EP3568849A1 - Emulation of at least one sound of a drum-type percussion instrument - Google Patents
Emulation of at least one sound of a drum-type percussion instrumentInfo
- Publication number
- EP3568849A1 EP3568849A1 EP18700945.1A EP18700945A EP3568849A1 EP 3568849 A1 EP3568849 A1 EP 3568849A1 EP 18700945 A EP18700945 A EP 18700945A EP 3568849 A1 EP3568849 A1 EP 3568849A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- striking
- sound
- impactor
- zone
- sensor
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000009527 percussion Methods 0.000 title claims abstract description 19
- 238000000034 method Methods 0.000 claims abstract description 26
- 230000005236 sound signal Effects 0.000 claims abstract description 13
- 238000004891 communication Methods 0.000 claims description 22
- 238000004590 computer program Methods 0.000 claims description 9
- 230000000007 visual effect Effects 0.000 claims description 5
- 230000008901 benefit Effects 0.000 description 5
- 230000005540 biological transmission Effects 0.000 description 3
- 238000010079 rubber tapping Methods 0.000 description 3
- 230000003287 optical effect Effects 0.000 description 2
- 238000005192 partition Methods 0.000 description 2
- 230000003321 amplification Effects 0.000 description 1
- 238000004458 analytical method Methods 0.000 description 1
- 230000000295 complement effect Effects 0.000 description 1
- 239000000470 constituent Substances 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000010354 integration Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 238000004377 microelectronic Methods 0.000 description 1
- 238000003199 nucleic acid amplification method Methods 0.000 description 1
- 238000011084 recovery Methods 0.000 description 1
- 230000000276 sedentary effect Effects 0.000 description 1
- 230000035807 sensation Effects 0.000 description 1
- 239000007787 solid Substances 0.000 description 1
- 230000001360 synchronised effect Effects 0.000 description 1
Classifications
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0008—Associated control or indicating means
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10D—STRINGED MUSICAL INSTRUMENTS; WIND MUSICAL INSTRUMENTS; ACCORDIONS OR CONCERTINAS; PERCUSSION MUSICAL INSTRUMENTS; AEOLIAN HARPS; SINGING-FLAME MUSICAL INSTRUMENTS; MUSICAL INSTRUMENTS NOT OTHERWISE PROVIDED FOR
- G10D13/00—Percussion musical instruments; Details or accessories therefor
- G10D13/10—Details of, or accessories for, percussion musical instruments
- G10D13/11—Pedals; Pedal mechanisms
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0033—Recording/reproducing or transmission of music for electrophonic musical instruments
- G10H1/0083—Recording/reproducing or transmission of music for electrophonic musical instruments using wireless transmission, e.g. radio, light, infrared
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/40—Rhythm
- G10H1/42—Rhythm comprising tone forming circuits
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H3/00—Instruments in which the tones are generated by electromechanical means
- G10H3/12—Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument
- G10H3/14—Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument using mechanically actuated vibrators with pick-up means
- G10H3/146—Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument using mechanically actuated vibrators with pick-up means using a membrane, e.g. a drum; Pick-up means for vibrating surfaces, e.g. housing of an instrument
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H5/00—Instruments in which the tones are generated by means of electronic generators
- G10H5/007—Real-time simulation of G10B, G10C, G10D-type instruments using recursive or non-linear techniques, e.g. waveguide networks, recursive algorithms
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/185—Stick input, e.g. drumsticks with position or contact sensors
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/391—Angle sensing for musical purposes, using data from a gyroscope, gyrometer or other angular velocity or angular movement sensing device
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/395—Acceleration sensing or accelerometer use, e.g. 3D movement computation by integration of accelerometer data, angle sensing with respect to the vertical, i.e. gravity sensing
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/401—3D sensing, i.e. three-dimensional (x, y, z) position or movement sensing
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2230/00—General physical, ergonomic or hardware implementation of electrophonic musical tools or instruments, e.g. shape or architecture
- G10H2230/045—Special instrument [spint], i.e. mimicking the ergonomy, shape, sound or other characteristic of a specific acoustic musical instrument category
- G10H2230/251—Spint percussion, i.e. mimicking percussion instruments; Electrophonic musical instruments with percussion instrument features; Electrophonic aspects of acoustic percussion instruments or MIDI-like control therefor
- G10H2230/275—Spint drum
Definitions
- the present invention relates to the field of musical instruments, and more particularly to the field of percussion instruments.
