EP1543416A2 - Transaction processing system - Google Patents
Transaction processing systemInfo
- Publication number
- EP1543416A2 EP1543416A2 EP03797494A EP03797494A EP1543416A2 EP 1543416 A2 EP1543416 A2 EP 1543416A2 EP 03797494 A EP03797494 A EP 03797494A EP 03797494 A EP03797494 A EP 03797494A EP 1543416 A2 EP1543416 A2 EP 1543416A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- event
- engine
- objects
- entity
- events
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/466—Transaction processing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/54—Interprogram communication
- G06F9/542—Event management; Broadcasting; Multicasting; Notifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2209/00—Indexing scheme relating to G06F9/00
- G06F2209/54—Indexing scheme relating to G06F9/54
- G06F2209/544—Remote
Definitions
- the invention relates to operation of data processing systems in situations where multiple transactions are associated with a particular entity such as a financial contract or a manufacturing process.
- a relational database primary table is for customer identification data, while rows of a lodgement table record lodgement data linked by keys to the associated rows of the customer table.
- the system When the system generates a customer statement it populates the document template with some data (e.g. name, address) from the customer table, and entry lines of transaction data retrieved from related transaction tables.
- European Patent Specification No. EP0236743B1 describes a method for restarting a long-running, fault-tolerant LOAD operation in a transaction-oriented database system. Transaction oriented changes are written to a log and a sequential data set is maintained.
- European Patent Specification No. EP0425415B1 describes an object management system in which database objects are stored in non-volatile storage. There is a work object class, having methods for creating an object, a start method for incrementing a unit of work instance current level by one, and a notify method for creating a database object. A rollback method destroys changes made for a current unit of work level by deleting copies of database objects and table pointers.
- a data processing system comprising a processor, a data storage device, a user interface, and a memory, the processor comprising an event engine storing an object class for each type of transaction for an entity, and the event engine instantiates a discrete event object from the object class for each transaction in real time.
- the event engine stores a class framework comprising a hierarchical structure of object classes including a parent class acting as a container for all event classes associated with a particular entity.
- the event engine automatically generates an effective time value for each event object as it is instantiated.
- the effective time value is the time for when the event first affects the associated entity.
- the event engine automatically determines a modified effective time to ensure machine-level uniqueness of the effective times of all event objects for an entity, whereby events are executed in series.
- the modification adds an extension to an initial effective time according to an event priority value.
- the effective time value is at the granularity of a day period.
- the event engine further comprises a batch function for monitoring status of the event objects.
- the batch function rolls back events by processing multiple event objects according to their effective times.
- the batch function groups events according to entity.
- the batch function performs rollback and roUforward by issuing rollback and roUforward instructions to event objects according to their effective times, and the instructed event objects generating outputs according to their methods in sequence.
- the batch function inserts an event object into an entity at a time earlier than the current time, and determines the effect on the entity by rolling back to a time immediately before that of that event object and by rolling forward to the current time.
- the batch function classifies events as either internal or external, and regenerates only internal events during a roUforward in which internal events are automatically triggered by the processor and external events are triggered by a user or external system.
- the effective time is with respect to a timeline of a parent event object, said timeline being an attribute of the parent event object.
- the processor further comprises a scenario engine for sequencing processing of event objects in a roUforward queue in which effective times are in the future.
- the scenario engine comprises a state machine.
- a transition from a pending active state of the scenario finite state machine is to an active state for a finite state machine for a live environment.
- scenario state machine tags each event object having a proposed effective time so that they are kept separate from live event objects.
- the event engine state machine implements a transition from active to pending rollback states and from active to pending roUforward states.
- event engine finite state machine implements a transition from active to inactive.
- the parent class includes common technical methods which are independent of transaction logic, and all other classes of an entity inherit said methods from the parent class.
- said common technical methods include a method which determines whether it is allowable to include the object in a roll forward operation, and a method which determines whether it is allowable to include the objects in a roll back operation.
- said common technical methods include a method which comprises effective dates across objects for sequential processing in a correct order in roll forward or roll back.
- a computer program product comprising software code for implementing operations of a transaction processing system of any preceding claim when executing on a digital computer.
- Fig. 1 is a high level block diagram showing a transaction processing system of the invention
- Fig. 2 is a diagram showing an event object hierarchy
- Fig. 3 is a diagram showing linking of event objects with their parent event object in more detail
- Fig. 4 is a diagram showing how the system processes scenario prediction
- Fig. 5 is an event state transition diagram.
- a transaction processing system 1 comprises a back-office transaction processor 2 having a transaction database 3.
- a server 4 interfaces with the processor 2 to allow access to selected data by online users 5 and user systems 6 in a local area network (LAN) 7.
- LAN local area network
- the system is conventional, and Fig. 1 omits detail such as multiple hardware units in a redundancy configuration and mirrored databases of the processor 2.
- the invention lies in the software architecture to achieve greater versatility for transaction processing, recording, and report generation using transaction data, without sacrificing real time performance.
