DE102018000173A1 - Expansion of a system for training ball sports - Google Patents

Expansion of a system for training ball sports Download PDF

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DE102018000173A1
DE102018000173A1 DE102018000173.4A DE102018000173A DE102018000173A1 DE 102018000173 A1 DE102018000173 A1 DE 102018000173A1 DE 102018000173 A DE102018000173 A DE 102018000173A DE 102018000173 A1 DE102018000173 A1 DE 102018000173A1
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ball
training
video
dynamic
software
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Thimo Casjen Merkel
Broder Joachim Merkel
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0053Apparatus generating random stimulus signals for reaction-time training involving a substantial physical effort
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • G09B19/0038Sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0037Tracking a path or terminating locations on a target surface or at impact on the ground
    • A63B2024/0043Systems for locating the point of impact on a specific surface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • A63B2071/063Spoken or verbal instructions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2214/00Training methods
    • AHUMAN NECESSITIES
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    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
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    • AHUMAN NECESSITIES
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    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/15Miscellaneous features of sport apparatus, devices or equipment with identification means that can be read by electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/20Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
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    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/74Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0025Football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0033Handball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0066Rugby; American football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0066Rugby; American football
    • A63B2243/007American football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • A63B63/004Goals of the type used for football, handball, hockey or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/002Training appliances or apparatus for special sports for football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0024Training appliances or apparatus for special sports for hockey
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0024Training appliances or apparatus for special sports for hockey
    • A63B69/0026Training appliances or apparatus for special sports for hockey for ice-hockey
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0071Training appliances or apparatus for special sports for basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

Die patentgemäße Erfindung erweitert ein Ballannahme/Abgabe Trainingssystem (z.B.: Footbonaut oder ähnliche Systeme) durch Überlagerung mit Videosequenzen mittels intelligenter Smart-Projektoren zu einem Ballspiel-Simulator. Damit wird das Training realistischer und ermöglicht zusätzlich zu Ballannahme und Ballabgabe weitere Trainingsschwerpunkte wie z.B. Spielintelligenz, Einspielen auf Positionen und Taktiken, Erkennen von Abseitsfallen, Pressing und die Orientierung zum Gegner zu trainieren. Die patentgemäße Erfindung basiert auf der Synchronisation der Software des Trainingssystems (z.B. Ballausgabe und Registrierung der Ballrückgabe in Bezug auf Zeit und Status (richtig / falsch) mit 360° Videosequenzen. Damit werden die existierenden Ball-Trainingssysteme in einen Ballspiele-Simulator verwandelt, der einem Flugsimulator, wie er für die Pilotenausbildung genutzt wird entspricht.The patent invention extends a ball acceptance / delivery training system (e.g., footbonaut or similar systems) by overlaying video sequences using smart smart projectors into a ball game simulator. This makes the training more realistic and, in addition to ball acceptance and ball delivery, enables further training priorities such as training. Game intelligence, training on positions and tactics, detection of offside traps, pressing and orientation to train the opponent. The patented invention is based on the synchronization of the software of the training system (eg ball issue and registration of the ball return in terms of time and status (right / wrong) with 360 ° video sequences.) Thus, the existing ball training systems are transformed into a ball games simulator, the one Flight simulator, as it is used for pilot training corresponds.

Description

Das Patent US2010285905 beschreibt ein System mit dem insbesondere die Ballsicherheit (Ballannahme und Ballabgabe) trainiert werden kann. Das System basiert auf einer oder mehrerer Ballgebereinheiten und einem Array von Annahmestationen in die der Ball gespielt werden soll. Dadurch kann die Ballkoordination und Schnelligkeit in der Weitergabe trainiert werden. Solche Systeme bestehen aus einem Spielfeld in einer rechteckigen oder runden Box, die die Begrenzung des Systems bilden. In der Mitte der Box kann sich ein Kreis befinden, in dem sich der Spieler bewegen soll. Sie eignen sich für verschiedene Sportarten, wie z.B. Fußball, Handball, Basketball, American Football, Rugby, Eishockey, Hockey.The patent US2010285905 describes a system with which in particular the ball safety (ball acceptance and ball delivery) can be trained. The system is based on one or more baller units and an array of receiving stations into which the ball is to be played. Thus, the ball coordination and speed can be trained in the passing. Such systems consist of a playing field in a rectangular or round box, which form the boundary of the system. In the middle of the box there may be a circle in which the player should move. They are suitable for various sports, such as football, handball, basketball, American football, rugby, ice hockey, hockey.

