EP2358450A1 - Motion assessment system and method - Google Patents
Motion assessment system and methodInfo
- Publication number
- EP2358450A1 EP2358450A1 EP09830096A EP09830096A EP2358450A1 EP 2358450 A1 EP2358450 A1 EP 2358450A1 EP 09830096 A EP09830096 A EP 09830096A EP 09830096 A EP09830096 A EP 09830096A EP 2358450 A1 EP2358450 A1 EP 2358450A1
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- European Patent Office
- Prior art keywords
- motion
- subject
- movements
- movement
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
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Classifications
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/103—Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
- A61B5/11—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
- A61B5/1124—Determining motor skills
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/103—Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
- A61B5/11—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
- A61B5/1126—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb using a particular sensing technique
- A61B5/1127—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb using a particular sensing technique using markers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B2562/00—Details of sensors; Constructional details of sensor housings or probes; Accessories for sensors
- A61B2562/02—Details of sensors specially adapted for in-vivo measurements
- A61B2562/0219—Inertial sensors, e.g. accelerometers, gyroscopes, tilt switches
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/103—Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
- A61B5/11—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
- A61B5/1121—Determining geometric values, e.g. centre of rotation or angular range of movement
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/45—For evaluating or diagnosing the musculoskeletal system or teeth
- A61B5/4528—Joints
Definitions
- the present invention relates to medical analysis of movements and treatment of motion impairments.
- the invention relates to diagnostics of motion impairments and functional analysis of angular motions using surround displays.
- Neck pain is a common musculoskeletal complaint with a reported annual prevalence ranging from 30% to 50%. Neck pain constitutes a major cause of disability in the western world with significant consequences for the injured individuals and for society at large. While disability due to neck pain entails various impairments such as reduced repositioning ability, diminished muscle activity and decreased isometric strength, limitation in cervical motion is the impairment most frequently clinically observed.
- Cervical Range of Motion (CROM) assessment is frequently used to quantify the level of impairment associated with neck pain, to discriminate between asymptomatic persons and those with persistent neck pain related to different pathologies and to assess effectiveness of therapeutic interventions.
- CROM assessment as a diagnostic tool is challenging due to previous studies that showed low specificity and sensitivity.
- a variety of means including eye-balling, radiographs, goniometers and inclinometers, as well as more advanced technologies such as ultrasonic, optic and electromagnetic motion tracking devices can be used.
- Goniometers and inclinometers are used extensively for clinical purposes, but they are limited to measuring primarily two-dimensional motions under static conditions.
- Motion tracking devices may be used to measure three- dimensional motions under dynamic conditions, but their use is limited to research due to their cost and technical complexity.
- CROM assessment is typically carried out by instructing subjects to move their head as far as possible in each of the tested planes of motion.
- the reliability of these assessment methods is questionable, as elicited conscious movements do not necessarily replicate typical functional movements which occur spontaneously in response to multiple natural stimuli.
- conscious movements In daily life individuals turn their heads to maximal range unconsciously in response to hearing a sudden noise, or when attempting to perform actions such as driving a car in reverse or locating an attractive scent.
- Embodiments described herein disclose a motion assessment system configured to monitor and analyze voluntary movements of a subject, comprising a surround-display configured to stimulate movement of the subject, a motion tracker configured to monitor the movements of the subject, and a processor configured to receive data from the motion tracker and to control the surround-display.
- the system further comprises a data storage unit configured to store data received from the motion tracker.
- the connectivity between the motion tracker and the processor can be achieved through a wire, or it can be wireless.
- the surround display is head mounted.
- the surround display comprises at least one of a visual output, an audio output and a tactile output.
- the surround display is configured to block the subject from recognizing peripheral events happening outside the surround display.
- the motion tracking device is configured to track linear, rotational and angular movements.
- the processor is used to adjust the surround display according to input received from the tracking device.
- the processor adjusts the surround display according to the learning curve of the subject.
- the processor further uses a scaling factor to manipulate images appearing on the surround display.