- the processor 2 has an event engine which stores at least one class framework 20 having a parent event class 21 for a particular entity such as a financial contract.
- the processor 2 automatically generates in real time a discrete event object for each transaction.
- object classes linked to the parent event class 21 there are the following object classes linked to the parent event class 21:
- the event engine has a class framework. During real time processing the event engine determines the relevant framework and generates an object from the relevant class for each transaction. Thus, if an account holder changes address, the class 23 is used to instantiate a discrete object for that event. Likewise, a transaction for receipt of a payment causes an object to be generated from the class 25.
- the event engine generates an event object irrespective of where the transaction originates from, such as user-initiated (e.g. contract modifications), or automated (e.g. monthly premium collection).
- the event objects are discrete and can be individually executed for various online and offline operations. While they are discrete, their attributes associate them with the other event objects for the entity.
- FIG. 3 the linking of classes to a parent class "OL Event” is shown in more detail.
- This diagram shows a set of common methods from “RollBack” to "InternalDelete” which are inherited by all of the event objects linked with that parent object.
- the additional methods in the event objects are specific to the transaction logic.
- the important common underlying technical methods are:
- CanRollBackQ A flag or rule to determine whether the object can be rolled back. Objects for non-system generated activities often can not be rolled back. CanRollForwardO. A flag or rule to determine whether the object can be rolled forward. Again, typically dependent on whether external inputs or triggers are required.
- compareTo() This method compares effective times across objects, thus allowing autonomous sequencing in the correct order.
- UpdateRolledBackStatusQ This notifies the event engine core of the rolled back status.
- GetContractQ This retrieves the unique contract reference.
- RFQ roll forward queue
- extension or modification of an entity involves only modifying the framework. If the modification is to add a transaction, the event engine simply adds a class which will inherit the common technical methods above and will also include its specific methods and attributes for the transaction. Each event object is automatically accorded an effective date by the event engine, being the date at the start of which the event affects the contract. This is determined by the transaction logic of the event object as it is instantiated.
- the event engine automatically appends a time period to the effective time according to a priority value.
- Each class has a priority value attribute, and the event object appends a time value to the initial effective time to give a final effective time for sequential operation of the events.
- Event objects can be instantiated by user actions (e.g. alterations to contract data), automatically by date (e.g. regular charges, premium dues which are required to occur on particular regular dates), or automatically by other events (e.g. a premium allocation event triggers an investment event). Date-based internal events are scheduled (created and assigned an effective date) by their predecessors.
- user actions e.g. alterations to contract data
- date e.g. regular charges, premium dues which are required to occur on particular regular dates
- other events e.g. a premium allocation event triggers an investment event.
- Date-based internal events are scheduled (created and assigned an effective date) by their predecessors.
- the group of event objects for an entity has a timeline reference from commencement date until its termination date.
- the timeline is an attribute of the parent object instantiated from the class 21.
- the timeline is a collection of event effective times, with each event's location on the timeline given by its effective time and priority. Central ownership of the timeline is thus provided in that, even though the event's processing may actually be carried out in different systems, the management of what needs to be processed when (and all the related sequencing and scheduling and back-dating processing) is controlled by the event engine.
- the event engine executes a batch process or daemon in which events for processing are selected and grouped by contract, and loads them into a dynamic "roll forward queue", where they are processed in order.
- the first step in such processing is to roll back to the effective date of the earliest outstanding event.
- a rollback instruction is invoked on each event in this interval. Because this procedure is followed for all processing, back-dating is routine and does not require user intervention. Thus, it is possible to insert an event into the timeline in the past and this will simply cause the intervening events to be rolled back.
- the queue is dynamic because event objects have the logic in their methods to create triggered events and add them to the queue.
- Each event object has a status and state transitions are governed by an event state machine.
- the path of an event through the state machine depends on whether it is "external" or "internal".
- External events are those which are the system's representation of some real world action such as the receipt of money or a customer's request to alter the contract in some way on a particular date.
- the processor 2 does not have the authority to undo these events, but must step over them when rolling back. They are fixed on the timeline.
- Internal events (such as clock-triggered automatic events) are entirely controlled by the processor 2 and can be undone in rollback. Replacement internal events are created in the roUforward phase and all relevant calculations applied again.
- event object processing allows the processor 2 to be used both for the real time processing of contracts or for projections (e.g. premium reviews, quotations). This provides accuracy and the ability to project all administrative options and product features without any duplication of code. Also, automatic control of scheduling and sequencing of events is achieved without user intervention.
- New event classes can be added without changing the core event engine logic. This allows excellent flexibility for allowing the processor 2 to be quickly configured for handling a fresh type of contract. All of the structures of event classes are stored in a library for fast retrieval.
- Processing occurs at business entity (contract), rather than processing type, level so that (a) contracts can be selected for processing individually and (b) a contract is always fully processed up to a given date.
- the processor centrally monitors the timeline, which is linked with all of the associated event objects by their attributes and effective times.
