EP2561910A1 - Puzzle with movable, rotating magnetic pieces - Google Patents
Puzzle with movable, rotating magnetic pieces Download PDFInfo
- Publication number
- EP2561910A1 EP2561910A1 EP11758861A EP11758861A EP2561910A1 EP 2561910 A1 EP2561910 A1 EP 2561910A1 EP 11758861 A EP11758861 A EP 11758861A EP 11758861 A EP11758861 A EP 11758861A EP 2561910 A1 EP2561910 A1 EP 2561910A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- pieces
- piece
- puzzle
- image
- board
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0807—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00826—Changeable playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/34—Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
Definitions
- the invention is to be found in the recreational games sector, more precisely in the area of puzzles and brainteasers.
- the most required skills for solving puzzles are visual ability, cognitive intelligence and motor skills (above all in infant games).
- the visible pieces rotate and therefore it is necessary to memorize the image to find its correct position. This circumstance greatly hinders the solution of the game.
- each piece is divided into four sub-pieces which rotate independently.
- the magnets combine in the base in such form that the images are only completely visible in their correct position. Therefore, once a piece is moved from its position, the image is no longer seen, thus increasing the difficulty and the need for memory and attention.
- the present invention consists of a puzzle of pieces that move vertically and horizontally on a board. Each piece has an image on its visible side which once put into its correct position allows the complete image to be seen.
- Each piece is divided into sub-pieces which are enclosed in a transparent casing where they are able to rotate independently.
- the base board consists of micro magnets in combination which provoke the rotation of the pieces, which also contain micro magnets.
- Each piece is divided into four parts (two vertical and two horizontal rows), which contain a micro magnet (or can be made with magnetic material).
- the base board consists of a sequence of magnets whose possible number of combinations is two to the fourth power, or equaling sixteen.
- Each of the sixteen pieces can be seen in sixteen different forms, however, they can only be seen completely in the correct position.
- This software will consist of an options menu, which allows you to choose all the variations of the game, such as colour, sound, image, number of pieces, difficulty, time, best score and similar options.
- the pieces are arranged on a hollowed cast in a rigid board, where they are able to move freely ( Fig. 1 )
- the board consists of guides which facilitate the movement of the pieces and impede the detachment of the said pieces. (7)-( Fig. 5 )
- the base of the board is embedded with magnets in different combinations ( Fig. 3 ), depending on the number of pieces and level of difficulty of the variation (8)-( Fig. 5 )
- each piece is seen in a different form, depending on its position on the board ( Fig. 4 ).
- the visible image can only be seen completely once its correct position has been found ( Fig. 2 ).
- Each piece is divided into four smaller pieces (4)-( Fig. 5 ) of equal size, with one side printed (2)-( Fig. 5 ) with the image which is to be solved.
- the other side of each piece will be a neutral and uniform colour (3)-( Fig. 5 ).
- the sub-pieces are enclosed in a casting (6)-( Fig 5 ) made of transparent, plastic material (5)-( Fig. 5 ), where they are able to rotate independently (1)-( Fig. 5 ).
- the base board will be compact and made of solid, durable material (9)-( Fig. 6 ). In addition there will be the option to include back lighting to allow the game to be played In situations where there is a lack of light. Also a compartment will be available to store the removable piece and the instructions for solving the puzzle (12)-( Fig. 6 ), a picture of the resolved image (11)-( Fig. 6 ) and the commercial name (10)-( Fig. 6 ).
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
Description
- The invention is to be found in the recreational games sector, more precisely in the area of puzzles and brainteasers.
- Nowadays, in the area of puzzles, there exists a great variety of designs destined mainly at entertainment and education.
- All of which serve to defy the skill of the player, involving different manners of arrangement, movement and morphology of the pieces.
- The most required skills for solving puzzles are visual ability, cognitive intelligence and motor skills (above all in infant games).
- In very few occasions, memory is used in solving puzzles.
- Neither is it common to bring into the game the possibility to rotate the pieces due to a magnetically charged agent.
