EP1934869A2 - Download and configuration system and method for gaming machines - Google Patents
Download and configuration system and method for gaming machinesInfo
- Publication number
- EP1934869A2 EP1934869A2 EP06814544A EP06814544A EP1934869A2 EP 1934869 A2 EP1934869 A2 EP 1934869A2 EP 06814544 A EP06814544 A EP 06814544A EP 06814544 A EP06814544 A EP 06814544A EP 1934869 A2 EP1934869 A2 EP 1934869A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- package
- download
- egm
- gaming machine
- software
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/323—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- a casino floor may include thousands of electronic gaming machines (EGMs) that are in communication with and monitored by the casino's gaming network.
- EGMs provide an enhanced gaming experience with computer graphics, stereo sound, animation, and other features that have been developed to maintain player interest in the game.
- EGMs may include secondary networked devices such as player tracking devices or enhanced player interfaces (e.g., Bally Gaming' s iViewTM touch-screen display). Accordingly, there are a large number of EGMs and related components that need to be monitored, maintained, and serviced.
- gaming machines were stand-alone devices. Security of the gaming machines was accomplished via physical locks, security protocols, security personnel, physical and video monitoring, and the need to be physically present at a machine to attempt to breach the security of the gaming machine. By the same token, management of the gaming machines required a great deal of personal physical interaction with each gaming machine. The ability to change parameters of the gaming machine also required physical interaction.
- gaming machines have become customizable via electronic communications and remotely control ' la ⁇ le.
- Manufacturers of gaming equipment have taken advantage of the increased functionality of gaming machines by adding additional features to gaming machines, thereby maintaining a player's attention to the gaming machines for longer periods of time increasing minimum bet and bet frequency and speed of play. This, in turn, leads to the player wagering at the gaming machine for longer periods of time, with more money at a faster pace, thereby increasing owner profits.
- a technician typically needs to travel to the gaming machine in order to replace existing software package media (e.g., EPROMs, CD-ROM's, Compact Flash, etc.) with new software package media.
- existing software package media e.g., EPROMs, CD-ROM's, Compact Flash, etc.
- the software package update process may require that the EGM be disabled hours in advance to prevent any players from using the EGM when the technician is ready to perform software package changes.
- EGMs may be disabled prior to software package updates, but the technician must periodically check to ensure that the EGM(s) are not being used by a player.
- technicians may need to be supervised during the process of software package installation as the technician has access to critical areas of the EGM required for configuration or of those areas of containing cash.
- various embodiments are directed to management of gaming devices over a network.
- the system allows a casino operator to manage groups of electronic gaming machines (EGMs).
- EGMs electronic gaming machines
- Managing new or existing collections (i.e., groups) of gaming devices reduces the effort required to download or configure large numbers of EGMs.
- new software may be downloaded to groups of EGMs from a central location, and the EGMs may be configured from the central location. Accordingly, this operational efficiency reduces maintenance costs and minimizes EGM downtime due to maintenance or EGM set-up.
- EGMs can be updated over the network via a multicast over TCP/IP or some other suitable mechanism.
- a package containing game information and/or configuration information is created at a server.
- the package is delivered to an EGM over the network.
- the packages can be downloaded via a background thread and may take place while the EGM is enabled or disabled or even when a player is actively playing the EGM.
- the system includes a scheme for EGM' s to report corrupted or missing packets from the transfer, which the SDP will use to resend the packets.
- the SDP will use the multicast protocol to resend the packets, potentially reducing the network bandwidth used during error recovery.
- the system includes a package validation method that uses digital signatures.
- a digital signature is provided with each package, which an EGM can use to validate the package and authenticate the origin of the package.
- the EGM will not install or use a package that does not pass validation.
- the system includes technology necessary for the System Management Point (SMP) to manage package dependencies (dependencies such as a new package-A that requires package-B and package-C to operate). This technology can be used to confirm that new package-A dependencies are addressed before requesting the EGM to transfer a new package. Additionally, the SMP can determine the dependencies and request that those packages also be transferred to the EGM.
- SMP System Management Point
- the system includes technology necessary for the SMP to determine if a package's dependent hardware components are available on the EGM.
- the concept is similar to the package dependencies; however the SMP can not automatically transfer hardware components to an EGM to satisfy package dependencies. If a package's required hardware dependencies are available on the EGM, then the package transfer to the EGM will be permitted; otherwise, the package transfer will not be permitted.
- the system may designate that a collection of gaming machines should have a particular status at a given time. Changes or status may be applied to different collections of gaming machines.
- the network system allows a casino operator to define changes to software inventory (i.e., via download) and to schedule configuration changes. For example, a casino operator can define default payouts and denominations, schedule recurring overrides for weekends, and schedule a one-time override for a holiday or casino promotion. Accordingly, these changes can occur without further operator interaction. As a result, casino management does not need to be in attendance every time the slot floor assumes a new configuration.
- the configuration changes are communicated during the background operation of the EGM without affecting gameplay, and the changes are applied at a designated convenient time (e.g., a predetermined period of time after the credit meter reaches zero credits). Accordingly, the EGM does not need to be placed in an inactive state prior to downloading configuration changes.
- conflicts will only occur for assignments of the same type (e.g., download and configuration).
- download/configuration conflicts are avoided by running the download process before the configuration process with the exception that data related to host and owner information will supersede other assignments.
