EP3051508A1 - Computergestütztes spielsystem - Google Patents

Computergestütztes spielsystem Download PDF

Info

Publication number
EP3051508A1
EP3051508A1 EP16153150.4A EP16153150A EP3051508A1 EP 3051508 A1 EP3051508 A1 EP 3051508A1 EP 16153150 A EP16153150 A EP 16153150A EP 3051508 A1 EP3051508 A1 EP 3051508A1
Authority
EP
European Patent Office
Prior art keywords
game
player
instant
computer server
draw
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP16153150.4A
Other languages
English (en)
French (fr)
Other versions
EP3051508B1 (de
Inventor
Jean-Baptiste Maupas-Oudinot
Gersende Egal
Ludovic Philippe GREMY
Guillaume Alain DROT
Olivier Guyot
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Francaise des Jeux SA
Original Assignee
Francaise des Jeux SA
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Francaise des Jeux SA filed Critical Francaise des Jeux SA
Publication of EP3051508A1 publication Critical patent/EP3051508A1/de
Application granted granted Critical
Publication of EP3051508B1 publication Critical patent/EP3051508B1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • A63F2003/082Raffle games that can be played by a fairly large number of people electric with remote participants
    • A63F2003/088Raffle games that can be played by a fairly large number of people electric with remote participants played via Internet

