leveling a head-mounted display system on a user’s head and for adjusting a vertical alignment of left and right displays of the display system.
- the method 1800 may be performed by the wearable system described herein.
- the wearable system may determine a potential need to adjust a calibration of the head-mounted display (HMD) (e.g., display 220, FIG. 3).
- HMD head-mounted display
- the wearable system may determine there is a need to calibrate the HMD based on a variety of factors, individually or in combination, including a number of hours since the last calibration, a detection of potential or actual deformation of the HMD (e.g., detection of an impact event with an accelerometer or other sensor), detection of a misregistration of the HMD (e.g., a determination by eye tracking components that one or both of the user’s eyes are not in the designed position relative to the HMD), upon start-up of the HMD, upon launching an application on the HMD, upon determining that the HMD has been placed on the head of a user, etc.
- the calibration process may be recommended to users by a user manual, customer service, or other source and block 1802 may involve receiving a user request to perform the calibration process.
- the wearable system may perform a device leveling flow, which may include blocks such as blocks 1806 and 1808.
- the HMD may determine the interocular axis of the user and the device’s horizontal axis, which may be an interdisplay axis that runs between the HMD’s left-eye and right-eye displays, or measured relative to a gravity vector of a world coordinate frame of the HMD.
- Block 1806 may involve determining if the interocular axis and the device’s horizontal axis are parallel, or if there is a tilt between the two axes.
- block 1806 may involve determining whether the interocular axis or a portion thereof falls within a predetermined volume defined relative to the HMD.
- the HMD may provide feedback on leveling the HMD to the user.
- Such feedback may take the form of displaying the alignment markers 1306 and 1308 of FIG. 13. Blocks 1806 and 1808 may continue until the user exits the alignment process or successfully levels the HMD on their head (e.g., aligns mark 1308 with mark 1306).
- the wearable system may perform a display alignment flow, which may include blocks such as block 1812 and 1814.
- the HMD may provide unfused left-eye and right-eye alignment markers.
- the HMD may display alignment marker 1502 of FIGS. 15 and 16 on a left-eye display and may display alignment marker 1504 of FIGS. 15 and 16 on a right-eye display, as discussed herein.
- the HMD may display one or both of alignment markers 1502 and 1504 at randomly-, pseudorandomly-, or quasi-randomly- selected vertical positions.
- the wearable system may receive user feedback on left-eye or right-eye display vertical alignment adjustments.
- the wearable system may receive user inputs that shift at least one of the alignment markers 1502 and 1504 until the markers are vertically aligned with each other from the perspective of the user. Blocks 1812 and 1814 may continue until the user exits the alignment process or accepts any vertical adjustments they have made to the alignment markers.
- the wearable system may conduct one display alignment process per waveguide included in the HMD. In these examples, the wearable system may perform the operations associated with one or more of blocks 1810, 1812, and 1814 for each waveguide included in the HMD.
- the wearable system may implement any adjustments provided by the user to the left-right vertical alignment.
- the wearable system may compensate for that misalignment by shifting image content displayed (e.g., displayed following completion of the alignment process of FIG. 18) via the right-eye display upwards by the given amount, by shifting image content displayed via the left-eye display downwards by the given amount, or by an appropriate combination of shifts of the right and left eye content.
- the wearable system may make adjustments to one or more extrinsic parameters of a render camera associated with the left- eye display and to one or more extrinsic parameters of a render camera associated with the right-eye display. For example, in these embodiments, the wearable system may adjust the position and/or orientation of one or both of two render cameras associated with the two displays (e.g., the left-eye display and the right-eye display) based at least in part on the input provided by the user. In some embodiments, the wearable system may skip the operations associated with blocks 1804, 1806, and/or 1808. In these embodiments, the wearable system may proceed to block 1810 immediately after performing the operations associated with block 1802. Computer Vision to Detect Objects in Ambient Environment
- the display system may be configured to detect objects in or properties of the environment surrounding the user.
- the detection may be accomplished using a variety of techniques, including various environmental sensors (e.g., cameras, audio sensors, temperature sensors, etc.), as discussed herein.
- objects present in the environment may be detected using computer vision techniques.
- the display system’s forward-facing camera may be configured to image the ambient environment and the display system may be configured to perform image analysis on the images to determine the presence of objects in the ambient environment.
- the display system may analyze the images acquired by the outward-facing imaging system to perform scene reconstruction, event detection, video tracking, object recognition, object pose estimation, learning, indexing, motion estimation, or image restoration, etc.
- the display system may be configured to perform face and/or eye recognition to determine the presence and location of faces and/or human eyes in the user’s field of view.
- One or more computer vision algorithms may be used to perform these tasks.