- conflicts may arise as a result of an EGM being a member of different collections where membership may vary depending on the moment in time. For example, switching an EGM from a 5 cent denomination to a 25 cent denomination may switch the membership of the EGM to another collection (e.g., all 25 cent EGMs).
- the network system includes various methods to resolve situations where EGMs are given improper settings (e.g., the system will filter out settings that the EGM does not support). As a result, these methods provide consistent procedures as to how the network host configures EGMs when more than one assignment applies.
- the network system uses option templates to support pre-configuration because a particular EGM or game theme within an EGM may support a large number and wide variety of options.
- option definition templates such as Combo Option templates or Option Group templates may be used to define the configuration of new content before it is downloaded to an EGM.
- a casino operator may schedule the download of a new game theme during off-hours and have the network host configure the new game theme as soon as installation is completes without requiring operator intervention.
- the network system provides a method of recognizing when an EGM needs data downloads or configuration, and the network coordinates these activities to avoid conflicts. For example, in one method, attempts to configure an EGM will be prevented until downloads for the EGM are completed. In another method, the network host automatically restores data modules and configures an EGM if it has been RAM-cleared or has been offline. Accordingly, an operator can monitor and manage a group of EGMs from a single terminal, thereby eliminating the need for slot technicians to collect configuration data and to manually reconfigure each EGM.
- the network system distributes (i.e., downloads) data packages through the use multicast sessions, where the EGMs request all or part of a data package (as directed by the download server).
- This method may also include a lossless transport mechanism and an IP multicast as the distribution mechanism.
- the multicast distribution mechanism conserves network bandwidth, can be throttled at the host, and prevents low priority activities (e.g., download) from interfering with critical communications (e.g., vouchers or events).
- Another method is directed to minimizing memory storage consumption associated with package downloads to EGMs.
- the host downloads a package (e.g., BLOB (Binary List of Bytes)) to the EGM.
- the package is then authenticated and may then be installed immediately or at a later scheduled time.
- the package may optionally be removed from the EGM. For example, portions of package may be removed by overwriting the package with new packages.
- the package's contents are tracked by the resulting versioned modules that have been installed on the EGM.
- Figure 1 illustrates an embodiment of a gaming network that may be used with the system.
- Figure 2 illustrates an overview of download interaction
- Figure 3 illustrates an overview of EGM Startup message flow.
- Figure 4 depicts the logic flow of /dev/download driver initialization.
- Figure 5 is a flow diagram illustrating a routine to validate download requests and pass control to the proper handler function.
- Figure 6 is a flow diagram illustrating the add package logic of the download driver.
- Figure 7 is a flow diagram illustrating the download control process addPackage logic.
- Figure 8 illustrates the message flow for the download receiver addPackage process.
- Figure 9 illustrates the logic flow for the DR.
- Figure 10 is a flow diagram illustrating the pre-requisite process.
- Figure 11 illustrates the logic flow for this process.
- Figure 12 is an overview of how the package is installed on the EGM.
- the system supports data downloads and configuration of gaming machines such as, but not limited to, electronic gaming machines (EGMs).
- EGMs electronic gaming machines
- a casino operator may define a collection of EGMs, assign modules to one or more collections of EGMs, assign configuration changes to one or more collections of EGMs, and schedule all assignments.
- the system permits some or all of the software that is to be run on an EGM to be centrally stored in a software distribution library located on one or more servers.
- the software can be sent over a network (such as an Ethernet network) as desired for initial set up of an EGM, as updating of an EGM, game replacement, configuration, or any other desired purpose.
- the system utilizes multicasting to download software packages to the EGMs in the background, even while full game play is ongoing.
- the server does a single multicast transfer of one or more packages to all target machines.
- Each EGM tracks the packages and notes missing, corrupted, or dropped packets.
- the server receives requests from all EGMs for packets to resend and again multicasts them to all EGMs, regardless of which EGM requested which packet.
- the individual EGMs accept needed missing packets and ignore other re-broadcast packets.
- the system is not limited to multicast transmissions but may use HTTP, HTTPS, FTP, SFTP, and other transmission protocols.
- EGM is intended to encompass any type of gaming machine, including hand-held devices used as gaming machines such as cellular based devices (e.g. phones), PDAs, or the like.
- the EGM can be represented by any network node that can implement a game and is not limited to cabinet based machines.
- the system has equal applicability to gaming machines implemented as part of video gaming consoles or handheld or other portable devices.
- a geo-location device in the handheld or portable gaming device may be used to locate a specific player for regulatory and other purposes.
- Geo-location techniques that can be used include by way of example, and not by way of limitation, IP address lookup, GPS, cell phone tower location, cell DD, known Wireless Access Point location, Wi-Fi connection used, phone number, physical wire or port on client device, or by middle tier or backend server accessed.
- GPS and biometric devices are built within a player's client device, which in one embodiment, comprises a player's own personal computing device, or provided by the casino as an add-on device using USB, Bluetooth, IRDA, serial or other interface to the hardware to enable jurisdictionally compliant gaming, ensuring the location of play and the identity of the player.
- the casino provides an entire personal computing device with these devices built in, such as a tablet type computing device, PDA, cell phone or other type of computing device capable of playing system games.
- the software distribution network consists of a top level vender distribution point 101 that contains all packages for all jurisdictions, one or more Jurisdiction distribution points 102A and 102B that contain regulator approved production signed packages used within that jurisdiction or sub-jurisdiction, one or more Software Management Points 103 A and 103B to schedule and control the downloading of packages to the EGM and a one or more Software Distribution Points 104A and 104B that contain regulator approved production signed packages only used in the gaming establishment that it supports.
