EP1651827A1 - Arena for interactive ball games - Google Patents
Arena for interactive ball gamesInfo
- Publication number
- EP1651827A1 EP1651827A1 EP03817366A EP03817366A EP1651827A1 EP 1651827 A1 EP1651827 A1 EP 1651827A1 EP 03817366 A EP03817366 A EP 03817366A EP 03817366 A EP03817366 A EP 03817366A EP 1651827 A1 EP1651827 A1 EP 1651827A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- arena
- fact
- claiming
- torus
- gates
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- E—FIXED CONSTRUCTIONS
- E04—BUILDING
- E04H—BUILDINGS OR LIKE STRUCTURES FOR PARTICULAR PURPOSES; SWIMMING OR SPLASH BATHS OR POOLS; MASTS; FENCING; TENTS OR CANOPIES, IN GENERAL
- E04H3/00—Buildings or groups of buildings for public or similar purposes; Institutions, e.g. infirmaries or prisons
- E04H3/10—Buildings or groups of buildings for public or similar purposes; Institutions, e.g. infirmaries or prisons for meetings, entertainments, or sports
- E04H3/14—Gymnasiums; Other sporting buildings
Definitions
- the invention refers to an arena for an interactive game/match played with a ball, meant for sportsmen training or spare time spending, for 2 to 36 players.
- a ground which looks like a closed parallelipipedic area where the ground is rectangular and the room has flat walls on which there are fixed different geometrical figures which are thrown into relief.
- the player hit the ball sending it in directions that make the fellow members meet with difficulties in taking the wall rebounded ball over.
- the game does not allow the emphasis of the players' individual activity, being a game for recreation, so an individual uncompetitive one.
- an interactive game played with a ball which should involve players' interest by imposing on them some game rules, therefore, according to this invention, there has been realized an arena built as a circular area - that is the ground.
- a metallic frame made of a cylindrical wall closes the area.
- This cylindrical wall is made of some vertical bars united at the top with some horizontal bars, which determine the circumference of the circle and it is surrounded by a torus.
- This torus is built of some metallic elements, which form some inner spaces, and of a cupola made of some elliptical elements that unite themselves in a center.
- the arena is marked by a concentric circle and some equidistant traced radii at an angle of 10 sixth decimal fractions degrees one to another, so that we should obtain a central space for playing and other spaces shaped as sectors of a circle, corresponding to the vertical bars position and to the torus inner spaces limits.
- One of the wall's surfaces will be equipped with a mobile frame having the function of an access door.
- the torus has some spaces inside for forming some inner gates that could be opened or closed depending on the number of the players that play the game/match.
- the diameter is between 15 - 20 m
- the height of the cylindrical wall has to be between 2,5 - 2,75 m
- the total height of the building has to be between 4,5 - 5,5 m.
- the height of the inner gates is about 0,5 - 0,7 m, and their depth will be chosen between 0,7 - 0,9 m.
- figures 1...3 represent: - figure 1 - external lateral view of the metallic frame where the interactive game with a ball can be played, in accordance with this invention; - figure 2 - a section with a plane I - 1 in figure 1 , - figure 3 - a view from the II nd way of figure 1.
- This interactive game played with a ball takes place in a circular area 1, which in fact represents the playground and it is limited by a metallic frame A, which does not allow that the ball leaves the playground.
- Arena no. 1 is marked by a circle a which is a concentric one with the area, and by some radii b, which are equidistant traced at an angle of 10 sixth decimal fractions degrees one to another, so that there could be obtained some spaces for playing c which are determined by some sectors d.
- the building A is lateral equipped with a cylindrical wall B made of some vertical bars 2 united at the top with some horizontal bars 3 which determine the circumference of the circle.
- the wall B is surrounded by a torus C that increases the strength of the frame and in the same time provides it with a better stability.
- the wall B supports some elements with an elliptical curve 4, which get united in a center e on an axis of vertical symmetry f, g, and build a cupola D, having the shape of a spherical calotte, that closes the playing area.
- the torus C made of some metallic elements 5, 6, 7, has also the role of forming some inner gates h which could be closed or opened depending on the number of the players that attend the match.
- Such materials could be transparent tough plastic materials, which make the match possible even in case of bad weather, the game being watched from the outside part of the arena.
- one of the surfaces j will be provided with a mobile frame having the function of an access door 8.
- the diameter of the circular arena 1, will be chosen so that it should allow a sufficient number of players to move without difficulties, preferably between 15 - 20 m.
