EP1999741A2 - Virtual and real navigation systems - Google Patents
Virtual and real navigation systemsInfo
- Publication number
- EP1999741A2 EP1999741A2 EP07867048A EP07867048A EP1999741A2 EP 1999741 A2 EP1999741 A2 EP 1999741A2 EP 07867048 A EP07867048 A EP 07867048A EP 07867048 A EP07867048 A EP 07867048A EP 1999741 A2 EP1999741 A2 EP 1999741A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- sources
- network
- users
- headset
- enabled
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B60—VEHICLES IN GENERAL
- B60N—SEATS SPECIALLY ADAPTED FOR VEHICLES; VEHICLE PASSENGER ACCOMMODATION NOT OTHERWISE PROVIDED FOR
- B60N2/00—Seats specially adapted for vehicles; Arrangement or mounting of seats in vehicles
- B60N2/24—Seats specially adapted for vehicles; Arrangement or mounting of seats in vehicles for particular purposes or particular vehicles
- B60N2/42—Seats specially adapted for vehicles; Arrangement or mounting of seats in vehicles for particular purposes or particular vehicles the seat constructed to protect the occupant from the effect of abnormal g-forces, e.g. crash or safety seats
- B60N2/427—Seats or parts thereof displaced during a crash
- B60N2/42727—Seats or parts thereof displaced during a crash involving substantially rigid displacement
- B60N2/42736—Seats or parts thereof displaced during a crash involving substantially rigid displacement of the whole seat
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- the present inventions are systems for safe travel in virtual and real spaces - both virtually and physically. There are four such combinations.
- the First system provides a unique mechanism for the first three and the Second System provides an occupant support for the fourth of these.
- the virtual system in this invention includes a set of interface devices and a unique network that provides a new approach for virtual navigation of physical and virtual environments.
- the second related invention provides a safe occupant support in vehicles for real or physical travel (in real environments).
- This virtual system comprises a set of interface devices and a unique network that provides a new approach for virtual navigation of physical and virtual environments.
- Navigation is a virtual field would be applications such as hands free navigation in 3-D video games, 3-D computer environments that have 3D needs as in CAD applications and special 3D interfaces that can speed navigation.
- Such virtual 3D fields can also be multi source 3D TV or Motion Picture programming, where the viewer can have some degrees of navigation freedom in the field of view. In some cases such multiple sources can be interpolated or "stitched" to form a continuum of possible points of view in the 3D field.
- Navigation in a Real Field would be an application where the 3D virtual navigation with the device in a real 3D field in real time live programming at any location with possibly multiple sources from a network of members.
- Such members may be Sources or Users.
- the Sources provide live programming and will have one or more "World Camera(s)" (and/or "World microphone sets” for audio mono, stereo or 3D surround fields) that is aimed in the direction of sight of the Source to see what these members see.( or hears ) Mutiple World Cameras or Microphones can give a 3D virtual space rendition.
- the User members have interface devices to receive the Source programming and navigation devices to navigate the 2D or 3D field of the programming. Such navigation may be with Mice Joysticks or may use the Intelligent Eye (US 7,091,928) for such 3D navigation directly by using the eyes.
- Sources agree to share their programming with Users
- the same member may be both a Source and a User. Arrangements among such members may be reciprocal or for a fee. While such a network is not necessarily active and may simply transfer information from a source node to a user note, an active Network with distributed processing of video and audio information will in most cases provide the distributed computing resources to enable the operation of this infrastructure
- the Occupant support for travel is a unique arrangement for reorienting the occupant in a vehicle during rapid acceleration or deceleration of the vehicle such that the occupant presents a larger surface area for supporting the related G-forces and concurrently allowing such reorientation to reduce the peak accelerations that the occupant is subjected to in such situations.
- Figure 1 illustrates the block diagram for a headset/interface for the Virtual navigation system for Virtual and real spaces.
- the preferred form of the interface is a universal interface for audio and 3D/2D -video communications for the user.
- a basic form of the device will have a 3-D or stereo video source providing the native field possibly with dual displays, one or more cameras for tracking the gaze and eye blink patters and other possible signaling possibilities with eye appendages of the User, thereby permitting the user to navigate in the available 3D field
- the headset may have the processing required for converting gaze tracking outputs to parametric form in a 3D field
- the device may have a multiple microphone for both voice commands of the user and for the sound field of the user for programming (mono, stereo or surround fields with multiple appropriately placed microphones) and earphones with appropriate sound processing technology for recreating surround sound fields (ideally calibrated to the user anatomy).