- One of the objects of the present invention is to provide users, musicians and music lovers, a method and an emulation computer system for emulating on a communication terminal of the type for example "SmartPhone" at least one sound percussion instrument using a plurality of electronic sensors embedded in type of impactors for example sticks or battery pedals.
- the present invention thus has many advantageous applications in the field of batteries. Of course, other advantageous applications can also be envisaged for other percussion instruments.
- the acoustic drums have a classical configuration and are composed in particular of one or more toms and / or one or more cymbals.
- acoustic drums have many advantages, especially for the musician who has a real pleasure and a real comfort of play.
- acoustic batteries do not require any computer device or power source to operate.
- acoustic batteries have significant disadvantages, such as being very bulky and heavy to carry. These batteries are therefore intended primarily for so-called sedentary use. They are otherwise noisy for normal use.
- Electronic batteries are also composed of one or more toms and one or more cymbals. Characteristically, each of the constituent elements of the electronic battery is instrumented by one or more electronic sensors.
- the sensors used are piezoelectric sensors.
- the different sensors By tapping each of the elements of the battery using battery sticks and / or pedals, the different sensors generate an electronic signal specific to each of these elements.
- the signals generated by the system are then sent to a control module and sound generation directly attached to the battery.
- the signals used are MIDI type signals.
- the batteries offer the possibility of modulating the sound volume; they also offer the possibility to change the sound, to record a melody played on an electronic medium or to interact with different software.
- these batteries require a power supply and sound amplification or listening equipment to listen to the game induced by the strikes on the elements of the battery.
- Virtual batteries or "air batteries” represent a new generation of batteries that address the problem of congestion mentioned above.
- These batteries consist of rods, pedals and electronic sensors attached to these impactors.
- the musician is equipped with these striking elements and mime the game by tapping the air on invisible areas.
- the applicant submits that the virtual drums as they are proposed today do not win the vote of drummers because they do not offer a technology to play the drums with a minimum of equipment while maintaining the comfort and ⁇ approval of j eu.
- the present invention aims to improve the situation described above.
- One of the objectives of the present invention is to remedy the various drawbacks mentioned above by proposing a computer system of the virtual battery type bringing in addition to existing solutions the pleasure and comfort desired by the musicians to preserve the sensations in the Game.
- the object of the present invention relates, according to a first aspect, to a method of emulating one or more percussion instrument sounds of the battery type with the aid of one or more striking elements each instrumented by an electronic device.
- the electronic device is removably attached to the impactor.
- the electronic device is therefore removable and comprises assembly means configured to cooperate with complementary assembly means of said impactor so as to allow the integral assembly of said device with said impactor.
- the device is positioned on the middle part of the impactor and does not interfere with the strike of the musician.
- the electronic device comprises one or more sensors configured to provide at least one information, known as typing, relating to a striking of a user with said impactor.
- This information contains, for example, information on the movement of the keystroke (eg the speed, the location of the impactor, the intensity of the striking, etc.).
- the method according to the present invention is implemented by computer means and comprises an initialization phase and a game phase.
- the initialization phase comprises the following steps:
- tangible support is meant throughout the following description support having a physical materiality and palpable, such a support to obtain the force feedback expected by the drummers for their comfort and enjoyment of play.
- It may be for example a table, a wall or any other type of equivalent support offering a mechanical strength allowing a force feedback in the impactor. Note here that it can also be a tom or a cymbal.
- the game phase comprises the following steps:
- processing said at least one strike signal to spatially locate the strike to detect the strike zone and determine by comparison with the database the battery element corresponding to that hit striking zone; a generation of a sound signal comprising information relating to the sound generated virtually by the striking of the impactor on the struck area.
- the musicians have a percussion instrument sound emulation without the need for bulky equipment (toms, cymbals, etc.).
- the present invention by generating one or more sound signals, allows musicians to play with minimal hardware and record their play without having to place microphones and / or without having to go through an electronic drum. .
