EP2429670A1 - A method and apparatus for playing a game - Google Patents

A method and apparatus for playing a game

Info

Publication number
EP2429670A1
EP2429670A1 EP09745307A EP09745307A EP2429670A1 EP 2429670 A1 EP2429670 A1 EP 2429670A1 EP 09745307 A EP09745307 A EP 09745307A EP 09745307 A EP09745307 A EP 09745307A EP 2429670 A1 EP2429670 A1 EP 2429670A1
Authority
EP
European Patent Office
Prior art keywords
game
distinguishing feature
game piece
piece
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP09745307A
Other languages
German (de)
French (fr)
Inventor
Stewart Landers
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2008902414A external-priority patent/AU2008902414A0/en
Application filed by Individual filed Critical Individual
Publication of EP2429670A1 publication Critical patent/EP2429670A1/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/18Score computers; Miscellaneous indicators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0076Indoor games using small moving playing bodies, e.g. balls, discs or blocks the playing bodies having the function of playing pieces, imitating a board game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • A63F9/1288Sculpture puzzles
    • A63F2009/1292Sculpture puzzles formed by stackable elements

Definitions

  • the present invention relates to a method and apparatus for playing a game, and in particular, a game having a scoring device and game pieces.
  • an apparatus for playing a game In a first broad form, there is provided an apparatus for playing a game.
  • an apparatus for playing a game including: a game piece, the game piece having a first distinguishing feature; and, a scoring device, having a second distinguishing feature; wherein the game piece is placed in a position associated with the scoring device and a score is obtained in accordance with a relationship between the first distinguishing feature and the second distinguishing feature.
  • the scoring device is a docking apparatus, the docking apparatus being configured to receive a plurality of game pieces in a stack.
  • the stack is a vertical stack
  • the first distinguishing features of the plurality of game pieces are horizontally aligned with a corresponding array of second distinguishing features of the docking apparatus.
  • the most recently stacked game piece is accessible and/or playable.
  • each player of the game has a docking apparatus and the plurality of game pieces stacked for each player is visible to each other player.
  • the first and/or second distinguishing features for a player are not visible to each other player.
  • the first and/or second distinguishing feature includes any one or a combination of: a marking; a physical attribute; a picture; a coloured face; and, a symbol.
  • the game piece includes any one or a combination of: a card; a block; and, a sphere.
  • the relationship between the first and second distinguishing feature is a positional relationship, and the score is obtained depending on the position of the game piece in respect of the second distinguishing feature.
  • the game piece is placed next to the second distinguishing feature on the scoring device.
  • the scoring is dependent on a matching of the first distinguishing feature with the second distinguishing feature.
  • a high score is obtained if there is a direct match between the first distinguishing feature and the second distinguishing feature.
  • the present invention provides a method of playing a game, the method including the steps of: selecting a game piece, the game piece having a first distinguishing feature; placing the game piece in a position associated with a scoring device, the scoring device having a second distinguishing feature; and, obtaining a score in accordance with a relationship between the first distinguishing feature and the second distinguishing feature.
  • the game includes a plurality of players, each of the plurality of players performing each of the steps outlined herein.
  • the method further includes selecting the game piece from a pool of game pieces.
  • the method further includes any one or a combination of: retrieving and/or swapping the game piece with a replacement game piece from the pool; and, removing a game piece from the placement and placing the game piece into the pool.
  • the game is a virtual game and the method is performed by a processing system.
  • Figure 1 is a flow diagram of an example method/process that can be utilised to embody or give effect to a particular example
  • Figure 2A is an isometric view of an example scoring device (such as a docking apparatus) and game pieces;
  • Figure 2B is an isometric view of example game pieces docked in a docking apparatus
  • Figure 3 is an example of a seating arrangement for playing the game with four players;
  • Figure 4 is a front view of example docking apparatus and game pieces separately;
  • Figure 5 is a front view of example games pieces docked within the docking apparatus
  • Figure 6A is a top view of example docking apparatus without games pieces
  • Figure 6B is a top view of an example docking apparatus with game pieces
  • Figure 7 is a side view of an example docking apparatus
  • Figure 8 is an example network infrastructure that can be utilised to embody or give effect to a particular embodiment
  • Figure 9 is a functional block diagram of an example processing system that can be utilised to embody or give effect to a particular example
  • Figure 10 is a functional block diagram of an example processing system that can be utilised to embody or give effect to a particular example
  • Figure 11 is a schematic diagram of an example of another form of an apparatus for playing a game.
  • Figure 12 is a schematic diagram of another example form of an apparatus for playing a game.
  • Figure 1 shows a method for playing a game, where at step 100, a game piece is selected, where the game piece has a first distinguishing feature.
