EP2312539A1 - Verfahren und Vorrichtungen für Mehrstatus-Kartenspiele mit Kartenaustausch - Google Patents

Verfahren und Vorrichtungen für Mehrstatus-Kartenspiele mit Kartenaustausch Download PDF

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Publication number
EP2312539A1
EP2312539A1 EP20100251807 EP10251807A EP2312539A1 EP 2312539 A1 EP2312539 A1 EP 2312539A1 EP 20100251807 EP20100251807 EP 20100251807 EP 10251807 A EP10251807 A EP 10251807A EP 2312539 A1 EP2312539 A1 EP 2312539A1
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EP
European Patent Office
Prior art keywords
hand
gaming server
offer
card
client entity
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP20100251807
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English (en)
French (fr)
Inventor
Theo Naicker
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Waterleaf Ltd
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Waterleaf Ltd
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Filing date
Publication date
Priority claimed from US12/580,615 external-priority patent/US8308538B2/en
Priority claimed from US12/580,607 external-priority patent/US8303390B2/en
Application filed by Waterleaf Ltd filed Critical Waterleaf Ltd
Publication of EP2312539A1 publication Critical patent/EP2312539A1/de
Ceased legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Definitions

  • multi-state card games such as but not limited to blackjack and baccarat
  • a player competes against an opponent.
  • the player may be human and the opponent may be a dealer who plays on behalf of a "house" (e.g., a game provider such as a casino).
  • a "house” e.g., a game provider such as a casino.
  • These card games are typically played in hands, where each hand involves an initial number of cards being dealt from a deck to each participant.
  • the cards that each participant holds during a hand may be referred to as the participant's hand, and cards may be added to or taken away from each participant's hand during the course of the hand.
  • the methods and devices disclosed herein provide enhancements to multi-state card games by giving players an opportunity to improve their positions at various stages during a hand of the card game. In doing so, the players may find the overall game more enjoyable and therefore engage in additional gameplay. As a result, the house may benefit from the increased gameplay, more players and/or a higher profit margin.
  • a player and an opponent may be engaged in a multi-state card game, such as blackjack or baccarat.
  • the opponent may be the house (e.g., a dealer) or another player.
  • the player is associated with an account that stores the player's balance of credits.
  • the player and the opponent may each be dealt a hand of cards.
  • the player may be able to view all of his or her cards, and possibly some or all of the opponent's cards as well. From any revealed cards, the player may be able to estimate the relative strength of his or her hand in comparison to the opponent's hand.
  • the player may be offered an opportunity to redeal the player's hand, the opponent's hand, or both.
  • Each of these offers may be associated with a cost.
  • the player may have to pay a first number of credits to redeal his or her hand, a second number of credits to redeal the opponent's hand, and/or a third number of credits to redeal both hands.
  • the cost associated with each option is based on a relative advantage to the player of performing the redeal. If the player accepts one or more of the offers, the player's account may be debited by the cost associated with the offer, and the redeal may take place. Then, with the cards redealt, the card game may continue until a winner is determined.
  • Some multi-state card cards involve gameplay wherein the player and/or the opponent may add or remove cards from their respective hands in order to potentially improve their chances of winning the card game. For instance, in a game of blackjack, the player may "hit" to add cards to his or her hand until he or she is either satisfied and stands, or goes bust.
  • the player may be offered an opportunity to modify his or her hand by discarding the new card, replacing the new card with another new card, redealing the player's hand, redealing the opponent's hand, or some combination of these offers.
  • each of these offers may be associated with a cost, and the associated costs may be based on a relative advantage to the player of accepting the offer.
  • the player's account may be debited by the cost associated with the accepted offer(s), and the modification may take place. Then, with the hand(s) modified, the card game may continue until a winner is determined.
  • Multi-state card games that enable players to redeal their hand, their opponent's hand, or to discard or replace a drawn card are disclosed.
  • a player of these games may be able to, at a cost, improve his or her hand.
  • the card games disclosed here may be played by humans, either as a table game or via a computer medium. Alternatively, the card games may be played by a human against a computer opponent, or by two computers.
  • a player may establish an account.
  • the account may be managed either by the house or a third party.
  • the player may load the account with a number of credits, and may wager these credits on the outcome of these card games.
  • Such credits may be or may represent a denomination of money, a representation of money, or items of value that may be exchanged for money.
