EP3788617A1 - An input device with a variable tensioned joystick with travel distance for operating a musical instrument, and a method of use thereof - Google Patents
An input device with a variable tensioned joystick with travel distance for operating a musical instrument, and a method of use thereofInfo
- Publication number
- EP3788617A1 EP3788617A1 EP19796392.9A EP19796392A EP3788617A1 EP 3788617 A1 EP3788617 A1 EP 3788617A1 EP 19796392 A EP19796392 A EP 19796392A EP 3788617 A1 EP3788617 A1 EP 3788617A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- input device
- stick
- player
- input
- musical
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
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Classifications
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/32—Constructional details
- G10H1/34—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0091—Means for obtaining special acoustic effects
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/0202—Constructional details or processes of manufacture of the input device
- G06F3/021—Arrangements integrating additional peripherals in a keyboard, e.g. card or barcode reader, optical scanner
- G06F3/0213—Arrangements providing an integrated pointing device in a keyboard, e.g. trackball, mini-joystick
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
- G06F3/0233—Character input methods
- G06F3/0235—Character input methods using chord techniques
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0362—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0008—Associated control or indicating means
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/02—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos
- G10H1/04—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation
- G10H1/053—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only
- G10H1/055—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only by switches with variable impedance elements
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/32—Constructional details
- G10H1/34—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
- G10H1/342—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments for guitar-like instruments with or without strings and with a neck on which switches or string-fret contacts are used to detect the notes being played
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H3/00—Instruments in which the tones are generated by electromechanical means
- G10H3/12—Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument
- G10H3/14—Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument using mechanically actuated vibrators with pick-up means
- G10H3/18—Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument using mechanically actuated vibrators with pick-up means using a string, e.g. electric guitar
- G10H3/186—Means for processing the signal picked up from the strings
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G9/00—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
- G05G9/02—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
- G05G9/04—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
- G05G9/047—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
- G05G2009/04766—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks providing feel, e.g. indexing means, means to create counterforce
- G05G2009/0477—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks providing feel, e.g. indexing means, means to create counterforce holding the member in a number of definite positions
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0033—Recording/reproducing or transmission of music for electrophonic musical instruments
- G10H1/0083—Recording/reproducing or transmission of music for electrophonic musical instruments using wireless transmission, e.g. radio, light, infrared
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/155—Musical effects
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/221—Keyboards, i.e. configuration of several keys or key-like input devices relative to one another
- G10H2220/256—Keyboards, i.e. configuration of several keys or key-like input devices relative to one another foldable or rollable, e.g. for transport
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/315—User input interfaces for electrophonic musical instruments for joystick-like proportional control of musical input; Videogame input devices used for musical input or control, e.g. gamepad, joysticks
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/365—Bow control in general, i.e. sensors or transducers on a bow; Input interface or controlling process for emulating a bow, bowing action or generating bowing parameters, e.g. for appropriately controlling a specialised sound synthesiser
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2230/00—General physical, ergonomic or hardware implementation of electrophonic musical tools or instruments, e.g. shape or architecture
- G10H2230/045—Special instrument [spint], i.e. mimicking the ergonomy, shape, sound or other characteristic of a specific acoustic musical instrument category
- G10H2230/075—Spint stringed, i.e. mimicking stringed instrument features, electrophonic aspects of acoustic stringed musical instruments without keyboard; MIDI-like control therefor
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2230/00—General physical, ergonomic or hardware implementation of electrophonic musical tools or instruments, e.g. shape or architecture
- G10H2230/045—Special instrument [spint], i.e. mimicking the ergonomy, shape, sound or other characteristic of a specific acoustic musical instrument category
- G10H2230/075—Spint stringed, i.e. mimicking stringed instrument features, electrophonic aspects of acoustic stringed musical instruments without keyboard; MIDI-like control therefor
- G10H2230/135—Spint guitar, i.e. guitar-like instruments in which the sound is not generated by vibrating strings, e.g. guitar-shaped game interfaces
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
- G10H2240/171—Transmission of musical instrument data, control or status information; Transmission, remote access or control of music data for electrophonic musical instruments
- G10H2240/201—Physical layer or hardware aspects of transmission to or from an electrophonic musical instrument, e.g. voltage levels, bit streams, code words or symbols over a physical link connecting network nodes or instruments
- G10H2240/211—Wireless transmission, e.g. of music parameters or control data by radio, infrared or ultrasound
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
- G10H2240/171—Transmission of musical instrument data, control or status information; Transmission, remote access or control of music data for electrophonic musical instruments
- G10H2240/281—Protocol or standard connector for transmission of analog or digital data to or from an electrophonic musical instrument
- G10H2240/311—MIDI transmission
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
- G10H2240/171—Transmission of musical instrument data, control or status information; Transmission, remote access or control of music data for electrophonic musical instruments
- G10H2240/281—Protocol or standard connector for transmission of analog or digital data to or from an electrophonic musical instrument
- G10H2240/321—Bluetooth
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2250/00—Aspects of algorithms or signal processing methods without intrinsic musical character, yet specifically adapted for or used in electrophonic musical processing
- G10H2250/315—Sound category-dependent sound synthesis processes [Gensound] for musical use; Sound category-specific synthesis-controlling parameters or control means therefor
- G10H2250/441—Gensound string, i.e. generating the sound of a string instrument, controlling specific features of said sound
Definitions
- the present invention is in the field of musical instruments. More specifically, the invention relates to an input device with a variable tensioned joystick with travel distance for operating a musical instrument, to be used by handicapped players.
