EP0310054A2 - Tossable strategy-type game with tri-dimensional playing surface - Google Patents

Tossable strategy-type game with tri-dimensional playing surface Download PDF

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Publication number
EP0310054A2
EP0310054A2 EP88116051A EP88116051A EP0310054A2 EP 0310054 A2 EP0310054 A2 EP 0310054A2 EP 88116051 A EP88116051 A EP 88116051A EP 88116051 A EP88116051 A EP 88116051A EP 0310054 A2 EP0310054 A2 EP 0310054A2
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EP
European Patent Office
Prior art keywords
playing
surface areas
strategy
type game
areas
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP88116051A
Other languages
German (de)
French (fr)
Other versions
EP0310054A3 (en
EP0310054B1 (en
Inventor
Richard Norman
Sonja Norman
David Chamberlain
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Profitable Entertainment Products Inc
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Profitable Entertainment Products Inc
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Publication date
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Priority to AT88116051T priority Critical patent/ATE93157T1/en
Publication of EP0310054A2 publication Critical patent/EP0310054A2/en
Publication of EP0310054A3 publication Critical patent/EP0310054A3/en
Application granted granted Critical
Publication of EP0310054B1 publication Critical patent/EP0310054B1/en
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Expired - Lifetime legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00577Hook and loop-type fastener
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/0063Magnetic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor
    • A63F9/0243Movable targets

