EP0783352B1 - Apparatus and method for bingo card management - Google Patents

Apparatus and method for bingo card management Download PDF

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Publication number
EP0783352B1
EP0783352B1 EP95931114A EP95931114A EP0783352B1 EP 0783352 B1 EP0783352 B1 EP 0783352B1 EP 95931114 A EP95931114 A EP 95931114A EP 95931114 A EP95931114 A EP 95931114A EP 0783352 B1 EP0783352 B1 EP 0783352B1
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EP
European Patent Office
Prior art keywords
card
cards
bingo
sheet
numbers
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Expired - Lifetime
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EP95931114A
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German (de)
French (fr)
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EP0783352A1 (en
Inventor
Earle Gilgeous
Angela Louise Walker
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Individual
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Individual
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/0645Electric lottos or bingo games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2419Optical
    • A63F2009/242Bar codes

Definitions

  • This invention is concerned with the management of bingo cards. More particularly, it is concerned with the tracking of bingo cards handled at a bingo hall, to ensure accurate stock control and prevent fraud.
  • Bingo is a well-established game of chance.
  • the basic concept is that each player has a selection of numbers, randomly selected from a prescribed set of numbers, for example 1 to 75.
  • the player's numbers are provided on a "card” or ticket, which has the selected numbers arranged in a 5 x 5 square, for example.
  • the "cards” can be actual printed cards or tickets, or can otherwise be provided in various reusable forms, e.g. electronically.
  • numbers are randomly selected. This is commonly achieved by some device which has some visual appeal and reinforces the concept of the numbers being derived randomly.
  • the set of numbers are marked on a corresponding set of balls of equal size and weight which are agitated by a jet of air in a large transparent sphere. The balls are allowed to escape one at a time, from the sphere and their numbers are read off in sequence.
  • a device is known as a "blower”.
  • players are expected to complete, for example, a full, straight line of five numbers in any direction, two lines, four corners, the entire periphery of the card, the whole card, etc.
  • different prizes can be awarded for completion of different lines, the whole card, etc.
  • the game of bingo is played at many different levels. It can be played purely recreationally. It is commonly played for relatively small prize amounts, which may be in the form of small gifts. More recently, interest in the game has grown and more importantly, charities have discovered the game as an effective way of raising funds. These games are run on a large scale, involving many players in a large hall. The prizes are typically substantial cash sums.
  • the bingo cards are typically provided in sheets or strips containing a number of individual cards. These are commonly referred to generically as bingo paper.
  • the individual strips can have a variety of strip lengths and depths. For example, a strip may have a length equivalent to eight cards and be three cards deep, for a total of 24 cards.
  • the cards are sold either at one or more central fixed or mobile locations, and also by floor sellers.
  • a floor seller is an individual in the floor with a supply of cards, for sale, to customers. The floor sellers could also double as checkers of winning entries.
  • US-A-4,373,726 discloses a method of issuing bingo paper. Individual cards are provided with a barcode and a card series number which identifies the matrix of numbers printed on that card, and nothing more. When the card is issued and put into play it is printed, as part of the issuing process, with a control identification and other data, which provides all of the necessary data to identify and validate the card in respect of a particular session and game. The control data is used for subsequent verification of winning cards.
  • the applicant is also aware of a proposal for a computerized gaming management system. This relies upon hardware including cash registers, a computer, printer etc., and software including encrypted coding for communication between the different elements of the system. It is intended to provide a complete track on the flow of the paper cards. These are logged into the system. As the cards are sold, they are logged out. This enables a variety of accounting calculations to be made, giving figures such as internal sales for a particular game, prizes awarded, profit etc.
  • any such system should uniquely identify each bingo card and enable it to be tracked from production at a printing facility until it is used in a bingo hall.
  • Inputs into the system should, to the greatest extent possible, be automated, and serial and other identification numbers should preferably be automatically read or entered, to eliminate human error, and also the possibility of fraud.
  • FIG. 1 there are shown the principal components of a computer controlled system for managing a bingo hall, and particularly the bingo cards used therein. It includes the components described below.
  • Public television monitors 1 are provided mainly for the benefit of patrons so that they can see the current number being called on a blower camera 4.
  • the public monitors 1 are also used to show valid bingo claims by displaying a representation of the face of a winning bingo card 22 after a win has been verified.
  • the display is switched under control of a computer 14 from the blower camera 4 to the card representation as required.
  • the public monitors 1 are not in use during the session for either of these purposes they may be used for promotional purposes, e.g. promoting forthcoming events at the hall or snack bar facilities by playing prerecorded material from a video cassette recorder (VCR) 6 under control of the computer 14.
  • VCR 6 is normally used to record the blower camera 4 output for verification purposes.
  • a caller's monitor 2 shows the caller all the information relevant to the control of the bingo game, neatly in an integrated display (see Figure 2).
  • This information includes a picture showing the number of the current ball (this is viewed in a picture in picture area, (PIP)), numbers already called, and relevant game information, e.g. for what prize the game is being played, etc.
  • PIP picture in picture area
  • An example of a caller's screen layout is shown in Figure 2.
  • the picture-in-picture area is provided utilizing conventional technology to generate position signals used to gate a subpicture formed by stored digital samples of the b-y, r-y and y components of the blower camera 4 output, into video data stored in video memory of the main computer 14 at the position specified by the position signals, the combined digital data being passed to digital to analog converters and antialiasing filters to produce b-y, r-y and y signals which together with video synchronization signals permit a composite video signal to be provided which can be displayed on the caller's monitor 2, all using known video processing technology.
  • a unique feature of the present system is the use of the picture-in-picture insert on the caller's monitor 2 and other monitors carrying the same display to determine what data from the computer display will be visible, thus enabling sensitive or irrelevant information to be concealed from the caller or other users, while being available to the cashier or supervisory personnel in place of the ball image from the blower camera 4.
  • a cashier's monitor 3 shows the cashier the financial status of the game, i.e. how many tickets have been sold and other relevant financial information. This information is located in the PIP area of the same screen that is displayed to the caller, except that the caller cannot see the financial information since the information provided to the cashier is replaced for the caller by picture-in-picture information showing the output from the blower camera 4.
  • the cashier will receive on the PIP section of the screen the necessary information for each win or claim, according to how many claims are made and what the initial prize was for the win pattern of line claimed.
  • the cashier will also receive information as to multiple valid claims or dual currency valid claims. On the caller's monitor 2 this information is replaced by the blower camera 4 output.
  • a backup camera 5 may be provided as a spare camera or for use in Bonanza style bingo games. It may be used in exactly the same way that the blower camera 4 is used.
  • a caller's keyboard master control point 7 at the caller's station is a master control point for the main computer 14.
  • the system is normally used to control the playing of bingo, the system may perform other computing tasks and functions. Accordingly, it requires several levels of security to be implemented. For example a manager would have a greater security level than a caller, and a caller would have a higher security level than a cashier or runner.
  • the caller's keyboard 7 is used to input to the computer 14 control and game information, for example data as to what win lines are to be played, prize values and the colour of paper (cards) to be used in a particular game. Inventory is also confirmed from the caller's keyboard 7.
  • a ball tray interface 8 is connected to a ball tray which receives the numbered balls taken from the blower. Once a numbered bingo ball is placed in its location in the ball tray the interface 8 signals to the main computer 14 that the number is called and a signal is sent to public display indicators through an interface 12. This information is also displayed on the caller's monitor 2, in the full check area, as shown in Figure 2.
