EP2225753A4 - Interactive sound synthesis - Google Patents

Interactive sound synthesis

Info

Publication number
EP2225753A4
EP2225753A4 EP08800377A EP08800377A EP2225753A4 EP 2225753 A4 EP2225753 A4 EP 2225753A4 EP 08800377 A EP08800377 A EP 08800377A EP 08800377 A EP08800377 A EP 08800377A EP 2225753 A4 EP2225753 A4 EP 2225753A4
Authority
EP
European Patent Office
Prior art keywords
sound synthesis
interactive sound
interactive
synthesis
sound
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP08800377A
Other languages
German (de)
French (fr)
Other versions
EP2225753A1 (en
Inventor
Gunjan Porwal
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ATI Technologies ULC
Original Assignee
ATI Technologies ULC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ATI Technologies ULC filed Critical ATI Technologies ULC
Publication of EP2225753A1 publication Critical patent/EP2225753A1/en
Publication of EP2225753A4 publication Critical patent/EP2225753A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
EP08800377A 2007-09-28 2008-09-25 Interactive sound synthesis Withdrawn EP2225753A4 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/864,146 US20090088246A1 (en) 2007-09-28 2007-09-28 Interactive sound synthesis
PCT/CA2008/001686 WO2009039636A1 (en) 2007-09-28 2008-09-25 Interactive sound synthesis

Publications (2)

Publication Number Publication Date
EP2225753A1 EP2225753A1 (en) 2010-09-08
EP2225753A4 true EP2225753A4 (en) 2010-11-17

Family

ID=40509017

Family Applications (1)

Application Number Title Priority Date Filing Date
EP08800377A Withdrawn EP2225753A4 (en) 2007-09-28 2008-09-25 Interactive sound synthesis

Country Status (6)

Country Link
US (1) US20090088246A1 (en)
EP (1) EP2225753A4 (en)
JP (1) JP2010540989A (en)
KR (1) KR20100074225A (en)
CN (1) CN101842830A (en)
WO (1) WO2009039636A1 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010022646A (en) * 2008-07-22 2010-02-04 Namco Bandai Games Inc Program, information storage medium, and image generation system
CN103854642B (en) * 2014-03-07 2016-08-17 天津大学 Flame speech synthesizing method based on physics
CN107115672A (en) * 2016-02-24 2017-09-01 网易(杭州)网络有限公司 Gaming audio resource player method, device and games system
CN109731331B (en) * 2018-12-19 2022-02-18 网易(杭州)网络有限公司 Sound information processing method and device, electronic equipment and storage medium
CN112449210A (en) * 2019-08-28 2021-03-05 北京字节跳动网络技术有限公司 Sound processing method, sound processing device, electronic equipment and computer readable storage medium

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070185909A1 (en) * 2005-12-12 2007-08-09 Audiokinetic, Inc. Tool for authoring media content for use in computer applications or the likes and method therefore

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5157214A (en) * 1989-04-10 1992-10-20 Matsushita Electric Industrial Co., Ltd. Musical sound synthesizing apparatus
US5371317A (en) * 1989-04-20 1994-12-06 Yamaha Corporation Musical tone synthesizing apparatus with sound hole simulation
US5536902A (en) * 1993-04-14 1996-07-16 Yamaha Corporation Method of and apparatus for analyzing and synthesizing a sound by extracting and controlling a sound parameter
US5466884A (en) * 1994-05-10 1995-11-14 The Board Of Trustees Of The Leland Stanford Junior University Music synthesizer system and method for simulating response of resonant digital waveguide struck by felt covered hammer
SG73470A1 (en) * 1997-09-23 2000-06-20 Inst Of Systems Science Nat Un Interactive sound effects system and method of producing model-based sound effects
US7006616B1 (en) * 1999-05-21 2006-02-28 Terayon Communication Systems, Inc. Teleconferencing bridge with EdgePoint mixing

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070185909A1 (en) * 2005-12-12 2007-08-09 Audiokinetic, Inc. Tool for authoring media content for use in computer applications or the likes and method therefore

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
ANDREW KIRMSE: "Game Programming Gems 4", March 2004, CHARLES RIVER MEDIA, article FRANK LUCHS: "Controlling Real-Time Sound Synthesis from Game Physics", pages: 649 - 656, XP002600397 *
ANDY FARNELL: "An introduction to procedural audio and its application in computer games", 23 September 2007 (2007-09-23), pages 1 - 31, XP002600398, Retrieved from the Internet <URL:http://obiwannabe.co.uk/html/papers/proc-audio/proc-audio.pdf> [retrieved on 20100914] *
See also references of WO2009039636A1 *

Also Published As

Publication number Publication date
US20090088246A1 (en) 2009-04-02
KR20100074225A (en) 2010-07-01
JP2010540989A (en) 2010-12-24
EP2225753A1 (en) 2010-09-08
WO2009039636A1 (en) 2009-04-02
CN101842830A (en) 2010-09-22

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