Definitions

  • the present invention relates to improve­ments in strategy-type games. More particularly, the invention is directed to a tossable, tri-dimensional strategy-type game as well as to a tossable, tri-­dimensional playing surface for use in playing such a game.
  • Tri-dimensional strategy-type games are known in the art.
  • Such tri-dimensional playing surfaces are generally divided into a plurality of playing regions or positions adapted to receive playing pieces thereon.
  • these playing surfaces must be mounted or placed on a support while the game is in progress, the enjoyability of games played on them is considerably decreased by having the playing surface fixed in one place during the game, thus forcing the players to remain at or return to that place in order to make their moves or study the playing position.
  • Releasably attachable playing pieces are essential to most games played on tri-dimensional playing surfaces. These playing pieces are generally rigid, relatively heavy and project from the playing surface. The more rigid a piece and the farther it projects from the playing surface the more likely it is to become snagged and detached during movement of the game. Also, the heavier and more projecting the playing pieces and the heavier the combined playing surface and attached pieces, the more likely the pieces are to detach through sudden accelerations or decelerations, such as in throwing, catching or dropping the game. Heavy and/or sharp playing pieces and/or playing surfaces further contribute to the possibility of player injury.
  • a tossable, tri-­dimensional strategy-type game comprising a tri-­dimensional body adapted to be tossed and caught during play, the body including a playing surface enclosing the body with the playing surface being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas.
  • a plurality of flexible playing pieces are associated with at least the first surface areas, the playing pieces each having attachment means for being releasably attached to selected surface areas with sufficient strength to be retained on the selected surface areas during tossing while enabling the playing pieces to be manually detached from the selected surface areas.
  • the present invention also provides, in another aspect thereof, a tossable, tri-dimensional strategy-type game playing surface which encloses a tri-dimensional body adapted to be tossed and caught during play, the playing surface being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas such that the first surface areas each have a constant predetermined number of playing paths to adjacent first surface areas.
  • visually distinguishable surface areas areas which are readily discernable as different to the unaided eye whether through color, texture, shape, dimension, contour or elevation above or depression below the surrounding surfaces, or through merely being outlined.
  • playing path can be defined as visually discernable intercon­nections between playing regions, whether the regions are in actual contact or connected with one another, or are spaced from one another by a distance still maintaining an obvious relationship between adjacent playing regions.
  • the tri-dimensional strategy-type game playing surface according to the invention is charac­terised by an ideal range of complexity, that is, games can be played on it that are complex enough to repeatedly challenge players and yet not so complex as to be incomprehensible.
  • first surface areas or playing regions each having a constant predetermined number of playing paths to adjacent first surface areas reduces the complexity of the game to an enjoyable yet chal­lenging level.
  • a predetermined number of playing paths is at least three.
  • a tossable, tri-dimensional strategy-type game playing surface enabling players to sit wherever they choose or to move about, bounded only by the distance that the game can be tossed, such a playing surface need not necessarily be tossed to render the game enjoyable.
  • the playing surface for example, if enclosing a spherical or toroidal body, can be rolled on a flat surface between players rather than being tossed.
  • the present invention provides in a further aspect thereof a tri-dimensional stra­tegy-type game playing surface enclosing a tri-dimen­sional body and being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas such that the first surface areas each have a constant predetermined number of playing paths to adjacent first surface areas.
  • the playing pieces each have first attachment means cooperable with second attachment means on at least the first surface areas for releasably attaching the playing pieces to selected surface areas, the first and second attachment means being such as to enable the playing pieces to be peeled off the selected surface areas.
  • the first and second attachment means comprise pile fasteners.
  • the first and second attach­ment means can also comprise a plurality of closely spaced first and second attachment elements provided respectively on the playing pieces and on at least the first surface areas, the first and second attachment elements adhering to one another through magnetic force.
  • releasably attachable playing pieces are essential to most tri-dimensional playing surfaces.
  • the attaching strength of the pieces must be sufficient to withstand not only the force of gravity, but also the rigors of tossing, catching and being dropped. Peeling a flexible piece requires far less force for a given attaching strength than prying or pulling a rigid piece from the same surface since a player only must disengage a fraction of the holding surface at one time. Peelable pieces can therefore have a much higher attaching strength and still be detached by a human hand without applying undue force.
  • Particularly preferred embodiments are con­structed of a spherical or toroidal body that is expanded inside a surface of pile fastener.
  • This construction produces light-weight tri-dimensional playing surfaces of a high degree of uniformity to which pile fastener playing pieces can be releasably attached.
  • Spherical or toroidal bodies also have no potentially sharp edges and corners which could injure players during tossing and catching.
  • the playing pieces advantageously each have an attachment portion provided with the first attachment means and a tab portion contiguous to the attachment portion.
  • Oval ring-shaped playing pieces are particularly preferred since they have an extremely good attaching strength to weight ratio and also provide a convenient shape for human fingers to grasp.
  • Oval rings also allow for the inclusion of non-attaching tabs at opposite ends to assist in detaching without unduly reducing the length of the attachment portion.
  • Such a construction produces easily detachable, light weight, low profile playing pieces that remain reliably attached even when the playing surface is tossed, caught, dropped or even bounced from player to player.
  • the playing pieces each have two sides facing opposite directions and are each provided on one side with the first attachment means and on the other side with the second attachment means, that is, the same attachment means as provided on the playing surface, whereby a plurality of playing pieces can be releasably attached one on top of another to provide a flexible stack of playing pieces releasably attached to a selected surface area.
  • This increases the variety of games that can be played on the playing surface. Having playing pieces that can be stacked during play can also be used to solve the problem of storing playing pieces that are not yet in play or that have been removed from play during the game.
  • a stack of a given number of such pieces can be provided which is relatively short and light, thus reducing the detaching force experienced by the playing pieces when the playing surface is tossed, caught or dropped.
