EP3655870A1 - Systems and methods for dynamic user interaction for improving happiness - Google Patents
Systems and methods for dynamic user interaction for improving happinessInfo
- Publication number
- EP3655870A1 EP3655870A1 EP18835919.4A EP18835919A EP3655870A1 EP 3655870 A1 EP3655870 A1 EP 3655870A1 EP 18835919 A EP18835919 A EP 18835919A EP 3655870 A1 EP3655870 A1 EP 3655870A1
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- European Patent Office
- Prior art keywords
- user
- processor
- computing system
- mirroring
- prompt
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Definitions
- the present invention is directed to a computing system, and a process carried out by such system, for simulating human cognitive functions. More specifically, the present invention is directed to a computing system and a technologically implemented method for dynamically interacting with a user for the purpose of improving the user's happiness level by demonstrating empathy during such interaction in order to cause, during such interaction in order to cause, among other things, a higher level of engagement by the human with the computing system.
- a computing system for interacting with users commences an interactive session with a user, receives input data from the user during the interactive session, analyzes the received input data and outputs a response to the user to continue the interactive session with the user.
- the computing system further, prior to outputting the response, identifies one or more topics from the received input data, ascertains a tone of the received input data, generates a mirroring prompt based on the ascertained tone of the received input data, and outputs to the user the generated mirroring prompt such that the outputting of the mirroring prompt during the interactive session causes an increase in a level of engagement of the user with the interactive session.
- the computing system generates a mirroring prompt that is indicative of identified one or more topics and reflective of an ascertained tone.
- the computing system generates a mirroring prompt that is of an appropriate tone in responding to an ascertained tone.
- the computing system includes a database storing a plurality of selectable mirroring prompts and generates a mirroring prompt by selecting at least one of the stored selectable mirroring prompts.
- the computing system generates a mirroring prompt using natural language generation techniques.
- the computing system includes a communication device capable of communicating with an external computer, obtains information about identified one or more topics from the external computer via the communication device, and generates a mirroring prompt using the obtained information.
- the obtained information includes current information pertaining to the identified one or more topics accessible via the Internet.
- the computing system includes at least one sensor being adapted to obtain supplemental user data and generates a mirroring prompt at least in part on the obtained supplemental user data.
- the computing system commences an interactive session with a user, the interactive session being part of a happiness track selected by the user and generates and outputs a mirroring prompt to the user during the interactive session to cause an increase in a level of happiness of the user in accordance with the selected happiness track.
- a method for a computing system to interact with users comprises commencing, by the at least one processor, an interactive session with a user, receiving, by the at least one processor, input data from the user during the interactive session, analyzing, by the at least one processor, the received input data, and outputting, by the at least one processor, a response to the user to continue the interactive session with the user, wherein prior to outputting the response, the at least one processor: identifies one or more topics from the received input data, ascertains a tone of the received input data, generates a mirroring prompt based on the ascertained tone of the received input data, and output to the user the generated mirroring prompt, and wherein the outputting of the mirroring prompt to the user during the interactive session causes an increase in a level of engagement of the user with the interactive session.
- the method comprises generating, by the at least one processor, a mirroring prompt that is indicative of identified one or more topics and reflective of an ascertained tone.
- the method comprises generating, by the at least one processor, a mirroring prompt that is of an appropriate tone in responding to an ascertained tone.
- the method comprises storing, by the at least one processor, a plurality of selectable mirroring prompts in a database and generating, by the at least one processor, a mirroring prompt by selecting at least one of the stored selectable mirroring prompts.
- the method comprises generating, by the at least one processor, a mirroring prompt using natural language generation techniques.
- the computing system comprises at least one processor and a communication device capable of communicating with an external computer
- the inventive method comprises obtaining, by the at least one processor, information about identified one or more topics from the external computer via the communication device, and generating, by the at least one processor, a mirroring prompt using the obtained information.
- the obtained information includes current information pertaining to the identified one or more topics accessible via the Internet.
- the computing system comprises at least one processor and at least one sensor being adapted to obtain supplemental user data
- the inventive method comprises generating, by the at least one processor, a mirroring prompt at least in part on the obtained supplemental user data.
- the method comprises commencing, by the at least one processor, an interactive session with a user, the interactive session being part of a happiness track selected by the user and generating and outputting, by the at least one processor, a mirroring prompt to the user during the interactive session to cause an increase in a level of happiness of the user in accordance with the selected happiness track.
- a computing system for interacting with users commences an interactive session with a user, the interactive session being part of a happiness track selected by the user, receives input data from the user during the interactive session, analyzes the received input data, and outputs a response to the user to continue the interactive session with the user.
- the computing system further, during the interactive session, identifies one or more topics from the received input data and determines whether to output an option to the user for switching to a different happiness track.
- the computing system determines to output an option to a user for switching to a different happiness track when relevance of identified one or more topics to a selected happiness track is not greater than a threshold.
- the computing system determines to output an option to a user for switching to a different happiness track when identified one or more topics having relevance not greater than a threshold is detected a plurality of times.
- the computing system determines to output an option to a user for switching to a different happiness track based on tone of received input data.
- a method for a computing system to interact with users comprises commencing an interactive session with a user, the interactive session being part of a happiness track selected by the user, receiving input data from the user during the interactive session, analyzing the received input data, and outputting a response to the user to continue the interactive session with the user.