  • the game piece is placed in a position associated with a scoring device.
  • the scoring device has a second distinguishing feature. Accordingly, at step 120, a score is obtained with respect to the relationship between the first distinguishing feature and the second distinguishing feature.
  • the game can include a plurality of players, where each player can perform the steps of Figure 1.
  • the method can also include selecting the game piece from a pool of game pieces, retrieving and/or swapping the game piece with a replacement game piece from the pool and/or removing a game piece from the placement and placing the game piece into the pool.
  • the scoring device can be a docking apparatus, where the docking apparatus is configured to receive a plurality of game pieces. In this particular example, the docking apparatus is able to receive the game pieces in a stack, although it would be appreciated that this is not necessary.
  • each player of the game can have a docking apparatus/device and the plurality of game pieces stacked on/received by each docking apparatus can be visible to each other player.
  • first and/or second distinguishing features for a player may not be visible to each other player.
  • first and/or second distinguishing features can be numerous distinguishing elements, and can include but is not limited to a marking, a physical attribute, a picture, a coloured face, and/or a symbol on the game piece or scoring device.
  • the game piece itself can be formed in a variety of ways.
  • the game piece can be a card, a block, and/or a sphere used to play the game.
  • the relationship between the first and second distinguishing feature is a positional relationship
  • the score is obtained depending on the position of the game piece in respect of the second distinguishing feature.
  • the game piece can be placed next to the second distinguishing feature on the scoring device, and the score obtained can be dependent on a matching of the first distinguishing feature with the second distinguishing feature. Accordingly, a high score can be obtained if there is a direct match between the first distinguishing feature and the second distinguishing feature.
  • Figure 2A shows that a means/apparatus for playing the game, can include the game pieces 200 and a docking apparatus 210.
  • Present on both the game pieces and the docking apparatus are distinguishable features 230.
  • the game pieces 200 are docked in the docking apparatus 210, as seen in Figure 2B, so that the distinguishable features 230 of the game pieces 200 pair with the distinguishable features 230 (also referred to herein as first and second distinguishing features) on the docking apparatus 210.
  • the outcome of the game can accordingly be dependent on the way in which these distinguishable features 230 are paired.
  • the docking apparatus 210 takes the form of a scoring device, and the docking apparatus 210 is able to receive the game pieces 200 in a stack (and in this example, a vertical stack). Accordingly, the first distinguishing features 230 of the plurality of game pieces 200 are horizontally aligned with a corresponding array of second distinguishing features 230 of the docking apparatus 210.
  • the distinguishable feature 230 takes the form of a symbol. However, as discussed, it is also possible that the distinguishable feature 230 may also, for example, be a marking, a physical attribute, a coloured face, a picture or an engraving. Furthermore, in this example although the game piece 200 is a rectangular block, it is possible the game piece 200 could take the form of any shape, including a card or sphere, where the docking apparatus can be configured accordingly.
  • FIG. 2B illustrates how the docking apparatus 210, in this example, is configured to stack the game pieces 210 in a substantially vertical single column.
  • a supporting wire 240 is used to aid in supporting the game pieces 200. This allows each player to view how may game pieces 200 opposing (other) players have docked in their respective docking apparatus 210 at any time.
  • a typical seating arrangement for group of players is shown in Figure 3, where four players 280A to 280D are seated to play the game.
  • the deep/wide side walls 250 of the docking apparatus 210 can be used such that the distinguishable features 230 of the game pieces 200 are not visible between players.
  • the game can be played by providing each player with a docking apparatus 210, and each player selecting a plurality of game pieces 200 from a pool of pieces 260. Players can then take turns to arrange game pieces 200 in their respective docking apparatus 210. Players are then scored on the arrangement of game pieces 200 within their respective docking apparatus 210. Different scores are allocated depending on the pairings of distinguishable features 230 of the game pieces 200 with distinguishable features 230 on the docking apparatus 210.
  • a turn may include a player placing a game piece 200 from their possession pile 270 into the their docking apparatus 210 and retrieving a replacement piece from the pool 260, swapping a game piece 200 from possession pile 270 with a game piece 200 from the pool 260, swapping a game piece 200 from possession pile 270 with the most recently docked game piece 200 in their respective docking apparatus 210, and/or removing a game piece 200 from the docking apparatus 210 and placing it back into the pool 260.
  • the most recently stacked game piece 200 can be accessible and/or playable.
  • each player is provided with an identical docking apparatus of similar structure to those seen in figures 2A and 2B, each docking apparatus capable holding seven game pieces.
