DE60109020D1 - Device and method for the synchronization of terminals - Google Patents

Device and method for the synchronization of terminals

Info

Publication number
DE60109020D1
DE60109020D1 DE60109020T DE60109020T DE60109020D1 DE 60109020 D1 DE60109020 D1 DE 60109020D1 DE 60109020 T DE60109020 T DE 60109020T DE 60109020 T DE60109020 T DE 60109020T DE 60109020 D1 DE60109020 D1 DE 60109020D1
Authority
DE
Germany
Prior art keywords
synchronization
terminals
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60109020T
Other languages
German (de)
Other versions
DE60109020T2 (en
Inventor
Tetsuya Tanaka
Kenji Hoshino
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Publication of DE60109020D1 publication Critical patent/DE60109020D1/en
Application granted granted Critical
Publication of DE60109020T2 publication Critical patent/DE60109020T2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/04Synchronising
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/65Arrangements characterised by transmission systems for broadcast
    • H04H20/67Common-wave systems, i.e. using separate transmitters operating on substantially the same frequency
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/04Synchronising
    • H04N5/08Separation of synchronising signals from picture signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/04Synchronising
    • H04N5/08Separation of synchronising signals from picture signals
    • H04N5/10Separation of line synchronising signal from frame synchronising signal or vice versa
DE60109020T 2001-03-09 2001-12-20 Device and method for the synchronization of terminals Expired - Lifetime DE60109020T2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2001066506A JP2002271307A (en) 2001-03-09 2001-03-09 Terminal synchronizing method, communication system, and terminal
JP2001066506 2001-03-09

Publications (2)

Publication Number Publication Date
DE60109020D1 true DE60109020D1 (en) 2005-03-31
DE60109020T2 DE60109020T2 (en) 2006-04-13

Family

ID=18924983

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60109020T Expired - Lifetime DE60109020T2 (en) 2001-03-09 2001-12-20 Device and method for the synchronization of terminals

Country Status (5)

Country Link
US (1) US7376753B2 (en)
EP (1) EP1239628B1 (en)
JP (1) JP2002271307A (en)
KR (1) KR100801414B1 (en)
DE (1) DE60109020T2 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002271307A (en) * 2001-03-09 2002-09-20 Sega Corp Terminal synchronizing method, communication system, and terminal
AU2003257090A1 (en) * 2002-07-31 2004-02-16 Bluestreak Technology Inc. System and method for video-on-demand based gaming
US7010279B2 (en) * 2002-11-27 2006-03-07 Broadcom Corporation Radio frequency integrated circuit electro-static discharge circuit
US20040230673A1 (en) * 2003-04-17 2004-11-18 International Business Machines Corporation Virtual counter device tolerant to hardware counter resets
JP3686415B2 (en) * 2003-11-10 2005-08-24 コナミ株式会社 GAME DEVICE, GAME METHOD, AND GAME PROGRAM
JP4342356B2 (en) 2004-03-22 2009-10-14 任天堂株式会社 GAME SYSTEM, GAME DEVICE, AND GAME PROGRAM
JP5255196B2 (en) * 2006-10-19 2013-08-07 任天堂株式会社 Game machine, wireless module, game system, and game processing method
US8308570B2 (en) * 2009-11-18 2012-11-13 Sony Computer Entertainment America Inc. Synchronizing mission progress in peer-to-peer cooperative games
WO2014003430A1 (en) * 2012-06-26 2014-01-03 엘지전자 주식회사 Synchronization method and synchronization apparatus for d2d communication in wireless communication system
KR101467681B1 (en) * 2013-05-07 2014-12-01 울산대학교 산학협력단 Time synchronization method for energy-efficient in wireless network and network adopting same

Family Cites Families (25)