- the processor provides a full audit trail because records, once created, are not overwritten, changed or deleted. State machine control is particularly suitable for logging records.
- the processor 2 also handles hypothetical scenarios for reasons such as mortgage quotations or projections of manufacturing line throughput in a very versatile manner.
- an entity or contract class 41 has a scenario sub-class 42.
- a scenario object is instantiated to represent one set of potential modifications which will either be confirmed or discarded as a unit.
- An alteration event within a scenario represents one or many modifications at a single point in time to a component of a contract.
- the word "contract” is used to cover any process which involves ongoing performance of transactions. In the examples above financial contract examples are given. However it may alternatively be a manufacturing process in which completion of products through workstations are treated as transactions. For example, filling of a food container is treated in real time as a transaction event for which an event object is generated. The process or contract is executed by rules governing such things as quality control procedures for a manufacturing process or insurance policy rules for an insurance contract.
- the word "component” is used to mean a discrete set of rules, for a process stage or aspect, such as filling a container with a nozzle or calculating interest payments.
- a scenario object is a container for events projected forward in a scenario. This progression is managed by a scenario state machine, which controls the actions available at any given stage. The state machine determines if the scenario needs expert attention from a higher-level user or if it can be progressed directly. Also, it determines if there are error messages (e.g. limits exceeded or data omissions) which inhibit progression.
- error messages e.g. limits exceeded or data omissions
- Fig. 5 the processing of objects is shown in a state transition diagram.
- the states for live transaction processing by the event engine are: - In ⁇
- scenarios are processed separately by a scenario engine implementing a scenario state machine.
- the states are: unconfirmed pending, pending active, and discarded.
- the processor creates new versions of event sequences and generates displays so that it is visually intuitive.
- the user selects an alteration date and the system generates a static snapshot of all the events as at that date (based on alterations from other confirmed scenarios or on proposed alterations within the same scenario).
- the user selects an edit action, and the processor constructs the new version.
Abstract
A processor (2) in a transaction processing system (1) has an event engine and a scenario engine. The event engine stores a framework (20) for each entity or type of service. The framework (20) has a parent class (21) and subsidiary classes (22-27). In real time the event engine instantiates an event object from a relevant class (22-27), giving it an effective time on a timeline of the parent class (21). The event objects many subsequently be handled as autonomous units for generation of reports or batch processing. The event engine moves the event objects between states of a finite state machine. A scenario engine also manipulates objects according to a finite state machine with future dates as the effective times. There is a state transition from the scenario environment to the event engine (live) environment.
Description
"Transaction Processing"
INTRODUCTION
Field of the Invention
The invention relates to operation of data processing systems in situations where multiple transactions are associated with a particular entity such as a financial contract or a manufacturing process.
Prior Art Discussion
For many years most transaction processing systems have included a large "back office" mainframe computer. Such a computer traditionally processes and records transaction data in a manner whereby it is tied directly to a business entity such as a user account. For example, a relational database primary table is for customer identification data, while rows of a lodgement table record lodgement data linked by keys to the associated rows of the customer table. When the system generates a customer statement it populates the document template with some data (e.g. name, address) from the customer table, and entry lines of transaction data retrieved from related transaction tables.
While this approach is efficient for particular operations, it lacks versatility. It is extremely complex to generate different reports based on sorting of data on criteria other than association with a primary record.
European Patent Specification No. EP0236743B1 describes a method for restarting a long-running, fault-tolerant LOAD operation in a transaction-oriented database system. Transaction oriented changes are written to a log and a sequential data set is maintained.
European Patent Specification No. EP0425415B1 describes an object management system in which database objects are stored in non-volatile storage. There is a work object class, having methods for creating an object, a start method for incrementing a unit of work instance current level by one, and a notify method for creating a database object. A rollback method destroys changes made for a current unit of work level by deleting copies of database objects and table pointers.
Such arrangements appears to allow greater flexibility than traditional relational database technology. However, there is still a need for greater versatility in transaction processing systems to meet the demands of customers and hosting organisations for rapid change of business entities and real time performance.
SUMMARY OF THE INVENTION
According to the invention there is provided a data processing system comprising a processor, a data storage device, a user interface, and a memory, the processor comprising an event engine storing an object class for each type of transaction for an entity, and the event engine instantiates a discrete event object from the object class for each transaction in real time.
In one embodiment the event engine stores a class framework comprising a hierarchical structure of object classes including a parent class acting as a container for all event classes associated with a particular entity.
In another embodiment the event engine automatically generates an effective time value for each event object as it is instantiated.
In a further embodiment the effective time value is the time for when the event first affects the associated entity.
In one embodiment the event engine automatically determines a modified effective time to ensure machine-level uniqueness of the effective times of all event objects for an entity, whereby events are executed in series.
In another embodiment the modification adds an extension to an initial effective time according to an event priority value.
In one embodiment the effective time value is at the granularity of a day period.