  • the distinguishing features in this example are coloured markings (where colours are used instead of the symbols seen in figures 2 A and 2B). From bottom to top in the docking apparatus the colours markings are red, green, blue, pink, yellow, black, and white.
  • Example A the total number of game pieces required for game play is dependent on the number of players. Table 1 below shows an example of this.
  • Table 1 The number of pieces required for game play
  • the game pieces are all placed in a pool with colour face down. In turn, each player selects a piece from the pool until a player selects a white piece, this player is now first player and all pieces are returned to the pool.
  • the first player selects a piece from the pool, followed by the player to his left continuing in this manner until all players have selected two game pieces each. These pieces form a player's respective possession piles.
  • the first player can now play a turn by either placing a piece from their possession pile into their docking apparatus and picking up a replacement piece from the pool or swapping a game piece from their possession pile with another piece in the pool.
  • players may have a game piece in their docking apparatus and, as the game progresses, players can have multiple game pieces in their docking apparatus.
  • Players with game pieces in their docking apparatus have two further options when playing a turn. They can now also, as a turn, take the top-most game piece from their docking apparatus and return it to the pool, or take the top-most game piece from their apparatus and swap it with another piece in their possession pile.
  • players are to maintain two pieces in their possession pile at all times unless the pool runs out of pieces. In this event players continue to take turns as before but without the retrieval of new pieces.
  • Scoring Template A all game pieces aligned with their corresponding colour markings in the docking apparatus are worth 1 point, except for red and pink which are worth 2 points. Game pieces not matched with their corresponding colours in the dock, in this example, gain no points.
  • Scoring Template A Additional rules in Scoring Template A include:
  • Pink is a wild game piece, and thus can act as any colour.
  • a pink game piece paired with a blue marking in the docking apparatus can attract 1 point (as the pink is considered blue) or a pink game piece paired with a red marking can attract 2 points (as the pink is considered red);
  • a red game piece paired with a red marking can attract 2 points.
  • a second red placed directly on top this first red piece can also gain 2 points despite the fact it is paired with the blue marking of the apparatus.
  • a subsequent red placed directly on top of these can also attract 2 points. (Note: a pink piece cannot act as a second or third red in this situation).
  • the player who filled their docking apparatus first is declared the winner, unless, one of the players has achieved a rainbow, then it is this player who is declared winner.
  • Example A could also be scored using further scoring template, referred to from here on as "Scoring Template B".
  • Scoring Template B includes all the rules of Scoring Template A as well as additional rules regarding the placement of the white game piece.
  • a white piece paired with the black marking on the docking apparatus can attract a score of 2 points, if subsequent to this, a further white piece is placed directly on top, i.e. paired with the white marking in the apparatus. This further white piece can also attract 2 points.
  • Scoring Template B some more examples of scoring are shown in the following tables 7 to 11 :
  • a base station 301 is coupled to a number of end stations 303, 305 via a communications network 302, such as the Internet, and/or via communications networks 304, such as local area networks (LANs), or wide area networks (WANs).
  • LANs local area networks
  • WANs wide area networks
  • the base station 301 typically includes one or more processing systems 310, optionally coupled to one or more databases 311.
  • the processing system 310 can be used to host a website that can include the game described herein. Accordingly, the users at end stations 305, 303, can use their end stations 305, 303 in order to access and play the game.
  • any form of suitable processing system 310 may be used.
  • the processing system 310 includes at least a processor 400, a memory 401, an input/output (I/O) device 402, such as a keyboard, and display, and an external interface 403, coupled together via a bus 404 as shown.
  • I/O input/output
  • the processing system 310 may be formed from any suitable processing system, such as a suitably programmed PC, Internet terminal, lap-top, hand-held PC, or the like, which is typically operating applications software to enable data transfer and in some cases web-hosting and file transfer protocol (FTP) functionality.
  • FTP file transfer protocol
  • end stations 303, 305 are typically adapted to communicate with the processing system 310 positioned at the base station 301 to allow users to play the game. It will be appreciated that this can allow for a number of different forms of end stations 303, 305 to be used.
  • FIG. 10 An example of a suitable end station 303, 305 is shown in Figure 10.
  • the end station 303 includes a processor 500, a memory 501, an input/output device 502 such as a keyboard and display, and an external interface 503 coupled together via a bus 504, as shown.
  • the internal interface 505 is typically provided to allow the end station 303 to be coupled to one of the communications networks 302, 304, and accordingly, this may be in the form of a network interface card, or the like.
  • the processor 500 is adapted to communicate with the processing system 310 provided in the base station 301 via the communications networks 302, 304.