- the method further comprises, during the interactive session, identifying one or more topics from the received input data and determining whether to output an option to the user for switching to a different happiness track.
- the method comprises determining to output an option to a user for switching to a different happiness track when relevance of identified one or more topics to a selected happiness track is not greater than a threshold.
- the method comprises determining to output an option to a user for switching to a different happiness track when identified one or more topics having relevance not greater than a threshold is detected a plurality of times.
- the method comprises determining to output an option to a user for switching to a different happiness track based on tone of received input data.
- FIG. 1 is a block diagram of an exemplary computing system in accordance with the present invention.
- FIG. 2 is an exemplary flowchart including steps for simulating conveyance of empathy by the exemplary computing system in accordance with the present invention.
- FIG. 3 is an exemplary flowchart explaining mirroring prompt feature of the present invention.
- FIGS. 4A-4D are screenshots illustrating examples of application of the mirroring prompt in accordance with the present invention.
- FIG. 5 is an exemplary flowchart explaining proactive triaging feature of the present invention.
- the present invention is an interactive computing system, as well as a method employed by a technological device, that provides an environment for interacting with a (human) user in a manner that results in a high level of engagement with that user for the purpose of increasing the level of happiness of that user.
- the computing system is configured to provide and engage the user in a set of activities and tasks particularly designed and selected for that user to increase the user's level of happiness.
- the computing system dynamically responds to the user's actions and feedback, which result from the user's partial or full performance of certain activities and tasks, and such dynamic responding by the computing system entails interaction that includes demonstration of simulated human emotion and/or human cognitive skill, such as empathy.
- interaction that includes demonstration of simulated human emotion and/or human cognitive skill results in a more personal and in-context environment with the user, mimicking a human-to-human conversation that, in turn, results in a manner of guiding the user that leads to achieving the desired goal.
- the computing system 10 includes one or more processors 1 1 that processes various input data and stored data and controls operations of other components within the computing system 10 to enable herein described dynamic interaction between a user or users 20 and the computing system 10.
- the processor 1 1 processes data by performing numerous mathematical algorithms and analytical computations.
- the processor 11 may also be a plurality of processing units that each carries out respective mathematical algorithm and/or analytical computation. As will also be further described, the processor 11 is enhanced by artificial intelligence.
- the computing system 10 further includes a speaker/microphone 12, a display 13, an interface 14, a camera/video monitor 15 and a biometric sensor 16.
- the computing system 10 receives input data either directly from the user 20 or obtains input data (e.g., visual, acoustic, biometric, etc. data of the user 20) via one or more of the components above and the processor 11 analyzes the user input data.
- the camera/video monitor 15 may be used to obtain visual data (e.g., still or moving image for capturing facial expression or other bodily gestures) of the user 20 or the biometric sensor 16 may be used to obtain biometric data (e.g., heart rate (HR), heart rate variability (HRV), brainwave, etc.) of the user 20 while the user is engaged in an activity or a task.
- HR heart rate
- HRV heart rate variability
- brainwave brainwave
- the computing system 10 provides an appropriate response to the user 20 via the speaker 12 or the display 13.
- the response as described herein may comprise a prompt, an answer to a question, a follow up question, a suggestion, an advice, a general statement, etc.
- the method of responding to the user 20 may include, for example, synthetic speech, a visual avatar, typed or printed words, etc.
- the computing system 10 further includes a communication unit or device 17, an input/output port 18 and a memory 19.
- the communication unit 17 allows the computing system 10 to communicate with the user's other electronic devices or with additional sensors within a vicinity of the user over a network 30.
- the network 30 may include wireless communications, wired communications, etc.
- the network 30 may include the Internet, a wide area or local area network, etc.
- the computing system 10 may use the I/O port 18 for inputting and outputting data.
- the computing system 10 includes the memory 19 which stores programs and applications.
- the computing device 10, as well as the user's other electronic devices or the additional sensors, may be part of or otherwise be connected to the network 30 and coupled to a server or a service provider 40.
- the broken lines in FIG. 1 signify that the user 20, the network 30, the server 40 and the computing system 10 may be connected to any one or more of the user 20, the network 30, the server 40 or the computing system 10, either directly, indirectly, or remotely over a communication path.
- One or more of the computing system 10, the network 30 and the server 40 may be located on one computer, distributed over multiple computers, or be partly or wholly Internet-based.
- the computing system 10 embodies a service of various treatment and prevention disciplines, such as positive psychology, cognitive behavioral therapy, mindfulness, stress reduction, etc.
- various treatment and prevention disciplines such as positive psychology, cognitive behavioral therapy, mindfulness, stress reduction, etc.
- One exemplary service is referred to herein for convenience as "Happify.”
- Happify is a novel, science-based online service for engaging, learning and training the skills of happiness.
- Happify is based on a framework developed by psychologists and researchers in a collection of therapeutic disciplines such as Cognitive Behavioral Therapy, Mindfulness, Positive Psychology etc., and assists users in the development of certain skills related to being happy, for example, Savor, Thank, Aspire, Give and Empathize (or S.T.A.G.E.TM).
- each skill is developed using various activities, ordered in increasing skill level, that gradually unlock as the user progresses in building that skill.
- a user selects a "track" that contains sets of activities that are designed to address a specific life situation or goal.
