EP1639485A1 - Progressive downloading of timed multimedia content - Google Patents
Progressive downloading of timed multimedia contentInfo
- Publication number
- EP1639485A1 EP1639485A1 EP04743825A EP04743825A EP1639485A1 EP 1639485 A1 EP1639485 A1 EP 1639485A1 EP 04743825 A EP04743825 A EP 04743825A EP 04743825 A EP04743825 A EP 04743825A EP 1639485 A1 EP1639485 A1 EP 1639485A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- client
- components
- content
- data
- information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/435—Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/16—Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/23406—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving management of server-side video buffer
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/23412—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs for generating or manipulating the scene composition of objects, e.g. MPEG-4 objects
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/235—Processing of additional data, e.g. scrambling of additional data or processing content descriptors
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
- H04N21/44004—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving video buffer management, e.g. video decoder buffer or video display buffer
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
- H04N21/44012—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving rendering scenes according to scene graphs, e.g. MPEG-4 scene graphs
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/462—Content or additional data management e.g. creating a master electronic programme guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
- H04N21/4621—Controlling the complexity of the content stream or additional data, e.g. lowering the resolution or bit-rate of the video stream for a mobile client with a small screen
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/8543—Content authoring using a description language, e.g. Multimedia and Hypermedia information coding Expert Group [MHEG], eXtensible Markup Language [XML]
Definitions
- the present invention relates generally to downloading of files and, more specifically, to start-up delay in progressive downloading.
- the client In progressive downloading of multimedia content, the client usually buffers some data for a certain time so that decoding of the content can be carried out properly and in a timely manner. If the client starts playing the content too early, some parts of the content may still be downloaded when they should already be played. On the other hand, if the client starts playing the content very late or the start-up delay is very long, the client needs an unnecessarily large buffer to store the already downloaded files. It is desirable to minimize the start-up delay so that the client can begin playing the content before the downloading of the entire file is finalized.
- SVG Scalable Vector Graphics
- SVG is a language for describing two-dimensional graphics in XML (extensible Markup Language), which allows for three types of graphic objects: vector graphic shapes, images and text (see Scalable Vector Graphics 1.1 Specification, W3C Recommendation, 14 January 2003).
- Graphic objects can be grouped, transformed and composed from previously rendered objects.
- SVG drawings can be interactive and dynamic and can also be used in animation.
- SVG content can be arranged in groups such that each of them can be processed and displayed independently from the following groups (groups delivered later in time). Groups are referred to hereafter as scenes. To each scene we can assign a content presentation time (or content start time) inferred from the content at which its presentation should start with relation to other scenes.
- Start-up delay is the difference between the beginning of the file download and the start of the file's content presentation. It has been realized that while it is desirable to minimize the start-up delay such that the client can begin playing the content before the downloading of the entire file is finalized, the start-up delay has to be sufficient to ensure that each scene is received before its player presentation time.
- the start-up delay for use in conjunction with vector graphics is estimated based on the size of the file and its duration (playing time) that can be inferred from information, such as file length, frame rate and frame count given at the beginning of the file.
- the client cannot estimate accurately the start-up delay for content such as SVG based only on this information.
- the client knows which parts of the file can be discarded after presenting them so as to further minimize the memory usage.
- the present invention provides a method for progressive downloading of timed content, wherein a table that specifies the properties for the scenes in the content is provided by the server so as to allow the client to compute the appropriate start-up delay.
- the table may list the size, start time and minimum transmission rate for each scene. Additionally, the end time for each scene may be given in order to save memory.
- a method of signaling in a network the network having a least a client, and a server for transmitting to the client data having a plurality of components, the components having various content properties, so as to allow the client to download the data in a client buffer before presenting at least a part of the data, each component having a component size.
- the method comprises: conveying to the client information indicative of the content properties of the components; and determining in the client, responsive to the information, a start-up delay in the presentation based on the content properties of the components.
- the information may be indicative of the content presentation times of the components and further indicative of content end times of the components.
- the method further comprises the step of presenting the components at player start times of the components based on the start-up delay and the content presentation times of the components.
- the information may be further indicative of content end times of the components, and the method further comprises the step of removing a portion of the data after presenting said portion of the data based on the content start times and the content end times of the components.
- the information may be indicative of the component sizes.
- the information is conveyed to the client prior to the downloading of the data.
- the information may be indicative of minimum bandwidths for the components based on the transmission rate.
- the content properties comprise content presentation times of the components and content end times of the components, and the method further comprises: presenting the components at player start times of the components based on the component size and the content presentation times of the components; and removing one or more components after presenting said one or more components based on the content presentation times and the content end time of said one or more components while presenting other components in the data.
- a multimedia system which comprises: at least a client having a data buffer, and at least a server for transmitting to the client data having a plurality of components, the components having various content properties so as to allow the client to download the data in the data buffer before presenting at least a part of the data, each component has a component size
- the server comprising: means for determining the content presentation times of the components based on the component sizes and the content properties of the components; and means for conveying to the client information indicative of the presentation times of the components, and the client comprising: means for receiving the conveyed information; and means for determining a start-up delay in the presentation based on the received information.