- the sound produced by the instrument is heard immediately on activation of the string or key.
- the sound and acoustics of the vibrating string travels at the speed of sound to the players ear (in less than one millisecond) thus creating immediate feedback for the musician that the string was plucked.
- Latency below 6ms can rarely be detected by most humans
- Latency between 6-10ms makes it very difficult to play accurately, and causes fatigue over even a short period of playing time
- Monophony this term refers to music with a single melody (or "tune").
- a Chord - in music is any harmonic set of pitches consisting of two or more (usually three or more) tones (also called “pitches”) that are heard as if sounding simultaneously.
- pitches usually three or more tones (also called “pitches") that are heard as if sounding simultaneously.
- string instruments it can be played in "freestyle” - playing on all strings simultaneously in up and down movements, or in "arpeggio” - by breaking the chord tones to be played or sung in a rising or descending order.
- Dynamic - in music means how loud quiet the music is.
- the dynamic is influenced from the strength of the hand that plays the strings.
- Melody - is a linear succession of musical tones that the listener perceives as a single entity.
- Harmony a simultaneous combination of two or more tones, which are played in addition to the melody.
- Octave an interval between one musical pitch and another with half or double its frequency. This interval is equivalent to six tones or twelve semitones.
- Chromatic scale - is a musical scale with intervals of semitones.
- the chromatic scale includes all the western tones (twelve tones).
- the term "player” is generally referred to the person playing the instrument, like a student or musician. It may at times refer to teachers or caregivers, operating or adjusting the device.
- Key refers to the switches and triggers that the player presses to play the instrument. Like in the term “Piano keys” or “keyboard”.
- StrumStick refers to a joystick with a joystick controller.
- tone mapping refers to what tone should be sounded when different combinations of controllers are activated. For example, pressing Key #1 and Key #2 simultaneously produces a "C" chord.
- Velocity is a measure of how rapidly and forcefully a key on a keypad is pressed when the player initially presses the key. Velocity measurement is intended to simulate the behavior of a piano mechanism; a tone struck on a piano is louder if the key is struck more forcefully.
- An input device for operating a musical instrument having musical behavior of string instruments which comprises:
- a key plate unit containing a set of input keys to be pressed by a player, in order to generate a first set of electric input signals, which emulate a combination of pressed keys of a musical instrument or a combination of pressed strings;
- a stick unit with variable tension of displacement comprising:
- b.l a stick to be moved by the player between predetermined discrete positions, which emulate a combination of strummed strings of a musical instrument; b.l) a set of electric contacts, each corresponding to a different discrete position, for transmitting stick position signals;
- a processing unit comprising:
- buttons for setting musical parameters such as tone duration, flat musical scale selection, harmonic/melodic playing mode
- At least one processor connected to the memory, for jointly processing the stick position signals and the first set of electric input signals using the processing software, and for outputting electric output signals representing codes of musical notes that corresponds to movements of the input keys between pressed and released positions, and movements of the stick between the discrete positions; d) one or more interface connections, for transmitting electric output signals representing codes of musical notes, from the processing unit to a computerized tone generating unit (such as a synthesizer, a computer, a smartphone, an internal sound generator or a tablet) that converts the electric output signals to sounds.
- a computerized tone generating unit such as a synthesizer, a computer, a smartphone, an internal sound generator or a tablet
- the input device may further comprise a set of movement sensors, attached to at least a part of the input keys and/or to the stick, for sensing data representing movement parameters of the keys or the stick (such as displacement velocity, the force applied on any key or on the joystick) and providing the data to the processing unit.
- a set of movement sensors attached to at least a part of the input keys and/or to the stick, for sensing data representing movement parameters of the keys or the stick (such as displacement velocity, the force applied on any key or on the joystick) and providing the data to the processing unit.
- the processing unit is adapted to:
- the signals may be transmitted using wired or wireless transmission.
- the input device may further comprise electric sockets to receive cables or wires, to be connected to the tone generating unit, for transmitting the generated signals and a short- range wireless connection to the tone generating unit, for transmitting the generated signals.
- sockets/connectors may also enable the connection of additional external input devices (such as head switches, foot switches, big button switches, eye tracking sensors and proximity sensors) to the processing unit.
- additional external input devices such as head switches, foot switches, big button switches, eye tracking sensors and proximity sensors
- all the parts are attached to each other, to form a single body assembly.
- the input device may be implemented as a single unified body.
- Each part may be adapted to be rotated and the tilt angle of each part can be changed according to the necessities of the player.
- the input device may be a modular component, in which each part can be disconnected from the other parts, and still communicate with them through wired or wireless communication means.
- the orientation of the key plate unit and the stick unit may be adjusted by rotating or tilting the key plate unit and the stick unit with respect to the processing unit.
- the plate unit and the stick unit may be directly attached to each other to form a unified body, while the processing unit is remote.
- variable tension stick unit may comprise:
- a string board with several spaced semi-tubular grooves, each formed in a different angle, which corresponds to a discrete possible position of a stick
- a stick consisting of a replaceable modular handle that rotates a pivotal rod around a fixed pivot, responsive to the movement and force applied by a player
- a stopper that restrict the movement of the pivotal in a discrete position when aligned with one of the tubular grooves.
- the stopper may comprise:
- a tubular body to which a ball is inserted along with a spring that pushes a push pin with its distal end and a fixation holder that is permanently mounted inside the tubular body to its internal cylindrical wall;
- a spring adjustor being a screw which is inserted into a corresponding thread formed in the fixation holder
- tubular body rotates and causes the ball to travel in an arcuate path on the grooved surface of the string board, such that whenever the center the ball coincides with the center of a groove in the string board, the ball is pushed into a groove, in order to resist the rotation at that position.
