EP3714442A1 - Systèmes de jeu - Google Patents

Systèmes de jeu

Info

Publication number
EP3714442A1
EP3714442A1 EP18804571.0A EP18804571A EP3714442A1 EP 3714442 A1 EP3714442 A1 EP 3714442A1 EP 18804571 A EP18804571 A EP 18804571A EP 3714442 A1 EP3714442 A1 EP 3714442A1
Authority
EP
European Patent Office
Prior art keywords
gaming
game
player
slot
games
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP18804571.0A
Other languages
German (de)
English (en)
Inventor
Vigen BADALYAN
Rafayel BADALYAN
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sc Ip Ltd
Original Assignee
Sc Ip Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sc Ip Ltd filed Critical Sc Ip Ltd
Publication of EP3714442A1 publication Critical patent/EP3714442A1/fr
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players

Definitions

  • the present invention relates to gaming systems and more specifically to multifunctional gaming machines including virtual reality (VR) gaming aspects.
  • VR virtual reality
  • Gaming machines are well known and usually include at least one monitor, game buttons with which a player controls games, and a set of gaming boards that fully support the game procedure. Gaming machines have increased in popularity over the years, as have the revenues generated by such devices. At present, there is increasingly strong competition amongst gaming machines manufacturers to attract and maintain customers with game content.
  • a gaming system comprising a plurality of gaming devices, wherein a first gaming device is configured to allow a first player to play a first game with a random event outcome and wherein a second gaming device is configured to allow a second player to play a second game for making a bet on the random event outcome of the first game, while the first player is playing the first game, and independently from the second player.
  • the gaming system represents a combined gaming machine which allows random outcome games with cash prizes and, simultaneously, betting on certain events occurring during the game, as well as making bets outside the game process in the same way as betting performed on betting terminals.
  • the structure of the combined gaming machine allows for at least two players to simultaneously participate in the game process, independently from each other.
  • the combined gaming machine is connected to the Internet or a local network, thereby providing the possibility of making bets, in the virtual space, on the outcome of the game played by the player.
  • the combined gaming machine represents a software and hardware complex integrated in one package, intended for use in casinos and other places where random outcome games with cash prizes are played, as well as in bet shops, or other places where it is possible to organize areas for betting.
  • the combined gaming machine may comprise two or more monitors, a gaming headset, two cash-in/cash-out devices, a processor board with the appropriate software.
  • the combined gaming machine can be integrated with external software that implements the organization of online bets.
  • the combined gaming machine functions as a gaming machine as well as a betting terminal.
  • a user can activate each of these functions individually, i.e. use a combined gaming machine as a gaming machine or as a betting terminal.
  • the gaming system comprises at least one VR device, wherein at least one of the plurality of gaming devices is configured to run a game and at least one of the plurality of gaming devices is configured to run the same game in VR space.
  • the technical implementation of gaming procedures may be made in the VR space.
  • a gaming system comprises a plurality of gaming devices, wherein at least one of the gaming devices is a virtual reality, VR, gaming device, wherein each one of the plurality of gaming devices comprises:
  • At least one display device for displaying one or more games operable upon a wager placed by a first player
  • At least one processor and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor cause the at least one processor to operate the at least one display device,
  • the gaming system further comprising a controller configured to control the plurality of gaming devices and enable the first player to play an individual game on one of the plurality of gaming devices, or play, simultaneously, two or more games, respectively on two or more of the plurality of gaming devices, the controller further configured to enable the first player during play of a game on one of said gaming devices to transition and play the same game on another of the gaming devices, which is a VR gaming device.
  • a gaming device may be a slot machine or a video poker machine.
  • one of said gaming devices is a betting terminal, the betting terminal comprising a gaming server that regulates the progress of any one of a number of different selectable games, a user access facility usable by the second player to select any one of said games playable by the one or more of the plurality of gaming devices and to place a wager thereon, and a communication network providing communication between the gaming server and the gaming devices comprised in the gaming system.
  • the gaming system also referred to as a gaming machine
  • the combined gaming machine can be used both in casinos and other places where random outcome games with cash prizes are played, as well as in bet shops, or other places where it is possible to organize areas for betting.
  • the use of a combined gaming machine achieves integration of game and betting technologies. Further advantageously, the technical implementation of gaming procedures is made in the VR space.