Definitions

  • the present invention relates to the field of computerized gaming systems and more particularly to instant play systems.
  • an instant-draw game system implemented by a computer server accessible remotely from a computer user terminal, in which, when the game is triggered by the player, the game system makes an instant draw and allocates a the game system reveals the result to the player in a scripted manner, according to a participatory scenario, which can be chosen from among a plurality of predetermined scenarios, and during which it is for example requested the player to perform actions.
  • the gain is determined from the instant draw, so that the player's choices only change the revelation of the win but do not influence the final result of the game. After several games, the player's interest may weaken due to the apparent repetition of the scenarios.
  • One of the aims of the invention is to propose a game system making it possible to preserve the interest of the player for the game (s) implemented by the game system.
  • next instant draw being a function of the previous instant draw and / or the player's action
  • next data being a function of the next instant draw and / or the player's action
  • the computerized gaming system 2 illustrated on the figure 1 comprises a computer server 4 and computer user terminals 6 in communication with the computer server 4 via a communication network.
  • the computer server 4 is configured for implementing at least one instant-run game, preferably several instant draw games.
  • Each user terminal 6 allows a user to interact with the computer server 4 via the communication network to play a game implemented by the computer server 4.
  • Each user terminal 6 has a display screen 8 for displaying images and a user interface device 10 to allow the user to input instructions from the images and to send these instructions to the computer server 4 in response. to the display.
  • the user interface device 10 comprises for example a pointing device (mouse), a keyboard and / or the display screen 8 which is tactile.
  • actions The instructions entered by the user in response to the images displayed on the user terminal 6 are hereinafter named "actions”.
  • a user terminal 6 is for example a digital tablet or a computer arranged in a point of sale, a user's computer, a digital tablet of the user or a telecommunications terminal of the user, for example a smart phone (or "Smartphone").
  • Each user terminal 6 comprises a software game application 12 stored in a memory of the user terminal 6 and executable by a processor of the user terminal 6 to allow the user to play a game implemented by the computer server 4 from the user terminal 6.
  • the computer server 4 is configured to, at the request of a player made via the game application of its user terminal 6, open a game session associated with a given game and that given player. During the game session, the player plays the selected game until the player's win is determined. The game session ends when the player's win is determined.
  • Each game session includes the execution of a sequence of instantaneous draws whose results determine the final win, with the taking into account of the player's actions between the successive instant draws, each instant draw of rank equal to or greater than 2 being performed according to the previous draw and at least one action of the player in response to data displayed following the previous draw.
  • the final gain is a function of the result of each instant draw.
  • the course of the game and / or the final prize depend on the results of the various instantaneous draws, and possibly their sequence.
  • the result of each instant draw - or at least the result of each instant draw prior to the last instant draw of the game session - is recorded to reflect the outcome of the game and / or for at least one next instant print of the game session.
  • the computer server 4 is configured to perform, during a game session, a series of successive instant prints, and to record the results of each instant draw of the game session - or at least the result of each previous instant print run the last instant draw of the game session.
  • Each instant print is done in a world of print.
  • a draw universe is a list of items.
  • Each instant print is the random selection of an item in the item list.
  • the computer server 4 comprises a random generator 14 allowing, for each draw in a world of draw, randomly select an element of the world of draw.
  • the computer server 4 is configured to perform, during the same game session, at least one next instant print according to a player action performed in response to a previous draw, especially after the disclosure of the result of this draw previous.
  • the computer server 4 is configured to trigger a first draw, then record the result of the first draw in a computer memory and control the display of first data based on the result of the first draw, then detect an action of the player in response to the displaying the first data, then triggering a second subsequent print, then recording the result of the first print in a computer memory and control the display of second data, the second print being a function of the result of the first print run and / or the action of the player, and the second image is a function of the result of the first draw, the result of the second draw and / or the action of the player.
  • the displayed data are for example displayed in the form of images, for example images comprising one or more elements selectable by a player or one or more data entry fields.
  • An action of the player is a simple action, such as the selection of a single element of the displayed image, or a complex action comprising several simple actions, such as the selection of a combination of elements of the displayed image.
  • the player's action includes at least one selection of at least one of a plurality of items displayed during the display of the first data, and selectable by the player.
  • the player's action includes entering data into at least one input field.
  • the player's action comprises a selection or several selections, each corresponding to a choice of the player associated with the game and / or the entry of one or more data (s), before triggering the instant draw. next, depending on the or each selection and / or the or each data entered.
  • the action is performed by the player via the user terminal 6.
  • the action of the player is detected by the user terminal 6 and transmitted to the computer server 4, which continues the execution of the game according to this action of the player .
  • the computer server 4 is configured to update and record a game session state following each instant draw and / or each action of the player.
  • the game session state contains game progress data.
  • the game session status depends on the result of each instant draw already made and each player action already taken during the game session.
  • Game session status recorded following an instant print contains the result of this instant print.
  • the draw universe, prize table and prize allocation rules associated with an instant draw depend on the result of at least one previous instant draw and / or previous player actions, according to rules predetermined of the current game. For example, a player's action consists of a choice between two different draws to follow, so that the next draw is the one chosen by the player because of his action.
  • a game session is interrupted.
  • a game session is interrupted for example when the player voluntarily interrupts the game session and disconnects the user terminal 6 of the computer server 4, or when the user terminal 6 loses the connection with the computer server 4.
  • the computer server 4 is configured to propose to the player to resume an interrupted game session when the player connects to the computer server 4 and selects a game for which this player already has a game session initiated but interrupted before the end of the game. game session.
  • the computer server 4 is configured to calculate the player's payout according to the successive instant draws made during the game session.
  • the gain is thus calculated after several successive instantaneous draws, and according to an action of the player in response to the display of data displayed as a function of the result of at least one instantaneous draw, before an instantaneous draw following performed on the basis of the result of the previous draw and / or that action.
  • Each game has coded rules executed by the game system 2 during a game session.
  • the rules of a game include for example at least one draw universe, a prize board and attribution rules.
  • a game in one embodiment, includes a single draw universe and an associated prize array.
  • the game includes for example several successive instant prints in the same game world, with or without discount.
  • a prize in an instant draw is for example an amount, a right to participate in another game, a winning multiplier for a next instant draw of the same game, a number of instant draws in a draw universe, a virtual object , the final gain depends on a combination of virtual object drawn, etc ...
  • the player may decide to be paid the amount of his potential winnings, or credit his winnings to an account he has with the gaming provider, from which he may purchase new gaming sessions to the gaming provider or getting paid for his winnings.