In another embodiment the event engine further comprises a batch function for monitoring status of the event objects.
In one embodiment the batch function rolls back events by processing multiple event objects according to their effective times.
In another embodiment the batch function groups events according to entity.
In a further embodiment the batch function performs rollback and roUforward by issuing rollback and roUforward instructions to event objects according to their effective times, and the instructed event objects generating outputs according to their methods in sequence.
In one embodiment the batch function inserts an event object into an entity at a time earlier than the current time, and determines the effect on the entity by rolling back to a time immediately before that of that event object and by rolling forward to the current time.
In another embodiment the batch function classifies events as either internal or external, and regenerates only internal events during a roUforward in which internal events are
automatically triggered by the processor and external events are triggered by a user or external system.
In a further embodiment the effective time is with respect to a timeline of a parent event object, said timeline being an attribute of the parent event object.
In one embodiment the processor further comprises a scenario engine for sequencing processing of event objects in a roUforward queue in which effective times are in the future.
In another embodiment the scenario engine comprises a state machine.
In a further embodiment a transition from a pending active state of the scenario finite state machine is to an active state for a finite state machine for a live environment.
In one embodiment the scenario state machine tags each event object having a proposed effective time so that they are kept separate from live event objects.
In another embodiment the event engine state machine implements a transition from active to pending rollback states and from active to pending roUforward states.
In a further embodiment the event engine finite state machine implements a transition from active to inactive.
In one embodiment the parent class includes common technical methods which are independent of transaction logic, and all other classes of an entity inherit said methods from the parent class.
In another embodiment said common technical methods include a method which determines whether it is allowable to include the object in a roll forward operation, and a
method which determines whether it is allowable to include the objects in a roll back operation.
In a further embodiment said common technical methods include a method which comprises effective dates across objects for sequential processing in a correct order in roll forward or roll back.
According to another aspect of the invention there is provided a computer program product comprising software code for implementing operations of a transaction processing system of any preceding claim when executing on a digital computer.
DETAILED DESCRIPTION OF THE INVENTION
Brief Description of the Drawings
The invention will be more clearly understood from the following description of some embodiments thereof, given by way of example only with reference to the accompanying drawings in which:-
Fig. 1 is a high level block diagram showing a transaction processing system of the invention;
Fig. 2 is a diagram showing an event object hierarchy;
Fig. 3 is a diagram showing linking of event objects with their parent event object in more detail;
Fig. 4 is a diagram showing how the system processes scenario prediction; and
Fig. 5 is an event state transition diagram.
Description of the Embodiments
Referring to Fig. 1 a transaction processing system 1 comprises a back-office transaction processor 2 having a transaction database 3. A server 4 interfaces with the processor 2 to allow access to selected data by online users 5 and user systems 6 in a local area network (LAN) 7. At this level the system is conventional, and Fig. 1 omits detail such as multiple hardware units in a redundancy configuration and mirrored databases of the processor 2. However, the invention lies in the software architecture to achieve greater versatility for transaction processing, recording, and report generation using transaction data, without sacrificing real time performance.
Referring to Fig. 2 the processor 2 has an event engine which stores at least one class framework 20 having a parent event class 21 for a particular entity such as a financial contract. The processor 2 automatically generates in real time a discrete event object for each transaction. In this example there are the following object classes linked to the parent event class 21:
22: charge event, 23: alteration event,
24: investment event, 25: receipt event,
26: regular premium component charge event, 27: contract charge event.
Thus, for each entity the event engine has a class framework. During real time processing the event engine determines the relevant framework and generates an object from the relevant class for each transaction. Thus, if an account holder changes address, the class 23 is used to instantiate a discrete object for that event. Likewise, a transaction for receipt of a payment causes an object to be generated from the class 25.
The event engine generates an event object irrespective of where the transaction originates from, such as user-initiated (e.g. contract modifications), or automated (e.g. monthly premium collection).
The event objects are discrete and can be individually executed for various online and offline operations. While they are discrete, their attributes associate them with the other event objects for the entity.
Referring to Fig. 3 the linking of classes to a parent class "OL Event" is shown in more detail. This diagram shows a set of common methods from "RollBack" to "InternalDelete" which are inherited by all of the event objects linked with that parent object. The additional methods in the event objects are specific to the transaction logic. The important common underlying technical methods are:
RollbackO. Rolling back to negate the transaction operations.
RollForwardO. Applying the event to the entity.
GetContractRef erence () . All of the objects in a hierarchy for an entity have the same contract reference, and this code executes retrieval of that reference, which then links them together.
CanRollBackQ. A flag or rule to determine whether the object can be rolled back. Objects for non-system generated activities often can not be rolled back.
CanRollForwardO. A flag or rule to determine whether the object can be rolled forward. Again, typically dependent on whether external inputs or triggers are required.
compareTo(). This method compares effective times across objects, thus allowing autonomous sequencing in the correct order.
UpdateRolledBackStatusQ. This notifies the event engine core of the rolled back status.
