EP3698555A1 - Preconditioning audio signal for 3d audio virtualization - Google Patents
Preconditioning audio signal for 3d audio virtualizationInfo
- Publication number
- EP3698555A1 EP3698555A1 EP18867767.8A EP18867767A EP3698555A1 EP 3698555 A1 EP3698555 A1 EP 3698555A1 EP 18867767 A EP18867767 A EP 18867767A EP 3698555 A1 EP3698555 A1 EP 3698555A1
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/307—Frequency adjustment, e.g. tone control
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R5/00—Stereophonic arrangements
- H04R5/04—Circuit arrangements, e.g. for selective connection of amplifier inputs/outputs to loudspeakers, for loudspeaker detection, or for adaptation of settings to personal preferences or hearing impairments
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S3/00—Systems employing more than two channels, e.g. quadraphonic
- H04S3/002—Non-adaptive circuits, e.g. manually adjustable or static, for enhancing the sound image or the spatial distribution
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/01—Multi-channel, i.e. more than two input channels, sound reproduction with two speakers wherein the multi-channel information is substantially preserved
-
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- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/13—Aspects of volume control, not necessarily automatic, in stereophonic sound systems
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2420/00—Techniques used stereophonic systems covered by H04S but not provided for in its groups
- H04S2420/01—Enhancing the perception of the sound image or of the spatial distribution using head related transfer functions [HRTF's] or equivalents thereof, e.g. interaural time difference [ITD] or interaural level difference [ILD]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
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- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
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- H04S7/302—Electronic adaptation of stereophonic sound system to listener position or orientation
- H04S7/303—Tracking of listener position or orientation
Definitions
- 3 D audio virtualizer may be used to create a perception that indiv idual audio signals originate from various locations (e.g. , are l ocalized in 3D space).
- the 3D audio virtualizer may be used when reproducing audio using multiple loudspeakers or using headphones.
- Some techniques for 3D audio virtualization include head-related transfer function (HRTF) binaural synthesis and crosstalk cancellation.
- HRTF binaural synthesis is used in headphone or loudspeaker 3 D virtualization by recreating how sound is transformed by the ears, head, and other physical features. Because sound from loudspeakers are transmitted to both ears, crosstalk cancellation is used to reduce or eliminate sound from one loudspeaker from reaching an opposite ear, such as sound from a left speaker reaching a right ear.
- crosstalk cancellation is used to reduce or eliminate the acoustic crosstalk of sound so that the sound sources can be neutralized at the listener' s ears.
- the goal of crosstalk cancellation is to represent binaural ly synthesized or binaural ly recorded sound in 3D space as if the sound source emanates from intended locations, practical challenges (e.g. , listener ' s location, acoustic environments being different from the crosstalk cancellation design), it is extremely difficult to achieve a perfect crosstalk cancellation.
- This imperfect crosstalk cancellation can result in inaccurate virtualization that may create localization error, undesirable timbre and loudness changes, and incorrect sound field representation. What is needed is improv ed crosstalk cancellation for 3D audio virtualization. Brief Description of the Drawings
- FIG. 1 includes an original loudness bar graph, according to an example embodiment.
- FIG. 2 includes a first crosstalk cancellation loudness bar graph, according to an example embodiment.
- FIG. 3 includes a second CTC loudness bar graph, according to an example embodiment.
- FIG. 4 includes a CTC loudness line graph, according to an example embodiment.
- FIG. 5 is a block diagram of a preconditioning loudspeaker-based virtualization system, according to an example embodiment.
- FIG. 6 is a block diagram of a preconditioning and binaural synthesis loudspeaker- based virtualization system, according to an example embodiment.
- FIG. 7 is a block diagram of a preconditioning and binaural synthesi s parametric virtualization system, according to an example embodiment.
- the present subject matter provides technical solutions to the technical problems facing crosstalk cancellation for 3D audio virtualization.
- One technical solution includes preconditioning audio signals based on crosstalk canceller characteristics and based on characteristics of sound sources at intended locations in 3D space. This solution improves the overall accuracy of virtualization of 3D sound sources and reduces or eliminates audio artifacts such as incorrect localization, inter-channel sound level imbalance, or a sound level that is higher or lower than intended.
- this technical solution also provides an improved representation of binaural sound that accounts accurately for the combined coloration and loudness differences of binaural synthesis and crosstalk- cancellation .