- the Software Distribution Points (SDPs) 104A and 104B can communicate with Systems Management Points (SMPs) 105A and 105B, respectively as well as directly to one or more EGMs 106A and 106B.
- SDP and SMP Systems Management Points
- the communication between SDP and SMP is optional.
- a benefit is to permit the SMP and the user access to the catalogue of software packages available on the SDP).
- the system allows for rapid and secure distribution of new games and OS's from a centralized point. It makes it possible to update and modify existing gaming machines with fixes and updates to programs as well as providing modifications to such files as screen images, video, sound, pay tables and other EGM control and support files. It provides complete control of gaming machines from a centralized control and distribution point and can minimize the need and delay of human intervention at the EGM.
- a 1 GB compact flash card will initially be used as the storage media in the EGMs for OS and download package storage.
- a second compact flash will be used for the storage of the production game as it exists today.
- the OS compact flash will be partitioned into production, backup, and download areas.
- the production area contains the active OS and game management software used to allow the playing of games on the EGM. This part of storage will have all the file integrity checking and validation performed on it.
- the other areas will be used to store backup software and data, new download packages, installation of the new packages and saving of NVRAM, counters, random number data and other secure information in an encrypted data format.
- Software downloads will be scheduled by gaming personnel via the SMPs.
- the SMP notifies the individual gaming machines they have been scheduled to receive a download package from a specific vendor Software Distribution Point (SDP).
- SDP Software Distribution Point
- the system solves the network bandwidth usage problem by using a multicast network protocol, which the SDP uses to broadcast the transfer to multiple EGM's simultaneously.
- the SDP will send a single transfer to a defined set of EGM's, thereby using a fraction of the network bandwidth when compared to the point-to-point strategy. If there are X groups of EGM's, with each group consisting of Y EGM's, then the following calculations provide a general sense of reduced network bandwidth usage:
- the system includes a recovery scheme to accommodate transmission error or reception error of the package.
- This recovery scheme allows each EGM to report missing pieces (packets) where either not received or received with errors (data corruption).
- the SDP logic can accumulate a list of missing packets and the corresponding EGM's, and use the multicast protocol to resend the missing packets.
- the specific packages that are transferred are specified by the EGM.
- the EGM makes requests to the SDP using a point-to-point protocol.
- the SDP may not service these requests immediately, so the EGM is permitted to operate while waiting for the transfer and during the transfer.
- the EGM is responsible for logging transfers and checking the validity of the completed transfer. This log can be used to reconcile the package content of the EGM at any given time. Additionally, the SDP will log transfer activity and provide a means to cross check the package content of an EGM.
- An EGM validates transferred packages using a digital signature. This digital signature provides authentication of the package itself regardless of the specific SDP server that provided it, and is used to determine if the package incurred any transmissions errors. If an EGM is unable to validate a package, then the package will not be installed or otherwise used.
- the system includes technology necessary to determine if an EGM contains packages necessary to use a new package (package dependencies). If a given package-A requires additional packages, package-B and package-C, to operate on the EGM, the dependencies can be determined from a package header contained within package-A. The SMP can then determine if the EGM already contains the dependent packages, package-B and package-C, before requesting that package-A be transferred to the EGM. Similarly, the SMP can automatically select the dependent packages to be transferred in addition to the original package-A, thus fulfilling the dependencies of package-A. This aspect of the system provides a level of assurance that the packages transferred can actually be used by the EGM.
- the system includes technology necessary to determine if a package's dependent hardware components (components) are available on the EGM. If package-X requires component- Y and component-Z, the SMP can read the components of the EGM and use this information for component dependency checking. If a package's required component dependencies are available on the EGM, then the package transfer to the EGM will be permitted; otherwise, the package transfer will not be permitted. This aspect of the system provides a level of assurance that the packages transferred can actually be used by the EGM.
- the ability to transfer software directly to the EGM provides additional alternatives when installing a new EGM on the casino floor.
- An EGM that is manufactured and placed directly on the casino floor can be initially loaded with a boot-strap media (EPROM, CD-ROM, Compact Flash, etc.) that can boot the EGM and prepare communications before requesting new packages to install.
- boot-strap media EPROM, CD-ROM, Compact Flash, etc.
- Two boot-strap methods may be used to transfer software to an EGM. Both methods require minimal configuration of an EGM before the boot-strap process can be completed.
- Minimal configuration consists of the following:
- a unique network IP Address for the EGM This can be provided by a DHCP system, or assigned to the EGM via operator configuration.
- a unique EGM identifier that is derived from the EGM hardware (such as network card MAC address) or assigned to the EGM via operator configuration.
- a device sends its MAC address out on the network.
- a local switch collects MAC and IP addresses for the devices connected to it. Periodically, the switch transmits raw Ethernet frames, USB packets, or TCP packets containing tables of devices and associated MAC/IP addresses.
- the device may attempt communication with that device. First, a verification procedure is used to validate the devices. Subsequently, communication is possible between the devices.
- the advanced boot-strap mode involves the EGM requesting a default boot-strap package from the SDP.
- the package name for this boot-strap package is predefined and known to both the EGM and the SDP.
- This boot-strap package contains configuration files that identify the default software packages and configuration data.
- the boot-strap package can be customized for the specific installation (casino) and stored on the SDP. This way all EGM' s will request the predefined boot-strap package, the SDP will transfer the boot-strap package to the EGM, and the EGM will process the boot-strap package.