- the system can further serve for training and exercise.
- the system can be used in a therapeutic program for the treatment of motion impairments.
- inventions teach a method wherein movement of a subject is stimulated using a surround display, and the movement is monitored using a motion tracker.
- the method may further comprise the steps of setting failure criteria and ending the procedure of stimulating and monitoring the movements of the subject.
- the method may also comprise a preliminary step of determining an initial movement-range for the subject.
- the procedure may include stimulating the subject to perform movements within a desired movement-range.
- the preliminary step of determining a desired-movement-range for the subject may comprise the substeps of conducting an initial assessment of the subject to determine an initial-movement-range and selecting a desired- movement-range within the initial-movement-range.
- the method may further comprise the additional steps of assessing the subject's facility to perform the movements, adjusting the desired-movement- range in response to the subject's facility to perform the movements, and returning to the step where the movement of a subject is stimulated using a surround display.
- Embodiments of the system and method may relate to voluntary movements of the neck, knees, eyes, back, ankles and shoulders.
- the movement parameters that can be tracked by embodiments of the system and method disclosed below are selected from a group consisting of fluency, smoothness, accuracy, velocity, acceleration, jerk, number of velocity peaks, range and force.
- Figure 1 is a schematic block diagram representing the main components of an embodiment of a motion assessment system
- Figure 2 is a flowchart showing the basic steps of the motion assessment method
- Figure 3 is a flowchart showing a more detailed flow of the motion assessment method
- Figures 4-15 refer to a study done on a specific cervical embodiment of the motion assessment system and method.
- Figure 4 illustrates a screen capture from the beginning of a VR game, showing a red dot on the middle of the screen, and a target sign, representing the participant's head location
- Figure 5 illustrates a screen capture , from the VR game, showing a fly- target appearing on the left hand side, and the spray canister with the target sign, representing the participant's head location, the participant's task being to move the spray canister to the fly;
- Figure 6 illustrates the characteristics of a symptomatic group and a control group
- Figure 7 illustrates a motion trajectory of a symptomatic patient as elicited and measured by the cervical embodiment of the motion assessment system
- Figure 8 illustrates a motion trajectory of a control subject as elicited and measured by the cervical embodiment of the motion assessment system
- Figure9 illustrates a range of motion means and standard deviations at different stages of the assessment as measured in the symptomatic group and the control group;
- Figure 10 illustrates the mean cervical range of motion, as maintained in the three experimental stages, by the symptomatic group and the control group;
- Figure 1 1 illustrates a diagnostic value of significant outcome measures
- Figure 12 illustrates angular displacement, velocity and acceleration profiles of an asymptomatic subject (left) and a symptomatic subject (right) during movement to a target eliciting right rotation;
- Figure 13 illustrates the mean and standard deviation values of kinematics measures
- Figure 14 illustrates the differences between groups in each outcome measures
- Figure 15 illustrates diagnostic value of significant outcome measures. DETAILED DESCRIPTION OF THE SELECTED EMBODIMENTS
- Embodiments of the present invention disclose systems which stimulate voluntary body movements and measures motion-related parameters. Such systems can be used for assessing mobility capabilities or serve as a therapeutic tool for training and exercise, it can readily be applied to subjects even if they are less cooperative with traditional assessment methods, such as subjects suspected of insurance fraud, children, infants or the like.
- Embodiments may be used in assessing different kinematic parameters of motion analysis including but not limited to range, velocity, acceleration, jerk, number of velocity peaks, fluency, smoothness, accuracy, response time, time to peak velocity ratio and the like.
- the system may include a surround display 200, a tracking device 300, a processing unit 400 and optionally a storage unit 500 and a user interface
- the display 200 It is a particular feature of embodiments of the display 200 that it is placed in a manner that surrounds the subject 100 and blocking peripheral distractions and preventing the subject 100 from noticing events happening outside the display.
- the subject 100 reacts to the events happening on the display 200.