- the Happify system may be implemented on a user's mobile electronic device, such as a smartphone or tablet, or may be implemented on the user's personal computer (PC).
- Happify may be embodied within a mobile application, an executable software program, or another suitable form.
- a user may download and install a mobile application that provides the Happify service.
- the user via the mobile application, selects a Happiness track and is provided with a set of activities that are designed to improve the user's happiness level in accordance with the selected track.
- the Happify system assesses and re-assesses the user's physical and emotional states using various tools.
- sensors e.g., biometric
- sensors e.g., biometric
- the user e.g., in wired and/or wireless communication with the user's smartphone
- biometric information examples include heart rates, heart rate variability, brainwaves, body heat, pupil dilations, etc.
- one or more sensor mechanisms within the user's smartphone e.g., speaker, camera, microphone, buttons, keys, etc.
- the user's physical or emotional states may be assessed from self-reports such as questionnaires.
- a mix of foregoing information may be used concurrently to assess the user's physical or emotional states.
- the extracted, captured and/or otherwise provided information are processed to analyze the user's feelings including, but not limited to, the user's reaction, the user's engagement level, the user's adherence level, the change in the user's psychological state, etc. in regards to the performed, or partially performed, Happify activities. Processing may be carried out within the Happify application or by another processing unit that resides within the smartphone (or tablet or other computing system). Alternatively, the extracted and/or captured information are transmitted and processed remotely by a server (or other remote electronic device). In any of these versions, processing includes application of select mathematical algorithms and analytical computations on user input data obtained while the user performs the activities.
- the processing of data and/or the providing of follow-up activities is ongoing.
- the Happify system continually monitors and interacts with the user to obtain ongoing real-time information.
- the ongoing real-time information may be a user's response to a question, what the user has done in response to a task, or various other biometric information of the user obtained from the sensor(s) placed within a vicinity of the user.
- the user's interaction with the Happify system becomes more dynamic and results in higher levels of engagement as that interaction continues.
- the computing system further dynamically responds to the user's actions and feedback by demonstrating simulated human emotion and/or human cognitive skill.
- the computing system is configured to demonstrate empathy.
- a computing system is equipped or otherwise programmed with artificial intelligence for simulating a variety of human emotion and cognitive functions.
- artificial intelligence means a machine or device suitably adapted or programmed in a manner sufficient so that the machine or device perceives its environment (or the desired environment) and takes actions that maximize its chance of successfully achieving its intended goals, as well as processes carried out by such machines or devices.
- the term AI can further mean the ability to learn from data and generalize unseen data by a machine.
- Display of artificial intelligence by a computing system generally includes performance of tasks that normally require a human intelligence.
- Various embodiments of the present invention are directed to demonstration of artificial "emotional" intelligence, which is a particular subset of human intelligence.
- AI has progressed to the point of understanding (at least from the machine's perspective) the aspect of human intelligence that is known as emotional intelligence, e.g., empathy.
- emotional intelligence e.g., empathy
- empathy generally is defined as the (human) ability to understand and share the feelings of another.
- empathy is the capacity to understand or feel what another person is experiencing from within the frame of reference of the other person.
- machines can now be programmed to learn when and how to display emotion in ways that enable the machine to appear empathetic or otherwise emotionally intelligent.
- the above discussed Happify system further interacts and engages with users in an empathetic and supportive manner to provide certain benefits as herein described.
- the system/process of the present invention therefore, in certain embodiments, is capable of emotional intelligence and with such emotion intelligence, conveys empathy to users of the system to keep the user advantageously engaged over time.
- the inventive system includes artificial intelligence sufficient to provide the system with a so-called "mirroring" ability.
- the inventive system in such certain embodiments employs various algorithms, such as topic analysis, natural language classification, etc. to reflect back on input received from the user and/or measurement data collected from the user, and then responds to the user with context- based responses.
- the environment presented to the user beneficially is human-like from the perspective of the user that results in a more rewarding or engaging environment to the user that, in turn, results in greater engagement by the user that, in turn, results in a far greater chance of success in the ultimate goal of achieving a greater level of happiness.
- FIG. 2 is a flowchart that shows the various steps that the inventive computing system of the present invention employ to convey, or to simulate conveyance of, empathy.
- the steps shown in FIG. 2 are implemented at various times during interaction with the user.
- the steps are carried out at each and every turn of a dialogue during interaction with the user.
- interaction with the user is also referred to herein as an interactive session.
- the inventive computing system receives user input data while an activity is in progress.
- the process of demonstrating empathy by mirroring begins with the computing system ascertaining an understanding of the user's communication (Step S201).
- This step entails multiple sub-steps/processes to be described.
- the computing system may, optionally, convey to the user an indication that it understands the user's communication (Step S202).
- the computing system ascertains how the user feels in connection with what the user has stated (i.e., communicated to the computing system) (Step S203). This step entails, for example, understanding the tone of the user's
- the computing system performs analysis to gain an understanding of "how” the user delivered such communication or what other descriptive words form part of that communication.
- the computing system After gaining an understanding of how the user feels, the computing system ascertains a mechanism for demonstrating that it understands how the user feels (Step S204). This may be conveyed in several ways (e.g., mirroring, as further discussed). The computing system then demonstrates to the user, via such mechanism, that it understands how the user feels (Step S205). Thereafter, the computing system ascertains and demonstrates (Step S206) that it understands how the user feels and this makes it feel the same feeling, much like mirroring of facial expression. Once the process reaches this point, the computing system may repeat the above steps for the next communication from the user.