  • the betting terminal further comprises a watchdog controller configurable to enable or disable access of the second player access to the user access facility upon the occurrence of a predetermined event.
  • the predetermined event may be any one of the set consisting of: a configurable period of time, a completion of a configurable number of turns of any one of said games, and the earlier of said configurable period of time and said completion of the configurable number of turns.
  • At least one of said gaming devices has two or more display devices for displaying, respectively, two or more games playable simultaneously. This enhances game experience and functionality of the gaming device.
  • a slot gaming machine comprising a VR device, the slot machine configured to allow a first player to play a slot game with a random event outcome.
  • Existing slot machines are characterized by at least one monitor, game buttons with the help of which the player manages the game, and a set of gaming boards which fully provide the gaming procedure.
  • a player can easily switch from the traditional form of the game to VR form. This may be achieved for example, by the introduction of an additional processor board, an interface board, as well as due to the use of the developed software.
  • the combination of elements used in the hybrid slot machine with VR increases the functionality of the slot machine, making it more attractive for players and buyers.
  • the hybrid slot machine allows players to play games both in traditional form and in VR environment.
  • the hybrid slot machine may include complex software and hardware, optionally integrated in one cabinet, aimed at being used in casino and in other places where games with random number generation, with money or other prizes are played.
  • the hybrid slot machine may include monitors, a standard gaming headset, cash/ticket input/output devices and complemented with an additional processor PCB, gaming PCB with appropriate software as well as with a VR device (i.e. a VR headset).
  • the hybrid slot machine enables integration of VR technologies into land-based casino slot machines. The player may choose the format of the game - standard or VR format.
  • the slot gaming machine is configured to spin a plurality of reels, each one of the plurality of reels having a plurality of game objects, wherein the slot gaming machine is configured to set a number of winning objects having first and second halves represented on adjacent reels and randomly distribute the winning objects on one of the plurality of reels. For example, the number of winning objects may be equal to the number of game objects.
  • a betting terminal for use in a gaming system ad described above, the betting terminal comprising a gaming server that regulates the progress of any one of a number of different selectable games, a user access facility to select any one of said games playable by the one or more of the plurality of gaming devices and to place a wager thereon.
  • a network of gaming systems, slot machines and/or betting terminals as described above the newtork further comprising a game database configured for online betting.
  • aspects of the invention relate to the field of gaming and bookmaking technologies.
  • a hybrid slot machine is provided, optionally, as part of the combined gaming machine.
  • the games played on the hybrid slot machine may simultaneously be performed in a VR environment.
  • the player may choose whether to play a game in traditional form or in the VR environment.
  • By‘traditional form’ we mean all games used in exiting slot machines, for example, different SLOTs, DRAW POKERs etc.
  • Such hybrid slot machines with VR have wider functionality than known slot machines, making it more attractive to users.
  • Figures 1A to 1 D are perspective views of a multifunctional gaming system (combined gaming machine);
  • Figure 2A is a schematic diagram of a multifunctional gaming system
  • Figure 2B is generalised schematic diagram of a multifunctional gaming system
  • Figure 2C shows a functional diagram to the multifunctional gaming system
  • Figures 3A and 3B are schematic illustrations of a slot machine running a slot game
  • Figure 4 shows example of objects which can be part of the slot machine game
  • Figure 5 shows examples of values for the slot machine game.
  • Figures 6A to 6C are perspective views of a hybrid slot machine and VR slot
  • Figure 7 is a schematic diagram of a hybrid slot machine and VR slot.
  • Figure 8 a functional diagram for a hybrid slot machine and VR slot.
  • the gaming stand has a design which allows for the inclusion of multiple products, in this example these being:
  • a virtual reality (VR) slot located on the same side of the stand as the slot machine 8, the side being referred to as the“VR slot side” 1 ; 3. Video poker playable on the slot machine 8;
  • a betting terminal 2 located on the opposite side of the stand, this side referred to as the “betting side” 2;
  • a further VR system in this example a machine for social games with betting. This VR system is located on the opposite side of the stand to the“VR slot side” 1 , on what is referred to as the“VR side 5”.
  • the provision of multiple products enhances user experience and saves space.
  • the different products may be used simultaneously or individually, that is, the stand can be used in part, i.e. as a separate betting terminal, separate slot or separate VR gaming machine. Therefore the stand is transformable and multifunctional.
  • FIG. 2A An exemplary system comprising the products listed above is represented schematically in Figure 2A.
