EP3807747A4 - GENERATION OF HAND GESTURES OF VIRTUAL REALITY - Google Patents
GENERATION OF HAND GESTURES OF VIRTUAL REALITY Download PDFInfo
- Publication number
- EP3807747A4 EP3807747A4 EP19822879.3A EP19822879A EP3807747A4 EP 3807747 A4 EP3807747 A4 EP 3807747A4 EP 19822879 A EP19822879 A EP 19822879A EP 3807747 A4 EP3807747 A4 EP 3807747A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- virtual reality
- hand gesture
- gesture generation
- reality hand
- generation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Medical Informatics (AREA)
- Artificial Intelligence (AREA)
- Computing Systems (AREA)
- Mathematical Physics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201862687780P | 2018-06-20 | 2018-06-20 | |
US16/195,718 US10987573B2 (en) | 2016-10-11 | 2018-11-19 | Virtual reality hand gesture generation |
PCT/US2019/032928 WO2019245681A1 (en) | 2018-06-20 | 2019-05-17 | Virtual reality hand gesture generation |
Publications (2)
Publication Number | Publication Date |
---|---|
EP3807747A1 EP3807747A1 (en) | 2021-04-21 |
EP3807747A4 true EP3807747A4 (en) | 2022-03-09 |
Family
ID=68982963
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP19822879.3A Pending EP3807747A4 (en) | 2018-06-20 | 2019-05-17 | GENERATION OF HAND GESTURES OF VIRTUAL REALITY |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP3807747A4 (ko) |
JP (1) | JP7337857B2 (ko) |
KR (1) | KR20210021533A (ko) |
CN (1) | CN112437909A (ko) |
WO (1) | WO2019245681A1 (ko) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11334212B2 (en) | 2019-06-07 | 2022-05-17 | Facebook Technologies, Llc | Detecting input in artificial reality systems based on a pinch and pull gesture |
WO2024085829A1 (en) * | 2022-10-17 | 2024-04-25 | İstanbul Geli̇şi̇m Üni̇versi̇tesi̇ | A system for learning to play old in a meta verse environment using virtual reality technology |
US11991222B1 (en) | 2023-05-02 | 2024-05-21 | Meta Platforms Technologies, Llc | Persistent call control user interface element in an artificial reality environment |
CN116650950B (zh) * | 2023-06-08 | 2024-02-06 | 廊坊市珍圭谷科技有限公司 | 一种用于vr游戏的控制系统及方法 |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20170031502A1 (en) * | 2014-09-26 | 2017-02-02 | Sensel Inc. | Systems and methods for manipulating a virtual environment |
US20180104576A1 (en) * | 2016-10-11 | 2018-04-19 | Valve Corporation | Electronic controller with a hand retainer, outer shell, and finger sensing |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8717291B2 (en) * | 2009-10-07 | 2014-05-06 | AFA Micro Co. | Motion sensitive gesture device |
US9529523B2 (en) * | 2010-04-23 | 2016-12-27 | Handscape Inc. | Method using a finger above a touchpad for controlling a computerized system |
US8761437B2 (en) * | 2011-02-18 | 2014-06-24 | Microsoft Corporation | Motion recognition |
US20130154952A1 (en) * | 2011-12-16 | 2013-06-20 | Microsoft Corporation | Gesture combining multi-touch and movement |
WO2014100045A1 (en) * | 2012-12-17 | 2014-06-26 | Qi2 ELEMENTS II, LLC | Foot-mounted sensor systems for tracking body movement |
US20140281964A1 (en) * | 2013-03-14 | 2014-09-18 | Maung Han | Method and system for presenting guidance of gesture input on a touch pad |
EP3262486A4 (en) * | 2015-02-27 | 2018-10-24 | Hewlett-Packard Development Company, L.P. | Detecting finger movements |
WO2016140924A1 (en) * | 2015-03-01 | 2016-09-09 | Tactical Haptics | Embedded grasp sensing devices, systems, and methods |
US20160342208A1 (en) * | 2015-05-20 | 2016-11-24 | Immersion Corporation | Haptic effects based on predicted contact |
US9898091B2 (en) * | 2015-06-03 | 2018-02-20 | Oculus Vr, Llc | Virtual reality system with head-mounted display, camera and hand-held controllers |
US10514766B2 (en) * | 2015-06-09 | 2019-12-24 | Dell Products L.P. | Systems and methods for determining emotions based on user gestures |