- the client further comprises means for presenting the data according to player start times of the components based on the start-up delay and the content presentation times of the components.
- the conveyed information is further indicative of content end times of the components and the client is adapted to removing one or more components after presenting said one or more components based on the content presentation times of the components and the content end times of the components.
- the information may be indicative of minimum bandwidths in transmitting the components based on the transmission rate, and the client is adapted to removing one or more components after presenting said one or more components based on the content presentation times and the minimum bandwidths of the components.
- a server in a multimedia network the network having at least a client
- the server is adapted to transmit to the client data having a plurality of components, the components having various content properties, so as to allow the client to download the data in a client buffer before presenting at least a part of the data, each component having a component size.
- the server comprises: means for determining the content presentation times of the components based on the component sizes and the content properties of the files; and means for conveying to the client iiiformation indicative of the presentation times so as to allow the client to determine a start up delay in the presentation based on the information.
- a client in the multimedia network having at least a server for transmitting to the client data having a plurality of components, the components having various content properties so as to allow the client to download the data before presenting at least a part of the data, each component having a component size, wherein the server further transmits to the client information indicative of the content properties of the components.
- the client comprises: a buffer for storing at least part of the data; and means, responsive to the information, for determining a start up delay in the presentation based on the content properties of the components.
- a computer program for use in a server in a network, the network having at least a client, wherein the server is adapted to transmit to the client data having various content properties, so as to allow the client to download the data in a client buffer before presenting at least a part of the data, each component having a component size.
- the computer program comprises: a first code to determine the presentation times based on the component size and the content properties of the files; and a second code to generate information indicative of the presentation times, so as to allow the client to determine a start up delay in the presentation.
- a computer program for use in a client in a network, the network having at least a server for transmitting to the client data having various content properties, so as to allow the client to download the data in a client buffer before presenting at least a part of the data, each component having a component size, wherein the server is adapted to transmit to the client information indicative of the content properties.
- the computer program comprises: a code to determine a start up delay in the presentation; and a code to determine player start times of the components based on the content properties and the start-up delay in the presentation.
- Figure 1 is a block diagram illustrating a network system having a server and a client, wherein the client has a software program for determining the start-up delay, according to the present invention.
- Figure 2 is a flowchart illustrating the method for determining the start-up delay at a client, according to the present invention.
- FIG. 1 shows a network system 1 having a multimedia server 10 and a multimedia client 50.
- the server 10 is used to send encoded data to the client 50 through a network 30 so that the client 50 can decode the data for playing on a playing device 70.
- the server 10 has data storage 22 for storing files to be transmitted to the client 50 via a transmitter 28.
- the server 10 also has a software program 24 having executable codes for generating a table 26 listing the properties of the scenes in the files, so as to allow the client 50 to estimate the start-up delay.
- the software program 24 includes a scene property algorithm 25 for carrying out said listing.
- the client 50 has a data buffer 60 for storing the files downloaded via a receiver 68 from the server 10 for a certain time so that the content of the downloaded files can be decoded by the decoder 66 and played on the playing device 70 properly.
- the client 50 has a software program 62 having executable codes for computing the appropriate start up delay and player start time.
- the software program 62 includes an algorithm 64 for computing the start up delay time.
- the computer program 62 also comprises other executable codes for computing the player start time and for determining when to remove one or more components in the data buffer 60 after the components have be presented. Let us consider the following example.
- the size of the SVG file is equal to 175 kbits and its duration is 9 sec.
- the file contains an animation presentation comprising 7 scenes as listed in Table I.
- Table I lists the size after compression and the content start time for each scene. It should be noted that the presentation of scene 4 starts at the same time as scene 5. This means that the file for scene 4 may include only the definition of elements used in the three following scenes: scenes 5, 6 and 7. In that respect, the properties of one or more scenes in the content may be different from the other scenes. Due to the difference in properties, the files may not be presented in a sequential manner in reference to the order in which the files are downloaded.
- start-up delay it is initially assumed that start-up delay is equal to 0.
- Client calculates the values of the start-up delay and the player start time (player presentation time) by offsetting the content start time for each scene by the start-up delay. For example, if the start-up delay is equal to 2 sec, the player start time for the scene 1 is equal to 2 sec instead of 0 as listed in the table.
- the client can begin playing the content before downloading the entire file is finalized.
- the start-up delay has to be sufficient to ensure that each scene is received before its player presentation time. For example, let us assume the available bandwidth is equal to 20 kbits/sec when the file as described in Table I is downloaded. If the client decides to start playing the content after receiving the first scene (scene 1), the start-up delay is equal to 1 sec. Accordingly, the player start time for scene 5 is equal to 4 sec when taking into account the start-up delay of 1 sec.
- the table 26 lists the size and content presentation time of some or all scenes, as shown in Table II.
- the client 50 will receive the scene properties prior to receiving the actual content of the scenes (data).