  • Other possible uses of the gains are conceivable.
  • the computer server 4 comprises a game execution core or game engine 20, in the form of a software application configured to execute digital game models 22, each game model corresponding to a respective game and each game model coding the rules of the game.
  • the game engine 20 is adapted to call the random generator 14 during the execution of each game model 22, for the execution of the instant draws during each game session.
  • the game engine 20 is capable of running in parallel several game sessions implementing the same game model or several different game models.
  • the computer server 4 includes a database 24 of game sessions 26 in progress in which are stored all the current game sessions that is to say that have not been completed because the player is playing or because the game session has been interrupted.
  • each game model 22 comprises a finite state machine (or state machine) comprising a plurality of finite number of possible states 32 and a plurality of transitions 34, each transition 34 triggered from a state 32 causing the state to remain.
  • state machine 30 in the current state or passing the state machine 30 into a state.
  • the state machine 30 includes an input transition 34A corresponding to the opening of a game session, and at least one output transition 34B, each output transition corresponding to the end of the game session.
  • the states 32 of the state machine 30 correspond to the different situations that the player can reach according to the results of instantaneous draws and / or actions of the player during a game session.
  • At a state 32 of the state machine corresponds to at least one image to display.
  • Each transition 34 corresponding to a result of an instant draw and / or action of the player.
  • the result of each draw and / or each action of the player triggers a transition 34.
  • the game engine 20 is adapted to control the recording of the game session state associated with a game session after each draw and / or each action of the player. At a given time of a game session, the game session state corresponding to the state of the finite machine 30 of the game model 20.
  • the game engine 20 is adapted to execute a game session according to the state machine 30 modeling the game and the associated game session state.
  • This configuration of the computer server 4 makes it possible to implement different games which are very heterogeneous but based on instant prints, from the same computer server 4 and in particular the same game engine 20.
  • Each game is implemented according to a game model 22 executable by the game engine 20.
  • FIG. 3 An example of a game model implemented by the game system 2 is illustrated on the Figures 3 to 6 , each of these figures illustrating a stage of the game.
  • the game is here based on a matrix of 6x3 squares in which the player must successively select three squares.
  • the player performs a sequence of three successive draws without surrender in a world of draw.
  • Each selection of a box triggers a respective instantaneous print and the display of data, here in the form of a new image, according to the selected box and the result of the draw.
  • the draw universe is updated after each draw to remove the items already drawn.
  • the initial U1 drawdown universe is formed from the list of the following eighteen elements: 1, 3, 5, B, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, where 1 represents a gain of one unit, 3 represents a gain of three units, 5 represents a gain of five units, B represents a bonus and P a loss.
  • the bonus is for example a right to make an additional draw.
  • the computer server 4 controls the display on the user terminal 6 of a first image ( Figure 3 ) on which the matrix appears, the contents of the boxes being hidden.
  • the player selects the box (3; 2).
  • the computer server 4 Upon detection of the action of the player, the computer server 4 triggers a draw in the U1 draw universe which gives as a result an element P.
  • the computer server 4 controls the display of a second image ( Figure 4 ) containing the matrix in which the result of the draw, namely the element P, appears in the first box (3; 2) selected.
  • Computer server 4 updates the draw universe for the next draw, which is now the draw universe U2 consisting of the following seventeen elements: 1, 3, 5, B, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P. P.
  • the player selects the box (4; 3).
  • the computer server 4 Upon detection of the action of the player, the computer server 4 triggers a draw in the U2 draw universe which results in an element 3.
  • the computer server 4 controls the display of a third image ( Figure 5 ) containing the matrix in which the result of the draw, namely the element 3, appears in the second box (4; 3) selected.
  • Computer server 4 updates the draw universe for the next draw, which is now the draw universe U3 consisting of the following sixteen elements: 1, 5, B, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P. P.
  • the player selects the box (5; 1).
  • the computer server 4 Upon detection of the action of the player, the computer server 4 triggers a draw in the U3 draw universe which gives as a result an element P.
  • the computer server 4 controls the display of a fourth image ( Figure 6 ) containing the matrix in which the result of the third draw, namely the element P, appears in the third box (4; 3) selected.
  • the computer server 4 At each stage of the game, that is to say after each draw or each action of the player, the computer server 4 records the game session status. Thus, during the game session, the computer server 4 records the results of the different successive draws and uses these results for the rest of the game session.
  • the final win is not determined by a single instantaneous draw of three elements in the game world at the opening of the game session, followed by a scripted presentation of the result, but by three successive instant draws whose sequence and the results determine the player's final win, with data displays following successive draws, and detection of the player's actions and triggering instant draws based on those actions.
  • the game system 2 configured for the realization of several successive draws in the same game session allows to propose a large number of varied games able to arouse the interest of the players.
  • Draws based on the player's actions between successive draws increase interactivity and improve the gaming experience. player.
  • the player is actor of his taking of play, and must perform actions in order to lead the game session to an end.
  • a single draw is made at the opening of the game session and determines the final payout, the player's actions being performed only during the game. a scripted presentation, with no impact on the final result.
  • a player may open the session, which triggers the draw and the award of the prize on a player's account, immediately leave the session before the scripted presentation of the result, and later look on his account if he has been credited with a win.
  • the player must imperatively perform actions for the game session to advance and to determine the final gain.
  • the game session is more interactive, lasts longer, and is less deceptive if the starting bet is lost, as the loss occurs only as a result of the player's actions.
  • the game system 2 is flexible and can offer players new games in a simple way.
  • a new game can be programmed very easily by establishing a finite automaton that will be implemented by the game engine.
  • the new games can be implemented and distributed quickly on the computer server 4.
  • the game system 2 implements a persistence of the results of the draws. Indeed, the result of a previous draw is recorded and the following draw may for example be a function of the result of the previous draw, or a function of a player's action following the previous draw, the result of the game depending for example on the combination of both prints.
  • the state of play session is recorded to be able to continue the game session in case of voluntary or involuntary interruption.
  • the invention relates to a game system 2 configured to record during a game session the result of an instantaneous draw and make a subsequent instant print that can be a function of the recorded result, the final gain being determined by the results of the instant draws made during the gaming session.
  • the game system 2 based on an architecture comprising a computer server 4 comprising a game engine and stored digital game models in a memory of the computer server 4 and executable by the game engine for the execution of a game, allows easy implementation of various games.
  • the invention relates to a game system 2 for game implementation, comprising a computer server 4 comprising a game engine and digital game models stored in a memory of the computer server 4, each model playable being executable by the game engine for the execution of a respective game, preferably an instant draw game.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)
  • Pinball Game Machines (AREA)
EP16153150.4A 2015-01-28 2016-01-28 Computergestütztes spielsystem Active EP3051508B1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR1550665A FR3031909B1 (fr) 2015-01-28 2015-01-28 Systeme de jeu informatise