- the two side margin grooves in the string board correspond to two inactive positions, for allowing the player to be outside the strumming sequence whenever the stick exceeds the last position in each direction.
- Fig. 1 shows an example of the proposed input device a modular instrument, according to an embodiment of the invention
- Fig. 2 shows the rear side of the input device, which contains electric sockets to receive cables or wires;
- Fig. 3A shows an arrangement where the total length of the input device is adjustable
- Fig. 3B shows an arrangement where the orientation of the input device is adjusted by angular rotation on a horizontal plane
- Fig. 3C shows an arrangement where the orientation of the input device is adjusted by tilting
- Fig. 3D shows an arrangement where the plate of keys or joystick units comprises an angular rotation mechanism for rotating them clockwise or counterclockwise around its vertical central axis;
- Fig. 4A shows an embodiment, in which input units are directly attached to each other to form a unified body;
- Fig. 4B shows an embodiment of the invention, where the processing unit comprises functional button and sliders;
- Fig. 5A illustrates the mechanism and principal operation of joystick unit with variable tension of displacement of the joystick, according to an embodiment of the invention
- Fig. 5B illustrates possible angles that can be obtained
- Figs. 5C-5E illustrate three different string boards with different ranges and spacing between borders of adjacent grooves
- Fig. 5F illustrates an orientation of joystick, which is positioned close to the maximal angle
- Fig. 5G illustrates a top cross-sectional view of the joystick unit, according to an embodiment of the invention
- Fig. 5H illustrates a replaceable reed switch board to provide an electrical signal corresponding with the position of the joystick visual indication regarding the current discrete position of the joystick;
- Fig. 51 illustrates the mechanism for controlling the array of reed switches, according to an embodiment of the invention
- Fig. 6 shows an example of a combination of activating input keys while strumming, according to an embodiment of the invention
- Fig. 7 shows another example of a combination of activating two pairs of input keys and, along with strumming, according to an embodiment of the invention
- Fig. 8A shows another example of layout of the input device, in which the processing unit has eight input buttons for settings;
- Fig. 8B shows the rear side of the layout of Fig. 8A
- Fig. 8C shows another example with an ergonomic design of the keys
- Fig. 9 shows an arrangement of the ergonomic design, where the total length of the input device is adjusted
- Fig. 10 shows an arrangement of the ergonomic design, where the orientation of the input device is adjusted by angular rotation on a horizontal plane;
- Fig. 11 shows an arrangement where the orientation of the input device is adjusted by tilting units
- Fig. 12 shows an arrangement where the plate of keys unit and/or joystick unit comprises a rotation mechanism for rotating them clockwise or counterclockwise around its vertical central axis;
- Fig. 13 shows an embodiment, in which units are directly attached to each other to form a unified body, while the processing unit is remote;
- Fig. 14 shows an example of eight input buttons for settings
- Fig. 15 shows an arrangement with a unique marking on each key
- Fig. 16 shows an arrangement with LED light indicators, for each discrete possible position of the joystick
- Fig. 17 shows an arrangement where the total length of the input device is adjusted by displacing units, while still maintaining electrical connection via wired or wireless connections;
- Fig. 18 is a block diagram of the processing unit, according to an embodiment of the invention.
- the present invention is related to an input device for operating a musical instrument.
- the input device is adapted to be used by players with physical and motoric disabilities.
- the musical instrument has a musical behavior of string instruments, and it can be adapted to the musical behavior of any musical instrument such as percussion instruments, brass instruments etc.
- the input device proposed by the present invention can be adjusted (manually or automatically) to create a wide tonal range musical instrument (2.5 Octaves) that can be taught, learned and played by players with disabilities that are unable to play common music instruments, such as piano or guitar.
- the input device can be used despite the physical limitations of the player and without giving up the musical expression ability of the instrument, which emulates standard string input device (e.g., from guitar to violin).
- the input device 100 is a modular instrument, which comprises three main parts:
- a key plate unit 101 containing a set of input keys 102a-102e;
- the input keys 102a-102e of the key plate unit 101 are presses by fingers of one hand of the player, in order to receive inputs, which emulate a combination of pressed keys of a musical instrument (such as keys of a piano) or a combination of pressed strings.
- the joystick 105 is displaced by the other hand of the player, in order to receive inputs, which emulate strumming or pressing a combination of keys of a musical instrument (such as keys of a piano).
- the processing unit 103 comprises input buttons which are used for settings, such as tone duration, flat musical scale selection, harmonic/melodic playing mode, etc.
- the processing unit 103 receives inputs signals from each input device, processes the received signals and generates electric signals which reflect activation attributes of the player (such as displacement velocity and applied force on each key and on the joystick 105). These signals are transmitted (using wired or wireless transmission) to a tone generating unit 110, such as a synthesizer or a computer or smartphones / tablets with appropriate software.
- the tone generating unit 110 converts the received signals to composite signals which feed a loudspeaker 111, in order to generate sound signals.
- Fig. 2 shows the rear side of the input device 100, which contains electric sockets 201 to receive cables or wires, to be connected to the tone generating unit 110, in order to transmit the generated signals.
- the generated signals may be transmitted to the tone generating unit 110 via a short-range wireless connection.
- Some of these sockets/connectors also enable connection of additional external input devices to the brain, such as head switches, foot switches, big button switches, eye tracking sensors, proximity sensors.
