EP0193587A1 - Jeu de table - Google Patents

Jeu de table

Info

Publication number
EP0193587A1
EP0193587A1 EP19850904584 EP85904584A EP0193587A1 EP 0193587 A1 EP0193587 A1 EP 0193587A1 EP 19850904584 EP19850904584 EP 19850904584 EP 85904584 A EP85904584 A EP 85904584A EP 0193587 A1 EP0193587 A1 EP 0193587A1
Authority
EP
European Patent Office
Prior art keywords
player
sub
division
zone
playing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP19850904584
Other languages
German (de)
English (en)
Inventor
Anthony Robrt Madden
Paul Shand
Joanne Patricia Shand
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP0193587A1 publication Critical patent/EP0193587A1/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading

Definitions

  • the present invention relates to a board game in which chance plays only a minor part, and in which foresight and careful planning are required, which test the skills of the player.
  • the well-known board game "Monopoly” is essentially a game of chance in which the players are in psuedo financial competition with each other and in which the winner is the player who remains financial whilst reducing all other players to bankruptcy.
  • the game of "Monopoly" is played on a board marked with discrete areas in sequence on a continuous looped pathway along which playing pieces representative of each player are moved by a distance determined by the throw of a dice.
  • Many of the discrete areas represent pieces of real estate which the player whose playing piece lands on that area may purchase, if it has not already been purchased by another player, and which subject to the rules of the game he may develop and in respect of which'"' he may charge rent from any player whose playing piece thereafter happens to land on the area concerned.
  • each player is issued with a sum of money and usually receives further money each time his playing piece completes a circuit of the board.
  • games in accordance with the invention bring into simulation more of the factors affecting the economic and social life of a community, requiring foresight and planning if a player is to succeed.
  • the present invention consists in apparatus for playing a game wherein players compete by affecting financial transactions relating to the development of real property, comprising printed script to represent money, a playing surface displaying a plurality of distinct regions, each of which is divided into a plurality of subdivisions, at least one track of indicator segments, each segment being indicative of'one of a number of available transactions, means for randomly determining how a subdivision may be zoned, and a plurality of playing pieces each indicative of a player and able to be advanced along said track by the number of segments indicated by the operation of a random number generating means and to thereby determine what transaction becomes available to that player and wherein development by construction of a building on a subdivision, represented by placing a building token thereon, is dependent on the zoning of the subdivision.
  • the playing surface 10 comprises a central, area 11 which represents a fictitious region.
  • The* area is divided into nine suburbs 12, the names of which are, Maintown, Downtown, Railside, The Hei ⁇ hts, The Annexe, Southend,
  • the amount of rent is calculated by adding up all of the rents due from each building owned, (the values of which are shown in Table 1) . It is usual practice to keep a note of how much is due each time a player passes this square, and to add new acquisitions and subtract disposals where necessary. Tax Payable and Rents Received are due whether the player lands on the square or passes it. The only reason for a player not to pay tax, is if he holds a Tax Exemption Certificate, that he would have picked up from the Millionaires Club. This, and if the player holds more than one, must be handed in when passing the square. A player may not hold onto a Tax Exemption Certificate for a future turn.
  • a player landing on one of these squares may purchase a sub-division in the suburb named. Since all unowned land is considered to be farmland, on purchasin ⁇ a sub-division, the player must zone it. All property that is owned by players must have a Zoning Tile attached to it. If deciding to buy a sub-division, the player must first pay his $50,000 to the Treasurer and place his ownership counter on the sub-division of his choice. Then, and only then, will the Treasurer throw the Zoning Dice and give the relevant Zoning Tile.
  • a player landing on one of these squares may only pick up a card if he owns a building worth $1,000,000 or more (i.e. a factory or office block). If he does not own a building of this value, he receives $100,000 as a charitable donation from the Treasury. If a player does own the necessary wealth requirements, then he selects a card from the top of the Millionaires Club pile, reads the instructions carefully and follows them. After followinq the directions, the card must then be returned to the bottom of the pile, face up.
  • the player landing on this square is entitled to buy from the Treasury any one building for half its normal listed price (e.g. a single warehouse for $25,000 instead of the usual $50,000 or a single office block for $1,000,000 instead of the usual $2,000,000).
  • the owner may at a later date decide to sell back to the Treasury and will, of course, receive the usual half price that any building is wO ' rthv GO STRAIGHT TO TAXTI E SQUARE 22
  • Zone 1 Residential. Any sub-division with a Zone 1 attached to it is suitable only for the development of housing. Only one house may be purchased from the Treasury for the subdivision and any further development of that sub-division is brought about by adjacent development.
  • Zone 2 Commercial.
  • a sub-division with this zoning is suitable for either a single shopping mall or a single office block to be built on it. A player may not build both on the same sub-division. Any further development of that sub-division is brought about by adjacent development.
  • Zone 3 - Industrial The player with a sub-division of this zoning may choose to build either warehouses, (this entitles the player to pick up a Speculate card) or a single factory. A player may not build both on the same sub-division. Any further development of that sub-division is brought about by adjacent development.
  • An office block may only be doubled by the construction of another office block on an adjacent Zone 2 Commercial sub-division and it is only the pre-existing office block which is doubled.
  • the new building can be doubled by further construction of office blocks adjacent to it.
  • the maximum number of office blocks on any Zone 2 Commercial sub-division is two.
  • Zone 1 Residential sub-divisions that are adjacent to a Zone 3 Industrial sub-division developed or not, has the effect of devaluing houses. The standard rent received under these circumstances, irrespective of whether there is one or four houses on the sub-division is $10,000. If the sub-division is later rezoned to either a Zone 1 or a Zone 2, then the house(s) is revalued to its former worth. Houses that are devalued do not benefit from any adjacent construction that may have doubled them (i.e. new Shopping Malls).
  • Zone 1 Residential sub-divisions are railways (see RAILWAYS). Zone 2 and Zone 3 sub-divisions may be situated adjacent to each other and have no direct influence. Where Zone 1 Residential houses have been devalued, the player must turn over his Zoning Tile to show devalued house. PARKS
  • a player buying one of these undeveloped railway connected sub-divisions may purchase a factory for the usual price and because of the railway, the factory on being constructed is immediately doubled.
  • a player wants to connect two Zone 3 sub-divisions by railway (either one or both being his own) and owns land between these two Zone 3 sub-divisions he must choose to either:-
  • the Treasury controls all monies, building and transactions between players. It pays out the rentals due to each player and issues monies accordinq to the directions of Speculate and Millionaires- Club cards. All fines are to be paid immediately to the Treasury.
  • the Treasurer may be one of the players but must keep all personal finances separate from the Treasury.
  • the Treasurer is the one who throws the Zoninq Dice and issues a Zoning Tile for a player.
  • the Treasurer has the final word in disputes.
  • the Treasurer may also call an Audit on any player at anytime to check that the players rents received are in order. If not the player loses half of the due rents for one turn.
  • the winner is determined by adding all buildings valued at the price paid with the exception of devalued houses for which a player receives half the original cost. All land is added to this, calculated at its full cost, plus cash in hand. The player worth the most is the winner.

