CN2805860Y - Blue tooth game machine - Google Patents

Blue tooth game machine Download PDF

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Publication number
CN2805860Y
CN2805860Y CN 200520110008 CN200520110008U CN2805860Y CN 2805860 Y CN2805860 Y CN 2805860Y CN 200520110008 CN200520110008 CN 200520110008 CN 200520110008 U CN200520110008 U CN 200520110008U CN 2805860 Y CN2805860 Y CN 2805860Y
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bluetooth
game machine
module
game
recreation
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Expired - Fee Related
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CN 200520110008
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Chinese (zh)
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魏福生
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Individual
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Abstract

The utility model has the purpose of providing a game device which can play network games at any time and everywhere. The utility model comprises a main board, an input module, an output module, a random memory module, a game installation memory module, a CUP and a Bluetooth communication module, wherein the input module, the output module and the random memory module, the random memory module, the game installation memory module, the CUP and the Bluetooth communication module are connected with the main board; the Bluetooth communication module comprises a Bluetooth base band controller and a 2.4HZ Bluetooth antenna, wherein the Bluetooth communication module can be connected with the main board by a USB interface, an RS232 serial port or a PCM interface. The Bluetooth game machine of the utility model uses the free wireless connection which is supplied by the Bluetooth, is capable of being not limited by the network, is not limited by the space, is also capable of playing the network game with different people at any time, has abundant contents of games and has potential capability of improvement of transmission range so as to realize simple structure and low cost.

Description

The bluetooth game machine
Technical field
The present invention relates to a kind of electronic game machine, relate in particular to a kind of electronic game machine of supporting interconnected communication.
Background technology
Recreation has become a part indispensable in people's daily life.The recreation of chess and card and small-sized fight class then is the game type of popularizing the most in daily recreation or the online game.But because the problem in time and space, people are difficult to have an opportunity to get together play games.So people have to play online game by buying electronic game machine or entering the internet.
But the most content of traditional electronic game machine is simple, game form is single, the property fought is not strong, it is also inconvenient to carry, so can't satisfy the needs of people's entertainment life, just is being subjected to the impact of online game at present; In a single day online game then requires the player must possess computer, must connect the internet, and people not only need to pay expenses of surfing Internet, and leaves the internet, recreation just can't be carried out.
Therefore, people are badly in need of a kind ofly can connecting whenever and wherever possible, the property fought is strong, game content is abundant, portable game products, allow them can enjoy the happy of recreation whenever and wherever possible.
Understand this patent for convenience, briefly introduce Bluetooth technology at this.
" bluetooth " is a kind of technical specification of opening, short-range wireless speech of realization Anywhere and data communication that it can be in the world.Its initial target is that the wire cable that replaces on the various digital devices such as existing palm PC, mobile phone connects.At the beginning of formulating Bluetooth specification, just set up the target in the unified whole world, openly to issue to the whole world, working frequency range is unified and open 2.4GHz industry, science and medical science (Industrial, Scientific and Medical, an ISM) frequency range of the whole world.From present should being used for, because the bluetooth volume is little, power is low, its application has been not limited to computer peripheral equipment, almost can be integrated among any digital device, particularly those mobile device and portable equipments not high to the transfer of data rate requirement.
The characteristics of Bluetooth technology can reduce following some:
(1) global range is suitable for: bluetooth is operated in the ISM band of 2.4GHz, and the scope of global most countries ISM band is 2.4~2.4835GHz, uses this frequency range to need not provided for radio resources management department licensing to various countries.
(2) but simultaneously transferring voice and data: bluetooth adopts circuit switching and packet-switch technology, supports asynchronous data channel, three road voice channels and asynchronous data and simultaneous voice while channel transmitted.Each voice channel data rate is 64kbit/s, and speech signal coding adopts pulse code modulation (pcm) or Continuously Variable Slope delta modulation (CVSD) method.When adopting nonsymmetric channel transmission data, speed is up to 721kbit/s, is reversed 57.6kbit/s; When adopting symmetric channel transmission data, speed is up to 342.6kbit/s.Bluetooth has two kinds of Linktypes: asynchronous nothing connect (AsynchronousConnection-Less, ACL) link with synchronously towards being connected (Synchronous Connection-Oriented, SCO) link.