- the EGM can read the SMP address, default EGM OS package, and other packages such as default peripheral firmware packages. At this point the EGM can request these packages from the SDP, and the SDP will begin transferring the default packages to the EGM, ultimately ending with an EGM ready for configuration.
- Figure 2 illustrates an overview of download interaction between the System Management Point 105, EGM 106, and Software Distribution Point 104.
- the design consists of a download device driver which provides the central control logic and logic. It interfaces with the Download Class (which may be G2S or any other protocol) and a download control thread. The download control thread controls requesting and downloading packages from the download distribution point server.
- the Download Class which may be G2S or any other protocol
- the System Management Point 105 sends package commands and requests to the Download Control 206 of EGM 106 to tell it to add and delete packages, install packages and request information about packages and installed modules.
- the Download Control 206 will filter these requests and pass then to the Download Driver 207 for processing. Requests to add packages are then given to the Download Receiver Process 208 which then opens communications with the Software Distribution Point 104.
- the Download Receiver Process 208 receives the package data from the Software Distribution Point 104 via a multicast (or any other defined transmission protocol) link 204 in multiple packets and assembles the package in compact flash. Once all packets of the package have been received, the package data is verified using a SHA-I verification string passed in the package header. The appropriate status and package state information shall be passed back to the Download Driver 207 which passes it to the Download Control 206 for logging and passing back to the System Management Point.
- the download driver is installed when the EGM system is started. It's primary functions are to:
- the Download Control Process 206 is either a thread running within the game manager context or a standalone process when there is no game manager running on the system. It's primary tasks are:
- the Download Receiver Process 208 is responsible for communications between the EGM 106 and the Software Distribution Point 104. It's primary functions are:
- [0081] 6 Verify the package data by calculating a SHA-I value and matching that against the SHA-I validation string passed in the package header.
- the Download Package Installer Process 209 is responsible for installing the packages that are downloaded from the Software Distribution Point 104. It is notified of when to start installing a downloaded package when a set install rule command is sent from the Systems Management Point 105. It receives this command via a read to the Download Driver 207.
- the basic functions of the Download Package Installer Process 109 are:
- FIG. 3 illustrates an overview of EGM startup message flow.
- EGM 106 sends a message 302 to SDP 104 requesting a package.
- SDP 104 replies with a message 303 indicating package size and the multicast IP/Socket that will be used for transmission.
- Message 304 from SDP 104 to EGM 106 is the package data itself. If necessary, EGM 106 can request missed packets by sending a message 305.
- the system uses multicasting to send packages to multiple EGMs.
- SDP 104 collects a number of requests and sends out multicasts of all missed packets to all of the EGMs. If a particular EGM does not need one of these re-broadcast packets, it is ignored. Otherwise, the EGM accepts the re- broadcast packet and uses it to complete the package transmission.
- all set status, set error information and command information is passed to the driver 207 via an IOCTL call.
- the processes use the read interface to get processing instructions from the driver 207.
- the Download Receiver 208 uses the read interface to get add package requests
- the Download Installer Process 209 uses the read to obtain set install rule requests
- the Download Control Process 206 uses the read interface to receive the status and error information from the Receiver and Install processes.
- DI_Init_module() is the first routine to gain control when the module is loaded. It will:
- the ioctl entry point DL_ioctl()
- the DLjreadQ entry point services all the read requests from:
- Figure 4 depicts the logic flow of /dev/download driver initialization.
- the Read Queue areas and semaphores are initialized.
- the package is initialized and the Install Rule Data Structures are set.
- the driver is registered with the system and at step 404 the system returns.
- the dl_ioctl() driver 207 serves as the interface to the Download Control Process 206, and the Receiver 208 and Install 209 processes. All requests from System Management Point 105 are passed through Download Control Process 206 and either passed onto the driver 207 to be processed, or in the case of module and log requests, processed within the Download Control Process 206 itself.
- the dl_ioctl() is a command ID to determine what to do with the specific request.
- Figure 5 is a flow diagram illustrating a routine to validate download requests and pass control to the proper handler function.
- step 501 the particular switch that is set on the Command ID is examined so that the request from the SMP 105 can be routed to the correct handler.
- Add and delete Package commands are provide to DL_Packages 502.
- Set and Delete Install rules are passed to DL_Install 503.
- Set Status, Retrieve Status, retrieve List commands are sent to DL_Status 504.
- Register processes are sent to block 505 where the Pid of the Process being registered is saved. Unknown commands return an error event at 506.
- the addPackage command from the Download class is processed by the Download Control Process 206, the download driver 207 and the download receiver process 208. Breaking up the processing into these three areas helps to maintain isolation between specific function for easily adapting the code to support operation both with any protocols as well as providing the capability to integrate different package download protocols and requirements that may arise in the future.
- Figure 6 illustrates the download driver 207 addPackage logic. The addPackage logic checks to see if the package already exists on the EGM and if there is enough room to store the package information. If so, it will send the package information to the Download receiver's driver read queue and the Download control driver's read queue and post the read semaphores if a read is outstanding.
- step 601 there is an addPackage request.
- step 602 it is determined if the requested package exists. If no, the system returns a package exists error at step 603. Otherwise the system proceeds to step 604 to determine if the maximum number of packages is already queued. If yes, a return queue full error is returned at step 605. Otherwise the system proceeds to step 606 and adds addpackage information into the package table.