US10307669B2 (en) * | 2016-10-11 | 2019-06-04 | Valve Corporation | Electronic controller with finger sensing and an adjustable hand retainer |
US11302029B2 (en) | 2018-01-19 | 2022-04-12 | Sony Interactive Entertainment Inc. | Information processing apparatus, information processing system, information processing method, and program |
-
2019
- 2019-05-17 KR KR1020217001241A patent/KR20210021533A/ko not_active Application Discontinuation
- 2019-05-17 CN CN201980041061.3A patent/CN112437909A/zh active Pending
- 2019-05-17 JP JP2020570736A patent/JP7337857B2/ja active Active
- 2019-05-17 WO PCT/US2019/032928 patent/WO2019245681A1/en unknown
- 2019-05-17 EP EP19822879.3A patent/EP3807747A4/en active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20170031502A1 (en) * | 2014-09-26 | 2017-02-02 | Sensel Inc. | Systems and methods for manipulating a virtual environment |
US20180104576A1 (en) * | 2016-10-11 | 2018-04-19 | Valve Corporation | Electronic controller with a hand retainer, outer shell, and finger sensing |
Non-Patent Citations (5)
Title |
---|
"Experimental Robotics", vol. 39, 1 January 2006, SPRINGER BERLIN HEIDELBERG, Berlin, Heidelberg, ISBN: 978-3-540-77457-0, article KRY PAUL G. ET AL: "Grasp Recognition and Manipulation with the Tango", pages: 551 - 559, XP055883837, DOI: 10.1007/978-3-540-77457-0_52 * |
HINCKLEY KEN KENH@MICROSOFT COM ET AL: "Pre-Touch Sensing for Mobile Interaction", HUMAN FACTORS IN COMPUTING SYSTEMS, ACM, 2 PENN PLAZA, SUITE 701 NEW YORK NY 10121-0701 USA, 7 May 2016 (2016-05-07), pages 2869 - 2881, XP058628221, ISBN: 978-1-4503-3362-7, DOI: 10.1145/2858036.2858095 * |
MAYER, SVEN ET AL: "Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks", PROCEEDINGS OF THE 2017 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES, ACMPUB27, NEW YORK, NY, USA, 17 October 2017 (2017-10-17), pages 220 - 229, XP058458482, ISBN: 978-1-4503-4691-7, DOI: 10.1145/3132272.3134130 * |
See also references of WO2019245681A1 * |
SEUNGJU HAN ET AL: "Grip-Ball: A spherical multi-touch interface for interacting with virtual worlds", CONSUMER ELECTRONICS (ICCE), 2013 IEEE INTERNATIONAL CONFERENCE ON, IEEE, 11 January 2013 (2013-01-11), pages 600 - 601, XP032348905, ISBN: 978-1-4673-1361-2, DOI: 10.1109/ICCE.2013.6487035 * |
Also Published As
Publication number | Publication date |
---|---|
KR20210021533A (ko) | 2021-02-26 |
WO2019245681A1 (en) | 2019-12-26 |
JP7337857B2 (ja) | 2023-09-04 |
JP2021527896A (ja) | 2021-10-14 |
CN112437909A (zh) | 2021-03-02 |
EP3807747A1 (en) | 2021-04-21 |
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DAV | Request for validation of the european patent (deleted) | ||
DAX | Request for extension of the european patent (deleted) | ||
RAP3 | Party data changed (applicant data changed or rights of an application transferred) |
Owner name: VALVE CORPORATION |
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REG | Reference to a national code |
Ref country code: DE Ref legal event code: R079 Free format text: PREVIOUS MAIN CLASS: G06F0003010000 Ipc: A63F0013218000 |
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A4 | Supplementary search report drawn up and despatched |
Effective date: 20220209 |
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RIC1 | Information provided on ipc code assigned before grant |
Ipc: G06F 3/041 20060101ALI20220203BHEP Ipc: A63F 13/00 20140101ALI20220203BHEP Ipc: G06F 3/01 20060101ALI20220203BHEP Ipc: A63F 13/213 20140101ALI20220203BHEP Ipc: A63F 13/428 20140101ALI20220203BHEP Ipc: A63F 13/214 20140101ALI20220203BHEP Ipc: A63F 13/218 20140101AFI20220203BHEP |
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P01 | Opt-out of the competence of the unified patent court (upc) registered |
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Effective date: 20240605 |