  • the credits may represent play money and have no actual value, thus allowing players to enjoy the card game without risking actual financial loss.
  • a player may load credits into their account via cash payment, credit card, electronic funds transfer, or some other means.
  • a multi-state card game may be one in which the state of a player's hand of cards may change through the course of the hand. For instance, the cards may be added to or removed from the player's hand according to the game's rules. Additionally, some cards in the player's hand may be replaced. Each time the cards in the player's hand or the opponent's hand changes, the state of the card game also changes. However, the state of the card game may change without the cards in any hand changing (e.g., cards may be drawn from a card supply and then discarded without being placed in a hand). Based on the state that the card game is in, the player and/or the opponent may be offered various gameplay options.
  • multi-state card games may use a standard playing card deck of 52 cards, divided into four suits. These four suits may be, for example, clubs, diamonds, hearts, and spades, or some other type of suit may be used. Therefore, each suit may contain 13 cards, ten of which are preferably labeled from 1 (ace) to 10, and three of which are preferably face cards, such as a jack, a queen, and a king. On the other hand, non-standard playing cards may be used as well without departing from the scope of the invention. Additionally, multiple decks of 52 cards may be used as the supply of any cards drawn or dealt.
  • blackjack and baccarat The following sections describe the play of two popular multi-state card games, blackjack and baccarat.
  • the embodiments herein may be used with other types of multi-state card games, and are not limited to blackjack or baccarat.
  • blackjack, baccarat, and other types of multi-state card games may be played according to alternate rules and variations. For instance, these games may be played according to house rules of the game provider, or local or regional jurisdictional rules. The embodiments here may be applied to these alternate rules as well.
  • Blackjack which also may be referred to as "21,” is a card game in which a player competes against an opponent to assemble a hand of cards that represents a value equal to or less than 21 points.
  • the winner may be awarded the wagers of loser and get their own wager back, or the winner may be paid according to other rules. For example, when the player wins against a house, the player may be awarded returns according to a predetermined house payout schedule (i.e., a pay table), but when the house wins it may be awarded the player's wagers.
  • a predetermined house payout schedule i.e., a pay table
  • Blackjack typically begins with the player and opponent placing any necessary wagers. Then, each is dealt a pair of cards. The player may be able to view both of his or her cards, while the player may only be able to view one card of the opponent's hand. Alternatively, the player may be able to view both or none of the opponent's cards, and the opponent may be able to view none, one, or both of the player's cards.
  • each face card may be worth 10 points, and each non-face card may be worth its labeled number of points.
  • aces may take on a value of either 1 or 11, and this value is typically chosen to be that which is most advantageous to the holder of the ace.
  • a hand consisting of a seven and a queen may be worth 17 points, while a hand consisting of a four and an ace may be worth either 5 or 15 points.
  • the goal of both participants may be to achieve a hand with a total value of less than or equal to 21 points.
  • the participants may "hit" to request one or more additional cards. Each additional requested card may be added to the participant's hand. As long as the total value of the participant's hand has not exceeded 21 points, the participant may continue to hit. Once the total value of the participant's hand exceeds 21 points, the participant "busts" and loses the game. After any hit that results in the participant's hand containing 21 or fewer points, the participant may decide to stop hitting and "stand” with their hand in its present state.
  • a player may employ various strategies when determining whether or not to hit. For instance, if the total value of the player's hand is 11 or less, hitting can only improve the player's hand, so the player is likely to request at least one more card. However, if the total value of the player's hand is 17 or more, it is very likely that hitting will cause the player to bust. Thus, in the latter situation, the player may be less prone to hit.
  • the player may take into account any cards in the opponent's hand that the player can view. For instance, if one of two cards in the opponent's hand is face up, and this face up card is a 10 or a face card, the play may assume that the total value of the opponent's hand is close to 21. Thus, in this situation, the player may hit more aggressively.
  • the opponent may follow a particular set of rules when hitting. For instance, the opponent may be required to hit until the opponent's total value is 17 or higher, even if doing so would be likely to cause the opponent to bust. Accordingly, when playing against a house, the player may take such rules into account when determining whether to hit.
  • each participant's cards may be revealed to the other.
  • each participant's wagers may be returned to that participant, or a winner may be designated by house rules. For instance, house rules may establish that an opponent playing on behalf of the house is declared winner of any tie.