  • the end stations 303, 305 may be formed from any suitable processing system, such as a suitably programmed PC, Internet terminal, lap-top, hand-held PC, smart phone, PDA, web server, or the like, which is typically operating applications software to enable data transfer and in some cases web-browsing, and in this particular example, can allow players of a game to access a website hosting the game in order to play the game virtually. It will further be appreciated that a number of players are then able to play against each other remotely via numerous end stations 303, 305, having access to the website.
  • a suitably programmed PC such as a suitably programmed PC, Internet terminal, lap-top, hand-held PC, smart phone, PDA, web server, or the like
  • applications software to enable data transfer and in some cases web-browsing
  • the apparatus 600 can include game pieces which are magnetic blocks or spheres 610, which can be stacked onto one another, and the stack is spatially distant/distinct from the scoring device 620, that can be placed generally in the middle of the stacks for each of the different players.
  • the apparatus 700 may be comprised of a "travel" version, where the apparatus 700 includes cardboard scoring devices 720 and cardboard slits 710 as the game pieces, which can be easily packed and carried for playing the game when travelling.
  • the cardboard slits 710 may be attached to the scoring devices 720 in a variety of ways, such as by magnets, or the like.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A method and apparatus for playing a game, where at step (100), a game piece is selected, where the game piece has a first distinguishing feature. At step (110), the game piece is placed in a position associated with a scoring device. In this example, the scoring device has a second distinguishing feature. Accordingly, at step (120), a score is obtained with respect to the relationship between the first distinguishing feature and the second distinguishing feature.

Description

A METHOD AND APPARATUS FOR PLAYING A GAME
Field of the Invention
The present invention relates to a method and apparatus for playing a game, and in particular, a game having a scoring device and game pieces.
Description of the Background Art
The reference in this specification to any prior publication (or information derived from it), or to any matter which is known, is not, and should not be taken as an acknowledgment or admission or any form of suggestion that the prior publication (or information derived from it) or known matter forms part of the common general knowledge in the field of endeavour to which this specification relates.
Presently, a host of games exist that provide entertainment to those who play them, often involving a combination of skill, tactics and luck. However some games, such as card games, are often difficult to follow and to learn. Furthermore, there is often limited visual stimulation in these games, which make it difficult for younger players to learn and play.
Thus, there is required a method and/or apparatus which overcomes, at least ameliorates one or more disadvantages of existing arrangements, or provides an alternative to existing arrangements.
Summary of the Present Invention
In a first broad form, there is provided an apparatus for playing a game.
In a second broad form there is provided an apparatus for playing a game, the apparatus including: a game piece, the game piece having a first distinguishing feature; and, a scoring device, having a second distinguishing feature; wherein the game piece is placed in a position associated with the scoring device and a score is obtained in accordance with a relationship between the first distinguishing feature and the second distinguishing feature.
In one example, the scoring device is a docking apparatus, the docking apparatus being configured to receive a plurality of game pieces in a stack.
According to a further example, the stack is a vertical stack, and yet in another example, the first distinguishing features of the plurality of game pieces are horizontally aligned with a corresponding array of second distinguishing features of the docking apparatus.
In a further aspect, the most recently stacked game piece is accessible and/or playable.
In a further example, each player of the game has a docking apparatus and the plurality of game pieces stacked for each player is visible to each other player.
According to another aspect, the first and/or second distinguishing features for a player are not visible to each other player.
According to further aspect, the first and/or second distinguishing feature includes any one or a combination of: a marking; a physical attribute; a picture; a coloured face; and, a symbol.
In a further example, the game piece includes any one or a combination of: a card; a block; and, a sphere.
In accordance with another example, the relationship between the first and second distinguishing feature is a positional relationship, and the score is obtained depending on the position of the game piece in respect of the second distinguishing feature.
According to a further example, the game piece is placed next to the second distinguishing feature on the scoring device.
According to another aspect, the scoring is dependent on a matching of the first distinguishing feature with the second distinguishing feature. In accordance with a further example, a high score is obtained if there is a direct match between the first distinguishing feature and the second distinguishing feature.
In a further broad form the present invention provides a method of playing a game, the method including the steps of: selecting a game piece, the game piece having a first distinguishing feature; placing the game piece in a position associated with a scoring device, the scoring device having a second distinguishing feature; and, obtaining a score in accordance with a relationship between the first distinguishing feature and the second distinguishing feature. In one example, the game includes a plurality of players, each of the plurality of players performing each of the steps outlined herein.
In another example, the method further includes selecting the game piece from a pool of game pieces.
According to a further example, the method further includes any one or a combination of: retrieving and/or swapping the game piece with a replacement game piece from the pool; and, removing a game piece from the placement and placing the game piece into the pool.
According to another aspect, the game is a virtual game and the method is performed by a processing system.