  • a cashier's tab printer 9 provides pay-out information for the cashier, to enable preparation of cash pay-outs for patrons winning claims.
  • the printer 9 communicates serially with the computer 14, so that the main computer 14 is not wholly tied up handling the printer 9 while other functions are required, e.g. card checking or verification or continuation of a game.
  • a modem link 10 may be provided so that game or inventory information can be transmitted to a remote computer or a designated point, e.g. municipal offices, corporate headquarters, main administration offices, or to a paper suppliers' office with inventory figures to allow for more efficient stock management.
  • a blower motor interface 11 allows the caller to switch the blower on remotely or to switch it over to a back up blower.
  • the communication interface 12 which may be wired or wireless, is provided between the main computer 14 and the indicator boards.
  • the indicator boards are updated when a ball is placed in the ball tray interface 8 thus telling the computer system 14 the current number called.
  • This information is then transmitted through the interface 12 in a coded data packet form to the indicator boards and is there interpreted by their own internal circuitry, which decides on the type of coded data packet received and displays the relevant information on the relevant sections of the indicator board. This may involve such functions as flashing the current number called and then adjusting the ball count, which form no part of the present invention.
  • a communications interface 13 is also provided between the main computer 14 and terminals 15 and 40.
  • This interface 13 may utilize bi-directional wired or wireless communication (as schematically shown in Figure 1) with point of sale terminals 40 (see Figures 4-7) and hand held terminals 15, sending data to the terminals 15, 40 and receiving information and control commands from either a keyboard 16, 58 or a barcode reader 17, 54 at the terminal 15, 40.
  • a wireless link at least to the hand held terminals 15 is preferred.
  • the main computer 14 is of conventional configuration, comprising a main CPU, main and video memory, program and data mass storage means, a network manager and appropriate peripheral functions.
  • the main CPU is responsible for the control of bingo games during a session, and provides storage for game information, such as programme/session details and prize money, in addition to providing card check or verifier resides. It is responsible for the network management of the communications network, and routes information to the indicator boards and the hand held terminals 15, as well as receiving data from the portable terminals 15 and point of sale (POS) terminals 40, described further below.
  • POS point of sale
  • the hand held terminals 15 include both a keyboard 16 and a barcode reader 17 for data entry, and may perform numerous tasks and functions. In that they access the main computer 14, different functions may require passwords requiring different levels of security clearance to be entered by the user through the terminals 15, 40.
  • the terminals 15, 40 may firstly be used as additional point of sale terminals (POS) for the selling of cards or tickets at a cashiers counter or elsewhere. In this mode of operation they can also be configured to control a cash drawer if required.
  • POS point of sale terminals
  • a second function is to validate potential winning bingo claims achieved by reading a barcode 30 on the patron's card 22. They can also be used to read barcodes on packages to provide input for bingo paper inventory. Deliveries from a bingo paper supplier are checked off at the hall by reading an unique bar code on the outside of each box of bingo paper using the bar code reader 17 of a portable terminal 15, which then communicates with the main computer 14, via its network manager, to input the inventory information and record the bar coded data in an input inventory file from whence the data may be checked by a person with appropriate authorization against the supplier's delivery note, and transferred to a stockpile by a suitable computer entry.
  • Such inventory functions need not be limited to bingo paper, but may be extended to snack bar merchandise and other items. As long as each item input has its own inventory barcode then it can be input into the system using a portable terminal 15.
  • the barcodes used in association with the bingo paper are utilized to enable management of the bingo games being played in the hall.
  • Incoming packages of strips 20 are identified as already indicated by a barcode, which adequately identifies each package and provides other information about the content of the package such as the color of the strips 20, the type, size and number of cards 22 or tickets in each strip 20, and a product code.
  • the cards 22 on each strip 20 or sheet carry barcodes 30 which identify at minimum the package from which they came, the matrix of numbers which each card 22 carries, and the location of a card 22 within the strip 20. It will be understood that the identity and location of the numbers and the position of the card 22 within the strip 20 may be represented indirectly by codes.
  • each card 22 carries a machine readable code which uniquely identifies the card 22 and the package from which it comes, and preferably also its position within a strip 20.
  • the data contained in the barcodes is preferably encrypted to avoid unauthorized interpretation other than by the central computer 14, and that the codes may include data relating to the encryption system utilized (within itself forms no part of the invention), and error detection and correction codes such as are commonly used to verify and ensure correct reading of digital data.
  • the package codes enable packages to be checked into stock as recognized by the central computer 14.
  • each card 22 is sold prior to a game, its identity as indicated by its barcode 30, is entered into the computer 14 by barcode readers 17, 54 at the POS terminals 40 or portable terminals 15, and it is thus removed from stock and placed in play by the computer 14, which can check that the card 22 comes from stock and is of the colour and type being asked in the particular game for which cards 22 are being sold, thus eliminating the principle known source of fraud and error in the acquisition of cards by patrons.
  • FIG. 3 there is shown a strip 20 of bingo tickets or cards, with individual cards being indicated at 22.
  • the strips 20 can have a variety of different configurations and typically individual manufacturers will have different standard arrangements for the cards 22, as well as different dimensions for individual cards 22.
  • the length of the strip 20 is indicated at 24 and its depth at 26. Both the length and depth are determined by the number of cards 22 in each direction. Thus, in this exemplary embodiment, the strip length is 8 and the card depth is 3.
  • each card 22 has a playing area 28 in which there is a 5 x 5 matrix of numbers.
  • the numbers are selected from the series 1-75 and distributed into 5 columns with numbers selected from 1-15 are in the first column, numbers selected from 16-30 in the second column, etc.
  • a barcode 30 is provided for each card 22, located above the playing area 28.
  • the barcode 30 is unique to each card 22 and in the example shown includes a variety of information, including details of the manufacturer, a product code (preferably a Universal Product Code - UPC), colour of the sheet 20, a serial number unique to a package or series of strips or sheets 20, and an index number unique to each individual card 22.
  • Each index number is unique to a card 22, and preferably consists of a unique set of numbers from the range 1-75 and having a specified relationship to the matrix of numbers printed on the card 22, so that from the index number alone, the number matrix carried by the whole card 22 can be recreated for checking and other purposes.
  • the index numbers of the cards 22 have a specified mathematical relationship. In effect, if one knows the index number of one card 22, its position in the strip 20, and the size of the strip 20, the associated index numbers for all other cards 22 can be determined. Since any index number enables its corresponding card 22 to be recreated, this in turn means that all the cards 22 in a strip 20 can be recreated from the index number of just one card 22.
  • the point of sale terminal 40 shown in Figure 4 permits automatic determination of which cards have been sold.
  • the terminal 40 includes a base unit 42.
  • a sensor array 44 on the base unit 42 comprises, as best shown in Figure 5, a first row 45 of first sensors extending in an X direction, and a second row 46 of second sensors extending in a Y direction.
  • the first row 45 serves to determine the number of columns in the strip 20, i.e. the strip length, while the second row 46 determines the card depth or number of rows of cards 22.
  • An activation sensor 48 is provided at the top left hand corner of the base unit 42 presenting a platform to receive part sheets or strips 20 of bingo paper.
  • the activation sensor 48 serves to sense when a strip 20 is in position for reading the size of the strip 20.
  • a card type sensor 49 is also provided, which is used to determine whether or not a corner of the first card 22 is missing, thus providing a means to distinguish between classes of cards 22, as discussed further below.
