EP1390924A2 - Jeu de hasard a plusieurs tirages, procede et systeme pour jouer a ce jeu - Google Patents

Jeu de hasard a plusieurs tirages, procede et systeme pour jouer a ce jeu

Info

Publication number
EP1390924A2
EP1390924A2 EP02700459A EP02700459A EP1390924A2 EP 1390924 A2 EP1390924 A2 EP 1390924A2 EP 02700459 A EP02700459 A EP 02700459A EP 02700459 A EP02700459 A EP 02700459A EP 1390924 A2 EP1390924 A2 EP 1390924A2
Authority
EP
European Patent Office
Prior art keywords
game
numbers
winning
ticket
boxes
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP02700459A
Other languages
German (de)
English (en)
Inventor
Alan Taylor
Andrew P. Gray
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Europrint Holdings Ltd
Original Assignee
Europrint Holdings Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Europrint Holdings Ltd filed Critical Europrint Holdings Ltd
Publication of EP1390924A2 publication Critical patent/EP1390924A2/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/065Tickets or accessories for use therewith

Definitions

  • the present invention relates to an online game of chance and a method of and system for playing the game. More precisely, the invention relates to an online lottery-type game of chance with multiple lottery drawing stages and multiple winning combinations during each drawing stage.
  • bingo-type games involve a plurality of participants each having at least one pre-printed playing card.
  • bingo playing cards comprise five columns, corresponding to the letters "B", “I” , “N”, “G”, and “O” whence the game derives its name, and five rows in a boxed matrix. A plurality of numbers and/or free spaces populates the boxes in the matrix.
  • the game of bingo is played by randomly selecting winning numbers from a population of numbers.
  • the game ends when a combination of selected winning numbers covers at least one row, column, and/or diagonal of five numbers on at least one participant's playing card.
  • bingo- type games are an example of a "first-to-the-post” game.
  • One shortcoming of a "first- to-the-post” game includes that, typically, only one, or very few people, win anything.
  • the game ends; no additional numbers are drawn; and there is no additional play once at least one participant declares that he or she has "Bingo! .
  • the most common lottery -type format comprises a game, e.g., LOTTO, THE BIG GAME, POWERBALL, etc., in which participants win at least one prize, e.g., a cash jackpot, if their playing numbers, which have been selected from a population of numbers, e.g., integers between 1 and 49, match all or most of a plurality of winning numbers, which are drawn at random from the same population of numbers. Participants either select their own combination of "lucky numbers" using a mark/sense-type, i.e. , computer, card; or, in the alternate, an electronic random number generator, which is connected to a remote server, produces, e.g., by "quick pick", a combination of playing numbers for them. Playing numbers are recorded on a playing ticket. The odds of winning any prize decrease significantly, as more numbers must be matched to win. Hence, cash payoffs are usually quite large and, traditionally, cash payoffs go to a very small number of participants.
  • a shortcoming associated with lottery-type games is that they are "linear", which is to say that, participants are rapidly excluded from winning the top, i.e., jackpot, prize during play. Indeed, there being typically but a single way to win, if the first winning number randomly selected does not match one of the participant's playing numbers, then a participant has no chance to win the top jackpot. Moreover, further winning numbers drawn are of little or no interest. As a result, a participant's interest in the game at that point is one of indifference.
  • a variation of the lottery-type game is a keno-type game.
  • keno-type games typically randomly draw more winning numbers from a larger population of numbers, e.g., integers from 1 to 80.
  • keno-type games select more winning numbers from the population of numbers than are required to win. For example, typically, about 20 winning numbers are selected from the population of numbers and game participants may win a prize if they match anywhere between two and ten of the winning numbers. Thus, a game participant still can win the top prize without having to match all of the winning numbers drawn.
  • keno-type games are more flexible than lottery- or bingo-type games as game participants can choose how many winning numbers they want to try to match in each game.
  • keno-type games typically produce (i) more opportunities to match winning numbers, which minimizes the linear effect generally associated with a lottery-type format, and (ii) participants actually can choose the number of winning numbers that he or she intends to match, e.g., two, five, ten, etc.
  • prizes e.g., cash jackpots
  • keno prizes increase commensurate with the odds of matching two numbers of the 20 selected, versus matching five of 20, versus matching ten of 20, etc.
  • keno-type games Shortcomings associated with keno-type games include inaccessibility to the game and game complexity. Indeed, keno-type games are most frequently played in gambling establishments and bars, which restricts the game participant profile to those who frequent such establishments. Furthermore, those who have never played the game find the rules and the selection process confusing, so they are not inclined or hesitant to play.