- Step S204 This may be conveyed in several ways (e.g., mirroring, as further discussed).
- the computing system then demonstrates to the user, via such mechanism, that it understands how the user feels (Step S205). Thereafter, the computing system ascertains and demonstrates (Step S206) that it understands how the user feels and this makes it feel the same feeling, much like mirroring of
- Empathy is conveyed by the computing system by demonstrating that it understands the situation that the user is in (i.e., the context of the feeling) and simulating that it has been in that situation also. Completion of the above described steps results in a successful simulation of human emotion empathy by the computing system. Then, if deemed appropriate, the computing system ascertains and then conveys to the user advice or a suggestive course(s) of action to address the statements and feelings conveyed by the user or to bring about an improvement with respect to the user's particular emotional state (Step S207). The process may then be repeated again for the user's next communication.
- the "next" step in the interaction may depend on what rules have been set in regards to the provided activity.
- the mirroring stage may be performed in a loop until the computing system decides to move onto the next question to ask.
- the next step may be based on the user's input.
- the mirroring stage may be an interim stage that may be used at each "turn" of the interaction and the determination for the next turn may be based on adherence fidelity. Additional details of the adherence fidelity feature of the present invention is provided in the U. S. Provisional Application Serial No. 62/533,423, filed on July 17, 2017, the entire content of which is incorporated herein by reference.
- the mechanism of mirroring entails maintaining the same flow of interaction with the user and including an appropriate "mirroring prompt" in the interaction. For example, when two people communicate, it has been scientifically researched that their brains tend to get activated in similar regions. This effect is also known as “brain mirroring.” See “Brain Basis of Human Social Interaction: From Concepts to Brain Imaging” by Hari, R., & Kujala, M. V., Physiological Reviews, 89(2), 453-479 (2009) for additional detail on brain mirroring, the content of which is incorporated herein by reference.
- the anatomy of a mirroring prompt can be outlined as follows: (1) Reflecting the content of what the user just said; (2) Using an understanding and supportive tone; (3) Using an emotional tone that is similar to the emotions the user conveyed or an emotional tone that is appropriate for the emotions the user conveyed; and (4) Addressing the context or situation that the user mentioned.
- the mirroring prompt demonstrates that the computing system "feels" what the user is feeling and, naturally, responds in a similar tone, mirrors the content of the conversation, conveys commiseration, etc.
- Table 2 shows an exemplary conversation between the user and the computing system but without a mirroring prompt.
- the user in response to the initial question, the user has described an activity of being in nature (e.g., walk in the park) and has expressed enthusiasm (e.g., felt connected).
- enthusiasm e.g., felt connected
- an extra response i.e., the mirroring prompt
- reflects on the content of what the user just said e.g., "being in nature” is reflective of "walk in the park”
- contains an understanding and supportive tone e.g., use of terms such as being "part of something greater shows understanding and supports user's enthusiastic expression of feeling "connected” with nature
- delivers an emotional tone that is similar to the emotions the user conveyed e.g., "That sounds awesome! ").
- mirroring With mirroring, the level of conversation between the user and the computing system has increased because the user feels more appreciated in the conversation. Mirroring by the computing system attempts to show the user that the user is really being listened to and each and every spoken word is being appreciated, as if the computing system were just another human being in a conversation. With mirroring, the conversation is therefore more friendly and personal, and the user feels more engaged in the conversation.
- the process of providing a mirroring prompt by the computing system includes multiple components.
- the first part of generating a mirroring prompt is to identify and understand the contents of a conversation.
- the communication is the first step in demonstrating empathy.
- the object of this step is to enable the computing system to understand what it is the user has said, wrote or typed in response to an inquiry.
- the computing system employs a set of techniques such as natural language classification, topic modeling, sentiment analysis, named entity extraction, emotion detection, etc.
- the list is not exhaustive and the computing system may employ additional techniques as necessary to identify and understand a broad spectrum of topics.
- the series of steps in applying various analytic techniques is also referred to herein as the computing system training a "classifier.”
- the computing system may initially carry out a series of offline steps such as running topic modeling or a similar language modeling technique to identify themes that exist in previously accumulated data stored, for example, in the memory 19.
- previously data refers to various previously recorded conversations between the user and the computing system, or prerecorded data from different users.
- the computing system can retract data from the Happify business-to-consumer (B2C) database.
- B2C Happify business-to-consumer
- additional data are collected which in turn can be used to retrain and refine these topic models (i.e., as the invention is being used, it produces additional training data).
- the computing system runs additional clustering analyses to group together various themes and topics. For instance, this may require further grouping together themes and topics that may be facially different but nonetheless require a similar response to the user. For example, “working in the yard” and “being outdoors” may be grouped together as the mirroring prompt would be the same (e.g., "being outdoor is great! ”) regardless of whether the user is describing his or her effort in mowing the lawn or taking a leisurely walk in a park. Still further, this is particularly effective if the same response for different topics has the same psychological effect, as at the end of the day, the goal is to cater to the efficacy of a psychological intervention.
- the computing system identifies the most representative text sample of the theme.