- step 607 addPackage is placed in the receiver read queue.
- step 608 it is determined if there is a receiver read outstanding. If not, the system returns normal status at step 609. Otherwise, the system posts a receiver read sleep semaphore at step 610.
- step 611 the addPackage status is placed in the control read queue.
- step 612 it is determined if there is a control read outstanding. If no, the system returns normal status at steps 609. If yes, the system posts a control read sleep semaphore at step 613 and returns normal status at step 609.
- the download control process 206 has a thread that performs reads from the download driver 207. When the read is satisfied for an addPackage or package status, the operation of Figure 7 is followed. The package information is written to the /Packages/Packages directory using the package ID as the file name. A log entry is also created and written to the package log in the /Packages/Logs directory. Finally a package status message is created and sent back for delivery to the System Management Point.
- step 701 the addPackage is read from the driver.
- step 702 the addPackage information is written to disk.
- step 703 it is determined if the write operation was successful. If not, an error event is created and sent at step 704. Otherwise, a package log entry is created and written at step 705.
- step 706 it is determined if the log write was successful. If not, an error event is sent at step 707. If the log write is successful, or after step 707, a package status message is created and sent at step 708.
- step 709 a read is issued to the download driver.
- the Download receiver is responsible for downloading the package identified in the addPackage message from the Software Distribution Point 104.
- Figure 8 illustrates the message flow for accomplishing this task. The message flow is between the SMP 105 and EGM 106, and between EGM 106 and SDP 104.
- the Download Receiver (DR) process 208 is the one that communicates with the Software Distribution Server.
- the addPackage command 801 contains the IP and socket address of the Distribution Server to be contacted.
- the DR 208 opens the link to the SDP 104 and requests 806 the package identified within the addPackage command be sent to it.
- the SDP 104 responds 807 with a message containing packet size, timeout values, the size of the package, and the multicast port to receive the data on.
- the DR 208 sends download initiate status 802 and download progress messages 803 to SMP 105.
- the DR 208 keeps track of the packets sent and will request a resend 809 for any packets not received. Those packets are resent 810 as part of a multicast. After all packets have been received 804, a SHA-I value will be calculated for the data portion of the package and compared 805 against the validation string sent as part of the package.
- FIG. 9 illustrates the logic flow for the DR 208.
- the DR read is initiated.
- a link is opened to the SDP 104.
- the response from the SDP is read at step 907.
- a multicast socket is opened.
- the status is sent to the DR via ioctl.
- the DR reads from the multicast socket.
- step 915 the downloaded package is validated (e.g. using SHA-I).
- step 916 it is determined if the data is validated. If not, a package error status message is sent to the download driver at step 917. Otherwise a package validated status is sent to the download driver at step 918 and the system returns to step 905.
- the deletePackage command is processed by the Download Control 206 and Receiver 208 processes and by the Download Driver 207.
- the download driver 207 receives a deletePackage request, if the status of the package is not validated or there is an error, the status is reset to delete pending and the delete package command is sent to the download receiver 208.
- the download receiver process 208 should then delete any files it has created and terminate any download activity for the file. When the cleanup is complete, it will send a deleted status back to the download driver 207 and resume its read from the download driver 207.
- the download driver 207 When the download driver 207 receives a package deleted status, or if the original status of the package was validated or error, the download driver 207 frees the package data save area and sends a deletePackage complete status to the Download controller process 206.
- the download controller process 206 logs the new status in the package log and deletes the package status file from the /Packages/Packages directory. It then sends the delete complete status back to the SMP 105.
- the setlnstallRule Download Class command is processed by the Download Control process 206, the Download Installer Process 209 and the Download Driver 207.
- the Download Control process 206 maintains the updated status of the setlnstallRule on disk and in the install rules log file, as well as sending the status back to the SMP 105 via messages.
- the download driver 207 acts as the interface between the Download Control Process 206 and the Download install process 209. It will also validate the package does not already exist and that there is enough room to process the install rules.
- Parsing of the setlnstallRule command and the pre-requisite conditions contained in the package header is the first step in installing a download package.
- the package header is examined to extract the information as to what hardware requirements the package to be installed needs as well as any software that needs to be on the EGM in order to support the package.
- software prerequisites these can refer to already installed software, or software contained in other packages that have been downloaded and are ready to install.
- Figure 10 is a flow diagram illustrating the pre-requisite process.
- step 1001 the validation process begins.
- step 1002 it is determined if the requisite hardware is present for the download package. If so, a table of installed hardware data is build at step 1003.
- step 1004 the loop of hardware prerequisites is read from the package header.
- step 1005 it is determined if the prerequisites are in fact in installed in the hardware table. If so it is determined at step 1006 if all the prerequisites are met. If so, return success at step 1008. If not, return to step 1004.
- step 1010 the install status is sent to the SMP 105 and an error is returned at step 1011.
- step 1007 If the hardware prerequisites are not present at step 1002, it is determined at step 1007 if the software prerequisites are present. If no prerequisites are specified, return success at step 1008 If yes at step 1007, build a table of required software at step 1012. At step 1013 build a table of available modules from the installed module inventory. At step 1014 build a table of modules from available packages. At step 1015 loop through the prerequisite table.
