EP0834161A1 - Programme-controlled, money-operated entertainment and game apparatus - Google Patents
Programme-controlled, money-operated entertainment and game apparatusInfo
- Publication number
- EP0834161A1 EP0834161A1 EP96915954A EP96915954A EP0834161A1 EP 0834161 A1 EP0834161 A1 EP 0834161A1 EP 96915954 A EP96915954 A EP 96915954A EP 96915954 A EP96915954 A EP 96915954A EP 0834161 A1 EP0834161 A1 EP 0834161A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- entertainment
- data
- gaming device
- program
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the invention relates to a program-controlled, money-operated entertainment and gaming device with a storage device, in particular as a music machine.
- a program-controlled entertainment device has been proposed in DE 43 31 258 AI, in which a housing, a display connected to the housing or provided therein, in particular a screen, control elements assigned to the housing, a control unit provided in the housing and a memory device assigned to the housing are provided, in which program and data information are stored.
- This program-controlled entertainment and gaming device can in each case be used in accordance with the program stored in the memory device. In this way, the function can be designed entirely in accordance with the requirements by reading in and storing new program and data information depending on the situation.
- Such a transfer process causes that the properties of the gaming device change, ie a different game variant can be played, for example.
- the game device can also be completely converted by reading in a completely different program or game. If, for example, the gaming device was initially a gaming device, it can subsequently be a skill gaming device, as desired.
- the hardware components of the device such as the housing, display, operating elements, control unit and the memory device with variable memory content, in which the different games are stored.
- the storage unit of the known entertainment and gaming device can comprise a hard disk.
- one or more CD-ROMs can be provided as data carriers in the housing.
- a CD-ROM magazine is provided for storing and reading the data carriers.
- One or more EPROMs can also be provided as the memory device. The game can be integrated into the respective device via these EPROMs.
- the device is connected to a remote data transmission line, and the recorded data can be stored, for example, on the hard disk.
- the data can be exchanged, for example, by the operator, but alternatively also by the user, ie the player. See the operator, for example, that the frequency of the gaming device in question clearly decreases, all he needs to do is to replace the saved game with a command and read in new game data accordingly for another game in which there appears to be greater interest.
- a program-controlled entertainment and game device with a playback unit for a CDI disk has been proposed in DE 42 22 110 AI, on which the program and data information are stored.
- the respective use of the device is determined by the program permanently stored in the CDI disk, and the function of the device can thus be designed in accordance with the requirements.
- the CDI plate makes it possible to have the game play unexpectedly varied.
- Various game functions can be interactively selected and combined with one another at top speed. Remote Further game functions can in turn also be selected when a certain function is selected and the display immediately following it. In this way one jumps from one game level to the next, with jumps from and into the different levels being mutually possible at any time.
- the play possibilities are thereby increased enormously compared to conventional entertainment and gaming devices.
- the invention has for its object to provide an entertainment and gaming device which enables a versatile and varied, at the same time brisk game operation.
- a program-controlled, money-operated entertainment and gaming device thus comprises a memory device in which program and data information is stored. MPEG decoding and / or compression is used for data processing.
- the MPEG process (a standard for video and audio compression defined by the Motion Picture Expert Group) makes it possible to work with large storage volumes and high data transfer rates.
- the data can be nested like in telecommunications technology.
- the storage device preferably comprises a disk, in particular a hard disk, magnetic or optical disks being used.
- one or more CDRs including CD-ROMs, CDIs, can be provided as data carriers in the housing.
- the entertainment and game device according to the invention can be played not only in a very varied manner, but also at the required game speed.
- the implementation of a device for another type of application can be carried out sufficiently quickly owing to the use of the MPEG method.
- the data exchanges can of course take place at the desired point in time and are fundamentally not tied to the operation of the game, ie the data is usually not transmitted online.
- the program-controlled, money-operated entertainment and gaming device can advantageously be connected to a network, a server being provided for controlling the device or a network assigned to the device.
- Fig. 1 is a schematic diagram showing the basic
- the basic structure of a program-controlled entertainment and gaming device according to the invention is explained below with reference to the embodiment of FIG. 1.
- the entertainment and game device 2 shown is a coin-operated stand-alone device. It comprises a housing (not shown) to which a display 4 in the form of a screen, for example a VGA monitor, is connected. Furthermore, control elements 6 are connected to the housing in the form of an input keyboard. A coin processing 8 is for the Coin operated operation provided. Furthermore, an acoustic display and entertainment unit is connected to the device, which comprises a stereo amplifier 10 and speakers 14 connected to it via two connecting lines 12.
- the control unit which can be a commercially available system card, is accommodated on a system board 16. This is provided with a DVI card 18, DVI being "Digital Video Interactive", a trademark of Intel Corporation, USA.
- the DVI card is connected to the display 4 via a line 20.