  • abutments 53 are located along the top side 50 and left hand side 51 of the base unit 42, so that in use a strip 20 can be placed on top of the unit 42 and simply slid into the top left hand corner against these members 53. It will then activate the activation sensor 48.
  • the apparatus or device 40 can have a body formed from sheet steel or the like, and in this case, the abutments 53 can be a continuous strip running around the corner.
  • a barcode reader 54 For reading the barcode 30 of the card 22 a barcode reader 54 is provided in the top left hand corner of a strip. To the left of the base unit 42 the POS terminal 40 includes a suitable key pad 58 and a Point of Sale (POS) display 60. Buttons or switches 62 and 63 are provided for confirming that barcode data should be read or indicating that it should not be read and entered.
  • POS Point of Sale
  • One or more of the base units 42 may be provided. As indicated at 68 there is a connection to the interface 13 of main computer 14.
  • Figure 6 shows connections to the sensor array 44.
  • Two programmable logic devices 70 and 71 receive inputs from the sensor rows 45 and 46 for determining the strip dimensions in the X and Y directions respectively.
  • the programmable logic devices are of type PLS153AN, but it will be appreciated that any suitable device can be used.
  • the sensors in the rows 45 are denoted by the references 45a, 45b, etc., while the sensors in the rows 46 are denoted 46a, 46b etc. In the embodiment shown, twelve sensors are provided in each direction.
  • the sensors 45a-45l are connected to inputs of the logic device 70, while the sensors 46a-46l are connected to the logic device 71.
  • Each of the devices 70, 71 has four binary outputs, representative of the numbers 1, 2, 4 and 8 in known manner.
  • the activation sensor 48 which senses when a card 22 or strip 20 is in place is connected to the programmable logic devices 70 and 71, and activates them once the presence of a strip 20 is sensed. It would also be possible to provide a matrix of sensors rather than just two rows, so that non-rectangular part strips 20 can be detected.
  • the logic device 70 will then determine which of the sensors 45a-45l have been activated to indicate the presence of a sheet 20. For example, if a strip 20 with a length of 6 was placed on the base unit 42, sensors 45a-45f would be activated, with the sensors 45g-45l inactive. The device 70 would recognize these 6 inputs and make its outputs for the numbers 2 and 4 active,i.e. for binary output of 110 corresponding to the number 6 in decimal notation.
  • the logic device 71 will determine which of its sensors 46a-46l have been activated. If for example, the sheet 20 has a depth in the Y direction of 3 cards, then sensors 46a, b and c will be active, which in turn results in the outputs 1 and 2 of the device 71 being active. These outputs are connected to a parallel port of a microcontroller 76, which is also connected to the switches or buttons 62 and 63, to the central computer 14 and to the barcode reader 54. As indicated, hand held terminals 15 may also be connected to the computer 14.
  • the microcontroller 76 interrogates the logic devices 70 and 71. If the error or cancel button 62 is pressed, then no data is read, while if the enter button 63 is pressed, then data is read from the devices 70 and 71. It is therefore possible for the microcontroller 76 to calculate the size of the strip 20 and determine its dimensions in both the X and Y directions. If the pitch of the detectors is the same as the card pitch, the number of cards 22 is the number of sensors covered in the row 45 multiplied by the number of sensors covered in the row 46, or if a sensor matrix is used, the number of sensors covered represents the number of cards 22. If the sensor pitch is less than the card pitch, additional factors based on card 22 dimensions must be applied.
  • the microcontroller 76 then activates the barcode reader 54 to read the barcode 30 of the card 22 at the top left hand corner. From the information contained within this bar code 30, and knowing the size of the strip 20, the index numbers and individual numbers of each individual card 22 can be determined. As a practical matter, this information need not immediately be retrieved or recreated. Rather, the bar code 30 of the card 22 at the top left hand corner is recorded.
  • the index numbers and layouts of individual card or cards 22 for the full strip 20 need be recreated from that index number only as required, for example to verify a winning card.
  • the appropriate card 22 can then be reconstructed and checked, and more particularly it is possible to create and display a representation of the number matrix on the card 22 for display on the public monitors 1, so that other patrons may see that it is indeed a winning card.
  • sensors can be used both for the sensor rows 45 and 46 and for the activation sensor 48.
  • Each sensor could be a photo detector, a simple mechanical switch operated by a feeler, or any other device capable of sensing the presence or absence of a card 22 above it. The exact choice of sensor will depend upon factors such as desired cost, durability etc.
  • the photodetector or optical sensor is preferred.
  • Such a sensor relies on the reflective qualities of the paper stock. As such it can detect paper even if it is not entirely flat. Also, it can be set up to distinguish between paper and other surfaces such as an operator's hand, which may accidentally or deliberately obscure a sensor.
  • the representations in the drawings would be openings in the top surface of the device 40. These could be covered by transparent windows with the detectors beneath.
  • the arrangement of the sensors will depend upon the strip sizes to be read or measured. If uniform strips 20 from one manufacturer only or strips 20 all having similar configurations and similar card sizes are used, then a relatively small number of sensors can be used. In such a case, one sensor for each card 22 in length or depth will suffice. The description above assumes that this is the case.
  • bingo halls routinely receive strips 20 or cards 22 from a variety of printers, for purposes of playing different games. As a result the strips 20 and card 22 sizes can vary greatly. To accommodate this, a relatively large number of sensors can be provided, as indicated in Figure 5. In such a case, each increment in length or depth of a strip 20 will commonly activate two or more sensors, depending upon the exact size of each card 22. In such a case, information from the barcode 30 will effectively identify the supplier and hence the size of each card 22. The information as well as the sensors activated can be combined by a microprocessor to determine the effective strip size and the number of cards 22 present.
  • While individual strips 20 of cards 22 can be read by the barcode reader 54, it can also be used to determine when a series of strips 20 as been dispensed. For example, as received from a printer, the strips 20 are usually bound or glued together along their upper edges in set quantities, for example 25 strips 20. These would be numbered sequentially.
  • a complete book of 25 strips 20 can be given to a floor seller. Beforehand, the serial number from the top left hand corner of the top strip 20 is read. Before the start of the next game, the floor seller returns any unsold strips 20 and the card 22 in the top left hand corner of the uppermost remaining strip 20 is read. One can then determine which strips 20 have been sold. For example, the computer 14 can determine that the top sixteen strips 20 have been sold and the other nine remain unsold. Due to the known relationship between the various serial numbers, all the strips 20 and cards 22 sold can be determined and decompressed as desired. Alternatively, if the floor seller is provided with a portable terminal 15, the index number of each card 22 can be entered as it is sold, with a procedure as provided above possibly being used to check that unsold cards 22 have been returned.
  • a bingo card 22 is sold in one of the two currencies, for example U.S. dollars
  • the top right hand corder of the card 22 is cut off.
  • the card type sensor at 49 remains uncovered and hence inactivated, to provide an indication that this card 22 is being played in U.S. currency.
  • a complete strip 20 or a number of cards 22 are sold, it is a simple matter to cut off the top right hand corner of the card in the top left hand corner, even if it remains attached immediately to the right, with the cards 22 being sold together.
  • barcodes are read usually from the outside of the box by a hand held terminal 15. This enables records to be kept of the serial numbers received from the printer so that cards 22 fraudulently introduced into a bingo hall can be detected. It ensures that only cards 22 read into stock can be read out again and into play as each sale is made, the hand held terminals 15 also being used to read in the index numbers of cards 22 for which a win is claimed both to verify that the card 22 is one sold for that game, and to reconstruct the number matrix on the card 22 so that the claimed win may be verified.
  • look-up tables stored in the computer 14 may be used to provide the same function provided that cards 22 in each package are indexed and provided with matrixes on a consistent basis, which is in practice desirable to facilitate printing of the bingo paper, during which the matrixes must be generated in a consistent manner.
  • barcodes 30 located at a particular position on the cards 22 have been disclosed, other machine readable indicia located at a consistent position on the cards 22 could be utilized with the barcode readers 17, 54 disclosed being replaced by readers employing technology appropriate to the type of indicia used. Similar indicia would be used on the packages.