- step 1016 determine if the prerequisites are found in the installed modules. If the prerequisite isn't satisfied by the installed modules, step 1019 determines if the prerequisite may be satisfied by packages that have not yet been installed If the prerequisite can't be satisfied, log install error at step 1009. Otherwise remove the prerequisite from the table at step 1017. At step 1018 determine if all prerequisites are satisfied. If yes return success at step 1008. If not, return to step 1014.
- step 1016 determines if the prerequisite is in the package table at step 1019. If not, log install error at step 1009. If so, determine at step 1020 if the package prerequisites are in the prerequisite table. If yes, return to step 1015. If not, add package modules to the prerequisite table at step 1021 and return to step 1015.
- the package install rules will be processed.
- the install rules contain information on when to disable the machine to prevent game playing and if a time delay is required after disabling the game, what trigger to use to start the installation process, and whether the host needs to authorize the install once all other conditions have been met.
- Figure 11 illustrates the logic flow for this process.
- the DL_Installer() routine is initiated.
- step 1102 it is determined if the time window for the install is met. If not, the system waits for the install period at step 1103. Otherwise at step 1104 it is determined if the disable conditions are met. If so, disable the coin and bill collectors at step 1105.
- step 1108 determine if the disable wait time has expired at step 1110. If not wait for the disable time at step 1111. For true at 1106,, 1108, 1110, or after step 1111, disable the coin and bill acceptors at step 1105. After step 1105 or if true at step 1107, determine if automatic inititation is true at step 1112. If not, determine if initiate none is true at step 1113. If not determine if initiate operator is strue at step 1114. If not, error exit at step 1116. Otherwise display waiting for initiate install at 1115.
- step 1117 determines if host authorization is required at step 1117. If no, start installing package at step 1118. Otherwise determine if host authorization is received at step 1119. If not, wait for host authorization at 1120. Otherwise start installing the package at step 1118.
- the package downloaded is made up of at least three distinct parts.
- [00146] 3 - A data portion of the package containing the installation procedure file and all the files to be installed for this package.
- This data partition may be in a compressed or uncompressed format.
- compressed formats that are supported are gzip and bzip2.
- Other compression techniques can be accommodated with the actual package data itselt and may be processed by the installation command file sent in the package data.
- Figure 12 is an overview of how the package is installed on the EGM.
- the package install process is initiated.
- data is copied from the package to a file.
- At step 1206 create an individual file from the file portion of the package file. Determine if all files have been created at step 1207. If not, return to 1205.
- step 1209 determine if a reboot is specified in InstallRule. If not, then remove setlnstallRule and log and send status at step 1210 and return success at step 1211. Otherwise determine if the prerequisite packages are installed at step 1212. If not, log error and send status to SMP at step 1213 and return error at step 1214. Othewise set NVRAM clear conditions and delete install rules at step 1215, and reboot the EGM at step 1216.
- the system contemplates an alternate embodiment for download package install handling.
- the current Download interface can be modified to present the Download Installer code with G2S like commands. That is, the SetlnstallRule commands may be changed changed into setScript commands for processing by the Download Installed. Also, the getScriptList and GetScriptStatus commands will map the getlnstallRuleStatus and getlnstallRuleList commands.
- CURL will be used to provide the support for downloading packages via HTTPS, SFTP, FTP, HTTP, etc.
- SFTP Simple Stream Transfer Protocol
- FTP HyperText Transfer Protocol
- HTTP HyperText Transfer Protocol
- a locally developed protocol may be used.
- This alternate embodiment is based on the following commands:
- a separate thread is used to issue reads to the download driver to receive setScript, deleteScript, authorizeScript commands.
- a table of scripts is maintained. Each entry in the script table will point to the next entry in the script table. A global pointer will be used to point to the first script in the table. The table will be arranged in a FIFO queue and the scripts are processed in the order in which the setScript commands install time frames are specified. If an authorizeScript command is received before it's setScript command, it is rejected and an error event sent back to the server sending the authorization command.
- the script table may be maintained in both memory and on disk. The status of the script entry will be update on disk before the in memory copy.
- script is processing, and process state is installing, send event script installing, not deleted.
- script is processing and not in installing state, send event script canceled, delete script record and reset states. If script waiting in script queue, start processing next script.
- Scripts may or may not contain command lists. If not command lists are included, then the package is installed based on the contents of the package. Command lists will only exist for removing modules or executing specific commands on the EGM that is not related to installing or removing packages.
- the package When processing the package, the package will either contain a tar file for updates to the system or an image of a partition or entire storage media. If there is an image file, a check is performed to insure that the image is the correct size for the media.
- Installation dependencies and pre-requisites are used interchangeably. Each may have a set of module, hardware and storage dependencies that must exist before the module can be installed.
- the dependency checking is performed as follows: [00197] • Module Dependency - A module dependency is defined by it Module E) and Release Information.
- Hardware Dependency The module dependency is defined by the Hardware ID and version number
- a test flag will define how to identify if a dependency is met.
- the dependency check flag will have the following values:
- setScript ID [00211] string [00212] Unique identifier for the setScript command
- startTime [00214] time_t [00215] Specifies the start time frame of when the attached command can start processing
- endTime [00217] time_t [00218] Specifies the end of the time window when the attached scripts can start processing [00219] disableType [00220] integer [00221] Indicates the conditions under which the EGM is to be disabled to start processing the attached scripts
- initiateType [00223] integer [00224] Indicates the events that need to happen in order to start processing the attached command list.
- authorizeList [00226] string array [00227] A list of hosts that need to authorize the installation of the package.
- packageList [00229] string array [00230] A list of package IDs to be processed by this script command.