- the scene information as listed in table 26 includes minimum bandwidth B m (minimum rate) in transmission to ensure that each remaining scene will be available before its player presentation time - in case the client decides to start the presentation of the entire file after the reception of this scene. If the estimated bandwidth is equal to B, the client can start playing the content of the file after receiving the scene for which the minimum rate value B m is larger than B. Minimum rates for all the scenes do not have to be included at the beginning of the file. It is sufficient if the minimum rate for each scene is received together with that scene.
- the structure of the file is in this case is as follows:
- the file scene 4 as described in Table I can simply be a definition of elements used in following scenes.
- the content end time for each scene may also be signaled to the client 50.
- the content start time and the content end time are listed in Table IV. As can be seen in Table IV, all the scenes with the exception of scene 4 can be discarded immediately after they are presented.
- a given scene should be kept until the arrival and display of scene number m.
- Each of the other scenes has also to be kept until the end of its own presentation.
- the signal method for use in the client to determine the start-up delay can be based on the sizes and the content presentation times of the data components or the minimum rate in transmission of the data components.
- the client obtains available bitrate or bandwidth at step 110.
- the client computes cumulative sizes for components at step 130 and divides the cumulative sizes, at step 132, by the available bitrate as obtained step 110 in order to obtain the "cumulative play times".
- the client subtracts the content start time, at step 134, from the cumulative play times for determining the start-up delay at step 150.
- the client finds first component where minimum rate for component is greater than the average rate, at step 140, in order to determine the startup delay at step 150. Furthermore, when the content end time for each scene is provided to the client, the client can further minimize the memory usage by selectively discarding the scenes in the SNG files based on the provided information.
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- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Databases & Information Systems (AREA)
- Theoretical Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Computer Hardware Design (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Software Systems (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US48450703P | 2003-07-01 | 2003-07-01 | |
| US10/865,670 US20050004997A1 (en) | 2003-07-01 | 2004-06-09 | Progressive downloading of timed multimedia content |
| PCT/IB2004/002149 WO2005003988A1 (en) | 2003-07-01 | 2004-06-29 | Progressive downloading of timed multimedia content |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP1639485A1 true EP1639485A1 (en) | 2006-03-29 |
| EP1639485A4 EP1639485A4 (en) | 2006-08-16 |
Family
ID=33555713
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP04743825A Withdrawn EP1639485A4 (en) | 2003-07-01 | 2004-06-29 | PROGRESSIVE DOWNLOAD OF TIMELY CONTROLLED MULTIMEDIA CONTENT |
Country Status (12)
| Country | Link |
|---|---|
| US (1) | US20050004997A1 (en) |
| EP (1) | EP1639485A4 (en) |
| JP (2) | JP2006527442A (en) |
| KR (1) | KR100809086B1 (en) |
| CN (1) | CN100445979C (en) |
| BR (1) | BRPI0411764A (en) |
| CA (1) | CA2526319A1 (en) |
| CO (1) | CO5600219A1 (en) |
| MX (1) | MXPA05013229A (en) |
| MY (1) | MY141161A (en) |
| TW (1) | TW200506663A (en) |
| WO (1) | WO2005003988A1 (en) |
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-
2004
- 2004-06-09 US US10/865,670 patent/US20050004997A1/en not_active Abandoned
- 2004-06-29 WO PCT/IB2004/002149 patent/WO2005003988A1/en not_active Ceased
- 2004-06-29 JP JP2006516587A patent/JP2006527442A/en not_active Withdrawn
- 2004-06-29 MX MXPA05013229A patent/MXPA05013229A/en active IP Right Grant
- 2004-06-29 BR BRPI0411764-6A patent/BRPI0411764A/en not_active IP Right Cessation
- 2004-06-29 EP EP04743825A patent/EP1639485A4/en not_active Withdrawn
- 2004-06-29 CA CA002526319A patent/CA2526319A1/en not_active Abandoned
- 2004-06-29 CN CNB2004800183350A patent/CN100445979C/en not_active Expired - Fee Related
- 2004-06-29 KR KR1020057025493A patent/KR100809086B1/en not_active Expired - Fee Related
- 2004-06-30 TW TW093119232A patent/TW200506663A/en unknown
- 2004-06-30 MY MYPI20042613A patent/MY141161A/en unknown
- 2004-07-01 CO CO04063033A patent/CO5600219A1/en not_active Application Discontinuation
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2009
- 2009-04-15 JP JP2009099099A patent/JP2009159644A/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| CN1910568A (en) | 2007-02-07 |
| TW200506663A (en) | 2005-02-16 |
| CO5600219A1 (en) | 2006-01-31 |
| WO2005003988A1 (en) | 2005-01-13 |
| CA2526319A1 (en) | 2005-01-13 |
| CN100445979C (en) | 2008-12-24 |
| JP2006527442A (en) | 2006-11-30 |
| US20050004997A1 (en) | 2005-01-06 |
| MXPA05013229A (en) | 2006-03-09 |
| EP1639485A4 (en) | 2006-08-16 |
| KR20060036413A (en) | 2006-04-28 |
| KR100809086B1 (en) | 2008-03-03 |
| MY141161A (en) | 2010-03-31 |
| JP2009159644A (en) | 2009-07-16 |
| BRPI0411764A (en) | 2006-08-08 |
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