EP1651827A1 - Arena for interactive ball games - Google Patents

Arena for interactive ball games

Info

Publication number
EP1651827A1
EP1651827A1 EP03817366A EP03817366A EP1651827A1 EP 1651827 A1 EP1651827 A1 EP 1651827A1 EP 03817366 A EP03817366 A EP 03817366A EP 03817366 A EP03817366 A EP 03817366A EP 1651827 A1 EP1651827 A1 EP 1651827A1
Authority
EP
European Patent Office
Prior art keywords
arena
fact
claiming
torus
gates
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP03817366A
Other languages
German (de)
French (fr)
Inventor
Gheorghe Cerbu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP1651827A1 publication Critical patent/EP1651827A1/en
Withdrawn legal-status Critical Current

Links

Classifications

    • EFIXED CONSTRUCTIONS
    • E04BUILDING
    • E04HBUILDINGS OR LIKE STRUCTURES FOR PARTICULAR PURPOSES; SWIMMING OR SPLASH BATHS OR POOLS; MASTS; FENCING; TENTS OR CANOPIES, IN GENERAL
    • E04H3/00Buildings or groups of buildings for public or similar purposes; Institutions, e.g. infirmaries or prisons
    • E04H3/10Buildings or groups of buildings for public or similar purposes; Institutions, e.g. infirmaries or prisons for meetings, entertainments, or sports
    • E04H3/14Gymnasiums; Other sporting buildings

Definitions

  • the invention refers to an arena for an interactive game/match played with a ball, meant for sportsmen training or spare time spending, for 2 to 36 players.
  • a ground which looks like a closed parallelipipedic area where the ground is rectangular and the room has flat walls on which there are fixed different geometrical figures which are thrown into relief.
  • the player hit the ball sending it in directions that make the fellow members meet with difficulties in taking the wall rebounded ball over.
  • the game does not allow the emphasis of the players' individual activity, being a game for recreation, so an individual uncompetitive one.
  • an interactive game played with a ball which should involve players' interest by imposing on them some game rules, therefore, according to this invention, there has been realized an arena built as a circular area - that is the ground.
  • a metallic frame made of a cylindrical wall closes the area.
  • This cylindrical wall is made of some vertical bars united at the top with some horizontal bars, which determine the circumference of the circle and it is surrounded by a torus.
  • This torus is built of some metallic elements, which form some inner spaces, and of a cupola made of some elliptical elements that unite themselves in a center.
  • the arena is marked by a concentric circle and some equidistant traced radii at an angle of 10 sixth decimal fractions degrees one to another, so that we should obtain a central space for playing and other spaces shaped as sectors of a circle, corresponding to the vertical bars position and to the torus inner spaces limits.
  • One of the wall's surfaces will be equipped with a mobile frame having the function of an access door.
  • the torus has some spaces inside for forming some inner gates that could be opened or closed depending on the number of the players that play the game/match.
  • the diameter is between 15 - 20 m
  • the height of the cylindrical wall has to be between 2,5 - 2,75 m
  • the total height of the building has to be between 4,5 - 5,5 m.
  • the height of the inner gates is about 0,5 - 0,7 m, and their depth will be chosen between 0,7 - 0,9 m.
  • figures 1...3 represent: - figure 1 - external lateral view of the metallic frame where the interactive game with a ball can be played, in accordance with this invention; - figure 2 - a section with a plane I - 1 in figure 1 , - figure 3 - a view from the II nd way of figure 1.
  • This interactive game played with a ball takes place in a circular area 1, which in fact represents the playground and it is limited by a metallic frame A, which does not allow that the ball leaves the playground.
  • Arena no. 1 is marked by a circle a which is a concentric one with the area, and by some radii b, which are equidistant traced at an angle of 10 sixth decimal fractions degrees one to another, so that there could be obtained some spaces for playing c which are determined by some sectors d.
  • the building A is lateral equipped with a cylindrical wall B made of some vertical bars 2 united at the top with some horizontal bars 3 which determine the circumference of the circle.
  • the wall B is surrounded by a torus C that increases the strength of the frame and in the same time provides it with a better stability.
  • the wall B supports some elements with an elliptical curve 4, which get united in a center e on an axis of vertical symmetry f, g, and build a cupola D, having the shape of a spherical calotte, that closes the playing area.
  • the torus C made of some metallic elements 5, 6, 7, has also the role of forming some inner gates h which could be closed or opened depending on the number of the players that attend the match.
  • Such materials could be transparent tough plastic materials, which make the match possible even in case of bad weather, the game being watched from the outside part of the arena.
  • one of the surfaces j will be provided with a mobile frame having the function of an access door 8.
  • the diameter of the circular arena 1, will be chosen so that it should allow a sufficient number of players to move without difficulties, preferably between 15 - 20 m.
  • the height of the cylindrical wall should be about 2,50 - 2,75 m and the total height of the frame A will be between 4,5 -m 5,5 m. Having the above size/numbers, we can easily obtain -by calculating- the length of the interior gate h, and their height that will be 0,5 - 0,7 m. Their depth will be chosen between 0,7 - 0,9 m.
  • the gates will be numbered on the inside from 1 to 36 by putting some plates/boards 9 above them. At the superior part of every surface j will be put a board 10, on which one could put down the goals that have been scored in that gate. Doing this way it means that every player can identify his own gate and, in the same time, he can also see how many goals have been scored in the other gates.
  • the interactive game played with a ball can be begun through casting lots for choosing the gates.
  • the gates will be chosen so that the distance amongst them should be the same. For example: if there are only two players, they will take the gates from the two ends of a diameter u; if there are three players, they'll have the gates corresponding to three corners of an equilateral triangle o, if there are four gates, they'll form a square p, for five players - a pentagon r, a.s.o.
  • the gates that have been chosen for the game will be open for letting the ball in and out in the inner area of the torus C.
  • the other gates will remain closed. It is understood from here the fact that the inner gates h will be equipped with guaranteed closing - opening systems, but they are not the topic for this request. It will be orally decided than, the number of the goals for which the players will be eliminated.
  • the players enter the arena, stand in front of their gates and the chosen one starts the match kicking the ball. It is considered that the ball is in the match till a goal is scored. After the goal has been put down on the right plate/board, the player that received it has to throw the ball back for playing as soon as possible, for profiting the fact that the gates are defenseless.
  • Every player in accordance with this invention, is to receive as few goals as possible from the others, and to score as many as possible foe eliminating them one by one.
  • the player should leave the sector in front of that gate in which he has just scored, for letting the game be continued. Hurting a player it is punished by a penalty that is performed by the hurt player. He performs the penalty from the center e of the arena to the gate lof that player who has hurt him. If the player can't play any more it means that he will leave the match, in accordance with this invention, but the one who has hurt him will leave the match, too.
  • the match has no time limit, so it can be stopped only when the players agree with it, or when, as we have already mentioned above, one of the players is eliminated, which also means a short break.
  • the interactive game played with a ball according to this invention, it Is created so that every player, having the same chances, should play on his own, against the others. Every player's aim is to score goals so that he could eliminate the others one by one.
  • the match in accordance with this invention, could be lead by an arbitrator/referee who should mind the goals, order penalties or elimination. But the match can also be played without an arbitrator/referee and in this situation every player should mind goals and penalties.