  • the system has two computers, PC1 and PC2 connected by a local connection, which, in turn, is connected to the internet.
  • a further computer referred to as the VR computer, VR PC 12, is connected to the local connection.
  • PC1 corresponds to the VR and betting terminal side 5 (as shown in Figure 1 A), whilst PC2 and the VR PC 12 correspond to the slot machine and VR slots side 1.
  • Each of the computers, PC1 , PC2 is connected to the same smart bill acceptor 1 1 for receiving payments, although more than one smart bill acceptor may be used (i.e. one per each computer or product).
  • Each computer has at least one monitor (Monitor 1 and Monitor 2 in this example).
  • the VR slot is connected with the slot machine 8 and VR slot side 5 via the VR PC, and functionally communicate with each other.
  • the VR slot side 1 is connected with the VR and betting terminal side 5 using a local connection, which in turn is connected to Internet.
  • the combined gaming machine in this example has the following components:
  • the VR slot side 1 has two monitors, a bottom monitor (or terminal 7) which corresponds to PC Monitor 2 of Figure 2A, and a top monitor (tower 6).
  • the slot machine 8 is visualised on the terminal 7 and an example screen shot is shown in Figure 3A. It will be appreciated that the slot machine may be visualised on either, or both of the monitors 6,7.
  • the slot machine 8 has some of the traditional elements of a slot machine including a logical PCB, controller, and vending PCB (as shown in Figure 2A).
  • the slot machine 8 also has a spin arm 10 for spinning reels and there is a jackpot LED display 9 as shown in Figure 1A.
  • the logical PCB, controller and vending PCB are run at the VR PC 12.
  • the VR PC 12 additionally runs the VR slot to which the slot machine may transition.
  • the system allows a transition from the slot machine to the VR slot on the same side 1 of the stand. It is expected that this design will increase the number of players by 20-30%, since in addition to the traditional slot apparatus, the slot game also includes a VR part that attracts players of the younger generation.
  • the VR machine 8 includes additional features for improved entertainment.
  • the slot machine 8 spins a plurality of reels 80, in this example five reels: Reel 1 , Reel 2, Reel 3, Reel 4, Reel 5.
  • Each reel 80 has a variety of symbols 81 along their outer circumference.
  • the slot machine 8 provides a plurality of animated scenes, the outcomes of which determine whether the player has won or the amount won.
  • winning combinations consist only of symbols 81 representing currency (for example the US dollar, GB pound, Euro etc) which attracts more player attention.
  • FIG. 4 shows example of objects which can be part of the slot machine game (coins, banknotes, cards), including their rating and object number.
  • the coins and banknotes involved in the game depend on the bet values (“BET”).
  • BET bet values
  • the BET value and the figures displayed in the“In Game field” as shown in Figure 3A, as well as the“max WIN” value, are listed in Figure 5.
  • objects 5c - 10 $ are output continuously, and do not change.
  • Banknotes above $ 10 are added or removed depending on the bet value.
  • auxiliary cards are also displayed on the monitors (either top or bottom) - examples of cards are shown in lines 16 to 19 of the table in Figure 4.
  • the number of winning objects is pre-set, as shown in the table of Figure 4. This number is always less than 80h, hence the high-order bit is always "0".
  • a player When playing the slot game on the slot machine 8 described above, a player is given the option to switch to a Virtual Reality mode and earn more coins in special missions (like in simple gaming rather than gambling). This may be presented in the ad line 90 as a message to the player and the player has the option to switch to VR mode by an appropriate control button. Alternatively, the play can ignore the message and stay in present game (of the slot machine 8).
  • Virtual Reality (VR) device or helmet or glasses such as an oculus rift headset 13 is located near the slot machine 8 and allows players to switch from the slot game machine 8 into a VR slot.
  • a virtual reality system is provided including at least one game station.
  • Such game station has at least one virtual reality outfit equipped with a helmet having an input device for subjecting a user to visual and audio stimuli upon the receipt thereof.
  • the outfit also has a plurality of output devices including sensors 14 (Sensor 1 , Sensor 2), at least one of which is a movement sensor for generating an output signal upon the detection of a movement of the user.
  • sensors 14 Sensor 1 , Sensor 2
  • auxiliary sensory mechanisms for subjecting the user to various feeling sensory conditions upon the actuation thereof.