- the most representative text sample may be determined by scoring each text sample to assess its proximity or degree of match to each topic, and then using only the samples with the closest match (or top-scoring) as the most representative. For example, if a theme includes 5 different topics, the computing system may decide to take the top-scoring 100 text samples from each of the 5 topics (if voice or video data are used, then voice or video samples may be used).
- a text classifier is trained that can learn to distinguish between themes.
- the text classifier can use features extracted from the text such as the topic scores or other language model scores (e.g., word2vec scores), and then use another classification algorithm (e.g., Bayesian classifier, support vector machine, deep learning, neural network, etc.) to learn to distinguish between the features.
- the computing system may further include A/V classification algorithms, such that the content beyond the text, such as the tone of the voice or the facial expression may also be used.
- the computing system After identifying and understanding the contents of the conversation, and before responding to the user demonstrating the understanding of the content of the user's statements, the computing system must detect the "tone" of the user's statements and respond using an emotional tone that is similar to or appropriate for the tone the user has conveyed. This part of the process corresponds to the next several steps in the flowchart of FIG. 2.
- understanding and emulating the user's tone allows the computing system to demonstrate that it is aware of the user's feeling toward what is said and that understanding makes it feel the same feeling.
- the specifics of choosing the tone of the mirroring prompt are described in reference to FIG. 3.
- Step S301 the user may be asked a question.
- the answer's text (and potentially voice and video data) is then captured and fed into the classifier that has been trained in accordance with the steps disclosed above (Step S301).
- the classifier then returns a top class that it detects, with a confidence score for that class, and a number of sub classes, and their respective confidence scores (Step S302).
- Step S303 the computing system applies a decision logic to the result to determine whether a topic has been detected or not.
- the computing system may apply a threshold to the confidence scores in the result or normalize the confidence scores before applying the threshold.
- the process may return to the classifier detecting different classes.
- the system may alert a need to update or retrain the classifier or opt to apply a different classification algorithm.
- the computing system refers to a reference table where possible prompts and/or responses for each topic are stored (Step S304).
- a reference table where possible prompts and/or responses for each topic are stored.
- the reference table includes various possible prompts carrying different tones. For instance, one possible prompt is to be conveyed in an elated or formed tone, such as "signing up for new classes can be exciting! " or "you must be excited to meet new people in new classes!
- each of the possible prompts may be distinctly labeled (e.g., sad, angry, depressed, elated, joyous, tense, fearful, etc.).
- selection of the mirroring prompt entails selecting from a list of prompts one that carries a tone that is most similar to the tone detected from the input data.
- the selection of the mirroring prompt entails selecting from a list of prompts one that is most appropriate in responding to the tone detected from the input data. For example, for each detected tone, there is a corresponding tone that is the most appropriate to respond with, such that it comes across as most empathetic.
- positive tones should be mirrored directly (e.g., elated for elated) but negative tones should be responded with support and a lower level of arousal (e.g., respond to angry tone with a soothing and calming tone).
- the computing system first determines the tone of the user's statement based at least in part on the content of the user's response and/or the user's stored data regarding the same topic (Step S305). For instance, the computing system may ascertain an overall tone of the user's statement by analyzing the words surrounding the words that indicated a topic. As another instance, the computing system may ascertain the tone by employing a keyword matching algorithm. In the example above, the computing system may determine from the user's statement the topic "enrolling in classes," but also realize that the user has expressed "cannot find energy” or “not sure” within the same sentence. The computing system, based on these surrounding keywords, may come to a conclusion that the user may be depressed or concerned with enrolling in classes and select an appropriate mirroring prompt (e.g., "going back to classes can be hard.")
- an appropriate mirroring prompt e.g., "going back to classes can be hard.
- the computing system in determining the tone from the user's statement, may also employ various tone assessment techniques. Details of the various tone assessment techniques employed in certain embodiments of the present invention are not described, but rather are sufficiently and well understood in the art. Those details that are well known and understood are not described herein for brevity.
- An exemplary tone analyzer in the market is the IBM Watson Tone Analyzer (see “IBM Watson Tone Analyzer— new service now available” by Akkiraju, R., also available at https://www.ibm.com/watson/services/tone- analyzer/ (2015), the description of which as disclosed in the above publication is
- tone assessment techniques various other analyses may be performed on the user's statement to gain a deeper understanding of the user's emotion.
- the computing system may perform sentiment analysis, personality analysis, or other analysis to detect emotion from human speech and facial expressions.
- multiple engines may simultaneously run a series of these techniques on the user's statement. Each of these techniques is also rather sufficiently and well understood in the art. Those details that are well known and understood are not described herein for brevity.
- sentiment analysis techniques include: "Sentiment strength detection in short informal text” by Thelwall, M., Buckley, K., Paltoglou, G., Cai, D., & Kappas, A., Journal of the Association for Information Science and Technology, 61(12), 2544-2558 (2010); "Opinion mining and sentiment analysis” by Pang, B., & Lee, L., Foundations and Trends® in Information Retrieval, 2(1-2), 1-135 (2008); and “Sentiment analysis: Capturing favorability using natural language processing” by Nasukawa, T., & Yi, J., In Proceedings of the 2nd international conference on Knowledge capture, pp. 70-77, ACM, (October 2003).
- Step S306 the computing system selects the most appropriate (or most similar-toned) prompt for mirroring the user's statement. Finally, the system conveys the mirroring prompt to the user (Step S307).