  • Stacks that lie close to the playing surface are also advantageous since they reduce the possibility of playing pieces snagging and being dislodged as the game is tossed and caught.
  • the pattern defined by the surface areas is a checkerboard-like pattern and the playing pieces are associated with only the first surface areas.
  • the first surface areas have a polygonal confi­guration defining a plurality of vertices with each vertex of any given first surface area contacting the vertex of an adjacent first surface area to thereby define the aforementioned playing paths. Polygonal regions joined at their vertices provide a simple way of making playing paths easily discernable.
  • the tri-dimensional strategy-type game according to the invention which can be tossed between players, enables the players to move about freely or to occupy comfortable seats and toss the game back and forth while playing. This eliminates the stress of uncomfortable seating and physical immobili­ty that strategy games usually impose upon the players, thus allowing full enjoyment of the game.
  • a tossable, tri-dimensional strategy-type game comprising a tri-dimensional playing surface 100 of spherical configuration and a plurality of flexible, oval ring-shaped playing pieces 102 selectively position­able thereon.
  • the playing surface 100 encloses a spherical body 104 made of resilient material, such as an inflated plastic ball, and is divided into a plurality of square surface areas 106 defining playing regions adapted to receive playing pieces 102 thereon, the surface across 108,108′ defined between the square playing regions 106 constituting non-playing regions, that is, regions on which playing pieces 102 are not positioned.
  • each square playing region 106 has two neighboring square non-playing regions 108 (only one shown) and two neighboring triangular non-playing regions 108′, the playing and non-playing regions 106 and 108,108′ defining a checkerboard pattern.
  • Each corner of any given square playing region 106 contacts the corner of an adjacent square playing region 106 to thereby define a playing path between such regions. Since each playing region 106 has four adjacent playing regions, the number of playing paths from any given playing region to adjacent playing regions is thus equal to the number of adjacent playing regions.
  • the playing pieces 102 are each provided with hook fasteners 110 engageable with loop fasteners 112 provided on each playing region 106 so as to be releasably retained on selected playing regions 106 when positioned thereon.
  • each playing piece 102 is further provided on its top with loop fasteners 112 such as to enable a plurality of playing pieces 102 to be releasably attached one on top of another to provide a flexible stack of playing pieces releasably attached to a selected playing region 106.
  • the hook and loop fasteners 110,112 which are utilized as cooperable attachment means are available under the trade mark VELCRO.
  • the playing surface 200 which also encloses a spherical body 204 has twenty-four square playing regions 206 provided with loop fasteners 112, instead of twelve as in Fig. 1.
  • each square playing region 206 has one neighboring square non-playing region 208, one neighboring triangular non-playing region 208′ and two neighboring rhombic or diamond-­shaped non-playing regions 208 ⁇ .
  • the playing regions 206 also each have a number of adjacent playing regions which is the same as the number of playing paths thereto, namely four.
  • the tri-dimensional playing surface 300 illustrated in Fig. 3 also encloses a spherical body 304, but comprises thirty square playing regions 306 provided with loop fasteners 112. Each square playing region 306 has two neighboring pentagonal non-playing regions 308 and two neighboring triangular non-playing regions 308′. As in the embodiments of Fig. 1 and 2, each playing region 306 has the same number of adjacent playing regions as the number of playing paths thereto, namely four.
  • a tri-dimensional playing surface 500 of oblong configuration enclosing an oblong body 504 and comprising sixty square playing regions 506,506′,506 ⁇ provided with loop fasteners 112.
  • the square playing regions 506 in the central portion of the playing surface 500 each have four neighboring rhombic non-playing regions 508 whereas the square playing regions 506′ at the end portions each have two neighboring triangular non-playing regions 508′ and two neighboring pentagonal non-­playing regions 508 ⁇ .
  • the square playing regions 506 ⁇ in the transition portions each have two neighboring rhombic non-playing regions 508, one neighboring triangular non-playing region 508′ and one neighboring pentagonal non-playing region 508 ⁇ .
  • the playing regions 506,506′ and 506 ⁇ also each have the same number of adjacent playing regions as the number of playing paths thereto, i.e. four.
  • the tri-dimensional playing surface 600 is in the form of a pillow and comprises thirty-two square playing regions 606,606′ provided with loop fasteners 112.
  • Square pieces of fabric material are used as playing pieces 602.
  • the playing pieces 602 are each provided on their bottom, in a central portion, with hook fasteners (not shown) engageable with the loop fasteners 112 on the playing regions 606.
  • Each playing piece 602 is also provided on its top, in a central portion, with loop fasteners 112 so as to enable a plurality of playing pieces 602 to be stacked one on top of another while being releasably attached to one another.
  • each square playing region 606 has four neighboring square non-playing regions 608, except at the corners of the playing surface.
  • Each playing region 606 also has four adjacent playing regions and the same number of playing paths thereto.
  • the playing regions 606′ at the corners of the playing surface each have three adjacent playing regions, namely two playing regions 606 and one playing region 606′, but has four playing paths to those regions, i.e., one playing path to each playing region 606 and two separate playing paths to the playing region 606′.
  • Fig. 7 is essentially the same as that shown in Fig. 1, in that the tri-dimensional playing surface 700 has a spherical configuration and comprises twelve playing regions 706 provided with loop fasteners 112. However, instead of having a spherical supporting body as in Fig. 1, a plurality of supporting circular ribs 704 are provided. In this case, the non-playing regions defined between the playing regions 706 are thus voids.
  • Figs 9 and 10 illustrate modified forms of playing pieces.
  • the oval ring-shaped playing piece 102′ is similar to the playing piece 102 illustrated in Figs 1 and 2, in that it comprises back-to-back hook and loop fasteners 110,112. However, it has been modified by the provision at opposite ends of two tab portions 114 which are free of hook fasteners 110 to facilitate peeling off.
  • the playing piece 116 illustrated in Fig. 10 which has an egg shape also comprises back-to-back hook and loop fasteners and a tab portion 118 which is free of hook fasteners 110.
  • the playing piece 102′ can be easily peeled off the playing region 106 provided with loop fasteners 112 by grasping with one's fingers either tab portion 114 of the playing piece 102′ and pulling in a direction away from the playing surface.
  • the tri-dimensional playing surface 900 which encloses a spherical body 904 comprises a plurality of spaced-apart square playing regions 906 each defined by a plurality of small magnetic disks 910 adhered to the body 904 and arranged in close spaced relationship to one another.
  • the playing piece 902 which is made of fabric material is also provided in a central portion thereof with a plurality of similar magnetic disks 910.
  • the playing piece 902 can be releasably attached to the playing region 906 by means of the disks 910 adhering to one another through magnetic force.