  • a server (VR PC 12 in this example) is connected to each game station and adapted to transmit the visual stimuli and further actuate a predetermined number of the auxiliary sensory mechanisms as a function of the output signals of at least one game station.
  • the transition between the game played on the slot machine 8 and the VR slots occurs exactly in the slot game of the slot machine, for example if the user reaches a bonus game. Permission of the player is requested to enter the VR mode. If the player agrees, they can put on the headset or oculus 13 (located next to the slot machine 8) and continue the bonus round of the same game but already in the VR space. At the end of the bonus round, the user removes the oculus 13 and returns to the slot machine 8 mode, continuing the game no longer in the VR space. In other words, after completing the VR“mission”, a player can go back to the game ran by the slot machine 8.
  • the slot machine 8 described above gives a player opportunity to play another game, on the top monitor (tower 6), such as video poker while the is playing the slot game 8.
  • the tower 6 of the stand therefore represents a second monitor; this makes players feel more comfortable and gives them ability to play two games at the same time.
  • the video poker game may be visualised on either, or both of the monitors 6,7.
  • the slot machine game is visualised on the tower 6, whilst the video poker is displayed on the terminal 8.
  • both games are visualised on either of the monitors 6,7 on different areas of the screen.
  • the additional game may be a video poker game such as a“5 cards” game.
  • the game is an“all American-themed” single-player video poker game.
  • this can include a“Double or Nothing” bonus round which is triggered after a player wins any hand. If the player wants to double their bet, they can select this and then see if their hand is higher than the dealers (select from any one of the remaining four cards that are still faced down). If the player wins, their winnings are doubled.
  • the gaming system provides multi-functionality, whereby providing an additional screen allows a user to play several different games simultaneously, in this example the slot machine and video poker games.
  • the gaming system further comprises a betting terminal 2.
  • the betting terminal 2 comprises a gaming server that regulates the progress of any one of a number of different selectable games, a user access facility usable by a player to select any one of the games for play and to place a wager thereon, a communication network providing communication between the gaming server and the gaming devices comprised in the gaming system, a watchdog controller configurable to disable the user access facility for play upon the occurrence of a predetermined event, and a reset facility act vatable to re-enable the user access facility for play.
  • the predetermined event can be configured to be any one of: the effluxion of a configurable period of time, the completion of a configurable number of turns of any of the different games, and the earlier of the effluxion of the configurable period of time and the completion of the configurable number of turns of any of the different games.
  • a reset facility re-enables the user access facility for play upon entry of a unique authorization code that is identical to a predetermined authorization code.
  • a second aspect of the VR system is located on the side of the stand opposite the VR slot side 1 , namely on a“VR side 5”. With this VR system, standing players can play virtual reality games.
  • a touch screen monitor 2 At the front of the second VR system there is a touch screen monitor 2 which allows guests to place their bets in a real time VR game.
  • a VR device or helmet or glasses such as oculus rift headset 3 and controllers (two in this example) are also provided on the VR side 5.
  • a second user can bet on the game in which a first user currently plays.
  • the area may be provided with a mini terminal 2 (e.g. referred to as Monitor 1 ) with two screens for example, wherein on one screen, the second user can monitor the first user’s game (in real time) and on the other screen, the second user can place bets.
  • Monitor 1 e.g. referred to as Monitor 1
  • the VR and betting terminal side 5 all of different products listed above are connected and communicate with each other. Furthermore, the devices may be connected to the Internet for example to access back office tools and support.
  • the structure of a multifunctional gaming system 100 also referred to as a gaming machine, has the form shown schematically in Figure 2B, including individual functional nodes of the gaming machine.
  • the gaming machine uses two monitors (101, 102), which may be touchscreens for example, and two vending (cash- in/cash-out) devices (103, 104).
  • the first monitor 100 and the first vending device 103 form an interface for the first player.
  • the second monitor 200 and the second vending device 200 form an interface for the second player.
  • the gaming machine 100 is controlled by electronic cards installed in a“case” unit 105 connected to a mechanical stand 106.
  • the case unit is preferably protected from unauthorized access. All the peripherals used, including a VR headset 107 are connected to the case 105 through standard connectors.
  • the gaming machine 100 has combined functionality for gaming as well as allowing for the possibility of betting, similar to betting on betting terminals.
  • a functional diagram of the gaming machine's electronic boards which achieve this is shown in Figure 2C.