- the tracking device 300 typically includes sensors which may be placed about the subject 100 in strategic points.
- the tracking device 300 monitors the movements of the subject 100, and sends information regarding these movements to the processor 400.
- the processor 400 is configured to analyze the information received from the tracking unit 300, and to control the events that appear on the display 200.
- the processor 400 may optionally be further configured to display data to the user interface 600.
- the storage unit 500 may be provided and the processor 400 may be configured to store data therein.
- the display environment is designed to stimulate and encourage the subjects to perform specific motions while their attention is focused on the display.
- Objects appearing on the display facilitate spontaneous motion throughout the assessment session. This is done to simulate real life scenarios, for objective assessment of motion- related parameters.
- the subjects' movements may be monitored by the tracking unit 300 and analyzed by the processor 400.
- the analysis results are used to determine what the content of the display 200 will be.
- a complete cycle may be formed: the subjects' movements stimulated by the display also serve as input which will be analyzed and used to control what will be displayed in the future.
- FIG. 2 illustrates a possible process for motion assessment using embodiments of the system.
- the process 2000 consists of the basic steps of stimulating subject's motions using a surround display 2200 and monitoring the subject's movements using a motion tracker 2300. Typically these steps are repeated in a loop until some end-of-procedure criteria are met which may be set in a preliminary step 2100. If the end-of-procedure criteria decided upon in step 2100 have not been met, the next stimulation is typically adjusted 2400 and the process repeats step 2200 with the new stimulation. Once the end-of-procedure criteria have been met, the procedure ends 2500.
- Figure 3 illustrates a second possible process, where the end-of- procedure criteria are determined according to the extent of the subject's success in performing the required tasks.
- the process optionally commences with determining the desired movement range of the subject 3100. This can be achieved by conducting an initial assessment, possibly using systems and methodologies known in the art. Setting the end-of-procedure criteria 3200 may be determined according to the number or extent of subject's failures in performing certain movements.
- Each stimulation of the subject's motions using a surround display 3300 and monitoring the subject's movements using a motion tracker 3400, is followed by an assessment of the subject's success in performing the desired movement 3500. Adjusting the next stimulation 3600 is done in accordance with the assessment results of step 3500, and the process returns to step 3300.
- end-of-procedure criteria may determine that the assessment is ended after the subject fails to perform the desired motion, say, three times consecutively, within a given time limit, absolutely or such like.
- various embodiments of the motion monitoring system may be configured to monitor different body parts including, for example and without limitation, the neck, lower back, shoulders, knees, ankles and other joints, as well as eyes and other movable body parts.
- systems may be configured to provide diagnosis of mobility impairments and pain assessment.
- Suitable embodiments may include a tracking device comprising sensors placed on the head and sternal notch, and a display presenting an interactive video game including tasks stimulating linear and angular movements of the neck.
- Suitable embodiments may include a tracking device comprising sensors on the pelvis and lumbar spine, and a display presenting an interactive video game including tasks stimulating lumbar motion (for example, bending under a bridge, limbo dancing or such like).
- Suitable embodiments may include a tracking device comprising sensors on arm, hand and trunk, and a display presenting an interactive video game including tasks stimulating oriented at hand motion and precision (reaching and touching visual targets or such like).
- Suitable embodiments may include a tracking device comprising sensors on patella, femur and tibia, and a display presenting an interactive video game including tasks stimulating tasks oriented at leg motion and precision (kicking a football or such like).
- Suitable embodiments may include a tracking device comprising sensors on tibia, fibula and foot, and a display presenting an interactive video game including tasks stimulating ankle motion and precision (raising heel or toes or such like),
- Suitable embodiments may include a tracking device which uses dark and bright pupil tracking techniques, and a display presenting interesting events which stimulate specific eye movements. Embodiments of such system may stimulate and track each eye separately or both eyes together.
- the motion monitoring system may be further configured to train body parts to perform desired movements. Training performed with embodiments of this system may be used for treatment of injured body parts as well as exercising and strengthening targeted body parts of healthy subjects.