Abstract

The invention refers to an arena for an interactive game/match played with a ball, an arena built as a circular area - that is the ground. A metallic frame (A) made of a cylindrical wall (B) closes the area. This cylindrical wall is made of some vertical bars (2) united at the top with some horizontal bars (3), which determine the circumference of the circle and it is surrounded by a torus (C) at the bottom. This torus is built of some metallic elements (5, 6 and 7), that form some inner spaces, and of a cupola (D) made of some elliptical elements (4) that unite themselves in a center (e).

Description

ARENA FOR INTERACTIVE BALL GAMES
The invention refers to an arena for an interactive game/match played with a ball, meant for sportsmen training or spare time spending, for 2 to 36 players. For football players' training there is a ground which looks like a closed parallelipipedic area where the ground is rectangular and the room has flat walls on which there are fixed different geometrical figures which are thrown into relief. The player hit the ball sending it in directions that make the fellow members meet with difficulties in taking the wall rebounded ball over. The game does not allow the emphasis of the players' individual activity, being a game for recreation, so an individual uncompetitive one. For having an interactive game played with a ball, which should involve players' interest by imposing on them some game rules, therefore, according to this invention, there has been realized an arena built as a circular area - that is the ground. A metallic frame made of a cylindrical wall closes the area. This cylindrical wall is made of some vertical bars united at the top with some horizontal bars, which determine the circumference of the circle and it is surrounded by a torus. This torus is built of some metallic elements, which form some inner spaces, and of a cupola made of some elliptical elements that unite themselves in a center. The arena is marked by a concentric circle and some equidistant traced radii at an angle of 10 sixth decimal fractions degrees one to another, so that we should obtain a central space for playing and other spaces shaped as sectors of a circle, corresponding to the vertical bars position and to the torus inner spaces limits. One of the wall's surfaces will be equipped with a mobile frame having the function of an access door. The torus has some spaces inside for forming some inner gates that could be opened or closed depending on the number of the players that play the game/match. The diameter is between 15 - 20 m, the height of the cylindrical wall has to be between 2,5 - 2,75 m, and the total height of the building has to be between 4,5 - 5,5 m. The height of the inner gates is about 0,5 - 0,7 m, and their depth will be chosen between 0,7 - 0,9 m. On the gates' line there are some little boards for identification and some boards for marking the goals. Through putting this invention into practice we can obtain the following advantages: - it uses the best shape so that in a minimum occupied space should play more players, - it increases players' implication for winning the game, - players can afford using and forming individual techniques, - you can afford personal involvement and individual techniques appreciation for every player, - it has finality because it allows players' classification. Here is an example of carrying out this invention, see figures 1...3 which represent: - figure 1 - external lateral view of the metallic frame where the interactive game with a ball can be played, in accordance with this invention; - figure 2 - a section with a plane I - 1 in figure 1 , - figure 3 - a view from the II nd way of figure 1. This interactive game played with a ball, in accordance with the invention, takes place in a circular area 1, which in fact represents the playground and it is limited by a metallic frame A, which does not allow that the ball leaves the playground. Arena no. 1 is marked by a circle a which is a concentric one with the area, and by some radii b, which are equidistant traced at an angle of 10 sixth decimal fractions degrees one to another, so that there could be obtained some spaces for playing c which are determined by some sectors d. The building A is lateral equipped with a cylindrical wall B made of some vertical bars 2 united at the top with some horizontal bars 3 which determine the circumference of the circle. At the bottom, the wall B is surrounded by a torus C that increases the strength of the frame and in the same time provides it with a better stability. At the top, the wall B supports some elements with an elliptical curve 4, which get united in a center e on an axis of vertical symmetry f, g, and build a cupola D, having the shape of a spherical calotte, that closes the playing area. The torus C made of some metallic elements 5, 6, 7, has also the role of forming some inner gates h which could be closed or opened depending on the number of the players that attend the