It will be appreciated that the broad forms and examples can be implemented and/or utilised separately or in combination.
Brief Description of the Drawings An example of the present invention will now be described with reference to the accompanying drawings, in which: -
Figure 1 is a flow diagram of an example method/process that can be utilised to embody or give effect to a particular example;
Figure 2A is an isometric view of an example scoring device (such as a docking apparatus) and game pieces;
Figure 2B is an isometric view of example game pieces docked in a docking apparatus;
Figure 3 is an example of a seating arrangement for playing the game with four players; Figure 4 is a front view of example docking apparatus and game pieces separately;
Figure 5 is a front view of example games pieces docked within the docking apparatus;
Figure 6A is a top view of example docking apparatus without games pieces;
Figure 6B is a top view of an example docking apparatus with game pieces; Figure 7 is a side view of an example docking apparatus;
Figure 8 is an example network infrastructure that can be utilised to embody or give effect to a particular embodiment;
Figure 9 is a functional block diagram of an example processing system that can be utilised to embody or give effect to a particular example; Figure 10 is a functional block diagram of an example processing system that can be utilised to embody or give effect to a particular example;
Figure 11 is a schematic diagram of an example of another form of an apparatus for playing a game; and,
Figure 12 is a schematic diagram of another example form of an apparatus for playing a game.
Detailed Description Including Best Mode
An example of a method/process for playing a game, will now be described with reference to Figure 1.
In particular, Figure 1 shows a method for playing a game, where at step 100, a game piece is selected, where the game piece has a first distinguishing feature. At step 110, the game piece is placed in a position associated with a scoring device. In this example, the scoring device has a second distinguishing feature. Accordingly, at step 120, a score is obtained with respect to the relationship between the first distinguishing feature and the second distinguishing feature.
In a further example, the game can include a plurality of players, where each player can perform the steps of Figure 1. The method can also include selecting the game piece from a pool of game pieces, retrieving and/or swapping the game piece with a replacement game piece from the pool and/or removing a game piece from the placement and placing the game piece into the pool. It will be appreciated that the process of Figure 1 can be implemented with an apparatus. In one particular example, the scoring device can be a docking apparatus, where the docking apparatus is configured to receive a plurality of game pieces. In this particular example, the docking apparatus is able to receive the game pieces in a stack, although it would be appreciated that this is not necessary. Thus, each player of the game can have a docking apparatus/device and the plurality of game pieces stacked on/received by each docking apparatus can be visible to each other player. However, it will be appreciated that the first and/or second distinguishing features for a player may not be visible to each other player.
It will be appreciated that the first and/or second distinguishing features can be numerous distinguishing elements, and can include but is not limited to a marking, a physical attribute, a picture, a coloured face, and/or a symbol on the game piece or scoring device.
The game piece itself can be formed in a variety of ways. Thus, the game piece can be a card, a block, and/or a sphere used to play the game.
In one particular example, the relationship between the first and second distinguishing feature is a positional relationship, and the score is obtained depending on the position of the game piece in respect of the second distinguishing feature. Thus, the game piece can be placed next to the second distinguishing feature on the scoring device, and the score obtained can be dependent on a matching of the first distinguishing feature with the second distinguishing feature. Accordingly, a high score can be obtained if there is a direct match between the first distinguishing feature and the second distinguishing feature.
Examples of an apparatus that can be used to implement the process of Figure 1 is shown in Figures 2A to 7.
In particular, Figure 2A shows that a means/apparatus for playing the game, can include the game pieces 200 and a docking apparatus 210. Present on both the game pieces and the docking apparatus are distinguishable features 230. In this example, the game pieces 200 are docked in the docking apparatus 210, as seen in Figure 2B, so that the distinguishable features 230 of the game pieces 200 pair with the distinguishable features 230 (also referred to herein as first and second distinguishing features) on the docking apparatus 210. The outcome of the game can accordingly be dependent on the way in which these distinguishable features 230 are paired.
Thus, in this particular example, the docking apparatus 210 takes the form of a scoring device, and the docking apparatus 210 is able to receive the game pieces 200 in a stack (and in this example, a vertical stack). Accordingly, the first distinguishing features 230 of the plurality of game pieces 200 are horizontally aligned with a corresponding array of second distinguishing features 230 of the docking apparatus 210.
In Figures 2A and 2B, the distinguishable feature 230 takes the form of a symbol. However, as discussed, it is also possible that the distinguishable feature 230 may also, for example, be a marking, a physical attribute, a coloured face, a picture or an engraving. Furthermore, in this example although the game piece 200 is a rectangular block, it is possible the game piece 200 could take the form of any shape, including a card or sphere, where the docking apparatus can be configured accordingly.