- the computing system may synthesize a new prompt using natural language generation techniques. For example, using the entity “John,” the relationship “brother,” the topic “meal,” the subtopic “dinner” and the tone “fun,” the computing system may synthesize “Sounds like your brother John and you had a fun time during dinner! " As a further alternative, the computing system may draw from an
- the prompt may also be composed using real time query of online resources.
- the prompt can be based on the variety of information that is available on the web. If it is detected that the user is describing a topic that happened recently, the computing system can go online to news websites and generate a prompt taking these events into account. In accordance with the present invention, generating a prompt with information that is based on recent event may be more effective in grabbing the user's attention. For instance, if the name of a rock band is continuously detected as a topic, providing a real time update on that rock band may serve to draw the user deeper into the conversation. Once the mirroring prompt is administered and played to the user, the computing system continues with the normal course of interaction with the user.
- FIGS. 4A-4D show a series of screenshots of a device embodying the Happify system through which a user is engaged in an interactive session with the computing system.
- FIG. 4A shows a screenshot in which the computing system is inviting the user to an activity.
- the computing system explains that the activity is about looking at three things that the user is grateful for today and also explains the scientifically proven benefits behind this activity.
- this mirroring prompt is generated (or chosen from a list of available prompts) based on the topic "weather” and the subtopic "sunshine" detected from the user's response.
- the user is then asked for a second thing that he or she is grateful for today, and the user responds by typing: “I am grateful for my wife and my kids. They are the light of my life”.
- the topic of "meaningful people” is detected and an appropriate mirroring prompt is provided.
- the computing system may, rather than choosing a mirroring prompt from the reference table, consult the Internet for a quote that mirrors the user's statement.
- the following prompt may be shown to the user: "Got it. Randy Pausch, author of The Last Lecture, wrote that when we're connected to others, we become better people.”
- the conversation moves to the next turn and the computing system asks the user for a third thing that he or she is ashamed for today.
- the user responds with: "for an easy morning. Had time to drink coffee quietly and was then able to drive the kids to school on my time.”
- the computing system detects a topic of "parenting” and delivers another mirroring prompt such as "Thanks. Studies find that although there are day-to-day hassles involved with having kids, in the long- run parents are happier than non-parents.”
- each of the mirroring prompt not only mirrors the content of the respective user response but also mimics the tone in which the user provided the response.
- a sub component such as a dialogue manager or an interaction manager within the computing system may perform one or more of the analyses discussed above.
- Various components may work concurrently to train and/or retrain the classifier in real time, run real time analysis on the dialogue or the conversation, and retrieve or generate a mirroring prompt that serves multiple purposes (e.g., show empathy, increase adherence, etc.).
- an interactive session as discussed above is defined by the user freely speaking in the presence of the computing system.
- the computing system may similarly speak back to the user and engage in an auditory conversation with the user.
- the computing system may intelligently adjust volume, pitch, gender, etc. of the spoken voice to as part of simulating empathy. For example, the computing system may distinguish a loud voice response from a quiet voice response.
- the computing system may also distinguish a rapidly spoken response from a calmly spoken response.
- the computing system may further distinguish an immediate response from a contemplated response.
- the mirroring prompt may be more verbose or succinct or more high-key or low-key.
- the computing system may ask what the user is thinking about. Accordingly, the mirroring prompt is not only relevant and indicative of identified topics and/or reflective of the ascertained tone from the user's response, but also contemplative of the user's mood, the user's habit, the user's manner, the user's style, etc.
- an interactive session is triggered when the user is presented with an activity to be performed.
- some exemplary activities require the user to answer a series of questions.
- the session may become "interactive" when the user provides a response.
- the inventive computing system analyzes the text of the received response and simulates conveyance of empathy to increase the user's level of engagement to a particular activity or a happiness track.
- the user communicates with the computing system via a screen and a keyboard by ways of typing and reading words on the screen.
- the computing system may intelligently adjust the manner in which words are displayed, such as color, font or size or incorporate pictures or short video clips as part of simulating empathy.
- the performance of the activity by the user is monitored via various modules and sensors in connection with the computing system.
- the session may become "interactive" upon the computing system detecting a certain facial expression or a certain bio-physical change.
- the computing system may monitor the user's heart rate and interrupt to provide an alternate activity when the user's heart rate has reached a certain threshold.
- the computing system may monitor the user's posture and provide a guiding prompt.
- the computing system can also simulate empathy, just as it does in an auditory or a visual conversation, by expressing a mirroring prompt that shows an understanding of the user's current feelings and/or by providing words of encouragement to show that the computing system is watching the user's performance in the shoes of the user.
- the computing system may analyze the facial expression, the voice, the gestures, etc. of the user to determine the user's mood or attitude toward the particular activity. Based on detecting certain facial expressions or hand gestures, the computing system may output a mirroring prompt.
- the mirroring prompt may be commiserative, encouraging, sympathetic or mirroring. In other words, these additional input data from the sensors impact how the computing system determines the tone of the outputted mirroring prompt.
- the feature of providing a mirroring prompt during an interactive session can be achieved through numerous ways.
- the computing system displays emotional intelligence by mirroring the user in the most appropriate way possible and such effect leads to a higher level of engagement and an increased commitment to remain engaged with the activity or track.