- this solution provides greater flexibility by providing a substantially improved crosstalk canceller for arbitrary listeners with an arbitrary playback system in an arbitrary environment.
- thi s technical solution provides substantially improved crosstalk cancellation regardless of v ariation individuals " Head Related Transfer Functions (HRTFs), v ariation in audio reproduction (e.g., in a diffuse or free field), variation in listener position or number of listeners, or v ariation in the spectral responses of playback dev ices.
- HRTFs Head Related Transfer Functions
- the systems and methods described herein include an audio virtualizer and an audio preconditioner.
- the audio virtual izer includes a crosstalk canceller, and the audio preconditioner preconditions audio signals based on characteristics of a crosstalk cancellation system and based on characteristics of a binaural synthesis system or intended input source location in space.
- the systems and methods describe herein provide various advantages. In an embodiment, in addition to achieving improved accuracy of virtualization, this systems and methods described herein do not require redesigning crosstalk canceller or its filters for different binaural synthesis filters, and instead leverage modifying filters to implement taps and gains.
- Another advantage includes scalability of complexity in system design and computation resources, such as providing the ability to modify a number of input channels, the ability to modify groups of values if resource-constrained, or the ability to modify frequency-dependence or frequency- independence based on a number of frequency bins.
- n additional advantage is the ability to provide the solution with various particular and regularize crosstalk cancellers, including those that consider audio source location, filter response, or CTC azimuth or elevation.
- An additional advantage i s the abi lity to provide flexible tuning for various playback devices or playback environments, where the flexible tuning may be provided by a user, by an original equipment manufacturer (OEM), or by another party.
- OFEM original equipment manufacturer
- These systems and methods may provide improved crosstalk cancellation for 3D audio virtualization in various audio/video (A/V) products, including televi sions, sound bars, Bluetooth speakers, laptops, tablets, desktop computers, mobi le phones, and other A/V products.
- FIG. 1 includes an original loudness bar graph 100, according to an example embodiment.
- Graph 100 shows an original (e.g., unprocessed ) sound source level for various audio source directions (e.g., speaker locations).
- Each audio source direction is described relative to the listener by an azimuth and elevation.
- center channel 1 10 is directly in front of a listener at 0° azimuth and 0° elevation
- top rear left channel 120 is at 145° azimuth (e.g., rotated counterclockwi se 145° from center) and 45° elevation.
- the sound source level s represent the natural sound level s from each location, which are calculated based on the power sum of ipsi lateral and contra lateral HRTFs of each azimuths and elevation angles with B-weighting.
- the di fferences between the sound level s at the various locations are due to differing timber and sound level from each audio source direction.
- binaurally synthesized sound would have different associated timbre and sound level, such as shown in FIG. 2 and FIG. 3.
- FIG. 2 includes a first crosstal k cancellation loudness bar graph 200, according to an example embodiment.
- graph 200 shows both original loudness 210 and loudness w ith crosstalk cancellation (CTC) 220.
- CTC loudness w ith crosstalk cancellation
- the crosstalk cancellation 220 is designed for a dev ice at 15° azimuth and 0° elevation.
- the original l oudness 210 is greater than loudness with CT C 220 for each sound source location.
- Graph 200 does not include acoustic crosstalk cancellation so the differences in loudness will not be exactly the same at the li stener's ears, however it is stil l clear that the differences in loudness for each sound source van es among the various sound source locations. This variation in loudness differences show that a single gain compensation would not recover the loudness of sound sources in different sound source locations back to original loudness levels. For example, an audio gain of 9 dB may recover loudness for the center channel, but the same audio gain of 9 dB would overcom pen sate the other channels shown in graph 200.
- FIG. 3 includes a second C T C loudness bar graph 300, according to an example embodiment. Similar to FIG. 2, FIG. 3 shows both original loudness 3 10 and loudness with CTC 320, however here the loudness with CTC 320 is designed for a device at 5° azimuth and 0° elevation. As with FIG. 2, the original loudness 3 10 is greater than the loudness with CTC 320 for each sound source location, and the variation between the original loudness 3 10 and the crosstalk cancellation 320 i s different for each sound source location, so a single gain compensation would not recover the loudness of sound sources in different sound source locations.