- the definition of striking zones on tangible supports ensure the comfort and enjoyment of play expected by the musicians, and distinguishes the present invention from the current systems proposed with the "air batteries”.
- the senor comprises an accelerometer type sensor.
- the sensor provides during the acquisition step information relating to the speed of the impactor. Still in this mode, the speed of the impactor is taken into consideration to calculate during the generating step the sound intensity of the sound generated virtually by the striking of the element on the zone.
- the senor comprises a gyroscope type sensor.
- the senor provides during the acquisition step information relating to the spatial coordinates of the impactor during the impact of the impactor in the striking zone. Still in this mode, the spatial coordinates of the impactor are taken into consideration during the processing step to spatially locate the keystroke.
- each striking zone is defined by the user using a gyroscope type sensor; it provides during the definition step the spatial coordinates associated with the center of the striking zone and the periphery thereof.
- the method according to the present invention further comprises during the game phase a first step of transmitting the sound signal to a communication terminal.
- This transmission of the sound signal to the terminal is via wireless communication means and allows a sound reproduction on the terminal of the sound generated virtually by the striking of the element on the area.
- the sound signal generated by the electronic device is intelligible by the terminal which comprises software means configured for reading this signal and the information it contains.
- the method according to the present invention also comprises a second step of transmitting the striking signal to the communication terminal.
- this transmission of the striking signal to the terminal is via wireless communication means and allows for example a visual representation on the terminal of the movements of each impactor.
- the striking signal generated by the sensor or sensors is intelligible and directly exploitable by the terminal which comprises software means configured for reading this or these signals and information contained in this or these signals.
- the terminal can follow the tempo of the drummer or analyze the percussion accuracy of the drummer.
- the terminal will also analyze the drummer's game in real time as part of a use of battery learning features (partitions, courses, etc.).
- the musicians using the system can thus practice and watch in real time if their game corresponds to the score they are playing on (visual and sound alerts related to the tempo and the elements that must be hit from the software).
- the subject of the present invention relates, according to a second aspect, to a computer program which comprises instructions adapted to the execution of the steps of the method as described above, this in particular when said computer program is executed by at least one processor.
- Such a computer program can use any programming language, and be in the form of a source code, an object code, or an intermediate code between a source code and an object code, such as in a partially compiled form, or in any other desirable form.
- the object of the present invention relates to a computer-readable recording medium on which is recorded a computer program comprising instructions for carrying out the steps of the method as described above. .
- the recording medium can be any entity or device capable of storing the program.
- the medium may comprise storage means, such as a ROM, for example a CD-ROM or a microelectronic circuit type ROM, or a magnetic recording means or a hard disk.
- this recording medium can also be a transmissible medium such as an electrical or optical signal, such a signal can be conveyed via an electric or optical cable, by conventional radio or radio or by self-directed laser beam or by other ways.
- the computer program according to the invention can in particular be downloaded to an Internet type network.
- the recording medium may be an integrated circuit in which the computer program is incorporated, the integrated circuit being adapted to execute or to be used in the execution of the method in question.
- the subject of the present invention relates, according to a fourth aspect, to a removable electronic device for emulating at least one percussion instrument sound of the battery type.
- the device comprises computer means configured for implementing the steps of the method described above.
- the electronic device according to the present invention is intended to instrument a impactor and comprises in particular:
- defining means configured to define at least one striking zone on at least one tangible medium
- assigning means configured for, in a database, assigning to said at least one strike zone a drum element associated with a predetermined sound
- At least one sensor configured to generate a strike signal comprising at least one information, known as a striking information, relating to a striking of a user with said at least one impactor in said at least one striking zone;
- computer processing means implementing a processing algorithm configured to process said keystroke in order to locate spatially said striking to detect said strike zone and determine by comparison with said database the battery element corresponding to this struck area;
- generation means configured to generate a sound signal comprising information relating to the sound generated virtually by said striking of the impactor on said zone.
- the device also comprises assembly means configured to allow an integral assembly of the device with the impactor.
- assembly means configured to allow an integral assembly of the device with the impactor.
