EP0850671A2 - Spiel, insbesondere Schachspiel - Google Patents

Spiel, insbesondere Schachspiel Download PDF

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Publication number
EP0850671A2
EP0850671A2 EP97660129A EP97660129A EP0850671A2 EP 0850671 A2 EP0850671 A2 EP 0850671A2 EP 97660129 A EP97660129 A EP 97660129A EP 97660129 A EP97660129 A EP 97660129A EP 0850671 A2 EP0850671 A2 EP 0850671A2
Authority
EP
European Patent Office
Prior art keywords
game
piece
area
pieces
base disc
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP97660129A
Other languages
English (en)
French (fr)
Other versions
EP0850671A3 (de
Inventor
Jorma Kyppö
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP0850671A2 publication Critical patent/EP0850671A2/de
Publication of EP0850671A3 publication Critical patent/EP0850671A3/de
Withdrawn legal-status Critical Current

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Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00697—Playing pieces
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00529—Board game without game board
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00—Game accessories of general use
    • A63F11/0011—Chance selectors
    • A63F2011/0023—Chance selectors indicating a direction, e.g. wind direction
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00—Miscellaneous game characteristics
    • A63F2250/10—Miscellaneous game characteristics with measuring devices
    • A63F2250/1005—Miscellaneous game characteristics with measuring devices for angles
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00—Miscellaneous game characteristics
    • A63F2250/10—Miscellaneous game characteristics with measuring devices
    • A63F2250/1036—Miscellaneous game characteristics with measuring devices for distances
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/02—Chess; Similar board games

Definitions

  • the present invention relates to a game, especially chess, which comprises a board delimiting a level game area, a group of game pieces, for example, a king, queen, two castles, two bishops, two knights, and eight pawns, for each player.
  • the game of chess like many other board games, has included a game board marked with squares or similar.
  • the squares or other markings show, in known games, the permitted locations of the pieces. In the game of chess, only one piece can fit on a square and each piece must remain on the game area marked with squares.
  • the object of the invention is to create a boardless game, on the board or similar base of which no squares or other markings are required to show the permitted places of the pieces.
  • the characteristic features of the invention are described in the accompanying Patent Claims.
  • no squares are required, because the pieces always move a measurable distance in a set direction. Contact between the pieces is defined by means of the intersection of the individual areas, which replaces moving to a square.
  • the game area is a limited two-dimensional surface, which is formed by game board 1, in which the boundaries 2 are defined by a feature.
  • the edge of the circular game board 1 forms the aforesaid boundary.
  • Each player has a group 3 and 3' of sixteen pieces, as in normal chess, each comprising a king, a queen, two castles, two bishops, two knights, and eight pawns.
  • Each piece has a circular area around it, which is defined by the area of the base of the piece.
  • the pieces are placed so that on the White side the king and queen are in the middle, with the queen on the left.
  • Each is in its own area, so that the areas border one another.
  • the Black queen directly faces the White queen.
  • the extent of the area of the game is defined by drawing a circle, the centrepoint of which is the centrepoint of the line segment between the Black queen and the White king.
  • the game can be played on any level base whatever, the most advantageous game generally has a base, a particular game board, in which this delimitation has been ready made, as in this case.
  • Figures 2 and 3 the construction of a knight 3.4 is used to exemplify the construction of the pieces.
  • the definition of the location of a piece takes place according to a direction scale 11 printed on the upper surface of the base 8 of the piece.
  • the direction device 10 a measuring rule or tape, at the base of the piece, which is attached to a rotating ring, is turned in the chosen direction and the movement of the piece is read from the set scale of the direction device. Its length is a measure of 10 areas for a bishop, castle, and queen, a measure of 3 areas for a knight, and a measure of 2 areas for other pieces.
  • Direction indicator 4 is on the left when viewed from the White player's position and it has a button moving in a groove 5 in the centre, from which there is a measuring rule 6 that can be moved to the right. At the beginning of the game, direction indicator 4 is set parallel to a straight line drawn between the White and Black kings.
  • both players have sixteen 'Black' or 'White' pieces. Each has one king, one queen, two castles, two knights, two bishops, and eight pawns. The number and setup of the pieces are thus the same as in 'conventional' chess.
  • Each piece can move from the point of departure within the framework of the predetermined rules.
  • a piece cannot move to such a place that belongs to the area of another piece on its own side, nor to such a place that belongs to the area of one of the opponent's pieces. If the area of a moved piece intersects the area of one of the opponent's pieces, this latter is 'taken' and removed from the area of the game. Only the knight and bishop may move over the areas of the other pieces. The area of a piece may not intersect the boundary of the area of the game.
  • the definition of an area takes place in practice by the piece having a flat circular disc as a base, i.e. the aforesaid base 8, the surface area of which is the same as the area of the piece. In the piece, there is also a concentric inner ring 9, the so-called inner area, the diameter of which is half the diameter of the entire area.
  • the aggressiveness of the pieces can be selected according to Figures 4a and 4b.
  • the aggressiveness of the pieces can be reduced by moderating the intersection rule concerning the intersection of the area (base 8) and the inner area (ring 9).
  • the result of this moderation is that the pieces can also be located next to one another so that the ring-shaped zones remaining between the edge of the inner area and the edge of the entire area of the piece intersect one another.
  • Check, checkmate, and stalemate are defined as in conventional chess.
  • the pieces are attached to the base by magnets or some Velcro-like device. Gravity replaces a separate direction indicator.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Length Measuring Devices With Unspecified Measuring Means (AREA)
  • Toys (AREA)
EP97660129A 1996-11-27 1997-11-26 Spiel, insbesondere Schachspiel Withdrawn EP0850671A3 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FI960588U 1996-11-27
FI960588U FI2844U1 (fi) 1996-11-27 1996-11-27 Peli, erityisesti shakkipeli