- Targeted body parts may include, for example and without limitation, the neck, lower back, shoulders, knees, ankles and other joints, as well as eyes and other movable body parts.
- training body parts using embodiments of the system may be particularly useful for sports training to monitor and enhance athletic performance.
- the system may be used to train a targeted body part to improve mobility parameters such as reaction time, agility, muscle strength, range of motion and the like.
- the specific cervical motion embodiment presented below discloses a Virtual Reality (VR) environment as a display in which an electromagnetic tracking system is used to monitor Cervical Motion parameters as subjects are involved in a simple and engaging gaming scenario.
- the cervical motion embodiment proved successful in revealing that kinematic measures, such as velocity or smoothness of motion, are significant diagnosing factors of neck pain. It can provide exact measures to subjects' functional performance of neck motion, quantify subjects' limitations, and enable accurate differentiation between symptomatic and healthy subjects.
- the virtual environment is designed to motivate the participants to move their head to maximal range while their attention is focused on playing a challenging game.
- visual targets facilitate spontaneous cervical motion throughout the game to simulate real life scenarios that require cervical mobility. Determination of targets' location and an unbiased measuring device are used for objective assessment of neck impairment.
- the cervical motion assessment embodiment can also be used for treatment purposes, such as to improve functional performance of cervical motion in patients suffering from neck pain in a motivating and engaging procedure.
- Other embodiments including a suitable display and a mobile tracking system may also be used for this purpose.
- the patient can run his exercise program on his personal computer.
- a specific exercise program may be tailored for each patient according to his ability and limitations, as diagnosed in the assessment.
- Cervical motion assessment using VR environment includes components that make it hard to deceive.
- the motivating environment, the immersion effect of the virtual reality environment and the random stimulations distract subjects from potential pain associated with these motions.
- User distraction and accurate measuring means may create a more valid method of assessment.
- Cervical motion assessment embodiments may integrate use of electromagnetic tracking with a Head Mounted Display (HMD). Real-time cervical motion tracking controls user interaction in the video game projected in the HMD.
- HMD Head Mounted Display
- the HMD unit for example l-glasses HRV Pro, Virtual Realities, may be adjusted and strapped to the participant's head.
- the electromagnetic tracking system such as the systems provided by AscensionTM or PolhemusTM, for example, may be used to capture cervical motion in real time with six degrees of freedom (x, y and z coordinates and rotations). Two sensors are typically used, one placed centrally at the back of the HMD and the second placed on the sternal notch allowing the isolation of cervical movement from trunk motion.
- Other tracking devices may be used, for example and without limitation accelerometers, gyroscopes, optical tracking devices and the like. Management of the tracking output data may be processed using suitable software such as MatlabTM software or the like.
- the VR environment may be a customized video game displayed via the HMD unit, and presents targets randomly appearing in four directions, eliciting cervical extension (E), flexion (F), right rotation (RR), and left rotation (LR). Participants' task is to align a VR cursor with the target that appears on the HMD unit.
- the subject's cervical motions control the location of the cursor upon the display. Once alignment between the target and the cursor is achieved, the target vanishes. A new target may then appear, typically requiring larger Range of Motion (ROM).
- ROM Range of Motion
- the cursor may appear as an icon indicative of a direction for example a gun-sight, gun barrel, sports bat, spray canister nozzle, steering wheel or the like as commonly used in gaming.
- the location of the new target may appear to the subject as being similar or even identical to the location of the previous target, but in fact may require a larger range of motion.
- This may be achieved by altering a scaling factor affecting screen proportions and the appearance of objects on the screen.
- the scaling factor may further affect the extent to which a given movement of the subject effects the movement of the cursor. For example, during the initial presentation of the target, .to move the cursor across its full range may require the subject to move a joint through, say, a 30 degree angle or so. As the subject successfully performs the tasks set, the scaling factor may be adjusted such that a larger angle may be required to move the cursor across its full range.