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Description

FIELD OF THE INVENTION
This invention is concerned with the management of bingo cards. More particularly, it is concerned with the tracking of bingo cards handled at a bingo hall, to ensure accurate stock control and prevent fraud.
BACKGROUND OF THE INVENTION
Bingo is a well-established game of chance. The basic concept is that each player has a selection of numbers, randomly selected from a prescribed set of numbers, for example 1 to 75. The player's numbers are provided on a "card" or ticket, which has the selected numbers arranged in a 5 x 5 square, for example. The "cards" can be actual printed cards or tickets, or can otherwise be provided in various reusable forms, e.g. electronically. Then, from the numbers 1-75 or other set, numbers are randomly selected. This is commonly achieved by some device which has some visual appeal and reinforces the concept of the numbers being derived randomly. For example, the set of numbers are marked on a corresponding set of balls of equal size and weight which are agitated by a jet of air in a large transparent sphere. The balls are allowed to escape one at a time, from the sphere and their numbers are read off in sequence. Such a device is known as a "blower".
Depending upon the game being played, players are expected to complete, for example, a full, straight line of five numbers in any direction, two lines, four corners, the entire periphery of the card, the whole card, etc. Within one game, different prizes can be awarded for completion of different lines, the whole card, etc.
The game of bingo is played at many different levels. It can be played purely recreationally. It is commonly played for relatively small prize amounts, which may be in the form of small gifts. More recently, interest in the game has grown and more importantly, charities have discovered the game as an effective way of raising funds. These games are run on a large scale, involving many players in a large hall. The prizes are typically substantial cash sums.
In such games, to ensure the games are uniformly and fairly run, it is common practice to use disposable paper tickets or cards, which are pre-printed. It is also common practice for experienced players to play a number of cards simultaneously in any one game, e.g. in the order of a dozen cards.
Depending upon the nature of the game and the supplier, the bingo cards are typically provided in sheets or strips containing a number of individual cards. These are commonly referred to generically as bingo paper. The individual strips can have a variety of strip lengths and depths. For example, a strip may have a length equivalent to eight cards and be three cards deep, for a total of 24 cards. To speed up play in large halls, the cards are sold either at one or more central fixed or mobile locations, and also by floor sellers. A floor seller is an individual in the floor with a supply of cards, for sale, to customers. The floor sellers could also double as checkers of winning entries.
Since many experienced players will play a number of cards at once, it is common for a player to purchase all or part of a complete strip. The cash paid by the customers forms a basic pool of money for each game, from which is deducted the prize money and appropriate operating expenses, to leave a profit for the organization, e.g. a charity, on whose behalf the game is run. It will be appreciated that it is extremely important to maintain accurate and complete control of the supply of the bingo cards, where there are significant cash prizes.
It will be apparent that for these larger, fundraising bingo games, there is then the immediate problem of controlling large quantities of bingo cards. At a minimum, it is necessary to maintain a control on these, to ensure proper accounting of funds received and prizes dispensed. Also, in view of the large sums involved, there are many opportunities for fraud. Lax control of bingo paper can give rise to many opportunities for fraud. For example, it is not unknown for people to acquire bingo cards from unauthorized sources, by theft or otherwise, and then to use these unauthorized cards at a bingo game, without having purchased them for the appropriate face value in the usual way. Alternatively, they may sell such cards to others, depriving the operator of revenue.
This problem has been recognized by others. In particular, US-A-4,373,726 discloses a method of issuing bingo paper. Individual cards are provided with a barcode and a card series number which identifies the matrix of numbers printed on that card, and nothing more. When the card is issued and put into play it is printed, as part of the issuing process, with a control identification and other data, which provides all of the necessary data to identify and validate the card in respect of a particular session and game. The control data is used for subsequent verification of winning cards.
However, there is a necessity to print data on the card as it is issued and this means that the cards must be issued individually and that multiple simultaneous card sales cannot take place. Furthermore, since the only identification preprinted on the cards is an identification of the number matrix appearing on the card, this system will validate any card having a valid card series number, i.e., a valid number matrix, without regard to whether that card is being checked into inventory. Accordingly, there is a low degree of overall security since individual cards are not identified in the system until they are sold. The system is also inflexible, since security depends on the system being used to issue the cards.
The applicant is also aware of a proposal for a computerized gaming management system. This relies upon hardware including cash registers, a computer, printer etc., and software including encrypted coding for communication between the different elements of the system. It is intended to provide a complete track on the flow of the paper cards. These are logged into the system. As the cards are sold, they are logged out. This enables a variety of accounting calculations to be made, giving figures such as internal sales for a particular game, prizes awarded, profit etc.
However, a key weakness in this known system is that it relies essentially on some form of manual entry of the cards, both to log them and to log them out. Thus, when boxes of cards are received from a printer, the number of cards received is entered (it is not known by the applicant to what extent individual serial numbers may or may not be entered both when logging in and when logging out). As the individual cards are sold, either individually or as portions of complete strips, in the course of play, these are again recorded on the system. Again, this requires manual entry. In either case, it will be appreciated that manual entry gives the possibility of errors being made in the number of cards entered or received, and the number of cards sold. In particular, at a busy bingo session, it will be readily appreciated that a busy seller of the cards can easily make a mistake in the number of cards sold. In any event, it requires the person selling the cards to make a manual entry in each case, which is time consuming and slows down the rate at which cards can be dispensed and sold. Further complications and opportunities for error or fraud occur when games are played using dual currencies, as often occurs when bingo halls are located close to national borders.
SUMMARY OF THE INVENTION
Accordingly, it is desirable to provide a suitable technique to enable complete and accurate tracking of bingo paper, both with a view to eliminating human error and preventing fraudulent activities.
Ideally, any such system should uniquely identify each bingo card and enable it to be tracked from production at a printing facility until it is used in a bingo hall. Inputs into the system should, to the greatest extent possible, be automated, and serial and other identification numbers should preferably be automatically read or entered, to eliminate human error, and also the possibility of fraud.
This is achieved by the method and system for issuing bingo paper as in claims 1 and 5.
The invention is described further below with reference to a preferred embodiment, and its scope is defined by the appended claims.
BRIEF DESCRIPTION OF THE DRAWING FIGURES
For better understanding of the present invention and to show more clearly how it may be carried into effect, reference will now be made, by way of example, to the accompanying drawings which show a preferred embodiment of the invention and in which:
  • Figure 1 is a schematic diagram of a computer system for managing bingo games and particularly bingo cards used therein;
  • Figure 2 illustrates the layout of a screen of the caller's monitor shown in Figure 1;
  • Figure 3 is a plan view of an exemplary strip of bingo cards;
  • Figure 4 is a perspective view of a point of sale terminal for selling cards;
  • Figure 5 is a plan view of the apparatus for Figure 5;
  • Figure 6 is a schematic diagram of circuitry of the apparatus of Figures 4 and 5; and
  • Figure 7 is a schematic view of a hand held terminal utilized in the system.
  • DESCRIPTION OF PREFERRED EMBODIMENT