(3) can set up provisional equity and connect (Ad-hoc Connection): according to the role of bluetooth equipment in network, can be divided into main equipment (Master) with from equipment (Slave).Main equipment is that networking connects the bluetooth equipment of initiatively initiating connection request, when several bluetooth equipments connect into a rete cutaneum (Piconet), wherein has only a main equipment, and remaining is from equipment.Rete cutaneum is the most basic a kind of latticed form of bluetooth, and the simplest rete cutaneum is a main equipment and point-to-point communicating to connect of forming from equipment.
Bluetooth system both can realize that point-to-point connection also can realize some multiple spot being connected.Under the situation to the multiple spot connection, channel is shared by several bluetooth units on one point.Two or more unit of sharing same channel have constituted so-called rete cutaneum.There is 1 master unit in rete cutaneum and can reaches 7 activity at most from the unit.
Pass through time-division multiplex technology, a bluetooth equipment just can keep synchronously with several different rete cutaneums simultaneously, specifically, is exactly that this equipment participates in different rete cutaneums according to the regular hour order, be a certain moment to participate in a certain rete cutaneum, and next participate in another rete cutaneum constantly.
(4) have good antijamming capability: the wireless device that is operated in ISM band has a variety of, as household microwave oven, WLAN (Wireless Local Area Network, WLAN) and product such as HomeRF, in order to resist interference well from these equipment, bluetooth has adopted frequency hopping (FrequencyHopping) mode to come spread-spectrum (Spread Spectrum), 2.402~2.48GHz frequency range is divided into 79 frequencies, and adjacent frequency is 1MHz at interval.Bluetooth equipment jumps to another frequency again and sends after certain frequency sends data, and putting in order of frequency then is pseudorandom, frequency shift each second 1600 times, and each frequency continues 625 μ s.
(5) the bluetooth module volume very little, be convenient to integrated: because the volume of individual mobile device is less, embedding its inner bluetooth module volume just should be littler, only is 32.8mm * 16.8mm * 2.95mm as the appearance and size of the bluetooth module ROK101008 of Ericsson.
(6) low-power consumption: bluetooth equipment is communicating to connect under (Connection) state, has four kinds of mode of operations one to activate (Active) pattern, breathing (Sniff) pattern, maintenance (Hold) pattern and dormancy (Park) pattern.The Active pattern is normal duty, and other three kinds of patterns are the low-power consumption modes for energy-conservation defined.
(7) Kai Fang interface standard: SIG is in order to promote the use of Bluetooth technology, the technical standard of bluetooth is all open, any entity or individual in the worldwide can carry out the exploitation of blue tooth products, as long as final blue tooth products compatibility test by SIG just can be introduced to the market.
(8) cost is low: along with the expansion of the market demand, and numerous and confused Bluetooth chip and the module of releasing oneself of each supplier, the blue tooth products price rapidly descends.
Summary of the invention
Main purpose of the present invention is to provide that a kind of not only property fought is strong, game content enriches, is easy to carry, and the game device of internet game whenever and wherever possible.
To achieve these goals, the structure of bluetooth game machine of the present invention comprises: the input module of mainboard and connection thereof, output module, memory module, recreation are installed memory module and CPU, and are also comprised the bluetooth communication that is connected to described mainboard at random.
Described bluetooth communication comprises the Bluetooth antenna of bluetooth baseband controller and 2.4GHz.
Wherein, described bluetooth communication adopts the USB interface connected mode with being connected of described mainboard.
Wherein, described bluetooth communication adopts RS232 serial ports connected mode with being connected of described mainboard.
Wherein, described bluetooth communication adopts the pcm interface connected mode with being connected of described mainboard.
Beneficial effect of the present invention comprises:
(1) the free wireless connections that utilize bluetooth to provide break away from the network constraint
The bluetooth game machine adopts free wireless connections fully, and the user does not need to pay expenses of surfing Internet, whenever and wherever possible can phase internet, recreation jointly.