- the field of view may have icons in 3D that may be selected. One possible icon can be to return to the native field of the user. Communication of the headset will use one or more standard protocols, cellular or wired network protocols.
- the headset unit may have one or more clients and protocols for interface with different kinds of hosts and switching software to meet the communications requirements of the user.
- the headset may comprise clients and protocols for multiple functions such as computer interface for inputs and outputs for 2&3-D navigation, audio I/O; Email and browser clients for TCP/IP and other internet protocols, interface for a wearable computer or storage device (which may have the same communications clients and protocols as for other host computers) with navigable MP3 or other music and video files for playing and recording by the universal interface.
- clients and protocols for multiple functions such as computer interface for inputs and outputs for 2&3-D navigation, audio I/O; Email and browser clients for TCP/IP and other internet protocols, interface for a wearable computer or storage device (which may have the same communications clients and protocols as for other host computers) with navigable MP3 or other music and video files for playing and recording by the universal interface.
- Examples of possible protocols are Wifi protocols, 802.11, Blue tooth, GPRS, EDGE, satellite protocols and revisions and improvements on these.
- connection will be preceded by a command from the user and authentication to be a part of a "trusted" network at some predetermined level for the user
- Ergonomic and comfort conditions could make it desirable to locate the heavier parts of the head set at the base of the head/neck and derive additional support from the ears. There may or may not be a need for contact with the front of the face or the nose bridge as in conventional headphones in these embodiments.
- the Headset will be used with computers or other conventional devices as a user interface where the use of eye and eye appendages navigate (Vclicks) to and select locations in the field. These may be 3-dimensional fields.
- the headset may be used for navigation with the eyes in 3D video games, 3D motion picture programming (stereo or synthesized with parallax information from moving objects). Morever with multiple source cameras the user may move in the video field to different points and related perspectives, thereby offering a new paradigm in programmed entertainment and Motion pictures.
- the User may be a Source Member of a Network and would therefore have the apparatus for this.
- the device headset may therefore have a pair of cluster "World” cameras pointing in the direction of the face of the user (field of view of the User) to capture 3D video inputs for use of the Source Member for distribution on the Network., or recording on a local device as off-line programming..
- This embodiment will also have an organizer and other basic personal mobility resources.
- the preferred embodiment will also have a wearable computer that can be accessed by the universal interface using one of the wireless protocols for communication to databases computing capabilities and large MP3 and other audio files and video files for playback by the interface.
- the wearable computer may also be synchronized to the databases on the universal interface.
- the Network provides multiple Sources for real time video at known physical locations derived from Source members in the Network, thereby enabling members of the network to navigate among these source points and even to interpolated points between them Considering that source points may be moving such movement will provide additional information for the reconstruction of fixed objects in the local 3D space of users in any local neighborhood.
- a User Member may choose a physical location or a special interest location and the Network will locate Sources in that location that will appear for selection by the User on the interface. This may be in the form of icons in a 3D field of real time programming derived from a Source. Selection of other Sources by the User Member may be by clicking or V-clicking on the desired Source. This action will transfer the User Member to the Source World Cameras and microphones of the selected Source Member. Such navigation may be induced by visual or audio stimuli from the currently selected Source Member.
- the preferred embodiment can be used for interactive access to real video (and audio) fields through the Network.
- the device will have a menu that can select a local environment (some of these can be on a list of bookmarks or can even be the native real environment) and the resulting displayed field will show a starting point as requested and several Sources that may be color coded for accessibility, cost, and quality where the user can navigate to and select with a V-click On selection, the user video display shows the perspective of the selected Source and the user will passively follow the Source unless the Source has wide angle or cluster World Cameras with the Active Network enabled to pan and zoom in this field, in which case the user has some navigational freedom even within one Source However, the remaining nodes may still be displayed for further selection and navigation thereto, (there will be menu options to turn off these node displays as well).
- the user can therefore hop from one Source Member to another and see (and hear if enabled by Source) the perspective of the Source.
- any given Source usually for a fee
- the Network may be hosted in part by a community of distributed wireless hub providers and other network resource providers. Who (possibly for a fee) provide local wireless bandwidth and other hub intelligence and link into the internet. Such an infrastructure with distributed resources will also enable the high computational needs for reconstruction of 3D local neighborhoods and video processing bandwidth.