GetContractQ. This retrieves the unique contract reference.
SetContractQ. This changes a contract reference, which only occurs under certain conditions.
Include in RFQ(). This determines if the object can be included in a roll forward queue (RFQ) for a simulation. A simulation is not a projection or hypothetical scenario, because it is based on events which are confidently predicted to happen rather than hypothetical possibilities.
These methods allow the individual objects to execute the underlying technical functionality without the event engine core needing to directly handle such functionality. Thus, extension or modification of an entity involves only modifying the framework. If the modification is to add a transaction, the event engine simply adds a class which will inherit the common technical methods above and will also include its specific methods and attributes for the transaction.
Each event object is automatically accorded an effective date by the event engine, being the date at the start of which the event affects the contract. This is determined by the transaction logic of the event object as it is instantiated.
A problem could arise from different objects having the same effective time. While this may be satisfactory at the business level, at machine level they must be executed in sequence. Thus, the event engine automatically appends a time period to the effective time according to a priority value. Each class has a priority value attribute, and the event object appends a time value to the initial effective time to give a final effective time for sequential operation of the events.
Event objects can be instantiated by user actions (e.g. alterations to contract data), automatically by date (e.g. regular charges, premium dues which are required to occur on particular regular dates), or automatically by other events (e.g. a premium allocation event triggers an investment event). Date-based internal events are scheduled (created and assigned an effective date) by their predecessors.
The group of event objects for an entity has a timeline reference from commencement date until its termination date. The timeline is an attribute of the parent object instantiated from the class 21. The timeline is a collection of event effective times, with each event's location on the timeline given by its effective time and priority. Central ownership of the timeline is thus provided in that, even though the event's processing may actually be carried out in different systems, the management of what needs to be processed when (and all the related sequencing and scheduling and back-dating processing) is controlled by the event engine.
Because all object processing operates in effective time with reference to the timelines and because internal events re-generate themselves through time, processing can be run into the future to simulate the actual future of the contract. This enables projections to be made for business purposes such as premium quotations.
The event engine executes a batch process or daemon in which events for processing are selected and grouped by contract, and loads them into a dynamic "roll forward queue", where they are processed in order. The first step in such processing is to roll back to the effective date of the earliest outstanding event. A rollback instruction is invoked on each event in this interval. Because this procedure is followed for all processing, back-dating is routine and does not require user intervention. Thus, it is possible to insert an event into the timeline in the past and this will simply cause the intervening events to be rolled back.
The queue is dynamic because event objects have the logic in their methods to create triggered events and add them to the queue.
Each event object has a status and state transitions are governed by an event state machine. The path of an event through the state machine depends on whether it is "external" or "internal". External events are those which are the system's representation of some real world action such as the receipt of money or a customer's request to alter the contract in some way on a particular date. The processor 2 does not have the authority to undo these events, but must step over them when rolling back. They are fixed on the timeline. Internal events (such as clock-triggered automatic events) are entirely controlled by the processor 2 and can be undone in rollback. Replacement internal events are created in the roUforward phase and all relevant calculations applied again.
State transitions for the event state machine are described in more detail below with reference to Fig. 5.
It will be appreciated that the event object processing allows the processor 2 to be used both for the real time processing of contracts or for projections (e.g. premium reviews, quotations). This provides accuracy and the ability to project all administrative options
and product features without any duplication of code. Also, automatic control of scheduling and sequencing of events is achieved without user intervention.
New event classes can be added without changing the core event engine logic. This allows excellent flexibility for allowing the processor 2 to be quickly configured for handling a fresh type of contract. All of the structures of event classes are stored in a library for fast retrieval.
Processing occurs at business entity (contract), rather than processing type, level so that (a) contracts can be selected for processing individually and (b) a contract is always fully processed up to a given date.
The processor centrally monitors the timeline, which is linked with all of the associated event objects by their attributes and effective times.
Also, the processor provides a full audit trail because records, once created, are not overwritten, changed or deleted. State machine control is particularly suitable for logging records.
The discrete nature of the event objects and their interlinking provides a framework for managing the complexity which arises in contracts when some parameters change through time and there is ongoing processing at increment, as opposed to cumulative, level. This increment-based processing helps to provide a fast response time for real time transaction processing.
There is no requirement to re-process historic alterations in order to arrive at the increment position. The increment position is constantly maintained through a combination of sequence numbers and states.
The processor 2 also handles hypothetical scenarios for reasons such as mortgage quotations or projections of manufacturing line throughput in a very versatile manner.
Referring to Fig. 4 an entity or contract class 41 has a scenario sub-class 42. There are also classes for validation (43), alteration dates (45), alteration events (46), events (47), component change event (48), and assurance component (49). These classes are not concerned with individual events, but with alteration and scenario handling for an entity such as a contract.