    Referring to Figure 1, there are shown the principal components of a computer controlled system for managing a bingo hall, and particularly the bingo cards used therein. It includes the components described below.
    Public television monitors 1 are provided mainly for the benefit of patrons so that they can see the current number being called on a blower camera 4. The public monitors 1 are also used to show valid bingo claims by displaying a representation of the face of a winning bingo card 22 after a win has been verified. The display is switched under control of a computer 14 from the blower camera 4 to the card representation as required. When the public monitors 1 are not in use during the session for either of these purposes they may be used for promotional purposes, e.g. promoting forthcoming events at the hall or snack bar facilities by playing prerecorded material from a video cassette recorder (VCR) 6 under control of the computer 14. The VCR 6 is normally used to record the blower camera 4 output for verification purposes.
    A caller's monitor 2 shows the caller all the information relevant to the control of the bingo game, neatly in an integrated display (see Figure 2). This information includes a picture showing the number of the current ball (this is viewed in a picture in picture area, (PIP)), numbers already called, and relevant game information, e.g. for what prize the game is being played, etc. An example of a caller's screen layout is shown in Figure 2.
    The picture-in-picture area is provided utilizing conventional technology to generate position signals used to gate a subpicture formed by stored digital samples of the b-y, r-y and y components of the blower camera 4 output, into video data stored in video memory of the main computer 14 at the position specified by the position signals, the combined digital data being passed to digital to analog converters and antialiasing filters to produce b-y, r-y and y signals which together with video synchronization signals permit a composite video signal to be provided which can be displayed on the caller's monitor 2, all using known video processing technology. A unique feature of the present system is the use of the picture-in-picture insert on the caller's monitor 2 and other monitors carrying the same display to determine what data from the computer display will be visible, thus enabling sensitive or irrelevant information to be concealed from the caller or other users, while being available to the cashier or supervisory personnel in place of the ball image from the blower camera 4.
    A cashier's monitor 3 shows the cashier the financial status of the game, i.e. how many tickets have been sold and other relevant financial information. This information is located in the PIP area of the same screen that is displayed to the caller, except that the caller cannot see the financial information since the information provided to the cashier is replaced for the caller by picture-in-picture information showing the output from the blower camera 4. When a win has been claimed and then verified the cashier will receive on the PIP section of the screen the necessary information for each win or claim, according to how many claims are made and what the initial prize was for the win pattern of line claimed. The cashier will also receive information as to multiple valid claims or dual currency valid claims. On the caller's monitor 2 this information is replaced by the blower camera 4 output.
    A backup camera 5 may be provided as a spare camera or for use in Bonanza style bingo games. It may be used in exactly the same way that the blower camera 4 is used.
    A caller's keyboard master control point 7 at the caller's station is a master control point for the main computer 14. Although the system is normally used to control the playing of bingo, the system may perform other computing tasks and functions. Accordingly, it requires several levels of security to be implemented. For example a manager would have a greater security level than a caller, and a caller would have a higher security level than a cashier or runner. The caller's keyboard 7 is used to input to the computer 14 control and game information, for example data as to what win lines are to be played, prize values and the colour of paper (cards) to be used in a particular game. Inventory is also confirmed from the caller's keyboard 7.
    A ball tray interface 8 is connected to a ball tray which receives the numbered balls taken from the blower. Once a numbered bingo ball is placed in its location in the ball tray the interface 8 signals to the main computer 14 that the number is called and a signal is sent to public display indicators through an interface 12. This information is also displayed on the caller's monitor 2, in the full check area, as shown in Figure 2.
    A cashier's tab printer 9 provides pay-out information for the cashier, to enable preparation of cash pay-outs for patrons winning claims. The printer 9 communicates serially with the computer 14, so that the main computer 14 is not wholly tied up handling the printer 9 while other functions are required, e.g. card checking or verification or continuation of a game.
    A modem link 10 may be provided so that game or inventory information can be transmitted to a remote computer or a designated point, e.g. municipal offices, corporate headquarters, main administration offices, or to a paper suppliers' office with inventory figures to allow for more efficient stock management.
    A blower motor interface 11 allows the caller to switch the blower on remotely or to switch it over to a back up blower.
    The communication interface 12, which may be wired or wireless, is provided between the main computer 14 and the indicator boards. The indicator boards are updated when a ball is placed in the ball tray interface 8 thus telling the computer system 14 the current number called. This information is then transmitted through the interface 12 in a coded data packet form to the indicator boards and is there interpreted by their own internal circuitry, which decides on the type of coded data packet received and displays the relevant information on the relevant sections of the indicator board. This may involve such functions as flashing the current number called and then adjusting the ball count, which form no part of the present invention.
    The nature of the communications interface 12 (wired or wireless) is dependent on the site conditions, and the preference and budget of the hall operator. A communications interface 13 is also provided between the main computer 14 and terminals 15 and 40. This interface 13 may utilize bi-directional wired or wireless communication (as schematically shown in Figure 1) with point of sale terminals 40 (see Figures 4-7) and hand held terminals 15, sending data to the terminals 15, 40 and receiving information and control commands from either a keyboard 16, 58 or a barcode reader 17, 54 at the terminal 15, 40. For portability reasons a wireless link at least to the hand held terminals 15 is preferred.
    The main computer 14 is of conventional configuration, comprising a main CPU, main and video memory, program and data mass storage means, a network manager and appropriate peripheral functions. The main CPU is responsible for the control of bingo games during a session, and provides storage for game information, such as programme/session details and prize money, in addition to providing card check or verifier resides. It is responsible for the network management of the communications network, and routes information to the indicator boards and the hand held terminals 15, as well as receiving data from the portable terminals 15 and point of sale (POS) terminals 40, described further below.
    The hand held terminals 15 (see Figure 7) include both a keyboard 16 and a barcode reader 17 for data entry, and may perform numerous tasks and functions. In that they access the main computer 14, different functions may require passwords requiring different levels of security clearance to be entered by the user through the terminals 15, 40. The terminals 15, 40 may firstly be used as additional point of sale terminals (POS) for the selling of cards or tickets at a cashiers counter or elsewhere. In this mode of operation they can also be configured to control a cash drawer if required.
    A second function is to validate potential winning bingo claims achieved by reading a barcode 30 on the patron's card 22. They can also be used to read barcodes on packages to provide input for bingo paper inventory. Deliveries from a bingo paper supplier are checked off at the hall by reading an unique bar code on the outside of each box of bingo paper using the bar code reader 17 of a portable terminal 15, which then communicates with the main computer 14, via its network manager, to input the inventory information and record the bar coded data in an input inventory file from whence the data may be checked by a person with appropriate authorization against the supplier's delivery note, and transferred to a stockpile by a suitable computer entry. Such inventory functions need not be limited to bingo paper, but may be extended to snack bar merchandise and other items. As long as each item input has its own inventory barcode then it can be input into the system using a portable terminal 15.