- the technical solutions described herein provide a compensation that considers characteristics of both CTC systems and of the sound sources in separate locations. These solutions compensate for the differences in coloration and loudness, while preserving the timbre and loudness of the original sound sources in 3D space. In particular, these solutions include signal
- This signal preconditioning includes pre-analysis of the overall system to determine binaural synthesis and crosstalk cancellation characteristics.
- This pre-analysis generates CTC data sets that are applied during or prior to audio signal processing.
- the generated CT C data sets may be built into binaural synthesis filters or systems.
- a binaural synthesis system may include a combination of hardware and software device that implement the binaural synthesi s and crosstal k cancellation characteristics based on the generated CTC data sets.
- An example of this pre-analysis for preconditioning is loudness analysi s, such as described with respect to FIG. 4.
- FIG. 4 includes a CTC loudness line graph 400, according to an example
- Line graph 400 shows the curves (e.g., traj ectories) of the
- loudness values for the sound sources in separate locations are loudness values for the sound sources in separate locations.
- the relative change in loudness e.g., loudness delta
- the curves and the loudness deltas are also different when the elevation angle parameter of the crosstalk canceller changes.
- An example system for addressing these inconsi stencies is shown in FIGs. 6-7, below.
- FIG. 5 is a block diagram of a preconditioning loudspeaker-based vi tualization system 500, according to an example embodiment.
- the present solutions use a separate offset value for each set of CTC filters Hx(A,E), where each CTC filter Hx(A,E) corresponds to each of the sound sources at azimuth "A" and elev ation "E.”
- system 500 uses CTC system and signal input characteristics 510 within a gain compensation array 20 to generate the CTC filter Hx(A,E) 530.
- the gain compensation array 520 may include a frequency- dependent gain compensation array to compensate for timbre, or may incl ude a frequency- independent gain compensation array.
- the CTC filter Hx(A,E) 530 may modify each source signal SRC 540 by a corresponding gain G to generate a compensated signal SRC 550, such as shown in Equation 1 below:
- SRC 550 is the compensated signal provided to the crosstalk cancellation 560
- SRC 540 is the original sound source
- G is the quantified power difference (e.g., gain) for given azimuths and elevations of the sound source (e.g., for As and Es) and CTC (e.g., for Ac and Ec)
- WK is a weighting value.
- the crosstalk cancellation 560 Based on the input compensated signal SRC 550, the crosstalk cancellation 560 generates a binaural sound output 570 including a first and second output sound channels.
- the crosstalk cancellation 560 may also provide audio characterization feedback 580 to the gain compensation array 520, where the audio characterization feedback 580 may include CTC azimuth and elevation information, distance to each loudspeaker (e.g., sound source), listener location, or other information.
- the gain compensation array 520 may use the audio characterization feedback 580 to improve the compensation provided by the CTC filter Hx(A,E) 530.
- FIG. 6 is a block diagram of a preconditioning and binaural synthesis loudspeaker- based vi realization system 600, according to an example embodiment. Similar to system 500, system 600 shows a preconditioning process with pre-cal ciliated data module whose inputs describe CTC system characteristics and characteristics of signal inputs. In contrast with system 500, system 600 includes an additional binaural synthesis 645 so that the system response is known, where the binaural synthesis provides CTC system and signal input characteristics 610 to the gain compensation array 620 to generate the CTC filter Hx(A,E) 630.
- the gain compensation array 620 may include a frequency-dependent gain
- the compensation array to compensate for timbre, or may include a frequency-independent gain compensation array.
- the CTC filter Hx(A,E) 630 may modify each source signal SRC 640 by a corresponding gain G to generate a compensated signal SRC 650 as shown in Equation 1.
- the crosstalk cancellation 660 Based on the input compensated signal SRC 650, the crosstalk cancellation 660 generates a binaural sound output 670 including a first and second output sound channels.
- the crosstalk cancellation 660 may also provide audio characterization feedback 680 back to the gain compensation array 620, where the gain compensation array 620 may use the audio characterization feedback 680 to improve the compensation provided by the CTC filter Hx(A,E) 630. [0021 j FIG.
- system 700 is a block diagram of a preconditioning and binaural synthesi s parametric virtualization system 700, according to an example embodiment. While system 500 and system 600 include a single gain for each input signal, system 700 provides additional options for gain conditioning for loudness.