  • Bingo-type games are "first-to- the-post" games, in which only a small number of participants, typically just one, wins. Moreover, once a participant is "at the post", the game is over and no more winning numbers are drawn. Lottery-type games are linear and allow only a small number of participants to win anything. Moreover, interest and participation in current lottery- type games are often flat unless extraordinarily large jackpots accumulate following a series of drawings without a winner. Keno-type games provide potentially more winning combinations and more opportunities for more participants to win some prize. However, the game is not accessible to the public-at-large. Furthermore, the game is confusing to novices, many of whom could be participants.
  • the game can be played by a plurality of game participants who participate by purchasing a game ticket at a point of sale terminal, which is connected to a network.
  • Game tickets can include a combination of playing numbers, e.g. , integers from 1 to 36, that can be arranged in a plurality of, e.g., columns or rows of equal or unequal length in more than one distinct area thereon.
  • Playing numbers can be self-selected or randomly selected by an electronic random number generator from a population of numbers.
  • a selection device which also can be connected to a network, randomly selects a predetermined number of winning numbers from the same population of numbers in a plurality of drawing stages. Participants can win at least one prize during or at the completion of each of the plurality of drawing stages if a combination of winning numbers matches all of the playing numbers appearing in at least one row and/or column on the participant's game ticket and/or completely covering one of the plurality of distinct areas on the game ticket.
  • a plurality of point of sale terminals can be connected by a network to at least one server, which contains (i) sufficient memory to store all of the playing number arrangements of all of the participants; (ii) software that can search all of the participants' number arrangements to identify winning game tickets for each drawing event and at each stage of each drawing event; (iii) software that can generate a plurality of numbers randomly to populate a participant's playing game ticket, and (iv) software to calculate the cash payoff for each winning combination.
  • Communication on the network can be by local area net (LAN) wide area net (WAN), Internet, wireless, and any of the other methods that are known to those skilled in the art.
  • FIG. la is an illustrative embodiment of a game ticket
  • FIG. lb is another illustrative embodiment of a game ticket
  • FIG. lc is yet another illustrative embodiment of a game ticket
  • FIG. 2a is an illustrative embodiment of a 4-square row or column win
  • FIG. 2b is an illustrative embodiment of a 6-square row or column win
  • FIG. 2c is an illustrative embodiment of an 8-square row or column win
  • FIG. 2d is an illustrative embodiment of a block win without a bonus game square
  • FIG. 2e is an illustrative embodiment of a block win with a bonus game square
  • FIG. 3 is an illustrative embodiment of a network for playing the game.
  • the present invention relates to an online game of chance and a method of and system for playing that game.
  • the game can be played by a plurality of game participants, each of which can have at least one game ticket 100 (See FIGs. la to lc).
  • at least one game ticket 100 can be printed at least two discrete areas, or blocks, 200, 300.
  • the at least two blocks 200, 300 can be separated from each other by a spacer, or separating region 400, which can be, e.g., a line.
  • each of the at least two discrete blocks 200, 300 comprises a plurality of game squares, or boxes, 150, which are displayed on each playing ticket 100.
  • the plurality of boxes 150 can be populated by a plurality of whole numbers selected from a population, e.g., of integers from 1 to 36.
  • each of the at least two discrete blocks 200, 300 comprises an equal number of, i.e., 18, game squares 150 for a total of 36 game squares 150.
  • the plurality of numbers 150 can be arranged on each game ticket 100 in each of the at least two discrete block 200, 300 in, for example, a plurality of columns A, B, C (FIGs. lb and lc) and/or rows H, I, J (FIG. la), which for illustrative purposes only is shown in the figures as comprising three rows and/or columns.
  • the number of game squares 150 in each column A, B, C and/or row H, I, J differs.
  • the number of the plurality of game squares 150 in each column A, B, C and/or row H, I, J can be the same without violating the scope and spirit of the disclosed invention. Indeed, for example, in a preferred embodiment and as shown in the figures, column A and row H comprise four game squares 150, column B and row I comprise six game squares 150, and column C and row J comprise eight game squares 150.
  • Game tickets 100 can contain other information, designs, and/or graphics printed thereon, which can include the name of the game 110, the owner or sponsor of the game 120, the date of the scheduled drawing event 130, the cost of the game ticket 160, and a ticket coding 170.
  • Ticket coding 170 e.g., by bar code or magnetic stripe, is an integral element of the present invention.
  • Ticket coding 170 facilitates rapid transmission and storage of digitized information, e.g., in binary form, between a plurality of point of sale terminals 505 and at least one server 500 (FIG. 3).