- a communication terminal able to communicate with the electronic device by wireless communication means
- the communication terminal comprises software means configured to receive and process the sound signal generated by the device for a sound reproduction of the sound generated virtually by the striking of the impactor on the striking zone.
- FIGS. 1 to 8 illustrate an embodiment of this embodiment which is devoid of any limiting character and on which:
- Figure 1 schematically shows a user playing with keystrokes instrumented by a plurality of electronic devices according to an exemplary embodiment of the present invention
- Figures 2, 3 and 4 each show schematically the instrumentation of a striking element by an electronic device according to the invention
- Figures 5 and 6 show schematically the different steps of the definition of the striking areas according to an embodiment of the present invention
- FIG. 7 represents a flowchart representing the different steps of the method according to an exemplary embodiment of the present invention.
- Figure 8 schematically shows a computer system for emulating a percussion instrument sound according to the invention.
- one of the objectives of the present invention is to preserve the comfort and enjoyment of play offered by acoustic batteries, while offering the same advantages as a virtual battery (small footprint, little material needed, interactivity) .
- the user U has a plurality of removable electronic devices 100 as illustrated in FIG.
- the user U fixes each of these devices 100 on drum sticks (Figure 2), on a bass drum pedal ( Figure 3) or on a Charleston rod (Figure 4).
- Fixing each of the devices 100 on the impactors EF is performed by means of assembly not described here. It may be a strap-type fastening system, of the male / female type, or of the snap-fastener type or the like. As recalled above, the goal here is to maintain the comfort and playability of acoustic drums.
- the user U must, in the example described here, define ZF strike zones during an initialization phase P1.
- the user U first defines the center C ZF of the strike zone ZF (FIG. 5). He must then define the periphery P ZF of this strike zone ZF (FIG. 6).
- This IS definition is performed by definition software means 40 integrated in the device 100.
- the software that manages this definition IF zones ZF therefore invites the user U to point the rod EF on which is fixed the device 100 on any support (here for example a box) to define the center of the strike zone ZF ( Figure 5).
- the device 100 which includes a gyroscope 20 then provides the software with the x, y and z coordinates associated with the center C ZF of the user designated ZF strike zone.
- the carrier chosen by the user U is a battery element (here a box).
- the user could in the context of the present invention choose a table as a support. It will be understood here that any type of fixed physical support having sufficient mechanical strength to allow force feedback and / or rebound of the impactor EF can serve as a support in the context of the present invention, which allows to play battery anywhere.
- the software then prompts the user U to define the periphery P ZF of this zone ZF always with this instrumented rod EF which provides the x, y and z coordinates associated with the periphery P ZF of the zone ZF (FIG. 6).
- the software thus records the spatial coordinates in x, y and z of a first striking zone defined by the center C ZF thereof and its periphery P ZF.
- the user U can similarly define several ZF strike zones. It is then invited during this phase PI to associate each zone ZF strike a battery element. This is done during an assignment step S2 by software assignment means 50.
- each ZF strike zone previously defined with a battery element, for example the bass drum, the bass tom, the body clear, Charleston or cymbals (crash, ride, etc.).
- the DB database thus constructed makes it possible to assign a sound associated with a drum element with a zone ZF that is virtually defined by the user U on any support such as for example a battery element, a table or a wall. .
- Customizing these zones ZF and assigning a battery element to each zone ZF allows the user U to configure his battery as he wishes. Once the DB database is built, the user U is ready to play the battery ( Figure 1).
- the electronic device 100 then comprises a plurality of sensors among which there is notably an accelerometer 10 and a gyroscope 20 coupled to a magnetometer 30.
- the device 100 also includes a piezoelectric sensor (not shown here). Such a sensor is able to provide information indicating that the impactor EF has struck another element (here for example the support).
- the gyroscope 20 is capable of providing, during a step S4, information relating to the spatial coordinates x, y and z of the impactor EF during the impact of the EF striking element on the support.
- the accelerometer 10 provides information relating to the speed v of the impactor EF when typing.
- the sensor module 10 and 20 will therefore generate a typing signal if comprising typing information containing in particular the spatial coordinates x, y and z of the impactor EF during the impact of the impactor EF on the support as well as the speed v of the impactor EF when typing.