- system 700 may include a parameter compensation array 720 and device or playback tuning parameters 725.
- the parameter compensation array 720 may include a frequency-dependent parameter compensation array to compensate for timbre, or may include a f req u en cy-i n d ep en d en t parameter compensation array.
- the playback tuning parameters 725 may be provided by a user, a sound engineer, a microphone-based audio audit application, or other input.
- the playback tuning parameters 725 provide the abi lity to tune the gains, such as to modify the audio response to compensate for room -specific reflections for a particular location .
- the playback tuning parameters 725 provide the ability to improve the match between the original loudness (210, 310) and the loudness with the CTC (220, 320).
- the playback tuning parameters 725 may be provided directly by a user (e.g., modifying a parameter) or may be implemented within a digital signal processor (DSP) through a programmer-accessible application programming interface ( API).
- the playback tuning parameters 725 may be used to generate a modified CTC filter ⁇ '( ⁇ , ⁇ ) 730, which may be used to modify each source signal SRC 740 by a corresponding gain G to generate a compensated signal SRC 750 as shown in Equation 1.
- the crosstalk cancellation 760 Based on the input compensated signal SRC 750, the crosstalk cancellation 760 generates a binaural sound output 770 including a first and second output sound channels.
- the crosstal k cancellation 760 may also provide audio characterization feedback 780 back to the gain compensation array 720, where the gain compensation array 720 may use the audio characterization feedback 780 to improve the compensation provided by parameter compensation array 720.
- the audio source may include multiple audio signal s (i .e., signals representing physical sound). These audio signals are represented by digital electronic signals. These audio signals may be analog, however typical embodiments of the present subject matter would operate in the context of a time series of digital bytes or words, where these bytes or words form a discrete approximation of an analog signal or ultimately a physical sound.
- the discrete, digital signal corresponds to a digital representation of a periodically sampled audio waveform. For uniform sampling, the waveform is to be sampled at or abov e a rate sufficient to satisfy the Nyquist sampling theorem for the frequencies of interest.
- a uniform sampling rate of approximately 44, 100 samples per second (e.g., 44.1 kHz) may be used, however higher sampling rates (e.g., 96 kHz, 128 kHz) may alternatively be used.
- the quantization scheme and bit resolution should be chosen to satisfy the requirements of a particular application, according to standard digital signal processing techniques.
- the techniques and apparatus of the present subject matter typically would be applied interdependently in a number of channels. For example, it could be used in the context of a "surround" audio system (e.g., having more than two channels).
- a "digital audio signal” or “audio signal” does not describe a mere mathematical abstraction, but instead denotes information embodied in or carried by a physical medium capable of detection by a machine or apparatus. These terms include recorded or transmitted signals, and should be understood to include conveyance by any form of encoding, including pulse code modulation (PCM) or other encoding.
- Outputs, inputs, or intermediate audio signals could be encoded or compressed by any of various known methods, including MPEG, ATRAC, AC3, or the proprietary methods of DTS, Inc. as described in U.S. Pat. Nos. 5,974,380; 5,978,762; and 6,487,535. Some modification of the calculations may be required to accommodate a particular compression or encoding method, as will be apparent to those with skill in the art.
- an audio "codec” includes a computer program that formats digital audio data according to a given audio file format or streaming audio format. Most codecs are implemented as libraries that interface to one or more multimedia players, such as QuickTime Player, XMMS, Winamp, Windows Media Player, Pro Logic, or other codecs.
- audio codec refers to one or more devices that encode analog audio as digital signals and decode digital back into analog. In other words, it contains both an analog-to-digital converter (ADC) and a digital-to-analog converter (DAC) running off a common clock.
- ADC analog-to-digital converter
- DAC digital-to-analog converter
- An audio codec may be implemented in a consumer electronics device, such as a DVD player, Blu-Ray player, TV tuner, CD player, handheld player, Internet audio/video device, gaming console, mobile phone, or another electronic device.
- a consumer electronic device includes a Central Processing Unit (CPU), which may represent one or more conventional types of such processors, such as an IBM PowerPC, Intel Pentium (x86) processors, or other processor.
- CPU Central Processing Unit
- RAM Random Access Memory
- the consumer electronic device may also include permanent storage devices such as a hard drive, which are also in communication with the CPU over an input/output (I/O) bus.