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Abstract

A tossable, tri-dimensional strategy-type game comprising a tri-dimensional body adapted to be tossed and caught during play, the body including a playing surface (100) enclosing the body with the playing surface being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas (106, 108). A plurality of flexible playing pieces (102) are associated with at least the first surface areas, the playing pieces each having attach­ment means for being releasably attached to selected surface areas with sufficient strength to be retained on the selected surface areas during tossing while enabling the playing pieces to be manually detached from the selected surface areas. The strategy-type game according to the invention enables players to interact on a common tri-dimensional playing surface without the players being forced to remain in close proximity to one another while the game is in progress.

Description

    BACKGROUND OF THE INVENTION
  • The present invention relates to improve­ments in strategy-type games. More particularly, the invention is directed to a tossable, tri-dimensional strategy-type game as well as to a tossable, tri-­dimensional playing surface for use in playing such a game.
  • Tri-dimensional strategy-type games are known in the art. U.S. Patent Nos 3,359,003, 4,129,303, 4,225,137 and 4,456,258, for instance, disclose examples of tri-dimensional strategy-type game playing surfaces on which releasably attachable playing pieces may be selectively positioned and held in position. Such tri-dimensional playing surfaces are generally divided into a plurality of playing regions or positions adapted to receive playing pieces thereon. However, since these playing surfaces must be mounted or placed on a support while the game is in progress, the enjoyability of games played on them is considerably decreased by having the playing surface fixed in one place during the game, thus forcing the players to remain at or return to that place in order to make their moves or study the playing position. This generally limits the locale of play to a table or some other stable and usually flat surface, and the players usually remain seated throughout most of the game. In other words, the players not only have to remain in close proximity to one another during the course of play but also to occupy set positions in relation to the playing surface. The overall result is that the players must adapt to the locale of the game rather than the game adapting to the players. Moving the game to the players instead of the players to the game risks dislodging playing pieces or even causing injury to a player, particularly if the playing surface with attached playing pieces is heavy or has projections or sharp corners or edges.
  • Releasably attachable playing pieces are essential to most games played on tri-dimensional playing surfaces. These playing pieces are generally rigid, relatively heavy and project from the playing surface. The more rigid a piece and the farther it projects from the playing surface the more likely it is to become snagged and detached during movement of the game. Also, the heavier and more projecting the playing pieces and the heavier the combined playing surface and attached pieces, the more likely the pieces are to detach through sudden accelerations or decelerations, such as in throwing, catching or dropping the game. Heavy and/or sharp playing pieces and/or playing surfaces further contribute to the possibility of player injury.
  • SUMMARY OF THE INVENTION
  • It is therefore an object of the present invention to overcome the above drawbacks and to provide a tossable, tri-dimensional strategy-type game enabling players to interact on a common tri-dimen­sional playing surface without the players being forced to remain in close proximity to one another while the game is in progress.
  • In accordance with one aspect of the invention, there is thus provided a tossable, tri-­dimensional strategy-type game comprising a tri-­dimensional body adapted to be tossed and caught during play, the body including a playing surface enclosing the body with the playing surface being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas. A plurality of flexible playing pieces are associated with at least the first surface areas, the playing pieces each having attachment means for being releasably attached to selected surface areas with sufficient strength to be retained on the selected surface areas during tossing while enabling the playing pieces to be manually detached from the selected surface areas.
  • The present invention also provides, in another aspect thereof, a tossable, tri-dimensional strategy-type game playing surface which encloses a tri-dimensional body adapted to be tossed and caught during play, the playing surface being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas such that the first surface areas each have a constant predetermined number of playing paths to adjacent first surface areas.
  • By the expression "visually distinguishable surface areas" as used herein is meant areas which are readily discernable as different to the unaided eye whether through color, texture, shape, dimension, contour or elevation above or depression below the surrounding surfaces, or through merely being outlined.
  • The expression "playing path", on the other hand, can be defined as visually discernable intercon­nections between playing regions, whether the regions are in actual contact or connected with one another, or are spaced from one another by a distance still maintaining an obvious relationship between adjacent playing regions.
  • While the allowable movement of pieces in a game is ultimately defined by the rules for that game, for reasons of practicality and playability these rules are best dependant on recognizable features of the playing surface. Considering, for example, an ordinary red and black checkerboard on which many games can be played, these games all make use of the clearly defined pattern on the board. Playing paths are defined in relation to this pattern as obvious interconnections between regions. On a checkerboard there are two obvious kinds of playing paths: those across the corners of the squares and those across the sides. Different games for this board, such as chess and checkers, use these paths in different ways.
  • If the squares of the checker pattern were replaced by small circles, the pattern of playing positions would still be apparent and the games could still be played. If each circle were randomly shifted a small distance, the pattern of playing paths would still be apparent. Progressively larger shifts would make the paths less and less discernable until finally chess and checkers could no longer be played on the surface.
  • The tri-dimensional strategy-type game playing surface according to the invention is charac­terised by an ideal range of complexity, that is, games can be played on it that are complex enough to repeatedly challenge players and yet not so complex as to be incomprehensible.
  • Since a game is rendered much more complex when being played on a tri-dimensional playing sur­face, the provision of first surface areas or playing regions each having a constant predetermined number of playing paths to adjacent first surface areas reduces the complexity of the game to an enjoyable yet chal­lenging level. Preferably, such a predetermined number of playing paths is at least three.
  • Although it is a feature of the invention to provide a tossable, tri-dimensional strategy-type game playing surface enabling players to sit wherever they choose or to move about, bounded only by the distance that the game can be tossed, such a playing surface need not necessarily be tossed to render the game enjoyable. The playing surface, for example, if enclosing a spherical or toroidal body, can be rolled on a flat surface between players rather than being tossed.