  • Baccarat is a card game in which a player competes against an opponent to assemble a hand of cards that represents the highest value equal to or less than 9 points. Like blackjack, the winner may be awarded the wagers of loser and get their own wager back, or the winner may be paid according to other rules. For example, when the player wins against a house, the player may be awarded return according to a predetermined house payout schedule, but when the house wins it may be awarded the player's wagers.
  • a hand dealt to a human may be referred to as the "player” hand and a hand dealt to a house may be referred to as the "bank” hand.
  • Each participant in a game of baccarat may wager on either the "player” or the "bank” winning the hand.
  • the term "player” used throughout this specification typically refers to a hand controlled by a human player, in baccarat, a player may actually be wagering on the "bank” hand.
  • each face card may be worth 10 points, and each non-face card may be worth its labeled number of points.
  • the total point value of a hand may be the sum of the point values of all cards in the hand, modulo 10.
  • a hand consisting of a five and a two may be worth 7 points
  • a hand consisting of a seven and a queen may also be worth 7 points
  • a hand consisting of three nines may also be worth 7 points.
  • Punto Banco also known as North American Baccarat
  • Punto Banco is typically a game of chance, with no skill or strategy involved.
  • a player's “decisions” may be dictated purely by the cards that the player is dealt.
  • Chemin de Fer the player has choices that allow the player to apply skill and strategy to the game.
  • Punto Banco variation two cards are dealt to the player and two cards are dealt to the opponent. If this deal results in either the player's hand or the opponent's hand having a total value of 8 or 9 points, both participants must stand, no further cards are dealt. If the player hand has a total value of 5 points or less, a third card is dealt to the player's hand, and then the player must stand.
  • Whether the opponent draws a third card may be based on the point value of the player's third card, as well as the total point value of the opponent's two cards. For example, the opponent may draw a third card or stand based on the rules provided in Table 1. In Table 1, an entry of D indicates that the opponent may draw, while an entry of S indicates that the opponent may stand. Thus, if the opponent's total point value is 4 and the player's third card was a 2, the opponent may draw a third card. However, if the opponent's total point value is 6 and the player's third card was a 5, the opponent may stand.
  • the opponent's third card rules encoded in Table 1 are for purposes of example, and this and other variations of baccarat may be played using other rules for determining whether an opponent draws a third card.
  • Table 1 Baccarat opponent third card rules. Player's Third Card Opponent's Two Card Total 0-2 3 4 5 6 7 N/A D D D D S S 1 D D S S S S S 2 D D D S S S 3 D D D S S S 4 D D D D D S S 5 D D D D S S 6 D D D D D D S 7 D D D D D D D S 8 D S S S S S 9 D D S S S S S 10 D D D S S S S S S S
  • the total point value of the two hands are compared, and the hand with the higher value wins.
  • a tie several options are possible, including either the player or the opponent being designated as winner by default, or no return to either the player or the opponent.
  • Punto Banco Similar to the Punto Banco variation, once both the player and the opponent stand, the total point value of the two hands may be compared, and the hand with the higher total point value may win. Also like Punto Banco, in the case of a tie, several options are possible. These options include either the player or the opponent being designated as winner by default, or no return to either the player or the opponent.
  • Each of the card games described in the previous section, as well as other types of multi-state card games, may be enhanced by optional rules allowing a player to redeal the player's hand, redeal the opponent's hand, replace a drawn card, discard a drawn card, or some combination of these options.
  • Each of these options may be associated with a cost, and the cost may be based on the relative advantage that executing the option provides to the player. By offering these options, the player's interest in the card game may remain high even if the player is dealt a weak hand.
  • Figure 1 illustrates a first embodiment of the invention, as applied to the initial deal of a hand of blackjack.
  • the opponent has been dealt a hand 110 consisting of a queen and a ten, for a total of 20 points.
  • the player has been dealt a hand 112 consisting of an eight and a seven, for a total of 15 points.
  • this hand would likely be a weak hand for the player. If the player stands, he or she will lose. However, if the player hits, it is likely that he or she will bust, and thus still lose.
  • the player may be offered one or more ways of improving his or her odds of winning the hand.
  • Figure 1 illustrates the player being offered the options to redeal the opponent's hand 114 and/or redeal the player's hand 116. These options are associated with costs of 10 credits and 15 credits, respectively. The player may choose one or both of these options. If the player chooses both options, then the associated cost may be the sum of the cost for each option (i.e., 25 credits) or some other amount. The player may also choose the continue option 118 to continue playing the hand without a redeal.