  • This digitized information can include a point of sale terminal identifier that tells whence a playing ticket 100 was issued, the date of the scheduled drawing event 130, which coincides with the scheduled drawing date 130 appearing on the face of each playing ticket 100, and the arrangement, i.e. , the location, of each participant's playing numbers in the plurality of game squares 150 in the at least two discrete blocks 200, 300.
  • ticket coding 170 can include the "January 13" drawing date 130 and, furthermore, that the number two (2) is located in game square J,., the number twenty (20) is located in game square I 4 , the number six (6) is located in game square H 8 , etc.
  • the plurality of game tickets 100 can be printed and issued by a plurality of printer/readers 510 that is located at each of the plurality of point of sale terminals 505 and is networked with at least one server 500 in a conventional manner employed by a myriad of instant games and lotteries (FIG. 3), e.g., WAN, LAN, wireless, Internet, etc..
  • a myriad of instant games and lotteries e.g., WAN, LAN, wireless, Internet, etc.
  • the at least one server 500 includes means for storing relevant game ticket information 520 for each scheduled drawing event, e.g., a database, an algorithm 530, e.g., software, for (i) searching data stored for each game ticket 520 to identify winning combinations on winning game tickets 100 for each drawing event and each stage of each drawing event; (ii) randomly generating a plurality of numbers to populate the game squares 150 of a participant's game ticket 100; (iii) calculating the cash payoff for each winning combination; and (iv) verifying a winning ticket.
  • the at least one server 500 can determine the number of winning game tickets 100 and the prize amount for each winning combination on each winning game ticket 100 virtually instantaneously.
  • each of the at least two discrete blocks 200, 300 can contain eighteen game squares 150 that can be grouped into three columns A, B, C and/or three rows H, I, J of four, six, and eight numbers 150, respectively.
  • Each game square 150 can contain therein a number, e.g., an integer, taken from a population of numbers, e.g., integers from 1 to 36.
  • the population of numbers is of minor importance to the present invention. Thus, the population could be even integers from 2 to 72, etc.
  • a fraction of the total population of integers can be assigned to populate the plurality of columns A, B, C and/or rows H, I, J according to a formula that the fraction is equal to the reciprocal of the number of rows A, B, C and/or columns H, I, J.
  • a formula that the fraction is equal to the reciprocal of the number of rows A, B, C and/or columns H, I, J.
  • one-third (1/3) of the population of numbers e.g., integers from 1 to 12
  • populates e.g., the four-game square column A or the eight-game square row J in block 200 and the eight-game square column C or the four-game square row H in block 300.
  • the second third of the population of numbers e.g., integers from 13 to 24, populates, e.g., the six-game square columns B or rows I in blocks 200 and 300.
  • the final third of the population of numbers e.g., integers from 25 to 36, populates, e.g., the four-game square column A or the eight-game square row J in block 300 and the eight-game square column C or the four-game square row H in block 200.
  • the at least one server 500 which can be connected to a network, can include software to generate a plurality of numbers randomly and/or in accordance with the above described distribution scheme, to populate each of the plurality of game squares 150 on each of the plurality of game ticket 100. These generated numbers can be printed automatically in the plurality of game squares 150 on the plurality of participant's game tickets 100 to provide each of the plurality of participants with a record of his or her winning combinations.
  • the generated numbers also can be recorded in a database 520 of the at least one server 500 to facilitate a virtually instantaneous determination of the number of winning game tickets 100 per scheduled drawing event, the number of winning combinations per game ticket 100, and the amount of each prize, e.g., cash jackpot, for each winning game ticket 100.
  • a participant himself or herself can select the plurality of numbers to populate one or more game squares 150 in a plurality of rows H, I, J or columns A, B, C rather than having the server 500 do so automatically.
  • Means of selectively populating a game ticket 100 include, e.g., using mark/sense, i.e. , computer, cards, punch-type cards, and/or other arrangements for recording number selection that are well known to those skilled in the art.
  • Mark/sense cards and/or punch-type cards can be fed into the printer/reader 510 at the point of sale terminal 505, where software in the server 500 can read the marked information and generate a game ticket 100 that corresponds to the arrangement selected by a game participant.
  • the online server 500 also can select randomly and can populate automatically those empty game squares 150 in rows H, I, J and/or columns A, B, C to which a game participant purposely or mistakenly did not assign a number.
  • the scheduled drawing event for the game occurs live on commercial or closed circuit television.
  • the drawing can take place after the evening news on at least one of the local television affiliates.