  • the case 105 comprises a central processor 1 15 (processor board) which represents the main node of the Gaming Machine and which, through the appropriate drivers, controls the entire system.
  • the gaming machine 100 in this example has two touch screen monitors 101 , 102, which together with payment systems 103, 104 (vending devices shown in Figure 2B) provide two full interactive interfaces for players.
  • a universal payment system driver 134 allows to connect any compatible payment system to the gaming machine 100, such as a Bill Acceptor, Coin Acceptor, Hopper, etc.
  • the system allows for flexibility and simplicity in installation of software built-in drivers to connect known payment systems.
  • a NV200 Spectral + Smart Ticket payment device was used in a slot machine (the slot machine comprising a monitor and vending machine). This payment device provides reception of monetary denominations and checks, and in the presence of a claimed winnings player, issues a check.
  • a cash check can be cashed at the cashier, and can be used in other gaming machines.
  • a network driver 120 allows for connection of the processor to the Internet and a RS485 interface.
  • a local, highly reliable communication network is created at the protocol-command level. Increased reliability is provided by using its own cryptographic algorithms for secondary coding.
  • Using the RS485 interface allows to include one or more combined gaming machines in a single network, and perform monitoring, operational and static functions centrally. Up to 120 devices can be connected to one storage network. The length of the inclusion may be up to 2 km for example.
  • the Internet connection allows for connection of the gaming machine 100 to an external program for organizing online bets. For example, the combined gaming machine 100 may be used for game applications of skill games. The outcome of all games is random and, in the completion of certain gaming events, provides a monetary win.
  • games may be implemented in VR format.
  • a player must use the VR headset 107.
  • the VR headset connects to the gaming machine 100 using an appropriate driver 1 17.
  • the VR headset 107 in this example comprises a VR helmet, VR joysticks and position sensors.
  • Player 1 using the game menu, can select either the game mode or the betting mode.
  • Player 1 To participate in the game, Player 1 must pay and use the VR headset.
  • Player 1 can bet on the outcome of his/her own game.
  • the entire course of the spent Game 1 of the game is subjected to live broadcast, which allows online betting through a betting software.
  • a game base may be created that is available for online betting.
  • Player 1 can hold a skill game with both bots and real players online, while maintaining the possibility of betting.
  • Player 1 can receive a percentage of the profits generated from the betting on his/her game.
  • betting mode Player 1 can use the combined gaming machine 100 as a betting terminal, i.e. he/she gets access to all the functionality of our betting software.
  • To Player 2 see Figure 2B, only the betting mode is available. It is analogous to the betting mode for Player 1.
  • the combined gaming machine 100 represents a single unit that includes monitors, a gaming headset for interacting with the gaming machine, cash-in/cash-out devices for performing settlement operations with the player, and a software unit providing possibilities to hold skill games. Additionally, the combined gaming machine includes a VR headset, a set of appropriate drivers with their own connections and software. The combined gaming machine 100 is also connected via the Internet to external devices allowing to conduct online betting.
  • gaming may be performed in the VR space.
  • the possibility of mutually independent participation in gaming procedures of two players is provided.
  • a game database may be created that is available for online betting.
  • this allows to significantly expand the functionality of the gaming machine.
  • VR technology is increasingly popular in the gaming industry.
  • users of traditional casinos are not used to such VR equipment which includes at least a VR headset, VR touches, and position sensors. That is why, at present, the direct implementation of VR slot machines into a casino, i.e. slot machines where gaming processes are carried out only in VR environment, would be ineffective as their functioning capacity will be insufficient.
  • An aspect of the invention as described in this section seeks to address this problem, amongst others.
  • the VR slot and slot machine 8 described with reference to the example above can be combined in a hybrid slot machine with VR slot 80, an example of which is shown in Figures 6A to 6C.
  • the hybrid slot machine 80 shown in Figures 6A to 6C represents a single unit within one monitor 90, although it will be appreciated that two or more monitors may be used.
  • the hybrid slot machine 80 includes a gaming set for interaction with the gaming machine, input/output devices of money for performing accounting operations with the player, and software system components providing the performance of traditional gaming procedures such as SLOT, DRAW POKER and so on.
  • the hybrid slot machine 80 additionally comprises a VR headset (not shown), an input/output button for entering the VR mode, additional processor PCB, gaming PCB and appropriate software which, due to the interface of traditional form of gaming procedures with VR environment, allows the player to play both in traditional form and in VR environment.