- the inventive system includes artificial intelligence sufficient to provide a "proactive triaging" ability.
- One of the biggest causes for a drop in the level of engagement with sustained usage of program or application such as Happify is that the user is not finding a particular activity exciting or relevant. There may be additional different reasons why a user may not find wish to further engage with an activity. In some cases, the user is partaking in an activity while internally desiring something else. Most of the time, the user would not even bother requesting for a change and simply lose interest in continuing with the program. In one or more of these cases, it may be that the user is simply preoccupied with a certain different issue without fully realizing it.
- the computing system is capable of detecting, during an activity in progress and/or during an interaction with a user, that the user is currently focusing on a topic other than the one intended by the system, or focusing on a topic that is more relevant to a different Happify track or activity, and in such case, the system "proactively" suggests a suitable change to the user. Discovering the fact that the user is preoccupied with a different issue is in fact a new insight and a realization shared with the user.
- FIG. 5 shows an exemplary flowchart outlining the basic steps of the proactive triaging feature.
- the user is engaged in an interactive session with the computing system.
- the process for proactive triaging begins with ascertaining an understanding of the user's communication (Step S501).
- This step similar to the mirroring feature described herein, entails multiple sub-steps.
- the computing system employs techniques such as natural language classification, topic modeling, sentiment analysis, named entity extraction, emotion detection, etc. to identify and understand the contents of the user's communication.
- the computing system may, for example, employ a trained classifier and identify one or more topics from the user's communication.
- Step S502 the computing system determines whether a branching suggestion should be made.
- This step also entails multiple sub-steps.
- the computing system may employ a threshold system in which a determination as to suggesting a different track/activity is made when words suggestive of a different topic appear a certain number of times.
- the determination is made when none of the topics identified relates to the current activity/track.
- relevance of identified topics to the current activity/or track may be measured in a range of scale, and the branching determination is made when the relevance of the identified topics to the current activity/track is below a threshold level.
- the computing system detects certain keywords that necessitate a branching suggestion.
- the exact same set of AI engines as described above e.g., emotion detection, topic modeling, natural language classification, etc.
- sensors may detect certain facial expressions or gestures indicating lack or loss of interest and the computing system determines that the branching suggestion should be made.
- the computing system may keep a track of the progress of the user in regards to the provided activity and/or the selected Happiness track, and a branching determination is made based on the level of progress of the user.
- the goal of proactive triaging is that at each and every turn in the dialogue/conversation, the computing system conducts proactive triaging to re-evaluate what is the best course of interaction/treatment for the user.
- step S503 the computing system notifies the user that the user is seemed to be focusing on a topic that is different from the current activity and presents a recommendation.
- step S504 the computing system presents the user with alternative track/activity that has been determined as the better course of action for the user. Thereafter, the process can be repeated to determine how well the user is interacting with the new activity/track.
- Step S505 the computing system determines a mirroring prompt and in Step S506, the computing system conveys the mirroring prompt to the user.
- the proactive triaging feature is employed without the mirroring prompt feature. In certain other embodiments, the proactive triaging feature is employed concurrently with the mirroring prompt feature. In yet certain other embodiments, the mirroring prompt feature is carried out prior to the proactive triaging feature. Therefore, in some embodiments, the proactive triaging feature is the "next step" to the process of mirroring as disclosed herein.
- proactive triaging thus, can be referred to as first, empathizing with the user and second, providing an advice or making a suggestion for a course of action to the user based on understanding of the user's emotion. More particularly, with proactive triaging, the computing system analyzes, for example, what the user has said and the manner in which it is said and provides an appropriate suggestion. In some embodiments, the computing system will not only provide a suggestion, but also explain the reasoning behind it.
- the computing system has employed the mirroring prompt and demonstrated human-like empathy by demonstrating an understanding tone and reflecting on the content of what the user just said (e.g., "it's normal to worry about things”). Moreover, the computing system continues the interaction and receives the user's further responses. During the course of the interaction, the computing system performs aforementioned analyses on the input data and identifies one or more words that are indicative of a different topic being mentioned repeatedly. For instance, in the above example, the computing system identifies the terms "debt,” “bankruptcy” and “expenses” that all belong to another group (e.g., "financial management").
- the computing system also recognizes a negative tone in relation to the usage of these terms in the conversation.
- the computing system also recognizes a repetition of these terms in the conversation.
- an artificially intelligent computing system can convey empathy to the user during a conversation.
- a crucial component of the invention lies in acquiring ongoing and real time input data from the user and performing analysis to respond more empathetically and more emotionally and more in context.
- the extent of the analytic capability by the AI is not limited to simply detecting the "tone" or identifying certain "topics.”
- the artificially intelligent computing system can analyze input data to ascertain whether the user is answering the question truthfully, whether the user is only providing a partial answer to an inquiry, whether the user is engaged with enthusiasm or lack of enthusiasm, the extent to which the user is interested in the activity being performed, and whether the user prefers certain types of activities over other types of activities.
- the computing system may detect not only topics, but also entities, and what the user's sentiment is toward these entities. Any of these analyses may be performed in addition to, or in conjunction with, the above described analyses to develop a conversation that is emotionally specific.
- the techniques as disclosed herein for the computing system to utilize AI in demonstrating empathy and providing more in context response goes far beyond merely automating what may occur in a typical current-day therapy session.