  • Accordingly, the present invention provides in a further aspect thereof a tri-dimensional stra­tegy-type game playing surface enclosing a tri-dimen­sional body and being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas such that the first surface areas each have a constant predetermined number of playing paths to adjacent first surface areas.
  • In a preferred embodiment of the strategy-­type game according to the invention, the playing pieces each have first attachment means cooperable with second attachment means on at least the first surface areas for releasably attaching the playing pieces to selected surface areas, the first and second attachment means being such as to enable the playing pieces to be peeled off the selected surface areas. Preferably, the first and second attachment means comprise pile fasteners. The first and second attach­ment means can also comprise a plurality of closely spaced first and second attachment elements provided respectively on the playing pieces and on at least the first surface areas, the first and second attachment elements adhering to one another through magnetic force.
  • As already mentioned, releasably attachable playing pieces are essential to most tri-dimensional playing surfaces. When the playing surface is tossable, the attaching strength of the pieces must be sufficient to withstand not only the force of gravity, but also the rigors of tossing, catching and being dropped. Peeling a flexible piece requires far less force for a given attaching strength than prying or pulling a rigid piece from the same surface since a player only must disengage a fraction of the holding surface at one time. Peelable pieces can therefore have a much higher attaching strength and still be detached by a human hand without applying undue force.
  • Particularly preferred embodiments are con­structed of a spherical or toroidal body that is expanded inside a surface of pile fastener. This construction produces light-weight tri-dimensional playing surfaces of a high degree of uniformity to which pile fastener playing pieces can be releasably attached. Spherical or toroidal bodies also have no potentially sharp edges and corners which could injure players during tossing and catching.
  • In order to facilitate peeling off of the playing pieces from the surface areas on which they are attached, the playing pieces advantageously each have an attachment portion provided with the first attachment means and a tab portion contiguous to the attachment portion. Oval ring-shaped playing pieces are particularly preferred since they have an extremely good attaching strength to weight ratio and also provide a convenient shape for human fingers to grasp. Oval rings also allow for the inclusion of non-attaching tabs at opposite ends to assist in detaching without unduly reducing the length of the attachment portion. Such a construction produces easily detachable, light weight, low profile playing pieces that remain reliably attached even when the playing surface is tossed, caught, dropped or even bounced from player to player.
  • According to another preferred embodiment, the playing pieces each have two sides facing opposite directions and are each provided on one side with the first attachment means and on the other side with the second attachment means, that is, the same attachment means as provided on the playing surface, whereby a plurality of playing pieces can be releasably attached one on top of another to provide a flexible stack of playing pieces releasably attached to a selected surface area. This increases the variety of games that can be played on the playing surface. Having playing pieces that can be stacked during play can also be used to solve the problem of storing playing pieces that are not yet in play or that have been removed from play during the game. When relatively thin and light weight playing pieces are used, a stack of a given number of such pieces can be provided which is relatively short and light, thus reducing the detaching force experienced by the playing pieces when the playing surface is tossed, caught or dropped. Stacks that lie close to the playing surface are also advantageous since they reduce the possibility of playing pieces snagging and being dislodged as the game is tossed and caught.
  • According to a further preferred embodi­ment, the pattern defined by the surface areas is a checkerboard-like pattern and the playing pieces are associated with only the first surface areas. Prefer­ably, the first surface areas have a polygonal confi­guration defining a plurality of vertices with each vertex of any given first surface area contacting the vertex of an adjacent first surface area to thereby define the aforementioned playing paths. Polygonal regions joined at their vertices provide a simple way of making playing paths easily discernable.
  • The tri-dimensional strategy-type game according to the invention, which can be tossed between players, enables the players to move about freely or to occupy comfortable seats and toss the game back and forth while playing. This eliminates the stress of uncomfortable seating and physical immobili­ty that strategy games usually impose upon the players, thus allowing full enjoyment of the game.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Further features and advantages of the invention will become more readily apparent from the following description of preferred embodiments as illustrated by way of examples in the accompanying drawings, in which:
    • Fig. 1 is a first view of a tossable, tri-dimensional strategy-type game playing surface with playing pieces thereon, according to a first preferred embodiment of the invention;
    • Fig. 2 is a view similar to that of Fig. 1, illustrating a second preferred embodiment according to the invention;
    • Fig. 3 is another front view illustrating a tossable, tri-dimensional strategy-type game playing surface according to a third preferred embodiment of the invention;
    • Fig. 4 is a view similar to that of Fig. 3, illustrating a fourth preferred embodiment according to the invention;
    • Fig. 5A is a top view illustrating a tossable, tri-dimensional strategy-type game playing surface according a fifth preferred embodiment of the invention;
    • Fig. 5B is an end view of the playing surface illustrated in Fig. 5A;
    • Fig. 6A is another top view illustrating a tossable, tri-dimensional strategy-type game playing surface with playing pieces thereon, according to a sixth preferred embodiment of the invention;
    • Fig. 6B is a perspective view of the strategy-type game illustrated in Fig. 6A;
    • Fig. 7 is a perspective view of a tossable, tri-dimensional strategy-type game playing surface according to a seventh preferred embodiment of the invention;
    • Fig. 8 is a front view of a tossable, tri-dimensional strategy-type game playing surface according to a eight preferred embodiment of the invention;
    • Fig. 9 is a bottom view of a playing piece for use in a tossable, tri-dimensional strategy-type game according to the invention;
    • Fig. 10 is a view similar to that of Fig. 9, illustrating a playing piece according to a diffe­rent embodiment;
    • Fig. 11 is a fragmentary sectional view of a tossable, tri-dimensional strategy-type game playing surface with a playing piece thereon, showing how the playing piece can be peeled off;
    • Fig. 12 is another fragmentary sectional view illustrating how a magnetic-type playing piece can be releasably attached to a tossable, tri-dimen­sional strategy-type game playing surface according to the invention; and
    • Fig. 13 is a fragmentary front view illus­trating the embodiment represented in Fig. 12.
    DESCRIPTION OF PREFERRED EMBODIMENTS