  • the hybrid slot machine 80n provides increased functionality of the slot machine, creating a VR environment for hardware and software developments of gaming machines with random outcome and with money or other prizes.
  • the hybrid slot machine 80 comprises a visualization system 90 which may comprise one or more devices that generate a video image of gaming process, such as monitors or LED screens. Any standardized format of video signal can be the input signal. As Typically, one or two monitors are used in modern slot machines.
  • the hybrid slot machine 80 includes a set of boards 92 of slot machine.
  • the set of electronic boards ensures the performance of all gaming processes characteristic to slot machines. Functions of the set of boards may include:
  • the hybrid slot machine 80 has a payment or counting system 93. This can include different technical means that make the process of accepting banknotes, coins, tokens, checks from a player for activating the gaming process, as well as, in case of winning, making payments to the players.
  • the payment system may be a Bill Acceptor, Coin Acceptor, Hopper and so on.
  • the hybrid slot machine 80 has a standard headset 94.
  • a standard headset 94 may include several technical means that ensure the interaction of the player and the support staff with the slot machine.
  • the hybrid slot machine 80 has an additional processor board 95.
  • the additional processor board enables the display of appropriate animation images on the monitor screens 90 during the game and can provide an operator interactive interface during the maintenance of the hybrid slot machine 80. For example, maintenance may be carried out for statistics review, setting of certain options of the games and so on.
  • the visualization of the gaming process is carried out both in the standard mode of the slot machine and in VR mode of the gaming process.
  • a VR headset 127 is connected to the additional processor board 95, which enables the player to interact with the slot machine while playing in VR mode.
  • the additional processor board 95 is controlled by the set of electronic boards 92.
  • An interface block 96 provides coordination at the signal and software level between the additional processor board 95 and the main set of boards 92 of the slot machine.
  • the VR headset 127 may include an oculus, VR touches and position sensors.
  • the combination of the VR headset 127 with the additional processor board 95 and the interface block, the VR headset 127 provides the technical and software means to expand the functionality of the hybrid slot machine 80.
  • FIG 8. Another example functional diagram for the hybrid slot machine 80 is shown in Figure 8.
  • a gaming PCB 97 is a separate printed circuit board.
  • the circuit design and software of this board provides the performance of all functions, which are typical for traditional slot machines, and additionally it provides the performance of the game in VR environment. It combines the functions of the interface block 96 and the set of boards of a slot machine 92 shown on Figure 7.
  • a vending PCB 98 is also a separate printed circuit board.
  • the developed circuit design and software of this board provides the possibility of connecting almost any means of payment such as a Bill Acceptor, Coin Acceptor, Hopper etc.
  • the flexible system of installations and built-in drivers of similar devices for the most well-known manufacturers provide maximum simplicity of connections.
  • a list of payment means examples is shown at block 988 of Figure 8.
  • a NV200 Spectral+Smart Ticket is used to provide the reception of banknotes and checks and in case of winnings, it issues checks. Checks can be cashed in a cashier and also can be used in other slot machines.
  • the hybrid slot machine 80 includes a standard set 94, which is a set of technical means necessary for interaction with the slot machine both for servicing staff and for players when playing a game in traditional form.
  • a standard gaming buttons such as HOLD, BETmax, BETmin, START and so on
  • an additional button VRin is used in the developed hybrid slot machine. VRin button provides the transition to VR environment and back.
  • the additional processor PCB 95 provides the animation visualization of the gaming process. Two monitors 90 are used in this example of the hybrid slot machine. All the necessary graphic information is stored on a removable flash-memory (EEPROM).
  • EEPROM electrically erasable programmable read-only memory
  • a VR headset 127 is connected to the additional processor PCB 95 which is a complex of technical means necessary for the interaction of the player with the slot machine while playing in VR environment.
  • a gaming PCB 97 Made as separate printed circuit boards, a gaming PCB 97, the vending PCB 98, and the additional processor PCB 95 are installed in a separate case.
  • the case is protected from an unauthorized access. All the used peripherals are connected to the case via standard connectors.
  • the hybrid slot machine 80 in this example is implemented as a single body where the case and the used peripherals are installed. An example of the appearance of the hybrid slot machine 80 was shown in Figures 6A to 6C.