- the infrastructure of this invention enables new approaches for TV programming with access for viewers to navigate in the real environments of interest in news or documentaries and even interview (possibly for a fee) the Source members of choice in the relevant local environment
- the Network in the preferred embodiment will comprise a distributed network of wireless bandwidth providers (Providers) that for a fee from the Network administrator will provide bandwidth locally to User Members that are a part of the Network. User Members will pay for bandwidth, bandwidth can be hot spots in a local region within a city where many such local regions provide "cellular" coverage for neighborhoods and even cities.
- Provides wireless bandwidth providers
- the Providers may be required to have installed in their hubs the computing infrastructure to stitch together the available Sources in the local neighborhood and have the intelligence to accept and hand off dialog with Sources/Users as they move through local neighborhoods
- Providers in this preferred embodiment will initially provide bandwidth for a fixed fee set by the Active Network Administrator, and then after the initial probation period set a rate based on the market Local providers will compete for providing bandwidth Users will have options in selecting lowest cost or highest available bandwidth (and quality) options when selecting the Providers
- bandwidth selection may be a background process that is set by the User Users may select from multiple Providers (which may be other Users or Sources) based on possible fees such Providers may charge through a Network Administrator This arrangement forms a new Business Model for Distributed Bandwidth
- An additional embodiment incorporates stitching algorithms for interpolation of fields available in the Network as source nodes of other users, thereby giving the user a continuous or near continuous range of view points and fields even between the available sources
- the Active Network can recreate the fixed 3D local landscape and use that video information for interpolation for navigation of users
- Such stiching together of local landscapes and city scapes can allow User Members to physically navigate from available Source Users in one local neighborhood to another using "Real Maps" created by this interpolation of the fixed landscape While such interpolation will not be able to give perfect views, the user has the choice of using the available Source nodes or an interpolation or a combination for zooming out to encompass a wide panorama
- Such interpolation processing may be enabled by distributed processing on the Active Network given the computing resources needed for each of the neighborhoods
- the Network will need intelligence to locate the physical location of the sources These can be done in some embodiments with GPS and in others simply using t ⁇ angulation from the transmit points of the sources to the recent hubs or host devices that the device has latched onto recently
- the invention enables User members to join parties and gatherings of Source Members and hop from the "eyes" of one Source Member to another.
- One of the unique characteristics of the video Network is that location of the Sources are relevant for content unlike conventional media such as mobile phones and Network based phone services Moreover, this invention enables navigation in that video field which is a new and unique characteristic of this invention.
- the virtual navigation system may be used to navigate in 2D visual or in text based lexicographic or other ordering of Sources.
- the Stimulii from the Sources may be Audio or Visual or both and may be mono (audio), 2D or 3D/Surround for audio and Visual
- Some embodiments may utilize either live or programmed 2D video data to synthesize 3D fields by using time lagged images to create parallax information from objects identified with object recognition algorithms.
- a simple alternative embodiment of the User /Source interface for 2D video is a Computer or a mobile/cell phone (with cameras for Source functionality)
- the headset in an alternative embodiment may be similar to conventional eye glasses supported on the nose bridge and ears.
- a fixed wired interface adapter may be used to interface between the wireless Universal Interface and conventional video game consoles and computers with only conventional controller outputs/inputs.
- a split mobile unit is an alternative embodiment where the functionality of the device is split between a light headset and a connected wearable interface (wired or wirelessly).
- the headset- here has only interface functions
- Wearable computer has all data and computing functions.
- the headset embodiment may have minimal componentry on the headset to lower weight and offload much of the processing to a wire connected or wireless connected wearable interface.
- One possible embodiment would have a pair of cameras for gaze and eye tracking, a microphone and the processing required for gaze tracking outputs in parametric form along with one or more audio channels for voice commands and communication. There will also be earphones for one or both ears.
- An alternative to the headset/interface is a fixed device with a 3D projection device and cameras to track gaze and the eyes along with a microphone It is an alternative to the mobile version and may also used wired Internet connections for the user
- the rear of the headset may be used to contain heavy components to balance out the load If the rear section is lighter than the front section the had set may rest on the External occipital protuberance and allow articulation of the head at the occipital condoyle without significant disturbance of the headset position
- the World cameras may be wide angle or clusters to give a broader field of view for network members, along with network intelligence to navigate within the panoramic filed data
- Satellite antennae can be attached to the sun shield/cap independently of or incorporated with the solar cells.