- An I / O module 22 is connected via a line 24 to the operating elements 6 and via a line 26 to the coin processing 8.
- a sound card, a so-called sound board, 28 is connected to the stereo amplifier 10 via a line 30.
- the system board 16 is connected to a power supply unit 34 via a supply line 32.
- a memory device assigned to the housing comprises a hard disk 36 and a diskette station 38 or diskettes, which are connected to the system board 16 via lines 40 and 42, respectively.
- a CD-ROM 44 shown in dashed lines can be provided, which is connected to the system board 16 via a line 46 also shown in dashed lines.
- the MPEG method is used for data compression and decoding.
- the entertainment and gaming device is suitable due to its ability to combine graphics, stand and Moving pictures and audio parts with the help of a single computer for extremely flexible operation.
- the desired device function or variant only a corresponding program with associated data needs to be read into the memory device. The device then functions in accordance with this new function specification.
- the entertainment and game device described can be operated in connection with an external server or an external evaluation.
- the server or the evaluation is a computer operated by the operator, who makes contact with the computers of the individual gaming venues via a remote data transmission connection and monitors the individual devices or takes over their evaluation. It is also possible to transfer new software to the local hard disks of the server itself.
- a networked device configuration with a local server and remote data transmission connection to an external server or an external evaluation is also possible.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Telephone Function (AREA)
- Pinball Game Machines (AREA)
- Toys (AREA)
- Selective Calling Equipment (AREA)
Abstract
Description
Claims
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE19520086 | 1995-06-01 | ||
DE19520086A DE19520086A1 (en) | 1995-06-01 | 1995-06-01 | Program-controlled, money-operated entertainment and gaming device |
PCT/DE1996/000954 WO1996038827A1 (en) | 1995-06-01 | 1996-05-31 | Programme-controlled, money-operated entertainment and game apparatus |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0834161A1 true EP0834161A1 (en) | 1998-04-08 |
EP0834161B1 EP0834161B1 (en) | 1999-02-03 |
Family
ID=7763398
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP96915954A Expired - Lifetime EP0834161B1 (en) | 1995-06-01 | 1996-05-31 | Programme-controlled, money-operated entertainment and game apparatus |
Country Status (9)
Country | Link |
---|---|
EP (1) | EP0834161B1 (en) |
AT (1) | ATE176542T1 (en) |
AU (1) | AU5891196A (en) |
CA (1) | CA2220916A1 (en) |
DE (2) | DE19520086A1 (en) |
ES (1) | ES2130819T3 (en) |
TW (1) | TW341692B (en) |
WO (1) | WO1996038827A1 (en) |
ZA (1) | ZA964461B (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4799677A (en) * | 1983-09-02 | 1989-01-24 | Bally Manufacturing Corporation | Video game having video disk read only memory |
GB2254469B (en) * | 1991-03-28 | 1995-05-10 | Barcrest Ltd | Data storage |
DE4411261C2 (en) * | 1993-04-03 | 1998-07-02 | Secotron Elektrogeraetebau Gmb | Interactive video system |
DE4331258A1 (en) * | 1993-09-15 | 1995-03-23 | Nsm Ag | Program-controlled entertainment and play equipment |
-
1995
- 1995-06-01 DE DE19520086A patent/DE19520086A1/en not_active Withdrawn
-
1996
- 1996-05-31 EP EP96915954A patent/EP0834161B1/en not_active Expired - Lifetime
- 1996-05-31 ZA ZA964461A patent/ZA964461B/en unknown
- 1996-05-31 DE DE59601275T patent/DE59601275D1/en not_active Expired - Fee Related
- 1996-05-31 CA CA002220916A patent/CA2220916A1/en not_active Abandoned
- 1996-05-31 AT AT96915954T patent/ATE176542T1/en not_active IP Right Cessation
- 1996-05-31 ES ES96915954T patent/ES2130819T3/en not_active Expired - Lifetime
- 1996-05-31 WO PCT/DE1996/000954 patent/WO1996038827A1/en active IP Right Grant
- 1996-05-31 AU AU58911/96A patent/AU5891196A/en not_active Abandoned
- 1996-07-22 TW TW085106493A patent/TW341692B/en active
Non-Patent Citations (1)
Title |
---|
See references of WO9638827A1 * |
Also Published As
Publication number | Publication date |
---|---|
AU5891196A (en) | 1996-12-18 |
TW341692B (en) | 1998-10-01 |
EP0834161B1 (en) | 1999-02-03 |
DE19520086A1 (en) | 1996-12-05 |
ES2130819T3 (en) | 1999-07-01 |
CA2220916A1 (en) | 1996-12-05 |
ZA964461B (en) | 1996-12-11 |
ATE176542T1 (en) | 1999-02-15 |
WO1996038827A1 (en) | 1996-12-05 |
DE59601275D1 (en) | 1999-03-18 |
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