- Some forms of puzzles have been found which incorporate magnetic elements to hinder the solution of the game. Referenced cited:
U200930195 ;U200930195 ;US4.402.510 ;US4.404.766 ;US5.318.302 ;US7.273.404 - In the present invention, the visible pieces rotate and therefore it is necessary to memorize the image to find its correct position. This circumstance greatly hinders the solution of the game.
- In this circumstance, each piece is divided into four sub-pieces which rotate independently. The magnets combine in the base in such form that the images are only completely visible in their correct position. Therefore, once a piece is moved from its position, the image is no longer seen, thus increasing the difficulty and the need for memory and attention.
- The present invention consists of a puzzle of pieces that move vertically and horizontally on a board. Each piece has an image on its visible side which once put into its correct position allows the complete image to be seen.
- Each piece is divided into sub-pieces which are enclosed in a transparent casing where they are able to rotate independently.
- The base board consists of micro magnets in combination which provoke the rotation of the pieces, which also contain micro magnets.
- The following examples illustrate the present invention. However, they are not meant to limit the extent of the possibilities of the patent.
- Board with sixteen pieces (divided into four vertical and four horizontal rows), with one removable piece which facilitates the movement of the remaining pieces.
- Each piece is divided into four parts (two vertical and two horizontal rows), which contain a micro magnet (or can be made with magnetic material).
- The base board consists of a sequence of magnets whose possible number of combinations is two to the fourth power, or equaling sixteen.
- Each of the sixteen pieces can be seen in sixteen different forms, however, they can only be seen completely in the correct position.
- Board with nine pieces (divided into three vertical and three horizontal rows), with one removable piece which facilitates the movement of the remaining pieces.
- This variation of the game simplifies the solution, therefore is more appropriate for children (designed with infantile/cartoon characters), or for persons with motor skill difficulty.
- Board with one hundred pieces (divided into ten vertical and ten horizontal rows), with one removable piece which facilitates the movement of the remaining pieces.
- This variation is extremely difficult, therefore it is more appropriate for persons of high mental capacity, who appreciate complicated challenges. The possibility to solve this variation is very low.
- Software to imitate the three dimensional game, which can be executed on any electronic games device or console. This software will consist of an options menu, which allows you to choose all the variations of the game, such as colour, sound, image, number of pieces, difficulty, time, best score and similar options.
- The pieces are arranged on a hollowed cast in a rigid board, where they are able to move freely (
Fig. 1 ) - The board consists of guides which facilitate the movement of the pieces and impede the detachment of the said pieces. (7)-(
Fig. 5 ) - Once the puzzle has been solved, the final piece is placed to allow the complete image to be seen. (
Fig. 2 ) - The base of the board is embedded with magnets in different combinations (
Fig. 3 ), depending on the number of pieces and level of difficulty of the variation (8)-(Fig. 5 ) - In this manner, each piece is seen in a different form, depending on its position on the board (
Fig. 4 ). The visible image can only be seen completely once its correct position has been found (Fig. 2 ). - Each piece is divided into four smaller pieces (4)-(
Fig. 5 ) of equal size, with one side printed (2)-(Fig. 5 ) with the image which is to be solved. The other side of each piece will be a neutral and uniform colour (3)-(Fig. 5 ). The sub-pieces are enclosed in a casting (6)-(Fig 5 ) made of transparent, plastic material (5)-(Fig. 5 ), where they are able to rotate independently (1)-(Fig. 5 ). - The base board will be compact and made of solid, durable material (9)-(
Fig. 6 ). In addition there will be the option to include back lighting to allow the game to be played In situations where there is a lack of light. Also a compartment will be available to store the removable piece and the instructions for solving the puzzle (12)-(Fig. 6 ), a picture of the resolved image (11)-(Fig. 6 ) and the commercial name (10)-(Fig. 6 ).