    The barcodes used in association with the bingo paper are utilized to enable management of the bingo games being played in the hall. Incoming packages of strips 20 are identified as already indicated by a barcode, which adequately identifies each package and provides other information about the content of the package such as the color of the strips 20, the type, size and number of cards 22 or tickets in each strip 20, and a product code. Within a package, the cards 22 on each strip 20 or sheet carry barcodes 30 which identify at minimum the package from which they came, the matrix of numbers which each card 22 carries, and the location of a card 22 within the strip 20. It will be understood that the identity and location of the numbers and the position of the card 22 within the strip 20 may be represented indirectly by codes. For example, if card locations within a strip 20 are regularly numbered, and sheets 20 within a package are numbered, external data as to how the cards 22 in the numbered sheets 20 are printed may be utilized together with the sheet 20 and card 22 number to identify precisely the pattern of numbers and position on the sheet 20 of any card 22 within the package, although the codes preferably present at least some of this information directly. What is essential is that each card 22 carries a machine readable code which uniquely identifies the card 22 and the package from which it comes, and preferably also its position within a strip 20.
    It should be understood that the data contained in the barcodes is preferably encrypted to avoid unauthorized interpretation other than by the central computer 14, and that the codes may include data relating to the encryption system utilized (within itself forms no part of the invention), and error detection and correction codes such as are commonly used to verify and ensure correct reading of digital data.
    As already indicated, the package codes enable packages to be checked into stock as recognized by the central computer 14. As each card 22 is sold prior to a game, its identity as indicated by its barcode 30, is entered into the computer 14 by barcode readers 17, 54 at the POS terminals 40 or portable terminals 15, and it is thus removed from stock and placed in play by the computer 14, which can check that the card 22 comes from stock and is of the colour and type being asked in the particular game for which cards 22 are being sold, thus eliminating the principle known source of fraud and error in the acquisition of cards by patrons.
    As indicated above, patrons frequently purchase multiple cards 22 forming all or part of a sheet 20. In order to simplify and reduce the risk of errors or omissions in the card 22 data in such multiple sales, and provided that the codes carried by the cards 22 identify their position within the sheet 20, the apparatus to be described with reference to Figures 3-7 may advantageously be used.
    Referring first to Figure 3, there is shown a strip 20 of bingo tickets or cards, with individual cards being indicated at 22. The strips 20 can have a variety of different configurations and typically individual manufacturers will have different standard arrangements for the cards 22, as well as different dimensions for individual cards 22.
    The length of the strip 20 is indicated at 24 and its depth at 26. Both the length and depth are determined by the number of cards 22 in each direction. Thus, in this exemplary embodiment, the strip length is 8 and the card depth is 3.
    In known manner, each card 22 has a playing area 28 in which there is a 5 x 5 matrix of numbers. Conventionally, the numbers are selected from the series 1-75 and distributed into 5 columns with numbers selected from 1-15 are in the first column, numbers selected from 16-30 in the second column, etc.
    As already described a barcode 30 is provided for each card 22, located above the playing area 28. The barcode 30 is unique to each card 22 and in the example shown includes a variety of information, including details of the manufacturer, a product code (preferably a Universal Product Code - UPC), colour of the sheet 20, a serial number unique to a package or series of strips or sheets 20, and an index number unique to each individual card 22. Each index number is unique to a card 22, and preferably consists of a unique set of numbers from the range 1-75 and having a specified relationship to the matrix of numbers printed on the card 22, so that from the index number alone, the number matrix carried by the whole card 22 can be recreated for checking and other purposes.
    Further, on any particular strip 20, the index numbers of the cards 22 have a specified mathematical relationship. In effect, if one knows the index number of one card 22, its position in the strip 20, and the size of the strip 20, the associated index numbers for all other cards 22 can be determined. Since any index number enables its corresponding card 22 to be recreated, this in turn means that all the cards 22 in a strip 20 can be recreated from the index number of just one card 22.
    Now, as noted above, a full sheet 20 of 24 or more cards 22 is too large for common usage. It is frequently cut into smaller sizes to give a more manageable number of cards 22. As indicated in Figure 3, it can be cut into two strips 20 indicated by the arrows A. Conventionally, if this is done it requires the distributor or seller of the cards 22 to manually separate the cards 22 and determine exactly how many have been sold. Further, it has conventionally not been practical to record exactly which index numbers have been sold.
    The point of sale terminal 40 shown in Figure 4 permits automatic determination of which cards have been sold. The terminal 40 includes a base unit 42. A sensor array 44 on the base unit 42 comprises, as best shown in Figure 5, a first row 45 of first sensors extending in an X direction, and a second row 46 of second sensors extending in a Y direction. The first row 45 serves to determine the number of columns in the strip 20, i.e. the strip length, while the second row 46 determines the card depth or number of rows of cards 22.
    An activation sensor 48 is provided at the top left hand corner of the base unit 42 presenting a platform to receive part sheets or strips 20 of bingo paper. The activation sensor 48 serves to sense when a strip 20 is in position for reading the size of the strip 20. A card type sensor 49 is also provided, which is used to determine whether or not a corner of the first card 22 is missing, thus providing a means to distinguish between classes of cards 22, as discussed further below.
    To facilitate location of a strip 20 on a base unit 42, abutments 53 are located along the top side 50 and left hand side 51 of the base unit 42, so that in use a strip 20 can be placed on top of the unit 42 and simply slid into the top left hand corner against these members 53. It will then activate the activation sensor 48. The apparatus or device 40 can have a body formed from sheet steel or the like, and in this case, the abutments 53 can be a continuous strip running around the corner.
    For reading the barcode 30 of the card 22 a barcode reader 54 is provided in the top left hand corner of a strip. To the left of the base unit 42 the POS terminal 40 includes a suitable key pad 58 and a Point of Sale (POS) display 60. Buttons or switches 62 and 63 are provided for confirming that barcode data should be read or indicating that it should not be read and entered.
    One or more of the base units 42 may be provided. As indicated at 68 there is a connection to the interface 13 of main computer 14.
    Figure 6 shows connections to the sensor array 44. Two programmable logic devices 70 and 71 receive inputs from the sensor rows 45 and 46 for determining the strip dimensions in the X and Y directions respectively. The programmable logic devices are of type PLS153AN, but it will be appreciated that any suitable device can be used. The sensors in the rows 45 are denoted by the references 45a, 45b, etc., while the sensors in the rows 46 are denoted 46a, 46b etc. In the embodiment shown, twelve sensors are provided in each direction. The sensors 45a-45l are connected to inputs of the logic device 70, while the sensors 46a-46l are connected to the logic device 71. Each of the devices 70, 71 has four binary outputs, representative of the numbers 1, 2, 4 and 8 in known manner. The activation sensor 48 which senses when a card 22 or strip 20 is in place is connected to the programmable logic devices 70 and 71, and activates them once the presence of a strip 20 is sensed. It would also be possible to provide a matrix of sensors rather than just two rows, so that non-rectangular part strips 20 can be detected.
    The logic device 70 will then determine which of the sensors 45a-45l have been activated to indicate the presence of a sheet 20. For example, if a strip 20 with a length of 6 was placed on the base unit 42, sensors 45a-45f would be activated, with the sensors 45g-45l inactive. The device 70 would recognize these 6 inputs and make its outputs for the numbers 2 and 4 active,i.e. for binary output of 110 corresponding to the number 6 in decimal notation.