- each part In the input device 100, all the parts are typically attached to each other, to form a single body assembly. However, each part can be adapted to be rotated and the tilt angle of each part can be changed according to the necessities of the player, as shown in Figs. 3B- 3C below.
- the input device 100 is a modular instrument and each part can be disconnected from the other parts, and still communicate with them through wired or wireless communication means, as shown in 17 3A and 4B.
- Fig. 3A shows an arrangement where the total length of the input device 100 is adjusted by displacing units 101 and 104 from unit 103, while still maintaining electrical and mechanical connection via movable contact assemblies 30a and 30b.
- Fig. 3B shows an arrangement where the orientation of the input device 100 is adjusted by rotating units 101 and 104 with respect to unit 103, while still maintaining electrical and mechanical connection via movable contact assemblies 30c and 30d.
- Angular horizontal rotation adjustment allows to align direction of stick movement and keys alignment to hand posture and movement.
- Fig. 3C shows an arrangement where the orientation of the input device 100 is adjusted by tilting units 101 and 104 with respect to unit 103, while still maintaining electrical and mechanical connection via movable contact assemblies 30e and 30f.
- the plate of keys unit 101 and/or unit 104 comprises an adjustable angular rotation mechanism for rotating them clockwise or counterclockwise, enabling almost 360° rotation, in order to provide adjustment to left-hand and right-hand players and to provide optimal adaptation to the player's preferences or limitations, as can be seen in Fig. 3D.
- Fig. 4A shows an embodiment, in which units 101 and 104 are directly attached to each other to form a unified body, while the processing unit 103 is remote.
- data from units 101 and 104 is transmitted to processing unit 103 via wireless communication (each of the unit may comprise a short-range transceiver, such as Bluetooth).
- Fig. 4B shows an embodiment of the invention, where the processing unit 103 comprises an on/off button, slide potentiometers 41a-41e, selector menu buttons 44a-44c, a display screen and other optional connections 42, such as USB connection, RJ45, RCA, DIN5, etc.
- Fig. 5A illustrates the mechanism and principal operation of joystick unit 104 with variable tension of displacement of the joystick 105, according to an embodiment of the invention.
- the joystick unit 104 comprises a string board 50 with several spaced semi-tubular grooves 51, each formed in a different angle, which corresponds to a discrete possible position of joystick 105.
- Joystick 105 consists of a replaceable modular handle 52 that rotates a pivotal rod 53 (which acts as a lever) around a fixed pivot, according to the movement and force applied by the player.
- Pivotal rod 53 includes a stopper 54 that restricts the movement of pivotal rod 53 in a discrete position when aligned with one of the tubular grooves 51.
- the player In order to move to another discrete possible position, the player should increase the rotational force applied, until the stopper 54 is pulled out from the current groove and passes to the next groove (thereby switching from one angle to another angle). This way, the player can move joystick 105 between different discrete positions, which correspond to different switching angle.
- the two side margin grooves 510 and 511 correspond to two inactive positions, which allow the player to be outside the strumming sequence whenever the joystick 105 exceeds the last position in each direction.
- the force applied by stopper 54 against string board 50 and each groove 51 can be adjusted manually, in order to provide a desired variable tension to the movement of joystick 105.
- the board is composed of plastics and/or elastomeric rubber materials in order to minimize and dampen the noise produced while strumming.
- Fig. 5B illustrates possible angles that can be obtained.
- the maximal range in this example is ⁇ 30°, with angular spacing of 9.6° between borders of adjacent grooves.
- Figs. 5C-5E illustrate three different string boards 50a-50c with different ranges and spacing between borders of adjacent grooves.
- Each string board is mounted by four nuts 55, such that it is replicable. This feature allows to change the type of strings, while maintaining the same mechanism and thereby, possibly providing different tactile feedback.
- Fig. 5F illustrates an orientation of joystick 105, which is positioned close to the maximal angle. Beyond this point, the joystick 105 has inactive margins, which allow to move in and out of the first and last strings, from a neutral position.
- Fig. 5G illustrates a top cross-sectional view of the joystick unit 104, according to an embodiment of the invention.
- Stopper 54 consists of a tubular body 55 to which a ball 56 is inserted, along with a spring 57 that pushes a push pin 58 with its distal end and a fixation holder 59 that is permanently mounted inside the tubular body 55, to its internal cylindrical wall.
- Spring adjustor 60 is a screw which is inserted into a corresponding thread 61 formed in fixation holder 59 and pushes the proximal end of spring 57 by a tubular flange 62.
- Push pin 58 pushes ball 56 against string board 50 in a force that is determined by spring tightener adjustor 60, which determines the level of contraction of spring 57.
- tubular body rotates and causes ball 56 to travel in an arcuate path on the grooved surface of string board 50.
- ball 56 is pushed into this groove, in order to restrict/resist the rotation at that position. Since the surface of string board 50 is serrated, the player will have to increase the force he applies on handle 52 in order to draw ball 56 from the current groove and force it to continue traveling on the serrated surface of string board 50, until coinciding with the center of the next groove. This way, the movement of joystick 105 is divided to several discrete positions, which are tactile to the player.
- joystick unit 104 comprises an array of proximity sensors such as, reed switches (a switch with two flexible tabs which are activated by a magnetic field, induced by a permanent magnet. When the magnetic field will be sufficiently close to the switch, the tabs will bend to be attached to each other, thereby forming a short circuit. When the magnetic field will be remote with respect to the switch, the tabs will be spaced from each other to form an open circuit), deployed on a (replaceable) reed switch board 63 (shown in Fig. 5H) along an arc 64, which corresponds to the arcuate traveling path of stopper 54.