  • the cards in the chosen hand may be discarded and replaced by new cards, and play may continue.
  • the player's account may be debited the cost of the selected option.
  • the new cards are drawn from the same deck as was used to deal the initial two hands.
  • the player may be once again presented with the options shown in Figure 1 .
  • the player may continue to redeal either or both of the hands until he or she is satisfied with the result or has run out of credits.
  • the player may be limited to no more than a given number of redeals per hand.
  • the representation in Figure 1 of the opponent's hand 110, the player's hand 112, and the redeal options 114 and 116, as well as the continue option 118 may be incorporated into the play of a table game, or may be presented to the player on a computer screen. In the latter case, redeal options 114 and 116 each may be presented as a virtual button on a computer display. Through an input device such as a mouse or a touchscreen, a player may depress none, one or both buttons before depressing continue 118.
  • Figure 1 has been described to represent a hand of blackjack, Figure 1 could alternatively represent a hand of baccarat.
  • the player may be offered option 114 to replace the opponent's hand, option 116 to replace the player's hand, or both.
  • Figure 2 illustrates a second embodiment of the present invention, also applied to a game of blackjack.
  • Figure 2 picks up the card game where Figure 1 left off, assuming that the player did not accept any of the offered redeals.
  • the card game has transitioned to a state that allowed the player to "hit.”
  • the opponent's hand 110 remains with a score of 20
  • the player has "hit” and has been dealt a card that was added to his or her hand.
  • the player's hand 210 consists of a seven and two eights, for a score of 23.
  • the second embodiment provides options with which the player can potentially improve his or her hand.
  • the player may be offered one or more of the options shown in Figure 2 , including the redeal player's hand option 212, the replace last card option 214, and the discard last card option 216.
  • an option to replace the opponent's hand is not shown in Figure 2 , such an option may also be offered to the player.
  • the player may also be offered the continue option 218, with which the player continues the hand using the card that was dealt.
  • the player's hand option 212 all of the cards in the player's hand may be discarded and replaced. In one form of this option, the player's hand may be replaced by two cards, and in another form of this option, the player's hand may be replaced by the same number of cards that were discarded. If the player chooses the replace last card option 214, the player's most recently drawn card may be replaced with a different card drawn from the deck. If the player chooses the discard last card option 216, the player's most recently drawn card may be discarded without replacement.
  • the player may be once again presented with the options shown in Figure 2 .
  • the player may continue to redeal, replace, or discard cards in his or her hand until he or she is satisfied with the result or has run out of credits.
  • the player may be limited to no more than a given number of redeals, replacements, or discards per hand.
  • the representation in Figure 2 of the opponent's hand 110, the player's hand 210, the redeal player's hand option 212, the replace last card option 214, and the discard last card option 216, as well as the continue option 218 may be incorporated into the play of a table game, or may be presented to the player on a computer screen.
  • the redeal player's hand option 212, the replace last card option 214, and the discard last card option 216 each may be presented as a virtual button on a computer display.
  • an input device such as a keyboard, keypad, set of buttons, mouse, or touchscreen, a player may depress none, one or both button before depressing the continue option 218.
  • Figure 2 has been described to represent a hand of blackjack. However, Figure 2 could alternatively represent a hand of baccarat. Thus, after the player draws a third card but before the opponent has an opportunity to draw a third card, the player may be offered the options shown in Figure 2 .
  • the multi-state card games discussed herein may include variations in which zero or more of the opponent's cards are face up or face down. Furthermore, when a player accepts an offer to redeal the opponent's hand, these variations may either redeal just the opponent's face up cards, just the opponent's face down cards, or all of the opponent's cards.
  • each of the options illustrated in Figures 1 and 2 may be associated with a cost to the player.
  • the cost of an offer is proportional to the expected gain that acceptance of the offer will provide the player.
  • the cost associated with an offer to exchange the cards in that hand may be relatively high.
  • the cost associated with an offer to exchange the cards in this better hand may be relatively low.