Erfindungsgemäß soll die im Folgenden als Simulationsbox bezeichnete Erfindung aus den unter [0001] genannten Erfindungen dahingehend erweitert werden, indem mittels einem oder mehreren Projektoren oder Smart-Projektoren (vgl. http://www.spiegel.de/netzwelt/tech/intelligenter-beamer-kintopp-auf-der-bluemchentapete-a-313558.html, http://www.dynamicprojection.com/mirror-head-en/) Videos an allen Wänden der Simulationsbox projiziert werden und damit dem oder den zu trainierenden Spielern den Eindruck vermitteln, sich in einem realen Spiel zu befinden. Bei Verwendung von Smart-Projektoren oder vergleichbare Techniken ergibt sich der Vorteil, dass die Simulationsbox keine ebenen Wände besitzen muss, auf die die Szenen projiziert werden können.According to the invention, the invention hereinafter referred to as a simulation box is to be extended from the inventions mentioned under [0001] by using one or more projectors or smart projectors (see http://www.spiegel.de/netzwelt/tech/intelligenter-). beamer-kintopp-on-the-bluetape-a-313558.html, http://www.dynamicprojection.com/mirror-head-en/) videos are projected on all walls of the simulation box and thus the one or more players to be trained To give the impression of being in a real game. When using smart projectors or similar techniques, there is the advantage that the simulation box does not have to have flat walls on which the scenes can be projected.

Für die Projektion müssen alle offenen Flächen des Trainingssystems derart gestaltet sein, dass eine Projektion nach [0002] in ausreichender Qualität stattfinden kann. Z.B. kann man die Ballannahmestationen mit Kunststoffmatten, Folien, Planen etc. versehen, die dem Ball nachgeben, wenn er dagegen gespielt wird, so dass der Ball einerseits sicher in dem Auffangbehältnis landet und andererseits das optimale Bilderlebnis schnell wieder hergestellt wird. Dies gilt ebenso für die Ballabspielbereiche.For the projection, all open areas of the training system must be designed such that a projection according to [0002] can take place in sufficient quality. For example, you can provide the ball receiving stations with plastic mats, foils, tarpaulins, etc., which give in to the ball when it is played against it, so that the ball on the one hand safely lands in the receptacle and on the other hand, the optimal picture experience is quickly restored. This also applies to the ball playing areas.

Die Projektoren befinden sich in der Mitte der Simulationsbox über dem Spiel-Kreis. Dadurch wird die Möglichkeit geschaffen, dem im Zentrum (Spielkreis) der Simulationsbox stehenden Spieler in jeder Richtung ein Bild mit dem Spielfeld und den Spielern zu simulieren, wodurch neben Ballannahme und schneller und präziser Ballabgabe, die Spielintelligenz, das Einspielen auf neue Positionen und andere Taktiken und das Spielsystem, positionsbezogene Spielweisen etc. trainiert werden kann.The projectors are located in the middle of the simulation box above the game circle. This creates the possibility of simulating the player standing in the center (circle) of the simulation box in each direction a picture with the field and the players, which in addition to ball acceptance and fast and precise ball delivery, the game intelligence, importing to new positions and other tactics and the game system, positional gameplay, etc. can be trained.

Die Ballausgabe ergibt sich aus dem jeweiligen Video durch einen Mitspieler oder ggf. auch Fehlpass eines Gegenspielers. Der Ball kann vom Spieler angenommen oder (one touch) direkt zu einem Mitspieler weitergegeben werden. Die für das Interagieren der beiden Systeme notwendige Kommunikation erfolgt erfindungsgemäß per Software.The ball issue results from the respective video by a teammate or possibly also a passport of an opponent. The ball can be accepted by the player or passed (one touch) directly to a teammate. The communication necessary for the interaction of the two systems takes place according to the invention by software.

Die Erstellung der 360° Videos, die für die patengerechte Erfindung notwendig sind, kann über ein stationäres oder mobiles Kamerasystems (ggf. mit Gyrostabilisation) oder eine dafür geeigneten Software aus dem Bereich der Spielehersteller (z.B. leicht veränderte Versionen von EA Sports Fifa, Pro Evolution Soccer, Tactical Soccer, u.a.) erfolgen. Durch die Nutzung von Simulationen aus dem Bereich der Spielesoftware kann das System im Modus dynamisch-plus (s.u.) bis hin zu fast vollständigen Spielen simulieren, wodurch das Positionsbezogene Spiel besonders trainiert werden kann.The creation of the 360 ° videos, which are necessary for the patengerechte invention, can over a stationary or mobile camera system (if necessary with gyrostabilization) or suitable software in the field of game manufacturers (eg slightly modified versions of EA Sports Fifa, Pro Evolution Soccer, Tactical Soccer, etc.). By using simulations from the field of game software, the system can simulate in dynamic-plus mode (s.u.) up to almost complete games, so that the position-based game can be specially trained.