- Reed switch board 63 is a kind of position a sensor, which provides an electrical signal that corresponds to the position of the joystick 105. Of course, other position sensors may be used.
- the spacing between adjacent reed switches 64 on reed switch board 63 corresponds to the angular spacing between borders of adjacent grooves in string board 50.
- These reed switches are adapted to produce a signal to the processing unit 103 and turn a corresponding separate LED on, whenever is pushed to be in one of the possible discrete positions (i.e., when ball 56 enters into one of the semi-tubular grooves 51).
- Fig. 51 illustrates the mechanism for controlling the array of reed switches, according to an embodiment of the invention.
- Flandle 52 of Joystick 105 rotates a pivotal lever 71 that is located behind string board 50 and rotates around the above fixed pivot, according to the movement and force applied by the player, in parallel to the rotation of pivotal rod 53.
- Reed switch board 63 is mounted vertically behind string board 50.
- a permanent magnet 65 is held by a magnet holder 66 with a recession 67, into which a rod 68 is inserted.
- a width adjustment member 69 is threaded over rod 68, followed by a spring 69.
- a cover 72 is inserted into a recession 73 in pivotal lever 71 and is also threaded over rod 68.
- Both the distance adjustment member 69 and spring 70 are inserted into a recession 74 in pivotal lever 71, such that the level of contraction of spring 70 is adjusted by the (adjustable) distance adjustment member 69.
- magnet 65 is adjusted relatively to the reed switch board 63 with a to achieve a desired distance between the magnet and the reed switch.
- this particular reed switch will produce an electric signal to the processing unit 103 and turn on a corresponding LED.
- magnet 65 will exactly coincide with another corresponding reed switch 64.
- this reed switch will produce another discreet electric signal to the processing unit 103 and turn on another corresponding LED.
- Fig. 6 shows an example of a combination of activating input keys while strumming, according to an embodiment of the invention.
- any combination of input keys 102 (that may have different colors) represent keys of a musical instrument (e.g., a piano), while strumming is obtained by moving Joystick 105 between the 6 possible discrete positions (1,...,6).
- Fig. 7 shows another example of a combination of activating two pairs of input keys 80a and 80b, thereby allowing a larger more accessible key area, along with strumming, according to an embodiment of the invention. This combination will provide different chords along with strumming between discrete positions 1-6.
- Fig. 8A shows another example of layout of the input device 100, in which the processing unit 103 has eight input buttons 81a-81h for settings, such as tone duration, musical scale selection, harmonic/melodic playing mode, etc.
- Fig. 8B shows the rear side of the layout of Fig. 8A.
- an HDMI cable is connected to HDMI socket 82 in order to transmit the generated signals to the tone generating unit 110.
- the MIDI unit is internal and transmits wirelessly to the tone generating unit 110.
- the HDMI provides access of additional input switches/devices to the processing unit 103, thereby enabling a wide range of adjustments to players.
- Fig. 8C shows another example with an ergonomic design of the keys 102a-102e.
- Fig. 9 shows an arrangement of the ergonomic design, where the total length of the input device 100 is adjusted by displacing units 101 and 104 from unit 103, while still maintaining electrical and mechanical connection via movable contact assemblies 30a and 30b.
- Fig. 10 shows an arrangement of the ergonomic design, where the orientation of the input device 100 is adjusted by rotating units 101 and 104 with respect to unit 103, while still maintaining electrical and mechanical connection via movable contact assemblies 30c and 30d.
- Angular rotation adjustment in a horizontal plane allows to align direction of keys & stick movement to hand movement.
- Fig. 11 shows an arrangement where the orientation of the input device 100 is adjusted by tilting units 101 and 104 with respect to unit 103, while still maintaining electrical and mechanical connection via movable contact assemblies 30e and 30f.
- the plate of keys unit 101 and/or unit 104 comprises an adjustable angular rotation mechanism (in a horizontal plane) for rotating them clockwise or counterclockwise around its vertical central axis, enabling almost 360 degrees rotation, in order to provide adjustment to left and right hand players and to provide optimal adaptation to the player's preferences or limitations, as can be seen in Fig. 12.
- Fig. 13 shows an embodiment, in which units 101 and 104 are directly attached to each other to form a unified piece, while the processing unit 103 is remote.
- data from units 101 and 104 is transmitted to processing unit 103 via wired or wireless communication (each of the unit may comprise a short-range transceiver, such as Bluetooth).
- Fig. 14 shows an example of eight input buttons 81a-81h for settings. Each input button is marked with a corresponding symbol to obtained a predetermined effect, when pressed by the player.
- the symbols are:
- Fig. 15 shows an arrangement with a unique marking on each key which may be implemented both as colored symbols and as tactile elements.
- Fig. 16 shows an arrangement with LED light indicators, for each discrete possible position of joystick 105.
- Fig. 17 shows an arrangement where the separated units of the input device 100 are adjusted by displacing units 101 and 104 from unit 103, while still maintaining electrical connection via wired or wireless connections.
- Fig. 18 is a block diagram of the processing unit 103.
- the processing unit 103 comprises inputs, output and a set of four Analog to Digital converters 180 which receive analog signals from the inputs and converts them to a digital format, required for processing.