  • the cost associated with an offer to exchange the cards in such a strong hand may be negative or zero. In this way, the house can encourage a player to accept an offer that is likely to lower the strength of the player's hand:
  • the following blackjack scenario provides an example of how the cost of an offer may be calculated. Assume that a blackjack game is played with a single deck of cards and that the participants wager 100 credits per hand. Assume further that the player's cards are an ace and a 9 and the opponent's hand is showing an ace and also contains a face down card. Without a redeal option, the optimal move for the player may be to stand. Assume, for purposes of this example, standing would result in an expected return of 113 credits for the player, for a profit of 13% on the 100-credit wager.
  • the house may determine the cost associated with the offer to be at least 48 credits. For example, the house may include a 5% margin (rounded up) of 3 credits on the offer, thus making the cost associated with the offer 51 credits.
  • the player decides to redeal the player's hand instead of redealing the opponent's hand.
  • the true cost of the redeal to the house is -52 credits, the difference between 61 and 113 credits.
  • the house expects to gain 52 credits if the player accepts the offer.
  • the house may associate a cost of zero with the offer, or associate a negative cost with the offer, thus "paying" the player to accept the offer. Any such negative cost should pay the player no more than 52 credits.
  • the house may again include a 5% margin (also rounded up) of 3 credits on the offer, thus paying the player 49 credits to accept the offer.
  • expected returns may be calculated in a number of ways. For instance, the expected returns may be based just on the cards in the hands of the player and the opponent. However, the remaining cards in the deck may also be considered, as well as any cards that have already been discarded.
  • the costs associated with any offers provided at each stage of the card games may be calculated dynamically, calculated based on statistical tables, or calculated based on some combination of both.
  • the opponent will receive a new card.
  • the probability of the opponent receiving a new card of a given rank depends on the cards that have already been dealt prior to the point of the offer to redeal.
  • the opponent has a probability of 2/48 of being redealt an ace, as only two aces remain in the deck and four cards have been dealt from the deck of 52 cards.
  • the cost of the redeal may then be calculated as the difference in the player's expected returns between (a) the current player and opponent hands, and (b) the average of all potential outcomes with the opponent's hand redealt.
  • the embodiments of card games described herein may be facilitated through the interconnection of computers and computer networks.
  • the advantages of computerized gameplay include allowing the player to engage in the card games from the privacy of his or her own home, or via a mobile device from virtually anywhere.
  • Figure 3 depicts an example of such a computerized arrangement. It should be understood, however, that this and other arrangements and processes described herein are set forth for purposes of example only, and other arrangements and elements (e.g., machines, interfaces, functions, orders of elements, etc.) can be added or used instead, and some elements may be omitted altogether. Further, as in most computer and communication architectures, those skilled in the art will appreciate that many of the elements described herein are functional entities that may be implemented as discrete components or in conjunction with other components, in any suitable combination and location. For example, systems and methods for facilitating the playing of games over a communication network are described in published PCT application WO 03/093921 A2 , which is incorporated by reference herein in its entirety.
  • the system 300 includes the gaming server 310 and the client devices 312, each client device 312 preferably having a display 314.
  • the gaming server 310 and the client devices 312 may be capable of communicating with each other by means of the communication network 316.
  • the communication network 316 may be a public Internet Protocol (IP) network such as the Internet, a private IP network, or a public or a private network that operates according to other communication protocols.
  • IP Internet Protocol
  • the client devices may be, for example, personal computers, laptops, or wireless communication devices such as cell phones.
  • the communication network 316 may be purpose-built or hardcoded network designed for the support of networked games.
  • the gaming server 310 may be a mainframe computer and the client devices 312 may be terminals that only communicate with the gaming server 310.
  • the communication network 316 may only comprise communication links between the devices they connect.
  • the gaming server 310 and one or more client devices 312 may be combined into a standalone gaming machine, such as a video game console.
  • the client devices 312 and the gaming server 310 may include various computing technologies, such as those that are semiconductor-based, magnetic, optical, acoustic, or biological in nature, any combination of these computing technologies, or any other technology known today or developed in the future, that can be used in conjunction with computational devices.
  • a networked game architecture may also be defined to comprise more or fewer elements.
  • the gaming server 310 may be distributed across more than one physical or logical device.
  • the gaming server 310 may comprise a computing device with input, output, processing, storage, and memory functions.
  • the gaming server 310 may be a form of personal computer, or may be physically designed for server operation.
  • the gaming server 310 may be a rack-mounted or blade server component.
  • the gaming server 310 may actually take the form of multiple physical components or computers that are co-located or distributed.