Eine Software zur Überarbeitung der 360° Videos durch Computer-Laien (z.B. einem Co-Trainer oder Assistenztrainer, etc.) kann dafür sorgen, dass die 360° Videos passgenau über die Wände des Trainingssystems gelegt werden, so dass z.B. Tore entsprechend übereinstimmen. Insbesondere muss gewährleistet sein können, dass die Ballannahmestationen und Verbesserung eines Systems zum Trainieren von BallsportartenSoftware for revising the 360 ° videos by computer laypersons (e.g., a co-trainer or assistant trainer, etc.) may provide for the 360 ° videos to be snugly placed over the walls of the training system such that e.g. Match the goals accordingly. In particular, it must be possible to ensure that the ball receiving stations and improve a system for training ball sports

Ballausgabestationen mit dem Videomaterial übereinstimmen, um eine möglichst reale Situation für den trainierenden Spieler zu erschaffen.Ball dispensers with the video match to create the most realistic situation for the training player.

Kommunikation zwischen 360° Video-Simulator und Trainingssystem erfolgt in beide Richtungen. Sowohl das eine wie das andere System kann in einer Realisation die Führungsrolle bekommen.Communication between 360 ° video simulator and training system takes place in both directions. Both the one and the other system can take the lead in a realization.

360° Video-Simulator beherrscht drei Spielmodi: stationär, dynamisch & dynamisch-plus. Hierbei ist ein stationärer Modus einer, bei dem nur ein Ball von einer der möglichen Eingabestationen eingespielt und an eine oder mehrere Annahmestationen gespielt werden soll. Beim dynamischen Modus bewegen sich die digitalen Spieler und die Ab- und Annahmestationen für den Ball variieren zeitlich, d.h. eine Annahmestation kann z.B. durch eine andere Station ersetzt werden, wenn das Videomaterial ein Anspielen in die andere Station als sinnvoller erscheinen lässt. Im dynamisch-plus Modus wird eine fortlaufende Spielszene gezeigt, bei der der Spieler mehrfach den Ball zugespielt bekommt, solange er richtig an seine virtuellen Mitspieler den Ball passt und die Szene nicht zu Ende ist.360 ° video simulator masters three game modes: stationary, dynamic & dynamic-plus. Here, a stationary mode is one in which only one ball from one of the possible input stations is to be played and played at one or more acceptance stations. In the dynamic mode, the digital players move and the ball pickup and pickup stations vary in time, i. an acceptance station may e.g. be replaced by another station if the video material makes it seem more appropriate to play in the other station. In the dynamic-plus mode, a continuous game scene is shown in which the player gets the ball several times as long as he fits the ball correctly on his virtual teammates and the scene is not over.

Als Ergänzung für das Training können ein oder mehrere Meldeknöpfe an einer oder mehreren Wänden angebracht werden. Diese dienen dazu, dass, wenn ein Spieler z.B. einen Fehlpass spielt, oder zu langsam war, er dann einen kurzen Sprint zu dem Meldeknopf durchführen muss, um eine neue Szene zu aktivieren. Dies trainiert u.a. Pressing- und/oder Defensivverhalten.As a supplement to the training one or more message buttons can be attached to one or more walls. These serve that if a player plays a bad pass, for example, or was too slow, then he has to make a short sprint to the message button to a new one Activate scene. This trains including pressing and / or defensive behavior.

Die Bereiche, aus denen der Ball herausgeschossen werden kann, können aus dem Video ausgeblendet werden, um die Gesundheit des trainierenden Spielers nicht zu gefährden, falls er den herankommenden Ball aufgrund der Videobilder nicht gut genug erkennen kann.The areas from which the ball can be ejected can be hidden from the video so as not to endanger the health of the exercising player if he can not recognize the incoming ball well enough due to the video images.

Das Grundsystem kann in seiner ursprünglichen Auslegung (also ohne Videoprojektion genutzt werden). Für den Betrieb mit Videoprojektion wird auch die Software des Grundsystems benötigt; allerdings müssen die Tonsignale und Lichteffekte für die anzuspielenden Quadranten dann abschaltbar sein.The basic system can be used in its original design (ie without video projection). For the operation with video projection also the software of the basic system is needed; however, the sound signals and lighting effects for the quadrant to be played must then be switched off.

ZITATE ENTHALTEN IN DER BESCHREIBUNG QUOTES INCLUDE IN THE DESCRIPTION

Diese Liste der vom Anmelder aufgeführten Dokumente wurde automatisiert erzeugt und ist ausschließlich zur besseren Information des Lesers aufgenommen. Die Liste ist nicht Bestandteil der deutschen Patent- bzw. Gebrauchsmusteranmeldung. Das DPMA übernimmt keinerlei Haftung für etwaige Fehler oder Auslassungen.This list of the documents listed by the applicant has been generated automatically and is included solely for the better information of the reader. The list is not part of the German patent or utility model application. The DPMA assumes no liability for any errors or omissions.