  • An AC-DC Power Supply and a UPS Uninterruptible Power Supply
  • the Gaming PCB 97 provides the performance of the following gaming modes:
  • a consecutive raffle of one bet takes place (BET).
  • the «Main game» mode is possible until the player’s credit is at least not less than the minimum bet (BETmin). Via appropriate buttons, the player can discretely change the amount of the BET. The outcome of each raffle is determined based on a probabilistic process. When there is a winning, the player can continue playing in «main game» mode or can switch to «Double» mode. If in «main game» mode one or another special gaming elements drop out, the player gets a chance to raffle one of the prize modes. In «Bonus» mode, a raffle with minimal guaranteed win takes place.
  • «Super Bonus» mode the raffle of inner local Jackpot takes place.
  • «Free Game» mode give the player an opportunity to play a certain number of free games in «main game» mode.
  • «VR Bonus» mode lets the player make the raffle of a prize game in VR environment. The minimal guaranteed win is twice bigger in this mode.
  • To enter VR environment the player must press VRin button and use a VR headset. If players doe not want to make a raffle in VR environment, it is enough for them to press VRin button. In this case, the player returns to standard mode «Bonus».
  • the gaming PCB 97 carries out processing of technical means of standard headset 94 and manages the vending PCB 98 and additional processor PCB 95. Additionally, there is non-volatile memory EERAM (SRAM with EEPROM Backup) on the gaming PCB 97 and a real time clock RTC (Real Time Clock) which allow to archive the gaming process.
  • non-volatile memory EERAM SRAM with EEPROM Backup
  • RTC Real Time Clock
  • the RS232 interface is used for managing the vending PCB 98 and for the additional processor PCB 95, the RS485 interface is used.
  • the management is carried out at the protocol level, i.e. in the gaming PCB 97, depending on gaming situation, it forms and transmits appropriate commands to vending PCB 98 and the additional processor PCB 95 (interfacing function).
  • the RS485 interface allows to comprise hybrid gaming machines into a single accumulating network, which itself allows to create a single system of global JACKPOT. Up to 120 devices can be comprised into one accumulating network, which may be switched on via a cable. The length of the cable may be up to 2 km for example. In preferred embodiments, the slot machine has random number generation of games, for winning money or other prizes.
  • the gaming process can be performed both in standard mode of traditional slot machines and in VR mode.
  • This type of hybrid slot machine can be used in casinos, as well as in other places where games with random number generation, with money or other prizes are played.
  • the implementation of VR provides a significant increase of quality of the slot machine.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

L'invention concerne un système de jeu comprenant une pluralité de dispositifs de jeu, un premier dispositif de jeu étant configuré pour permettre à un premier joueur de jouer à un premier jeu avec un résultat d'événement aléatoire et un deuxième dispositif de jeu étant configuré pour permettre à un deuxième joueur de jouer à un deuxième jeu pour faire un pari sur le résultat d'événement aléatoire du premier jeu, pendant que le premier joueur est en train de jouer au premier jeu et indépendamment du deuxième joueur.
EP18804571.0A 2017-11-20 2018-11-15 Systèmes de jeu Pending EP3714442A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GBGB1719205.5A GB201719205D0 (en) 2017-11-20 2017-11-20 Gaming systems
PCT/EP2018/081332 WO2019096887A1 (fr) 2017-11-20 2018-11-15 Systèmes de jeu

Publications (1)

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EP3714442A1 true EP3714442A1 (fr) 2020-09-30

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EP (1) EP3714442A1 (fr)
GB (1) GB201719205D0 (fr)
WO (1) WO2019096887A1 (fr)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110599701A (zh) * 2019-09-10 2019-12-20 北京为快科技有限公司 一种vr内容自助方法、装置、存储介质以及计算机设备

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030119576A1 (en) * 2001-12-20 2003-06-26 Mcclintic Monica A. Gaming devices and methods incorporating interactive physical skill bonus games and virtual reality games in a shared bonus event
US10304278B2 (en) * 2016-04-27 2019-05-28 Bally Gaming, Inc. System, method and apparatus for virtual reality gaming with selectable viewpoints and context-sensitive wager interfaces
US20170326462A1 (en) * 2016-05-11 2017-11-16 Bally Gaming, Inc. System, method and apparatus for player presentation in virtual reality gaming

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GB201719205D0 (en) 2018-01-03

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