    Similarly, the logic device 71 will determine which of its sensors 46a-46l have been activated. If for example, the sheet 20 has a depth in the Y direction of 3 cards, then sensors 46a, b and c will be active, which in turn results in the outputs 1 and 2 of the device 71 being active. These outputs are connected to a parallel port of a microcontroller 76, which is also connected to the switches or buttons 62 and 63, to the central computer 14 and to the barcode reader 54. As indicated, hand held terminals 15 may also be connected to the computer 14.
    The microcontroller 76 interrogates the logic devices 70 and 71. If the error or cancel button 62 is pressed, then no data is read, while if the enter button 63 is pressed, then data is read from the devices 70 and 71. It is therefore possible for the microcontroller 76 to calculate the size of the strip 20 and determine its dimensions in both the X and Y directions. If the pitch of the detectors is the same as the card pitch, the number of cards 22 is the number of sensors covered in the row 45 multiplied by the number of sensors covered in the row 46, or if a sensor matrix is used, the number of sensors covered represents the number of cards 22. If the sensor pitch is less than the card pitch, additional factors based on card 22 dimensions must be applied.
    The microcontroller 76 then activates the barcode reader 54 to read the barcode 30 of the card 22 at the top left hand corner. From the information contained within this bar code 30, and knowing the size of the strip 20, the index numbers and individual numbers of each individual card 22 can be determined. As a practical matter, this information need not immediately be retrieved or recreated. Rather, the bar code 30 of the card 22 at the top left hand corner is recorded. If it is necessary to retrieve an individual card 22 for checking purposes, then this is achieved by dis-encrypting the serial number for the desired card 22 from the top left hand corner card, and then determining the full layout for that card 22, using either an algorithm defining the relationship of the matrix numbers and number matrices on the cards 22, or a look-up table stored by the computer 14 and providing equivalent information for the type of card 22 being handled. In other words, the index numbers and layouts of individual card or cards 22 for the full strip 20 need be recreated from that index number only as required, for example to verify a winning card. The appropriate card 22 can then be reconstructed and checked, and more particularly it is possible to create and display a representation of the number matrix on the card 22 for display on the public monitors 1, so that other patrons may see that it is indeed a winning card.
    A variety of different sensors can be used both for the sensor rows 45 and 46 and for the activation sensor 48. Each sensor could be a photo detector, a simple mechanical switch operated by a feeler, or any other device capable of sensing the presence or absence of a card 22 above it. The exact choice of sensor will depend upon factors such as desired cost, durability etc.
    The photodetector or optical sensor is preferred. Such a sensor relies on the reflective qualities of the paper stock. As such it can detect paper even if it is not entirely flat. Also, it can be set up to distinguish between paper and other surfaces such as an operator's hand, which may accidentally or deliberately obscure a sensor.
    Where photodetectors are used, the representations in the drawings would be openings in the top surface of the device 40. These could be covered by transparent windows with the detectors beneath.
    The arrangement of the sensors will depend upon the strip sizes to be read or measured. If uniform strips 20 from one manufacturer only or strips 20 all having similar configurations and similar card sizes are used, then a relatively small number of sensors can be used. In such a case, one sensor for each card 22 in length or depth will suffice. The description above assumes that this is the case. On the other hand, bingo halls routinely receive strips 20 or cards 22 from a variety of printers, for purposes of playing different games. As a result the strips 20 and card 22 sizes can vary greatly. To accommodate this, a relatively large number of sensors can be provided, as indicated in Figure 5. In such a case, each increment in length or depth of a strip 20 will commonly activate two or more sensors, depending upon the exact size of each card 22. In such a case, information from the barcode 30 will effectively identify the supplier and hence the size of each card 22. The information as well as the sensors activated can be combined by a microprocessor to determine the effective strip size and the number of cards 22 present.
    While individual strips 20 of cards 22 can be read by the barcode reader 54, it can also be used to determine when a series of strips 20 as been dispensed. For example, as received from a printer, the strips 20 are usually bound or glued together along their upper edges in set quantities, for example 25 strips 20. These would be numbered sequentially.
    A complete book of 25 strips 20 can be given to a floor seller. Beforehand, the serial number from the top left hand corner of the top strip 20 is read. Before the start of the next game, the floor seller returns any unsold strips 20 and the card 22 in the top left hand corner of the uppermost remaining strip 20 is read. One can then determine which strips 20 have been sold. For example, the computer 14 can determine that the top sixteen strips 20 have been sold and the other nine remain unsold. Due to the known relationship between the various serial numbers, all the strips 20 and cards 22 sold can be determined and decompressed as desired. Alternatively, if the floor seller is provided with a portable terminal 15, the index number of each card 22 can be entered as it is sold, with a procedure as provided above possibly being used to check that unsold cards 22 have been returned.
    When individual sales are made to customers, a similar technique to that outlined above is used to determine which cards 22 have been sold. In other words, the first and last serial numbers are read and the intervening serial numbers, for a series of strips 20, are determined from a known relationship.
    A common practice, at least in Canadian towns and cities which are close to the U.S.-Canadian border, is to permit patrons to play in different currencies. For example, they can select to play in either U.S. or Canadian dollars. To keep track of this, where a bingo card 22 is sold in one of the two currencies, for example U.S. dollars, the top right hand corder of the card 22 is cut off. When such a card 22 is placed on the platform of terminal 40, the card type sensor at 49 remains uncovered and hence inactivated, to provide an indication that this card 22 is being played in U.S. currency. Where a complete strip 20 or a number of cards 22 are sold, it is a simple matter to cut off the top right hand corner of the card in the top left hand corner, even if it remains attached immediately to the right, with the cards 22 being sold together.
    When stock is received from a printer, barcodes are read usually from the outside of the box by a hand held terminal 15. This enables records to be kept of the serial numbers received from the printer so that cards 22 fraudulently introduced into a bingo hall can be detected. It ensures that only cards 22 read into stock can be read out again and into play as each sale is made, the hand held terminals 15 also being used to read in the index numbers of cards 22 for which a win is claimed both to verify that the card 22 is one sold for that game, and to reconstruct the number matrix on the card 22 so that the claimed win may be verified.
    The software utilized in the system has not been described in detail since in general it is quite similar to that utilized in combination point-of-sale and inventory systems utilized in stores. It differs however in that, rather than each item within a package placed in inventory being identical, each card 22 within a package is instead unique, and must be individually identified both as it is sold and placed in play, and in the event that a claim is made by the purchaser. The additional programming required to implement the system is believed however to be well within the ability of a programmer ordinarily skilled in the implementation of point-of-sale systems and provided with this specification. Likewise, any encryption scheme utilized may be conventional. While various algorithms may be utilized to generate number matrixes for cards 22 on a sheet 20 and successive sheets 20 in a package so that the index number of a single card may be used to recreate the number matrix not only of that card 22 but other cards 22 on the sheet 20, look-up tables stored in the computer 14 may be used to provide the same function provided that cards 22 in each package are indexed and provided with matrixes on a consistent basis, which is in practice desirable to facilitate printing of the bingo paper, during which the matrixes must be generated in a consistent manner.
    While barcodes 30 located at a particular position on the cards 22 have been disclosed, other machine readable indicia located at a consistent position on the cards 22 could be utilized with the barcode readers 17, 54 disclosed being replaced by readers employing technology appropriate to the type of indicia used. Similar indicia would be used on the packages.