match. The metallic elements 2, 3, 4, 5, 6, 7, limit some surfaces j k m, of the torus' wall(s) and of the cupola, which all will be closed using some materials that impede the ball leave the playing area. Such materials could be transparent tough plastic materials, which make the match possible even in case of bad weather, the game being watched from the outside part of the arena. For letting players in and out of the arena 1, one of the surfaces j will be provided with a mobile frame having the function of an access door 8. The diameter of the circular arena 1, will be chosen so that it should allow a sufficient number of players to move without difficulties, preferably between 15 - 20 m. The height of the cylindrical wall should be about 2,50 - 2,75 m and the total height of the frame A will be between 4,5 -m 5,5 m. Having the above size/numbers, we can easily obtain -by calculating- the length of the interior gate h, and their height that will be 0,5 - 0,7 m. Their depth will be chosen between 0,7 - 0,9 m. The gates will be numbered on the inside from 1 to 36 by putting some plates/boards 9 above them. At the superior part of every surface j will be put a board 10, on which one could put down the goals that have been scored in that gate. Doing this way it means that every player can identify his own gate and, in the same time, he can also see how many goals have been scored in the other gates. The interactive game played with a ball, according to this invention, it can be begun through casting lots for choosing the gates. The player, who has obtained the gate no.l, he receives also the ball, too, for starting the game. Depending on the number of players who play the game, in accordance with this invention, the gates will be chosen so that the distance amongst them should be the same. For example: if there are only two players, they will take the gates from the two ends of a diameter u; if there are three players, they'll have the gates corresponding to three corners of an equilateral triangle o, if there are four gates, they'll form a square p, for five players - a pentagon r, a.s.o. The gates that have been chosen for the game will be open for letting the ball in and out in the inner area of the torus C. The other gates will remain closed. It is understood from here the fact that the inner gates h will be equipped with guaranteed closing - opening systems, but they are not the topic for this request. It will be orally decided than, the number of the goals for which the players will be eliminated. The players enter the arena, stand in front of their gates and the chosen one starts the match kicking the ball. It is considered that the ball is in the match till a goal is scored. After the goal has been put down on the right plate/board, the player that received it has to throw the ball back for playing as soon as possible, for profiting the fact that the gates are defenseless. The purpose for every player, in accordance with this invention, is to receive as few goals as possible from the others, and to score as many as possible foe eliminating them one by one. After a goal has been scored, the player should leave the sector in front of that gate in which he has just scored, for letting the game be continued. Hurting a player it is punished by a penalty that is performed by the hurt player. He performs the penalty from the center e of the arena to the gate lof that player who has hurt him. If the player can't play any more it means that he will leave the match, in accordance with this invention, but the one who has hurt him will leave the match, too. It is also punished by a penalty if you touch the ball with your hand for stopping or hitting it, except the situation when you have to do it for protecting your face or your genitals' area. In accordance with this invention, the player that was three times penalized during the same match will be eliminated. A player's elimination it is followed by a few minutes break for resting and refreshing. When the match restarts, the players are reorganized in accordance with their number on the ground (how many are still on the ground), so that their gates should be equidistant again. The first who will hit the ball will be the last who scored a goal. In accordance with this invention, the match has no time limit, so it can be stopped only when the players agree with it, or when, as we have already mentioned above, one of the players is eliminated, which also means a short break. The interactive game played with a ball, according to this invention, it Is created so that every player, having the same chances, should play on his own, against the others. Every player's aim is to score goals so that he could eliminate the others one by one. The match, in accordance with this invention, could be lead by an arbitrator/referee who should mind the goals, order penalties or elimination. But the match can also be played without an arbitrator/referee and in this situation every player should mind goals and penalties.