- Visual displays -transparent option To allow for real navigation in the native real space (!) the Visual display may have the option to become transparent or semi transparent
- Pan & Zoom on "world cameras”' Pan and zoom capabilities in the World Camera will give in a 1-1 arrangement between a User and a Source (usually for a fee) the ability to orient the camera tot the desired field within the available Source hardware.
- Audio/Video Player data The Audio and video files may be stored on the device rather than on a wearable computer or remotely.
- Organizer May be on the Interface device rather than on a wearable computer.
- the headset may include a basic computer with related functionality for stand alone use.
- CASE H OCCUPANT SUPPORT IN A VEHICLE DRAWING DESCRIPTION
- a Flat bed sleeper in an aircraft cabin The arrangement as shown in the figures illustrate a Flat bed that provides safety during rapid deceleration of the aircraft in all positions that the occupant chooses, thereby allowing the occupant to sleep through take off and landings.
- Thfiures illustrate the different poostions of the Sleeper.
- Shock absorbers control the mtion of the lateral movemetn of the sleeper under acceleration conditions to lower the peak accelerations and and to reorient the occupant and support the occupant better during the acceleration conditions
Landscapes
- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Mechanical Engineering (AREA)
- Transportation (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Aviation & Aerospace Engineering (AREA)
- Processing Or Creating Images (AREA)
- Navigation (AREA)
- Seats For Vehicles (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
Claims
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US78744406P | 2006-03-30 | 2006-03-30 | |
| US11/639,088 US8251444B2 (en) | 2005-04-25 | 2006-12-14 | Vehicle occupant support |
| PCT/US2006/048016 WO2007075467A2 (en) | 2005-12-19 | 2006-12-15 | Vehicle occupant support |
| US11/730,161 US9063633B2 (en) | 2006-03-30 | 2007-03-29 | Virtual navigation system for virtual and real spaces |
| PCT/US2007/008189 WO2008073135A2 (en) | 2006-03-30 | 2007-03-30 | Virtual and real navigation systems |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP1999741A2 true EP1999741A2 (en) | 2008-12-10 |
| EP1999741A4 EP1999741A4 (en) | 2014-09-03 |
Family
ID=39930438
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP07867048.6A Ceased EP1999741A4 (en) | 2006-03-30 | 2007-03-30 | Virtual and real navigation systems |
Country Status (3)
| Country | Link |
|---|---|
| EP (1) | EP1999741A4 (en) |
| JP (1) | JP2009538461A (en) |
| WO (1) | WO2008073135A2 (en) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101320477B1 (en) | 2012-03-30 | 2013-10-23 | 세종대학교산학협력단 | Building internal navication apparatus and method for controlling distance and speed of camera |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4970589A (en) | 1986-07-10 | 1990-11-13 | Varo, Inc. | Head mounted video display and remote camera system |
| US6000659A (en) * | 1996-12-23 | 1999-12-14 | The Boeing Company | Fully reclinable, pivotable airplane passenger sleeper seat assemblies |
| US6271842B1 (en) | 1997-04-04 | 2001-08-07 | International Business Machines Corporation | Navigation via environmental objects in three-dimensional workspace interactive displays |
| DE10103922A1 (en) * | 2001-01-30 | 2002-08-01 | Physoptics Opto Electronic Gmb | Interactive data viewing and operating system |
| US7091928B2 (en) | 2001-03-02 | 2006-08-15 | Rajasingham Arjuna Indraeswara | Intelligent eye |
| US7107549B2 (en) * | 2001-05-11 | 2006-09-12 | 3Dna Corp. | Method and system for creating and distributing collaborative multi-user three-dimensional websites for a computer system (3D Net Architecture) |
| US7057662B2 (en) * | 2002-11-22 | 2006-06-06 | Hewlett-Packard Development Company, L.P. | Retractable camera apparatus |
| JP2005108121A (en) * | 2003-10-01 | 2005-04-21 | Canon Sales Co Inc | Apparatus, system, and method for information processing, and program therefor |
| JP2005293294A (en) * | 2004-03-31 | 2005-10-20 | Mcs:Kk | Network camera auction system |
-
2007
- 2007-03-30 JP JP2009503068A patent/JP2009538461A/en active Pending
- 2007-03-30 WO PCT/US2007/008189 patent/WO2008073135A2/en not_active Ceased
- 2007-03-30 EP EP07867048.6A patent/EP1999741A4/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| JP2009538461A (en) | 2009-11-05 |
| EP1999741A4 (en) | 2014-09-03 |
| WO2008073135A3 (en) | 2008-08-07 |
| WO2008073135A2 (en) | 2008-06-19 |
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