Publications (2)

Publication Number Publication Date
EP3051508A1 true EP3051508A1 (de) 2016-08-03
EP3051508B1 EP3051508B1 (de) 2017-12-20

Family

ID=53674013

Family Applications (1)

Application Number Title Priority Date Filing Date
EP16153150.4A Active EP3051508B1 (de) 2015-01-28 2016-01-28 Computergestütztes spielsystem

Country Status (11)

Country Link
US (2) US10198900B2 (de)
EP (1) EP3051508B1 (de)
CN (1) CN105833522A (de)
AU (3) AU2016200503A1 (de)
CA (1) CA2919214C (de)
DK (1) DK3051508T3 (de)
ES (1) ES2663525T3 (de)
FR (1) FR3031909B1 (de)
IL (1) IL243847B (de)
NO (1) NO3051508T3 (de)
PT (1) PT3051508T (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110548287B (zh) * 2018-06-01 2023-02-28 日本聚逸株式会社 游戏处理系统、游戏处理方法及记录介质
CN109771939B (zh) * 2019-01-15 2022-07-12 网易(杭州)网络有限公司 游戏服务器调整方法与装置、存储介质、电子设备

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4652998A (en) * 1984-01-04 1987-03-24 Bally Manufacturing Corporation Video gaming system with pool prize structures
WO2002005916A1 (fr) * 2000-07-19 2002-01-24 La Francaise Des Jeux Systeme de jeu interactif de type quitte ou double
WO2011014765A1 (en) * 2009-07-31 2011-02-03 Hardy Dow K System and method for conducting a game of chance
EP2324893A1 (de) * 2009-11-20 2011-05-25 La Francaise Des Jeux Rubbel-Spielsystem und entsprechender Träger für dieses Rubbelspiel
WO2013190351A1 (en) * 2012-06-19 2013-12-27 Geonomics Global Games Limited Systems and methods for second chance games
US20140045569A1 (en) * 2012-06-22 2014-02-13 Tms Global Services Pty Ltd Novelty gaming techniques

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8360857B2 (en) * 1997-06-23 2013-01-29 Igt Systems, methods and apparatus for facilitating a flat rate play session on a gaming device and example player interfaces to facilitate such
US8216045B2 (en) * 2004-01-27 2012-07-10 Integrated Group Assets Inc. Method and apparatus for providing a lottery
US20090227318A1 (en) * 2004-01-27 2009-09-10 Wright Robert J Method and apparatus for providing an instant lottery game with an ordered assortment
US20100093419A1 (en) * 2004-01-27 2010-04-15 Wright Robert J Method and apparatus for providing a lottery game with linear position based prizes
US7695360B2 (en) * 2004-11-02 2010-04-13 Diamond Game Enterprises, Inc. Method of playing multi-bet printed tickets wherein the deal from which the tickets are derived is not determined by the total wager amount
US20130237304A1 (en) 2008-07-25 2013-09-12 Roboreus Limited Systems and methods for second chance games
JP4532582B2 (ja) * 2008-12-08 2010-08-25 株式会社コナミデジタルエンタテインメント ゲームシステム及びこれを構成するジャックポット抽選装置
CN101894409A (zh) * 2009-05-20 2010-11-24 灰熊(北京)科技有限公司 一种实现砸蛋抽奖的方法
US8398479B2 (en) 2009-07-02 2013-03-19 Scientific Games Holdings Limited System and method for conducting a game of chance
US20150142539A1 (en) * 2013-11-17 2015-05-21 Shoutz, Inc. Methods and systems for managing a customer loyalty program
US20150325078A1 (en) * 2014-05-08 2015-11-12 Bruce Alsip Gaming machine, apparatus and methods