  • Referring first to Fig. 1, there is shown a tossable, tri-dimensional strategy-type game compris­ing a tri-dimensional playing surface 100 of spherical configuration and a plurality of flexible, oval ring-shaped playing pieces 102 selectively position­able thereon. The playing surface 100 encloses a spherical body 104 made of resilient material, such as an inflated plastic ball, and is divided into a plurality of square surface areas 106 defining playing regions adapted to receive playing pieces 102 thereon, the surface across 108,108′ defined between the square playing regions 106 constituting non-playing regions, that is, regions on which playing pieces 102 are not positioned. As shown, each square playing region 106 has two neighboring square non-playing regions 108 (only one shown) and two neighboring triangular non-playing regions 108′, the playing and non-playing regions 106 and 108,108′ defining a checkerboard pattern.
  • Each corner of any given square playing region 106 contacts the corner of an adjacent square playing region 106 to thereby define a playing path between such regions. Since each playing region 106 has four adjacent playing regions, the number of playing paths from any given playing region to adjacent playing regions is thus equal to the number of adjacent playing regions.
  • The playing pieces 102 are each provided with hook fasteners 110 engageable with loop fasteners 112 provided on each playing region 106 so as to be releasably retained on selected playing regions 106 when positioned thereon. In order to increase the variety of games that can be played on the surface 100, each playing piece 102 is further provided on its top with loop fasteners 112 such as to enable a plurality of playing pieces 102 to be releasably attached one on top of another to provide a flexible stack of playing pieces releasably attached to a selected playing region 106. The hook and loop fasteners 110,112 which are utilized as cooperable attachment means are available under the trade mark VELCRO.
  • In the embodiment illustrated in Fig. 2, the playing surface 200 which also encloses a spherical body 204 has twenty-four square playing regions 206 provided with loop fasteners 112, instead of twelve as in Fig. 1. As shown, each square playing region 206 has one neighboring square non-playing region 208, one neighboring triangular non-playing region 208′ and two neighboring rhombic or diamond-­shaped non-playing regions 208˝. The playing regions 206 also each have a number of adjacent playing regions which is the same as the number of playing paths thereto, namely four.
  • The tri-dimensional playing surface 300 illustrated in Fig. 3 also encloses a spherical body 304, but comprises thirty square playing regions 306 provided with loop fasteners 112. Each square playing region 306 has two neighboring pentagonal non-playing regions 308 and two neighboring triangular non-playing regions 308′. As in the embodiments of Fig. 1 and 2, each playing region 306 has the same number of adjacent playing regions as the number of playing paths thereto, namely four.
  • The tri-dimensional playing surface 400 illustrated in Fig. 4, which encloses a spherical body 404, comprises sixty square playing regions 406 provided with loop fasteners 112. As shown, each square playing region 406 has one neighboring penta­gonal non-playing region 408, one neighboring tri­angular non-playing region 408′ and two neighboring rhombic non-playing regions 408˝. Each playing region 406 also has the same number of adjacent playing regions as the number of playing paths thereto, namely four.
  • Turning to the embodiment illustrated in Figs 5A and 5B, there is shown a tri-dimensional playing surface 500 of oblong configuration enclosing an oblong body 504 and comprising sixty square playing regions 506,506′,506˝ provided with loop fasteners 112. The square playing regions 506 in the central portion of the playing surface 500 each have four neighboring rhombic non-playing regions 508 whereas the square playing regions 506′ at the end portions each have two neighboring triangular non-playing regions 508′ and two neighboring pentagonal non-­playing regions 508˝. On the other hand, the square playing regions 506˝ in the transition portions each have two neighboring rhombic non-playing regions 508, one neighboring triangular non-playing region 508′ and one neighboring pentagonal non-playing region 508˝. The playing regions 506,506′ and 506˝ also each have the same number of adjacent playing regions as the number of playing paths thereto, i.e. four.
  • In the embodiment illustrated in Figs 6A and 6B, the tri-dimensional playing surface 600 is in the form of a pillow and comprises thirty-two square playing regions 606,606′ provided with loop fasteners 112. Square pieces of fabric material are used as playing pieces 602. The playing pieces 602 are each provided on their bottom, in a central portion, with hook fasteners (not shown) engageable with the loop fasteners 112 on the playing regions 606. Each playing piece 602 is also provided on its top, in a central portion, with loop fasteners 112 so as to enable a plurality of playing pieces 602 to be stacked one on top of another while being releasably attached to one another. As shown, each square playing region 606 has four neighboring square non-playing regions 608, except at the corners of the playing surface. Each playing region 606 also has four adjacent playing regions and the same number of playing paths thereto. On the other hand, the playing regions 606′ at the corners of the playing surface each have three adjacent playing regions, namely two playing regions 606 and one playing region 606′, but has four playing paths to those regions, i.e., one playing path to each playing region 606 and two separate playing paths to the playing region 606′.
  • The embodiment illustrated in Fig. 7 is essentially the same as that shown in Fig. 1, in that the tri-dimensional playing surface 700 has a spherical configuration and comprises twelve playing regions 706 provided with loop fasteners 112. However, instead of having a spherical supporting body as in Fig. 1, a plurality of supporting circular ribs 704 are provided. In this case, the non-playing regions defined between the playing regions 706 are thus voids.
  • The tri-dimensional playing surface 800 illustrated in Fig. 8, which encloses a spherical body 804, comprises twelve pentagonal playing regions 806 provided with loop fasteners 112. Each pentagonal playing region 806 has five neighboring triangular non-playing regions 808. Each playing region 806 also has five adjacent playing regions and the same number of playing paths thereto.
  • Figs 9 and 10 illustrate modified forms of playing pieces. In Fig. 9, the oval ring-shaped playing piece 102′ is similar to the playing piece 102 illustrated in Figs 1 and 2, in that it comprises back-to-back hook and loop fasteners 110,112. However, it has been modified by the provision at opposite ends of two tab portions 114 which are free of hook fasteners 110 to facilitate peeling off. The playing piece 116 illustrated in Fig. 10 which has an egg shape also comprises back-to-back hook and loop fasteners and a tab portion 118 which is free of hook fasteners 110. As shown in Fig. 11, the playing piece 102′ can be easily peeled off the playing region 106 provided with loop fasteners 112 by grasping with one's fingers either tab portion 114 of the playing piece 102′ and pulling in a direction away from the playing surface.
  • It is also possible to use magnetic-type playing pieces as illustrated in Figs 12 and 13. As shown, the tri-dimensional playing surface 900 which encloses a spherical body 904 comprises a plurality of spaced-apart square playing regions 906 each defined by a plurality of small magnetic disks 910 adhered to the body 904 and arranged in close spaced relationship to one another. The playing piece 902 which is made of fabric material is also provided in a central portion thereof with a plurality of similar magnetic disks 910. Thus, the playing piece 902 can be releasably attached to the playing region 906 by means of the disks 910 adhering to one another through magnetic force.
  • Even though the playing pieces 102,102′, 116, 602 and 902 are attached firmly enough to with­stand the rigors of tossing and catching, their flexibility allow them to be easily peeled off by the players.

