DE60109020D1 - Device and method for the synchronization of terminals - Google Patents
Device and method for the synchronization of terminalsInfo
- Publication number
- DE60109020D1 DE60109020D1 DE60109020T DE60109020T DE60109020D1 DE 60109020 D1 DE60109020 D1 DE 60109020D1 DE 60109020 T DE60109020 T DE 60109020T DE 60109020 T DE60109020 T DE 60109020T DE 60109020 D1 DE60109020 D1 DE 60109020D1
- Authority
- DE
- Germany
- Prior art keywords
- synchronization
- terminals
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/04—Synchronising
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H20/00—Arrangements for broadcast or for distribution combined with broadcast
- H04H20/65—Arrangements characterised by transmission systems for broadcast
- H04H20/67—Common-wave systems, i.e. using separate transmitters operating on substantially the same frequency
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/04—Synchronising
- H04N5/08—Separation of synchronising signals from picture signals
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/04—Synchronising
- H04N5/08—Separation of synchronising signals from picture signals
- H04N5/10—Separation of line synchronising signal from frame synchronising signal or vice versa
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001066506A JP2002271307A (en) | 2001-03-09 | 2001-03-09 | Terminal synchronizing method, communication system, and terminal |
JP2001066506 | 2001-03-09 |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60109020D1 true DE60109020D1 (en) | 2005-03-31 |
DE60109020T2 DE60109020T2 (en) | 2006-04-13 |
Family
ID=18924983
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60109020T Expired - Lifetime DE60109020T2 (en) | 2001-03-09 | 2001-12-20 | Device and method for the synchronization of terminals |
Country Status (5)
Country | Link |
---|---|
US (1) | US7376753B2 (en) |
EP (1) | EP1239628B1 (en) |
JP (1) | JP2002271307A (en) |
KR (1) | KR100801414B1 (en) |
DE (1) | DE60109020T2 (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002271307A (en) * | 2001-03-09 | 2002-09-20 | Sega Corp | Terminal synchronizing method, communication system, and terminal |
AU2003257090A1 (en) * | 2002-07-31 | 2004-02-16 | Bluestreak Technology Inc. | System and method for video-on-demand based gaming |
US7010279B2 (en) * | 2002-11-27 | 2006-03-07 | Broadcom Corporation | Radio frequency integrated circuit electro-static discharge circuit |
US20040230673A1 (en) * | 2003-04-17 | 2004-11-18 | International Business Machines Corporation | Virtual counter device tolerant to hardware counter resets |
JP3686415B2 (en) * | 2003-11-10 | 2005-08-24 | コナミ株式会社 | GAME DEVICE, GAME METHOD, AND GAME PROGRAM |
JP4342356B2 (en) | 2004-03-22 | 2009-10-14 | 任天堂株式会社 | GAME SYSTEM, GAME DEVICE, AND GAME PROGRAM |
JP5255196B2 (en) * | 2006-10-19 | 2013-08-07 | 任天堂株式会社 | Game machine, wireless module, game system, and game processing method |
US8308570B2 (en) * | 2009-11-18 | 2012-11-13 | Sony Computer Entertainment America Inc. | Synchronizing mission progress in peer-to-peer cooperative games |
WO2014003430A1 (en) * | 2012-06-26 | 2014-01-03 | 엘지전자 주식회사 | Synchronization method and synchronization apparatus for d2d communication in wireless communication system |
KR101467681B1 (en) * | 2013-05-07 | 2014-12-01 | 울산대학교 산학협력단 | Time synchronization method for energy-efficient in wireless network and network adopting same |
Family Cites Families (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4089524A (en) * | 1977-01-18 | 1978-05-16 | Gremlin Industries, Inc. | Digitally controlled electronic game |
US4253116A (en) * | 1979-11-27 | 1981-02-24 | Rca Corporation | Television synchronizing system operable from nonstandard signals |
US4516035A (en) * | 1983-08-22 | 1985-05-07 | Ncr Corporation | Phase synchronization and control circuit |