- a graphics card may also be connected to the CPU via a video bus, where the graphics card transmits signals representative of di splay data to the display monitor.
- External peripheral data input devices such as a keyboard or a mouse, may be connected to the audio reproduction system over a USB port.
- a USB controller translates data and instructions to and from the CPU for external peripherals connected to the USB port. Additional devices such as printers, microphones, speakers, or other devices may be connected to the consumer electronic device.
- the consumer electronic device may use an operating system having a graphical user interface (GUI), such as WINDOWS from Microsoft Corporation of Redmond, Wash., M AC OS from Apple, Inc. of Cupertino, Calif, various versions of mobile GUIs designed for mobile operating systems such as Android, or other operating systems.
- GUI graphical user interface
- the consumer electronic device may execute one or more computer programs.
- the operating system and computer programs are tangibly embodied in a computer-readable medium, where the computer-readable medium includes one or more of the fixed or removable data storage devices including the hard drive. Both the operating system and the computer programs may be loaded from the aforementioned data storage devices into the RAM for execution by the CPU.
- the computer programs may comprise instructions, which when read and executed by the CPU, cause the CPU to perform the steps to execute the steps or features of the present subject matter.
- the audio codec may include various configurations or architectures. Any such configuration or architecture may be readily substituted without departing from the scope of the present subject matter.
- a person having ordinary skill in the art will recognize the above- described sequences are the most commonly used in computer-readable mediums, but there are other existing sequences that may be substituted without departing from the scope of the present subject matter.
- Elements of one embodiment of the audio codec may be implemented by hardware, firmware, software, or any combination thereof.
- the audio codec When implemented as hardware, the audio codec may be employed on a single audio signal processor or distributed amongst various processing components.
- elements of an embodiment of the present subject matter may include code segments to perform the necessary tasks.
- the software preferably includes the actual code to carry out the operations described in one embodiment of the present subject matter, or includes code that emulates or simulates the operations.
- the program or code segments can be stored in a processor or machine accessible medium or transmitted by a computer data signal embodied in a carrier wave (e.g., a signal modulated by a carrier) over a transmission medium.
- the "processor readable or accessible medium " or “machine readable or accessible medium” may include any medium that can store, transmit, or transfer information.
- Examples of the processor readable medium include an electronic circuit, a semiconductor memory device, a read only memory (ROM ), a flash memory, an erasable programmable ROM (EPROM), a floppy diskette, a compact disk (CD) ROM, an optical disk, a hard disk, a fiber optic medium, a radio frequency (RF) link, or other media.
- the computer data signal may include any signal that can propagate over a transmission medium such as electronic network channels, optical fibers, air, electromagnetic, RF links, or other transmission media.
- the code segments may be downloaded via computer networks such as the Internet, Intranet, or another network.
- the machine accessible medium may be embodied in an article of manufacture.
- the machine accessible medium may include data that, when accessed by a machine, cause the machine to perform the operation described in the following.
- data here refers to any type of information that is encoded for machine-readable purposes, which may include program, code, data, file, or other
- Embodiments of the present subject matter may be implemented by software.
- the software may include several modules coupled to one another.
- a software module is coupled to another module to generate, transmit, receive, or process variables, parameters, arguments, pointers, results, updated variables, pointers, or other inputs or outputs.
- a software module may also be a software driver or interface to interact with the operating system being executed on the platform.
- a software module may also be a hardware driver to configure, set up, initialize, send, or receive data to or from a hardware device.
- Embodiments of the present subject matter may be described as a process that is usually depicted as a flowchart, a flow diagram, a structure diagram, or a block diagram. Although a block diagram may describe the operations as a sequential process, many of the operations can be performed in parallel or concurrently. In addition, the order of the operations may be rearranged. A process may be terminated when its operations are completed. A process may correspond to a method, a program, a procedure, or other group of steps.
- Example 1 is an immersive sound system comprising: one or more processors; a storage device comprising instructions, which when executed by the one or more processors, configure the one or more processors to: receive a plurality of audio sound sources, each of the plurality of audio sound sources being associated with a corresponding intended sound source location within a plurality of three-dimensi onal sound source locations; generate a compensation a n ay output based on the plurality of three-dimensional sound source locations, the compensation array output including a plurality of compensated gains; and generate a plurality of compensated audio sources based on the plurality of audio sound sources and the plurality of compensated gains.