- Processing unit 103 also comprises a processor which consists of: a string selection module 181 (for running a string selection algorithm); a force calculation module 182 (for running a calculation algorithm of the force applied by the player); a chord/note selection module 183 (for running chord/note selection algorithm); a user selected notes module 184 (for selecting note options); a user selected tone module 185 (for defining tone attributes); a note mapping module 186 (for deciding to which chord the player intended and in which magnitude); a Musical Instrument Digital Interface (MIDI - a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related audio devices for playing, editing and recording music) data composing module 187 (for converting the data generated by
- String selection module 181 receives inputs regarding emulated strumming operations by reading the position of joystick 105 and the force applied to joystick 105 for reaching each position. This module detects which string the player strummed and send the related data to note mapping module 186 and to a string LED indicator 188 for turning on the appropriate LED (showing the current stick position).
- Force calculation module 182 receives data from force sensors attached to keys 102a- 102e and to joystick 105, calculates the force applied by the player and forwards the data regarding applied forces to data composing module 187.
- Chord/note selection module 183 receives data regarding pressed keys and strummed joystick positions from all inputs, including external input switches (mostly used by players with severe motoric limitations that play with their head or legs) processes the received data and decides which chord has been selected by the player. Data regarding this decision is also forwarded to note mapping module 186.
- External inputs may be required of the player has such disabilities that do not allow him to use all keys or joystick 105. In this case, external inputs may be used. For example, if the player uses a wheelchair with inherent operating buttons and joystick (for controlling the wheelchair), the same inherent operating buttons and joystick may be used to provide inputs instead of key plate unit 101 or joystick unit 104.
- User selected notes module 184 receives selected tone and notes attributes from configuration buttons 81a-81h forwards them to note mapping module 186, which jointly processes all the received data to decide which note should be played at any timing and in which magnitude. This data is then forwarded to MIDI data composing module 187, which converts it to MIDI protocol and transmits this data to to a tone generating unit 110.
- String LED indicator 188 receives data regarding string selection from joystick 105 and turn on corresponding lights in LED indicator 188. This way, processing unit 103 generates characteristic signals which are adapted to an individual playing style of each player.
- each key (102a,....,102e) is attached to switches and force sensors, in a way that not only the pressure of the players on the key is sensed, but also the exact location of the pressure on the key is detected.
- This feature enables a large musical expression of the player by very gentle changes of the sound.
- This feature can be equivalent for example to vibrating the strings of a violin.
- the plate of keys 101 can be easily removed and replaced with several configurations and personally adapted to the player.
- each key may be adjusted vertically to fit the various finger length and positions. Vertical adjustment is achieved by adding or removing modular spacers to each key.
- the processing unit 103 automatically detects player's skill level and adjusts the musical complexity of the instrument accordingly (e.g., from a beginner level to an advanced level). This feature is required since there are many attributes that differentiate between the performance of a novice player and a professional musician (such as a teacher).
- various attributes are monitored in real-time at a rate or 10,000 times per second (lOKHz).
- the collected data is then analyzed and processed (e.g., by a computer or an external processor), and the behavior of the input device is adjusted accordingly.
- the monitored attributes may include one or more of the following:
- the processing unit 103 may be adapted to automatically detect the player's physical- reach range, in order to adjust the mapping of tones and activate ranges of the Keys and Strum Stick accordingly.
- All movable controllers of the input device 100 like the Strum Stick, keys, sliders, knobs and buttons have electronic movement sensors, for measuring their exact position.
- the input device 100 is initially factory calibrated for maximum range. As the player starts playing with the input device, movement sensors and appropriate software module measure the maximum physically activated range of every controller. The ranges of the Keys and Strum Stick tone mapping is then adjusted accordingly.
- the processing unit 103 may also be adapted to automatically detect the player's physical force range (termed “sensitivity”), and to adjust the sensitivity range of Keys and other buttons according, to enable the maximum expression range possible per player's ability.
- sensitivity physical force range
- the processing unit 103 may also be adapted to:
- all pressable controllers of the input device like the Keys and Strum Stick handle, are covered and connected to with electronic force sensors (Touch), constantly measuring the force applied by the player.
- the input device 100 is initially factory calibrated for maximum force range. As the player starts playing the input device, electronics and software measure range sensitivity of force applied. Performance velocity ranges of Keys and Strum Stick are set accordingly.
- the input device 100 scans all keys and controllers at a rate of lOKz, thereby sampling the player's performance.
- the result of this scan is a profile of the player's skill level and song attributes (tempo, dynamics, harmonics).
- the processing unit 103 may also be adapted to automatically mute disharmonious tones (since the player may not have the physical ability to perform this task) and applies software code to simulate muting of disharmonious tones when playing different chords sequentially.
- the processing unit 103 may also be adapted to automatically perform velocity prediction, in order to minimize latency.
- a predictive software code is applied to "close gaps" of physical delaying properties. For example, it takes about 10ms for a key to be pressed, from the time the button plane was touched, to the time the button traveled to its mechanical stop point. With the electronic embedded force sensors covering the keys, it is possible to measure the force of the finger's tissue on the key (squished, squeezed) even before the key has actually moved. Analyzing and processing these initial measurements enable us to "predict the future", and trigger the playing of the tone at the player's intended velocity after the system has completed all required data processing, without creating noticeable latency (4-5ms).
- the input device 100 provides a pre-press measurement period of 10ms to predict at what force the key will be pressed after it travelled to a physical stop.
- variable tension stick unit 104 This 10ms "headstart" enables to execute assistive features while keeping latency undetected to deliver a realistic playing experience. Operation of the variable tension stick unit 104
- the musical instrument when fed by the input device, may be imitating any other musical instrument such as percussion instruments, brass instruments etc.