Referring now to Figure 2B, which illustrates how the docking apparatus 210, in this example, is configured to stack the game pieces 210 in a substantially vertical single column.
It will be appreciated that in this example, there is no rear wall in the docking apparatus.
Instead, a supporting wire 240 is used to aid in supporting the game pieces 200. This allows each player to view how may game pieces 200 opposing (other) players have docked in their respective docking apparatus 210 at any time. A typical seating arrangement for group of players is shown in Figure 3, where four players 280A to 280D are seated to play the game.
In this particular example, the deep/wide side walls 250 of the docking apparatus 210 can be used such that the distinguishable features 230 of the game pieces 200 are not visible between players.
Accordingly, the game can be played by providing each player with a docking apparatus 210, and each player selecting a plurality of game pieces 200 from a pool of pieces 260. Players can then take turns to arrange game pieces 200 in their respective docking apparatus 210. Players are then scored on the arrangement of game pieces 200 within their respective docking apparatus 210. Different scores are allocated depending on the pairings of distinguishable features 230 of the game pieces 200 with distinguishable features 230 on the docking apparatus 210.
In one example, a turn may include a player placing a game piece 200 from their possession pile 270 into the their docking apparatus 210 and retrieving a replacement piece from the pool 260, swapping a game piece 200 from possession pile 270 with a game piece 200 from the pool 260, swapping a game piece 200 from possession pile 270 with the most recently docked game piece 200 in their respective docking apparatus 210, and/or removing a game piece 200 from the docking apparatus 210 and placing it back into the pool 260. Thus, the most recently stacked game piece 200 can be accessible and/or playable.
Further Examples:
In a further particular example, referred to from here on as "Example A" each player is provided with an identical docking apparatus of similar structure to those seen in figures 2A and 2B, each docking apparatus capable holding seven game pieces. The distinguishing features in this example are coloured markings (where colours are used instead of the symbols seen in figures 2 A and 2B). From bottom to top in the docking apparatus the colours markings are red, green, blue, pink, yellow, black, and white.
According to Example A, the total number of game pieces required for game play is dependent on the number of players. Table 1 below shows an example of this.
Table 1: The number of pieces required for game play
The game pieces are all placed in a pool with colour face down. In turn, each player selects a piece from the pool until a player selects a white piece, this player is now first player and all pieces are returned to the pool.
The first player selects a piece from the pool, followed by the player to his left continuing in this manner until all players have selected two game pieces each. These pieces form a player's respective possession piles.
The first player can now play a turn by either placing a piece from their possession pile into their docking apparatus and picking up a replacement piece from the pool or swapping a game piece from their possession pile with another piece in the pool.
After the first player has played their turn, the player to their left plays a turn, and so on until all players have played a turn.
At this stage in the game it is possible that some players may have a game piece in their docking apparatus and, as the game progresses, players can have multiple game pieces in their docking apparatus. Players with game pieces in their docking apparatus have two further options when playing a turn. They can now also, as a turn, take the top-most game piece from their docking apparatus and return it to the pool, or take the top-most game piece from their apparatus and swap it with another piece in their possession pile.
In this particular example, players are to maintain two pieces in their possession pile at all times unless the pool runs out of pieces. In this event players continue to take turns as before but without the retrieval of new pieces.
Play continues as described until a player fills their docking apparatus with game pieces. That player can then proceed to inform the other players verbally that this has occurred.
From this point onwards, all remaining players have only one option as a turn - they can only place one of the game pieces from their possession in to their docking apparatus and retrieve a new game piece from the pool (unless there are no more in the pool). When all players have filled their docking apparatus, scores are allocated to each player according a scoring template. "Scoring Template A" is one example of a scoring template that could be used with the Example A.
In Scoring Template A, all game pieces aligned with their corresponding colour markings in the docking apparatus are worth 1 point, except for red and pink which are worth 2 points. Game pieces not matched with their corresponding colours in the dock, in this example, gain no points.
Table 2: Example score
Additional rules in Scoring Template A include:
Pink Wild
Pink is a wild game piece, and thus can act as any colour. For example, a pink game piece paired with a blue marking in the docking apparatus can attract 1 point (as the pink is considered blue) or a pink game piece paired with a red marking can attract 2 points (as the pink is considered red);
Table 3: Pink wild
Red Stacking
As stated previously, a red game piece paired with a red marking can attract 2 points. A second red placed directly on top this first red piece can also gain 2 points despite the fact it is paired with the blue marking of the apparatus. A subsequent red placed directly on top of these can also attract 2 points. (Note: a pink piece cannot act as a second or third red in this situation).