Publications (2)

Publication Number Publication Date
EP0850671A2 true EP0850671A2 (de) 1998-07-01
EP0850671A3 EP0850671A3 (de) 1999-12-08

Family

ID=8545374

Family Applications (1)

Application Number Title Priority Date Filing Date
EP97660129A Withdrawn EP0850671A3 (de) 1996-11-27 1997-11-26 Spiel, insbesondere Schachspiel

Country Status (2)

Country Link
EP (1) EP0850671A3 (de)
FI (1) FI2844U1 (de)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005018763A1 (en) * 2003-08-19 2005-03-03 Hasbro, Inc. Action figure game piece and method of playing action figure game
US9925454B2 (en) 2014-08-08 2018-03-27 Asmodee North America, Inc. Gaming apparatus with status indicator

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR632269A (fr) * 1926-08-11 1928-01-06 Jeu d'échecs
US3642286A (en) * 1969-12-22 1972-02-15 Robert L Moore Games with changeable playing pieces
JPS51125550A (en) * 1975-04-22 1976-11-02 Makoto Shirasago Chessmen
US4226419A (en) * 1978-09-05 1980-10-07 Wooden Neal R Strategy game
US4936585A (en) * 1989-10-27 1990-06-26 Looney Andrew J Method of manipulating and interpreting playing pieces
GB2299519A (en) * 1995-04-05 1996-10-09 Gerard Anthony Peter Lyons Apparatus for playing a board game

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
None

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005018763A1 (en) * 2003-08-19 2005-03-03 Hasbro, Inc. Action figure game piece and method of playing action figure game
US7104543B2 (en) 2003-08-19 2006-09-12 Hasbro, Inc. Action figure game piece and method of playing action figure game
US7281714B2 (en) 2003-08-19 2007-10-16 Hasbro, Inc. Action figure game piece and method of playing action figure game
US7290767B2 (en) 2003-08-19 2007-11-06 Hasbro, Inc. Action figure game piece and method of playing action figure game
US8708340B1 (en) 2003-08-19 2014-04-29 Hasbro, Inc. Action figure game piece and method of playing action figure game
US9925454B2 (en) 2014-08-08 2018-03-27 Asmodee North America, Inc. Gaming apparatus with status indicator

Also Published As

Publication number Publication date
FIU960588U0 (fi) 1996-11-27
FI2844U1 (fi) 1997-04-25
EP0850671A3 (de) 1999-12-08

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