- This signal if is then processed during a step S5 by computing processing means 60 (for example a processor).
- these processing means 60 process the signal so as to detect S5_1 the struck zone ZF by the rod EF by analyzing the spatial coordinates x, y and z in comparison with the database DB.
- the processing means 60 are able to detect that a strike zone ZF defined by the U user during the PI phase was hit.
- the processing means 60 interrogate in a step S5_2 this same database to determine the battery element associated with the struck zone ZF.
- the device 100 further comprises generation means 70 configured to generate, during a step S6, a signal of sound s2 comprising information relating to the sound generated virtually by the striking of the impactor EF on the ZF area.
- the electronics embedded in the system makes it possible to generate this signal s2 with a latency close to 0 ms, ie a generation of the signal in quasi-real time.
- This generation S6 of the sound signal s2 is therefore a function of the struck zone ZF and the speed v.
- This speed v is indeed translated by means 70 to determine the sound intensity of the sound associated with the keystroke.
- the signal of its s2 comprises intelligible and usable information by the communication terminal 110 illustrated in FIGS. 1 and 8.
- the signal of its s2 and possibly the strike signal if are transmitted respectively during the transmission steps S8 and S7 to the terminal 110, and preferably via wireless communication means (not shown here) using for example a wireless communication protocol of the Bluetooth®, NFC, etc. type.
- the communication terminal 110 then has software means specially configured to process and analyze the received signals to allow a sound reproduction S 10 of the sound generated virtually by the striking of the EF element on the struck zone ZF.
- the terminal 110 comprises software means (not shown here) configured to analyze the game of the drummer in real time; such an analysis of the game allows for example the implementation of learning features of the battery (partitions, courses, etc.).
- the musicians using the system 200 can thus practice and watch in real time if their game corresponding to the score on which they play (visual and sound alerts related to the tempo and the elements that must be hit from the software).
- synchronization means are also provided in the context of the present invention, configured to synchronize the internal clocks of each electronic device so that the signals generated by each device are synchronous with each other. .
- a synchronization of the system devices is planned before each game phase.
- the present invention thus proposes a real computer system 200 for emulating the sound of a percussion instrument with a minimum of hardware.
- Such a system 200 is composed in particular of an electronic device 100 such as that described above, a communication terminal 110 comprising dedicated software applications and a specific database DB. It will be noted here that the database DB can be stored on a remote server or directly on the communication terminal 110.
- the electronic device 100 is presented as a device easy to use, compact, which is removable and is fixed for example on drum sticks or a battery pedal.
- Such a device 100 coupled to dedicated software allows the real-time recovery of the struck zones (physical impact of the sticks on which the sensors are fixed or impact of the battery pedals on solid supports), the power of striking, the typing speed and the precise location of the impact in a multidimensional environment.
- the various data collected by the device 100 are subject to real-time computer processing and are then sent to the communication terminal 110, which makes it possible in particular, thanks to a dedicated software application, to be able to:
- One of the other advantages of the present invention is to be able to restore the actual game of a drummer through the pleasure and comfort of play provided by the return of force provided by the striking on the support and not in the air as proposed currently in the "air batteries”.
- the drummer can record his game in a precise, fast and easy in respect of its custom configuration (position and locations of his toms, cymbals) and therefore its points of impact.