- Non-limiting examples of computer vision algorithms include: Scale-invariant feature transform (SIFT), speeded up robust features (SURF), oriented FAST and rotated BRIEF (ORB), binary robust invariant scalable keypoints (BRISK), fast retina keypoint (FREAK), Viola-Jones algorithm, Eigenfaces approach, Lucas- Kanade algorithm, Horn-Schunk algorithm, Mean-shift algorithm, visual simultaneous location and mapping (vSLAM) techniques, a sequential Bayesian estimator (e.g., Kalman filter, extended Kalman filter, etc.), bundle adjustment, Adaptive thresholding (and other thresholding techniques), Iterative Closest Point (ICP), Semi Global Matching (SGM), Semi Global Block Matching (SGBM), Feature Point Histograms, various machine learning algorithms (such as e.g., support vector machine, k-nearest neighbors algorithm, Naive Bayes, neural network (including convolutional or deep neural networks), or other supervised/unsupervised models, etc.), and so forth.
- One or more of these computer vision techniques may also be used together with data acquired from other environmental sensors (such as, e.g., microphone) to detect and determine various properties of the objects detected by the sensors.
- the objects in the ambient environment may be detected based on one or more criteria.
- the display system may detect the presence or absence of the criteria in the ambient environment using a computer vision algorithm or using data received from one or more sensor assemblies (which may or may not be part of the display system), the display system may then signal the presence of the object.
- machine learning algorithms may be used to learn to identify the presence of objects in the ambient environment. Once trained, the machine learning algorithms may be stored by the display system.
- Some examples of machine learning algorithms may include supervised or non-supervised machine learning algorithms, including regression algorithms (such as, for example, Ordinary Least Squares Regression), instance- based algorithms (such as, for example, Learning Vector Quantization), decision tree algorithms (such as, for example, classification and regression trees), Bayesian algorithms (such as, for example, Naive Bayes), clustering algorithms (such as, for example, k-means clustering), association rule learning algorithms (such as, for example, a-priori algorithms), artificial neural network algorithms (such as, for example, Perceptron), deep learning algorithms (such as, for example, Deep Boltzmann Machine, or deep neural network), dimensionality reduction algorithms (such as, for example, Principal Component Analysis), ensemble algorithms (such as, for example, Stacked Generalization), and/or other machine learning algorithms.
- regression algorithms such as, for example, Ordinary Least Squares Regression
- individual models may be customized for individual data sets.
- the wearable device may generate or store a base model.
- the base model may be used as a starting point to generate additional models specific to a data type (e.g., a particular user), a data set (e.g., a set of additional images obtained), conditional situations, or other variations.
- the display system may be configured to utilize a plurality of techniques to generate models for analysis of the aggregated data. Other techniques may include using pre-defined thresholds or data values.
- the criteria for detecting an object may include one or more threshold conditions. If the analysis of the data acquired by the environmental sensor indicates that a threshold condition is passed, the display system may provide a signal indicating the detection the presence of the object in the ambient environment.
- the threshold condition may involve a quantitative and/or qualitative measure.
- the threshold condition may include a score or a percentage associated with the likelihood of the reflection and/or object being present in the environment.
- the display system may compare the score calculated from the environmental sensor’s data with the threshold score. If the score is higher than the threshold level, the display system may detect the presence of the reflection and/or object. In some other embodiments, the display system may signal the presence of the object in the environment if the score is lower than the threshold.
- the threshold condition may be determined based on the user’s emotional state and/or the user’s interactions with the ambient environment.
- the threshold conditions, the machine learning algorithms, or the computer vision algorithms may be specialized for a specific context.
- the computer vision algorithm may be specialized to detect certain responses to the stimulus.
- the display system may execute facial recognition algorithms and/or event tracing algorithms to sense the user’s reaction to a stimulus, as discussed herein.
- each of the processes, methods, and algorithms described herein and/or depicted in the figures may be embodied in, and fully or partially automated by, code modules executed by one or more physical computing systems, hardware computer processors, application- specific circuitry, and/or electronic hardware configured to execute specific and particular computer instructions.
- computing systems may include general purpose computers (e.g., servers) programmed with specific computer instructions or special purpose computers, special purpose circuitry, and so forth.
- a code module may be compiled and linked into an executable program, installed in a dynamic link library, or may be written in an interpreted programming language.
- particular operations and methods may be performed by circuitry that is specific to a given function.
- certain embodiments of the functionality of the present disclosure are sufficiently mathematically, computationally, or technically complex that application- specific hardware or one or more physical computing devices (utilizing appropriate specialized executable instructions) may be necessary to perform the functionality, for example, due to the volume or complexity of the calculations involved or to provide results substantially in real-time.
- a video may include many frames, with each frame having millions of pixels, and specifically programmed computer hardware is necessary to process the video data to provide a desired image processing task or application in a commercially reasonable amount of time.
- Code modules or any type of data may be stored on any type of non- transitory computer-readable medium, such as physical computer storage including hard drives, solid state memory, random access memory (RAM), read only memory (ROM), optical disc, volatile or non-volatile storage, combinations of the same and/or the like.
- the non-transitory computer-readable medium may be part of one or more of the local processing and data module (140), the remote processing module (150), and remote data repository (160).