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4652998A (en) * 1984-01-04 1987-03-24 Bally Manufacturing Corporation Video gaming system with pool prize structures
WO2002005916A1 (fr) * 2000-07-19 2002-01-24 La Francaise Des Jeux Systeme de jeu interactif de type quitte ou double
WO2011014765A1 (en) * 2009-07-31 2011-02-03 Hardy Dow K System and method for conducting a game of chance
EP2324893A1 (de) * 2009-11-20 2011-05-25 La Francaise Des Jeux Rubbel-Spielsystem und entsprechender Träger für dieses Rubbelspiel
WO2013190351A1 (en) * 2012-06-19 2013-12-27 Geonomics Global Games Limited Systems and methods for second chance games
US20140045569A1 (en) * 2012-06-22 2014-02-13 Tms Global Services Pty Ltd Novelty gaming techniques

Also Published As

Publication number Publication date
DK3051508T3 (en) 2018-03-19
CA2919214A1 (en) 2016-07-28
AU2023206082A1 (en) 2023-08-10
FR3031909A1 (fr) 2016-07-29
ES2663525T3 (es) 2018-04-13
CN105833522A (zh) 2016-08-10
PT3051508T (pt) 2018-03-22
FR3031909B1 (fr) 2018-02-16
US20190130697A1 (en) 2019-05-02
US10198900B2 (en) 2019-02-05
AU2016200503A1 (en) 2016-08-11
CA2919214C (en) 2023-08-01
US10867472B2 (en) 2020-12-15
AU2021203355A1 (en) 2021-06-24
IL243847A0 (en) 2016-07-31
EP3051508B1 (de) 2017-12-20
US20160314649A1 (en) 2016-10-27
NO3051508T3 (de) 2018-05-19
IL243847B (en) 2019-07-31

Similar Documents

Publication Publication Date Title
US11857875B2 (en) System and method for capturing and sharing console gaming data
US8672765B2 (en) System and method for capturing and sharing console gaming data
EP2825270B1 (de) System und verfahren zur erfassung und gemeinsamen nutzung von konsolenspieldaten
US8961315B1 (en) Providing tasks to users during electronic game play
US20180060901A1 (en) Networked System and Method for Increasing Brand Awareness and Data Collection Using Gamification
AU2023206082A1 (en) Computer game system
CN106232193A (zh) 使用检索到的部分用户数据的游戏进展
US20210248706A1 (en) Personalized wagering on live events
US10486064B2 (en) Sharing buffered gameplay in response to an input request
JP5460977B2 (ja) 仮想空間においてログオフ中の出来事を矛盾なく構成する方法、プログラム及びシステム
US11682265B2 (en) Pool users with progressive jackpot
US20220165124A1 (en) Method for communicating among users of a wagering network
US20220180692A1 (en) Method, system, and apparatus for optimizing the display of micro-markets
JP7381847B2 (ja) プログラム、情報処理端末、及びサーバ
WO2021055455A1 (en) Collecting and levelling up predictions as collectible cards
AU2019201515A1 (en) Gaming method, gaming system and game controller
US20090312092A1 (en) Gaming method, gaming system and game controller

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR

AX Request for extension of the european patent

Extension state: BA ME

17P Request for examination filed

Effective date: 20170103

RBV Designated contracting states (corrected)

Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR

GRAP Despatch of communication of intention to grant a patent

Free format text: ORIGINAL CODE: EPIDOSNIGR1

INTG Intention to grant announced

Effective date: 20170607

GRAJ Information related to disapproval of communication of intention to grant by the applicant or resumption of examination proceedings by the epo deleted