Claims (1)
- A puzzle of magnetically charged rotating moveable pieces, which are placed vertically and horizontally on a board; consisting of a printed image on the visible side of each piece which once placed in their correct position, the complete image is to be seen. Characterized due to each piece of the puzzle being subdivided into four pieces of equal size, whose one side is printed with the image to be solved, enclosed in a casting of transparent plastic material where they are able to rotate independently. The base of the board is embedded with small magnets in a sequence of combinations which provoke the rotation of the pieces, which are also embedded with micro magnets.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
ES201030253U ES1072766Y (en) | 2010-03-22 | 2010-03-22 | PUZLE OF ROTATING MOBILE PARTS WITH MAGNETIC LOAD. |
PCT/ES2011/070132 WO2011117447A1 (en) | 2010-03-22 | 2011-03-01 | Puzzle with movable, rotating magnetic pieces |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2561910A1 true EP2561910A1 (en) | 2013-02-27 |
EP2561910A4 EP2561910A4 (en) | 2013-12-04 |
Family
ID=42635440
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP11758861.6A Withdrawn EP2561910A4 (en) | 2010-03-22 | 2011-03-01 | Puzzle with movable, rotating magnetic pieces |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP2561910A4 (en) |
ES (1) | ES1072766Y (en) |
WO (1) | WO2011117447A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4741534A (en) * | 1987-01-09 | 1988-05-03 | Rogahn Dino J | Multi-picture puzzle apparatus |
US5318302A (en) * | 1993-01-26 | 1994-06-07 | Ivan Moscovich | Magnetic puzzle |
CN2784050Y (en) * | 2005-04-15 | 2006-05-31 | 湖南科技职业学院 | Magnetic magic square |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3655201A (en) * | 1970-03-04 | 1972-04-11 | Moleculon Res Corp | Pattern forming puzzle and method with pieces rotatable in groups |
US4021939A (en) * | 1975-10-03 | 1977-05-10 | Robert Joseph May | Movie-Cubes |
US4402510A (en) | 1981-03-10 | 1983-09-06 | Nintendo Co., Ltd. | Puzzle toy |
US4404766A (en) | 1981-05-12 | 1983-09-20 | Toth Kalman A | Magnetic toy |
US5267732A (en) * | 1992-08-03 | 1993-12-07 | Soft Play, Inc. | Wall mounted sliding block puzzle |
US5651715A (en) * | 1996-05-13 | 1997-07-29 | Shedelbower; Randall J. | Geometric toy |
DE20305120U1 (en) * | 2003-03-29 | 2003-07-03 | Lebioda Rolf | Puzzle toy has frame with transverse rods and rotating squares |
US7273404B2 (en) | 2004-01-16 | 2007-09-25 | Mega Brands America, Inc. | Magnetic construction modules for creating three-dimensional assemblies |
US7168703B2 (en) * | 2005-06-14 | 2007-01-30 | Ferdinand Lammertink | Puzzle game incorporating a rotational element and methods of playing thereof |
IL176086A0 (en) * | 2006-06-04 | 2006-10-05 | Sirkis Publishers Ltd R | An interactive puzzle game |
GB2440121B (en) * | 2006-07-15 | 2011-02-16 | Amanda Mawle | Sudoku game device |
-
2010
- 2010-03-22 ES ES201030253U patent/ES1072766Y/en not_active Expired - Fee Related
-
2011
- 2011-03-01 WO PCT/ES2011/070132 patent/WO2011117447A1/en active Application Filing
- 2011-03-01 EP EP11758861.6A patent/EP2561910A4/en not_active Withdrawn
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4741534A (en) * | 1987-01-09 | 1988-05-03 | Rogahn Dino J | Multi-picture puzzle apparatus |
US5318302A (en) * | 1993-01-26 | 1994-06-07 | Ivan Moscovich | Magnetic puzzle |
CN2784050Y (en) * | 2005-04-15 | 2006-05-31 | 湖南科技职业学院 | Magnetic magic square |
Non-Patent Citations (1)
Title |
---|
See also references of WO2011117447A1 * |
Also Published As
Publication number | Publication date |
---|---|
EP2561910A4 (en) | 2013-12-04 |
WO2011117447A1 (en) | 2011-09-29 |
ES1072766Y (en) | 2010-12-20 |
ES1072766U (en) | 2010-09-08 |
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PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
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A4 | Supplementary search report drawn up and despatched |
Effective date: 20131106 |
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RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63F 9/34 20060101ALI20131030BHEP Ipc: A63F 9/08 20060101AFI20131030BHEP |
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