- the variable tension joystick 105 is a special joystick, the movement of which is not continuous.
- the joystick 105 can move in three axes and enables to switch between six states (or 8 states including inactive positions), where each state imitates a string and enables the player to feel the musical behavior of a real musical instrument.
- the joystick 105 can also be adapted to switch between four states only by disabling two states, and by that to imitate a string instrument with four strings only.
- the joystick movement tension be adapted to the use from players with very gentle movement force to players with very strong movement force. This feature is meaningful as players with disabilities are sometimes limited to use only a part of their body, which lacks the necessary sensitivity to play music with traditional musical instruments. For example: a player which can only move his leg will have very strong movement force of the joystick by his leg.
- the input device 100 is ergonomic and it can be adapted to the personal range of motion cognitive abilities of the player. This input device enables players with disabilities (or any other players) to experience and enjoy playing music and to learn music as equals to normal players.
- the advantageous features of the proposed input device 100 are:
- the input device 100 enables to play and remember a wide range of sounds, using a minimal movement of 60° of the strumming part and a pressing of five keys with the pressing part.
- the input device 100 has the capability to be adapted to various body parts. It can be adapted to situations where the player can control one hand and the head or one leg and the head, one hand and one leg, etc. the input device 100 can also communicate with external accessories and existing interfaces to enable any player that can generate two simultaneous movements to play music.
- the input device is adapted to a variety of movement disabilities. It can be personally adapted to each player and to the specific disability of said player, both in adapting the force required to operate the strum stick 105 and in terms of adjusting the heights of the keys or changing the surface area of the keys.
- the input device 103 can also be adjusted to the player by changing its dimensions and the way of gripping its different parts. 4.
- the input device 100 can be adjusted to different ages of use and to various cognitive abilities.
- the musical content can be changed in terms of the software and in term of the mechanics of the input device and the number of element necessary to play with.
- the input device 100 enables the user to develop "muscle memory”.
- the strum stick 105 comprises a "haptic feeling”.
- the input device 100 enables to play monophonic and polyphonic music.
- the input device 100 may operate in several modes of use, which are adapted to different types of players with different kinds of disabilities.
- the preset full mode is adjusted to players with limited mobility but with no harm in the cognitive ability. In this mode of use, it is required to operate two fingers simultaneously, or three body part simultaneously by means of external accessories.
- the range of tones in the preset full mode starts from low octave Mi to high linguistic La (two and a half octaves - Do Re Me Fa Sol 8), where each key or combination of keys changes the tone arrangement as a position of a chord.
- the tones arrangement is equal to the positions of guitar chords in an "open" mode and the theory of the voice transmission and the strumming types are the same as in guitar.
- Harmonic diagram Every pressure changes the arrangement of the keys and the strum stick simultaneously in the six different modes of the strum stick, similar to a guitar strings and fretted fingerboards.
- the present harmony mode is adapted to players with limited mobility which their cognitive ability was impaired, or to players which use the input device with their head or their legs or to very young players (in the age of 5-8).
- the input device is reduced to three keys and to four states in the strum stick, increasing the surface area of the keys and reducing the strumming movement.
- the range of tones in this preset mode starts with a low "Mi” to high “Sol” (two and a half octave) where each key or combination of keys changes the tone arrangement as a position of a chord.
- the tones arrangement is equal to the positions of guitar chords in an "open” mode and in a four strings mode.
- the theory of the voice transmission and the strumming types are the same as in guitar, however in this mode the software is used to fill a larger space of musical repertoire and focuses on making it easier for the player to play music.
- the present melody chromatic mode is adapted to players with limited mobility which their cognitive ability was not limited/impaired. In this mode it is needed to operate two fingers simultaneously or three body part simultaneously by means of aid. This mode enables to play solos and melody lines similar to a guitar, and the tones arrangement and the visual shape is the same as the positions in a guitar.
- the tonal intervals between the keys are semitones and every state in the strum stick represents string of guitar. In every state, five sounds can be generated with intervals of 2.5 tones.
- This state enables playing in different scales and similar positions to the classic musical and visual method of a guitar.
- the preset melody mode is adapted to players with limited mobility which their cognitive ability was impaired, or to players which use the input device with their head or their legs or to very young players (in the age of 5-8).
- this mode the input device is reduced to three keys and to four states in the strum stick, increasing the surface area of the keys and reducing the strumming movement.
- This mode enables to play solos and melody lines similar to a guitar.
- the tones arrangement in this mode will be in changing states in the control of the player (which are switches in the processing unit of the input device) and includes pentatonic scales, blues, major and minor in range of up to two octaves.
- This mode enables playing in different scales and similar positions to the classic musical and visual method of a guitar.
- This mode is generally adapted to players with disabilities. It allows players to choose between a wide variety of string instruments and their different character.
- the tonal distances between the keys are half a ton, and every state in the strum stick represents a guitar string. In every state, five sounds can be generated with distance of 2.5 tones.
- This mode enables playing in different scales and similar positions to the musical and visual method of a bass guitar.