- the scaling factor may be adjusted such that a smaller angle may be required to move the cursor across its full range.
- motion may be continuous between targets with no return to a stationary mid-position, or interrupted by a request to return to a stationary position.
- targets appear in the shape of flies, and the subjects' task is to "spray" each fly by aligning a spray canister icon therewith. Cervical motions control the location of the canister nozzle. Once the fly is sprayed, if vanishes and a new target appears, typically requiring a larger ROM.
- the procedure for assessing CROM with the system may be carried out as participants sit on a standard firm chair, typically with their body strapped by a seat-belt and their feet resting on the ground.
- Each VR session may commence with a short warm-up and introductory explanation of the virtual game.
- the start point for the VR game is generally set at 80% of the maximal cervical range displayed by the subject using conventional assessment techniques.
- the procedure may continue with targets being displayed on the HMD and the subject's cervical movements being monitored and analyzed.
- the selection of targets appearing on the display may be adjusted according to the performance of the subject.
- the process repeats until the user fails to increase his CROM a predetermined number of times and no CROM improvement is recorded.
- FIGS 6 - 15 illustrate an extensive study performed using the cervical assessment embodiment illustrated above.
- the study used the VR system and method described in this invention alongside with other assessment methods and compared the assessment results received from both.
- This study evaluated the reliability and validity of the specific embodiment of the cervical assessment system and method illustrated above, by performing a. a reliability study; b. a comparative study which demonstrated differentiating ability of the system; c. a comparison to existing conventional method, with results showing VR Is advantageous; and d. an analysis of diagnostic ability using logistic regression.
- CROM measures included both half-cycle Extension (E), Flexion (F), Left Rotation (LR), Right Rotation (RR), left lateral flexion (LLF), and right lateral flexion (RLF) and full-cycle (F+E, RR+LR, RLF+LLF) cervical ROM.
- E half-cycle Extension
- F Flexion
- LR Left Rotation
- RR Right Rotation
- LLF left lateral flexion
- RLF+LLF right lateral flexion
- F+E, RR+LR, RLF+LLF full-cycle
- the primary ROM results collected by the system described in this invention were full cycle F+E, and RR+LR, as VR motion was continuous between targets, with no return to a middle point. Mid-position was recorded at the beginning of the experiment and used to calculate half-cycle measures.
- the study simulated three sessions, where only the second session (VR) used an embodiment of the system and method described hereinabove to trigger cervical motion.
- the other two sessions included voluntary cervical motion in response to oral commands. Participants were requested to move their head twice info E, F, LR, RR, LLF and RLF.
- the measurement system used in all 3 sessions was identical.
- logistic regression analysis using a single predictor, compared the ability of conventional versus virtual tests of cervical ROM to distinguish between symptomatic and asymptomatic individuals.
- the VR measures showed greater sensitivity while conventional measures showed greater specificity.
- Results also showed that exposure to a single session using the VR system caused a significant increase in ROM.
- Inclusion criteria for the symptomatic group included neck pain with or without pain to the upper limb for longer than six weeks.
- Exclusion criteria for both groups were report of neurological, metabolic, visual or vestibular disorders, significant internal pathology which may affect the spine (e.g., ankylosing spondylitis, rheumatic conditions, scoliosis), chronic intake of drugs which may alter pain or performance e.g. steroids, non- steroidal-anti-inflammatory-drugs, and dizziness complaints present at the time of the experiment.
- Additional exclusion criterion for the control group alone included previous history of neck/ spinal trauma or pathology.
- VAS Visual Analogue Scale
- ROC receiver operating characteristic
- FIG. 7 and 8 illustrating a motion trajectory of a symptomatic patient in virtual reality and a motion trajectory of a control subject in virtual reality, respectively.
- Examples of 3D cervical motion trajectories during the VR session of one symptomatic and one control subject are presented.
- the ROM increased for both participants as the game proceeded, although the values for the symptomatic participant are considerably smaller than that of the control subject.