Claims

Claims
1. The arena for an interactive game played with a ball, it is characterized by the fact that it is built as a circular area (1), that represents the ground and it is closed by a metallic frame (A) made of a cylindrical wall (B), that is built of some vertical bars (2). These bars are united at the top with some horizontal bars (3) which determine the circumference of the circle and it is surrounded by a torus (C) at the bottom. The torus is made of some metallic elements (5, 6, and 7) which form some inner spaces, and of a cupola (D) made of some elliptical elements (4) that unite in a center (e).
2. The arena for an interactive game played with a ball, according to the first claiming, it is characterized by the fact that, the circular arena (1) is marked by a concentric circle (a) and some equidistant traced radii (b) at an angle of 10 sixth decimal fractions degrees one to another, so that we should obtain a central space for playing (c) and other spaces shaped as sectors of a circle (d), corresponding to the vertical bars position (2) and to the torus inner spaces limits (C).
3. The arena, according to the first claiming, it is characterized by the fact that one of the surfaces (j) of the wall (B) will be equipped with a mobile frame having the function of an access door (8).
4. The arena, according to the first claiming, it is characterized by the fact that the torus (C) has some spaces inside for forming some inner gates (h) that could be opened or closed depending on the number of the players that play the game/match.
5. The arena, according to the first claiming, it is characterized by the fact that the diameter of the circular arena (1) is between 15 - 20 m, the height of the cylindrical wall (B) has to be between 2,5 - 2,75 m, and the total height of the building (A) has to be between 4,5 - 5,5 m.
6. The arena, according to the fourth claiming, it is characterized by the fact that the height of the inner gates (h) is about 0,5 - 0,7 m, and their depth will be chosen between 0,7 - 0,9 m.
7. The arena, according to the fourth claiming, it is characterized by the fact that on the gates' line (h) there are some little boards (9) for identification and some boards (10) for marking the scored goals.
EP03817366A 2003-07-02 2003-07-02 Arena for interactive ball games Withdrawn EP1651827A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/RO2003/000010 WO2005003491A1 (en) 2003-07-02 2003-07-02 Arena for interactive ball games

Publications (1)

Publication Number Publication Date
EP1651827A1 true EP1651827A1 (en) 2006-05-03

Family

ID=33563111

Family Applications (1)

Application Number Title Priority Date Filing Date
EP03817366A Withdrawn EP1651827A1 (en) 2003-07-02 2003-07-02 Arena for interactive ball games

Country Status (3)

Country Link
EP (1) EP1651827A1 (en)
AU (1) AU2003248578A1 (en)
WO (1) WO2005003491A1 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2597910B2 (en) 1989-05-16 1997-04-09 清水建設株式会社 Top structure of dome frame
JPH0826610B2 (en) * 1989-09-28 1996-03-13 株式会社大林組 Retractable roof
JP3231072B2 (en) * 1992-04-08 2001-11-19 川口 衛 Dome roof structure
GB9212281D0 (en) * 1992-06-10 1992-07-22 Stadium Consultants Internatio Auditorium

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO2005003491A1 *

Also Published As

Publication number Publication date
WO2005003491A1 (en) 2005-01-13
AU2003248578A1 (en) 2005-01-21

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