(2) be not subjected to the restriction in space, the scope of application is wide
What the bluetooth game machine adopted is the frequency of 2.4GHz, and this can penetrate barriers such as wall, so the user is as long as just can interconnect in effective range.Therefore, the bluetooth game machine goes for the space in the motions such as indoor, outdoor or automobile, train.Range of application is boundless.
(3) can be at any time and different people's internet games
Because a recreation can initiatively be initiated or initiatively add to any bluetooth game machine.So as long as in effective scope, even the player is not familiar with, even just meet internet game mutually.This can greatly increase the interest of recreation.Also can greatly enrich people's life.
(4) game content is very abundant
The bluetooth game machine provides open communications platform.As long as certain recreation has certain customer group, just can be installed in the bluetooth game machine.We can say that existing various chess and card games and small-sized fight recreation can be developed the bluetooth game machine.The user just can play different recreation whenever and wherever possible like this.This is that the traditional game machine is incomparable.
(5) transmission range has growth potential
Generally speaking, the transmission radius of bluetooth game machine has only about 10 meters.This can satisfy the needs in some small-sized places to a certain extent.But by increasing power, the transmission radius of bluetooth can be increased to 100 meters.At present this series products is just in development process, and estimating can provide in 2007 in batches, and this will strengthen the application prospect of bluetooth game machine comprehensively.
(6) realize simply, with low cost, be easy to produce and promote
Comparing its with the traditional game machine only needs to increase a bluetooth module, realizes the transmitting-receiving of Bluetooth signal by Bluetooth antenna, can reach with other bluetooth game machines to realize the purpose that interconnects.Bluetooth module with low cost, and flourish along with Bluetooth technology, its cost will further reduce.Thereby can know by inference, bluetooth game machine of the present invention must be easy to produce and promote.
Description of drawings
Fig. 1 is the schematic diagram of bluetooth game machine implementation method;
Fig. 2 has illustrated the communication mode of bluetooth game machine;
Fig. 3 has illustrated that the bluetooth game machine inserts the schematic diagram of single rete cutaneum;
Fig. 4 has illustrated that the bluetooth game machine inserts the schematic diagram of a plurality of rete cutaneums;
Fig. 5 is the hardware block diagram of bluetooth game machine;
Fig. 6 is the function and the interface schematic diagram of the ROK101007 bluetooth module of Ericsson (ERICSSON);
Fig. 7 illustrates the USB interface connected mode of bluetooth communication and mainboard;
Fig. 8 illustrates the RS232 serial ports connected mode of bluetooth communication and mainboard;
Fig. 9 illustrates the pcm interface connected mode of bluetooth communication and mainboard;
Figure 10 is a bluetooth game software design.
The specific embodiment
At the demand of people to game products, in conjunction with the characteristics of Bluetooth Communication Technology, the present invention has released the scheme of bluetooth game machine.
The implementation method of bluetooth game machine is referring to Fig. 1.The bluetooth game machine is to adopt the mininet game machine of Bluetooth Communication Technology as carrying.This game machine mainly increases bluetooth module on the basis of conditional electronic game machine, utilize bluetooth module to realize transfer of data between the bluetooth game machine, thereby realizes interconnecting between the bluetooth game machine.
The bluetooth game machine is when carrying out internet game, and the initiator of recreation can adopt point-to-point pattern, also can adopt the pattern of point-to-multipoint.According to the characteristics of Bluetooth technology, a bluetooth game machine can be played simultaneously with 7 other bluetooth game machines at most.As signal, only show the situation that a bluetooth game machine and 4 other bluetooth game machines carry out internet game simultaneously among Fig. 2.
When carrying out online game, any bluetooth game machine can initiatively be initiated a recreation, and the bluetooth game machine around inviting by Bluetooth signal is participated in this recreation.Game machine on every side can be refused also can accept after receiving invitation, but in a single day accepts, and this game machine will enter the mininet of this recreation automatically, and begins recreation.Simultaneously, any one bluetooth game machine can send application to the recreation promoter by Bluetooth signal, requires to add this recreation, in case ratified by the promoter, this user just joins current game automatically.