Table 4: Red Stacking
Rainbow Arrangement
If all seven coloured game pieces are correctly paired with their corresponding coloured markings in the docking apparatus, every piece takes a value of 2 points. This arrangement, referred to from here on as the "rainbow", attains the highest possible score (14 points) in the game. If two players manage to achieve this arrangement, the one who completed it first is declared the winner.
In the event of playing a series of games with a final target score (for example a series to 50), and two or more players have arrived at an equal winning score beyond the target, the player who filled their docking apparatus first is declared the winner, unless, one of the players has achieved a rainbow, then it is this player who is declared winner.
Example A could also be scored using further scoring template, referred to from here on as "Scoring Template B". Scoring Template B includes all the rules of Scoring Template A as well as additional rules regarding the placement of the white game piece.
White Special Rule
In Scoring Template B a white piece paired with the black marking on the docking apparatus can attract a score of 2 points, if subsequent to this, a further white piece is placed directly on top, i.e. paired with the white marking in the apparatus. This further white piece can also attract 2 points.
Table 6: White special rule from "Scoring Template B"
According to Scoring Template B some more examples of scoring are shown in the following tables 7 to 11 :
Table 7 Table 8
Table 9 Table 10
Table 11
It will be appreciated that the process/method of Figure 1 can be performed using a processing system and/or a distributed architecture, an example of which will now be described with reference to Figures 8 to 10. This can allow for the game described herein to be implemented as a virtual game, where the process of Figure 1 can be performed by a processing system. Thus, the game pieces and scoring devices can be implemented as virtual elements in the virtual game.
As shown in Figure 8, a base station 301 is coupled to a number of end stations 303, 305 via a communications network 302, such as the Internet, and/or via communications networks 304, such as local area networks (LANs), or wide area networks (WANs). Thus, it will be appreciated that the LANs 304 may form an internal network at a specific location.
The base station 301 typically includes one or more processing systems 310, optionally coupled to one or more databases 311. In use, the processing system 310 can be used to host a website that can include the game described herein. Accordingly, the users at end stations 305, 303, can use their end stations 305, 303 in order to access and play the game.
Accordingly, any form of suitable processing system 310 may be used. An example is shown in Figure 9. In this example, the processing system 310 includes at least a processor 400, a memory 401, an input/output (I/O) device 402, such as a keyboard, and display, and an external interface 403, coupled together via a bus 404 as shown.
Accordingly, it will be appreciated that the processing system 310 may be formed from any suitable processing system, such as a suitably programmed PC, Internet terminal, lap-top, hand-held PC, or the like, which is typically operating applications software to enable data transfer and in some cases web-hosting and file transfer protocol (FTP) functionality. This would typically therefore require that the processing system 310 is a network server connected via a high-bandwidth connection to the Internet.
Similarly, the end stations 303, 305 are typically adapted to communicate with the processing system 310 positioned at the base station 301 to allow users to play the game. It will be appreciated that this can allow for a number of different forms of end stations 303, 305 to be used.
An example of a suitable end station 303, 305 is shown in Figure 10. As shown the end station 303 includes a processor 500, a memory 501, an input/output device 502 such as a keyboard and display, and an external interface 503 coupled together via a bus 504, as shown. The internal interface 505 is typically provided to allow the end station 303 to be coupled to one of the communications networks 302, 304, and accordingly, this may be in the form of a network interface card, or the like.
In use, the processor 500 is adapted to communicate with the processing system 310 provided in the base station 301 via the communications networks 302, 304.
Accordingly, it will be appreciated that the end stations 303, 305 may be formed from any suitable processing system, such as a suitably programmed PC, Internet terminal, lap-top, hand-held PC, smart phone, PDA, web server, or the like, which is typically operating applications software to enable data transfer and in some cases web-browsing, and in this particular example, can allow players of a game to access a website hosting the game in order to play the game virtually. It will further be appreciated that a number of players are then able to play against each other remotely via numerous end stations 303, 305, having access to the website.
It will also be appreciated by persons skilled in the art that the apparatus for playing a game is not limited to the apparatus depicted in the figures and can be formed in a variety of ways. According to one example, as shown in Figure 11 , the apparatus 600 can include game pieces which are magnetic blocks or spheres 610, which can be stacked onto one another, and the stack is spatially distant/distinct from the scoring device 620, that can be placed generally in the middle of the stacks for each of the different players.
According to yet another example, as shown in Figure 12, the apparatus 700 may be comprised of a "travel" version, where the apparatus 700 includes cardboard scoring devices 720 and cardboard slits 710 as the game pieces, which can be easily packed and carried for playing the game when travelling. Notably, the cardboard slits 710 may be attached to the scoring devices 720 in a variety of ways, such as by magnets, or the like.