- the height of the cylindrical wall should be about 2,50 - 2,75 m and the total height of the frame A will be between 4,5 -m 5,5 m. Having the above size/numbers, we can easily obtain -by calculating- the length of the interior gate h, and their height that will be 0,5 - 0,7 m. Their depth will be chosen between 0,7 - 0,9 m.
- the gates will be numbered on the inside from 1 to 36 by putting some plates/boards 9 above them. At the superior part of every surface j will be put a board 10, on which one could put down the goals that have been scored in that gate. Doing this way it means that every player can identify his own gate and, in the same time, he can also see how many goals have been scored in the other gates.
- the interactive game played with a ball can be begun through casting lots for choosing the gates.
- the gates will be chosen so that the distance amongst them should be the same. For example: if there are only two players, they will take the gates from the two ends of a diameter u; if there are three players, they'll have the gates corresponding to three corners of an equilateral triangle o, if there are four gates, they'll form a square p, for five players - a pentagon r, a.s.o.
- the gates that have been chosen for the game will be open for letting the ball in and out in the inner area of the torus C.
- the other gates will remain closed. It is understood from here the fact that the inner gates h will be equipped with guaranteed closing - opening systems, but they are not the topic for this request. It will be orally decided than, the number of the goals for which the players will be eliminated.
- the players enter the arena, stand in front of their gates and the chosen one starts the match kicking the ball. It is considered that the ball is in the match till a goal is scored. After the goal has been put down on the right plate/board, the player that received it has to throw the ball back for playing as soon as possible, for profiting the fact that the gates are defenseless.
- Every player in accordance with this invention, is to receive as few goals as possible from the others, and to score as many as possible foe eliminating them one by one.
- the player should leave the sector in front of that gate in which he has just scored, for letting the game be continued. Hurting a player it is punished by a penalty that is performed by the hurt player. He performs the penalty from the center e of the arena to the gate lof that player who has hurt him. If the player can't play any more it means that he will leave the match, in accordance with this invention, but the one who has hurt him will leave the match, too.
- the match has no time limit, so it can be stopped only when the players agree with it, or when, as we have already mentioned above, one of the players is eliminated, which also means a short break.
- the interactive game played with a ball according to this invention, it Is created so that every player, having the same chances, should play on his own, against the others. Every player's aim is to score goals so that he could eliminate the others one by one.
- the match in accordance with this invention, could be lead by an arbitrator/referee who should mind the goals, order penalties or elimination. But the match can also be played without an arbitrator/referee and in this situation every player should mind goals and penalties.
Abstract
Description
Claims
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/RO2003/000010 WO2005003491A1 (en) | 2003-07-02 | 2003-07-02 | Arena for interactive ball games |
Publications (1)
Publication Number | Publication Date |
---|---|
EP1651827A1 true EP1651827A1 (en) | 2006-05-03 |
Family
ID=33563111
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP03817366A Withdrawn EP1651827A1 (en) | 2003-07-02 | 2003-07-02 | Arena for interactive ball games |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP1651827A1 (en) |
AU (1) | AU2003248578A1 (en) |
WO (1) | WO2005003491A1 (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2597910B2 (en) | 1989-05-16 | 1997-04-09 | 清水建設株式会社 | Top structure of dome frame |
JPH0826610B2 (en) * | 1989-09-28 | 1996-03-13 | 株式会社大林組 | Retractable roof |
JP3231072B2 (en) * | 1992-04-08 | 2001-11-19 | 川口 衛 | Dome roof structure |
GB9212281D0 (en) * | 1992-06-10 | 1992-07-22 | Stadium Consultants Internatio | Auditorium |
-
2003
- 2003-07-02 WO PCT/RO2003/000010 patent/WO2005003491A1/en active Application Filing
- 2003-07-02 EP EP03817366A patent/EP1651827A1/en not_active Withdrawn
- 2003-07-02 AU AU2003248578A patent/AU2003248578A1/en not_active Abandoned
Non-Patent Citations (1)
Title |
---|
See references of WO2005003491A1 * |
Also Published As
Publication number | Publication date |
---|---|
WO2005003491A1 (en) | 2005-01-13 |
AU2003248578A1 (en) | 2005-01-21 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20060119 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LI LU MC NL PT RO SE SI SK TR |
|
AX | Request for extension of the european patent |
Extension state: AL LT LV MK |
|
17Q | First examination report despatched |
Effective date: 20100315 |
|
GRAP | Despatch of communication of intention to grant a patent |
Free format text: ORIGINAL CODE: EPIDOSNIGR1 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 20120810 |