Claims (22)

1. A tossable, tri-dimensional strategy-­type game comprising:
- a tri-dimensional body adapted to be tossed and caught during play, said body including a playing surface enclosing said body with said playing surface being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas; and
- a plurality of flexible playing pieces associated with at least said first surface areas, said playing pieces each having attachment means for being releasably attached to selected surface areas with sufficient strength to be retained on said selected surface areas during tossing while enabling said playing pieces to be manually detached from said selected surface areas.
2. A strategy-type game as claimed in claim 1, wherein said body has a substantially spherical configuration.
3. A strategy-type game as claimed in claim 1, wherein said playing pieces each have first attachment means cooperable with second attachment means on at least said first surface areas for releasably attaching said playing pieces to selected surface areas, and wherein said first and second attachment means are such as to enable said playing pieces to be peeled off said selected surface areas.
4. A strategy-type game as claimed in claim 3, wherein said first and second attachment means comprise pile fasteners.
5. A strategy-type game as claimed in claim 3, wherein said first and second attachment means comprise a plurality of closely spaced first and second attachment elements provided respectively on said playing pieces and on at least said first surface areas said first and second attachment elements adhering to one another through magnetic force.
6. A strategy-type game as claimed in claim 3, wherein said playing pieces each have an attachment portion provided with said first attachment means and a tab portion contiguous to said attachment portion, said tab portion serving to facilitate peeling off of said playing pieces from said selected surface areas.
7. A strategy-type game as claimed in claim 3, wherein said playing pieces each have two sides facing opposite directions and are each provided on one side with said first attachment means and on the other side with said second attachment means, whereby a plurality of playing pieces can be releasably attached one on top of another to provide a flexible stack of playing pieces releasably attached to a selected surface area.
8. A strategy-type game as claimed in claim 1, wherein said pattern is a checkerboard-like pattern and wherein said playing pieces are associated with only said first surface areas and each have first attachment means cooperable with second attachment means on said first surface areas for releasably attaching said playing pieces to selected first surface areas.
9. A strategy-type game as claimed in claim 8, wherein said first surface areas each have a constant predetermined number of playing paths to adjacent first surface areas, and wherein said first surface areas have a polygonal configuration defining a plurality of vertices with each vertex of any given first surface area contacting the vertex of an adjacent first surface area to thereby define said playing paths.
10. A tossable, tri-dimensional strategy-­type game playing surface, said playing surface enclosing a tri-dimensional body adapted to be tossed and caught during play with said playing surface being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas such that said first surface areas each have a constant predetermined number of playing paths to adjacent first surface areas.
11. A tri-dimensional strategy-type game playing surface, said playing surface enclosing a tri-dimensional body and being divided into distinct areas defining a regular pattern of at least first and second visually distinguishable surface areas such that said first surface areas each have a constant predetermined number of playing paths to adjacent first surface areas.
12. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said body has a substantially spherical configuration.
13. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said predetermined number of playing paths is at least three.
14. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said predetermined number of playing paths is equal to four.
15. A strategy-type game playing surface as claimed in claim 10, wherein said first surface areas have a polygonal configuration defining a plurality of vertices with each vertex of any given first surface area contacting the vertex of an adjacent first surface area to thereby define said playing paths.
16. A strategy-type game playing surface as claimed in claim 11, wherein said first surface areas have a polygonal configuration defining a plurality of vertices with each vertex of any given first surface area contacting the vertex of an adjacent first surface area to thereby define said playing paths.
17. A strategy-type game playing surface as claimed in claims 15 or 16, wherein said first surface areas have a square configuration.
18. A strategy-type game playing surface as claimed in claims 15 or 16, wherein said first surface areas have a square configuration.
19. A strategy-type game playing surface as claimed in claims 15 or 16, wherein said first surface areas have a pentagonal configuration.
20. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said first surface areas each have a constant predetermined number of adjacent first surface areas and wherein said prede­termined number of playing paths is equal to said predetermined number of adjacent first surface areas.
21. A strategy-type game playing surface as claimed in claims 10 or 11, wherein at least one of said first surface areas has fewer adjacent first surface areas than playing paths to said adjacent first surface areas.
22. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said first surface areas are identical in configuration relative to one another.
EP88116051A 1987-10-02 1988-09-29 Tossable strategy-type game with tri-dimensional playing surface Expired - Lifetime EP0310054B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AT88116051T ATE93157T1 (en) 1987-10-02 1988-09-29 STRATEGIC THROWING GAME WITH THREE-DIMENSIONAL GAME INTERFACE.