- the methods and modules may also be transmitted as generated data signals (e.g., as part of a carrier wave or other analog or digital propagated signal) on a variety of computer-readable transmission mediums, including wireless-based and wired/cable -based mediums, and may take a variety of forms (e.g., as part of a single or multiplexed analog signal, or as multiple discrete digital packets or frames).
- generated data signals e.g., as part of a carrier wave or other analog or digital propagated signal
- computer-readable transmission mediums including wireless-based and wired/cable -based mediums, and may take a variety of forms (e.g., as part of a single or multiplexed analog signal, or as multiple discrete digital packets or frames).
- the results of the disclosed processes or process steps may be stored, persistently or otherwise, in any type of non-transitory, tangible computer storage or may be communicated via a computer- readable transmission medium.
- Any processes, blocks, states, steps, or functionalities in flow diagrams described herein and/or depicted in the attached figures should be understood as potentially representing code modules, segments, or portions of code which include one or more executable instructions for implementing specific functions (e.g., logical or arithmetical) or steps in the process.
- the various processes, blocks, states, steps, or functionalities may be combined, rearranged, added to, deleted from, modified, or otherwise changed from the illustrative examples provided herein.
- additional or different computing systems or code modules may perform some or all of the functionalities described herein.
- Each of the processes, methods, and algorithms described herein and/or depicted in the attached figures may be embodied in, and fully or partially automated by, code modules executed by one or more physical computing systems, hardware computer processors, application-specific circuitry, and/or electronic hardware configured to execute specific and particular computer instructions.
- computing systems may include general purpose computers (e.g., servers) programmed with specific computer instructions or special purpose computers, special purpose circuitry, and so forth.
- a code module may be compiled and linked into an executable program, installed in a dynamic link library, or may be written in an interpreted programming language.
- particular operations and methods may be performed by circuitry that is specific to a given function.
- certain embodiments of the functionality of the present disclosure are sufficiently mathematically, computationally, or technically complex that application-specific hardware or one or more physical computing devices (utilizing appropriate specialized executable instructions) may be necessary to perform the functionality, for example, due to the volume or complexity of the calculations involved or to provide results substantially in real-time.
- animations or video may include many frames, with each frame having millions of pixels, and specifically programmed computer hardware is necessary to process the video data to provide a desired image processing task or application in a commercially reasonable amount of time.
- Code modules or any type of data may be stored on any type of non- transitory computer-readable medium, such as physical computer storage including hard drives, solid state memory, random access memory (RAM), read only memory (ROM), optical disc, volatile or non-volatile storage, combinations of the same and/or the like.
- the methods and modules (or data) may also be transmitted as generated data signals (e.g., as part of a carrier wave or other analog or digital propagated signal) on a variety of computer- readable transmission mediums, including wireless -based and wired/cable-based mediums, and may take a variety of forms (e.g., as part of a single or multiplexed analog signal, or as multiple discrete digital packets or frames).
- the results of the disclosed processes or process steps may be stored, persistently or otherwise, in any type of non-transitory, tangible computer storage or may be communicated via a computer-readable transmission medium.
- Any processes, blocks, states, steps, or functionalities in flow diagrams described herein and/or depicted in the attached figures should be understood as potentially representing code modules, segments, or portions of code which include one or more executable instructions for implementing specific functions (e.g., logical or arithmetical) or steps in the process.
- the various processes, blocks, states, steps, or functionalities may be combined, rearranged, added to, deleted from, modified, or otherwise changed from the illustrative examples provided herein.
- additional or different computing systems or code modules may perform some or all of the functionalities described herein.
- the processes, methods, and systems may be implemented in a network (or distributed) computing environment.
- Network environments include enterprise-wide computer networks, intranets, local area networks (LAN), wide area networks (WAN), personal area networks (PAN), cloud computing networks, crowd-sourced computing networks, the Internet, and the World Wide Web.
- the network may be a wired or a wireless network or any other type of communication network.
- Conditional language used herein such as, among others,“can,”“could,” “might,” “may,”“e.g.,” and the like, unless specifically stated otherwise, or otherwise understood within the context as used, is generally intended to convey that certain embodiments include, while other embodiments do not include, certain features, elements and/or steps. Thus, such conditional language is not generally intended to imply that features, elements and/or steps are in any way required for one or more embodiments or that one or more embodiments necessarily include logic for deciding, with or without author input or prompting, whether these features, elements and/or steps are included or are to be performed in any particular embodiment.
- a phrase referring to“at least one of’ a list of items refers to any combination of those items, including single members.
- “at least one of: A, B, or C” is intended to cover: A, B, C, A and B, A and C, B and C, and A, B, and C.
- Conjunctive language such as the phrase“at least one of X, Y and Z,” unless specifically stated otherwise, is otherwise understood with the context as used in general to convey that an item, term, etc. may be at least one of X, Y or Z. Thus, such conjunctive language is not generally intended to imply that certain embodiments require at least one of X, at least one of Y and at least one of Z to each be present.
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Abstract
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