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Publication number Priority date Publication date Assignee Title
US4089524A (en) * 1977-01-18 1978-05-16 Gremlin Industries, Inc. Digitally controlled electronic game
US4253116A (en) * 1979-11-27 1981-02-24 Rca Corporation Television synchronizing system operable from nonstandard signals
US4516035A (en) * 1983-08-22 1985-05-07 Ncr Corporation Phase synchronization and control circuit
US4570930A (en) 1983-10-03 1986-02-18 At&T Bell Laboratories System, method, and station interface arrangement for playing video game over telephone lines
JPS60103748A (en) 1983-11-09 1985-06-08 Sony Corp Digital signal transmission system
US4803553A (en) * 1988-01-11 1989-02-07 Eastman Kodak Company Video timing system which has signal delay compensation and which is responsive to external synchronization
CA2091962A1 (en) * 1992-03-31 1993-10-01 Mark L. Witsaman Clock synchronization system
US5579348A (en) * 1994-02-02 1996-11-26 Gi Corporation Method and apparatus for improving the apparent accuracy of a data receiver clock circuit
FI95976C (en) * 1994-02-25 1996-04-10 Nokia Telecommunications Oy Network arrangement
US5685775A (en) * 1994-10-28 1997-11-11 International Business Machines Corporation Networking video games over telephone network
WO1996014908A1 (en) * 1994-11-14 1996-05-23 Catapult Entertainment, Inc. Method and apparatus for synchronizing the execution of multiple video game systems in a networked environment
JP3072709B2 (en) * 1994-11-21 2000-08-07 インターナショナル・ビジネス・マシーンズ・コーポレ−ション Request transmission method
KR960028366A (en) * 1994-12-28 1996-07-22 배순훈 Connection discrimination device of input / output terminal of TV for A / V system
KR970031583A (en) * 1995-11-08 1997-06-26 양승택 Real-time online video game device and method using communication on ATM network
JP2838995B2 (en) * 1995-12-27 1998-12-16 日本電気株式会社 Horizontal sync signal generator
US5738583A (en) * 1996-02-02 1998-04-14 Motorola, Inc. Interactive wireless gaming system
GB9708061D0 (en) 1997-04-22 1997-06-11 Two Way Tv Ltd Interactive, predictive game control system
CA2204971A1 (en) * 1997-05-09 1998-11-09 Michael Cheng Uniform access to and interchange between objects employing a plurality of access methods
JPH1133230A (en) * 1997-07-16 1999-02-09 Sega Enterp Ltd Communication game system
CA2210755C (en) * 1997-07-17 2003-12-23 Ibm Canada Limited - Ibm Canada Limitee Creating proxies for distribution of beans and event objects
JP3152299B2 (en) * 1998-09-11 2001-04-03 日本電気株式会社 External signal synchronization message transmission method in time division channel method
TW448686B (en) * 1998-09-14 2001-08-01 Sony Corp External synchronization system using composite synchronization signal, and camera system using the same
US6447396B1 (en) * 2000-10-17 2002-09-10 Nearlife, Inc. Method and apparatus for coordinating an interactive computer game with a broadcast television program
US20020069299A1 (en) * 2000-12-01 2002-06-06 Rosener Douglas K. Method for synchronizing clocks
JP2002271307A (en) * 2001-03-09 2002-09-20 Sega Corp Terminal synchronizing method, communication system, and terminal

Also Published As

Publication number Publication date
KR100801414B1 (en) 2008-02-05
EP1239628A3 (en) 2003-05-14
EP1239628B1 (en) 2005-02-23
EP1239628A2 (en) 2002-09-11
US7376753B2 (en) 2008-05-20
JP2002271307A (en) 2002-09-20
KR20020072188A (en) 2002-09-14
US20020129169A1 (en) 2002-09-12
DE60109020T2 (en) 2006-04-13

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Legal Events

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8364 No opposition during term of opposition
8328 Change in the person/name/address of the agent

Representative=s name: WIESE KONNERTH FISCHER PATENTANWAELTE PARTNERSCHAF