EP1322391A1 - Live und elektronisches wett- und lotteriespiel - Google Patents

Live und elektronisches wett- und lotteriespiel

Info

Publication number
EP1322391A1
EP1322391A1 EP01964519A EP01964519A EP1322391A1 EP 1322391 A1 EP1322391 A1 EP 1322391A1 EP 01964519 A EP01964519 A EP 01964519A EP 01964519 A EP01964519 A EP 01964519A EP 1322391 A1 EP1322391 A1 EP 1322391A1
Authority
EP
European Patent Office
Prior art keywords
game
inventory
indicia
cards
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP01964519A
Other languages
English (en)
French (fr)
Other versions
EP1322391A4 (de
Inventor
Wayne Odom
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Karaway Gaming Inc
Original Assignee
Karaway Gaming Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US09/942,520 external-priority patent/US7425178B1/en
Application filed by Karaway Gaming Inc filed Critical Karaway Gaming Inc
Publication of EP1322391A1 publication Critical patent/EP1322391A1/de
Publication of EP1322391A4 publication Critical patent/EP1322391A4/de
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • the present invention relates to a live and electronic wagering or lottery game where an inventory of game symbols are arranged in a random order and distributed for define an outcome for the game.
  • Wagering or casino or lottery games are typically referred to as live games or electronic games.
  • Live games are those such as Poker, Blackjack, Roulette and the like.
  • Electronic games includes games such as video Poker and electro-mechanical and video based slot machines.
  • a player inputs a wager which can be money, tokens or fictitious credits.
  • Operation of the device produces an outcomes, which can be a winning or a losing outcome.
  • outcomes For video Poker, virtual cards are dealt and the player, by holding and discarding cards attempts to construct a winning hand combination.
  • the cards are randomly selected from what may be deemed to be a full deck cards by a random number generator.
  • the virtual deck is not depleted of the cards that have already been played. After each hand, the game proceeds as though it were being dealt from a freshly shuffled deck.
  • symbols are randomly selected and presented along one or more pay lines. The combinations of symbols at an enabled pay line determines whether the player has obtained a winning or a losing outcome.
  • cards are dealt from a deck or from a shoe containing multiple decks to players.
  • the players assemble a final hand of cards which is the outcome.
  • the final hand is the sum of the values of the cards according to the well known rules of the game.
  • the deck or shoe is depleted to a point where the cards are reshuffled.
  • a method and device for a game which randomly arranges game symbols into a serial ordered inventory and displays the same in sequence to define one or more outcomes.
  • a display displays the constituency of the inventory as symbols are depleted from the inventory during play.
  • the inventory is re-constituted and re-shuffled into a random serial order.
  • the method includes configuring the game inventory indicia into a random, serial order.
  • the player makes wagers and plays each of a series of hands.
  • For each hand of play a predetermined number of game indicia are revealed to define an outcome, said indicia selected in order from the serially arranged inventory.
  • the method further includes displaying the constituency of the inventory depleted of said revealed indica for each hand as well as issuing an award to a player obtaining one of a plurality of preselected winning indicia combinations.
  • the device for playing the game includes a processor, said processor configured to include means for randomly arranging an inventory of game symbols or indicia into a serial order and a video display. Means are provided for a player to make a wager and prompt play of the game.
  • the processor in response to prompting of play, is configured to select and display at said display a predetermined number of indicia selected in order from said arranged inventory to define an outcome.
  • the processor is configured to compare said outcome to a schedule of winning outcomes stored in a data structure and to issue an award for a winning combination. Further, the processor is configured to display the constituency of the remaining symbol inventory.
  • FIG. 1 shows a layout for a screen display for the electronic version before play
  • FIG. 2 shows a layout for the screen display for the electronic version after the deal of cards
  • FIG. 3 A - D show representations of cards for play of the game
  • FIG. 4 shows a display for another version of the electronic game.
  • FIG. 1 a layout 10 for the game according to the present invention is shown for play as displayed for the electronic version of the game.
  • the display includes three areas 12a - c which, as described below, receive game cards as dealt to produce an outcome for the game.
  • the display may also show a pay schedule 14 as well as a credit meter 16 which reflects the number of credits are available for wagering , the amount wagered on a hand of play and the amount won.
  • buttons embodied as buttons on the machine or as areas on the display touch screen. These buttons include a help button 18 for the player to receive assistance concerning play, a cash out button 20 to cash out accumulated credits, a bet one credit button 22, max bet button 24 and play button 26.
  • a shuffle button 28 the purposes of which will hereinafter become evident.
  • the player makes a wager by inserting coins or tokens or by depressing the bet one credit button 22 or max bet button 24.
  • the placing of a maximum bet will automatically prompt play of the hand, otherwise the player must depress the play button 26 to start play.
  • the processor for the machine from stored data representing an ordered deck or inventory of game cards, selects and displays in areas 12a - c three cards.
  • the game cards certain game cards are as illustrated in FIG. 3A - D.
  • the virtual deck includes sixty three game cards according to the following distribution: Distribution of Game Cards
  • the three cards as selected and displayed represent the outcome for the game.
  • the player has not obtained a winning combination since the combination is "7", "BAR-BAR” and "BAR". Thus the player would lose their wager.
  • the player inputs another wager and prompts play whereupon the processor would select and display the next three symbols in the ordered data structure representing the deck of game cards.
  • the data structure of game cards is stored in serial order as determined by a virtual shuffle of game cards.
  • the processor for the game randomly arranges the cards in a serail order 1 -X, where, for the game described herein, X equals 63.
  • the game cards are selected and displayed in the serial order in which they are positioned in the deck.
  • For the first hand cards in positions 1 -3 would be displayed and removed from the arranged deck.
  • For the next hand the cards would be selected from positions 4-6 and so forth until the deck is depleted or reaches a predetermined location in the arrangement proximate the X card.
  • the serial play of hands thus depletes the virtual deck of cards in serial order which have been selected.