- startTime / endTime - This is a date and time stamp that defines the start of the time and end of a time window within which a setScript command can start processing. None of the packages within the package list starts processing before this date and time are reached. The endTime is the date and time stamp after which the setScript command cannot start. The start of processing depends upon the initiateType being satisfied and all the authorizations being met. If these are not met, then the processing of the setScript command is suspended until the time window is entered again. Once the first package has started processing, all other packages will be processed regardless of the time window.
- disableType This specifies how the EGM should be disabled. The EGM cannot be disabled until the time processing time window is entered. As soon as the disable conditions are met, the EGM will be disabled and wait for the authorizations to occur. If the authorizations do not occur within the processing time window, the setScript command will be discontinued and the EGM re-enabled. The setScript command is then placed back into the waiting to process queue.
- initiateType - Specifies what actions need to take place in order to start the installation. This includes host authorizations, local operator authorization, etc. These events can occur before the EGM is disabled in the case of host authorizations. All initiation requirements must be satisfied during the process time window.
- authorizeList - This is a list of host IDs who must authorize the setScript command to start processing. If the host specifies authorization not granted, then the processing of the setScript command will be terminated.
- PackageList - This is a list of packages to be processed. The packages will be processed in the order that they are specified within the setScript command. Module dependencies within one package may be satisfied by module in another package within the package list.
- Each download package is made of various sections. Each section starts with a section ID, the size of the section, and the contents of the section. The contents of the section is dependent upon the type of package section defined.
- Module Entry - A package may contain one or module entries.
- Each package section contains an integer header. The first integer is the section ID, and the second is the size of the section itself. The following sections describe the information that is contained within each package section.
- the package header is the first thing contained with a package and is a fixed length in size.
- the package data compression types are:
- Download Package is download from a package distribution server
- Command Package is downloaded from a server and only contains commands to be run at the EGM.
- Module Sections There can be multiple module sections within a package.
- the module section is identified by the package section ID number 2 and the size is the size of the module information as described in the table below.
- Action [00313]
- Action [00314]
- Integer [00315] Action to take on Module (Add, update, delete)
- Time [00325] integer [00327] Time stamp Stamp associated with when module built.
- Each module is assigned a unique module name.
- the first three characters of the name are manufacturer unique and used to identify the manufacturer of the module.
- the size of the name does not exceed 32 characters in length in one embodiment, but that is by way of example only.
- the hardware, module, and storage dependency counts specify how many of each type of dependency is included in the package.
- the type is used to identify the type of module.
- the following table identifiers the module type that are used:
- OS [00343] EGM OS module. Linux and Game kernels, libraries and utilities
- Cf Configuration Module - Used to specify configuration information for the OS, EGM and Game.
- Files entries within the package are associated with the preceding module identified in the package. That is, all files entries after a module definition is encountered until the next module or command definition are associated with the module they follow.
- module 1 has file 1 and 2 associated with it and module 2 has files 3 and 4 associated with it.
- the manifest file section data area comprises the following 3 fields:
- Type [00387] integer [00388] Type of manifest, OS (1), Game (2)
- the type field is used to determine which manifest sub-directory to copy the manifest file into. Manifests will be copied into a directory called manifests and either into the OSl or games subdirectory.
- Updates to installed modules as well as game installations will be in the form of a tar file.
- the partition image section contains a complete image of a particular partition on the EGM. Following the Section header data are the identification of the partition to be replaced by the image, followed by the image itself. The EGM will assign a name to the image file for processing at the EGM. The partition identification is a null terminated string. The partition that contains the manifest validation files will always be partition one on any device. This partition can not be updated with the use of a partition image.
- the device image file section contains the complete image of a device on the EGM such as an entire compact flash.
- the manifest files are include within the image file itself and are therefore not included in a package manifest section.
- a null terminated string that contains the device the image is meant for, such as /dev/had, followed by the image itself.
- the EGM will assign a name to the image file locally.
- the hardware dependency section identifies what hardware must exist on the system before the previously defined module can be installed. There can be any number of these associated with each module in the package.
- the hardware dependency section is comprised of the hardware TD as known on the EGM, a version number and the comparison type to be performed (equal, greater than, or greater than or equal).
- Module Dependencies (Package ID Type: S) [00406]
- the module dependency specifies which modules must exist on the EGM before the previously defined module can be installed. There can be any number of these associated with each module in the package.
- the module dependency consist of the module id, the version number for the module and the comparison identifier that specifies the type of comparison to be performed against the version number (equal to, greater then, or greater than or equal to).
- the storage dependency defines how much storage must exist on the EGM.
- the fields in the storage record specify the type of storage, RAM, ROM, disk, etc and how mush must be there or how much free space must exist depending on the type of storage specified.
