EP2158016A4 - User creatable machines - Google Patents

User creatable machines

Info

Publication number
EP2158016A4
EP2158016A4 EP08771694.0A EP08771694A EP2158016A4 EP 2158016 A4 EP2158016 A4 EP 2158016A4 EP 08771694 A EP08771694 A EP 08771694A EP 2158016 A4 EP2158016 A4 EP 2158016A4
Authority
EP
European Patent Office
Prior art keywords
machines
user creatable
creatable
user
creatable machines
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP08771694.0A
Other languages
German (de)
French (fr)
Other versions
EP2158016A2 (en
Inventor
Timothy Stamper
Gregg Mayles
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Corp
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of EP2158016A2 publication Critical patent/EP2158016A2/en
Publication of EP2158016A4 publication Critical patent/EP2158016A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
EP08771694.0A 2007-06-28 2008-06-21 User creatable machines Withdrawn EP2158016A4 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/770,118 US20090005138A1 (en) 2007-06-28 2007-06-28 User Creatable Machines
PCT/US2008/067807 WO2009006052A2 (en) 2007-06-28 2008-06-21 User creatable machines

Publications (2)

Publication Number Publication Date
EP2158016A2 EP2158016A2 (en) 2010-03-03
EP2158016A4 true EP2158016A4 (en) 2014-01-15

Family

ID=40161268

Family Applications (1)

Application Number Title Priority Date Filing Date
EP08771694.0A Withdrawn EP2158016A4 (en) 2007-06-28 2008-06-21 User creatable machines

Country Status (8)

Country Link
US (1) US20090005138A1 (en)
EP (1) EP2158016A4 (en)
JP (1) JP2010531711A (en)
KR (1) KR20100024427A (en)
CN (1) CN101687114A (en)
CA (1) CA2689153A1 (en)
IL (1) IL201951A0 (en)
WO (1) WO2009006052A2 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5530128B2 (en) 2009-07-31 2014-06-25 株式会社小糸製作所 Phosphor and light emitting device
US10912991B2 (en) * 2009-12-09 2021-02-09 Sony Interactive Entertainment LLC Portable game controller settings
KR20130018708A (en) * 2010-03-05 2013-02-25 브래스 몽키, 인크. System and method for two way communication and controlling content in a web browser
US9183676B2 (en) 2012-04-27 2015-11-10 Microsoft Technology Licensing, Llc Displaying a collision between real and virtual objects
CN107930121B (en) * 2017-12-12 2020-09-01 苏州蜗牛数字科技股份有限公司 Method and device for controlling game target to move according to input device type
JP2022505384A (en) * 2018-10-19 2022-01-14 ヒット ボックス リミテッド ライアビリティ カンパニー Ergonomic game controllers and systems

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060258447A1 (en) * 2005-05-11 2006-11-16 Baszucki David B Online building toy

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5577185A (en) * 1994-11-10 1996-11-19 Dynamix, Inc. Computerized puzzle gaming method and apparatus
US6272223B1 (en) * 1997-10-28 2001-08-07 Rolf Carlson System for supplying screened random numbers for use in recreational gaming in a casino or over the internet
US6283858B1 (en) * 1997-02-25 2001-09-04 Bgk International Incorporated Method for manipulating images
JP2000157741A (en) * 1998-11-26 2000-06-13 Namco Ltd Game machine and information storage medium
IL130513A (en) * 1999-06-17 2001-09-13 Cadent Ltd Computer game
US7198568B2 (en) * 2002-05-01 2007-04-03 Nintendo Co., Ltd. Game machine and game program for changing the movement of one character based on the movement of another character
US7739479B2 (en) * 2003-10-02 2010-06-15 Nvidia Corporation Method for providing physics simulation data
AU2005292264B2 (en) * 2004-10-01 2009-06-11 Wms Gaming Inc. System and method for 3D image manipulation in gaming machines
JP2006314705A (en) * 2005-05-16 2006-11-24 Nintendo Co Ltd Game program and game device
US9104294B2 (en) * 2005-10-27 2015-08-11 Apple Inc. Linked widgets

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060258447A1 (en) * 2005-05-11 2006-11-16 Baszucki David B Online building toy

Also Published As

Publication number Publication date
EP2158016A2 (en) 2010-03-03
US20090005138A1 (en) 2009-01-01
IL201951A0 (en) 2010-06-16
CN101687114A (en) 2010-03-31
CA2689153A1 (en) 2009-01-08
KR20100024427A (en) 2010-03-05
WO2009006052A3 (en) 2009-03-12
JP2010531711A (en) 2010-09-30
WO2009006052A2 (en) 2009-01-08

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Legal Events

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PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

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Effective date: 20091118

AK Designated contracting states

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AX Request for extension of the european patent

Extension state: AL BA MK RS

DAX Request for extension of the european patent (deleted)
A4 Supplementary search report drawn up and despatched

Effective date: 20131216

RIC1 Information provided on ipc code assigned before grant

Ipc: A63F 13/10 20060101AFI20131210BHEP

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN

18D Application deemed to be withdrawn

Effective date: 20140103