  • the processor When the deck is depleted to, for example, three remaining game cards, the processor reshuffles the deck and places the cards in a new, random serial order.
  • random serial order what is meant is that, like an actual deck, the cards would be randomized and placed in the 1 -X order.
  • a feature of the present invention is that prior to entering a wager, the player can depress the help button 18 which controls the game processor to display at a deck balance area 30 the constituency of the cards remaining in the deck. For example, if forty cards have been dealt for preceding hands, the balance area would display, for the remaining twenty-three cards, how many Blanks, BARs, BAR-BARs, and 7s remain in the deck. If, for example, all of the Blue 7s have been played thus depriving the player of the ability to have a 3 Blue 7s outcome, the player can depress the shuffle button 28 and the processor will reshuffle and randomize the deck. The ability to see the balance of the deck remaining for play may lead the player to increase their wagers based upon the perception that the probabilities for obtaining a favorable outcome are increased. Further, the ability to reshuffle will also convince the player that the game is fair.
  • the game can be played as a video lottery where it is guaranteed that in any particular cycle of hands, that each series of prizes will be awarded. For example, if the cycle is selected as 238,266 hands, the pay outs and frequencies are as set forth below:
  • the game presents a 26.95% hold.
  • This hold can be increased or decreased by altering the pays for one or more winning combinations or by adding more winning combinations.
  • a table is provided much like a Blackjack table having, for example, six player positions. At each player position there is provided the areas 12a -c for the players game cards. Each player makes a wager, the minimums and maximums of which may be dictated by house rules. After each player has made their desired wager, a dealer from a single deck of shuffled game cards or a shoe containing multiple, e.g. four, shuffled decks, deals three game cards to each of the player's areas 12 a- c. Depending upon the combination of cards, as discussed above, the player wins or loses. After paying each winning player and collecting losing wagers, the players make new wagers and new hands are dealt.
  • the dealer may discard, i.e. burn, three cards. Alternatively, the dealer may deal until there are at least three cards left in the deck, and then reshuffle. Dealing from the deck or shoe continues until reshuffling is warranted by there being insufficient cards left in the deck to deal hands of three cards to each player.
  • the players have the benefit of having displayed the deck balance and ordering reshuffling.
  • FIG. 4 is a further version of the electronic game.
  • electronic game display 100 controlled by a computer processor 101 to define a three-by-three matrix 102 in the form of a three reel slot machine.
  • the matrix 102 shows three reels 104a-c each having three rows for the display of selected game symbols.
  • the matrix 102 also defines a plurality of pay lines 106a-h, shown as seven which embrace the horizontal rows, reels 104a-c and diagonals.
  • game indicia are displayed in the matrix 102 to define, an outcome for each pay line 106a-h.
  • the processor also controls the display 100 to display other features for the game.
  • the display 100 shows the total win for the game or spin whereas at 110 the total amount of credits for gaming are displayed.
  • the total being wagered for the last game which resulted in a win or loss is displayed at 112.
  • the total game wager is displayed at 114.
  • each pay line 106a-h includes a banner 116 to indicate the amount being wagered on each pay line 106a-h. For example, if the game limits wagers to three per pay line, each banner 116 would show "3" and the total game wager would be displayed at 114 as "24" (3 X 8 pay lines).
  • the display 100 also, according to the present invention, displays at 118 the inventory of symbols remaining for play. For example, where here are 63 symbols, after the initial shuffle, the inventory of display would display the following:
  • the inventory display 118 would be depleted based upon the depletion of the symbols from the serial inventory. For example, and with reference to FIG. 4, the inventory would be now shown to be the following (all 7s in FIG. 4 assumed to be Red 7s):
  • Blanks 24 Thus as games are played the player can assess the constituency of the remaining inventory. This feature may alter the wagering decisions of the player, e.g. to increase or decrease the wagers.
  • the player can order the inventory to be re-shuffled by, for example, touching a touch screen button 120.
  • the inventory is returned to its full symbol inventory, e.g. 63 symbols, and the symbols are randomly shuffled and placed in the serial order. Further the inventory display
  • the display 100 which again may be a touch screen display, includes other features.
  • a button is presented touching of which applies a maximum wager to the game, e.g. 24 units. The wager, as with all wagers. depletes the credit inventory displayed at 110.
  • a help button 124 controls the game processor to display game information to the player.
  • a deal button 126 which prompts play of a hand.
  • the display 100 shows a pay table for winning pay line combinations.
  • the winning combinations would be preselected and stored in a data structure for the processor 101.
  • the award is displayed at 108 and may be issued at 130 in the form of credits, tokens, printed ticket or as otherwise known in the art.
  • the inventory display 118 would show the displayed symbols removed from the inventory as tabulated above.
  • the player would enter wagers to play the next game. Based upon the displayed inventory, the player may choose before any play to re-shuffle and re-constitute the inventory by touching the reshuffle button 120. For example, if all of the Red and Blues 7s have been depleted from the inventory, the player would re-shuffle so that the higher award pay outs would be possible.
  • the game may include
  • the pay table for the game may be as follows:
  • the game may use any suitable symbols.
  • the game matrix 102 may be expanded to four, five or more reels and may include more or less pay lines.
  • the game can also be played as a live game where the indicia are put on cards which are dealt to each player from the deck including the card distribution as set forth above. Each player makes a wager and is dealt three cards from the deck which define the outcome. At a predetermined point of penetration into the deck, e.g. 5 rounds of play, the deck is reconstituted and re-shuffled. The player, based upon the known distribution of symbols, may also be permitted to order reconstituting and re-shuffling of the deck for the next hand.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
EP01964519A 2000-08-31 2001-08-30 Live und elektronisches wett- und lotteriespiel Withdrawn EP1322391A4 (de)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US22966500P 2000-08-31 2000-08-31
US229665P 2000-08-31
US942520 2001-08-29
US09/942,520 US7425178B1 (en) 2000-08-31 2001-08-29 Live and electronic wagering and lottery game
PCT/US2001/027169 WO2002018024A1 (en) 2000-08-31 2001-08-30 Live and electronic wagering and lottery game