Abstract

Un appareil pour jouer un jeu où les joueurs se font concurrence en simulant des transactions financières relatives au développement de propriétés immobilières comprend du papier imprimé pour représenter de l'argent, une surface de jeu (10) avec une pluralité de zones distinctes (12) subdivisées en une pluralité de subdivisions (13) et au moins un parcours (14) formé de cases indicatrices (15). Chaque section indique une transaction parmi un certain nombre de transactions possibles, un dispositif détermine aléatoirement comment chaque subdivision est répartie en zones, et une pluralité de jetons correspondent à chaque joueur et sont avancés sur le parcours d'un nombre de cases (15) indiqué par l'opération d'un dispositif de génération aléatoire de numéros, ce qui détermine les transactions qui deviennent disponibles pour ce joueur. Le développement d'une sudivision par la construction d'un bâtiment représentée par un jeton de construction placé sur celle-ci, dépend de la répartition en zones de la subdivision.
EP19850904584 1984-09-11 1985-09-11 Jeu de table Withdrawn EP0193587A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU7063/84 1984-09-11
AU706384 1984-09-11

Publications (1)

Publication Number Publication Date
EP0193587A1 true EP0193587A1 (fr) 1986-09-10

Family

ID=3697667

Family Applications (1)

Application Number Title Priority Date Filing Date
EP19850904584 Withdrawn EP0193587A1 (fr) 1984-09-11 1985-09-11 Jeu de table

Country Status (2)

Country Link
EP (1) EP0193587A1 (fr)
WO (1) WO1986001736A1 (fr)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5071132A (en) * 1991-01-17 1991-12-10 Ward Elvis G F Molecular structure game
BR9706532A (pt) * 1997-12-12 1999-08-17 Carlo Marucco Neto Jogo de marketing de rede

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3484108A (en) * 1966-10-19 1969-12-16 John H Geiger Map game apparatus
GB1347464A (en) * 1970-04-19 1974-02-27 Hopton I R Board game apparatus
FR2100987A1 (fr) * 1970-08-03 1972-03-31 Perier Jean Pierre
US3892408A (en) * 1973-11-12 1975-07-01 Charles E Small Educational game
GB1471139A (en) * 1974-05-14 1977-04-21 Octagon Theatre Trust Ltd Building game
US4076249A (en) * 1976-04-15 1978-02-28 The Raymond Lee Organization, Inc. Development board game apparatus
AU9063382A (en) * 1982-11-16 1984-05-24 Rimbold, J.C. Board game

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO8601736A1 *

Also Published As

Publication number Publication date
WO1986001736A1 (fr) 1986-03-27

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Legal Events

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Effective date: 19860813