  • the game can be played using other drawing events that are known to those skilled in the art without violating the scope and spirit of the invention.
  • the game can be played by drawing manually or by generating randomly a plurality of winning numbers from the population of numbers in more than one stage, or phase.
  • Manual drawing techniques can include, e.g. , a drawing drum or similar device.
  • Random number generating can be effected using, e.g., an electronic random number generator.
  • a variety of winning combinations can occur during and/or at the completion of each of the plurality of drawing stages. Prizes can be awarded for each winning combination commensurate with the odds of getting that winning combination.
  • a winning combination comprises one or more columns H, I, J and/or rows A, B, C wherein each of the plurality of numbers in the plurality of game squares 150 in the one or more columns H, I J and/or rows A, B, C match winning numbers drawn randomly in the various stages of the game.
  • the object of the game is to have as many of the randomly drawn winning numbers match the numbers populating the game squares 150 on a participant's game ticket 100 so that one or more columns A, B, C, and/or rows H, I, J and/or a block 200, 300 is filled.
  • the preferred embodiment comprises a two-stage drawing event.
  • eighteen numbers can be selected manually or generated randomly from the population of numbers.
  • six numbers can be selected from the range of numbers from 1 to 12; which corresponds to the numbers populating the four-game square 150 column A or the eight-game square row J in block 200 and the eight-game square 150 column C or the four-game square row H in block 300;
  • six numbers can be selected from the range of numbers from 13 to 24, which corresponds to the numbers populating the six-game square 150 column B or row I in blocks 200 and 300;
  • six numbers can be selected from the range of numbers from 25 to 36, which corresponds to the numbers populating the four-game square 150 column A or the eight-game square row J in block 300 and the eight-game square 150 column C or the four-game square row H in block 200.
  • winning combinations Z can occur and prizes for those winning combinations Z can be awarded. Indeed, at the close of the first stage of the drawing event, potential winning combinations Z can occur by matching each game square 150 in at least one four-square (FIG. 2a, in which winning combination are designated by a plurality of Z's) and/or a six-square (FIG. 2b) row I or column B in at least one block 200, 300.
  • FIG. 2a four-square
  • FIG. 2b six-square
  • a foursquare row H or column A in block 200 a four-square row H or column A in block 300; a four-square row H or column A in both blocks 200 and 300; a six-square row I or column B in block 200; a six-square row I or column B in block 300; a four-square and a six-square row H, I or column A, B in block 200; a four-square and a six-square row H, I or column A, B in block 300; a four-square row H or column A from block 200 and a six-square row I or column B in block 300; or a four-square row H or column A from block 300 and a six-square row I or column B in block 200.
  • the disclosed game can produce nine unique ways to win a prize during the first stage of the drawing event. Prizes can be awarded commensurate with the odds of getting a four-square row H, I, J and/ column A, B, C, etc.
  • Additional potential winning combinations Z can occur during or at the completion of a second drawing stage. For example, it is preferred that for the second stage of the drawing event, up to six additional numbers and one or more bonus numbers B, for a total of six additional winning numbers, can be selected from the total population of numbers that remain after the first stage of the drawing event. As a result, there are six additional potential winning combinations Z at the completion of the second stage of the drawing. Indeed, potential winning combinations Z can occur by matching each game square 150 of one of the eight-square rows J or columns C (FIG. 2c) in either block 200, 300; by matching all of the game squares 150 in one of the blocks 200, 300 using the bonus ball B (FIG.
  • prizes are not awarded for matching all of the game squares 150 in any of the four-square and/or six-square rows H, I or columns A, B.
  • lesser prizes also can be awarded for matching all of the game squares 150 in any of the four-square and/or six-square rows H, I and/or columns A, B at the completion of the second stage of the drawing.
  • the game can be played by making drawings in three stages.
  • twelve numbers can be drawn or randomly generated in the first drawing stage of the game.
  • four numbers can be selected from numbers in the range from 1 to 12; four numbers can be selected from numbers in the range from 13 to 24; and four numbers can be selected from numbers in the range from 25 to 36.
  • potential winning combinations Z occur by matching each game square 150 in at least one or both of the four-square rows H and/or columns A in either block 200, 300.
  • this embodiment of the game can produce three winning combinations during or at the completion of the first drawing stage.
  • game participants can received at least one prize for having one of these potential winning combinations Z.
  • four additional numbers can be selected from numbers in the range from 1 to 12; four additional numbers can be selected from numbers in the range from 13 to 24; and four additional numbers can be selected from numbers in the range from 25 to 36.