Based on Bluetooth technology rete cutaneum connection characteristics, the bluetooth game machine can communicate in single rete cutaneum, also can be connected with a plurality of rete cutaneums simultaneously.Figure 3 shows that the situation that the bluetooth game machine communicates in single rete cutaneum, and Fig. 4 is one of situation that is connected with a plurality of rete cutaneums the bluetooth game machine while.
In concrete application, a rete cutaneum can be considered as an online game.So the bluetooth game machine not only can only with in the rete cutaneum be connected, play a recreation with the game machine in this rete cutaneum, but also can link to each other with a plurality of rete cutaneums simultaneously, participate in a plurality of online games simultaneously.The bluetooth game machine participates in different recreation according to the regular hour order, and promptly a certain moment participates in a certain recreation, switches to other recreation according to input then, then switches back again.In theory, the participant (from equipment) if a bluetooth game machine only plays games, it can participate in 7 online games at most simultaneously; And recreation participant (from equipment) also can initiatively be initiated the another one online game, while game for play participant (from equipment) and recreation initiator's (main equipment) role, and this kind situation is as shown in Figure 4.In order to make a game machine participate in a plurality of recreation simultaneously, between a plurality of recreation, switch, appropriate software support can be installed in addition.
Have a look bluetooth game machine hardware scheme below.
As shown in Figure 5, memory module 5, memory module 4, output module 3, input module 2 and bluetooth communication 7 are at random installed in the bluetooth game machine CPU 6, the recreation that mainly comprise mainboard 1 and be connected to mainboard.It can be hard disk that memory module 5 is installed in described recreation, be used to load necessary bluetooth game machine operating system and application software, and provide enough memory spaces, wherein operating system comprises the driver of bluetooth communication, and the application software part then mainly comprises the program of game machine hypervisor and each recreation.Described memory module at random 4 can be an internal memory.Described output module 3 comprises display screen, loudspeaker.Described input module 2 can be a keyboard etc.
Described bluetooth communication 7 is independently modules, and it can pass through USB (Universal Serial Bus) interface, support the RS232 serial ports or the pcm interface of UART Universal Asynchronous Receiver Transmitter (UART) to link to each other with the game machine mainboard according to the technical characterstic of bluetooth module.Bluetooth module mainly comprises the Bluetooth antenna 72 of baseband controller 71 and 2.4GHz, is used for realizing the transmitting-receiving processing of bluetooth game machine signal.Bluetooth antenna 72 is realized frequency expansion with frequency hopping, carries out the transmission and the reception of ISM band frequency signal.71 of baseband controllers manage physical channel.
Compare with the traditional game machine, bluetooth game machine of the present invention mainly is to increase a bluetooth module 7, realizes the transmitting-receiving of Bluetooth signal by Bluetooth antenna 72.
The producer that many production bluetooth modules are arranged at present both at home and abroad.On concrete exploitation and implementing, the bluetooth game machine can adopt any a bluetooth module product.The wave point of all bluetooth modules all must meet the standard of Bluetooth technology, but the development interface of bluetooth module (coupling part of bluetooth module and game machine) does not but have unified standard.So must be in the design of our game machine hardware according to the different mining of selecting the bluetooth module product for use with different methods for designing.
At this, we are example with the ROK101007 bluetooth module of Ericsson (ERICSSON) just, and the hardware method of attachment of bluetooth module and game machine once is described.
Fig. 6 is the function and the interface schematic diagram of the ROK101007 bluetooth module of Ericsson (ERICSSON).
According to the difference of physical interface mode, we can adopt different interfaces to link to each other with game machine.Fig. 7 is the USB interface connected mode, and Fig. 8 is a RS232 interface connected mode, and Fig. 9 is the pcm interface connected mode.
Adopt above connected mode, we can do one independently the Bluetooth signal transmitting-receiving of being responsible for game machine of circumscribed USB bluetooth transceiver handle; Also can do an external or embedded RS232 bluetooth transceiver and be responsible for the Bluetooth signal transmitting-receiving processing of game machine; More can connect bluetooth module by PCM and directly be made on the mainboard of machine interior.
In a word, the connected mode of bluetooth module and game machine is varied, also can be according to the product characteristics flexible design in concrete realization.