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- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Acoustics & Sound (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Nonlinear Science (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR1750229A FR3061797B1 (en) | 2017-01-11 | 2017-01-11 | EMULATION OF AT LEAST ONE SOUND OF A BATTERY-TYPE PERCUSSION INSTRUMENT |
PCT/FR2018/050034 WO2018130768A1 (en) | 2017-01-11 | 2018-01-08 | Emulation of at least one sound of a drum-type percussion instrument |
Publications (2)
Publication Number | Publication Date |
---|---|
EP3568849A1 true EP3568849A1 (en) | 2019-11-20 |
EP3568849B1 EP3568849B1 (en) | 2020-07-22 |
Family
ID=58401858
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP18700945.1A Active EP3568849B1 (en) | 2017-01-11 | 2018-01-08 | Emulation of at least one sound of a drum-type percussion instrument |
Country Status (4)
Country | Link |
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US (1) | US11120780B2 (en) |
EP (1) | EP3568849B1 (en) |
FR (1) | FR3061797B1 (en) |
WO (1) | WO2018130768A1 (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR3061797B1 (en) * | 2017-01-11 | 2021-06-18 | Jerome Dron | EMULATION OF AT LEAST ONE SOUND OF A BATTERY-TYPE PERCUSSION INSTRUMENT |
JP6741143B2 (en) * | 2017-03-24 | 2020-08-19 | ヤマハ株式会社 | Sound generating device and sound generating system |
CN111462718A (en) * | 2020-05-22 | 2020-07-28 | 北京戴乐科技有限公司 | Musical instrument simulation system |
CN113539212B (en) * | 2021-07-02 | 2024-09-03 | 北京金三惠科技有限公司 | Method for generating drum beating rhythm |
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US4995294A (en) * | 1986-05-26 | 1991-02-26 | Casio Computer Co., Ltd. | Electronic percussion instrument |
JP2546097B2 (en) * | 1991-12-26 | 1996-10-23 | ヤマハ株式会社 | Electronic musical instrument |
US7060887B2 (en) * | 2003-04-12 | 2006-06-13 | Brian Pangrle | Virtual instrument |
JP4244916B2 (en) * | 2004-12-06 | 2009-03-25 | ヤマハ株式会社 | Pronunciation control method based on performance prediction and electronic musical instrument |
US9117427B2 (en) * | 2009-07-30 | 2015-08-25 | Gregory A. Piccionelli | Drumstick controller |
JP2007256736A (en) * | 2006-03-24 | 2007-10-04 | Yamaha Corp | Electric musical instrument |
NL1032483C2 (en) * | 2006-09-12 | 2008-03-21 | Hubertus Georgius Petru Rasker | Percussion assembly, as well as drumsticks and input means for use in the percussion assembly. |
US8198526B2 (en) * | 2009-04-13 | 2012-06-12 | 745 Llc | Methods and apparatus for input devices for instruments and/or game controllers |
US8362350B2 (en) * | 2009-12-07 | 2013-01-29 | Neven Kockovic | Wearable trigger electronic percussion music system |
US20110239847A1 (en) * | 2010-02-04 | 2011-10-06 | Craig Small | Electronic drumsticks system |
US9035160B2 (en) * | 2011-12-14 | 2015-05-19 | John W. Rapp | Electronic music controller using inertial navigation |
JP6024136B2 (en) * | 2012-03-15 | 2016-11-09 | カシオ計算機株式会社 | Performance device, performance method and program |
JP6044099B2 (en) * | 2012-04-02 | 2016-12-14 | カシオ計算機株式会社 | Attitude detection apparatus, method, and program |
CN107408376B (en) * | 2015-01-08 | 2019-03-05 | 沐择歌有限责任公司 | Interactive musical instrument and other strike objects |
US10802711B2 (en) * | 2016-05-10 | 2020-10-13 | Google Llc | Volumetric virtual reality keyboard methods, user interface, and interactions |
FR3061797B1 (en) * | 2017-01-11 | 2021-06-18 | Jerome Dron | EMULATION OF AT LEAST ONE SOUND OF A BATTERY-TYPE PERCUSSION INSTRUMENT |
US10102835B1 (en) * | 2017-04-28 | 2018-10-16 | Intel Corporation | Sensor driven enhanced visualization and audio effects |
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2017
- 2017-01-11 FR FR1750229A patent/FR3061797B1/en not_active Expired - Fee Related
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2018
- 2018-01-08 EP EP18700945.1A patent/EP3568849B1/en active Active
- 2018-01-08 WO PCT/FR2018/050034 patent/WO2018130768A1/en unknown
- 2018-01-08 US US16/470,444 patent/US11120780B2/en active Active
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FR3061797A1 (en) | 2018-07-13 |
FR3061797B1 (en) | 2021-06-18 |
WO2018130768A1 (en) | 2018-07-19 |
EP3568849B1 (en) | 2020-07-22 |
US20200111461A1 (en) | 2020-04-09 |
US11120780B2 (en) | 2021-09-14 |
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