  • Potential winning combinations Z during or at the completion of the second drawing stage can occur by matching each game square 150 in at least one eight-square row J and/or column C in either block 200, 300; by matching each game square 150 in one six-square row I and/or column B in either block 200, 300; by matching each game square 150 in one eight-square row J and/or column C and one six-square row I and/or column B in either block 200, 300;; or by matching all of the game squares 150 in one of the blocks 200, 300.
  • this embodiment of the game can produce nine additional winning combinations Z at the completion of the second drawing stage.
  • game participants who have any of these potential winning combinations Z can be awarded at least one prize.
  • no prizes are awarded at the completion of the second drawing stage of this second embodiment for matching all of the game squares 150 in either of the foursquare rows H and/or columns A.
  • prizes can be awarded for matching all of the game squares 150 in at least one of the four-square rows H and/or columns A at the completion of the second drawing stage.
  • At least one bonus number B is selected from the total population of numbers remaining after the first and second drawing stage.
  • Potential winning combinations Z at the completion of this third drawing stage can occur by matching all of the game squares 150 in one of the blocks 200, 300.
  • this embodiment of the game can produce two additional winning combinations at the completion of the third drawing stage. Consequently, the embodied three-stage drawing event can produce 14 winning combinations on a single game ticket 100.
  • no prizes are awarded at the completion of the third drawing stage for matching all of the numbers 150 in any four-, six- or eight-square rows H, J, columns or I A, B, C.
  • prizes can be awarded at the completion of the third stage drawing for matching all of the game squares 150 in at least one four-, six, and/or eight-square row H, I, J or column A, B, C.
  • Prizes can be awarded to winning game participants based on the odds of having one or more winning combinations Z on a single game ticket 100, the amount of the jackpot, and the number of winning participants per drawing event.
  • the odds associated with the preferred, two-stage drawing embodiment described above are provided in the table below:
  • the verification process can include reading the ticket coding 170 that appears on each game ticket 100 to ascertain the arrangement of the participant's playing numbers, the date of the scheduled drawing event 130, and the original point of sale terminal identifier. This information can be compared with similar information that has been stored in the memory of at least one server 500 to verify that the game ticket 100 is indeed a winning game ticket 100 and to confirm the prize amount. Comparison of the information in the server memory 520 with the information downloaded at the point of sale terminal can be processed expeditiously by software 530 by means that are well known to those skilled in the art.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne un jeu de hasard s'adressant à une pluralité de joueurs et consistant en une pluralité de tirages, ainsi qu'un procédé et un système pour jouer à ce jeu. Les joueurs choisissent eux-mêmes ou reçoivent une pluralité de chiffres à jouer automatiquement sélectionnée pour eux parmi une série de chiffres, disposés sur une carte de jeu (100) en un certain nombre de colonnes et/ou de rangées, regroupées en une pluralité de blocs discrets (200, 300). Un dispositif de sélection choisit au hasard une pluralité de chiffres gagnants à partir de la même série en un tirage ou plus. Les joueurs peuvent gagner un prix pendant ou après chaque tirage si tous les chiffres qu'ils ont joués dans des colonnes et/ou rangées désignées correspondent aux chiffres gagnants sélectionnés durant le tirage. Les joueurs peuvent ainsi gagner un prix, même s'ils n'ont pas tous les chiffres gagnants sélectionnés. En outre, il est possible d'avoir une pluralité de combinaisons gagnantes sur chaque carte de jeu, une seule carte (100) offrant donc des possibilités de gains multipliées. Le jeu se joue en ligne pour faciliter la détermination du nombre de cartes de jeu gagnantes et du nombre de combinaisons gagnantes par carte de jeu gagnante, ainsi que pour fixer le montant du prix gagnant et pour identifier les cartes de jeu gagnantes.
EP02700459A 2001-02-23 2002-02-21 Jeu de hasard a plusieurs tirages, procede et systeme pour jouer a ce jeu Withdrawn EP1390924A2 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US792260 1991-11-15
US09/792,260 US20020149152A1 (en) 2001-02-23 2001-02-23 Multiple-stage game of chance and method of and system for playing the game
PCT/GB2002/000755 WO2002068071A2 (fr) 2001-02-23 2002-02-21 Jeu de hasard a plusieurs tirages, procede et systeme pour jouer a ce jeu

Publications (1)

Publication Number Publication Date
EP1390924A2 true EP1390924A2 (fr) 2004-02-25

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US (1) US20020149152A1 (fr)
EP (1) EP1390924A2 (fr)
AU (1) AU2002233530A1 (fr)
WO (1) WO2002068071A2 (fr)

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Publication number Publication date
US20020149152A1 (en) 2002-10-17
WO2002068071A2 (fr) 2002-09-06
WO2002068071A8 (fr) 2003-12-04
AU2002233530A1 (en) 2002-09-12

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