Zitierte PatentliteraturCited patent literature

  • US 2010285905 [0001]US 2010285905 [0001]

Claims (7)

(Hauptanspruch): Das System besteht erfindungsgemäß aus einer Kombination bereits existierender Trainer für Ballsportarten (z.B. Footbonaut der Firma CGoal/Luvago) und einer Videoprojektion von Mitspielern und Gegenspielern. Erfindungsgemäß können dafür auch Smart-Projektoren verwendet werden, die auf unebene und/oder farblich unterschiedlichen Untergrund projizieren können.(Main claim): According to the invention, the system consists of a combination of existing coaches for ball sports (e.g., footbonaut of the company CGoal / Luvago) and a video projection of teammates and opponents. According to the invention, smart projectors can also be used for this, which can project onto uneven and / or color-different subsurfaces. Die Videos nach Anspruch 1 werden entweder durch ein Simulationsprogramm erstellt oder durch ein (in der Regel 360°) Kamerasystem aufgenommen, das stationär oder mobil ist. Damit wird aus einem Ballsporttrainer ein BallspielsimulatorThe videos after Claim 1 are either created by a simulation program or taken by a (usually 360 °) camera system that is stationary or mobile. This turns a ball sports trainer into a ball game simulator Im Ballspielsimulator nach Anspruch 1 ergibt sich die Ballzuspielung aus dem per Video verfolgbaren Weg des Balles. Für die Ballabgabe wählt der Spieler einen ihm geeignet erscheinenden Mitspieler.In the ball game simulator after Claim 1 the ball feed results from the video-traceable way of the ball. For the ball delivery, the player chooses a suitable appearing player. Um die nach Anspruch 2 generierten 360° Videos werden erfindungsgemäß mit einer Content-management Software editiert, um den Anforderungen des Anspruchs 3 gerecht zu werden. Die Ablage der Steuerdaten erfolgt entweder auf Basis eines eigenen Video-Formates oder eines Tag-Files, das dann unabdingbar zu jeder 360° Video Sequenz gehört.To the after Claim 2 Generated 360 ° videos are edited according to the invention with a content management software to meet the requirements of Claim 3 to meet. The control data is stored either on the basis of its own video format or a tag file, which is then indispensable for every 360 ° video sequence. Die erfindungsgemäße Synchronisation der Hardware und Software des Ballspieltrainers mit den nach Anspruch 2 generierten 360° Videos und Anspruch 4 editierten Videos erfolgt mit einer Software, die eine Kommunikation in beide Richtungen durchführt. Beispielsweise gibt die 360° Videosequenz Zeit, Impulsstärke und Ort der Ballausgabe sowie Zielort und passendes Zeitfenster vor und bekommt vom Ballsporttrainer Rückmeldung über erfolgreiche oder nicht-erfolgreiche Ballrückgabe.The inventive synchronization of the hardware and software of the ball game coach with the after Claim 2 generated 360 ° videos and Claim 4 Edited video is made with software that performs a two-way communication. For example, the 360 ° video sequence specifies the time, momentum and location of the ball output, as well as the destination and appropriate time slot, and receives feedback from the ball sport trainer about successful or unsuccessful ball return. Erfindungsgemäß kann nach Anspruch 1 ein stationärer, ein dynamischer oder ein dynamisch-plus Modus gewählt werden. Im statischen Modus stehen alle Spieler in der Videosequenz während sie im Modus „Dynamik“ laufen bzw. rennen. Im Modus „Dynamikplus“ erfolgt eine wiederholte Balleingabe, wenn das Zuspiel korrekt und im gegebenen Zeitfenster erfolgte.According to the invention Claim 1 a stationary, a dynamic or a dynamic-plus mode are selected. In static mode, all players are in the video sequence while running or running in dynamic mode. In the "Dynamic plus" mode, a repeated ball input is made if the input was made correctly and in the given time window. Erfindungsgemäß kann an mindestens einer der Seiten der Simulationsbox ein Meldeknopf angebracht werden, den der Spieler so schnell wie möglich nach einem Fehlpass drücken muss.According to the invention, a message button can be attached to at least one of the sides of the simulation box, which the player must press as quickly as possible after a bad pass.
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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100285905A1 (en) 2007-07-04 2010-11-11 Christian Guttler Training Device for Ball Players and Method for the Training of Different Sequences of Movement

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100285905A1 (en) 2007-07-04 2010-11-11 Christian Guttler Training Device for Ball Players and Method for the Training of Different Sequences of Movement

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