- Figure 1 1 illustrating diagnostic values of significant outcome measures. Diagnostic values are sorted by sensitivity, from highest to lowest. This format of presentation demonstrates clearly that high sensitivity was found for VR F+E (88%), and good sensitivity (72%) was found for VR RR+LR; In contrast, conventional ROM measures demonstrated poor sensitivity ( ⁇ 60%) but had specificity values that were higher than VR measures, showing high specificity of 88%, i.e. 37 out of 42 control subjects were identified correctly using conventional measures.
- Figure 12 illustrating angular displacement, velocity and acceleration profiles of an asymptomatic subject (left) and a symptomatic subject (right) during movement to a target eliciting right rotation.
- Kinematic measures were collected from the two sensors for each of the 16 assessment trials throughout the virtual game. Each trial was defined from target appearance to target hit. Mean values of each of the kinematic outcome measures were calculated for each of the four directions (F,E, RR, LR), for each participant. The data were low pass filtered at Hz and a velocity profile was computed for each trial, using angular rotations in all three planes, (trunk rotations were subtracted from head rotations).
- Movement time is defined as the time from initiation of motion to hit of target.
- Response time was defined from target appearance to motion initiation. Response time is shown as the distance between the first vertical line and first arrow.
- Peak velocity (Vpeak) is the maximal velocity value recorded throughout a trial. The time at whichVpeak appeared is shown by the second arrow.
- Mean velocity (Vmean) is the mean value of velocity throughout a trial.
- Time to peak is the time from motion initiation to peak velocity moment, in percentage out of total movement time. TTP is shown as the distance between the two arrows.
- Vpeaks No. is the number of velocity peaks from motion initiation to hit. Vpeak No. was defined by counting the number of times that the acceleration curve changed polarity, i.e., crossed the zero line. Vpeaks no. is a measure representing fluency of motion, i.e. the more velocity peaks in a motion the jerkier it is.
- the experimental session commenced with an interview regarding possible exclusion criteria, and the completion of the VAS, NDI and TSK questionnaires by the symptomatic participants.
- the assessor was an experienced physiotherapist who performed all assessments. Cervical VR assessments were carried out in the sitting position, with the trunk strapped by a seat-belt, and feet resting on the ground. A short warm-up and introductory explanation of the virtual game was conducted prior to assessment. This was followed by a short conventional ROM assessment in which cervical ROM was tracked while subjects responded to an oral command to move the head twice into full ROM in all directions. This measurement was utilized for determination of VR targets location. Assessment with the VR tool followed, including the initial ROM phasel , and the second velocity phase, presented here.
- VR trials in right rotation motion of one symptomatic and one control subject are presented in the figure.
- the vertical lines in the figure indicate the limits of the trial, from target appearance to target hit.
- This example demonstrates that the symptomatic participant spent considerably more time moving towards the target than did the asymptomatic participant, as indicated by the time elapsed between the vertical lines.
- ROM was smaller for the symptomatic participant as target location was determined according to one's ROM, evaluated during the initial phase of the experiment. In the velocity profile, not only the amplitude (representing Vmax) is reduced for the symptomatic participant, but there is no one clear velocity peak, rather a staggered, slow drift to target.
- the time elapsed from motion initiation (first arrow in the figure), to peak velocity (second arrow in the figure) is longer for the symptomatic individual compared to the asymptomatic individual.
- the relationship between the velocity and acceleration profiles shown in the figure presents (a) similar behavior of velocity and acceleration in motion initiation, with a sharp increase in both simultaneously; (b) whenever the acceleration curve changed sigh (crossed zero line) a velocity peak was recorded; and (c) the example from the control group shows a smooth velocity profile, with one primary peak and a secondary small peak.
- the symptomatic individual presented with a very jerky velocity and acceleration profiles, with multiple velocity peaks throughout the trial.
- Figure 13 and 14 illustrating means and standard deviation of kinematics measures and difference between groups in each outcome measures, respectively.