  • the gaming server 310 may be a cluster of computing devices that operate in conjunction with one another to enable networked games. This cluster may be in a particular physical location, such as an Internet service provider (ISP), or may operate over a network between multiple physical locations.
  • ISP Internet service provider
  • the gaming server 310 may run a standalone or distributed operating system to enable server functions.
  • This operating system may be based on Microsoft Windows, Apple's MacOS, Linux, FreeBSD or various other technologies. These operating systems preferably support multiple processes or threads of execution so that a single gaming server 310 can support a potentially large number of card games simultaneously. Additionally, the gaming server 310 may be provisioned with a network connection.
  • the gaming server 310 preferably operates under control of a server-stored program (not shown) capable of enabling the client devices 312 to participate in one or more card games.
  • the stored program in the gaming server 310 may also maintain a dynamic register of all participants admitted to, and actively participating in, a card game, together with data representative of the corresponding card game.
  • the gaming server 310 may contain, or have access to, accounts associated with each of these participants. Thus, the gaming server 310 may add credits to or debit credits from these accounts in accordance with the networked game being played. Furthermore, the gaming server 310 may have an interface from which a given participant may access his or her account in order to add more credits, or to cash out the account's credit balance. Moreover, the gaming server 310 may also have an administrative interface, from which an administrator of the gaming server 310 can add, delete, or modify accounts or game settings.
  • the client devices 312 may comprise personal computers, computer terminals, laptop computers, wireless communication devices such as cell phones, personal digital assistants, or similar devices. Furthermore, the client devices 312 may operate under an operating system such as Microsoft Windows, Apple MacOS, Linux or FreeBSD, and are preferably provisioned with a web browser and network connection.
  • an operating system such as Microsoft Windows, Apple MacOS, Linux or FreeBSD
  • networked card games may be facilitated by a client process (not shown) that executes on the client device 312, and the server-stored program (not shown), or server process, that executes on the gaming server 310.
  • a client process may first be downloaded, for example, from the gaming server 310 to the client device 312. The downloaded client process may then be installed in the client device 312, where after it is ready for execution. Alternatively, the client process may execute from within a World Wide Web browser of the client device 312. In either case, once the client process is launched, communication between the client device 312 and the gaming server 310 may then proceed.
  • the output functions of client devices 312 may comprise a graphical user interface (GUI) rendered on display 314.
  • GUI graphical user interface
  • Such a GUI may represent networked game information in some combination of graphics and text.
  • a GUI on display 314 may represent the state of a card game associated with the client device 312, and include options to perform the acts of playing the card game, and, during the course of the card game, accepting or rejecting offers to redeal, replace, or discard cards.
  • the client process executing on the client device 312 may display different trade marks, color schemes, or "look and feel" depending on the card game being played.
  • FIG. 4 is a simplified block diagram depicting an example representation of computing device 400. Gaming servers, such as the gaming server 310, and/or client devices, such as the client device 312, may be arranged according to such an example representation. Figure 4 illustrates some of the functional components that would likely be found in a computing device that operates in accordance with the embodiments herein.
  • the computing device 400 preferably includes a processor 402, data storage 404, a network interface 406, and an input/output function 408, all of which may be coupled by a system bus 410 or a similar mechanism.
  • the processor 402 preferably includes one or more central processing units (CPUs), such as one or more general purpose processors and/or one or more dedicated processors (e.g., application specific integrated circuits (ASICs) or digital signal processors (DSPs), etc.)
  • the data storage 404 may comprise volatile and/or non-volatile memory and can be integrated in whole or in part with the processor 402. Alternatively, part or all of the data storage 404 may be external to computing device 400, and thus may take the form of remote storage or network storage.
  • the data storage 404 preferably holds program instructions executable by the processor 402, and data that is manipulated by these instructions, to carry out various functions described herein. Alternatively, the functions can be defined by hardware, firmware, and/or any combination of hardware, firmware and software.
  • the data in the data storage 404 may contain information associated with performing any of the methods, processes, or functions described herein or represented by any of the accompanying figures.
  • the data storage 404 may contain data associated with the state of a multi-state card game, data associated with a player's account, and so on.
  • the data storage 404 may also contain program instructions that are executable by the processor 402 to perform any of the gaming server or client device methods, processes, or functions presented herein or represented by any of the accompanying figures.
  • the network interface 406 may take the form of a wireline connection, such as an Ethernet, Token Ring, SONET, or T-carrier connection.