Bluetooth module 7 is by Bluetooth antenna 72 received RF signals, and baseband controller 71 is treated to packet with radiofrequency signal, offers CPU 6 by COM etc.Packet is unpacked under CPU 6 controls is treated to gaming-related information, as inviting, invite affirmation, refusal, application to join request, apply for watching request, application to add, apply for withdrawing from request etc., result after gaming-related information is handled feeds back to application program and carries out the modification at interface or the change processing of communications status, and corresponding information is notified participant in game by output module; Relatively, be packaged in the packet from the recreation associative operation signal of input module, be sent to baseband controller 71 by COM etc., it is auspicious that baseband controller is handled to generate data, sends by the form of Bluetooth antenna 72 with serial sequence.
Because the bluetooth game machine has adopted Bluetooth technology to carry out connected network communication, so the memory space of the disposal ability of CPU and internal memory, hard disk need satisfy 8 users demand of internet game simultaneously.Simultaneously in actual applications, although Bluetooth power consumption is very little, but bluetooth when work antenna to launch needed power consumption still bigger comparatively speaking, so increase that the power consumption of bluetooth game machine also can be bigger, so the battery of bluetooth game machine also will adopt the power high product.
Corresponding bluetooth game software design is referring to Figure 10.
As can be seen, the bluetooth game software mainly comprises operating system software and application software.Wherein operating system software must comprise the driver of bluetooth communication, and the application software part then mainly comprises the program of game machine hypervisor and each recreation.
The operating system of bluetooth game machine need be coordinated and managed each hardware component of game machine, and for application program provides comparison close friend's application and development interface, comprises the bluetooth development interface.
The hypervisor of bluetooth game machine is mainly used to provide to the user close friend's interface, and is responsible for the coordination and the management of each games.
The games of bluetooth game machine are this recreation most important component.These games are except will supporting single cpu mode, also must support to be the networking pattern that connects with the bluetooth, we can also can increase distinctive content according to the characteristics of bluetooth game machine with reference to present general online game rule on concrete internet game mechanism.
In addition, we can also load other application software, thereby for the bluetooth recreation increases services such as music sharing, chat, transfer of data, make the content of bluetooth game machine abundanter, to user's more attractive.

Claims (5)

1, a kind of bluetooth game machine comprises the input module, output module of mainboard and connection thereof, memory module and CPU are installed in memory module, recreation at random, it is characterized in that, also comprise the bluetooth communication that is connected to described mainboard.
2, bluetooth game machine according to claim 1 is characterized in that, described bluetooth communication adopts the USB interface connected mode with being connected of described mainboard.
3, bluetooth game machine according to claim 1 is characterized in that, described bluetooth communication adopts RS232 serial ports connected mode with being connected of described mainboard.
4, bluetooth game machine according to claim 1 is characterized in that, described bluetooth communication adopts the pcm interface connected mode with being connected of described mainboard.
5, according to the described bluetooth game machine of any claim of claim 1~4, it is characterized in that described bluetooth communication comprises the Bluetooth antenna of bluetooth baseband controller and 2.4GHz.
CN 200520110008 2005-06-13 2005-06-13 Blue tooth game machine Expired - Fee Related CN2805860Y (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102195938A (en) * 2010-03-02 2011-09-21 达盛电子股份有限公司 Method for establishing and carrying out multi-person on-line game in wireless network and USB (Universal Serial Bus) device
CN101618276B (en) * 2008-06-30 2012-10-17 鼎亿数码科技(上海)有限公司 System and method for playing non-real-time audio data by human-computer peripheral of game
CN113018843A (en) * 2021-04-01 2021-06-25 何正武 Intelligent chess and card machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101618276B (en) * 2008-06-30 2012-10-17 鼎亿数码科技(上海)有限公司 System and method for playing non-real-time audio data by human-computer peripheral of game
CN102195938A (en) * 2010-03-02 2011-09-21 达盛电子股份有限公司 Method for establishing and carrying out multi-person on-line game in wireless network and USB (Universal Serial Bus) device
CN113018843A (en) * 2021-04-01 2021-06-25 何正武 Intelligent chess and card machine

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GR01 Patent grant
C17 Cessation of patent right
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20060816