Free format text: ORIGINAL CODE: EPIDOSDIGR1

GRAS Grant fee paid

Free format text: ORIGINAL CODE: EPIDOSNIGR3

GRAP Despatch of communication of intention to grant a patent

Free format text: ORIGINAL CODE: EPIDOSNIGR1

INTC Intention to grant announced (deleted)
GRAA (expected) grant

Free format text: ORIGINAL CODE: 0009210

INTG Intention to grant announced

Effective date: 20171025

AK Designated contracting states

Kind code of ref document: B1

Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR

REG Reference to a national code

Ref country code: GB

Ref legal event code: FG4D

Free format text: NOT ENGLISH

REG Reference to a national code

Ref country code: FR

Ref legal event code: PLFP

Year of fee payment: 3

REG Reference to a national code

Ref country code: CH

Ref legal event code: EP

REG Reference to a national code

Ref country code: IE

Ref legal event code: FG4D

Free format text: LANGUAGE OF EP DOCUMENT: FRENCH

REG Reference to a national code

Ref country code: AT

Ref legal event code: REF

Ref document number: 957022

Country of ref document: AT

Kind code of ref document: T

Effective date: 20180115

REG Reference to a national code

Ref country code: DE

Ref legal event code: R096

Ref document number: 602016001103

Country of ref document: DE

REG Reference to a national code

Ref country code: DK

Ref legal event code: T3

Effective date: 20180315

REG Reference to a national code

Ref country code: PT

Ref legal event code: SC4A

Ref document number: 3051508

Country of ref document: PT

Date of ref document: 20180322

Kind code of ref document: T

Free format text: AVAILABILITY OF NATIONAL TRANSLATION

Effective date: 20180314

REG Reference to a national code

Ref country code: CH

Ref legal event code: NV

Representative=s name: MICHELI AND CIE SA, CH

REG Reference to a national code

Ref country code: SE

Ref legal event code: TRGR

REG Reference to a national code

Ref country code: NL

Ref legal event code: FP

REG Reference to a national code

Ref country code: ES

Ref legal event code: FG2A

Ref document number: 2663525

Country of ref document: ES

Kind code of ref document: T3

Effective date: 20180413

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: LT

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

REG Reference to a national code

Ref country code: LT

Ref legal event code: MG4D

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: HR

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

Ref country code: LV

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

Ref country code: RS

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

Ref country code: BG

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20180320

REG Reference to a national code

Ref country code: NO

Ref legal event code: T2

Effective date: 20171220

REG Reference to a national code

Ref country code: GR

Ref legal event code: EP

Ref document number: 20180400825

Country of ref document: GR

Effective date: 20180627

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: SK

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

Ref country code: CZ

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

Ref country code: EE

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

Ref country code: CY

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: PL

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

Ref country code: IS

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20180420

Ref country code: RO

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

Ref country code: SM

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

REG Reference to a national code

Ref country code: DE

Ref legal event code: R097

Ref document number: 602016001103

Country of ref document: DE

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: MC

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

Ref country code: MT

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

PLBE No opposition filed within time limit

Free format text: ORIGINAL CODE: 0009261

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: NO OPPOSITION FILED WITHIN TIME LIMIT

26N No opposition filed

Effective date: 20180921

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: SI

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: TR

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: HU

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT; INVALID AB INITIO

Effective date: 20160128

Ref country code: MK

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20171220

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: AL

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 20171220

REG Reference to a national code

Ref country code: AT

Ref legal event code: UEP

Ref document number: 957022

Country of ref document: AT

Kind code of ref document: T

Effective date: 20171220

P01 Opt-out of the competence of the unified patent court (upc) registered

Effective date: 20230512

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: GR

Payment date: 20231219

Year of fee payment: 9

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: PT

Payment date: 20231218

Year of fee payment: 9

Ref country code: NL

Payment date: 20231229

Year of fee payment: 9

Ref country code: LU

Payment date: 20231227

Year of fee payment: 9

Ref country code: IE

Payment date: 20231220

Year of fee payment: 9

Ref country code: FR

Payment date: 20231211

Year of fee payment: 9

Ref country code: FI

Payment date: 20231222

Year of fee payment: 9

Ref country code: DK

Payment date: 20231228

Year of fee payment: 9

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: ES

Payment date: 20240207

Year of fee payment: 9

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: AT

Payment date: 20231222

Year of fee payment: 9

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: DE

Payment date: 20240115

Year of fee payment: 9

Ref country code: GB

Payment date: 20240119

Year of fee payment: 9

Ref country code: CH

Payment date: 20240201

Year of fee payment: 9

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: SE

Payment date: 20240119

Year of fee payment: 9

Ref country code: NO

Payment date: 20231228

Year of fee payment: 9

Ref country code: IT

Payment date: 20240110

Year of fee payment: 9

Ref country code: BE

Payment date: 20240116

Year of fee payment: 9