Publications (2)

Publication Number Publication Date
EP1322391A1 true EP1322391A1 (de) 2003-07-02
EP1322391A4 EP1322391A4 (de) 2007-09-12

Family

ID=26923499

Family Applications (1)

Application Number Title Priority Date Filing Date
EP01964519A Withdrawn EP1322391A4 (de) 2000-08-31 2001-08-30 Live und elektronisches wett- und lotteriespiel

Country Status (4)

Country Link
EP (1) EP1322391A4 (de)
AU (2) AU8536101A (de)
CA (1) CA2417743A1 (de)
WO (1) WO2002018024A1 (de)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060127143A (ko) * 2004-02-19 2006-12-11 코닌클리즈케 필립스 일렉트로닉스 엔.브이. 데이터 패킷 처리 방법 및 무선 통신 디바이스

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0398767A2 (de) * 1984-11-02 1990-11-22 Kabushiki Kaisha Universal Geldspielautomat
US5356140A (en) * 1993-04-14 1994-10-18 Dabrowski Stanley P Double poker
WO1997027570A1 (en) * 1996-01-25 1997-07-31 Aristocrat Leisure Industries Pty. Ltd. Multiple hand card game
US5704835A (en) * 1995-12-13 1998-01-06 Infinity Group, Inc. Electronic second spin slot machine
WO1998007124A1 (en) * 1996-08-15 1998-02-19 Sigma Game, Inc. Three reel slot machine with nine ways to win
WO1998040138A1 (en) * 1997-03-12 1998-09-17 Shuffle Master, Inc. Method of scoring a video wagering game
US5971849A (en) * 1997-04-28 1999-10-26 Falciglia; Sal Computer-based system and method for playing a poker-like game
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5882258A (en) * 1997-09-08 1999-03-16 Rlt Acquisition, Inc. Skill-based card game
US6270405B1 (en) * 1999-05-20 2001-08-07 Dan Ferguson Casino poker game and method

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0398767A2 (de) * 1984-11-02 1990-11-22 Kabushiki Kaisha Universal Geldspielautomat
US5356140A (en) * 1993-04-14 1994-10-18 Dabrowski Stanley P Double poker
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
US5704835A (en) * 1995-12-13 1998-01-06 Infinity Group, Inc. Electronic second spin slot machine
WO1997027570A1 (en) * 1996-01-25 1997-07-31 Aristocrat Leisure Industries Pty. Ltd. Multiple hand card game
WO1998007124A1 (en) * 1996-08-15 1998-02-19 Sigma Game, Inc. Three reel slot machine with nine ways to win
WO1998040138A1 (en) * 1997-03-12 1998-09-17 Shuffle Master, Inc. Method of scoring a video wagering game
US5971849A (en) * 1997-04-28 1999-10-26 Falciglia; Sal Computer-based system and method for playing a poker-like game

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of WO0218024A1 *

Also Published As

Publication number Publication date
WO2002018024A1 (en) 2002-03-07
WO2002018024A8 (en) 2002-05-10
CA2417743A1 (en) 2002-03-07
AU2001285361B2 (en) 2007-01-18
EP1322391A4 (de) 2007-09-12
AU8536101A (en) 2002-03-13

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