A scenario object is instantiated to represent one set of potential modifications which will either be confirmed or discarded as a unit. An alteration event within a scenario represents one or many modifications at a single point in time to a component of a contract. The word "contract" is used to cover any process which involves ongoing performance of transactions. In the examples above financial contract examples are given. However it may alternatively be a manufacturing process in which completion of products through workstations are treated as transactions. For example, filling of a food container is treated in real time as a transaction event for which an event object is generated. The process or contract is executed by rules governing such things as quality control procedures for a manufacturing process or insurance policy rules for an insurance contract. The word "component" is used to mean a discrete set of rules, for a process stage or aspect, such as filling a container with a nozzle or calculating interest payments.
A scenario object is a container for events projected forward in a scenario. This progression is managed by a scenario state machine, which controls the actions available at any given stage. The state machine determines if the scenario needs expert attention from a higher-level user or if it can be progressed directly. Also, it determines if there are error messages (e.g. limits exceeded or data omissions) which inhibit progression.
Referring to Fig. 5 the processing of objects is shown in a state transition diagram. The states for live transaction processing by the event engine are:
- In ¬
active, pending rollback, pending roUforward, inactive, pending cancellation, and cancelled.
As shown at the top of the diagram, scenarios are processed separately by a scenario engine implementing a scenario state machine. The states are: unconfirmed pending, pending active, and discarded.
The transition from "pending active" in the scenario environment is to the "active" state in the live environment.
In creating alterations the processor creates new versions of event sequences and generates displays so that it is visually intuitive. The user selects an alteration date and the system generates a static snapshot of all the events as at that date (based on alterations from other confirmed scenarios or on proposed alterations within the same scenario). The user selects an edit action, and the processor constructs the new version.
This detachment of the set of proposed changes from the real data enables scenarios to store details of hypothetical changes. It is possible to have multiple scenarios open at the same time on a contract. The scenarios are independent and the real components do not know anything about them until (at most) one of the scenarios is selected for confirmation.
There are no restrictions on the effective dates that may be chosen for alterations (which can be additions, edits or removals). They can be in the future or in the past.
If a new alteration is being created on a particular real component with a date earlier than a previously confirmed alteration, whether or not that alteration has already been processed, then the processor 2 identifies where the later alteration will be invalidated if the current alteration is confirmed. This is notified to the user and automatically effected upon confirmation of the scenario. In this way the framework handles "clashing" alterations for example a premium increase is being proposed where there is a later dated premium decrease.
The invention is not limited to the embodiments described but may be varied in construction and detail.
Claims
1. A data processing system comprising a processor, a data storage device, a user interface, and a memory, the processor comprising an event engine storing an object class for each type of transaction for an entity, and the event engine instantiates a discrete event object from the object class for each transaction in real time.
2. A system as claimed in claim 1, wherein the event engine stores a class framework comprising a hierarchical structure of object classes including a parent class acting as a container for all event classes associated with a particular entity.
3. A system as claimed in claims 1 or 2, wherein the event engine automatically generates an effective time value for each event object as it is instantiated.
4. A system as claimed in claim 3, wherein said effective time value is the time for when the event first affects the associated entity.
5. A system as claimed in claims 3 or 4, wherein the event engine automatically determines a modified effective time to ensure machine-level uniqueness of the effective times of all event objects for an entity, whereby events are executed in series.
6. A system as claimed in claim 5, wherein said modification adds an extension to an initial effective time according to an event priority value.
7. A system as claimed in any of claims 3 to 6, wherein the effective time value is at the granularity of a day period.
8. A system as claimed in any preceding claim, wherein the event engine further comprises a batch function for monitoring status of the event objects.
9. A system as claimed in claim 8, wherein the batch function rolls back events by processing multiple event objects according to their effective times.
10. A system as claimed in claims 8 or 9, wherein the batch function groups events according to entity.
11. A system as claimed in claim 10, wherein the batch function performs rollback and roUforward by issuing rollback and roUforward instructions to event objects according to their effective times, and the instructed event objects generating outputs according to their methods in sequence.
12. A system as claimed in claim 11, wherein the batch function inserts an event object into an entity at a time earlier than the current time, and determines the effect on the entity by rolling back to a time immediately before that of that event object and by rolling forward to the current time.
13. A system as claimed in claim 12, wherein the batch function classifies events as either internal or external, and regenerates only internal events during a roUforward in which internal events are automatically triggered by the processor and external events are triggered by a user or external system.
14. A system as claimed in any of claims 3 to 13, wherein the effective time is with respect to a timeline of a parent event object, said timeline being an attribute of the parent event object.
15. A system as claimed in claim 14, wherein the processor further comprises a scenario engine for sequencing processing of event objects in a roUforward queue in which effective times are in the future.
16. A system as claimed in claim 15, wherein the scenario engine comprises a state machine.
17. A system as claimed in claim 16, wherein a transition from a pending active state of the scenario finite state machine is to an active state for a finite state machine for a live environment.
18. A system as claimed in claim 16 or 17, wherein the scenario state machine tags each event object having a proposed effective time so that they are kept separate from live event objects.