- Example 2 the subject matter of Example 1 optionally includes the instructions further configuring the one or more processors to: generate a binaural crosstalk cancellation output based on the plurality of compensated audio sources; and transduce a binaural sound output based on the binaural crosstalk cancellation output.
- Example 3 the subject matter of Example 2 optionally includes the instructions further configuring the one or more processors to receive sound source metadata, wherein the plurality of three-dimensional sound source locations are based on the received sound source metadata
- Example 4 the subject matter of any one or more of Examples 2-3 optionally include wherein: the plurality of audio sound sources are associated with a standard surround sound device layout; and the plurality of three-dimensional sound source locations are based on the predetermined surround sound device layout.
- Example 5 the subject matter of Example 4 optionally includes surround sound.
- Example 6 the subject matter of any one or more of Examples 1-5 optionally include the instructions further configuring the one or more processors to receive a tuning parameter, wherein the generation of the compensation array output is based on the received tuning parameter.
- Example 7 the subject matter of Example 6 optionally includes the instructions further configuring the one or more processors to: receive a user tuning input; and generate the tuning parameter is based on the received user tuning input.
- Example 8 the subject matter of any one or more of Examples 1 -7 optionally include wherein the generation of the compensation array output is based on a frequency- dependent compensation array to compensate for timbre.
- Example 9 the subject matter of any one or more of Examples 1-8 optionally include wherein the generation of the compensation array output is based on a frequency- independent compensation array.
- Example 10 the subject matter of any one or more of Examples 3-9 optionally include wherein the generation of the compensation array output is further based on the binaural crosstalk cancellation output.
- Example 1 the subject matter of any one or more of Examples 3- 10 optionally include wherein the binaural crosstalk cancel lation output includes CTC azimuth and elevation information.
- Example 12 the subject matter of any one or more of Examples 3- 1 1 optionally include wherein the binaural crosstalk cancellation output includes a listener location and a distance to each of a plurality of loudspeakers.
- Example 13 is an immersive sound method comprising: receiving a plurality of audio sound sources, each of the plurality of audio sound sources being associated with a corresponding intended sound source location within a plurality of three-dimensional sound source locations; generating a compensation a n ay output based on the plurality of three- dimensional sound source locations, the compensation array output includi ng a plurality of compensated gains; and generating a plurality of compensated audio sources based on the plurality of audio sound sources and the plurality of compensated gains.
- Example 14 the subject matter of Example 13 optionally includes generating a binaural crosstalk cancellation output based on the plurality of compensated audio sources; and transducing a binaural sound output based on the binaural crosstalk cancellation output. 10049] In Example 15, the subject matter of Example 14 optionally includes receiving sound source metadata, wherein the plurality of three-dimensional sound source locations are based on the received sound source metadata.
- Example 16 the subject matter of any one or more of Examples 14-15 optionally include wherein: the plurality of audio sound sources are associ ated with a standard surround sound device layout; and the plurality of three-dimensional sound source locations are based on the predetermined surround sound device layout.
- Example 1 7 the subject matter of Example 16 optionally includes surround sound.
- Example 18 the subject matter of any one or more of Examples 13- 1 7 optionally include receiving a tuning parameter, wherein the generation of the compensation array output is based on the received tuning parameter.
- Example 19 the subject matter of Example 1 8 optionally includes receiving a user tuning input, and generating the tuning parameter is based on the received user tuning input.
- Example 20 the subject matter of any one or more of Examples 13-19 optionally include wherein the generation of the compensation array output is based on a frequency- dependent compensation array to compensate for timbre.
- Example 21 the subject matter of any one or more of Examples 1 -20 optionally include wherein the generation of the compensation array output is based on a frequency- independent compensation array.
- Example 22 the subject matter of any one or more of Examples 15-21 optionally include wherein the generation of the compensation array output is further based on the binaural crosstalk cancellation output.
- Example 23 the subject matter of any one or more of Examples 1 5-22 optionally include wherein the binaural crosstalk cancellation output includes CTC azimuth and elevation information.
- Example 24 the subject matter of any one or more of Examples 1 5-23 optionally include wherein the binaural crosstalk cancel lation output includes a listener location and a distance to each of a plurality of loudspeakers.
- Example 25 is one or more machine-readable medium including instructions, which when executed by a computing system, cause the computing system to perform any of the methods of Examples 13-4.3.