- Mean and SD values for all kinematic measures of both groups are presented in figure 13.
- P values from the non- paired t-test performed are presented in figure 14 for all outcome measures.
- figure 14 presents group difference in percentage, indicating the proportion of the difference between groups out of the asymptomatic mean result.
- the optimal predictor value is provided for each of the listed outcome measures. This is the actual cut off value based on best overall accuracy (i.e., a trade-off between sensitivity and specificity).
- Vpeaks No. E for example, (first row), with every increase of a single peak above 3.5, the chance of being symptomatic is multiplied by a factor of 1.36, e.g. it increases in 36%.
- Sensitivity and specificity are two key values in diagnostic value analysis, representing the proportion of true positive cases, and true negative cases identified correctly, respectively. " Diagnostic values in the figure are sorted by their sensitivity in a descending order. Excellent sensitivity was found for Vpeaks No. in E, with 96% of symptomatic cases (24 out of 25) identified correctly using this predictor. Very good sensitivity was found for Vmax F (88%), and Vmax LR (84%). Good sensitivity was found for Vmean LR (80%), Vmean E (80%), Vmax E (76%), and movement time LR (76%).
- Vmean LR was found most accurate predictor, with 63% accuracy in identifying correctly both control and symptomatic subjects.
- Results demonstrated a significant reduction in mean and peak velocity of neck motion, longer movement time, and less fluent motion, as performed by the symptomatic participants.
- Results of logistic regression analysis, using a single predictor presented the ability of the virtual cervical assessment to distinguish between symptomatic and asymptomatic individuals with high sensitivity and specificity values found for a selected collection of significant predictor measures.
- VR One main asset of VR is the interaction between the participant and surrounding images and sounds in the video game displayed inside the HMD. Participation in a VR game can be engaging, motivating, and distracting, all making it hard to focus on other than the interaction task itself.
- VR technology applications for medical purposes being a relatively new field, evidence exists to support these advantageous features: VR was found effective in pain distraction and control, including supportive evidence from functional magnetic resonance imaging. VR was demonstrated as a motivating, engaging exercise tool for various purposes, a finding in agreement with recent report of the cervical VR system's ability to enhance cervical motion.
- Additional advantages of the presented VR system include programmed components that aim to make the assessment harder to deceive compared to existing assessments based on voluntary motion elicited by oral instruction.
- the randomized direction of target appearance makes it impossible to predict where target will appear, the pace of targets' disappearance facilitates the participant to act quickly, as the target disappears after 5 seconds.
- Impaired velocity and fluency of cervical motion in individuals suffering from chronic neck pain is an important finding with clinical implications to diagnostics and management of neck pain.
- One of the most familiar tools for assessment of disability is the Neck disability index.
- a modification of the standard questionnaire may be useful including a new item addressing fast cervical motions.
- fast motion of the neck should be examined in addition to spontaneous or voluntary motion.
- Management strategies may be developed which address the issue of motion control, including training regime that challenge fast, task oriented movements.
- the presented system may serve as a platform for further development of a VR training system.
- VR kinematical measures presented the systems ability to identify true positive and true negative cases in the given population, based on kinematical analysis alone. All assessed participants volunteered to the experiment, and had no known secondary gain from participation. Therefore, inclusion and exclusion criteria served as the standard reference for logistic regression analysis.
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US11939708P | 2008-12-03 | 2008-12-03 | |
US18485409P | 2009-06-08 | 2009-06-08 | |
PCT/IL2009/001135 WO2010064237A1 (en) | 2008-12-03 | 2009-12-02 | Motion assessment system and method |
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WO (1) | WO2010064237A1 (en) |
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WO2010064237A1 (en) | 2010-06-10 |
IL213330A (en) | 2014-07-31 |
EP2358450A4 (en) | 2015-09-09 |
US8679037B2 (en) | 2014-03-25 |
US20110230792A1 (en) | 2011-09-22 |
IL213330A0 (en) | 2011-07-31 |
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