The foregoing describes only some embodiments of the present invention, and modifications and/or changes can be made thereto without departing from the scope and spirit of the invention, the embodiments being illustrative and not restrictive.
In the context of this specification, the word "comprising" means "including principally but not necessarily solely" or "having" or "including", and not "consisting only of. Variations of the word "comprising", such as "comprise" and "comprises" have correspondingly varied meanings.

Claims

The claims defining the invention are as follows:
1) An apparatus for playing a game, the apparatus including: a) a game piece, the game piece having a first distinguishing feature; and, b) a scoring device, the scoring device having a second distinguishing feature; wherein the game piece is placed in a position associated with the scoring device and a score is obtained in accordance with a relationship between the first distinguishing feature and the second distinguishing feature.
2) The apparatus of claims 1, wherein the scoring device is a docking apparatus, the docking apparatus being configured to receive a plurality of game pieces in a stack. 3) The apparatus of claim 2, wherein the stack is a vertical stack.
4) The apparatus of claim 3, wherein the first distinguishing features of the plurality of game pieces are horizontally aligned with a corresponding array of second distinguishing features of the docking apparatus.
5) The apparatus of any one of claims 2 to 4, wherein the most recently stacked game piece is accessible and/or playable.
6) The apparatus of any one of claims 2 to 5, wherein each player of the game has a docking apparatus and the plurality of game pieces stacked for each player is visible to each other player.
7) The apparatus of any one of claims 2 to 6, wherein the first and/or second distinguishing features for a player are not visible to each other player.
8) The apparatus of any one of claims 1 to 7, wherein the first and/or second distinguishing feature includes any one or a combination of: a) a marking; b) a physical attribute; c) a picture; d) a coloured face; and, e) a symbol;
9) The apparatus of any one of claims 1 to 8, wherein the game piece includes any one or a combination of: a) a card; b) a block; and, c) a sphere
10) The apparatus of any one of claims 1 to 9, wherein the relationship between the first and second distinguishing feature is a positional relationship, and the score is obtained depending on the position of the game piece in respect of the second distinguishing feature.
1 1) The apparatus of claim 10, wherein the game piece is placed next to the second distinguishing feature on the scoring device.
12) The apparatus of claim 11, wherein the scoring is dependent on a matching of the first distinguishing feature with the second distinguishing feature.
13) The apparatus of claim 12, wherein a high score is obtained if there is a direct match between the first distinguishing feature and the second distinguishing feature.
14) A method of playing a game, the method including the steps of: a) selecting a game piece, the game piece having a first distinguishing feature; b) placing the game piece in a position associated with a scoring device, the scoring device having a second distinguishing feature; and, c) obtaining a score in accordance with a relationship between the first distinguishing feature and the second distinguishing feature.
15) The method of claim 14, wherein the game includes a plurality of players, each of the plurality of players performing steps (a) to (c) of claim 14.
16) The method of any one of claim 14 or 15, wherein the method further includes selecting the game piece from a pool of game pieces.
17) The method of claim 16, wherein the method further includes any one or a combination of: a) retrieving and/or swapping the game piece with a replacement game piece from the pool; b) removing a game piece from the placement and placing the game piece into the pool.
18) The method of any one of claims 14 to 17, where the game is a virtual game and the method is performed by a processing system.
EP09745307A 2008-05-15 2009-05-15 A method and apparatus for playing a game Withdrawn EP2429670A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2008902414A AU2008902414A0 (en) 2008-05-15 A method and apparatus for playing a game
US7940708P 2008-07-09 2008-07-09
PCT/AU2009/000612 WO2009137885A1 (en) 2008-05-15 2009-05-15 A method and apparatus for playing a game

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USD933134S1 (en) * 2019-04-23 2021-10-12 P&P Imports LLC Block game
USD944896S1 (en) * 2019-04-24 2022-03-01 P&P Imports LLC Component of a block game

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GB190617846A (en) * 1906-08-08 1906-10-18 Henry Painter Improvements in Scoring Boards for Card Games.
GB2155796A (en) * 1984-03-20 1985-10-02 Lamond Games Limited Paul Apparatus for playing a game
US4669734A (en) * 1985-02-08 1987-06-02 Watkins Kirk W Board game utilizing jigsaw puzzle
JPH0884801A (en) * 1994-09-19 1996-04-02 Hiromoto Kosha Amusement goods
US6443454B1 (en) * 2001-02-05 2002-09-03 James Williams Board game with triangular playing spaces forming a cross-shaped pattern and triangular shaped playing pieces
CA2497983A1 (en) * 2004-02-23 2005-08-23 Sal Falciglia, Sr. Method and system for playing an electronic video poker game

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