  • the network interface 406 may alternatively or additionally take the form of a wireless connection, such as IEEE 802.11, BLUETOOTH®, CDMA, WIMAX®, UMTS®, LTE®, or any other interface used to communicate.
  • IEEE 802.11, BLUETOOTH®, CDMA, WIMAX®, UMTS®, LTE® or any other interface used to communicate.
  • other forms of physical layer connections and other types of standard or proprietary communication protocols may be used over network interface 406.
  • the network interface 406 may comprise multiple physical or logical network interfaces, each capable of operating according to the same or different protocols.
  • the input/output function 408 facilitates user interaction with the computing device 400.
  • the input/output function 408 may comprise multiple types of input devices, such as a keyboard, a mouse, a touch screen, and so on.
  • the input/output function 408 may comprise multiple types of output devices, such as a monitor, printer, or one or more light emitting diodes (LEDs).
  • computing device 400 may support remote access from another device, via the network interface 406 or via another interface (not shown), such an RS-232 port.
  • Figures 5-8 are message flow diagrams and flow charts of methods in accordance with example embodiments of this invention.
  • Figures 5 and 6 depict a gaming server offering a client entity an opportunity to exchange cards after initial hands of cards are dealt
  • Figures 7 and 8 depict the gaming server offering the client entity an opportunity to exchange cards after the client entity has drawn an additional card. All cards dealt to a participant or drawn by a participant in such a card game are presumed to be determined randomly.
  • Figure 5 depicts a message flow 500 for facilitating a redeal of a hand of cards.
  • Message flow 500 may occur between the gaming server 310 and the client entity 312.
  • the gaming server 310 may provide the client entity 312 with a representation of a first hand of cards and a second hand of cards. Each of these hands may be drawn from a deck containing a fixed number of cards, for instance, a standard deck of 52 cards.
  • the first hand is played by a human via the client entity 312 and the second hand is played by the gaming server 310 on behalf of a house.
  • the card game being played may be blackjack, baccarat, or some other multi-state card game. Accordingly, there may be one or more cards in each hand.
  • the first hand may contain two cards and the second hand may also contain two cards. Zero, one or both of the cards in the second hand may be revealed to the client entity.
  • the client entity 312 may be associated with an account, and the account may contain some number of credits that the client entity 312 may use to wager during play of the card game.
  • the gaming server 310 may provide an offer to redeal the first hand, the second hand, or both to the client entity 312.
  • the client entity 312 may provide acceptance of the offer to redeal the first hand.
  • the gaming server 310 may determine a replacement hand (step 508), replace the first hand with the replacement hand (step 510), and debit the client entity's account by a first cost associated with redealing the first hand (step 512). Then, at step 514, the card game may continue with the replacement hand replacing the first hand.
  • the client entity 312 may provide acceptance of the offer to redeal the second hand.
  • the gaming server 310 may determine a replacement hand, replace the second hand with the replacement hand, and debit the client entity's account by a second cost associated with redealing the second hand. Then, the card game may continue with the replacement hand replacing the second hand.
  • the client entity 312 may provide acceptance of the offer to redeal both hands.
  • the gaming server 310 may determine a first replacement hand and a second replacement hand, replace the first hand with the first replacement hand and replace the second hand with the second replacement hand. Additionally, the gaming server 310 may debit the client entity's account by a third cost associated with redealing both hands. Then, the card game may continue with the replacement hands replacing the first and second hands.
  • the replacement hand may be drawn from the same deck of cards from which the first and second hands were drawn. Furthermore, if the second hand is redealt, the replacement hand may not replace all of the cards in the second hand. For instance, the replacement hand may only replace the face up cards in the second hand.
  • Figure 6 is a flow chart 600 of a method for facilitating a redeal of a hand of cards. This method may be performed by a gaming server, such as gaming server 312.
  • a first hand may be dealt to a client entity, and a second hand may be dealt to an opponent.
  • the client entity may be provided with an offer to replace the first hand, the second hand, or both.
  • step 606 is it determined which option (if any) of the offer was accepted. If no option was accepted (not shown), the game continues with the first hand and second hand in place. However, if the option to replace the first hand was accepted, then at step 608, the client entity's account may be debited by a first cost. Likewise, if the option to replace the second hand was accepted, then at step 610, the client entity's account may be debited by a second cost. Similarly, if the option to replace both hands was accepted, then at step 612, the client entity's account may be debited by a third cost. Then, at step 614, the card game may be continued with one or more hands replaced according to the accepted option.