    Claims (8)

    1. A method of issuing bingo paper, comprising producing packages of multiple sheets (20) each including multiple bingo cards (22), with each card (22) provided with a uniformly located machine readable index number (30), the index number (30) of cards (22) on a sheet (20), and on sheets (20) within a package being related to each other and to a matrix of numbers appearing on each card (22) such that the index number (30) of each card (22) uniquely identifies a number matrix appearing on that card (22), and that of other cards (22) within the sheet (20), as well as the sheet (20) and package to which it belongs, checking each package into inventory, machine reading the index numbers (30) of sufficient of said cards (22) as they are sold to identify which cards (22) have been sold, and placing the sold cards (22) in play.
    2. A method according to Claim 1, including the step of machine reading the index number (30) of a card (22) claimed to be a winning card, verifying that it is a card (22) in play, and identifying the number matrix carried by the card (22) to verify that it is a winning card.
    3. A method according to Claim 1 or 2, comprising measuring the dimensions of a part sheet (20) of cards (22) to determine the numbers of cards (22) therein and their positional relationship to a card (22) at one corner of the part sheet (20), and machine reading the index number (30) of the card (22) at that corner to identify cards (22) transferred from stock to play.
    4. A method according to Claim 1, 2 or 3, wherein the index numbers (30) are applied as barcodes.
    5. System for issuing bingo paper, comprising packages of multiple sheets (20) each including multiple bingo cards (22), with each card (22) provided with a uniformly located machine readable index number (30), the index number (30) of cards (22) on a sheet (20), and on sheets (20) within a package being related to each other and to a matrix of numbers appearing on each card (22) such that the index number (30) of each card (22) uniquely identifies a number matrix appearing on that card (22), and that of other cards (22) within the sheet (20), as well as the sheet (20) and package to which it belongs, the system including means for checking each package into inventory, and apparatus (40) for machine reading the index numbers (30) of sufficient of said cards (22) as they are sold to identify which cards (22) have been sold and designate the sold cards (22) as being in play; wherein the machine reading apparatus (40) comprises a base unit (42) having a surface for receiving a sheet (20) of bingo cards (22); a first row of first sensors (45) mounted on the surface and extending in one direction, with each first sensor (45) being activated by the presence of a bingo card (22); first circuit means (70) connected to the first sensors (45) for determining the dimension of the sheet (20) in the one direction from the number of activated first sensors (45); a second row of second sensors (46) mounted in said surface and extending in a second direction, for determining a second dimension of the sheet of bingo cards (22), each second sensor (46) being activated by the presence of a bingo card (22); and second circuit means (71) connected to the second sensors (46) for determining the dimension of the sheet (20) in the second direction from the number of activated second sensors (46).
    6. A system according to Claim 5, wherein the index numbers (30) are barcodes and the apparatus includes a barcode reader (54) located adjacent to the corner of the surface for reading the barcode (30) of a bingo card (22) located at the corner of the bingo card sheet (20).
    7. A system according to any of Claims 4 to 6 including a computer (14) programmed to record the index numbers (30) of cards (22) placed in play and to receive numbers drawn during a game, and means to read the index number (30) of a card (22) claimed to be a winning card and transmit the number to the computer (14), the computer (14) being further programmed to check that the card (22) with that index number (30) is in play, and to identify the number matrix carried by that card (22) and verify that it is a winning card by reference to the numbers drawn during the game.
    8. A system according to Claim 7, further including monitors (1,2,3) having screens for displaying data from the computer (14) relating to a game in progress, the data including confidential data and non-confidential data displayed in different areas of the monitor screen (1,2,3), the data sent by the computer (14) to certain monitors (1,2,3) including alternative same-related picture-in-picture data inserted in the area reserved for confidential information.
    EP95931114A 1994-09-22 1995-09-22 Apparatus and method for bingo card management Expired - Lifetime EP0783352B1 (en)

    Applications Claiming Priority (3)

    Application Number Priority Date Filing Date Title
    CA002132666A CA2132666A1 (en) 1994-09-22 1994-09-22 Apparatus and method for counting bingo cards
    CA2132666 1994-09-22
    PCT/CA1995/000533 WO1996009098A1 (en) 1994-09-22 1995-09-22 Apparatus and method for bingo card management

    Publications (2)

    Publication Number Publication Date
    EP0783352A1 EP0783352A1 (en) 1997-07-16
    EP0783352B1 true EP0783352B1 (en) 1999-09-01

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    Family Applications (1)

    Application Number Title Priority Date Filing Date
    EP95931114A Expired - Lifetime EP0783352B1 (en) 1994-09-22 1995-09-22 Apparatus and method for bingo card management

    Country Status (6)

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    EP (1) EP0783352B1 (en)
    AU (1) AU702053B2 (en)
    CA (1) CA2132666A1 (en)
    DE (1) DE69511885D1 (en)
    NZ (1) NZ292498A (en)
    WO (1) WO1996009098A1 (en)

    Families Citing this family (6)

    * Cited by examiner, † Cited by third party
    Publication number Priority date Publication date Assignee Title
    US6110044A (en) * 1997-07-15 2000-08-29 Stern; Richard H. Method and apparatus for issuing and automatically validating gaming machine payout tickets
    GB2399029A (en) * 2003-03-01 2004-09-08 Matthew Anthony Ruffle Handheld bingo barcode decoder
    EP3909655B1 (en) 2013-08-08 2023-07-12 Angel Playing Cards Co., Ltd. A method for administrating a package of shuffled playing cards
    AU2014201757A1 (en) * 2014-03-24 2015-10-08 Angel Playing Cards Co. Ltd. A method for administering a package of shuffled playing cards
    US10438449B2 (en) 2017-01-13 2019-10-08 Wayne Triplett Game system and method utilizing outcomes of live events, including sporting events
    US10058769B1 (en) 2017-10-10 2018-08-28 Jerry Schmitcke Bingo card holder system

    Family Cites Families (4)

    * Cited by examiner, † Cited by third party
    Publication number Priority date Publication date Assignee Title
    US4398708A (en) * 1977-01-28 1983-08-16 Max Goldman Method of fabricating and securing playing cards for instant lotteries and games
    US4373726A (en) * 1980-08-25 1983-02-15 Datatrol Inc. Automatic gaming system
    GB8823301D0 (en) * 1988-10-04 1988-11-09 Scantech Promotions Inc Coupon validation terminal
    US5160146B1 (en) * 1991-11-05 1996-04-23 Reliable Corp Of America Multiple bingo game apparatus

    Also Published As

    Publication number Publication date
    EP0783352A1 (en) 1997-07-16
    AU3468695A (en) 1996-04-09
    WO1996009098A1 (en) 1996-03-28
    AU702053B2 (en) 1999-02-11
    NZ292498A (en) 1999-02-25
    CA2132666A1 (en) 1996-03-23
    DE69511885D1 (en) 1999-10-07

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