US4570930A (en) | 1983-10-03 | 1986-02-18 | At&T Bell Laboratories | System, method, and station interface arrangement for playing video game over telephone lines |
JPS60103748A (en) | 1983-11-09 | 1985-06-08 | Sony Corp | Digital signal transmission system |
US4803553A (en) * | 1988-01-11 | 1989-02-07 | Eastman Kodak Company | Video timing system which has signal delay compensation and which is responsive to external synchronization |
CA2091962A1 (en) * | 1992-03-31 | 1993-10-01 | Mark L. Witsaman | Clock synchronization system |
US5579348A (en) * | 1994-02-02 | 1996-11-26 | Gi Corporation | Method and apparatus for improving the apparent accuracy of a data receiver clock circuit |
FI95976C (en) * | 1994-02-25 | 1996-04-10 | Nokia Telecommunications Oy | Network arrangement |
US5685775A (en) * | 1994-10-28 | 1997-11-11 | International Business Machines Corporation | Networking video games over telephone network |
WO1996014908A1 (en) * | 1994-11-14 | 1996-05-23 | Catapult Entertainment, Inc. | Method and apparatus for synchronizing the execution of multiple video game systems in a networked environment |
JP3072709B2 (en) * | 1994-11-21 | 2000-08-07 | インターナショナル・ビジネス・マシーンズ・コーポレ−ション | Request transmission method |
KR960028366A (en) * | 1994-12-28 | 1996-07-22 | 배순훈 | Connection discrimination device of input / output terminal of TV for A / V system |
KR970031583A (en) * | 1995-11-08 | 1997-06-26 | 양승택 | Real-time online video game device and method using communication on ATM network |
JP2838995B2 (en) * | 1995-12-27 | 1998-12-16 | 日本電気株式会社 | Horizontal sync signal generator |
US5738583A (en) * | 1996-02-02 | 1998-04-14 | Motorola, Inc. | Interactive wireless gaming system |
GB9708061D0 (en) | 1997-04-22 | 1997-06-11 | Two Way Tv Ltd | Interactive, predictive game control system |
CA2204971A1 (en) * | 1997-05-09 | 1998-11-09 | Michael Cheng | Uniform access to and interchange between objects employing a plurality of access methods |
JPH1133230A (en) * | 1997-07-16 | 1999-02-09 | Sega Enterp Ltd | Communication game system |
CA2210755C (en) * | 1997-07-17 | 2003-12-23 | Ibm Canada Limited - Ibm Canada Limitee | Creating proxies for distribution of beans and event objects |
JP3152299B2 (en) * | 1998-09-11 | 2001-04-03 | 日本電気株式会社 | External signal synchronization message transmission method in time division channel method |
TW448686B (en) * | 1998-09-14 | 2001-08-01 | Sony Corp | External synchronization system using composite synchronization signal, and camera system using the same |
US6447396B1 (en) * | 2000-10-17 | 2002-09-10 | Nearlife, Inc. | Method and apparatus for coordinating an interactive computer game with a broadcast television program |
US20020069299A1 (en) * | 2000-12-01 | 2002-06-06 | Rosener Douglas K. | Method for synchronizing clocks |
JP2002271307A (en) * | 2001-03-09 | 2002-09-20 | Sega Corp | Terminal synchronizing method, communication system, and terminal |
-
2001
- 2001-03-09 JP JP2001066506A patent/JP2002271307A/en not_active Withdrawn
- 2001-12-19 US US10/020,892 patent/US7376753B2/en not_active Expired - Fee Related
- 2001-12-20 EP EP01205056A patent/EP1239628B1/en not_active Expired - Lifetime
- 2001-12-20 DE DE60109020T patent/DE60109020T2/en not_active Expired - Lifetime
-
2002
- 2002-01-21 KR KR1020020003305A patent/KR100801414B1/en not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
KR100801414B1 (en) | 2008-02-05 |
EP1239628A3 (en) | 2003-05-14 |
EP1239628B1 (en) | 2005-02-23 |
EP1239628A2 (en) | 2002-09-11 |
US7376753B2 (en) | 2008-05-20 |
JP2002271307A (en) | 2002-09-20 |
KR20020072188A (en) | 2002-09-14 |
US20020129169A1 (en) | 2002-09-12 |
DE60109020T2 (en) | 2006-04-13 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition | ||
8328 | Change in the person/name/address of the agent |
Representative=s name: WIESE KONNERTH FISCHER PATENTANWAELTE PARTNERSCHAF |