  • Figure 7 depicts a message flow 700, between the gaming server 310 and the client entity 312, for facilitating a redeal of a hand of cards, or a discard or replacement of a recently drawn card.
  • the gaming server 310 provides the client entity 312 with a representation of a first hand of cards and a second hand of cards. Each of these hands may be drawn from a deck containing a fixed number of cards, for instance, a standard deck of 52 cards.
  • the first hand is played by a human via the client entity 312 and the second hand is played by the gaming server 310 on behalf of a house.
  • the card game being played may be blackjack, baccarat, or some other multi-state card game. Accordingly, there may be one or more cards in each hand.
  • the first hand may contain two cards and the second hand may also contain two cards. Zero, one or both of the cards in the second hand may be revealed to the client entity.
  • the client entity 312 may be associated with an account, and the account may contain some number of credits that the client entity 312 may use to wager during play of the card game.
  • the client entity may provide a card request to the gaming server 310.
  • This card request may be a request to "hit" in blackjack, a request for a third card in baccarat, or some other type of card request.
  • the gaming server 310 may determine a given card, and add this given card to the first hand.
  • the gaming server 310 may provide to the client entity one or more offers to exchange cards in the first hand. For example, included may be offers to discard the given card, replace the given card with a new card, and/or to redeal the first hand.
  • the client entity 312 may provide acceptance of one of the offers to the gaming server 310.
  • the gaming server 310 may debit a cost associated with the offer(s) from the client entity's account.
  • the card game may continue with the first hand modified according to the accepted offer(s).
  • Figure 8 is a flow chart 800 of a method also for facilitating a redeal of a hand of cards, or a discard or replacement of a recently drawn card. This method may be performed by a gaming server, such as gaming server 312. Flow chart 800 presumes that the client entity has been dealt a hand of cards.
  • the gaming server receives a card request from a client entity.
  • This card request may be a request to "hit" in blackjack, a request for a third card in baccarat, or some other type of card request.
  • the gaming server may determine a new card for the client entity and adds the new card to the client entity's hand.
  • the gaming server may provide the client entity with one or more offers. These offers may be to (i) discard the new card at a first cost, (ii) replace the new card with another card at a second cost, or (iii) redeal the client entity's hand at a third cost. Accordingly, at step 808, the gaming server may determine whether an offer has been accepted. If an offer has been accepted, the gaming server may debit the client entity's account by the first cost (step 810), the second cost (step 812), or the third cost (step 814) according to the offer accepted. Then, at step 816, the card game may be continued with the client entity's hand modified according to the accepted option.
  • client entity 312 may be physically or logically distinct from gaming server 310.
  • client entity 312 may be a client machine that is communicatively linked to the gaming server 310 by a network.
  • the gaming server providing information (e.g., an offer) to the client entity 312 may comprise the gaming server 310 transmitting a representation of the information through the network.
  • the client entity 312 may be physically or logically combined with the gaming server 310.
  • the client entity 312 may be a user interface that is coupled to the gaming server 310, and the gaming server 310 providing information to the client entity 312 may comprise displaying a representation of the information on the user interface.
  • the terms "random” or “randomly” shall refer to any realizable process of randomly generating events. Such processes shall include, but not be limited to, generating events without a deterministic pattern of occurrences. Additionally, these processes may be pseudo-random, thus resulting in a deterministic pattern of occurrences that exhibit some form of statistical randomness.

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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
EP20100251807 2009-10-16 2010-10-18 Verfahren und Vorrichtungen für Mehrstatus-Kartenspiele mit Kartenaustausch Ceased EP2312539A1 (de)

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US12/580,615 US8308538B2 (en) 2009-10-16 2009-10-16 Methods and devices for card games with card replacement
US12/580,607 US8303390B2 (en) 2009-10-16 2009-10-16 Methods and devices for multi-state card games with card replacement

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CA2714828A1 (en) 2011-04-16
CA2714828C (en) 2017-08-22
CA2714799C (en) 2017-08-22
AU2010224425A1 (en) 2011-05-12
AU2010224425B2 (en) 2012-03-08
CA2714799A1 (en) 2011-04-16
AU2010224424B2 (en) 2012-03-01
EP2312541A1 (de) 2011-04-20

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