19. A system as claimed in claim 17 or 18, wherein the event engine state machine implements a transition from active to pending rollback states and from active to pending roUforward states.
20. A system as claimed in claim 19, wherein the event engine finite state machine implements a transition from active to inactive.
21. A system as claimed in any of claims 2 to 21, wherein the parent class includes common technical methods which are independent of transaction logic, and all other classes of an entity inherit said methods from the parent class.
22. A system as claimed in claim 21, wherein said common technical methods include a method which determines whether it is allowable to include the object in a roll forward operation, and a method which determines whether it is allowable to include the objects in a roll back operation.
23. A system as claimed in claim 21 or 22, wherein said common technical methods include a method which comprises effective dates across objects for sequential processing in a correct order in roll forward or roll back.
24. A computer program product comprising software code for implementing operations of a transaction processing system of any preceding claim when executing on a digital computer.
25. A transaction processing system substantially as described with reference to the drawings.
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
IE20020764 | 2002-09-23 | ||
IE20020769 | 2002-09-23 | ||
IE20020764 | 2002-09-23 | ||
IE20020769 | 2002-09-23 | ||
PCT/IE2003/000127 WO2004027604A2 (en) | 2002-09-23 | 2003-09-23 | Transaction processing system |
Publications (1)
Publication Number | Publication Date |
---|---|
EP1543416A2 true EP1543416A2 (en) | 2005-06-22 |
Family
ID=32031924
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP03797494A Withdrawn EP1543416A2 (en) | 2002-09-23 | 2003-09-23 | Transaction processing system |
Country Status (5)
Country | Link |
---|---|
US (1) | US7752172B2 (en) |
EP (1) | EP1543416A2 (en) |
AU (1) | AU2003263565B2 (en) |
NZ (1) | NZ539138A (en) |
WO (1) | WO2004027604A2 (en) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7124323B2 (en) * | 2003-06-18 | 2006-10-17 | International Business Machines Corporation | Method, system, and program for recovery of a reverse restore operation |
US7293043B1 (en) * | 2003-12-04 | 2007-11-06 | Sprint Communications Company L.P. | Tracking switch transactions |
US7515901B1 (en) * | 2004-02-25 | 2009-04-07 | Sun Microsystems, Inc. | Methods and apparatus for authenticating devices in a network environment |
US20070192383A1 (en) * | 2006-01-31 | 2007-08-16 | Microsoft Corporation | Extension specified undo transactions |
US20080235658A1 (en) * | 2007-03-21 | 2008-09-25 | Asaf Adi | Code generation for real-time event processing |
US9870384B2 (en) * | 2012-03-30 | 2018-01-16 | International Business Machines Corporation | Database system transaction management |
US8930267B1 (en) | 2012-08-27 | 2015-01-06 | Jpmorgan Chase Bank, N.A. | Automated transactions clearing system and method |
US9596279B2 (en) | 2013-02-08 | 2017-03-14 | Dell Products L.P. | Cloud-based streaming data receiver and persister |
US9442993B2 (en) | 2013-02-11 | 2016-09-13 | Dell Products L.P. | Metadata manager for analytics system |
US9191432B2 (en) | 2013-02-11 | 2015-11-17 | Dell Products L.P. | SAAS network-based backup system |
US9141680B2 (en) * | 2013-02-11 | 2015-09-22 | Dell Products L.P. | Data consistency and rollback for cloud analytics |
WO2015183750A1 (en) * | 2014-05-29 | 2015-12-03 | Splice Machine, Inc. | Transaction execution commitment without updating of data row transaction status |
US10120758B2 (en) * | 2015-03-10 | 2018-11-06 | Ricoh Company, Ltd. | Information processing system, information processing apparatus, and information processing method for implementing a system rollback process |
US10956358B2 (en) * | 2017-11-21 | 2021-03-23 | Microsoft Technology Licensing, Llc | Composite pipeline framework to combine multiple processors |
Family Cites Families (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4868744A (en) | 1986-03-03 | 1989-09-19 | International Business Machines Corporation | Method for restarting a long-running, fault-tolerant operation in a transaction-oriented data base system without burdening the system log |
US4819159A (en) * | 1986-08-29 | 1989-04-04 | Tolerant Systems, Inc. | Distributed multiprocess transaction processing system and method |
US5313629A (en) | 1989-10-23 | 1994-05-17 | International Business Machines Corporation | Unit of work for preserving data integrity of a data-base by creating in memory a copy of all objects which are to be processed together |
US5220665A (en) * | 1990-04-30 | 1993-06-15 | International Business Machines Corporation | Method and system for supporting concurrent use during sequential batch applications utilizing persistent cursors |
WO1995004960A2 (en) * | 1993-08-02 | 1995-02-16 | Persistence Software, Inc. | Method and apparatus for managing relational data in an object cache |