- One most notable advantage of the present computing system is its capability of providing a "super human" therapy or coaching session.
- a human therapist/coach bases his or her treatment based on familiarity with X number of patients.
- the computing system of the present invention implements mirroring and other data-driven methods based on data collected from millions of users. For example, the computing system of the present invention knows how people tend to respond to a certain question much better than any single human therapist.
- the computing system in accordance with the present invention can choose from a very large number of prompts, or generate new prompts from using natural language generation tools, some of which may include scientific facts, quotes, etc. in a way that significantly exceeds the capacity of a single human therapist. For example, if a user is into Danish movies from the 1950s, the computing system can find and/or generate a prompt weaving that into the conversation. No human therapist can personally relate to all topics that interest millions of people.
- the English language is not intended to limit application or scope of any of the foregoing aspects of the present invention.
- the classifier may be trained in multiple languages and one or more of the known techniques employed may work equally in different languages.
- the artificial intelligence of the computing system may also learn cultural uniqueness in regards to tone, or in regards to conveyance of empathy in general, and adapt accordingly.
- such phrasing is intended to encompass the selection of the first listed option (X) only, or the selection of the second listed option (Y) only, or the selection of the third listed option (Z) only, or the selection of the first and the second listed options (X and Y) only, or the selection of the first and third listed options (X and Z) only, or the selection of the second and third listed options (Y and Z) only, or the selection of all three options (X and Y and Z).
- This may be extended, as readily apparent by one of ordinary skill in this and related arts, for as many items listed.
- the present principles may be incorporated in a system, a method, and/or the product of a computer program, the product including a computer readable storage medium having program instructions that are readable by a computer, causing aspects of the present invention to be carried out by a processor.
- the program instructions are readable by a computer and can be downloaded to a computing/processing device or devices from a computer readable storage medium or to an external computer or external storage device via a network, which can comprise a local or wide area network, a wireless network, or the Internet. Additionally, the network may comprise wireless transmission, routers, firewalls, switches, copper transmission cables, optical transmission fibers, edge servers, and/or gateway computers.
- a network adapter card or network interface in each computing/processing device receives computer readable program instructions from the network and forwards the computer readable program instructions for storage in a computer readable storage medium.
- a computer readable storage medium is not to be construed as being transitory signals per se, such as radio waves or other freely propagating
- the computer readable storage medium may be, but is not limited to, e.g., a magnetic storage device, an electronic storage device, an optical storage device, a semiconductor storage device, an electromagnetic storage device, or any suitable combination of the foregoing, and can be a tangible device that can retain and store instructions for use by an instruction execution device.
- the following is a list of more specific examples of the computer readable storage medium, but is not exhaustive: punch-cards, raised structures in a groove, or other mechanically encoded device having instructions recorded thereon, an erasable programmable read-only memory, a static random access memory, a portable compact disc read-only memory, a digital versatile disk, a portable computer diskette, a hard disk, a random access memory, a read-only memory, a memory stick, a floppy disk, and any suitable combination of the foregoing.
- the operations of the present invention may be carried out by program instructions which may be machine instructions, machine dependent instructions, microcode, assembler instructions, instruction-set-architecture instructions, firmware instructions, state- setting data, or either source code or object code written in any combination of one or more programming languages, including an object oriented programming language such as, but not limited to, C++, Python, Java, and other conventional procedural programming languages.
- the program instructions while having the capability of being executed entirely on the computer of the user, may also be executed partly on the computer of the user, partly on a remote computer and partly on the computer of the user, entirely on the remote computer or server, or as a stand-alone software package.
- the remote computer may be connected to the user's computer through any type of network, including a wide area network or a local area network, or the connection may be made to an external computer.
- electronic circuitry including, e.g., field-programmable gate arrays, programmable logic circuitry, or programmable logic arrays may execute the program instructions by utilizing state information of the program
- These program instructions may be stored in a computer readable storage medium that can direct a computer, a programmable data processing apparatus, and/or other devices to function in a particular manner, such that the computer readable storage medium having instructions stored therein comprises an article of manufacture including instructions which implement aspects of the function/act specified in the flowchart and/or block diagram block or blocks.
- These program instructions may also be provided to a processor of a general- purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for
- the computer readable program instructions may also be loaded onto a computer, other programming apparatus, or other device to produce a computer implemented process, such that the instructions which execute on the computer, other programmable apparatus, or other device implement the functions/acts specified in the flowchart and/or block diagram block or blocks.
- each block in the block and/or other diagrams and/or flowchart illustrations may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s).
- the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently or sometimes in reverse order, depending upon the functionality involved.
- a computing system engages with users in a novel manner, for the purpose of improving levels of happiness, or more broadly, to alleviate or reduce symptoms of mental health conditions such as depression and anxiety, such interaction entailing simulation of human emotion and/or human cognitive skills by the computing system, to beneficially result in a high level of engagement by the users and better efficacy of the overall interaction, leading to higher increases in the behavior and/or the psychological well-being of the users.
- the computing system receives and analyzes on-going supply of user data for the purposes of identifying topics and tone of the user's communication and responding with a mirroring or an appropriate tone that most empathetically advances an interactive session with the user.
- the computing system proactively recognizes the user's adherence or enthusiasm toward a given program and recommends alternative options that have been determined to better suit the user's current physical and/or psychological states.
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