- Partition [00426] Partition [00427] 5 [00428] Partition Image file
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- Slot Machines And Peripheral Devices (AREA)
Abstract
Description
Claims
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US11/530,450 US20070218998A1 (en) | 2005-09-12 | 2006-09-08 | Download and configuration method for gaming machines |
PCT/US2006/035556 WO2007033207A2 (en) | 2005-09-12 | 2006-09-11 | Download and configuration system and method for gaming machines |
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US7967682B2 (en) | 2006-04-12 | 2011-06-28 | Bally Gaming, Inc. | Wireless gaming environment |
US8100753B2 (en) * | 2006-05-23 | 2012-01-24 | Bally Gaming, Inc. | Systems, methods and articles to facilitate playing card games with selectable odds |
US8052519B2 (en) | 2006-06-08 | 2011-11-08 | Bally Gaming, Inc. | Systems, methods and articles to facilitate lockout of selectable odds/advantage in playing card games |
US9101820B2 (en) | 2006-11-09 | 2015-08-11 | Bally Gaming, Inc. | System, method and apparatus to produce decks for and operate games played with playing cards |
US8631501B2 (en) | 2006-11-10 | 2014-01-14 | Bally Gaming, Inc. | Reporting function in gaming system environment |
US8195825B2 (en) | 2006-11-10 | 2012-06-05 | Bally Gaming, Inc. | UDP broadcast for user interface in a download and configuration gaming method |
US8920233B2 (en) | 2006-11-10 | 2014-12-30 | Bally Gaming, Inc. | Assignment template and assignment bundle in a gaming configuration and download system |
US8191121B2 (en) | 2006-11-10 | 2012-05-29 | Bally Gaming, Inc. | Methods and systems for controlling access to resources in a gaming network |
US8478833B2 (en) | 2006-11-10 | 2013-07-02 | Bally Gaming, Inc. | UDP broadcast for user interface in a download and configuration gaming system |
US9111078B2 (en) | 2006-11-10 | 2015-08-18 | Bally Gaming, Inc. | Package manager service in gaming system |
US9508218B2 (en) | 2006-11-10 | 2016-11-29 | Bally Gaming, Inc. | Gaming system download network architecture |
US8131829B2 (en) | 2006-11-13 | 2012-03-06 | Bally Gaming, Inc. | Gaming machine collection and management |
US9082258B2 (en) | 2006-11-13 | 2015-07-14 | Bally Gaming, Inc. | Method and system for providing download and configuration job progress tracking and display via host user interface |
US8347280B2 (en) | 2006-11-13 | 2013-01-01 | Bally Gaming, Inc. | System and method for validating download or configuration assignment for an EGM or EGM collection |
US8930461B2 (en) | 2006-11-13 | 2015-01-06 | Bally Gaming, Inc. | Download and configuration management engine for gaming system |
US8734245B2 (en) | 2007-11-02 | 2014-05-27 | Bally Gaming, Inc. | Game related systems, methods, and articles that combine virtual and physical elements |
US8616958B2 (en) | 2007-11-12 | 2013-12-31 | Bally Gaming, Inc. | Discovery method and system for dynamically locating networked gaming components and resources |
US8201229B2 (en) | 2007-11-12 | 2012-06-12 | Bally Gaming, Inc. | User authorization system and methods |
US9483911B2 (en) | 2008-04-30 | 2016-11-01 | Bally Gaming, Inc. | Information distribution in gaming networks |
US8856657B2 (en) | 2008-04-30 | 2014-10-07 | Bally Gaming, Inc. | User interface for managing network download and configuration tasks |
US8721431B2 (en) | 2008-04-30 | 2014-05-13 | Bally Gaming, Inc. | Systems, methods, and devices for providing instances of a secondary game |
US9005034B2 (en) | 2008-04-30 | 2015-04-14 | Bally Gaming, Inc. | Systems and methods for out-of-band gaming machine management |
US8382584B2 (en) | 2008-05-24 | 2013-02-26 | Bally Gaming, Inc. | Networked gaming system with enterprise accounting methods and apparatus |
WO2009155047A2 (en) | 2008-05-30 | 2009-12-23 | Bally Gaming, Inc. | Web pages for gaming devices |
WO2010006187A2 (en) | 2008-07-11 | 2010-01-14 | Bally Gaming, Inc. | Integration gateway |
US8347303B2 (en) | 2008-11-14 | 2013-01-01 | Bally Gaming, Inc. | Apparatus, method, and system to provide a multi-core processor for an electronic gaming machine (EGM) |
US8266213B2 (en) | 2008-11-14 | 2012-09-11 | Bally Gaming, Inc. | Apparatus, method, and system to provide a multiple processor architecture for server-based gaming |
US8423790B2 (en) | 2008-11-18 | 2013-04-16 | Bally Gaming, Inc. | Module validation |
US8192283B2 (en) | 2009-03-10 | 2012-06-05 | Bally Gaming, Inc. | Networked gaming system including a live floor view module |
US9058716B2 (en) | 2011-06-06 | 2015-06-16 | Bally Gaming, Inc. | Remote game play in a wireless gaming environment |
US9120007B2 (en) | 2012-01-18 | 2015-09-01 | Bally Gaming, Inc. | Network gaming architecture, gaming systems, and related methods |
US8974305B2 (en) | 2012-01-18 | 2015-03-10 | Bally Gaming, Inc. | Network gaming architecture, gaming systems, and related methods |
US10334264B2 (en) | 2016-11-18 | 2019-06-25 | Ainsworth Game Technology Limited | Method of encoding multiple languages in a video file for a gaming machine |
CN108460273B (en) | 2017-12-27 | 2022-10-14 | 中国银联股份有限公司 | Application management method of terminal, application server and terminal |
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- 2006-09-11 AU AU2006290982A patent/AU2006290982A1/en not_active Abandoned
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WO2007033207A3 (en) | 2007-07-12 |
WO2007033207A2 (en) | 2007-03-22 |
CA2622577A1 (en) | 2007-03-22 |
EP1934869A4 (en) | 2012-05-02 |
AU2006290982A1 (en) | 2007-03-22 |
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