JP3441807B2 (en) * | 1994-09-19 | 2003-09-02 | 株式会社日立製作所 | B-tree index management method and system |
US5893911A (en) * | 1996-04-17 | 1999-04-13 | Neon Software, Inc. | Method for defining and applying rules for message distribution for transaction processing in a distributed application |
KR19980024086A (en) * | 1996-09-03 | 1998-07-06 | 니시무로 타이조 | Computer system and file management methods |
US6014647A (en) * | 1997-07-08 | 2000-01-11 | Nizzari; Marcia M. | Customer interaction tracking |
US6185577B1 (en) * | 1998-06-23 | 2001-02-06 | Oracle Corporation | Method and apparatus for incremental undo |
US6167337A (en) * | 1998-10-02 | 2000-12-26 | Case Corporation | Reconfigurable control unit for work vehicles |
US6438538B1 (en) * | 1999-10-07 | 2002-08-20 | International Business Machines Corporation | Data replication in data warehousing scenarios |
WO2001071604A2 (en) * | 2000-03-17 | 2001-09-27 | Edward Cooper Greer | Electronic transaction clearing system |
US6622152B1 (en) * | 2000-05-09 | 2003-09-16 | International Business Machines Corporation | Remote log based replication solution |
US6711593B1 (en) * | 2000-06-26 | 2004-03-23 | Camstar Systems, Inc. | System and method for live update of a manufacturing system |
US7031986B2 (en) * | 2000-06-27 | 2006-04-18 | Fujitsu Limited | Database system with backup and recovery mechanisms |
US6651077B1 (en) * | 2000-09-27 | 2003-11-18 | Microsoft Corporation | Backup and restoration of data in an electronic database |
US20020156756A1 (en) * | 2000-12-06 | 2002-10-24 | Biosentients, Inc. | Intelligent molecular object data structure and method for application in heterogeneous data environments with high data density and dynamic application needs |
US7236967B2 (en) * | 2002-06-03 | 2007-06-26 | Hewlett-Packard Development Company, L.P. | Methods and systems for maintaining transaction semantics in a computer system |
-
2003
- 2003-09-23 NZ NZ539138A patent/NZ539138A/en not_active IP Right Cessation
- 2003-09-23 AU AU2003263565A patent/AU2003263565B2/en not_active Ceased
- 2003-09-23 EP EP03797494A patent/EP1543416A2/en not_active Withdrawn
- 2003-09-23 WO PCT/IE2003/000127 patent/WO2004027604A2/en not_active Application Discontinuation
-
2005
- 2005-03-22 US US11/085,550 patent/US7752172B2/en not_active Expired - Fee Related
Non-Patent Citations (1)
Title |
---|
See references of WO2004027604A2 * |
Also Published As
Publication number | Publication date |
---|---|
WO2004027604A3 (en) | 2004-08-05 |
AU2003263565A1 (en) | 2004-04-08 |
US20050166091A1 (en) | 2005-07-28 |
US7752172B2 (en) | 2010-07-06 |
NZ539138A (en) | 2006-09-29 |
WO2004027604A2 (en) | 2004-04-01 |
AU2003263565B2 (en) | 2009-08-20 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US7752172B2 (en) | Transaction processing | |
CA2275399C (en) | Computer executable workflow control system | |
Medina-Mora et al. | ActionWork owtm as the enterprise integration technology | |
US8165990B2 (en) | Conversion of an application database to minimize time in single-user access mode | |
KR20050030531A (en) | Self-maintaining real-time data aggregation | |
US6725445B1 (en) | System for minimizing notifications in workflow management system | |
US20030023622A1 (en) | Manual activity persistence in content management workflow systems | |
US20030195789A1 (en) | Method for incorporating human-based activities in business process models | |
EP1677241A1 (en) | System supported optimization of event resolution | |
US20060085374A1 (en) | Automatic records management based on business process management | |
US20030233341A1 (en) | Systems and methods for work list prediction | |
EP2008229A2 (en) | Customer-configurable workflow system | |
US20080301010A1 (en) | Component Inventory Management | |
WO2006016917A2 (en) | Active and contextual risk management using risk software objects | |
US8315972B2 (en) | Method for maintaining databases information about multiple instances of an activity generating, updating virtual OLAP cube based on modified star-schema | |
US7523361B2 (en) | Error condition handling | |
IE20030694A1 (en) | Transaction processing | |
IE20030700U1 (en) | Transaction processing | |
IE84056B1 (en) | Transaction processing | |
IES83228Y1 (en) | Transaction processing | |
Chowdhary et al. | Enterprise integration and monitoring solution using active shared space | |
Combi et al. | Towards temporal information in workflow systems | |
Scheer et al. | Developing the Architecture of Integrated Information Systems (ARIS House) |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20050330 |
|
AK | Designated contracting states |
Kind code of ref document: A2 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LI LU MC NL PT RO SE SI SK TR |
|
AX | Request for extension of the european patent |
Extension state: AL LT LV MK |
|
DAX | Request for extension of the european patent (deleted) | ||
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 20100218 |