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CA548515 1987-10-02
CA000548515A CA1295349C (en) 1987-10-02 1987-10-02 Tossable strategy-type game with tri-dimensional playing surface

Publications (3)

Publication Number Publication Date
EP0310054A2 true EP0310054A2 (en) 1989-04-05
EP0310054A3 EP0310054A3 (en) 1989-11-02
EP0310054B1 EP0310054B1 (en) 1993-08-18

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EP88116051A Expired - Lifetime EP0310054B1 (en) 1987-10-02 1988-09-29 Tossable strategy-type game with tri-dimensional playing surface

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EP (1) EP0310054B1 (en)
JP (1) JPH01110381A (en)
AT (1) ATE93157T1 (en)
CA (1) CA1295349C (en)
DE (1) DE3883334D1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1999024129A1 (en) * 1997-11-07 1999-05-20 Stephen Terence Dunne Three-dimensional noughts and crosses type of game
NL1029027C2 (en) * 2005-05-12 2006-11-14 Herman Johan Beeftink System comprising a game body and game elements.

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2282871A (en) * 1940-07-22 1942-05-12 Clifford B Malbon Game board
US3359003A (en) * 1965-05-05 1967-12-19 Original Toy Corp Game board for sheckers or chess having no side borders
DE2559424A1 (en) * 1974-01-24 1976-11-18 Lemelson Jerome H THROWING BOTH INTENDED FOR A THROWING GAME
US4029316A (en) * 1976-02-19 1977-06-14 William Arthur Clarke Game ball
US4447060A (en) * 1982-11-12 1984-05-08 Guinn Kenneth F Target game
WO1986000540A1 (en) * 1984-07-06 1986-01-30 Basom Constance F Soft board type game
DE8627066U1 (en) * 1986-10-11 1987-01-22 Segler, Manfred, 2300 Kiel Game board

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2282871A (en) * 1940-07-22 1942-05-12 Clifford B Malbon Game board
US3359003A (en) * 1965-05-05 1967-12-19 Original Toy Corp Game board for sheckers or chess having no side borders
DE2559424A1 (en) * 1974-01-24 1976-11-18 Lemelson Jerome H THROWING BOTH INTENDED FOR A THROWING GAME
US4029316A (en) * 1976-02-19 1977-06-14 William Arthur Clarke Game ball
US4447060A (en) * 1982-11-12 1984-05-08 Guinn Kenneth F Target game
WO1986000540A1 (en) * 1984-07-06 1986-01-30 Basom Constance F Soft board type game
DE8627066U1 (en) * 1986-10-11 1987-01-22 Segler, Manfred, 2300 Kiel Game board

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1999024129A1 (en) * 1997-11-07 1999-05-20 Stephen Terence Dunne Three-dimensional noughts and crosses type of game
NL1029027C2 (en) * 2005-05-12 2006-11-14 Herman Johan Beeftink System comprising a game body and game elements.

Also Published As

Publication number Publication date
JPH01110381A (en) 1989-04-27
ATE93157T1 (en) 1993-09-15
EP0310054A3 (en) 1989-11-02
DE3883334D1 (en) 1993-09-23
CA1295349C (en) 1992-02-04
EP0310054B1 (en) 1993-08-18

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