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Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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IL259059A IL259059A (en) | 2018-04-30 | 2018-04-30 | A musical instrument with a joystick with variable tension and variable travel distance and a method of use thereof |
PCT/IL2019/050478 WO2019211841A1 (en) | 2018-04-30 | 2019-04-30 | An input device with a variable tensioned joystick with travel distance for operating a musical instrument, and a method of use thereof |
Publications (2)
Publication Number | Publication Date |
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EP3788617A1 true EP3788617A1 (en) | 2021-03-10 |
EP3788617A4 EP3788617A4 (en) | 2022-01-19 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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EP19796392.9A Pending EP3788617A4 (en) | 2018-04-30 | 2019-04-30 | An input device with a variable tensioned joystick with travel distance for operating a musical instrument, and a method of use thereof |
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US (1) | US11011145B2 (en) |
EP (1) | EP3788617A4 (en) |
JP (1) | JP7334186B2 (en) |
CN (1) | CN112513974B (en) |
AU (1) | AU2019263778A1 (en) |
CA (1) | CA3100820A1 (en) |
IL (2) | IL259059A (en) |
WO (1) | WO2019211841A1 (en) |
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GB2574429B (en) * | 2018-06-06 | 2022-07-20 | Digit Music Ltd | Input device |
US11969656B2 (en) | 2018-11-15 | 2024-04-30 | Sony Interactive Entertainment LLC | Dynamic music creation in gaming |
US11328700B2 (en) * | 2018-11-15 | 2022-05-10 | Sony Interactive Entertainment LLC | Dynamic music modification |
CN112619175B (en) * | 2020-11-11 | 2022-07-26 | 浙江工业大学 | Zheng music toy capable of controlling sound effect by playing ball and rebounding sound and pressing |
US20230147559A1 (en) * | 2021-11-09 | 2023-05-11 | Sony Interactive Entertainment Inc. | Computer simulation controller with analog stick device |
US12109486B2 (en) | 2021-11-09 | 2024-10-08 | Sony Interactive Entertainment Inc. | Computer simulation controller |
US11893969B2 (en) * | 2021-12-06 | 2024-02-06 | Arne Schulze | Handheld musical instrument |
US20230178056A1 (en) * | 2021-12-06 | 2023-06-08 | Arne Schulze | Handheld musical instrument with control buttons |
US11842709B1 (en) | 2022-12-08 | 2023-12-12 | Chord Board, Llc | Chord board musical instrument |
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JP2987896B2 (en) * | 1990-08-10 | 1999-12-06 | ヤマハ株式会社 | Electronic musical instrument |
JP3632491B2 (en) * | 1999-03-26 | 2005-03-23 | ヤマハ株式会社 | Music control device |
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JP2002258842A (en) * | 2000-12-27 | 2002-09-11 | Sony Computer Entertainment Inc | Device, method, and program for sound control, computer- readable storage medium with stored sound control program, and program for executing device executing the sound control program |
EP1326228B1 (en) * | 2002-01-04 | 2016-03-23 | MediaLab Solutions LLC | Systems and methods for creating, modifying, interacting with and playing musical compositions |
US7854655B2 (en) * | 2002-07-27 | 2010-12-21 | Sony Computer Entertainment America Inc. | Obtaining input for controlling execution of a game program |
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JP3830909B2 (en) * | 2003-02-27 | 2006-10-11 | 星野楽器株式会社 | Tremolo device and electric guitar equipped with tremolo device |
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JP2010028154A (en) * | 2008-07-15 | 2010-02-04 | Kimitake Utsunomiya | Remote controller for television, keyboard/mouse for personal computer, game controller, headphone, synthesizer musical instrument keyboard, and low-power speaker by batteryless radio wave |
JP5499030B2 (en) | 2008-08-11 | 2014-05-21 | イマージョン コーポレーション | Tactilely enabled game peripherals for music games |
US8514106B2 (en) * | 2009-08-26 | 2013-08-20 | Joseph Ward | Turntable-mounted keypad |
KR101124507B1 (en) * | 2010-04-28 | 2012-03-16 | 한양대학교 산학협력단 | Joystick with variable tension |
JP2014526062A (en) * | 2011-07-23 | 2014-10-02 | セクストン、ロバート・ジェイ | Apparatus, method and system for music production |
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CN103366724B (en) * | 2013-06-15 | 2016-07-06 | 龙高潮 | The tone color many audios two part monochords with music lamp |
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CN111556780B (en) * | 2018-01-08 | 2021-08-27 | 克兹二世怡人合资有限公司 | Children toy with capacitive touch interactivity |
-
2018
- 2018-04-30 IL IL259059A patent/IL259059A/en unknown
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2019
- 2019-04-30 CN CN201980029443.4A patent/CN112513974B/en active Active
- 2019-04-30 JP JP2020561627A patent/JP7334186B2/en active Active
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- 2019-04-30 IL IL278219A patent/IL278219B2/en unknown
- 2019-04-30 CA CA3100820A patent/CA3100820A1/en active Pending
- 2019-04-30 WO PCT/IL2019/050478 patent/WO2019211841A1/en unknown
- 2019-04-30 EP EP19796392.9A patent/EP3788617A4/en active Pending
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2020
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CN112513974A (en) | 2021-03-16 |
IL278219B1 (en) | 2024-04-01 |
CA3100820A1 (en) | 2019-11-07 |
IL278219A (en) | 2020-12-31 |
EP3788617A4 (en) | 2022-01-19 |
CN112513974B (en) | 2024-04-19 |
WO2019211841A1 (en) | 2019-11-07 |
IL259059A (en) | 2018-06-28 |
US11011145B2 (en) | 2021-05-18 |
JP7334186B2 (en) | 2023-08-28 |
IL278219B2 (en) | 2024-08-01 |
AU2019263778A1 (en) | 2020-11-19 |
US20210043177A1 (en) | 2021-02-11 |
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