- Example 26 is an apparatus comprising means for performing any of the methods of Examples 13-24.
- Example 27 is a machine-readable storage medium comprising a plurality of instructions that, when executed with a processor of a device, cause the device to: receive a plurality of audio sound sources, each of the plurality of audio sound sources being associated with a corresponding intended sound source location within a plurality of three- dimensional sound source locations; generate a compensation array output based on the plurality of three-dimensional sound source locations, the compensation array output including a plurality of compensated gains; and generate a plurality of compensated audio sources based on the plurality of audio sound sources and the plurality of compensated gains.
- Example 28 the subject matter of Example 27 optionally includes the instructions causing the device to: generate a binaural crosstalk cancellation output based on the plurality of compensated audio sources; and transduce a binaural sound output based on the binaural crosstalk cancellation output.
- Example 29 the subject matter of Example 28 optionally includes the instructions causing the device to receive sound source metadata, wherein the plurality of three- dimensional sound source locations are based on the received sound source metadata.
- Example 30 the subject matter of any one or more of Examples 28-29 optionally include wherein: the plurality of audio sound sources are associated with a standard surround sound device layout; and the plurality of three-dimensional sound source locations are based on the predetermined surround sound device layout.
- Example 31 the subject matter of Example 30 optionally includes surround sound.
- Example 32 the subject matter of any one or more of Examples 27-3 1 optionally include the instructions causing the device to receive a tuning parameter, wherein the generation of the compensation array output is based on the receiv ed tuning parameter.
- Example 33 the subject matter of Example 32 optionally includes the instructions causing the device to: receiv e a user tuning input; and generate the tuning parameter is based on the received user tuning input.
- Example 34 the subject matter of any one or more of Examples 27-33 optionally include wherein the generation of the compensation array output is based on a frequency- dependent compensation array to compensate for timbre.
- Example 35 the subject matter of any one or more of Examples 27-34 optionally include wherein the generation of the compensation array output is based on a frequency- independent compensation array.
- Example 36 the subject matter of any one or more of Examples 29-35 optionally include wherein the generation of the compensation array output is further based on the binaural crosstalk cancellation output.
- Example 37 the subject matter of any one or more of Examples 29-36 optionally include wherein the binaural crosstalk cancellation output includes CTC azimuth and elevation information.
- Example 38 the subject matter of any one or more of Examples 29-37 optionally include wherein the binaural crosstalk cancel lation output includes a listener location and a distance to each of a plurality of loudspeakers.
- Example 39 is an immersive sound system apparatus comprising: means for receiving a plurality of audio sound sources, each of the plurality of audio sound sources being associated with a corresponding intended sound source location within a plurality of three- dimensional sound source locations; means for generating a compensation array output based on the plurality of three-di m ensi onal sound source locations, the compensation array output including a plurality of compensated gains; and means for generating a plurality of compensated audio sources based on the plurality of audio sound sources and the plurality of compensated gains.
- Example 40 is one or more machine-readable medium including instructions, which when executed by a machine, cause the machine to perform operations of any of the operations of Examples 1 -39.
- Example 4 1 is an apparatus compri sing means for performing any of the operations of Examples I -39.
- Example 42 is a system to perform the operations of any of the Examples 1 -39.
- Example 43 is a method to perform the operations of any of the Examples 1 -39.
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WO2020242506A1 (en) * | 2019-05-31 | 2020-12-03 | Dts, Inc. | Foveated audio rendering |
US11341952B2 (en) | 2019-08-06 | 2022-05-24 | Insoundz, Ltd. | System and method for generating audio featuring spatial representations of sound sources |
CN113645531B (en) * | 2021-08-05 | 2024-04-16 | 高敬源 | Earphone virtual space sound playback method and device, storage medium and earphone |
GB2609667A (en) * | 2021-08-13 | 2023-02-15 | British Broadcasting Corp | Audio rendering |
CN113660569A (en) * | 2021-08-17 | 2021-11-16 | 上海月猫科技有限公司 | Shared audio technology based on high-tone-quality net-microphone |
CN117119358B (en) * | 2023-10-17 | 2024-01-19 | 武汉市聚芯微电子有限责任公司 | Compensation method and device for sound image offset side, electronic equipment and storage equipment |
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